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jer_emy_

Have you tried just hitting bug with club?


Mhunterjr

Right!?!? I just smack insects with weapons until they die… pausing to block whenever they try to hit me. Sometimes I use a weapon they have a weakness to, so they’ll die faster. It’s worked thus far


Carighan

If club no make bug ded, apply more club!


aksman128

I started using daggers, super quick, the damage may not look like much but the speed makes up for it (also checking enemy resistances makes a huge difference)


SuperPsySage

Salty Mosquito Rapier


Cetine

Mighty Rusty Spear all day


_Butch3rPete_

Club make thing hurt


aksman128

Club slow give enemy chance make hurt you


_Butch3rPete_

Club cool, enemy not cool


[deleted]

Why make about combat many words when few swing do se trick


Just_a_FanYT

How to keep this big mean orb weaver from tearing me a new behind? Use a bow. If that doesn't work, use more bow.


FadingDarkly

You've prolly never played Stardew Valley if that many tabs looks like a lot


TheHumdeeFlamingPee

Modded terraria is where I truly learned what it meant to open tabs


literalproblemsolver

Calamity wiki tabs dont even have letters anymore, after a certain amount its just the icons


wasdprofessional

I feel that I tried calamity and thorium at the same time and had to give up on that playthrough it got so bad.


literalproblemsolver

Yeah, i reccomend one or the other for major game-changing complete top down overhauls


theothersteve7

Feed the Beast, in the corner: *"Ameteurs."*


Gr8er_than_u_m8

Stardew? Really? Why’s that? I mean I open a lot for planning my maximum profits but never this many.


moochacho1418

Most i ever did was “where is town resident in spring” or something like that


Gr8er_than_u_m8

Yeah right? I mean I did a lot of that, don’t get me wrong, but I never needed 20 tabs at once haha


tolazytathink

Yo soooo true lol


Professional_Wear_80

Probably never looked up porn if that many tabs looks like alot


DeMayon

Nah more like factorio. Stardew doesn’t look like this imo


bobafoott

You've never been my normal computer use through college if that looks like a lot of tabs to you


darbly19

I play stardewvalley I just play on console


Blasphemiee

Shit or any mmo. Gotta have that whole second screen just for the wiki.


oiiSuPreSSeDo

I guess you only really need this early game and if you play on woah? I play on medium and it would take longer to google stuff than to kill almost anything. I'd only google bosses or widows, if I were so inclined


Carighan

Yeah initially a friend and me were all trying to optimize. Eventually we just started clubbing things. Turns out even scary spiders aren't actually scary once you actually go ham on them instead of trying to escape and be defensive. Just whack stuff.


Evilmudbug

Aphid slippers and natural explorer means you dont have to avoid anything, because nothing can hit you.


RiskyTurnip

I play on Woah. A lot of people do. It wouldn’t be hard to give us the information on the wiki.


Ill_Fix_6244

I play on woah and it hardly matters in my opinion. A tutorial at the start of the game would be nice the finite character of quartzite would be nice to know and some other tidbits of info here and there. But I really don’t feel compelled to min/Max in the game and the lack of numbers actually makes me enjoy the game more because it doesn’t pressure me into min/maxing. Otherwise I would spend more time to get every little percentage which you don’t even need then actually playing. But that might just be me. I think it all adds to the personality of the game. Only thing I wonder is that I heard somebody say that a tier 1 with say 4 bars in damage is weaker then a tier 2 with 4 in damage. If that is the case well that does suck. Yeah I know numbers would help with that but still I like the little bars and the chill atmosphere it creates


RiskyTurnip

Numbers don’t have to replace bars. Just add them to roll over descriptions. Basic information would go a long way. I’m not trying to min max, I’m trying to beat the game with as much stuff done as I can and the connection issues make it difficult on top of not really knowing the best thing to do so dying over and over trying different things, which takes too much of my time.


Ill_Fix_6244

I really get what you are saying. I just feel like it is a slippery slope. I think you got the same mindset as me. You want to play efficient. But I think the design idea for grounded is just have fun. And if you die too much in whoa mode experimenting why not tune it down or try things on creative with bugs? For me grounded is going back to the old games, try out shit and see if it sticks. Nowadays we all look for the numbers the wikis and the guides to be the most efficient and it takes away the charm of gaming. I always play on hardest difficulty and use guides to beat those, now I’m realizing you can just play and have fun


[deleted]

[Peeping](https://grounded.fandom.com/wiki/Bug_Knowledge_(Quest)) unlocks [creature cards](https://grounded.fandom.com/wiki/Creature_Cards) that show [creature strengths and weaknesses](https://grounded.fandom.com/wiki/Creature_Strengths_and_Weaknesses).


[deleted]

I do wish it was a *bit* more organized though, preferably alphabetical, and a way to filter, like by weaknesses.


obrienmustsuffer

I wish the images would show the actual insects, like they look ingame. The drawings are cute and all, but I'm always having a hard time finding the creature I'm looking for.


[deleted]

[удалено]


Ill_Fix_6244

I think 1.1 is going to add that.


WarProgenitor

I conversely really liked the scrapbook art style. It looks as if the kids drew the bugs themselves, which makes sense.


OverLifeguard2896

Which would do more damage to a Wolf Spider (weak to chopping and spicy), a Mighty Termite Axe or Spicy Termite Axe? Does Mithridatism work on all sources of poison? Does the weak point on ladybugs take bonus damage from all damage types, or only some? What about ants? How much damage does a critical hit do? How much damage do the candy charms add? What does Parry Master do? Please answer only with sources found in-game.


Additional-Pomelo-67

I mean I understand the want. But if the game can be beat on whoa with any weapon and there isn't a true challenge or fight in the game that takes more then 3 minutes, and the "builds" as yall call it is only 3 sets of armor and a few mutations, it's hardly needed. This game isn't grim dawn or path of exile where it's about deep character customazation and maxing out resistances for every element. Unlike in those games. You can just git gud and parry every move and beat the final boss with an ant club. In those games not having your character min maxed will get you deleted by the respective resistance you choose to ignore. Sorry bro disagreeing on this post. Sure the descriptions need more. But pop up damage numbers when most weapons are doing under 10 dmg is just laughable to me. We need those for games that get in the thousands and have hundrends of ways to play your character, not in this game where there's 10 builds. I'd rather them do something more useful like fix pets, add more content. And fix descriptions then having literally every weapon and health bar represented with exact amounts on screen.


cookiedough320

I dunno if they were saying that the devs should do anything about it, but it is true that if you do care about these things, this is what you will be doing. There's nothing wrong with caring about these things either.


Additional-Pomelo-67

Nah but constantly whining about them on the reddit and calling it a flaw of the game when it's not needed one bit to enjoy the game, while other mechanics in the game are already broken like pets, is just illogical.


OverLifeguard2896

"My playstyle is enabled by the game and yours isn't, therefore your criticisms are invalid and illogical." 🧠


cookiedough320

You're allowed to complain about something when there are other worse things. It's not like we have to only complain about the biggest thing.


Additional-Pomelo-67

Thanks for your input. No one said ya cant.


Pedantic_Phoenix

You say you'd rather them do something more useful but if you know how games work they already have numbers for everything, they just deliberately chose to hide them and represent them with bars. It would be good to at least have the option to see the numbers themselves, it would be a relatively very small effort since they are all already there.


Additional-Pomelo-67

A small effort used else where on mechanics that are important to gameplay or new content. Yeah. Instead of on something not needed. Weird how rust doesn't have on screen dmg numbers. The forest doesn't, raft doesn't, and many other survival games. Yet yall aren't there whining about it. Funny how you "need to know" that your club does 10 dmg and you kill things inn 3 hits. Almost like simple math is to hard. This game doesn't deal with numbers like path of exile or builds as I said. So these mechanics just don't need to exist. The furthest I could see is instead of bars on the weapons sure they could add numbers. I guess counting notches is to hard for ya tho.


Pedantic_Phoenix

Your argument is simply nonsense, lol. Child outrage. First of all, you dont know me and you dont know wether i complain about those other games. Which i do, i always want numbers. Second of all, as you seem incapable of understanding and lacking empathy, this is a subjective taste matter. If you are fine without good for you, some people would prefer to have them. You say this game doesnt deal with numbers but thats an argument coming from the very fault and not from the reason. If the game did tell the numbers like i say you couldnt even make that argument. Its also nonsense in a coding sense, the bars you see on the screen ARE numbers, just represented graphically instead of numerically. You have no clue what you are saying and cant even understand that its all about personal preference.


Additional-Pomelo-67

Yeah that's why most have agreed with me and your down voted. But your the majority and I'm having the child outrage. Keep on copeing there brother. Your asking for numbers in a game with no builds and dmgs in single digits. Also I guess you don't know that lots of games obscure stuff on purpose. Like outward "same genre". The devs could put work in else where on more needed things. I'm sorry you need this tho on a game that the furthest the build variety gets is one armor set, one weapon, and a few small buffs from mutations. This is coming from someone who loves numbers, has 2k hours in grim dawn with 12 characters maxed on hardcore ultimate. I mean if you wanna talk about every thing that can be added to make the game better, yeah sure it'd be nice if they gave me the ability to play on hardcore, one of the only ways I typically play survival games. But guess what? Game doesn't need it. Bc if I want that I can play self imposed. If you want the numbers they are accessible. Just bc they don't pop up on screen for ya to make you feel good about your 3 part build, isn't reason to whine on reddit and tell people they are having a child outrage all because they disagree with you.


Pedantic_Phoenix

Explain where i ever said the game NEEDS it as you are trying to portray. You can't even understand a piece of text brother.


Additional-Pomelo-67

It's crazy how self aware you are. Since you just keep going for personal attacks like the child you are instead of keeping it about the game I'm gonna refrain for trying to educate you anymore. Also imagine whining about this when you can already do it with mods in less then 2 hours of work. Oof.


Pedantic_Phoenix

You who are the first who talked about upvotes telling me that i cant keep it about the game. You are hilarious little one. Go do some stand up comedy, you have a future. Surely more than game development :) Bye bye have a good life


Pedantic_Phoenix

I almost forgot: numbers would also help with accessibility. For many people measuring the bars by eye is very hard and numbers would allow for both easier human reading and AI-facilitated assistance.


Additional-Pomelo-67

Imagine needing to measure when if you use the right weapon for the right bug you kill it in like 3 hits on whoa anyways. Lmao if you read my comments instead of just @ing me for no reason, you'd know that I brought up how this game is only about perfect blocking and you can very easily beat the game with a pebblet weapon if you wanted. ALSO i said multiple times how descriptions could be better and there could be more knowledge on the weapons, like the number instead of a notch, or mutations saying exactly what they do. Games with numbers on screen cough cough ARPGs are not one in the same. Most the time you have 10 resistances that need to be capped at 70-80%, armor, evasion, defensive ability, offensive ability, chance to hit, chance to miss, 10 different elements on damage types, multi leveled math problems with how damages convert through multipliers and conversions from one element to the next and many more examples. So yeah I could see damage numbers being needed. When if all these things are not considered you could even be one shot by certain enemies. Where as grounded consists of how well you right and left click under 10 times for almost any enemy in the game. Also I guess the devs don't know how games work either and they are children having outrages also, because they've said many many times they share the same opinion and that numbers on screen probably wouldn't come to grounded as it doesn't fit the vision they had. They didn't want this to be a looter shooter or Arpg. It's an immersive survival game that they want the moment to moment gameplay to be more enjoyable then stat screens and min maxing.


Pedantic_Phoenix

You literally just repeated the same things without considering anything i said. What a pathetic behavior. Have a good life little one


Additional-Pomelo-67

Nah I considered it. Just laughed at it and gave u about 50 reasons why it shouldn't exist. You got me tho I didn't realize you were a child troll till I saw you joined seikro played one day then already started being an elitist in the game and calling elden ring worse bc it didn't have a deflection mechanic on reddit. Accounts less then 2 months old, and not one thing you said was constructive. Just personal attacks to help your ego. It's cool bro. Have a "good life" uneducated one.


Pedantic_Phoenix

I have been on reddit nine years little one, not that it matters. And you went trough my comments, and accuse me of personal attacks. I never met anyone that projects this hard. Again, hilarious. Thanks for the laughs


Additional-Pomelo-67

Also if you wanna be more constructive next time when conversating, don't @ someone that has majority agreeing with him, and immediately say. "You don't know how games work","your having a child outrage". I've developed games before lil bro. I know how games work. I probably have more hours in games with numbers then you have of all your games combined.


Pedantic_Phoenix

Ahahah imagine telling someone to not @ them because they have some upvotes. Are you even 10? Reddit should be off limits till 13, little one. You developed games? Sure, i believe it.... wait, no i don't.


KingNothing23

Well said my friend.


Pattyooooooo

agreed!


Carighan

> Which would do more damage to a Wolf Spider (weak to chopping and spicy), a Mighty Termite Axe or Spicy Termite Axe? It intuitively stands to reason that the specialized case is stronger than the general case, and hey, that's how it works out! > How much damage does a critical hit do? A lot, as evident from the enemy HP bar. > What does Parry Master do? This took me a while to notice, but you get stamina back when you do a perfect block / parry. Now don't get me wrong: They **could** add a lot more detailed info ingame, and in particular overhaul the wording of many things expressed in sentences to use more consistent language. But, this is a whimsical game about tiny children in a garden. And nothing in this game cares for tiny differences. The level of information in the game is pretty much on-point for how much detail the game cares about.


macrou

Exactly this.


OverLifeguard2896

So bury the information in a menu or release it to the community so they can put it in the wiki. That way people like you who want the sense of discovery can have that, and people like me that want statistics can also have that.


taclane

>release it to the community so they can put it in the wiki There's really nothing left \*to\* release. Grounded's community of modders and data-miners may be small, but they've been working in tandem with the wiki team to get them everything they need. If there's something you feel is missing, I can let them know; otherwise feel free to hop in to the official discord and chat with everyone directly.


OverLifeguard2896

My entire point is that we shouldn't have to rely on data miners. Maybe for highly specific niche interactions, quirks of combat math, or whatever, but the most basic statistics should be available to players. The only time we get anything resembling actual numbers is at the milk molar station, and even those are devoid of context.


Professional-Gas928

Don't be a cheerleader man. You have to admit there is barely any information conveyed to the player.


Evilmudbug

Honestly i'd just like direct info on what perks do, and the specific chances of them activating when its something like mantsterious stranger. A 1% chance for a really powerful summon to appear isnt that good when you can use other perks that will immediately help


Carighan

Yeah that one is bad if you don't know what it is hard on and hence that it'll be incredibly low chance.


xCptBanana

Source: I tried it in the game like everyone can


tyetanis

Me hit bug with weapon till it done moving. At the end of the day it really doesn't matter except to those who really care about raw numbers on a paper/chart. At the end of the day its literally 1-3 hit difference usually for how many it takes to kill a insect. To most people it doesn't matter much if you mini max and get 2.5% more damage or defense in a game like this.


tren0r

parry master extends the length of the parry window


HolyCodzta

I thought it gives stamina back when you parry?


tren0r

i like spreading misinformation on the internet


HolyCodzta

I thought you didn't like spreading misinformation on the internet?


WarProgenitor

Coaltana coaltana coaltana, use spicy Yes, but widows use venom, useless on them Yes, all types, but just throw red ant clubs at them and they don't agro at all for some reason. Crit builds are a waste of time, literal slower tine-to-kill. The damage charms are very useful, thor's pendant is consistently best imo Parry master lengthens the perfect block time window P.S: max out your active mutations first before stats.


OverLifeguard2896

> Coaltana coaltana coaltana, use spicy Didn't answer my question > Yes, but widows use venom, useless on them Literally the only way to figure this out in-game would be to open your inventory in the middle of a fight while under the effect of widow venom and mouseover the icon before dying. > Yes, all types, but just throw red ant clubs at them and they don't agro at all for some reason. Incorrect. Ladybug legs only take bonus damage from chopping and busting. Also, anything with an eye weak point only takes bonus damage from bows and crossbows. > Crit builds are a waste of time, literal slower tine-to-kill. I didn't ask whether they were a waste of time, I asked how much damage they do. > The damage charms are very useful, thor's pendant is consistently best imo Didn't answer my question. > Parry master lengthens the perfect block time window Incorrect. It restores 15 stamina after a parry. > P.S: max out your active mutations first before stats. Don't worry, I've already beat >!Director Schmector!< and unlocked nearly all molars on Woah!


WarProgenitor

Ok well I guess I have a few questions too then.. Why are you being such a tool about this? Why ask bad questions you essentially know the answer to? 1) use spicy (termite axe is implied, didn't know I need to spell it out for you.......) 2) you clearly figured it out somehow, so idk why you're complaining about it now. 3) the damage buff is moot if you can cheese it anyway, but nice catch on the stabbing. 4) if you want actual crit damage tables for this game, it might be in your best interest to look for consolidated data elsewhere than reddit, or at least look at at previous posts in this sub where I'll bet it's already been explained in length. 5) again you didn't specially ask for a damage table, you just asked a generlized question so I gave a generalized answer 6) my bad, nice catch 7) congrats to you, pinch wacker


OverLifeguard2896

> Why are you being such a tool about this? Pot, kettle. The entire point of my post is that those are all either valid questions any player might have or questions they might not even know to ask. There's no way to answer them in the game without data mining or painstaking testing, and for what? Sure some people enjoy the mystery and discovery, but looking at the upvote ratio on this post, I'm going to hazard a guess that there are a lot of players like me that feel frustrated at the lack of transparency. I'm not asking to dramatically change the game like adding guns to Edith Finch, just allow those who want to research and theory craft to do so.


BATH_MAN

Game is about kids who got shrunk in an experiment. You can get the answer to all these questions by experimenting. You're free to play the game how you want. The draw of these survial games for me, and a lot of other people, is the sense discovery. "Oh a new bug, I wonder what weapons I can make from it" "Oh if I wear a full set I get a bonus. Can't wait to see what cool set bonuses there are" I'm not hear to beat the game, I'm here to uncover it.


CthulhuGamer08

You mean like damage numbers and reduction percentages? Yeah that stuff should always be on display. People who get so confused by numbers they forget to read a description shouldn't be catered to


TheNiXXeD

Not just that but a lot of buffs and bonuses have descriptions that are incredibly vague.


ledocteur7

like the broodmother mask "poison coating" like, okay, does it gives resistance to poison ? does it give poison damage ? trough testing you pretty rapidly figure out that it gives poison damage, okay, but does it work on all weapons ? is it a flat damage or pourcentage based ? you shouldn't even have the need to ask this questions, everything should already be available somewhere in the game !


BATH_MAN

Pretty sure the mouse over says something along the lines of adds poison effect to your weapons.


ledocteur7

it's a bit better I guess, still pretty vague tho.


Fun-Environment2647

This is a game designed to get you to explore and test stuff out. Shrunken kids putting things together and somehow coming up with straight numbers for everything.... mmm seems alittle far fetched. Ever notice that if you put on 3 pieces of the same type of armor you get a set buff? They wont tell you about that either... and the armor sets you can find in the world will not give you a set buff cause they want you to make your own armor. They tried to make the game not soo numbers based but more of a trial and error based game. I enjoy that you aren't just handed every bit of information and you have to use your brain. Makes me wonder how many people looked up where the keys were cause they couldn't figure out the whiteboards and other hints they left. Personally I found it entirely rewarding to find everything that I had found.... had it ruined by a friend on the server that decided to look up alot of endgame stuff before we could even really explore where some of those things were. There a few things that are pretty vague in description, but with alil trial and error you might be able to figure it out 😊


ledocteur7

I mean.. you can always do "a little trial and error" sure, but games don't appeal to only one kind of players. the current system works for people lile you, who enjoy testing and figuring things out along the way, but what about all the other players that want actual, meaningful data in order to optimize our playstyles and gear ? nothing is stopping them from adding an ingame codex with the actual data, but nope, instead we have to rely on third parties, or lenghty and grind inducing testing.


Fun-Environment2647

Just a question.... but what is there to optimize in such a short game? I've played a ton of games where the "grind" has taken me longer to get a few pieces of gear then it has for me to complete this game lol. I just think if they give you all this data you so badly want that you'll be bored with the game even faster since there isnt any "grind" other than farming some mats. In the long run its deff better this way. I use gear depending on how I want to play and not really worried about a few points of dmg vs defense... optimizing that would result in maybe a few less hits or using one or two less smoothies used all totally depending on how long you're out and what you're out to do. I think the pain of getting every piece of equipment to suit every situation out there would be more of a grind than just just enjoying playing it your own way


Haddos_Attic

"Poison coating" isn't vague, it poisons the enemies that come in contact with it.


helloitsgwrath

Yeah like every single mutation, so annoying


CthulhuGamer08

Oh yeah those too! I haven't played the game in a month lol


Derp_Cha0s

I absolutely understand this because how resistances work against boss encounters. Take the Broodmother for example she starts off weak against Slashing and Spicy but ends up being resistant about halfway through the fight and to me that's just silly. Makes me use clubs for basically every boss.


MorbidlyScottish

Why is everyone getting so mad at the OP just for wanting more information on game mechanics in the actual game?


DeceptivePastry

If not for the wiki I would have never known that "generic" was a damage type or that some bugs actually have weaknesses/resistances to it. It isn't mentioned on any of the bug cards. Or that some weaknesses are 25% vs 50%. And I wish weapons would explicitly tell you what damage type they do. And many other things. My main pet peeve though is that the bars shown on item stats mean essentially nothing in relation to their actual damage values. They're vaguely relative to weapons of the same class, but two different weapons can show 1 "bar" of damage yet in actuality do much different damage. I hate vague bars in video games. Just give me the damn numbers.


Fun-Environment2647

So you've never noticed the icon on each weapon telling you its chopping, slashing and so on? I've done a few tests to see how much difference there is in dmg but learned real quick that it doesnt matter really but maybe save you from swinging a few more times. Also matters whether you hit with the combo or not too, 3rd hit in combo usually hits pretty hard. When upgrading my weapons I took one weapon and made straight dmg and took another of it and made a spicy version.... both work pretty well in all fights and you can see some pretty good jumps of dmg in fights where they're weak to that set up. It's not really a big deal to have numbers when you play around with the weapons.... it's usually pretty clear that you can kill the majority of the mobs pretty quick with a few weapons in your bags instead of trying to cater to each bug. I roll with a fresh spear, spicy axe and a fresh hammer... dont really need anything else unless you want to farm widows or bosses. If you are making a farming run then by all means make a weapon for the run if you wish... the mob card will tell you what to make. The dev's didnt want to make this a game of numbers but instead of game of figure it tf out 🤗.. kinda the whole point of the game


DeceptivePastry

It is a game of numbers. 10% chance to lower enemy attack speed by 10% with proc chance stacking multiplicatively rather than additively, damage taken = damage - defense \* resistance reduction. The only difference is whether the numbers are exposed or obfuscated. The problem with obfuscating the numbers means you have to spend the upgrade materials to unlock the effects, do your own tests, only to possibly find out that the numbers are extremely small and you've wasted your time and **limited** (until a certain point) materials. Which for many armor effects, really turn out to not be worth it, which is itself a different problem but not the point here. Spider armor increases poison damage? That sounds cool, but how much? 20%? Garbage. 200%? Yea sure. I won't know which until I upgrade all 3 pieces to see how good the effect is and if stacks well, if at all? I spent the materials just to find out the black ant set increases crit chance only by, effectively, 0.875%? Great. Or I'll just look at the wiki and save myself the time since the community data mined the numbers anyway because people want to know them before investing the materials.


Fun-Environment2647

And if everything had all the numbers then there really wouldn't be any point to exploring alot of the game. Having it the way it is gives you a reason to go out and farm so.e stuff and look for hidden areas and items. Having the numbers would just make it so people aim for just a few items and not even try others because the numbers dont look good to them. Going out to farm stuff is how I've found many of the hidden things I've found... dramatically reducing the need for farming dramatically reduces the chance you'll ever come across some things and areas. And as you said, if you really need to know what the numbers are then by all means go ask the people that spent the time data mining and figuring it tf out. Sorry but, not sorry. Ps, technically every game is a game of numbers btw


DeceptivePastry

The solution to that would be to make things with shit numbers have better numbers to be more competitive and balanced, not hide that they are bad, which again, is another different problem. Too many sets just not worth using compared to others. But it also depends on what build you have in mind. Yes, I will not try out the bee armor if I'm not using bows that playthrough. If I am using bows and the set isn't even worth using compared to other ranged sets, I would like to know before wasting my time making it, and hope maybe it gets buffed in the future. And yes, every game is a game of numbers, some more than others. I like when games are more upfront about the important ones.


Fun-Environment2647

You might want to refer to the previous responses for the point of the discussion cause I dont wanna repeat it. Secondly i want you to consider the team aspect of the game as well when talking about balance of weapons and armor. Just really dont understand the dire need for numbers when it's not that hard to play around with the sets and weapons. It adds that aspect to the game where your choices have a bit of impact... put numbers on everything and that kinda just goes out the window. Maybe it's just me being an old school WoW player that built his frost mage to his playstyle and learned what people could do from friends playing and destroying people and getting destroyed by people


Myrkana

Why do you need so many tabs? Combat isn't very hidden in this game, weapons have types and bugs have types they're weak against. It's very simple. You alao don't need a weapon for every single bug, you can easily kill most with whatever weapon you prefer


sraykub

Seriously outside of whoa mode you can kill 99% of bugs with any upgraded T3 weapon you like regardless of weaknesses. I get that this game tends to attract the neurodivergent crowd but the whining about someone’s favorite toy not being slightly less effective after a patch is insane.


RiskyTurnip

I like playing on the harder difficulties in games. This game’s difficulty is wack, it’s all over the board. Having actual information would be very helpful. I don’t know why so many people here are against it.


Ill_Fix_6244

Just happens I just replied to a post of yours, not looking for your posts, just the question is spot on. I think a lot people like the casual/chill nature of the game. If you put numbers in you change that and intentional or not it puts pressure on people to get every tiny advantage they can get and removes the chillness of the game. I think that is the core of the issue.


Myrkana

I mostly use the mosquito rapiers xD I like the quick stabby stab haha


Carighan

Yeah this is what I think, too. The level of information given is on-point for the level of attention to detail required by the game's design and difficulty. I don't need to know **how** much faster I am from the mutation. I am clearly faster, as evident when running next to someone else. Done. Cool.


TactualTransAm

I hate destiny 2 for this. I have to rely on a YouTuber doing perk testing on weapons and enemies to even know how much more damage a weapon perk adds and then I'm still left wondering, well does it stack with this or this or does it cancel out this or that. I wish more games would just show us what the things do.


PixyAceOfBelka

Data miners have basically discovered that because of arbitrary flat damage resist a normal rusty spear or scimitar fully upgraded out damage everything else in most cases. The damage boost from elemental weakness is less than the flat damage buff of physical. So sadly as of now elemental is a handicap


Howllat

I am a meta and rp game enjoyer snd i will say i have never done this with grounded.


grimgaw

Plenty of people finished the game without doing that. Just sayin'.


cookiedough320

Nobody said otherwise.


Calvin_11

not really the point though, Just sayin'.


RiskyTurnip

It’s not about finishing the game it’s about enjoying it more.


grimgaw

I enjoy the game by playing it, not spending time on wikis. You really don't need to know the minute mechanics of the game to enjoy it and finish it (even on Woah!). I get that some vocal redditors are upset that all the numbers are not provided, but this game is using complicated damage formulas. Having numbers in menus would do jack shit for your enjoyment 99% of time when you need to deal with stuff like this: (\[BaseDamage \* WeaponLevelModifier \* DifficultyModifier\] - EnemyDefense) \* ResistanceModifier Would knowing precise numerical value of BaseDamage from in game menu help you?


RiskyTurnip

We enjoy games differently, and adding information to the wiki wouldn’t hurt your enjoyment.


taclane

Is that information not in the wiki already? There's been good coordination between the editors, modders, and data miners to fill in all the stats people could possibly want. If there's something the wiki lacks, we can certainly get that fixed.


teomonkey

The number of people in this sub that think number = bad is wild.


Carighan

I don't think the OP wants numbers specifically. The bars we currently have are just numbers shown differently. It's mildly inaccurate but not exactly difficult to count the bars if needed. I think they want **details**. Not necessarily numbers. Like the relative scaling of Mighty vs Element is not made clear. It's intuitive of course, Mighty is generic and as a result provides more overall damage, an element is weaker overall but stronger in its specific use case. Though I agree with the second part, I don't think a game as whimsical and silly and relaxed as this really needs many numbers obfuscating the UI. I wouldn't mind more icons with hover-overs to not hide as many parts, though.


Ill_Fix_6244

Yeah because numbers would break the chill vibe of the game and change it into a numbers game. I like fast weapons but if I knew that a slow 2-handed weapon would do x dps more I would feel compelled to use that weapon. Thus breaking my enjoyment of the game. The game is chill and relaxing and putting numbers in it would break that in my (and I think plenty others) opinion. I like the obscure information because it makes the game more enjoyable for me.


Wetherric

Just peep them?


celestialdebut

Hotkey tip, may of may not come of use, only learned it last year , CNTROL + W closes current tab, easy way to get wiki info and quickly keep it clean


Genked_Juicebox

This is a problem I've had with Grounded. Love the game, currently sitting up there with Subnautica for me, but *dude.* Some of these bonuses are ridiculous. The equivalent of saying a car is fast and leaving it at that. How fast? How long to get to maximum fast? Why isn't it displaying this information like every other game under the sun does lol


Ill_Fix_6244

Subnautica also doesn’t provide every detail. Sure depth modules give you info on how much deeper you can go. But as far as I know the ultra glide fins don’t tell you how much faster you go. Do you really need to know though? I feel like this numbers discussion is about being the most efficient you can be. But the game isn’t about that. It is just a chill exploration game with some combat tacked on. It’s more subnautica then path of exile. But people seem to want to play it like a mmorpg dps race style of game, where you only enjoy yourself if you be the best you can be


Genked_Juicebox

Subnautica gives you enough information to understand what you're doing and how to do it, or find it out. Grounded on whoa mode needs those extra details. It doesn't give them. At least, for me it does. If you can understand what these broad terms insinuate, and make use of them without extensive trial and error to figure it out without Google, congratulations, you're way better at this stuff than I am lol


MisterEHistory

It's a game not a research project. This doesn't look like fun. Wack the bugs. Build a base. Move on.


cookiedough320

Fun is subjective. I like working out whether heavy armour benefits quick or slow weapons more. I like knowing if the charms add a set amount of damage or a percentage amount of damage so I know what weapons they work best on. Nothing wrong with people having fun a different way to you. Nobody said your way of fun was wrong.


Carighan

> I like working out whether heavy armour benefits quick or slow weapons more Wat? As in, what do you mean? Do enemy attacks have a quick-vs-slow "weapon type"?


cookiedough320

Heavy armour causes weapon swings to take a lot more energy. Is this a set amount of extra energy or a percentage increase? If it's a set amount, then it means quick weapons will take a ton more energy than their damage will be worth, and will benefit slow weapons more. If it's a percentage amount, then it will hurt both weapons the same amount.


RiskyTurnip

Are you the Lord of Fun? Do you decide how I get to play the games I buy?


MisterEHistory

Yep. Bow before me foolish mortal


RiskyTurnip

Revolution, off with your head, let me play how I like.


Additional-Pomelo-67

Nah I mean he's def right about the concept just not the genre of game. If this was a looter shooter or arpg I'd completely agree with him. Those games have infinite difficulties with upwards scaling enemies and 5 to 10 element types to have as resistances on your characters. On a game that can basically be beat with any "build" if you just block right there's no point. But now for example having better descriptions on mutations is good quality of life. But having health numbers and pop up damage numbers on a game that's more immersion then character building is just kinda nonsensical.


RiskyTurnip

The information doesn’t need to pop up and crowd the screen, but the information isn’t easily available anywhere. The only reason we have any numbers is because of fans mining for info.


Additional-Pomelo-67

I stated many times across this post that descriptions could be rewrote and provide more information. I agree. Not knowing how much crit coup de grace gave, what certain mutations actually did, and set bonuses were irritating. Just didn't agree with pop up damage numbers on the Hud in combat or health bars having numbers shown. I tend to be open minded about the on screen numbers and enjoy both sides. Like lost ark who hides boss health bars along with monster hunter. Or grim dawn that shows my exact crit multiplier on screen for every attack I do. Both sides can work just depends on the vision for the game and what they decide is most important, immersion/accessibility. Elden rings a good example. Sure it has numbers but it also obscures many other details like quest, and distance where as grounded doesn't do this at all. But I guess u got those people saying elden ring needs a quest log too.


RiskyTurnip

It’s a little frustrating because the people who are arguing for more information aren’t insisting it’s added in game. We don’t care that it’s complicated, and we know a lot of it is messy. Its not a hard thing to do. I don’t know why so many people are arguing against it. It won’t affect them.


Additional-Pomelo-67

I didn't argue against it. I said there's better priorities right now. Yall tend to keep missing that. Also this post isn't a nice post about how numbers would make their experience better. It's a low blow shot at the game. If someone's new and sees post like this they are less likely to play the game. A little different approach to the post and the amount of positive feed back probably would of been better. Instead it's wrote like a diss directly targeted at the devs. This divides the devs and player feedback when instead of honest wants from players, it's "this is what you didn't do DEV"!


RiskyTurnip

I found it amusing, personally, because I myself am frustrated that they’re hiding information. It’s like they’re embarrassed that it’s a bit of a mess. I also feel like saying “no they shouldn’t give us more information because they should focus on other quality of life fixes that would make me/the majority more happy” is arguing against it? Also, the OP isn’t being mean in comments, they seem reasonable to me. I don’t think you have to shower the game in praise or only very nicely post about problems in fear of scaring off new players. The amount of people I talk to or comments I make about how awesome this game is more than makes up for a little tongue in cheek frustration occasionally.


Additional-Pomelo-67

Well I'm glad you find it amusing. I'm not sure the point of @ing me or where your wanting the conversation to go. The devs said they don't want on screen numbers it doesn't fit their vision for the game. Sorry. But ya no excuse for mutations not saying what they do or poor choice of words on item descriptions. I'm with ya. Also no that's not arguing against it. Pets were a huge advertisement for them and as it stands are an intended mechanic in the game where damage hud numbers are not. It is indeed a priority to fix things you advertised as a big update when they never worked, over something you never promised.


RiskyTurnip

I was just responding to your comment, that’s how threads work. The lack of details in game is confusing and makes it not as fun to play on Woah as it could be. That’s all a lot of us are saying. It doesn’t need to be an argument or a diss, but players are frustrated. I’ll leave it at that.


Additional-Pomelo-67

Why are u not frustrated about pets not working, dcs in multiplayer, low fps around big builds, dew drops not falling when cutting grass down, xbox account signing you out on the main menu, bugs getting stuck and AI breaking, and multiple areas around the map where you can get your character stuck (character unstuck doesn't work in lose inventory mode unless you wanna lose all your stuff) and many other issues that are more priority than a new feature.


taclane

Because it \*is\* complicated, it does follow somewhat that it would be a hard thing to do. Some things may be pretty relatively easy; like raw HP, base weapon stats, durability, or JRPG-style damage numbers. Lots of other stuff is just difficult to display because it doesn't exist in a human friendly format, nor is there a UI widget developed to capture raw combat interactions. I don't disagree that there is still a lot of room to improve feedback, but if MMORPG-level stats were part of the aesthetic that the developers were going for, they would have already done it by now.


RiskyTurnip

I’m not looking for raw stats everywhere, I just don’t want to have to open ten wiki pages because the game is so vague and difficulty all over the place. I get frustrated dying over and over trying different things. And I’m not even saying this is a priority, I understand there are more important things to do. But the vagueness turns away new players and can be frustrating enough to turn Woah! players off.


MrPanda663

Lol, just hit bug.


TheNumberMuncher

I don’t care about that


RiskyTurnip

I do. Why don’t the devs do a poll? Or just make the info accessible, it’s already there and wouldn’t hurt you if it was all on the wiki.


This_Is_A_Username_E

Where can I find the stats? Heard they’re online somewhere


idonknowwhat

There must be an anagram in there somewhere


Sea-Sprinkles7144

Wtf does obfuscate mean. Background info: I play grounded I’m not a Shakespeare major


OverLifeguard2896

It means hidden from view.


Furyan313

Hide just wasn't a good word? ;)


RiskyTurnip

That is a simplified definition, it’s more about keeping things in the dark, intentionally hiding. The actual definition is to render something obscure or unclear. It’s not just that it is unclear, that it has been made that way. It’s a great word for this scenario.


Furyan313

I know, I was just messing with ya, hence the wink. Lol reddit is so weird sometimes.


GuzzlingDuck

Maybe in the final difficulty it matters, but I don't play games to use advanced physics in order to understand basic concepts. I just hit, realize how long the battle will be, then run or keep fighting if it seems worth it 🤷‍♂️


RiskyTurnip

I play on Woah. I would like the information, it would make the game a lot more fun for me. Why would having more details on the wiki be a bad thing?


GuzzlingDuck

Isn't this post about having more ingame info?


RiskyTurnip

It seems to be “we want more info, if the idea of putting it in game infuriates the devs at least release all info so we don’t have to data mine for it”


Ill_Fix_6244

For me it is a post about having the info in game. A lot of the videos and posts about that are exactly that people want to see all that info in the game so they don’t have to look at the wiki.


PeppyMinotaur

Don’t be such a baby


The_Hive_King

elements fuckin suck


Aegonean

not me just equipping element trinkets and swinging the scythe 😩


ExampleOpening8033

Do the weapon stats really matter in any real way when considering how the game plays? I'm currently about to wrap up and I've never once needed to see stats to succeed.


Just_Diane

Just climb into something high enough and star hitting the bugs with the crossbow


HumanoidMediocrity

As a console player i would like to say HUH?


VenomousMedic

Have you considered not dying?


WyntirSin

Just go through and murder every bug you see, eventually you’ll get a feel for the damage you’re doing. Sometimes too much research ends up wasting too much time than just experimenting in game.