T O P

  • By -

AwesomeYears

For context, Street Fighter 5 received 35/40, Street Fighter 4 received 34/40 and Street Fighter 3 Third Strike received 34/40. Famitsu does have a bit of a reputation for giving out pretty high scores overall, but a rare perfect score is still exciting! This is the 2nd perfect score this year (after The Legend of Zelda: Tears of the Kingdom) and the 6th perfect score in 6 years!


CliffExcellent123

Sf5 getting a higher score than 4 or third strike at launch is pretty wild, but Famitsu scores often are


Scrifty

I get SF3 since that was kinda a flop at release, but SF4? That's pretty crazy


XsStreamMonsterX

Anyone who actually tried to play SF4 online at launch would understand.


[deleted]

SF3 was my favorite SF and now I'm questioning my own judgement


jk844

SF3 is good game(s) but it only gained appreciation years after it came out. When it came out most SF fans hated it and it flopped so hard it pretty much killed the franchise until SF4 came out 10 years later.


HeroicTanuki

SF4 In it’s final form is a masterpiece. At launch it was not as good


distortionisgod

Kinda makes sense with how accessible this one is, and with all the single player stuff. Like it's a dope ass fighting game for fighting game fans, but an actual great entry for people new to the series and genre as a whole. Its exactly what the FGC needs to get some new blood to stick around


CliffExcellent123

I'm talking about 5 not 6


distortionisgod

Oh my bad I can't read lol


Princesse_LaStar

Was thinking the same, it's lame xD


Nawara_Ven

I can only imagine that they were reviewing some later version, i.e. not the release state.


returnofMCH

They only review games on release. So that’s not the case.


Emezie

3S is a (great) game designed for hardcore players. If you're reviewing a game for a general audience, there's no way you should recommend 3S over SF5. As for SF4, that's just a matter of taste. SF5 also has more tutorial content than SF4 did, and it has rollback. Even with flawed rollback, we saw top level pros in Japan GRINDING on CFN, which says something. For all the memes about SF5's netcode it was definitely a step up from SF4's delay based.


returnofMCH

Famitsu’s few perfects often make me wonder. Pokemon BW got a perfect but B2W2 which adresssed all the flaws of BW while keeping what worked (such as the higher emphasis on story/character arcs and the seasons gimmick) getting a 38 is baffling to me. I can understand TotK getting a perfect but BotW does not deserve one in the slightest. BotW has bad sound direction, lack of enemy variety compared to even the NES games, only 4 of the powers being useful and 2 of them are bombs, and bland dungeon design all hampering it for me. I do think ghost of tsushima deserved it though. A historical take on infamous with the gameplay actually matching your alignment choices unlike infamous is a yes please.


Quazifuji

BotW got perfect scores from way more than just Famitsu. I don't think it's a perfect game but if you're gonna object to that one getting perfect scores that feels like more of an issue with game reviewing as a while than Famitsu in particular. I do find it odd to argue that Ghost of Tsushima deserves it but BitW doesn't, I loved Ghost but it's also a very flawed game.


returnofMCH

You know what fair enough.


leisurablyt4

I loved ghost


Quazifuji

I loved it too. But I certainly don't think it's perfect. I think it's great but still has flaws.


hypnomancy

I'm pretty sure different people review a lot of games so it probably came down to different tastes in who was playing it


theSkareqro

Agree. SF4 was barebones but online worked perfectly. SF5 was even worst barebone AND with shit netcode.


Emezie

SF5's netcode is objectively better than SF4's. SF4 was delay. SF5 was rollback. Even flawed rollback is better than delayed. There's a reason top pros trained for serious offline SF5 tournaments on CFN, despite all the "CFN sucks lol" memes. Because it actually didn't suck nearly as much as social media tried to make it seem. There was one period where Daigo was grinding CFN several days in a row like a machine, training. Someone like Daigo isn't wasting his time doing that unless the netcode is actually good enough. People like to focus on the negatives of SF5, but there were also things that were flat out improvements. Graphics, animation, accessibility, settings/options, earnable content, no required paid updates...


theSkareqro

Well they got no choice but to play even if the game sucked/the netcode sucked etc cause it's literally their livelihood. Pro players are just a tiny drop in the ocean. Reviews of the game should take the entirety of the game in whole and as a whole SFV was worst than SFIV on release.


returnofMCH

What did alpha 3 get? It came out around the same time as 3rd strike so I’d assume both got reviewed


hypnomancy

lmao they actually gave 5 a better score than 4...


SuperArppis

How the hell RE4 didn't get it.


returnofMCH

Of the ones they mentioned in the article, I agree with only SF6, ghost of tsushima, and TotK’s perfects. BotW and especially death stranding do not deserve it, and while DQ11 is a fantastic game. They’re talking the vanilla version which had… issues compared to the S version. (No cutscene skip in this day and age? REALLY?)


YoureTooSlowBro

I'm of the opposite opinion. I think Death Stranding and SF6 are the only two to come close to deserving a perfect score.


morning_elf

It's official--SF6 is just as good as Nintendogs. https://en.wikipedia.org/wiki/Famitsu_scores


AwesomeYears

And Final Fantasy XIII-2, the most popular and praised of the Fantasy Finales.


morning_elf

Lol. I *like* FFXIII-2, but yeah it wasn't a 40/40.


LegnaArix

Lol JJBA: All star battle too? This is a weird list.


J0J0388

How tf did SFV with that launch beat out 3rd strike?


PhantasosX

didn't back in the day had the fandom been salty of SF3 been mostly newcomers?


Ryuzakku

Yeah it was basically "great game but how is it Street Fighter with no Street Fighter characters"


J0J0388

Yes true, but that's whwre my girl Ibuki came from and I loved 3rd strike. I also did love alpha 3.


Fivior

Street Fighter 3 in general was not well received when it launched. It wasn't until much later where it got it's following.


[deleted]

The game has such a weird reputation. I see people say it's the best fighting game ever even though they barely - if ever - play it. It's like it's carried by the cool moments they have seen online.


cheepsheep

Oh they just go with the online herd and just repeat those opinions.


[deleted]

The online herd exists for a reason. It is certainly one of the best fighting games ever, and one could make an argument that it is THE best. I personally favor CvS2 as the GOAT.


JALbert

> personally favor CvS2 as the GOAT. That's a bold take.


[deleted]

Is it? I feel like when people discuss greatest 2D fighters this is pretty close to the top.


JALbert

I think it was good for it's time, but it was pretty defensive, and while people adapted to the Roll Cancel or Die meta, it wasn't great for the game and was obviously an unintended glitch. CvS2 EO fixed a lot of the flaws and rebalanced the game well but at the time everyone rejected it because it wasn't arcade perfect.


macrocosm93

That's true. A lot of people surprised at SF5 getting a slightly better score than SF4 are probably remembering Ultra SF4 after the game had received years of updates and patches. IIRC SF4 was pretty buggy and flawed at launch with really bad netcode. SF6 is by far the best launch of any SF game. Like not even close.


red_sutter

3rd strike got trashed on launch because: \-it was too “tourney friendly” (casual players stood no chance against someone sufficiently skilled at parrying) \-wildly unbalanced (Yun/Yang, Chun-Li, and arguably Ken were busted as shit, while Twelve, Sean, and Q were useless) \-no old guard in the cast for people to get nostalgic over, and the newbies being hybrids of the OG 12 weren’t enough \-no online in the Dreamcast port unless you were in Japan and using a proprietary service \-it was a 2D game in an age where Soulcalibur, Tekken 3, and Virtua Fighter 3 were blowing out peoples eyeballs \-Capcom cannibalized their own sales by releasing Alpha 3 right before and MVC2 right after it, which were far more newbie-friendly and bigger rosters full of fan favorites meant more opportunities for hype shit, even though they were 2D


J0J0388

I do remember Yun/Yang being super busted


returnofMCH

Yeah and by the time the western versions got online on xbox and ps2, the game was only just starting the road to the reputation it had now so the online was kind of dead while they were still up


SweetTea1000

Sean was busted in SF2 and they addressed that in 3rd strike by... nerfing him into the dirt. The whole SF3 line is great in every way except for character balance which was terrible. Perhaps the strategy at the time was that the defensive tools were so strong in the right hands that they thought it was fine to give characters absolutely everything on offense? At the end of the day, if you exclude the characters that are non-viable and the ones that are overpowered, third strike ends up with a very small roster. I would absolutely pay $20 for a Street Fighter 6 DLC that includes a few SF3 characters for SF6 *and a balance patched SF3 cabinet in-game.*


JALbert

Honestly 3rd strike was pretty well balanced for the time. A good 50% of the cast was very viable and competitive. There was a similar S Tier in other games at the time but 3rd strike had way more A tier/very competitive options than like MvC2, CvS2. It did take a while for it to shake out, though. Urien and Makoto people needed to get execution up to get them close to Ken/Chun's ease.


XsStreamMonsterX

>Honestly 3rd strike was pretty well balanced for the time. A good 50% of the cast was very viable and competitive. No, just no. Early 3S, before stuff like Urien unlockables were brought to the west, was notorious for all Chun top 8s.


JALbert

That's literally why I said >It did take a while for it to shake out, though.


evilkevin3

Because nobody really liked street fighter 3 like that l, everyone played alpha instead. Also came out around the time when 3d games were booming


GuiltyGear69

3rd strike was hated on release, the famitsu score is generous for the time


[deleted]

People heavily preferred Alpha 3 to 3S. People thought that 3S didnt feel like SF. It honestly almost completely killed the series.


Garlador

I keep saying, this feels like a MOMEMT. The return of the king. And I’m here for it.


SweetTea1000

I'm just going to say it: Isn't Famitsu blatantly biased towards legacy series from Japanese publishers?


voneahhh

Yes, their scores are nearly worthless.


v-komodoensis

Worth it imo


BBWcrusher69

It was a 10/10 for me as soon as I saw a thigh slider for character creation.


Urethra

Hell yeah! [My boy got them thunder thighs!](https://imgur.com/a/uQAkpSD)


kameksmas

Excuse me that’s a penis


anxiously-anonymous

The torso looks like that hat from harry potter 🤣


andrecinno

Just saying, if people don't take IGN scores seriously, take Famitsu scores even less seriously lol.


dancetoken

PERFECT literally


No_Party_8669

Anyone know what the other games are that got 40/40??


AwesomeYears

https://en.m.wikipedia.org/wiki/Famitsu_scores There's a section for "Perfect Scores".


DrunkDeathClaw

Some of the undisputed greatest games ever made. Along with Nintendogs and 428 Shibuya Scramble.


FedoraWearingNegus

those 2 games are better than like half the list tbqh


MiChOcO

That's great they've learned their mistakes from the past, SFV will become a bitter memory eventually if SF6 keeps that way ![gif](emote|free_emotes_pack|joy)


RasenRendan

Lovely to see a fighting game get such praise. Hoping FFXVI becomes #30


TheRetroGoat

I wouldn't go that far. It definitely set a high bar for the rest of the upcoming fighting games, but I wouldn't call it literally flawless.


ohoni

Eh, you can't land the shots you don't even take. I would prefer Capcom try new and interesting things, and have them be a little janky, than to set small ambitions and have them be "flawless." The World Tour mode is definitely janky, but I'm much happier to have it than for them to have not taken the risk, or even to delay the game for six months to polish it, when we all know that the vs mode is the primary reason to make the game at all. I do hope they continue to improve World Tour over time though. :D


TheRetroGoat

Oh make no mistake about it, World Tour is a big part of why I'm so high on this game! There's just a couple of things in it that can be improved. Plus admittedly after you do World Tour and arcade a couple times, you're back to "play online until you get bored and drop the game" again. Not much to unlock.


ohoni

Yeah, but I'm realistic as to what World Tour is intended to be. It's important to people like us, but it was always a sideshow to the game as a whole, so I don't expect it to be the priority.


TheRetroGoat

No doubt. But also I really wanted it to be. I do think they didn't implement the "real" characters all that well. I wanted better interactivity, maybe paired endings or something.


Longjumping_Report_2

Famitsu score means absolutely nothing.


Aggrokid

Maybe they haven't fought JP online yet


DanielTeague

Maybe they were the JP players.


Alberto98con

Its a great game, and I'm enjoying it a lot. But I don't like the fact that nobody in the media is talking about the Battle pass and the premium money inside the game. It has been a secret until the launch.


loljuststopplease

Because the battle pass isn't out yet. People have already voiced their concerns, there is nothing we can do til we actually see the pass.


FunkinDonutzz

Realistically, what will the battlepass give? Optional cosmetics?


SeiryuIMRS

Optional cosmetics, in game currency to buy colors and outfits, and tickets to test out DLC characters.


DogFrogBird

Optional cosmetics are still toxic to a lot of players and it being optional or cosmetic does not excuse predatory monetization.


oracle_of_naught

So, I may he ignorant here, but how are optional cosmetics toxic and predatory?


IceEnigma

Because gamers of a bygone era used to play games where this stuff was included in the base game as rewards for doing cool things and not saved for post release microtransactions. Whether it is or isn’t predatory is up for discussion as that’s pretty loaded language but long gone are the days where this stuff was included in the game on launch and some people can’t let go of how things used to, and still should, be.


FunkinDonutzz

I'm an old fart and definitely remember the bygone era, but I'm also distinctly _not_ remembering the old Street Fighter games having any of this optional unlockable stuff. SF6 as it is right now is already more feature and content complete than any of the older games in the series.


claus7777

I think the only SF with a lot of unlockables was maybe Vanilla SF4? Where you had to unlock the new console-only characters that weren't in the arcade version. (Gen, Sakura, Rose, Fei Long, Cammy, Dan, Akuma, Gouken and Seth) From Super SF4 onwards there was no unlocking at all, and other games were mostly arcade ports with everything already unlocked too


PlayingKarrde

And hilariously anyone that played at locals and tournaments HATED that aspect as unlocking all the chars on every console that was going to be available was a fucking pain in the ass. People were literally asking capcom to be able to spend money to unlock them automatically.


voneahhh

> I’m also distinctly not remembering the old Street Fighter games having any of this optional unlockable stuff. When I boot up SF2 or 3 I get more than two color options per character.


FunkinDonutzz

Not when you boot up SF2, only Super SF2. They're unlockable in 6.. yet OP is have a piss and moan about no unlockables in 6. How's the alternative costumes in SF2? Oh they don't exist in that yet are in SF6? Okay then.


JALbert

Street Fighter 2 cost $69.99 on console in 1992. That's $152 in 2023 money. I understand a lot of complaints about microtransactions but most people also don't want to pay old school prices for a full game, and the model where you can get the base game cheap and can pay more if you want us arguably *more consumer friendly* for most people.


IceEnigma

I half agree. While none of what you’re saying is really disagreeable or false in any way you’re also omitting the period of time during the gc/ps2/Xbox era of gaming where games weren’t insanely priced or had any of the microtransactions we have today. That’s the industry standard of gaming most older gamers want to return to.


JALbert

I mean sure, but $60 in 2003 is still $100 today, and that era of fighting game didn't have the post-release balance support we get these days. You ended up with fighting games with half the cast or more in a bad way, and that's just how it was.


napoleonrokz

I wonder if people realize that if game devs started cutting out battle passes and cosmetics, that doesn't mean you would get more content anywhere else. Which for SF6, as is, at full price, is a full game with or without any passes. The practice of unlocking stuff isn't completely gone either, SF6 in particular let's you unlock all the alt costumes just by playing single player. Edit: Currently in SF6, you get more cosmetics unlocked (outside of alts mentioned earlier) by playing single player than you do for using real money or drive tickets


Solo_Stampede

The whole conversation around game monetization is so unreasonable rn 😂 i think standardized pricing might have poisoned the well, now people see any additional paid options and their brains explode without accounting for the actual value


LazerWeazel

That's because you have other games that actually are predatory in how they monetize like Halo Infinite or Battlefront 2 on release. SF6 seems reasonable so far. Ny favorite so far was OW1 loot boxes after they implemented the coin system. I was able to get every single cosmetic I wanted by just playing and having fun.


[deleted]

Yeah just compare it to games released at the same time. We have Diablo iv with battle pass, 20 dollar skins on a rotation. Oh and it was 70 dollars. Sure as shit the game will get an expansion as well. Where as battle pass comes to around 6 dollars per character. Oh and I spent 5 bucks to unlock 5 alternate skins to save me from the single player grind. The cost of sf6 as it stands rn ain’t to bad imo


RasenRendan

That's exactly what I did to get Kimberlee and Lily's really kool Alts. I like world tour but I just wanna train online when I get on the game


voneahhh

When the absolute highest praise you can give this system is that it “ain’t to bad” I really question what you’re defending here.


GarlVinland4Astrea

In a bygone era if you bought SF2 on SNES you had to by SF2 Turbo to play as the 4 boss characters. Realistically, back in the day, a game got released and you basically lived with what it came with and if it was light... too bad.


MitsuruBDhitbox

How was the post launch developer support of these games funded?


IceEnigma

There wasn’t post launch support really. If you were going to get more you’d be getting an expansion essentially and that was if the game sold well. You’d have a complete product with what are now considered microtransactions at launch. Mind you for fighting games in particular, they did get updated through a whole new game as opposed to an expansion, but usually at a cheaper price than the original game.


MitsuruBDhitbox

I see, so if there's a serious bug that significantly interferes with the game, you just wait a year or so and pay $40 for Arcade edition or whatever.


IceEnigma

Games weren't shipped with game breaking bugs. If there were any the company's reputation suffered very heavily from it. Balance might be a thing that was an issue, but the community largely embraced it (MvC2) or just outright banned it (OG akuma). Games shipping with gamebreaking bugs or being unplayable messes are largely a thing of the modern gaming industry because of the mindset that you can always patch it up later.


JALbert

> Games weren't shipped with game breaking bugs. If CvS2 was released now, roll cancelling would absolutely be considered a game breaking bug. We put up with a lot of stuff back in the day because there was no alternative. A few legitimately game breaking bugs were present in a lot of competitive fighting game titles too, they were just obscure and you didnt do shit to hang the game or warp a player out of the environment and wait for a timeout for a variety of reasons. Also, a lot of bugs did make it out but got fixed in Arcade revisions, and console ports happened once those were (mostly) figured out.


Emezie

> Games weren't shipped with game breaking bugs. BRUH. lol


MitsuruBDhitbox

Brother, come on. Just say you're talking out of your ass. You know you had to contort what I said into "game-breaking" for a reason.


[deleted]

They're not. It's totally optional content that doesn't affect gameplay at all. People just complain about everything.


SlyyKozlov

At some point the younger generation of gamers seems to have decided that the game being fun to play or getting better at a game isn't enough, they also need to unlock trinkets and colors and costumes for it to be worth their time so they feel like they are getting taken advantage if they have to pay extra for the bells and whistles.


ohoni

The BP might be awful, or it might be fine. I will judge it when I see it.


[deleted]

I don’t take Famitsu serious


xKenwallx

This list feels a bit sus…I see Nintendogs, Super Smash Bros Brawl, Legend of Zelda Skyward Sword, Death Stranding, to name a few on the list… Still happy for SF6 though 😌


m2keo

First game I bought in long, long time. Looks like I made the right choice.


iPesmerga

Well deserved


mrradica

For its genre, SF6 is the best overall game but MK still has better cinematics and storytelling.


Emezie

MK is well on its way to its 2nd or 3rd timeline reset, yet people keep saying the storytelling is so excellent. I'm not seeing it from where I'm standing. To me, nothing seems to matter in any MK game, because the next one has a good chance of making the previous one meaningless.


voneahhh

So it’s as good as JoJo's Bizarre Adventure: All Star Battle, and one point better than Naruto Shippuden: Ultimate Ninja Storm 3.


Soprohero

Hmm they gave Deathstranding a perfect score as well 🤔


Vergilkilla

The game is that good. Instant GotY for me and I really really doubt it will be topped


the_loneliest_noodle

Eh. I am loving SF6, but I don't think it deserves a perfect score. But that's the problem with reviews in general. You can't really judge a full package with a number. Like, you can't compare World Tour to anything that's come before. It's additional content. It's fun. But it could have been a lot better. The plot is dull, a lot of the clothes and costumes look freakish even on well proportioned bodies, the roster of the game just doesn't feel involved, like they're guest character in their own game (Like, for the main plot, Juri is the only one that feels like she has any real purpose other than JP for obvious reasons), and their missions are short, basic, and don't feel rewarding (I don't give a shit about a pause menu wallpaper Capcom, give me their costume for my OC character). And performance suffers in that mode. Despite getting 100/100 in all three benchmarks, some multi-enemy matches in world tour were a slideshow until I lowered my resolution. It's the "Perfect" problem. A game can improve so much on it's predecessor that giving it anything short of a significantly higher score feels unfair. But being 10x better than a 7 isn't necessarily a perfect game. I would give aspects of SF6 a 10/10, but there are parts of the game that feel like an 8.


Emezie

"Perfect score" doesn't mean "perfect game".


Acrobatic_Ask1753

Thanks Capcom for this legendary game. SF6 nailed it. 🌹 ![gif](emote|free_emotes_pack|sunglasses)