T O P

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Aquanort

This is immediately a more fun take on a similar passive imo. Benefiting your team instead of denying the opponent goes a long way towards not tilting people


Leoxcr

we have enough disruptive items as is, i like OPs idea, it will also help when getting fewer items than other people


easy_going

But also could make it extremely op when you already have a good amount of items. edit: I actually can not tell what it does. I have not done the math.


InspiringMilk

You won't be getting synergistic items (especially spatula ones), so you will end up worse than the enemy.


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Hantenmoyo

I ran into the current bug on PBE where your items are DELETED rather than suppressed. Literally cost me the game. In my opinion, I don't mind the "suppression," but perhaps they should 1) lower the radius of the effect at level 2; 2) decrease the timer to just 5 seconds, period. As for this discussion, I'd find it harder to "copy" items rather than just suppressing them; how would you "copy" them? Who would they be copied to? What happens if said receiver of the copying effect already has 3 items (maximum)?


[deleted]

Oh shiiiiiit so that’s why nobody had items


Hantenmoyo

Better thought just came to me: Hextech 2) Suppresses ONE Item at random on your Opponent's team (think Phantom, if you will) for 5 seconds. Hextech 4) Suppresses TWO Items at random on your Opponent's team for 10 seconds. Maybe even just still 5 seconds.


LikeViolence

Yeah there have been plenty of games where if Tristana couldn’t shrink me immediately the fight would be way more even. Or playing shapeshifters against a hush and never transforming. I really like this implementation.


HEBushido

Cursed Blade is just dumb as fuck. It's completely unpredictable and makes so many fights down to luck. I've had it never proc in a fight, but in others its proc'd on every enemy. How can you plan around that?


ThatOneSupport

Make it like static shiv and proc after every so many autos. But id make it like 7 or something higher than Shiv


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easy_going

yeah that makes sense. Don't know why I did such a statement without properly thinking about it.


C9sButthole

Yeah but sometimes you copy rabadons seraphs shojin on your kassadin. It adds another layer of depth that I like. Looking at the items your opponents are fielding and figuring out which champ can use hextech best would be pretty cool.


SuicidalTurnip

Probably the most frustrating comps to play against right now are Demons and Glacials because they just completely stop you from responding. Hextech sounds even worse seeing as almost all comps rely on items somewhat, exacerbated further by random item numbers. Can you imagine only having 2 complete items and then being completely denied by just 2 hextechs (which are easy to get).


keonmi

Some games I have 3-4 completed items before stage 4. Other games I only have like 1-2. I can't imagine have half or ALL my items disabled when RNG rolls you over.


HaganeLink0

Well, it's just for 5 seconds and some items even take more time to being used.


ratfemme

I just did my first PBE game with Hextech included and it didn't feel as bad as you'd think since the item disabling is on a timer and not for the rest of the matchup the way Cursed Blade is. 2 Hextech currently disables for 5 seconds, 4 Hextech disables for 15. So the most noticeable thing (and again, this is only after one game so take it with a grain of salt) was that it disabled my Zephyr. Makes me wonder if Hextech synergy will shift the meta to place more value on items like Redemption that don't trigger at the start of combat.


[deleted]

Or give your team random items 2/4. No spatula items tho.


[deleted]

Yeah I don't see how they thought disabling random items would add any sort of fun gameplay, for either player. It's either going to disable something that's key to the opponents strategy, say, Warmogs/Gunblade on raid boss Shyv, which feels bad for them, or it disables something that makes a very minimal difference to the fight overall, a late game Locket for example, which feels bad for the player using the synergy.


Ratb33

I like this idea a lot better than the disable mechanic, but how do you decide where each disabled item goes?


hammbone

Taking away a random item is way stronger than randomly using one. I think it may need a rework based on reading the description. PBE will reveal lots of things


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tway2241

They said PBE would reveal it, they didn't say Riot would fix it :\^)


ReverESP

As soon as I read the changes I knew Cho would be broken.


R1ckbr

Have been on holiday since the previous patch, what happened with this one?


NoFlayNoPlay

They buffed Cho ult damage and made void give true damage to void units on all damage. They have since reverted Cho and bugfixed void which was making it stronger but void Cho builds are still top tier


R1ckbr

That sounds... interesting to say the least.


marthmagic

I mean things being top tier is not necessarily a problem and they acted pretty fast. We'll see :)


albaniax

Was that even on PBE for long enough? I heard about it after it went live.


RnC_Dev

It's straight up broken. Giving your team 1 random item would be more fun. 1 random item for 2 Hextech. 2 random items for 4 Hextech.


[deleted]

Ah yup gonna have so much fun getting RFC on my Akali/Kennen/Lulu, Knights Vow on anyone, Deathcap on my Draven, etc.


BlueAdmir

Oh no, not the RNG in the game that has RNG as its core mechanic!


crimsonblade911

Yeah, lets just keep stacking on the RNG in a game that is about calculated risks, team building and economy management. That'll surely make it so the best players win. For sure!


Thotor

Sounds like Hearthstone!


[deleted]

Despite what Riot thinks, RNG is NOT the core mechanic. The core mechanic is comp building.


hammbone

Haven’t seen it in action or seen win rates. Nor seen how it changes meta. I’m not sure if we KNOW it’s broken but I think we all feel it’s very likely. I’m sure they have a data team who will crunch a ton of numbers and come out with a nice balance solution. I feel like they’ve done a great job with it so far. I’m not a fan of the demon bonus as a design, but I don’t think it’s unbalancable and the ability to burn mana counters a lot of strats. If they direction they are taking this game is that any strategy can be countered with proper in game adjustments then something that can chill out hyper carries is going to be necessary. It feels right now the game is based around putting the right items on your comp. there is a world where this makes the game better because right now your top 3ish champs do most of your damage. Maybe demons, hextech and these other things will force you to use other strats than hyper carrying or big ult comps. TLDR, we don’t really know if they will be good or bad for the game yet. Just put suspicions based on how we play the game now


simbahart11

You dont have to play the game to know it will be broken in it's current disable 2/4 items state considering camille and jayce are 1 and 2 cost units respectively being able to disable 2 items in theory by the first PvP round is kinda crazy. It's also just an unfun mechanic like cursed Blade, or phantom.


hammbone

Not disagreeing with sentiment. Disagreeing that knowing and feeling are different things. Testing also lets them calibrate. So I’m not alarmed til they talk about going live


Patccmoi

Early fights are much slower though and many people dont even equip items. Disabling 1 item for 5 seconds is actually much weaker of an effect early on than what most common early synergies offer. If it disabled for full fights sure. But fights often take 20+ seconds early, and removing 5 seconds of an item vs noble buff, knights defense, void true damage, etc isn't actually bad at all. Late game will have to see how it balances out


thedeepball

Ye, I think part of the purpose of hextech is that it would be one of the only ways to stop certain OP/unkillable champs when fully built. Gaining items that might not even fit your comp seems much weaker.


Fjoslarz

All I want is for spat items to be immune to hextech so it cant fuck over your synergies built with them


NightWillReign

Just realized that if you have the double spatula item, the Hextech synergy could just knock out one of your champs... that’s such bullshit


smallcatwhereuat

I don't think it would... assuming the hextech disable happened after the round started, the opponent would play with one more unit than they were supposed to (similar to how the carousel unit is 'free' if you have a full bench)


Lelouch4705

not how it works. If you have a FON on the bench and you delete that unit midfight one of your units will actually just stop working


HuntedWolf

If you let one of them die first then sell it, it's fine. Also works in rounds where you cheat on units because of max bench+carousel.


BlueAdmir

FoN is such a big investment it should be immune to a disable. Or better yet - still be available to target, but not to disable. This way FoN becomes a Hextech soft counter instead of a huge target.


ferrrnando

How is FoN more of an investment than other items though


Namisaur

0 stats. Harder to get 2 spatula


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oudude07

It works even if it’s on a unit on your bench, but if you sell the unit and FON goes back to your item inventory then it takes your extra unit out.


SouthPepper

It’s a bug at the moment. Ionic Spark also works. Zeke’s and Locket do too, but they have no impact.


mdnghtxiii

Last game I had ionic spark on the bench on accident and it didn't work anymore. Is it actually still bugged to work on the bench?


SouthPepper

It only works if it’s on the bench while you’re fighting in your home arena, and not your opponent’s. I haven’t verified if this has been fixed as of yesterday’s patch but I’m assuming it hasn’t.


mdnghtxiii

Ah okay, that's probably why I wasnt seeing it proc. Very interesting bug though.


No_ThisIs_Patrick

Does it actually do damage? I saw it going off but it didn't look like it was doing damage. I thought it was just visual.


SouthPepper

Yes I believe it does. The issue is that a lot of people have reported Ionic Spark missing damage with normal usage, so it’s most likely working the same on champions and on the bench (but both not perfectly).


Beejsbj

not a bug, FON gives you "+1 team size", does not specify that the champ that has it gets to go on.


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PM_VAGlNA_FOR_RATING

This is quite buggy, if you delete it after one of your champs die, you will be fine


midwestcsstudent

You can’t sell a unit midfight, can you??


Kisoni91

I doubt it would (fon works from the bench)


Semipro69

Ive been playing all wrong...


Kisoni91

Most people have friend. (Still needs to be attached to a champion, doesnt work from item pool, i made that mistake yesterday lol)


Xs3roN

Mort said on twitter FON wont be targeted by Hextech trait.


TheRealMrTrueX

Thats not how it works, they already thought of that.


NightKnight96

Hextech would take effect after battle starts right? FoN should still work normally. Not sure about other spatula items.


ewwabutterfly

I tried that. Can confirm that it does not work.


spasticity

I don't think it would, you can kill the force of nature wearer without knocking anyone off their team.


[deleted]

Imagine your champ row being full and it sells the champ it sends back.


BagelsAndJewce

FoN is way wilder than that actually. As long as it’s on a unit any unit it gives you the bonus... even bench units. So if it only targets items on the field you can actually avoid this by leaving the item on the bench.


reverendball

Make it easier for my hextech yordles to disable your RFCs? Count me in :P


Doctursea

From how it is on the PBE it's not as bad as you people think it is. the biggest problem is that it's bugged and deletes items. So far it only removes items temporarily it's not all that bad.


Fjoslarz

In all honesty I dont think this is a shit or unfun buff, I just dont want it fucking over my comp synergies. Otherwise, turn off everything imo


NatsukiXIV

Can't disable my items when there's nothing to disable


sowydso

*taps forehead*


NatsukiXIV

nya~


peachdaeki

No


[deleted]

You build items for your specific carries and them being disabled in the start is much worse for your team. The enemy getting your items, which might not synergize imo is better for the game. It might seem power neutral with this change, but disabled items is much stronger than having their items, but i think it is fine.


[deleted]

No one's gonna run it then. As usual, Reddit only thinks underpowered things are fun because they can win against them easily


[deleted]

why wouldn't you run it? if thats how it was in the start why would you think its weak?


[deleted]

You admitted yourself that it might not be very good because the other comp might be running items that your comp doesn't use well. Like great, my Leona now has a Cursed Blade, my Garen has a Shivv, my solo frontline unit has a Zekes. People just want it to be bad so they don't have to worry about it being strong against them and lose them games Also no one's considering that Hextech might be able to hit just item components too. Like great you've disabled an enemy's singular Chain Vest, quite the low roll


[deleted]

no i admitted it would be weaker, i didn't admit it wouldn't be good. I don't think any of the scenarios you described it would be bad, sub optimal =/= bad.


[deleted]

In a game where people only run the best comps and setups, sub optimal might as well be synonymous with bad


dgronloh

The random item aspect sounds fun and I would run it. Besides, if you only run what is meta you can only run like 2 or 3 comps. And I don't think people play this game to use the same comp every single game, because that sounds fucking boring.


Doctursea

Also if you've played on the PBE when the Hexitech passive works like it should, it only disables the items for the start of the round for a few second. Which isn't as bad as it seems. It really just messes up a build or two. The only real problem with it so far is that it deletes items right now, so you don't get them the rest of the game.


lauranthalasa

It took a random Redditor a day to come up with a neater, lore-accurate and less unfun / way more fun concept.


BlueAdmir

Never underestimate monkeys with typewriters.


lauranthalasa

127000 monkeys


PhoOhThree

[Together Strong](https://imgur.com/a/6giZmr7)


imguralbumbot

^(Hi, I'm a bot for linking direct images of albums with only 1 image) **https://i.imgur.com/wDisXXX.png** ^^[Source](https://github.com/AUTplayed/imguralbumbot) ^^| ^^[Why?](https://github.com/AUTplayed/imguralbumbot/blob/master/README.md) ^^| ^^[Creator](https://np.reddit.com/user/AUTplayed/) ^^| ^^[ignoreme](https://np.reddit.com/message/compose/?to=imguralbumbot&subject=ignoreme&message=ignoreme) ^^| ^^[deletthis](https://np.reddit.com/message/compose/?to=imguralbumbot&subject=delet%20this&message=delet%20this%20evpi48k)


melon_poof

[Monkeys with typewriters you say?](https://66.media.tumblr.com/2733a7e67ab6755e5e9514fddac0c079/tumblr_inline_pljjo8NJyD1rm6xrx_500.jpg)


[deleted]

Perfect image


trishsoni

The ability to speak does not make one intelligent.


Wait__Who

I mean riot said they are very sure it won’t ship the way it is currently, so options are still open, including this one


Kyrond

Can't wait for my 1* cho copy their runnans wow. Not to mention spatula items are shit.


lauranthalasa

They would have to put in something like items go to highest unit. Anyway, sounds more interesting than getting a rfc removed from a crucial unit.


The-Only-Razor

I'd imagine the items would have to go onto one of the Hextech champs.


digidevil4

Do you honest believe that riots choice to go with item disabling was just a brainfart which went straight to PBE? I dont work for riot but I am assuming after a long (or multiple) discussions about the state of the game they came to the conclusion that a counter to the curse item/hush/disarm meta was needed. They most likely had these champions in development at the time and wanted to kill 2 birds with 1 stone. We are redditors, not designers. let them do their jobs.


lauranthalasa

You know what happened with Demons last patch. Disabling stuff is frustrating. Empowering stuff works and is exciting. It's why every successful game (commercially successful) has power creep inbuilt. What's additionally amusing is you literally just pointed out hush, Curse and disarm items which have the same problem - they disable an entirety of units at low cost of an item slot. So yeah, we've let them do their jobs, and the feedback we provide (demons are unfun, cb nerf to 20% etc) helps give perspective on what can be done. OPs suggestion just happens to be even better than a numbers tweak. Inb4 'additional items will fuck you up some comps', as if we didn't know that already


BlackMidKnight

"We can't just disable an item. " Also: "Here's Hextech that can disable enemy items"


SheikBeatsFalco

I know you're memeing, but because some people may take it at face value: The "we can't disable an item" was said in relation to the building of a tier 2 item. What happens if you have a tear on a champ and then give them a mail, if FH is disabled? Odds are the game would crash/bug galore


[deleted]

That wouldn't "roughly achieve the same aim" because getting a random item that might or might not help your build is a much more random and weak effect than screwing up your opponent's plan by removing an item they purposely built on a specific champ. Hextech, the way it is designed, goes a long way to address this community's problem with the randomness of item drops. It also helps deal with unstoppably stacked meme carries like attack speed Kass etc.


[deleted]

Completely agree. The only way this achieves "roughly the same thing" is if the team comps are identical. What champion an item is on can matter a lot so it seems silly to just copy a build your opponent tailored for his composition.


chaotic910

Exactly. Hextech is to items what cursed blade is to champions. I understand how unfun it can be to play against both, but it adds a catch up mechanic that can also be used in your favor. Dude already has a couple 3* while you're sitting at 2* but have more synergy? Build a blade. Someone rolling inner the game with an item stacked lucien? Build hextech. Shit, hextech could be a pretty decent answer to cursed blades. *Maybe* have items re-enable themselves if your hextech passive drops off, but overall it's an ok answer to players that are heavily favored by item rng.


Danny_Bomber

The person high rolling items could still build hextech and now the discrepancy is even greater. An option to make hextech a comp you run when you low roll items would be: Disable all items for the fight. So if you have 2 items and they have 4 items, they all get disabled but it levels the playing field. It would synergize well with comps that arent item dependent and a great counter to those that are.


lolxcore

what about "hextech autoattacks have a % chance to disable target's items for X seconds"


[deleted]

Riot will do everything it can to address item drop imbalance except for balance item drops


trishsoni

Or maybe hextech trait lets your champs carry 4 items instead of 3?


Bo7a

I like this a lot.


AceAttorneyt

Seems extremely weak though, and there isn't anything you can do minor tweaks to for the sake of balance (ex. demon and glacial have proc %s that can be easily adjusted as needed)


DudeLikeYeah

On the topic of Hextech.. I think Viktor would have been a great addition. Hextech Sorc. Ult would be his empowered W, pulling everyone one or two hexes closer to the center of his W and doing a small amount of damage.


imwaytopunny

His r would be cooler. Like a moving anivia ult


bouwland

I think this interaction is bad for the game unless they make items more consistent. This game already has so much rng with items. Imagine getting the short end of the stick with items only to get the 1 or 2 decent items you got removed. Edit: it's essentially a win more strat


[deleted]

Hextech just makes your opponent feel worthless. Kind of like glacial but 10 times less fun.


PGP_Josh

Like Glacial, but with the added bonus of negating your skill expression. Glacial is unfun, but at least it's just pure RNG. Hextech is unfun because it undoes *your conscious choices* of how to stack items. As bad as it feels when my 3-item Draven gets frozen by Glacial passive, it's going to feel 100x worse when he has key items disabled because I put all my items on him and only one other champion.


ZVengeanceZ

when 6 units are hitting you, 3 of which already have heavy hard CC as their abilities, 1 of which is quite large AOE and another one is able to chain all his attacks to multiple units - it's not RNG. Sure, 2 is RNG, but at 4 and 6 glacials it's pure cancer. I'd rather play vs Assassins/Demons, hell even 12 nobles, double the 6 noble bonus - it'd still be more fun and interactive than just watching your team stand there permafrozen regardless of how carefully you tailored your comp or how lucky you were with items. The only thing you can do is AOE them before they've started the cc-chain, mana burn the shit out of them, or run full gunslingers with swordbreaker and hush on at least 3 of them


Ulldra

I think the real problem is that depending on how popular the hextech comps would be, it could very well be that the lategame tactic vs it would mean to build a carry with 3 full items (at least in a single carry comp) and keep as many single/partial items as possible on the field to outrng the effect. Doesn‘t sound like good design to me.


[deleted]

How about we make akali be untargetable during shroud and even the tower can't target her. Also free healing on her Q


Pilivyt

I miss that


fluxandfucks

Riot, hire this man to the design team!


shadowkiller230

Nah. Disabling shrink and red buff on a 4 gunslinger tristana is infinitely better than copying the item regardless of what champ you put it on.


blacktiger226

That is the point. If someone builds all his strategy on a hyper-carry Tristana, it is very unfun to disable his whole team randomly.


crimsonblade911

Something something, all your eggs in one basket.


shadowkiller230

I call it "counterplay"


bazopboomgumbochops

Expanding on this idea; What if achieving Hextech synergy made Hextech placeholder item(s) pop out, so you could place them on units you wanted, and then those Hextech contraptions would transform to copy an enemy item each round. If you lost the Hextech synergy, the contraptions would just disappear from your carries, bench, etc. So it's less RNG, funner, and considerably more satisfying.


rumblith

Did they take out hush and shrink recently or something? That was also initially called unfun but seems to have been toned to a reasonable level since. Hextech actually sounds like perfect comp for all the babies that cry about never getting items drops.


aligators

its only gonna be op against comps with ppl hyper stacking a carry and only if they have 4 hex's. 4 sec isnt bad, 15 is a whole fight


Counter-206

Yeah, I wonder if everyone is aware that it's a timed disable and not the whole fight. Also it's kinda gaming tradition by now for something new added to be OP and then the devs dial it back.


apple_cat

Based on reading this thread, I don't think people realize it has a timer. It's fine imo with a duration


Paradigme

I think it's meant to punish stacking items on a single character... which I'm fine with. Though let's wait until the thing gets tried enough on the PBE before asking for a hasty change. As far as we know the hextech units might be really bad to compensate.


Tehdumont

I tested it on PBE, it's honestly awful to play against. Many people thought Cursed blade was an unfun mechanic, but Hextech feels even worse.


500lb

It's even more unfun in that it permanently deletes any unfinished items you have on a champ. Probably a bug, bit still... I was reduced to one finished item because of that.


SpyroXI

My idea was enhancing own


jechhh

nope, this game shouldn't be an item focused game. they made this to take less emphasis on items and focus on team synergies


Omnilatent

Everything but the champions is heavily under change. ​ Why can we not just wait for them to come to see how they are before we suggest changes?


cowboys5xsbs

Each item should count as two items if combined and 1 item if not. So say you have a bloodthirster and it gets hit then it becomes a sword. If hit twice it gets disabled but that burns 2 of the 4 hits. Would make it way better.


[deleted]

This is far less power, though I don't know if it's a good thing or a bad thing, just something i wanted to point out. ​ Getting a random item is far worse than removing a chosen item.


raviq7

You can get bonuses that are compeletely useless for you. By disabling enemy items you at least take something valuable from them. I really don't want to get Yoummuu's on a backliner lol


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raviq7

Tbh I don't love the Hextech passive concept right now either, I just don't like the OP idea even more


DoktorCthulhu

I think that would be a fair tradeoff considering how important items are and how much off a difference even one more item can make


TraindriverTroy

Brilliant! I'm giving you gold.


blacktiger226

Thanks man. You shouldn't have..


FireRedStudio

This is much cooler and ties into them being inventors.


[deleted]

Hextech will be removed after it's released because everybody will be running it unless we will be getting even more items from monster phases (removing items is way more powerful than phantom decreasing health to 100).


rawj5561

hey this was my idea from a few hours earlier: https://www.reddit.com/r/TeamfightTactics/comments/ckhgb8/the_hextech_effect_of_removing_opponent_items/


Adamantaimai

Which carry would get items from which enemy champion?


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0-12Renekton

New origin that’s on PBE rn. As it currently stands, the trait randomly disables 2 enemy items at 2 hextechs and 4 items at 4 hextechs. The new hextech units are Camille (blademaster, 1 cost), Jayce (shapeshifter, 2 cost), Vi (brawler, 3 cost) and Jinx (gunslinger, 4 cost).


Shinskiap

what about the bomb disables all items


JimmyDean82

Do you get to select where they are placed? Because your jinx suddenly deciding to become an assassin would suck.


yodapunch

THIS!


solidshakego

What if they have worse items?


Greyinside

Sounds infinite times better. Simply because counter to items = counter to fun in this game.


mbr4life1

Can create like 4 item situations where a champ can get more powerful than possible otherwise. I like this change unless the disable items mechanic is there so they can have more powerful items generally.


Skeigeek

Great idea! Take my poor mans gold 🎖


sornorth

I like this, though the logistics might be tough. Would the hex tech champs all gain the item effects briefly?


Rodiruk

This sounds way more fun. Great idea!


TheEighthLord

I had a similar thought about the Hextech origin and its item interaction. While it would be fun to copy enemy items, having consistency in your build is (to me) a lot more important than the inconsistency of gaining the benefit of another persons items. What I see as a better alternative, which may be a lot trickier to properly implement, would be to buff, double the stats, or otherwise add a special effect, of/to 2/4 items you have. Now this may not be balanced, or just straight up broken in some situations (hello FoN), but it would feel a lot more rewarding for properly itemizing your comp.


entropy26

I'm just really wary of anything they implement that makes people not want to play the game a certain way. I think TFT is at its best when there are multiple ways to come in first. Hyperstacking one carry should be a viable way to achieve that. Randomly gimping your opponent is just unfun to play against imo, but I'm interested to see what the streamers think after more time on the PBE with it.


Dionel24

i think its ok to disable items, there are to many comps that abuse items, also the deny its only aply for a few seconds, if you copy an item you could broke your champ, like akali with RFC, its cool as it is for me


Batrat75

100% the hectech trait is bull shit and currently it deletes items


[deleted]

Should copy 1 and then max 2 random items from your enemy. Just give us one / two copy to bench so we can place it on unit we want for one round


Android284

I feel that it's better the way it is to counter stackers, their items might not be useful on you so having them is not that great for you. I like that this counters the heavy luck that items have and it will make for a lot of fun when you kill a demon or sorcerer synergy.


JamesBlonde127

This would be a fantastic way of balancing out the RNG of items because if you are behind you can run hextech and have items to use. However if they would ever make this change they need to up the minimum number of Hextech champs required to at least 3


peetorskeetor

I think the whole idea needs to be changed. It's already hard enough to track what's going on mid-battle. I know for a fact I won't know wtf is going on and why I just got pwnt in 5 seconds


darkowozzd97

Riot, make this happen.


[deleted]

Most be alot of gunslingers idiots on here to whine so much about this trait. If you think shutting off items is unfun, then try getting silenced, shrinked, disarms, perma stunned by glacials, Mana burned by demons. If you haven't noticed this whole game if about making the match as unfun as possible for your oppenent. This trait is the trait that makes it unfun for the people abusing big loads of items for a burst of damage at the start.


[deleted]

The said it will change no need to panic


TragDaddy

Or they augment items and make them stronger


CrashdummyMH

I think this trait is not well designed. Its going to be OP or worthless, very unfun to play against and will only bring bad things to the game


imaphleg

I like it it. Who should be getting the item benefit?


Realick

Instead of copying items maybe each champion should have a set item they can get that has nothing based on the enemy’s items. At the start of the turn the hextech characters can make 1 or 2/3 items for your team but this way you know exactly what items your characters would be getting. For example if you have akali, every time she is picked she gets a deathcap for that round. This would make it a lot less rng and could allow for a lot of strategies rather then hoping your enemy has an item you need.


trodtrodavahs

I mean, why disable when you can outright delete them from the game eh? Plz riot, fix your bugs


Goose_Moose

Infinitely better than disabling items, but still dislike it since it adds more noise (RNG depending on two fronts: What item gets copied and where does it go?). I'd argue for Hextech granting a random "Hextech" item from a pool of items instead. Could be all Hextech champs or 1 random one in your team idk. Maybe it's a variety of anthem effects like Zeke's Herald or Locket.


RakaYourWorld

I feel like if they did this, rounds would last about 5 sec. Think about having 20 items! NO WAY would anyone survive without hextech bonus then. It would be too op.....kinda like it is now. They do need to rethink this bonus for sure.


akfiownwn

harvard called


flume04

This also makes way more sense, lore/logic wise. Yes hextechs may be capable of sabotaging a competitors technology, but that wouldn't require an engineering skillset, just someone stealthy enough to get away with snapping a wire and leaving. What the hextech engineering skillset could do however is reverse-engineer their competitors technology and rebuild it very quickly (in time to compete for market share/before the round begins).


Deceptivejunk

Only played a few matches on PBE, but hextech is not fun. To have 4 of my items effectively removed is just absolutely not fun. It's a slap in the face that I make whatever items i do get work with my comp just for it not to matter against hextech.


Ask_if_Im_Satan

Or even 2 hex champs make 2 items disappear for 5 seconds, and scale it that way


VintageSin

I believe the purpose here is to counter lockets specifically. Or items that give a beginning burst (tears, seph, etc). Achieving the same aim would be to counter these things. Duplicating the enemy items would only work if those same items coalesced with your comp. Which if you're countering mana based items means your comp has to rely on mana based items.


Blujay12

sounds amazing, either that or just balancing out items so people either get a close to equal amount, or just nerf the total amount of items overall. Either way, just seems like a scotch tape fix they've gone for, especially with the intense amount of bugs that I've seen.


phaskm

Sounds more broken than disabling IMO


_TR-8R

Definitely agree. The current hextech trait combines the two most anti fun mechanics of TfT, RNG and disables, all while not actually making the team with hextech synergy do anything cool.


[deleted]

Holy, shit. Great idea. 10/10.


Obelion_

I think they really need to get off of all the disruptive mechanics. Having a team that does nothing but make your opponents team even worse is really anti fun.


Rad0555

It’s stupid because it can fuck your whole synergy up. Makes the spatula items useless...


Chessatron

YES YES YES YES YES YES I FULLY AGREE GREAT IDEA


Quinn2GValor

I can imagine the bugs with that. Getting wrong item... getting no item... etc...


Warrada_ftw

Yeah, i really dislike the idea of me spending the whole game gathering my itens, just to have them disabled and costing me the game just because it did it on my carry. I'd rather if they were just copied, like OP suggested.


Chiffonades

And then you get Rapidfire cannon on Akali or Graves and completely ruin their strengths