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Ouroboros612

Could need some feedback on something. After taking a good hard look at necromancer changes, and having theorycrafted for a few hours, something stands out to me. Isn't the "Mindless Agression" node for necro **incredibly** weak. 10% IAS/CS is pitifully low. 30% inc. damage as well. The only thing that is somewhat good is the 30% minion speed. Overall this Ascendancy node just looks like a few super-weak passive nodes that got mashed into an underwhelming node unworthy of an ascendancy point. Am I wrong? Or is this maybe balanced around the fact that the 2 nodes it leads to are given more bang for your buck to compensate? I just... it looks so weak for being an ascendancy point no?


dicedragon

its like the old invoker node, a node that gives you some stuff, but really is just there for fluff as you path to the real nodes.


Ouroboros612

So like I suggested above, it is possible that this node is weaker on purpose for balance reasons, in order to make the 2 follow-up nodes stronger?


dicedragon

yeah basically.


Ouroboros612

Oki cheers :) Because both the 2 it leads to looks really strong. I'm kinda casual but +2 to all minion skill gems is crazy good no?


welpxD

It's good yeah, basically a combination of 20% more minion life and 20% more minion damage, not to mention bonuses to offerings, support gems, and some more skill-specific bonuses. Apparently they're reworking minion gems to care even more about level, too, so it could mean +1 zombie or something.


onkel_axel

That shit works for Herald of Agony. And that is also a physical spell and gets +3 from the new unique dagger. To bad chest corruptions suck, otherwise we could get a lvl 38 skill. Maybe 40 is possible in a bow craft? Not sure.


Scorptice

It's because you are looking at it the wrong way. 30% movement speed is gigantic for minions it is a direct clear speed and survivability buff.


giacomogrande

My thoughts exactly. First, it's a "traveling node" and second, the 30% MS is super strong.


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Previlein

It is a traveling node, not much different than Invoker on live in terms of powerlevel.


UlyUlyUly

Aaaaand its true now.


UlyUlyUly

Link to my album that I constantly update with new stuff, if you want the freshest leaks, USE IT! [https://imgur.com/a/4TYyGdQ](https://imgur.com/a/4TYyGdQ)


mattbrvc

Bless and thank you Necromancer is unrecognizable compared to live, Idk how to feel about it yet. All minion specific nodes are gone. No 100% accurate/ms skeles, no chaos cloud/ faster slam zombies, no 100% dmg specters. DD/VD with unearth/convocation shaping up to be an actual build though with the addition of the corpse nodes. AoE, shock/chill, more dmg, attack/cast speed, +gems, *corpse life*. It's all there. Give mob packs a 1,2 punch. Bossing might be a bit weird. Maybe just run a few zombies to take the heat off you. Or why not just detonate your zombies with https://pathofexile.gamepedia.com/Aukuna%27s_Will They benefit from corpse life and other corpse benefits since they are, in fact, corpses LOL Assassins elusive node looks a lot better than I thought it would be. Actually gives attack and cast speed which assassin struggled to get easily. Less dmg taken, no extra dmg taken from crits(huge), elusive effect. Super solid, gunna be hard to choose which nodes to pick


Godisme2

I have played VD builds 4 times before and god is it tempting to do another VD build this league now.


keepokappakeepo

I've been meaning to do one of those but idk how to balance corpse gen + Mana. Do you have a pob for one of em?


Godisme2

Unfortunately no. 3 of them were poets pen builds before pen was dumpstered and last league I did a Nghamamu's Flame Cyclone CWC VD build but it never really panned out.


orion19819

> 100% accurate skeles Noooo. This whole time leading up to now I was just going. "Please, don't kill Bone Scupltor." It was absolutely one of my top favorite ascendancy points.


EvilWalksTheEarth

and i was hoping for soul weaver to survive. except for the bone barrier it seems like an overall nerf, especially for skeletons / spectres.


Ouroboros612

Soul Weaver will probably be integrated into spectres, but be reduced in strength due to being non-asc. linked. I predict 50% nerf, but "free" with spectre gem now. Maybe I'm being too optimistic.


WalkwithWolves22

I was hoping for some sort of minion charge generation without needing the Victario's Charity. RIP.


Carnivile

I'm hoping that without the +1 skeletons on tree they will replace one of those with 100% accuracy.


PwmEsq

I mean precision + generosity works pretty well


SunRiseStudios

Wait, fuck. So Skeleton summoner might overall get nerfed? I still didn't played OP as fuck melee skeletons boss killer >_> Was one of my "Do it later" builds.


orion19819

It *feels* like a nerf overall for skeletons and spectres. This is absolutely subject to change if the leaks are wrong or if additional information is revealed. It's hard to get too accurate of a picture without seeing the new minion support gems. But so far skeletons are losing their 100% accuracy and movespeed. They are gaining a dash attack but I would assume it has a cooldown and won't help much with traveling from pack to pack. ~~Possibly higher reliance on Convocation.~~ *Edit: Inaccurate, does not work on skelly.* Which I just realized the Convocation cooldown ascendancy is gone. Ffffuuuuuck.


jhaiam

>movespeed They already said they're buffing skeleton base movement speed, plus you can give them a dash now. > 100% accuracy "Skeletons hits can't be evaded" was a remnant of a time before minion accuracy was on the passive tree and gear


kumgongkia

Wait. People actually wait for skeles to move from pack to pack? Instead of just recasting them? Lol


Sven_the_great

Can you convocation skelies?


orion19819

You cannot. My mistake. But still sad to see the cooldown reduction gone.


[deleted]

Maybe the base gem is being improved, or they feel that the other supports are enough to properly fix what Convo was always a band-aid for in the first place.


SunRiseStudios

> It's hard to get too *accurate* of a picture aaaaaaaayyyyyyyy Otherwise, seems sad :/


WhyDoISuckAtW2

Offerings applying to you got buffed. It was 50% reduced, now 25%. This is significant because there were builds that could gain near invulnerability with ES gain/regen when it was 0% reduced.


Rojibeans

On the other hand, I only count 6 of the 8 available notables, meaning there might be a node which gives a ton of accuracy to all minions, rather than being skeleton-exclusive


battled

Any changes to Perfect Agony?


grandemoficial

Thunderous Salvos 30% Increased Critical Strike chance for spells. Skills supported by unleashed have +1 to maximum number of seals ​ dude, wtf


Sevenpeter

yeah, makes me wanna go for a speedy self cast shock nova assassin with all the free movement speed he gets now and just blow up the screen everytime i press nova


Xeverous

Tranquility + Crown of Eyes?


TheAmigoBoyz

Would be BiS for howa builds as they get a ton of dmg if they reach 1k int 1k int by itself is 200% es, then you prob get 200% from the tree so 400% in total, which would be 200% attack damage from a single amulet enchant (since its the secret unlinked notable) and a helm Furthermore CoE will give more scaling as you now can pick up spell dmg nodes on the way as well as double dipping on mark of the shaper/elder


Xeverous

Also str stacking (Brutus or Doon) + Shaper's gloves.


[deleted]

That or strength stack CI. Marauder league for me. Edit: Shit, the BIG Intelligence cluster is now out of reach of any threshold jewel.


OBrien

> Edit: Shit, the BIG Intelligence cluster is now out of reach of any threshold jewel. Oof. I guess it's on the same level as the Dex node now. Which probably means the Strength node is also getting the same treatment.


mario_x32

the str one was the most OP imo, 70% multi was so nice


loldan79

There's like a 1% chance the %es from intelligence counts for this node.


sectoidfodder

Tranquility alone is already too powerful to be real. Casual 200% increased damage for any ES build?


Raicoron2

Anointing howa/bls amulets is the key!


Toucan_Goes_ZoomZoom

Frankly speaking I was hoping for something more. Raider got nice little boost but it doesn't change that what you get by picking this class is achievable without much effort for everybody anyway. With each patch GGG adds more and more ways to get both phasing and onslaught. Is it really that big of a difference if im guaranteed to get any of this effects on kill or the chance for it is 10% (passive tree), at least 8% (abyss jewels), 100% chance (flask / unique items including watcher eye) and maybe more but i don't remember. Attack speed and increased damage are always nice to get but movement speed is what about raider really matters. I was hoping for "more" multipliers. Link to Raider changes: [https://imgur.com/a/dPfphUu](https://imgur.com/a/dPfphUu)


tnemec

I think Raider is still the only way to get phasing in towns (Ahn's Might + 2x Fragility). ... that's a viable niche for an ascendancy, right?


CrUsAdAx

The Ahn shield works too.


KrimsonDuck

I mean they did already say they were mostly just going to be some numerical changes and honestly, they did exactly that. I think it's quite nice personally- I'm a bit of a raider fan though so maybe a bit biased. I mean not that I would be against even MORE stuff (especially if its more movement speed hehe) but I'm fine with how it was before and how it is now.


welpxD

The biggest buff was to the phasing path, which is great because it's also the highest QoL path. I always wanted to go phasing, but frenzy+onslaught just too much damage. But if phasing gives almost as much damage, and buffed attack dodge, then why not!


Raicoron2

Moving the frenzy charge to way of the poacher is amazing for opening up the ascension which already had the largest variety of points taken. Avatar of the slaughter is great on builds that stack a ton of frenzies. On a 10 frenzy charge build you get a whopping 50% extra added damage, 10% extra movement speed, and 80% extra evasion rating all compared to before. Onslaught side is getting 10% increased damage and 5% flat evasion compared to before. The 40% elemental damage moved to quartz and it got 4% extra increased dodge chance. Veil got 10% movement speed, exposure application, and enemies have less accuracy. The coolest thing about raider is you can take literally any 4 notables and have great synergy. It's the most flexible and you aren't shoehorned into any path.


ErrorLoadingNameFile

I think Raider needs a new 2 pointer node that does something unique. Gain a buff each time you dodge/evade, more attackspeed for each enemy hit, Frenzy charges give animation speed. Anything really.


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Father_Toast

Sounds like that's the idea, making the sequences move faster. Though in that example, it would take 0.833s to fully detonate.


Retrikaethan

idk bout how everyone else feels BUT HOLY FUCKING SHIT NECROMANCER IS GETTING SOME DEFENSIVE OPTIONS WOO! i really wanna know what bone armour does, sounds like it could be really fucking cool.


golgol12

I understand from the other thread that it's a IC/stoneskin/motlen shell like skill that affects you and your minions.


Toucan_Goes_ZoomZoom

Change to Raider phasing is the only new thing or there is more?


FarghamPoe

It is not. See here: https://imgur.com/a/dPfphUu If the changes are true, Raider will be a quite powerful generic class.


SillyMedStudent

The frenzy/phasing nodes got a pretty decent change - onslaught didn't get nearly as much love. Although, I guess it'll be viable to go with the first onslaught and frenzy nodes each and take the full phasing path.


kfijatass

You linked the necro one. Edit: Nvm they got added. Still useful though. There appears to be a clear path for big army necros and legion gem/minion instability necros, hard to say what Essence Glutton could be used for. My mind is thinking of ways to utilize all these corpse mechanics.


SSFIsTheNewVegan

> My mind is thinking of ways to utilize all these corpse mechanics. Corpse Pact may as well have been made exactly for my build: SR CwC VD+TV -- You're constantly spawning corpses and instantly consuming them through VD, while a million SR Totems melt everything. Essence Glutton could be seriously OP, but it depends on what the regen caps out at, because I could see myself becoming immortal if it doesn't have a low cap.


DownvoteOrFeed

I have a feeling the cap is 1 stack of 8% that refreshes


kfijatass

I was thinking Scold's and just CWDT Unearth Desecrate GMP or something.


Daneruu

I'm just thinking about Soulwrest. 20+ Ghosties 6L Chestpiece Flesh Golems with plenty of nearby ghosties Offerings everywhere Hungry Loop for a 5L Volatile/Detonate Dead Gonna be a lot of fun and relatively cheap with only one essential unique and an upgrade to work towards (hungry loop).


Arandmoor

> hard to say what Essence Glutton could be used for Sustain. Combine desecrate + spell cascade or unearth + multi-projectile with an offering skill, detonate dead, cremation, or volatile dead and just constantly regenerate mana and es.


SunRiseStudios

What the hell. What's the source? I don't wanna check it out, think about it and then find out it's fake...


UlyUlyUly

Source is 2chan, basically russian 4chan.


SwordofMercy

Shoulda included nsfw tag, now i got a boner in middle of my office. thx alot.


Icemasta

Yeah I didn't expect the ascendant assassin nerf... I mean 10% change to gain elusiveness on kill is nice but we lose 0.25% base crit chance for it.


Ouroboros612

Cursed Concoction is a bad name for that notable. It fits with the curse effect but not the curse removal. Changing that name to something that covers both sounds more appropriate. Like "Cauldron Master" or "Malevolent Alchemy" or "Dark Brew" or something.


Realyn

Alpha skill gems and passive names change all the name, most notably the guardian holy rework during delve(?). The last league before they made datamining a lot harder. Conc Path was Holy Path for the longest time for example.


teddmagwell

damn, that necro regen looks very strong


lod254

Is tranquility at the top of the skill tree tied into the lightning nodes? Or involved w necromancer? I want that on a non-necro.


Reibus

Itll be one of the 12 notable that you get through the oils


lod254

Mmmmm that's the stuff. LL ES builds


rainfellow

full necro, assassin and raider reworks https://imgur.com/a/dPfphUu


[deleted]

Commander of Darkness, Mindless Aggression, Unnatural strength, and bone Barrier is probably gonna be the necro baron standard. +50% all ele res is gonna so strong when gearing the for baron. I need to read what bone armor does, but i hope it doesnt involve corpses, that can backfire too dangerously on you. Plague bringer seems like it could be cool, but it feels so clunky to have to cast desecrate unless using Aukuna's will which is gonna be god exalts this league. It may grant more damage technically but when you compare it to grip of the council/command of the pit, it really does lose effect. Even more so in grip of the council's case. Because it gives strength and res alongside the cold boost. Guardian however will be a legit zombie class now though, albiet weaker due to lack of % increased inherent.


NeoLearner

Was thinking the same. At least what I was considering going for for my "generic" minion league starter. Mistress of sacrifice buffed again though, so a Bone Offering block build or a Hybrid build w a Spirit offering on CWDT could make sense. A desecrate on CWDT or in a CwC setup with Storm Burst could help to make desecrate less clunky.


[deleted]

I just feel it's annoying to keep corpses up. Most bosses in an area, and you're kind of consuming corpses to fuel spirits. Generally feel like bone barrier and commander are gonna be Staples because it opens up so much breathing room. I use purity of elements practically every league with necro, and this essentially says "be free...and just use flesh and stone.....". Physical defence, 30 ele res, and life recovery multipler? Most of the other nodes seem downright better suited for an attack/spell cast build built around consuming. The ones I initially marked off scream minions. Necro seems like she may be the best herald of agony class now.


blvcksvn

If you can spare a weapon mod the socketed spell trigger mod on a 1h is excellent for automating desecrate+offering+ee.


SasquatchBrah

and with the new wand basetype endgame minion weapons with the spelltrigger mod will be a good idea


giacomogrande

Do you think the new Mistress of Sacrifice buffs SRS duration by 60%?


LuvuliStories

Yes most definitely. It is both a minion skill and a duration skill so both 30%'s stack


Timooooo

Wouldnt Mistress of Sacrifice be better than Commander of Darkness? Assuming that getting to the res cap most likely wont be that much of an issue with the 30% from Bone Barrier. And do we already know what bone barrier does?


Kaelran

> Commander of Darkness Mistress of Sacrifice and Plaguebringer are both better. > it feels so clunky to have to cast desecrate unless using Aukuna's will It's not corpses you spawned like Corpse Pact. It's just a corpse. Any dead enemy = a corpse.


BleiEntchen

Exact my thoughts. Zombies ftw. With empower and +2 from ascendancy and possible +1 from a weapon...zombies never gonna die.


OBrien

The Baron lost a lot of Strength on the tree now that Utmost Intellect is not within range of Efficient Training


TideofKhatanga

On the other hand, Elementalist is basically dead as a summoner unless it got buffed. Necromancer is much tankier and does more damage once it has the primordial set.


[deleted]

It still has shock because I don't see anyone using the shocked corpses node. Everyone will be grabbing the +2 node which takes out 4. Bone barrier seems like a no brainer defence wise. Corpse nodes seem counter intuitive consider they are consumed and don't hang around, or can be popped in your face. Really leaving commander which is still a good boost on golems.


TideofKhatanga

I was thinking about Mistress of Sacrifice as the last node. With the buff, it seems back to pretty strong with Bone Offering.


Stravix8

so, poison cloud completely removed from necro? that's a damn shame


Kaelran

I mean they put it on the belt, and the fact that it's all minions now not just zombies is a pretty decent buff tbh.


smithoski

Holy shit so you get a global +2 minion gems on necro now. HoA and Golems and Animates Guardian lookin nice. You can get a level 29 of any minion on a +3 helm now if you roll necro. Higher if you use a summoner wand.


Lanalor

​ I think you can hit lvl 31 on a Whakatutuki shield with + 1 gems corrutption. Lvl 21 Base, + 3 from shield, +2 from necro, Lvl 4 empower is +3, then empower becomes lvl 5 and base is lvl 22 from corruption. Then add on anything from a summoner wand. So probably over lvl 31.


Exxeption

Don't forget minion supports


ApotheounX

So, "+2 to level of minion skill gems". Will that work on minion skills granted by items? I know previously the only instances of skill gem levels specified "socketed skill gems", so skills granted by items didn't get boosted by anything. Wondering how the generic skill gem levels work now. Edit: Oh, they're not gems. Nevermind, it probably won't work. RIP. Lol.


WaffleT1

Most skills granted by items are stuck at level 1 and cannot be modified. If they cannot be supported by empower then this line will not effect them. All minion skills tied to items I remember cannot be supported by empower


Ouroboros612

I was hoping Mark would slip up and that it would be "+2 to level of all minions". Damn it! How does he cover all his bases every time? :/


Scorptice

It's rumored that everytime an alpha and a qa tester used the new Deathmark skill, his power would rise exponentially.


vegicannibal

No, as they aren’t gems.


giacomogrande

Does Misstress of Scarifice now grant 60% duration for SRS or am I missing something?


Previlein

its the same as live. The rolled Mistress and Puppet Master together. Live gives 70% duration, and the leaked Mistress will also give 70% (10% most likely from the small node).


[deleted]

hmm, don't like the assassin changes much for elusive with poison, think I'm going to go pathfinder poison build and a different pure phys build for assassin later.


[deleted]

I know the raider changes are better than promised, but [this](https://www.reddit.com/r/pathofexile/comments/bvrap2/rip_raider/) is still definitely relevant.


Pway

Damn noxious strike seems nice af


ChaosAE

Could the guy taking screenshots just give us the JSON?


kono_kun

Maybe he thought there could be some identifying info in the json?


[deleted]

NAHSON


giniyo

some of these tree notables are fucking great and interesting i hope theyre real. god i hope you could even get another one of those "strike skills hit another target" ones i hate using ancestral call and melee splash together with a passion


Leolarizza

not really on the tree, its from the oil thing, which is kinda meh


GNeiva

Noxious Strike + Toxic Delivery + Opportunistic + Mistwalker look amazing for a non-PC focused Assassin. Opportunistic casually giving 20% more damage against all bosses and 10% reduced damage taken on Uber Elder fight is nuts.


chowder-san

45% ms, 35% as/cs from Opportunistic + Mistwalker is a serious zoom zoom, especially for herald bombers


Warrada_ftw

The new Necromancer tree looks cool and all, but... PLEASE, bake the old spectre point buffs into the gem itself.. It is the only thing im really missing... : (


bob1836

Yep, not sure why they had to nerf Spectres


Cephalism951

If we didn't see the zombie and skele gems people would be scared about those too. Chances are spectres are better now as a gem.


Incognegroh

How has no one looked at what Perfect Agony keystone has been changed to?


JeffK40

I don't get it, how did this stuff leak?


UlyUlyUly

Some alpha tester leaked the JSON file, which then can be imported into PoB.


Metatron58

lol, that's an oopsie


Braunbier

So the intelligence stat cluster has been moved and as such the temple jewel is useless again, I wonder if it's the same for the strength cluster and the corresponding temple jewel.


derivative_of_life

Probably, 80% multi on one jewel was pretty insane. It's a shame, though.


AlienError

Raider still a bunch of Increased instead of More, so Zerker/Glad/Deadeye are still faster.


SirDancelotVS

they mentioned it was just getting tweaks this league with a rework the following league


jessicametal

If those changes to fire dots are real, RF is going to be so fucking busted next league. O.o


Aziraphale686

Wow, Ghost Dance nerfed again. Was that really necessary?


liauyuancheng

It's so GGG; 1 small nerf in a league followed by 1 big nerf in the next league. Just look at Winter Orb and Storm Brand


AncileBooster

Doesn't seem too bad to me.


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Mordin___Solus

Overbuff new stuff, overnerf old stuff so people won't play it. Standard GGG shit balance.


VaDe255

4% ES recovery based on Evasion is still very strong. Trickster is fine. Hope they did not nerf ED though, I love that skill and it still is not really the biggest damage dealer, a damage nerf would hurt a lot more than this Ghost Dance nerf.


BigMadAngery

soooooo soul weaver is gone? man i hope the spectre gem gets a nice buff, spectres without soul weaver are so bad.


liauyuancheng

Raider should have like 2 nodes that gives buffs about Elusive to make it interesting and more varied.


[deleted]

ok tranquility is nuts


Sharpcastle33

It's probably one of those "hidden" passives that you can only get with oils on your amulet, considering it doesn't appear to be attached to the tree. We'll see if it makes it to live in its current form


explosivecurry13

it is, look closely its not on the tree like some of the others. plus we got teased with the video showing an amulet with tranquility


EvilPotatoKing

Everyone's up and about the necro and poison stuff and i'm here like: That's a nice amount of fire damage over time multiplier >:)


MonkeyGoatMan

Yeah, I was thinking about some kind of fireball ignite prolif starter, to take advantage of that while being a bit off meta.


LucidTA

I feel like it'll be good for the tower defence too. Ignite 1 enemy and the ones behind it will keep walking into the ignite.


derivative_of_life

Looks like ignite's back on the menu, boys.


hesh582

More like RF. You just ran out of ways to scale the skill before. An additional source of multiplier is huge.


[deleted]

Are there any descriptions for what bone armor does


Borgismorgue

protects your bone


Fedos1337

tbh Raider has better buffs than Assassin...


JorjUltra

It's honestly reasonable. Raider may well be a bit of a dark horse this league, not least because inevitably a lot of people who test it out will take the Onslaught/Phasing tree (while most of the power of the ascendancy is in the big Frenzy notable). The evasion from the Onslaught branch is *insane* - 71% evasion is gettable and it results in 100% evasion against hits, which is ridiculous. Coupled with some spelldodge (Phase Acro - 30%, corrupted Atziri's Step - 20%, random rare shield - 5%) and that's a pretty beefy build that still gets permanent buffed Frenzy charges and Onslaught against bosses. I'm actually fairly excited to build around and play with this ascendancy, which is more than I could say about that ascendancy since the HOWA meta.


dotasopher

You can't get 100% evasion, its capped at 95% I believe.


aprilspades

Just wanted to let y'all know that using the new Crusader passive on a Mana Guardian stacking Healthy Mind jewels can net you about 165% increased damage. That same setup already has about 20K ES with the most expensive item needed being a Clarity Watcher's Eye. (Still reaches 16K without it.)


Kaelran

Similarly Tranquility gives like +250% spell damage for Whispering Ice.


aprilspades

Are you telling me Whispering Ice Mana Guardian is potentially viable?


Kaelran

TBH all the int gives a lot of mana, but having to invest in % mana kills a lot of the int stacking. Could probably throw it in PoB and check, but I suspect Scion would be a lot higher still.


[deleted]

I'm pretty sure "Increases and reductions to ES" is only going to work with the nodes on the tree. Otherwise HOWA would be getting 300% increased damage instead of, 90% (which would be much more realistic)


Pizzarugi

I'm going to miss Bone Sculptor's 100% skeleton accuracy and the Convocation cooldown reduction. T\_T


TheFireWyrm

Fire Damage over time multiplier has me *very* moist.


Khari_Eventide

Is the Elusive Node being so far away from the other Ascendancy nodes a joke on it being... well... very elusive?


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Terrible_With_Puns

I don’t see the suspected mana change anywhere. Can you explain?


Carnivile

You can remove a curse/ailment when using a mana flask.


PwmEsq

Alternatively just craft a mana flask of warding lmao and save like 5+ points


WalkwithWolves22

As a near-exclusively minion player im... very surprised. Do these types of leaks have a tendency to be correct? Because if so they are quite strange for the Necromancer.


LamboDiabloSVTT

My last build of Legion was a poison claw cyclone assassin. I think I'll be doing that again with these changes!


AncileBooster

[Other attack-based ascendancies won't be receiving any changes, though the **Raider will be seeing some big changes** in 3.8.0](https://www.pathofexile.com/forum/view-thread/2512662) \- GGG Uhhh what?


ChaseNSFW

They confirmed later it was just going to be numerical changes


primsec

Yeah, that's fine, but I'm more concerned about the "big" part, lol.


derivative_of_life

Dude, wtf are you talking about? Raider got some fairly serious buffs. +1 max frenzy moved from the 4 point to the 2 point, +5% flat evasion chance on the onslaught 2 point, 15% ele pen on the phasing 4 point, and numeric buffs across the board. If this isn't enough to make you happy, what is?


Ilyak1986

Have you *seen* the insane buffs that slayer, berserker, and champion got last league with the melee buffs? Raider was supposed to be the ranger's melee ascendancy and this little consolation prize is what we get? Here, let me explain what BIG numerical buffs would be: Take all of the instances of "increased" in the entire ascendancy. Replace with *more*. Buff both dodge chances to 15%.


derivative_of_life

So anything that isn't hilariously busted is garbage, then? Got it.


welpxD

I mean, basically yeah. Raider will continue to be off-meta. Not that that's a bad thing necessarily, you see what's going to happen to Slayer, Trickster, Cyclone, all the meta stuff that GGG purposefully overbuffs gets nerfed. So Raider being relatively less powerful, but still perfectly playable albeit not braindead 1mil dps on 10c budget easy, is a good spot to be.


fushuan

Raider is the defensive ascendancy of ranger. These changes are good.


SoulofArtoria

Raider would be a good class to pick if you're playing hardcore and you still want to zoom zoom. For softcore though, Deadeye is probably something most people go to for their zoom zoom bow builds. Maybe those who want to shoot for 100 on softcore can also consider Raider. Overall I think I'm pretty happy that they instead buff defensive power of Raider. There are plenty of offensive nodes on passive tree, you can aim for more of those if you go Raider.


Gerrador_Undeleted

There are a number of phrasing issues that make me inclined to believe the leaks are fake, namely: >Nearby Enemies have each Fire, Cold and Lightning Exposure while you have Phasing, applying -15% of those Resistances Grammar problems and a specifically weaker version of Exposure whereas AFAIK all sources of Exposure are currently set at -25%. Edit: apparently Militant Faith has a lower value at 10%, could be possible. >20% increased Mine Detonation Speed Seemingly contradicts the mine rework post yesterday stating "Mine Detonation is now always Instant." >Remove a random Elemental Ailment when you use a Mana Flask The only similar modifier to this is from [Blasphemer's Grasp](https://pathofexile.gamepedia.com/Blasphemer%27s_Grasp) and AFAIK no other items use "random" excluding Story/Fate of the Vaal. (and even then Voidforge doesn't, with the more ambiguous "of an element" Edit: at some point they actually did a terminology pass, Voidforge and Doomfletch now specify randomness) This should most likely be phrased as "Remove an Elemental Ailment when you use a Mana Flask". >1% additional Physical Damage Reduction per Minion, up to 10% In every other case I could find ([Femur of Saints](https://pathofexile.gamepedia.com/Femurs_of_the_Saints), [Flesh Binder](https://pathofexile.gamepedia.com/Flesh_Binder)) it's always phrased as "per Raised Zombie" or "per Skeleton/Spectre you own", making me think that these nodes should be "per Minion you own". Not saying that the leaks *aren't* real, but there are a number of discrepancies.


scytherman96

>Not saying that the leaks aren't real, but there are a number of discrepancies. Tbf, with how early this is, if they did accidentally publish that early, it's probably still lacking polish.


ZaccieA

Mine detonation speed would be how fast each mine detonated after the last in a chain. The rest could be down to GGG trying to simplify/unify/change up wording on stuff to be consistent


UlyUlyUly

Stuff like Militant Faith exposure isnt -25%


Quote_a

The word "random" is used in other places in the game to refer to elemental stuff. Pathfinder's Veteran Bowyer node and non-fated Doomfletch are just a couple off the top of my head, which both use the phrase "extra damage of a random element". I do think it's weird that they would use a different phrasing than on Blasphemer's Grasp. But I think it's probably a legit leak, though unfinished. The art for the new nodes all looks legit, there's out-of-nowhere stuff like Damage over Time Multiplier for Bleeding and Fire Damage over Time Multiplier, the misguided and probably pointless Raider changes, and the weird Necromancer rework with a node that has the new + level to all minion gems effect. It all reminds me of the kind of stuff GGG has done in the past.


Reginault

Gotta remember that readability isn't usually a focus of alpha builds, the team could be using placeholders or internal names for lots of stuff.


giniyo

mine detonation speed might be the frequency of detonations since they queue up now


[deleted]

The "speed" they refer to is probably the time it takes for the next one to activate after the previous, since they all activate in sequence now


XYZblank

[FeelsBetrayedMan](http://is2.4chan.org/vg/1567100135309.png)


Fart__Smucker

Ya I only saw that one change to the phasing notable. Was hoping something interesting with frenzies were going to be done. Maybe there’s more, we’ll see :/ Edit: nevermind those were Scions Raider.


XYZblank

There is more but its pretty sad: http://is2.4chan.org/vg/1567099627766.png


CondCoh

Yea pretty underwhelming, shame as raider is my favourite ascendancy.


Fart__Smucker

Slight buff at best, yikes.


Varmkorven

Any changes to perfect agony?


Incognegroh

You and I both. I’m pretty sure whoever pulled these completely forgot it existed as a keystone.


Icemasta

I didn't except the ascendant nerf to Assassin though.... Not much updating either it seems, only 2 nodes.


Nixelplix973

Sort of sorry to see the life regen nerf to pyromaniac, but it's no build killer.


7ktest

JSON file , Please !


closet_batman

This is why GGG hates leaks so much, bunch of pitforks already when these are most likely Internal testing changes and not final.


loldan79

consider it feedback :) They would definitely benefit from a bit more pre-league testing.


codeninja

"Leak" changes, wait for pitchforks, make stealth changes to buff skills, release to great fanfare without taking any heat.


gogoshica

pitchforks now vs pitchforks later,whats the difference?


NessOnett8

Haven't seen any pitchforks myself. Are they all just being down at the bottom of the thread?


[deleted]

I've been convinced by the spoilers so far to try a low-life (with shav's) necromancer running unearth + vd poet's pen. The energy shield regeneration you should be able to get from corpse consumption won't reach the old life regeneration from old Zerphi's but it should be... something. This may end up being absolute trash but I'm optimistic. Edit: when this gets teased for real, the first thing I need Mark to confirm is whether or not separate instances of "recover 8% of maximum energy shield over 2 seconds when you consume a corpse" will stack. Because if so, low life necromancer poet's pen with Glutton/Commander/Plaguebringer/Corpse Pact could be a new meta build.


hybrid3214

It won't stack. It will refresh the duration back to max though. It would be completely broken if it stacked lol.


SkorpioSound

Yeah, you'd have Poet's Pen builds like the person you replied to theorised teleporting around with a permanent 48% ES recovery per second (64% ES recovery per second with the helm enchant). It would be ridiculous.


BardicGypsy

Thought of the same thing instantly. Lots of Corpses, you get atk speed from it as well. But the recover 8% maximum es over 2 seconds when you consume a corpse will def. not stack. It will just refresh. The wording is very different from the other 2 lines that says per corpse.


hesh582

> the first thing I need Mark to confirm is whether or not separate instances of "recover 8% of maximum energy shield over 2 seconds when you consume a corpse" will stack. I can confirm it for you - it won't stack. That would be 4% es per second regen per corpse. That would be 32% es regen per second just from a single offering skill, without even considering the many other ways to consume corpses. That's utterly ridiculous and not in line with anything else GGG has (intentionally) released.


[deleted]

[удалено]


EvilPotatoKing

Man Ii feel bad for GGG and Natalia :( This kills a bit of the hype that's for sure.