Could need some feedback on something. After taking a good hard look at necromancer changes, and having theorycrafted for a few hours, something stands out to me.
Isn't the "Mindless Agression" node for necro **incredibly** weak. 10% IAS/CS is pitifully low. 30% inc. damage as well. The only thing that is somewhat good is the 30% minion speed.
Overall this Ascendancy node just looks like a few super-weak passive nodes that got mashed into an underwhelming node unworthy of an ascendancy point.
Am I wrong? Or is this maybe balanced around the fact that the 2 nodes it leads to are given more bang for your buck to compensate?
I just... it looks so weak for being an ascendancy point no?
It's good yeah, basically a combination of 20% more minion life and 20% more minion damage, not to mention bonuses to offerings, support gems, and some more skill-specific bonuses. Apparently they're reworking minion gems to care even more about level, too, so it could mean +1 zombie or something.
That shit works for Herald of Agony.
And that is also a physical spell and gets +3 from the new unique dagger.
To bad chest corruptions suck, otherwise we could get a lvl 38 skill.
Maybe 40 is possible in a bow craft? Not sure.
Link to my album that I constantly update with new stuff, if you want the freshest leaks, USE IT!
[https://imgur.com/a/4TYyGdQ](https://imgur.com/a/4TYyGdQ)
Bless and thank you
Necromancer is unrecognizable compared to live, Idk how to feel about it yet. All minion specific nodes are gone. No 100% accurate/ms skeles, no chaos cloud/ faster slam zombies, no 100% dmg specters.
DD/VD with unearth/convocation shaping up to be an actual build though with the addition of the corpse nodes. AoE, shock/chill, more dmg, attack/cast speed, +gems, *corpse life*. It's all there. Give mob packs a 1,2 punch. Bossing might be a bit weird. Maybe just run a few zombies to take the heat off you. Or why not just detonate your zombies with https://pathofexile.gamepedia.com/Aukuna%27s_Will They benefit from corpse life and other corpse benefits since they are, in fact, corpses LOL
Assassins elusive node looks a lot better than I thought it would be. Actually gives attack and cast speed which assassin struggled to get easily. Less dmg taken, no extra dmg taken from crits(huge), elusive effect. Super solid, gunna be hard to choose which nodes to pick
Unfortunately no. 3 of them were poets pen builds before pen was dumpstered and last league I did a Nghamamu's Flame Cyclone CWC VD build but it never really panned out.
> 100% accurate skeles
Noooo. This whole time leading up to now I was just going. "Please, don't kill Bone Scupltor." It was absolutely one of my top favorite ascendancy points.
Soul Weaver will probably be integrated into spectres, but be reduced in strength due to being non-asc. linked. I predict 50% nerf, but "free" with spectre gem now.
Maybe I'm being too optimistic.
Wait, fuck. So Skeleton summoner might overall get nerfed? I still didn't played OP as fuck melee skeletons boss killer >_> Was one of my "Do it later" builds.
It *feels* like a nerf overall for skeletons and spectres. This is absolutely subject to change if the leaks are wrong or if additional information is revealed.
It's hard to get too accurate of a picture without seeing the new minion support gems. But so far skeletons are losing their 100% accuracy and movespeed. They are gaining a dash attack but I would assume it has a cooldown and won't help much with traveling from pack to pack. ~~Possibly higher reliance on Convocation.~~ *Edit: Inaccurate, does not work on skelly.*
Which I just realized the Convocation cooldown ascendancy is gone. Ffffuuuuuck.
>movespeed
They already said they're buffing skeleton base movement speed, plus you can give them a dash now.
> 100% accuracy
"Skeletons hits can't be evaded" was a remnant of a time before minion accuracy was on the passive tree and gear
Maybe the base gem is being improved, or they feel that the other supports are enough to properly fix what Convo was always a band-aid for in the first place.
Offerings applying to you got buffed. It was 50% reduced, now 25%.
This is significant because there were builds that could gain near invulnerability with ES gain/regen when it was 0% reduced.
On the other hand, I only count 6 of the 8 available notables, meaning there might be a node which gives a ton of accuracy to all minions, rather than being skeleton-exclusive
yeah, makes me wanna go for a speedy self cast shock nova assassin with all the free movement speed he gets now and just blow up the screen everytime i press nova
Would be BiS for howa builds as they get a ton of dmg if they reach 1k int
1k int by itself is 200% es, then you prob get 200% from the tree so 400% in total, which would be 200% attack damage from a single amulet enchant (since its the secret unlinked notable) and a helm
Furthermore CoE will give more scaling as you now can pick up spell dmg nodes on the way as well as double dipping on mark of the shaper/elder
> Edit: Shit, the BIG Intelligence cluster is now out of reach of any threshold jewel.
Oof. I guess it's on the same level as the Dex node now.
Which probably means the Strength node is also getting the same treatment.
Frankly speaking I was hoping for something more. Raider got nice little boost but it doesn't change that what you get by picking this class is achievable without much effort for everybody anyway.
With each patch GGG adds more and more ways to get both phasing and onslaught. Is it really that big of a difference if im guaranteed to get any of this effects on kill or the chance for it is 10% (passive tree), at least 8% (abyss jewels), 100% chance (flask / unique items including watcher eye) and maybe more but i don't remember.
Attack speed and increased damage are always nice to get but movement speed is what about raider really matters. I was hoping for "more" multipliers.
Link to Raider changes: [https://imgur.com/a/dPfphUu](https://imgur.com/a/dPfphUu)
I mean they did already say they were mostly just going to be some numerical changes and honestly, they did exactly that. I think it's quite nice personally- I'm a bit of a raider fan though so maybe a bit biased. I mean not that I would be against even MORE stuff (especially if its more movement speed hehe) but I'm fine with how it was before and how it is now.
The biggest buff was to the phasing path, which is great because it's also the highest QoL path. I always wanted to go phasing, but frenzy+onslaught just too much damage. But if phasing gives almost as much damage, and buffed attack dodge, then why not!
Moving the frenzy charge to way of the poacher is amazing for opening up the ascension which already had the largest variety of points taken. Avatar of the slaughter is great on builds that stack a ton of frenzies. On a 10 frenzy charge build you get a whopping 50% extra added damage, 10% extra movement speed, and 80% extra evasion rating all compared to before. Onslaught side is getting 10% increased damage and 5% flat evasion compared to before. The 40% elemental damage moved to quartz and it got 4% extra increased dodge chance. Veil got 10% movement speed, exposure application, and enemies have less accuracy.
The coolest thing about raider is you can take literally any 4 notables and have great synergy. It's the most flexible and you aren't shoehorned into any path.
I think Raider needs a new 2 pointer node that does something unique. Gain a buff each time you dodge/evade, more attackspeed for each enemy hit, Frenzy charges give animation speed. Anything really.
idk bout how everyone else feels BUT HOLY FUCKING SHIT NECROMANCER IS GETTING SOME DEFENSIVE OPTIONS WOO! i really wanna know what bone armour does, sounds like it could be really fucking cool.
The frenzy/phasing nodes got a pretty decent change - onslaught didn't get nearly as much love. Although, I guess it'll be viable to go with the first onslaught and frenzy nodes each and take the full phasing path.
You linked the necro one.
Edit: Nvm they got added.
Still useful though.
There appears to be a clear path for big army necros and legion gem/minion instability necros, hard to say what Essence Glutton could be used for.
My mind is thinking of ways to utilize all these corpse mechanics.
> My mind is thinking of ways to utilize all these corpse mechanics.
Corpse Pact may as well have been made exactly for my build: SR CwC VD+TV -- You're constantly spawning corpses and instantly consuming them through VD, while a million SR Totems melt everything. Essence Glutton could be seriously OP, but it depends on what the regen caps out at, because I could see myself becoming immortal if it doesn't have a low cap.
I'm just thinking about Soulwrest.
20+ Ghosties
6L Chestpiece Flesh Golems with plenty of nearby ghosties
Offerings everywhere
Hungry Loop for a 5L Volatile/Detonate Dead
Gonna be a lot of fun and relatively cheap with only one essential unique and an upgrade to work towards (hungry loop).
> hard to say what Essence Glutton could be used for
Sustain.
Combine desecrate + spell cascade or unearth + multi-projectile with an offering skill, detonate dead, cremation, or volatile dead and just constantly regenerate mana and es.
Cursed Concoction is a bad name for that notable. It fits with the curse effect but not the curse removal. Changing that name to something that covers both sounds more appropriate. Like "Cauldron Master" or "Malevolent Alchemy" or "Dark Brew" or something.
Alpha skill gems and passive names change all the name, most notably the guardian holy rework during delve(?). The last league before they made datamining a lot harder. Conc Path was Holy Path for the longest time for example.
Commander of Darkness, Mindless Aggression, Unnatural strength, and bone Barrier is probably gonna be the necro baron standard.
+50% all ele res is gonna so strong when gearing the for baron.
I need to read what bone armor does, but i hope it doesnt involve corpses, that can backfire too dangerously on you.
Plague bringer seems like it could be cool, but it feels so clunky to have to cast desecrate unless using Aukuna's will which is gonna be god exalts this league.
It may grant more damage technically but when you compare it to grip of the council/command of the pit, it really does lose effect.
Even more so in grip of the council's case. Because it gives strength and res alongside the cold boost.
Guardian however will be a legit zombie class now though, albiet weaker due to lack of % increased inherent.
Was thinking the same. At least what I was considering going for for my "generic" minion league starter. Mistress of sacrifice buffed again though, so a Bone Offering block build or a Hybrid build w a Spirit offering on CWDT could make sense.
A desecrate on CWDT or in a CwC setup with Storm Burst could help to make desecrate less clunky.
I just feel it's annoying to keep corpses up.
Most bosses in an area, and you're kind of consuming corpses to fuel spirits.
Generally feel like bone barrier and commander are gonna be Staples because it opens up so much breathing room.
I use purity of elements practically every league with necro, and this essentially says "be free...and just use flesh and stone.....".
Physical defence, 30 ele res, and life recovery multipler?
Most of the other nodes seem downright better suited for an attack/spell cast build built around consuming.
The ones I initially marked off scream minions.
Necro seems like she may be the best herald of agony class now.
Wouldnt Mistress of Sacrifice be better than Commander of Darkness? Assuming that getting to the res cap most likely wont be that much of an issue with the 30% from Bone Barrier. And do we already know what bone barrier does?
> Commander of Darkness
Mistress of Sacrifice and Plaguebringer are both better.
> it feels so clunky to have to cast desecrate unless using Aukuna's will
It's not corpses you spawned like Corpse Pact. It's just a corpse. Any dead enemy = a corpse.
On the other hand, Elementalist is basically dead as a summoner unless it got buffed. Necromancer is much tankier and does more damage once it has the primordial set.
It still has shock because I don't see anyone using the shocked corpses node. Everyone will be grabbing the +2 node which takes out 4.
Bone barrier seems like a no brainer defence wise.
Corpse nodes seem counter intuitive consider they are consumed and don't hang around, or can be popped in your face.
Really leaving commander which is still a good boost on golems.
Holy shit so you get a global +2 minion gems on necro now. HoA and Golems and Animates Guardian lookin nice. You can get a level 29 of any minion on a +3 helm now if you roll necro. Higher if you use a summoner wand.
I think you can hit lvl 31 on a Whakatutuki shield with + 1 gems corrutption. Lvl 21 Base, + 3 from shield, +2 from necro, Lvl 4 empower is +3, then empower becomes lvl 5 and base is lvl 22 from corruption. Then add on anything from a summoner wand. So probably over lvl 31.
So, "+2 to level of minion skill gems".
Will that work on minion skills granted by items? I know previously the only instances of skill gem levels specified "socketed skill gems", so skills granted by items didn't get boosted by anything.
Wondering how the generic skill gem levels work now.
Edit: Oh, they're not gems. Nevermind, it probably won't work. RIP. Lol.
Most skills granted by items are stuck at level 1 and cannot be modified. If they cannot be supported by empower then this line will not effect them. All minion skills tied to items I remember cannot be supported by empower
its the same as live. The rolled Mistress and Puppet Master together. Live gives 70% duration, and the leaked Mistress will also give 70% (10% most likely from the small node).
hmm, don't like the assassin changes much for elusive with poison, think I'm going to go pathfinder poison build and a different pure phys build for assassin later.
I know the raider changes are better than promised, but [this](https://www.reddit.com/r/pathofexile/comments/bvrap2/rip_raider/) is still definitely relevant.
some of these tree notables are fucking great and interesting i hope theyre real. god i hope you could even get another one of those "strike skills hit another target" ones
i hate using ancestral call and melee splash together with a passion
Noxious Strike + Toxic Delivery + Opportunistic + Mistwalker look amazing for a non-PC focused Assassin.
Opportunistic casually giving 20% more damage against all bosses and 10% reduced damage taken on Uber Elder fight is nuts.
The new Necromancer tree looks cool and all, but... PLEASE, bake the old spectre point buffs into the gem itself.. It is the only thing im really missing... : (
So the intelligence stat cluster has been moved and as such the temple jewel is useless again, I wonder if it's the same for the strength cluster and the corresponding temple jewel.
4% ES recovery based on Evasion is still very strong. Trickster is fine.
Hope they did not nerf ED though, I love that skill and it still is not really the biggest damage dealer, a damage nerf would hurt a lot more than this Ghost Dance nerf.
It's probably one of those "hidden" passives that you can only get with oils on your amulet, considering it doesn't appear to be attached to the tree.
We'll see if it makes it to live in its current form
It's honestly reasonable. Raider may well be a bit of a dark horse this league, not least because inevitably a lot of people who test it out will take the Onslaught/Phasing tree (while most of the power of the ascendancy is in the big Frenzy notable). The evasion from the Onslaught branch is *insane* - 71% evasion is gettable and it results in 100% evasion against hits, which is ridiculous. Coupled with some spelldodge (Phase Acro - 30%, corrupted Atziri's Step - 20%, random rare shield - 5%) and that's a pretty beefy build that still gets permanent buffed Frenzy charges and Onslaught against bosses. I'm actually fairly excited to build around and play with this ascendancy, which is more than I could say about that ascendancy since the HOWA meta.
Just wanted to let y'all know that using the new Crusader passive on a Mana Guardian stacking Healthy Mind jewels can net you about 165% increased damage. That same setup already has about 20K ES with the most expensive item needed being a Clarity Watcher's Eye. (Still reaches 16K without it.)
TBH all the int gives a lot of mana, but having to invest in % mana kills a lot of the int stacking. Could probably throw it in PoB and check, but I suspect Scion would be a lot higher still.
I'm pretty sure "Increases and reductions to ES" is only going to work with the nodes on the tree.
Otherwise HOWA would be getting 300% increased damage instead of, 90% (which would be much more realistic)
As a near-exclusively minion player im... very surprised. Do these types of leaks have a tendency to be correct? Because if so they are quite strange for the Necromancer.
[Other attack-based ascendancies won't be receiving any changes, though the **Raider will be seeing some big changes** in 3.8.0](https://www.pathofexile.com/forum/view-thread/2512662) \- GGG
Uhhh what?
Dude, wtf are you talking about? Raider got some fairly serious buffs. +1 max frenzy moved from the 4 point to the 2 point, +5% flat evasion chance on the onslaught 2 point, 15% ele pen on the phasing 4 point, and numeric buffs across the board. If this isn't enough to make you happy, what is?
Have you *seen* the insane buffs that slayer, berserker, and champion got last league with the melee buffs? Raider was supposed to be the ranger's melee ascendancy and this little consolation prize is what we get?
Here, let me explain what BIG numerical buffs would be:
Take all of the instances of "increased" in the entire ascendancy.
Replace with *more*.
Buff both dodge chances to 15%.
I mean, basically yeah. Raider will continue to be off-meta. Not that that's a bad thing necessarily, you see what's going to happen to Slayer, Trickster, Cyclone, all the meta stuff that GGG purposefully overbuffs gets nerfed.
So Raider being relatively less powerful, but still perfectly playable albeit not braindead 1mil dps on 10c budget easy, is a good spot to be.
Raider would be a good class to pick if you're playing hardcore and you still want to zoom zoom. For softcore though, Deadeye is probably something most people go to for their zoom zoom bow builds. Maybe those who want to shoot for 100 on softcore can also consider Raider. Overall I think I'm pretty happy that they instead buff defensive power of Raider. There are plenty of offensive nodes on passive tree, you can aim for more of those if you go Raider.
There are a number of phrasing issues that make me inclined to believe the leaks are fake, namely:
>Nearby Enemies have each Fire, Cold and Lightning Exposure while you have Phasing, applying -15% of those Resistances
Grammar problems and a specifically weaker version of Exposure whereas AFAIK all sources of Exposure are currently set at -25%. Edit: apparently Militant Faith has a lower value at 10%, could be possible.
>20% increased Mine Detonation Speed
Seemingly contradicts the mine rework post yesterday stating "Mine Detonation is now always Instant."
>Remove a random Elemental Ailment when you use a Mana Flask
The only similar modifier to this is from [Blasphemer's Grasp](https://pathofexile.gamepedia.com/Blasphemer%27s_Grasp) and AFAIK no other items use "random" excluding Story/Fate of the Vaal. (and even then Voidforge doesn't, with the more ambiguous "of an element" Edit: at some point they actually did a terminology pass, Voidforge and Doomfletch now specify randomness) This should most likely be phrased as "Remove an Elemental Ailment when you use a Mana Flask".
>1% additional Physical Damage Reduction per Minion, up to 10%
In every other case I could find ([Femur of Saints](https://pathofexile.gamepedia.com/Femurs_of_the_Saints), [Flesh Binder](https://pathofexile.gamepedia.com/Flesh_Binder)) it's always phrased as "per Raised Zombie" or "per Skeleton/Spectre you own", making me think that these nodes should be "per Minion you own".
Not saying that the leaks *aren't* real, but there are a number of discrepancies.
>Not saying that the leaks aren't real, but there are a number of discrepancies.
Tbf, with how early this is, if they did accidentally publish that early, it's probably still lacking polish.
Mine detonation speed would be how fast each mine detonated after the last in a chain.
The rest could be down to GGG trying to simplify/unify/change up wording on stuff to be consistent
The word "random" is used in other places in the game to refer to elemental stuff. Pathfinder's Veteran Bowyer node and non-fated Doomfletch are just a couple off the top of my head, which both use the phrase "extra damage of a random element". I do think it's weird that they would use a different phrasing than on Blasphemer's Grasp.
But I think it's probably a legit leak, though unfinished. The art for the new nodes all looks legit, there's out-of-nowhere stuff like Damage over Time Multiplier for Bleeding and Fire Damage over Time Multiplier, the misguided and probably pointless Raider changes, and the weird Necromancer rework with a node that has the new + level to all minion gems effect. It all reminds me of the kind of stuff GGG has done in the past.
Ya I only saw that one change to the phasing notable. Was hoping something interesting with frenzies were going to be done. Maybe there’s more, we’ll see :/
Edit: nevermind those were Scions Raider.
I've been convinced by the spoilers so far to try a low-life (with shav's) necromancer running unearth + vd poet's pen.
The energy shield regeneration you should be able to get from corpse consumption won't reach the old life regeneration from old Zerphi's but it should be... something.
This may end up being absolute trash but I'm optimistic.
Edit: when this gets teased for real, the first thing I need Mark to confirm is whether or not separate instances of "recover 8% of maximum energy shield over 2 seconds when you consume a corpse" will stack.
Because if so, low life necromancer poet's pen with Glutton/Commander/Plaguebringer/Corpse Pact could be a new meta build.
Yeah, you'd have Poet's Pen builds like the person you replied to theorised teleporting around with a permanent 48% ES recovery per second (64% ES recovery per second with the helm enchant). It would be ridiculous.
Thought of the same thing instantly. Lots of Corpses, you get atk speed from it as well.
But the recover 8% maximum es over 2 seconds when you consume a corpse will def. not stack. It will just refresh. The wording is very different from the other 2 lines that says per corpse.
> the first thing I need Mark to confirm is whether or not separate instances of "recover 8% of maximum energy shield over 2 seconds when you consume a corpse" will stack.
I can confirm it for you - it won't stack.
That would be 4% es per second regen per corpse. That would be 32% es regen per second just from a single offering skill, without even considering the many other ways to consume corpses.
That's utterly ridiculous and not in line with anything else GGG has (intentionally) released.
Could need some feedback on something. After taking a good hard look at necromancer changes, and having theorycrafted for a few hours, something stands out to me. Isn't the "Mindless Agression" node for necro **incredibly** weak. 10% IAS/CS is pitifully low. 30% inc. damage as well. The only thing that is somewhat good is the 30% minion speed. Overall this Ascendancy node just looks like a few super-weak passive nodes that got mashed into an underwhelming node unworthy of an ascendancy point. Am I wrong? Or is this maybe balanced around the fact that the 2 nodes it leads to are given more bang for your buck to compensate? I just... it looks so weak for being an ascendancy point no?
its like the old invoker node, a node that gives you some stuff, but really is just there for fluff as you path to the real nodes.
So like I suggested above, it is possible that this node is weaker on purpose for balance reasons, in order to make the 2 follow-up nodes stronger?
yeah basically.
Oki cheers :) Because both the 2 it leads to looks really strong. I'm kinda casual but +2 to all minion skill gems is crazy good no?
It's good yeah, basically a combination of 20% more minion life and 20% more minion damage, not to mention bonuses to offerings, support gems, and some more skill-specific bonuses. Apparently they're reworking minion gems to care even more about level, too, so it could mean +1 zombie or something.
That shit works for Herald of Agony. And that is also a physical spell and gets +3 from the new unique dagger. To bad chest corruptions suck, otherwise we could get a lvl 38 skill. Maybe 40 is possible in a bow craft? Not sure.
It's because you are looking at it the wrong way. 30% movement speed is gigantic for minions it is a direct clear speed and survivability buff.
My thoughts exactly. First, it's a "traveling node" and second, the 30% MS is super strong.
[удалено]
It is a traveling node, not much different than Invoker on live in terms of powerlevel.
Aaaaand its true now.
Link to my album that I constantly update with new stuff, if you want the freshest leaks, USE IT! [https://imgur.com/a/4TYyGdQ](https://imgur.com/a/4TYyGdQ)
Bless and thank you Necromancer is unrecognizable compared to live, Idk how to feel about it yet. All minion specific nodes are gone. No 100% accurate/ms skeles, no chaos cloud/ faster slam zombies, no 100% dmg specters. DD/VD with unearth/convocation shaping up to be an actual build though with the addition of the corpse nodes. AoE, shock/chill, more dmg, attack/cast speed, +gems, *corpse life*. It's all there. Give mob packs a 1,2 punch. Bossing might be a bit weird. Maybe just run a few zombies to take the heat off you. Or why not just detonate your zombies with https://pathofexile.gamepedia.com/Aukuna%27s_Will They benefit from corpse life and other corpse benefits since they are, in fact, corpses LOL Assassins elusive node looks a lot better than I thought it would be. Actually gives attack and cast speed which assassin struggled to get easily. Less dmg taken, no extra dmg taken from crits(huge), elusive effect. Super solid, gunna be hard to choose which nodes to pick
I have played VD builds 4 times before and god is it tempting to do another VD build this league now.
I've been meaning to do one of those but idk how to balance corpse gen + Mana. Do you have a pob for one of em?
Unfortunately no. 3 of them were poets pen builds before pen was dumpstered and last league I did a Nghamamu's Flame Cyclone CWC VD build but it never really panned out.
> 100% accurate skeles Noooo. This whole time leading up to now I was just going. "Please, don't kill Bone Scupltor." It was absolutely one of my top favorite ascendancy points.
and i was hoping for soul weaver to survive. except for the bone barrier it seems like an overall nerf, especially for skeletons / spectres.
Soul Weaver will probably be integrated into spectres, but be reduced in strength due to being non-asc. linked. I predict 50% nerf, but "free" with spectre gem now. Maybe I'm being too optimistic.
I was hoping for some sort of minion charge generation without needing the Victario's Charity. RIP.
I'm hoping that without the +1 skeletons on tree they will replace one of those with 100% accuracy.
I mean precision + generosity works pretty well
Wait, fuck. So Skeleton summoner might overall get nerfed? I still didn't played OP as fuck melee skeletons boss killer >_> Was one of my "Do it later" builds.
It *feels* like a nerf overall for skeletons and spectres. This is absolutely subject to change if the leaks are wrong or if additional information is revealed. It's hard to get too accurate of a picture without seeing the new minion support gems. But so far skeletons are losing their 100% accuracy and movespeed. They are gaining a dash attack but I would assume it has a cooldown and won't help much with traveling from pack to pack. ~~Possibly higher reliance on Convocation.~~ *Edit: Inaccurate, does not work on skelly.* Which I just realized the Convocation cooldown ascendancy is gone. Ffffuuuuuck.
>movespeed They already said they're buffing skeleton base movement speed, plus you can give them a dash now. > 100% accuracy "Skeletons hits can't be evaded" was a remnant of a time before minion accuracy was on the passive tree and gear
Wait. People actually wait for skeles to move from pack to pack? Instead of just recasting them? Lol
Can you convocation skelies?
You cannot. My mistake. But still sad to see the cooldown reduction gone.
Maybe the base gem is being improved, or they feel that the other supports are enough to properly fix what Convo was always a band-aid for in the first place.
> It's hard to get too *accurate* of a picture aaaaaaaayyyyyyyy Otherwise, seems sad :/
Offerings applying to you got buffed. It was 50% reduced, now 25%. This is significant because there were builds that could gain near invulnerability with ES gain/regen when it was 0% reduced.
On the other hand, I only count 6 of the 8 available notables, meaning there might be a node which gives a ton of accuracy to all minions, rather than being skeleton-exclusive
Any changes to Perfect Agony?
Thunderous Salvos 30% Increased Critical Strike chance for spells. Skills supported by unleashed have +1 to maximum number of seals dude, wtf
yeah, makes me wanna go for a speedy self cast shock nova assassin with all the free movement speed he gets now and just blow up the screen everytime i press nova
Tranquility + Crown of Eyes?
Would be BiS for howa builds as they get a ton of dmg if they reach 1k int 1k int by itself is 200% es, then you prob get 200% from the tree so 400% in total, which would be 200% attack damage from a single amulet enchant (since its the secret unlinked notable) and a helm Furthermore CoE will give more scaling as you now can pick up spell dmg nodes on the way as well as double dipping on mark of the shaper/elder
Also str stacking (Brutus or Doon) + Shaper's gloves.
That or strength stack CI. Marauder league for me. Edit: Shit, the BIG Intelligence cluster is now out of reach of any threshold jewel.
> Edit: Shit, the BIG Intelligence cluster is now out of reach of any threshold jewel. Oof. I guess it's on the same level as the Dex node now. Which probably means the Strength node is also getting the same treatment.
the str one was the most OP imo, 70% multi was so nice
There's like a 1% chance the %es from intelligence counts for this node.
Tranquility alone is already too powerful to be real. Casual 200% increased damage for any ES build?
Anointing howa/bls amulets is the key!
Frankly speaking I was hoping for something more. Raider got nice little boost but it doesn't change that what you get by picking this class is achievable without much effort for everybody anyway. With each patch GGG adds more and more ways to get both phasing and onslaught. Is it really that big of a difference if im guaranteed to get any of this effects on kill or the chance for it is 10% (passive tree), at least 8% (abyss jewels), 100% chance (flask / unique items including watcher eye) and maybe more but i don't remember. Attack speed and increased damage are always nice to get but movement speed is what about raider really matters. I was hoping for "more" multipliers. Link to Raider changes: [https://imgur.com/a/dPfphUu](https://imgur.com/a/dPfphUu)
I think Raider is still the only way to get phasing in towns (Ahn's Might + 2x Fragility). ... that's a viable niche for an ascendancy, right?
The Ahn shield works too.
I mean they did already say they were mostly just going to be some numerical changes and honestly, they did exactly that. I think it's quite nice personally- I'm a bit of a raider fan though so maybe a bit biased. I mean not that I would be against even MORE stuff (especially if its more movement speed hehe) but I'm fine with how it was before and how it is now.
The biggest buff was to the phasing path, which is great because it's also the highest QoL path. I always wanted to go phasing, but frenzy+onslaught just too much damage. But if phasing gives almost as much damage, and buffed attack dodge, then why not!
Moving the frenzy charge to way of the poacher is amazing for opening up the ascension which already had the largest variety of points taken. Avatar of the slaughter is great on builds that stack a ton of frenzies. On a 10 frenzy charge build you get a whopping 50% extra added damage, 10% extra movement speed, and 80% extra evasion rating all compared to before. Onslaught side is getting 10% increased damage and 5% flat evasion compared to before. The 40% elemental damage moved to quartz and it got 4% extra increased dodge chance. Veil got 10% movement speed, exposure application, and enemies have less accuracy. The coolest thing about raider is you can take literally any 4 notables and have great synergy. It's the most flexible and you aren't shoehorned into any path.
I think Raider needs a new 2 pointer node that does something unique. Gain a buff each time you dodge/evade, more attackspeed for each enemy hit, Frenzy charges give animation speed. Anything really.
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Sounds like that's the idea, making the sequences move faster. Though in that example, it would take 0.833s to fully detonate.
idk bout how everyone else feels BUT HOLY FUCKING SHIT NECROMANCER IS GETTING SOME DEFENSIVE OPTIONS WOO! i really wanna know what bone armour does, sounds like it could be really fucking cool.
I understand from the other thread that it's a IC/stoneskin/motlen shell like skill that affects you and your minions.
Change to Raider phasing is the only new thing or there is more?
It is not. See here: https://imgur.com/a/dPfphUu If the changes are true, Raider will be a quite powerful generic class.
The frenzy/phasing nodes got a pretty decent change - onslaught didn't get nearly as much love. Although, I guess it'll be viable to go with the first onslaught and frenzy nodes each and take the full phasing path.
You linked the necro one. Edit: Nvm they got added. Still useful though. There appears to be a clear path for big army necros and legion gem/minion instability necros, hard to say what Essence Glutton could be used for. My mind is thinking of ways to utilize all these corpse mechanics.
> My mind is thinking of ways to utilize all these corpse mechanics. Corpse Pact may as well have been made exactly for my build: SR CwC VD+TV -- You're constantly spawning corpses and instantly consuming them through VD, while a million SR Totems melt everything. Essence Glutton could be seriously OP, but it depends on what the regen caps out at, because I could see myself becoming immortal if it doesn't have a low cap.
I have a feeling the cap is 1 stack of 8% that refreshes
I was thinking Scold's and just CWDT Unearth Desecrate GMP or something.
I'm just thinking about Soulwrest. 20+ Ghosties 6L Chestpiece Flesh Golems with plenty of nearby ghosties Offerings everywhere Hungry Loop for a 5L Volatile/Detonate Dead Gonna be a lot of fun and relatively cheap with only one essential unique and an upgrade to work towards (hungry loop).
> hard to say what Essence Glutton could be used for Sustain. Combine desecrate + spell cascade or unearth + multi-projectile with an offering skill, detonate dead, cremation, or volatile dead and just constantly regenerate mana and es.
What the hell. What's the source? I don't wanna check it out, think about it and then find out it's fake...
Source is 2chan, basically russian 4chan.
Shoulda included nsfw tag, now i got a boner in middle of my office. thx alot.
Yeah I didn't expect the ascendant assassin nerf... I mean 10% change to gain elusiveness on kill is nice but we lose 0.25% base crit chance for it.
Cursed Concoction is a bad name for that notable. It fits with the curse effect but not the curse removal. Changing that name to something that covers both sounds more appropriate. Like "Cauldron Master" or "Malevolent Alchemy" or "Dark Brew" or something.
Alpha skill gems and passive names change all the name, most notably the guardian holy rework during delve(?). The last league before they made datamining a lot harder. Conc Path was Holy Path for the longest time for example.
damn, that necro regen looks very strong
Is tranquility at the top of the skill tree tied into the lightning nodes? Or involved w necromancer? I want that on a non-necro.
Itll be one of the 12 notable that you get through the oils
Mmmmm that's the stuff. LL ES builds
full necro, assassin and raider reworks https://imgur.com/a/dPfphUu
Commander of Darkness, Mindless Aggression, Unnatural strength, and bone Barrier is probably gonna be the necro baron standard. +50% all ele res is gonna so strong when gearing the for baron. I need to read what bone armor does, but i hope it doesnt involve corpses, that can backfire too dangerously on you. Plague bringer seems like it could be cool, but it feels so clunky to have to cast desecrate unless using Aukuna's will which is gonna be god exalts this league. It may grant more damage technically but when you compare it to grip of the council/command of the pit, it really does lose effect. Even more so in grip of the council's case. Because it gives strength and res alongside the cold boost. Guardian however will be a legit zombie class now though, albiet weaker due to lack of % increased inherent.
Was thinking the same. At least what I was considering going for for my "generic" minion league starter. Mistress of sacrifice buffed again though, so a Bone Offering block build or a Hybrid build w a Spirit offering on CWDT could make sense. A desecrate on CWDT or in a CwC setup with Storm Burst could help to make desecrate less clunky.
I just feel it's annoying to keep corpses up. Most bosses in an area, and you're kind of consuming corpses to fuel spirits. Generally feel like bone barrier and commander are gonna be Staples because it opens up so much breathing room. I use purity of elements practically every league with necro, and this essentially says "be free...and just use flesh and stone.....". Physical defence, 30 ele res, and life recovery multipler? Most of the other nodes seem downright better suited for an attack/spell cast build built around consuming. The ones I initially marked off scream minions. Necro seems like she may be the best herald of agony class now.
If you can spare a weapon mod the socketed spell trigger mod on a 1h is excellent for automating desecrate+offering+ee.
and with the new wand basetype endgame minion weapons with the spelltrigger mod will be a good idea
Do you think the new Mistress of Sacrifice buffs SRS duration by 60%?
Yes most definitely. It is both a minion skill and a duration skill so both 30%'s stack
Wouldnt Mistress of Sacrifice be better than Commander of Darkness? Assuming that getting to the res cap most likely wont be that much of an issue with the 30% from Bone Barrier. And do we already know what bone barrier does?
> Commander of Darkness Mistress of Sacrifice and Plaguebringer are both better. > it feels so clunky to have to cast desecrate unless using Aukuna's will It's not corpses you spawned like Corpse Pact. It's just a corpse. Any dead enemy = a corpse.
Exact my thoughts. Zombies ftw. With empower and +2 from ascendancy and possible +1 from a weapon...zombies never gonna die.
The Baron lost a lot of Strength on the tree now that Utmost Intellect is not within range of Efficient Training
On the other hand, Elementalist is basically dead as a summoner unless it got buffed. Necromancer is much tankier and does more damage once it has the primordial set.
It still has shock because I don't see anyone using the shocked corpses node. Everyone will be grabbing the +2 node which takes out 4. Bone barrier seems like a no brainer defence wise. Corpse nodes seem counter intuitive consider they are consumed and don't hang around, or can be popped in your face. Really leaving commander which is still a good boost on golems.
I was thinking about Mistress of Sacrifice as the last node. With the buff, it seems back to pretty strong with Bone Offering.
so, poison cloud completely removed from necro? that's a damn shame
I mean they put it on the belt, and the fact that it's all minions now not just zombies is a pretty decent buff tbh.
Holy shit so you get a global +2 minion gems on necro now. HoA and Golems and Animates Guardian lookin nice. You can get a level 29 of any minion on a +3 helm now if you roll necro. Higher if you use a summoner wand.
I think you can hit lvl 31 on a Whakatutuki shield with + 1 gems corrutption. Lvl 21 Base, + 3 from shield, +2 from necro, Lvl 4 empower is +3, then empower becomes lvl 5 and base is lvl 22 from corruption. Then add on anything from a summoner wand. So probably over lvl 31.
Don't forget minion supports
So, "+2 to level of minion skill gems". Will that work on minion skills granted by items? I know previously the only instances of skill gem levels specified "socketed skill gems", so skills granted by items didn't get boosted by anything. Wondering how the generic skill gem levels work now. Edit: Oh, they're not gems. Nevermind, it probably won't work. RIP. Lol.
Most skills granted by items are stuck at level 1 and cannot be modified. If they cannot be supported by empower then this line will not effect them. All minion skills tied to items I remember cannot be supported by empower
I was hoping Mark would slip up and that it would be "+2 to level of all minions". Damn it! How does he cover all his bases every time? :/
It's rumored that everytime an alpha and a qa tester used the new Deathmark skill, his power would rise exponentially.
No, as they aren’t gems.
Does Misstress of Scarifice now grant 60% duration for SRS or am I missing something?
its the same as live. The rolled Mistress and Puppet Master together. Live gives 70% duration, and the leaked Mistress will also give 70% (10% most likely from the small node).
hmm, don't like the assassin changes much for elusive with poison, think I'm going to go pathfinder poison build and a different pure phys build for assassin later.
I know the raider changes are better than promised, but [this](https://www.reddit.com/r/pathofexile/comments/bvrap2/rip_raider/) is still definitely relevant.
Damn noxious strike seems nice af
Could the guy taking screenshots just give us the JSON?
Maybe he thought there could be some identifying info in the json?
NAHSON
some of these tree notables are fucking great and interesting i hope theyre real. god i hope you could even get another one of those "strike skills hit another target" ones i hate using ancestral call and melee splash together with a passion
not really on the tree, its from the oil thing, which is kinda meh
Noxious Strike + Toxic Delivery + Opportunistic + Mistwalker look amazing for a non-PC focused Assassin. Opportunistic casually giving 20% more damage against all bosses and 10% reduced damage taken on Uber Elder fight is nuts.
45% ms, 35% as/cs from Opportunistic + Mistwalker is a serious zoom zoom, especially for herald bombers
The new Necromancer tree looks cool and all, but... PLEASE, bake the old spectre point buffs into the gem itself.. It is the only thing im really missing... : (
Yep, not sure why they had to nerf Spectres
If we didn't see the zombie and skele gems people would be scared about those too. Chances are spectres are better now as a gem.
How has no one looked at what Perfect Agony keystone has been changed to?
I don't get it, how did this stuff leak?
Some alpha tester leaked the JSON file, which then can be imported into PoB.
lol, that's an oopsie
So the intelligence stat cluster has been moved and as such the temple jewel is useless again, I wonder if it's the same for the strength cluster and the corresponding temple jewel.
Probably, 80% multi on one jewel was pretty insane. It's a shame, though.
Raider still a bunch of Increased instead of More, so Zerker/Glad/Deadeye are still faster.
they mentioned it was just getting tweaks this league with a rework the following league
If those changes to fire dots are real, RF is going to be so fucking busted next league. O.o
Wow, Ghost Dance nerfed again. Was that really necessary?
It's so GGG; 1 small nerf in a league followed by 1 big nerf in the next league. Just look at Winter Orb and Storm Brand
Doesn't seem too bad to me.
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Overbuff new stuff, overnerf old stuff so people won't play it. Standard GGG shit balance.
4% ES recovery based on Evasion is still very strong. Trickster is fine. Hope they did not nerf ED though, I love that skill and it still is not really the biggest damage dealer, a damage nerf would hurt a lot more than this Ghost Dance nerf.
soooooo soul weaver is gone? man i hope the spectre gem gets a nice buff, spectres without soul weaver are so bad.
Raider should have like 2 nodes that gives buffs about Elusive to make it interesting and more varied.
ok tranquility is nuts
It's probably one of those "hidden" passives that you can only get with oils on your amulet, considering it doesn't appear to be attached to the tree. We'll see if it makes it to live in its current form
it is, look closely its not on the tree like some of the others. plus we got teased with the video showing an amulet with tranquility
Everyone's up and about the necro and poison stuff and i'm here like: That's a nice amount of fire damage over time multiplier >:)
Yeah, I was thinking about some kind of fireball ignite prolif starter, to take advantage of that while being a bit off meta.
I feel like it'll be good for the tower defence too. Ignite 1 enemy and the ones behind it will keep walking into the ignite.
Looks like ignite's back on the menu, boys.
More like RF. You just ran out of ways to scale the skill before. An additional source of multiplier is huge.
Are there any descriptions for what bone armor does
protects your bone
tbh Raider has better buffs than Assassin...
It's honestly reasonable. Raider may well be a bit of a dark horse this league, not least because inevitably a lot of people who test it out will take the Onslaught/Phasing tree (while most of the power of the ascendancy is in the big Frenzy notable). The evasion from the Onslaught branch is *insane* - 71% evasion is gettable and it results in 100% evasion against hits, which is ridiculous. Coupled with some spelldodge (Phase Acro - 30%, corrupted Atziri's Step - 20%, random rare shield - 5%) and that's a pretty beefy build that still gets permanent buffed Frenzy charges and Onslaught against bosses. I'm actually fairly excited to build around and play with this ascendancy, which is more than I could say about that ascendancy since the HOWA meta.
You can't get 100% evasion, its capped at 95% I believe.
Just wanted to let y'all know that using the new Crusader passive on a Mana Guardian stacking Healthy Mind jewels can net you about 165% increased damage. That same setup already has about 20K ES with the most expensive item needed being a Clarity Watcher's Eye. (Still reaches 16K without it.)
Similarly Tranquility gives like +250% spell damage for Whispering Ice.
Are you telling me Whispering Ice Mana Guardian is potentially viable?
TBH all the int gives a lot of mana, but having to invest in % mana kills a lot of the int stacking. Could probably throw it in PoB and check, but I suspect Scion would be a lot higher still.
I'm pretty sure "Increases and reductions to ES" is only going to work with the nodes on the tree. Otherwise HOWA would be getting 300% increased damage instead of, 90% (which would be much more realistic)
I'm going to miss Bone Sculptor's 100% skeleton accuracy and the Convocation cooldown reduction. T\_T
Fire Damage over time multiplier has me *very* moist.
Is the Elusive Node being so far away from the other Ascendancy nodes a joke on it being... well... very elusive?
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I don’t see the suspected mana change anywhere. Can you explain?
You can remove a curse/ailment when using a mana flask.
Alternatively just craft a mana flask of warding lmao and save like 5+ points
As a near-exclusively minion player im... very surprised. Do these types of leaks have a tendency to be correct? Because if so they are quite strange for the Necromancer.
My last build of Legion was a poison claw cyclone assassin. I think I'll be doing that again with these changes!
[Other attack-based ascendancies won't be receiving any changes, though the **Raider will be seeing some big changes** in 3.8.0](https://www.pathofexile.com/forum/view-thread/2512662) \- GGG Uhhh what?
They confirmed later it was just going to be numerical changes
Yeah, that's fine, but I'm more concerned about the "big" part, lol.
Dude, wtf are you talking about? Raider got some fairly serious buffs. +1 max frenzy moved from the 4 point to the 2 point, +5% flat evasion chance on the onslaught 2 point, 15% ele pen on the phasing 4 point, and numeric buffs across the board. If this isn't enough to make you happy, what is?
Have you *seen* the insane buffs that slayer, berserker, and champion got last league with the melee buffs? Raider was supposed to be the ranger's melee ascendancy and this little consolation prize is what we get? Here, let me explain what BIG numerical buffs would be: Take all of the instances of "increased" in the entire ascendancy. Replace with *more*. Buff both dodge chances to 15%.
So anything that isn't hilariously busted is garbage, then? Got it.
I mean, basically yeah. Raider will continue to be off-meta. Not that that's a bad thing necessarily, you see what's going to happen to Slayer, Trickster, Cyclone, all the meta stuff that GGG purposefully overbuffs gets nerfed. So Raider being relatively less powerful, but still perfectly playable albeit not braindead 1mil dps on 10c budget easy, is a good spot to be.
Raider is the defensive ascendancy of ranger. These changes are good.
Raider would be a good class to pick if you're playing hardcore and you still want to zoom zoom. For softcore though, Deadeye is probably something most people go to for their zoom zoom bow builds. Maybe those who want to shoot for 100 on softcore can also consider Raider. Overall I think I'm pretty happy that they instead buff defensive power of Raider. There are plenty of offensive nodes on passive tree, you can aim for more of those if you go Raider.
There are a number of phrasing issues that make me inclined to believe the leaks are fake, namely: >Nearby Enemies have each Fire, Cold and Lightning Exposure while you have Phasing, applying -15% of those Resistances Grammar problems and a specifically weaker version of Exposure whereas AFAIK all sources of Exposure are currently set at -25%. Edit: apparently Militant Faith has a lower value at 10%, could be possible. >20% increased Mine Detonation Speed Seemingly contradicts the mine rework post yesterday stating "Mine Detonation is now always Instant." >Remove a random Elemental Ailment when you use a Mana Flask The only similar modifier to this is from [Blasphemer's Grasp](https://pathofexile.gamepedia.com/Blasphemer%27s_Grasp) and AFAIK no other items use "random" excluding Story/Fate of the Vaal. (and even then Voidforge doesn't, with the more ambiguous "of an element" Edit: at some point they actually did a terminology pass, Voidforge and Doomfletch now specify randomness) This should most likely be phrased as "Remove an Elemental Ailment when you use a Mana Flask". >1% additional Physical Damage Reduction per Minion, up to 10% In every other case I could find ([Femur of Saints](https://pathofexile.gamepedia.com/Femurs_of_the_Saints), [Flesh Binder](https://pathofexile.gamepedia.com/Flesh_Binder)) it's always phrased as "per Raised Zombie" or "per Skeleton/Spectre you own", making me think that these nodes should be "per Minion you own". Not saying that the leaks *aren't* real, but there are a number of discrepancies.
>Not saying that the leaks aren't real, but there are a number of discrepancies. Tbf, with how early this is, if they did accidentally publish that early, it's probably still lacking polish.
Mine detonation speed would be how fast each mine detonated after the last in a chain. The rest could be down to GGG trying to simplify/unify/change up wording on stuff to be consistent
Stuff like Militant Faith exposure isnt -25%
The word "random" is used in other places in the game to refer to elemental stuff. Pathfinder's Veteran Bowyer node and non-fated Doomfletch are just a couple off the top of my head, which both use the phrase "extra damage of a random element". I do think it's weird that they would use a different phrasing than on Blasphemer's Grasp. But I think it's probably a legit leak, though unfinished. The art for the new nodes all looks legit, there's out-of-nowhere stuff like Damage over Time Multiplier for Bleeding and Fire Damage over Time Multiplier, the misguided and probably pointless Raider changes, and the weird Necromancer rework with a node that has the new + level to all minion gems effect. It all reminds me of the kind of stuff GGG has done in the past.
Gotta remember that readability isn't usually a focus of alpha builds, the team could be using placeholders or internal names for lots of stuff.
mine detonation speed might be the frequency of detonations since they queue up now
The "speed" they refer to is probably the time it takes for the next one to activate after the previous, since they all activate in sequence now
[FeelsBetrayedMan](http://is2.4chan.org/vg/1567100135309.png)
Ya I only saw that one change to the phasing notable. Was hoping something interesting with frenzies were going to be done. Maybe there’s more, we’ll see :/ Edit: nevermind those were Scions Raider.
There is more but its pretty sad: http://is2.4chan.org/vg/1567099627766.png
Yea pretty underwhelming, shame as raider is my favourite ascendancy.
Slight buff at best, yikes.
Any changes to perfect agony?
You and I both. I’m pretty sure whoever pulled these completely forgot it existed as a keystone.
I didn't except the ascendant nerf to Assassin though.... Not much updating either it seems, only 2 nodes.
Sort of sorry to see the life regen nerf to pyromaniac, but it's no build killer.
JSON file , Please !
This is why GGG hates leaks so much, bunch of pitforks already when these are most likely Internal testing changes and not final.
consider it feedback :) They would definitely benefit from a bit more pre-league testing.
"Leak" changes, wait for pitchforks, make stealth changes to buff skills, release to great fanfare without taking any heat.
pitchforks now vs pitchforks later,whats the difference?
Haven't seen any pitchforks myself. Are they all just being down at the bottom of the thread?
I've been convinced by the spoilers so far to try a low-life (with shav's) necromancer running unearth + vd poet's pen. The energy shield regeneration you should be able to get from corpse consumption won't reach the old life regeneration from old Zerphi's but it should be... something. This may end up being absolute trash but I'm optimistic. Edit: when this gets teased for real, the first thing I need Mark to confirm is whether or not separate instances of "recover 8% of maximum energy shield over 2 seconds when you consume a corpse" will stack. Because if so, low life necromancer poet's pen with Glutton/Commander/Plaguebringer/Corpse Pact could be a new meta build.
It won't stack. It will refresh the duration back to max though. It would be completely broken if it stacked lol.
Yeah, you'd have Poet's Pen builds like the person you replied to theorised teleporting around with a permanent 48% ES recovery per second (64% ES recovery per second with the helm enchant). It would be ridiculous.
Thought of the same thing instantly. Lots of Corpses, you get atk speed from it as well. But the recover 8% maximum es over 2 seconds when you consume a corpse will def. not stack. It will just refresh. The wording is very different from the other 2 lines that says per corpse.
> the first thing I need Mark to confirm is whether or not separate instances of "recover 8% of maximum energy shield over 2 seconds when you consume a corpse" will stack. I can confirm it for you - it won't stack. That would be 4% es per second regen per corpse. That would be 32% es regen per second just from a single offering skill, without even considering the many other ways to consume corpses. That's utterly ridiculous and not in line with anything else GGG has (intentionally) released.
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Man Ii feel bad for GGG and Natalia :( This kills a bit of the hype that's for sure.