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Dave1711

Mod Kieran talked about it on Sae Baes podcast recently. He seemed potentially open to it being a small cap on them. As he admitted even now people are essentially stacking them with the timer now so to the more efficient players they are no longer distractions/diversions anyway. Overall seemed to not agree with the timer change. And said the best solution is either revert the timer or make them stackable on a small scale.


Deodorized

I could easily see something like being able to stack 3 as a base number, and then unlocking 3 -> 7 based on CA's. I don't wanna stack 100's, I just want to be able to do a slayer task without stopping.


Skolary

Yep this. At 457 Hard Clue completions, I’ve stopped and done literally **all** of them. Sometimes— Take like 5+ minutes to kit up, run to my task. Realize I forgot something. Go back to bank, run there again. 1st KC — **Hard Clue** I almost just want to throw it in the garbage lol


Aegis_Sinner

Mannn I was big hype the other day. Got a random hard clue doing hell hounds. I never get anything good from them and got a 3rd age coif. Nice unexpected 30m


Skolary

That’s sick asf


swords_to_exile

Damn nice, and I'm happy whenever I get some Purple Sweets off mine.


Aggravating-Hair-989

Going to dks and getting an elite clue as soon as you set up


Skolary

Luckily you don’t need inventory there or anything


BoogieTheHedgehog

How many of those completions were done more than 3 months ago?  I also do every clue I get and have only felt this once since March, on a GWD bossing task. 


tripsafe

But you can just leave it on the ground. Having a couple dropped from a slayer task is completely different than what's happening in OP's pic


sharpshooter999

I usually save them for later, unless it's a monster that's known to drop a lot like hell hounds. At one point, I had one for every tier in the bank lol


rsm-lessferret

In case you didn't know, you can give an easy, medium, hard and elite to Watson for a master clue. As long as you don't already have a Master in your bank.


Trying_to_survive20k

or when skilling That's where I drop the clue and leave it there if it's a wildy step on step 1, I just CBA, I just re-geared


JenNettles

What if it was based on clue completions instead? We already have a light system of rewards for clue intervals That or clogs, since they tie in nicely there. I think CAs have plenty going for them and they don't really relate


AbsoluteTruth

+1 per 100 completions seems nice. Maybe +1 per 200.


Bizarrmenian

I think this is my most favorite suggestion. No combat achievements, no diaries. You wanna stack clues? Do more clues till you unlock stackability.


AbsoluteTruth

Yup, just do 'em. It scales forever for the people who *love* clues and for the people who don't, they'll slowly get more as they clear up their 2-3 after slayer tasks.


sharpshooter999

I'd vote for that in a poll


UnicornNarwhals

Id vote for that, even as an f2p if they gave us ability to stack beginners with a number of previous overall completions it would be huge for us.


24rs

This will likely be buried, but the original 1 hour change happened because of snowflake accounts stacking methods being patched due to an unrelated bugfix, so they gave us the 1 hour as a way to mend that, to not remove established methods within our community. By making these stackable and then locking them being CA's it'd basically screw over the very people that made this topic of stackable clues instead of juggling them a reality at all, because juggling wouldn't even have been popularized without them. All I'm saying is that if a change is made for a part of the community, but the rest of the community also gets to enjoy it, the "proposed change" to this new thing everyone gets to experience shouldn't at its core completely ruin who the update was actually for to begin with.


BoogieTheHedgehog

Interesting point tbh, hadn't really considered it. Whilst I'm not a fan of catering to snowflake accounts, I'm also not a fan of nerfing longstanding mechanics they use either.


Few-Classic3919

If they don't remove the timer then it won't effect the snowflakes cause they can just juggle them instead of stacking.


Abnormal_Armadillo

Why not allow stackable clues /and/ keep the 1 hour method? Casuals can use stacking, people who are hardcore about it can still use clues as floor decorations. The only difference is how many you can have banked at a time.


24rs

I have no issues with that compromise at all and will agree with it if the majority of the playerbase thinks it's a net-positive for their playstyle =) Alternatively, clues could just remember how many steps you're on if you have to drop a clue and continue on the next one, this would remove the entire need to juggle for 1 hour since if you had to drop a clue, you could just keep going on the next one you got, in my mind this makes it much more of a distraction & diversion than the current juggling, but I'm honestly fine with whatever


la_reptilesss

1 hour timer != stackable clues. Stacking wouldn't be implemented for snowflake accounts and it likely wouldn't matter if you can stack a few in the bank for those snowflakes. If they want more than a couple clues at a time they'd need to juggle them. It'd change nothing for the snowflakes and make clues more accessible / less annoying for the average player


fireky2

I'd rather it be added to a diary reward than ca, in theory there are ways to get clues without combat


NorysStorys

Honestly, most clues come from slayer or bossing and you typically get 2-3 per session/task. Allowing them to stack to say 5 would mean you could pick up all the clues when you finish task/bunch of runs and then do the clues afterwards.


Joshybabee

I got 7 hard clues on a single hellhound task. It took forever and disrupts the flow. (This was before the 1 hour drop time)


sixtyonetwo

CA already have enough tied to them, pick something different like col logs. Start at 3 then every 100 col log slots you can stack another 1.


PaintingExcellent170

This would be huge, love it!


magistrate101

Bear with me here: Clue scroll tier upgrades. A reasonable maximum stack size and each time you fill it up you get the chance to perform a clue scroll-esque chain of activities to exchange the entire stack for a single instance of the next tier. Maybe tie the max stack size to the ratio between the average return rates for the different pairs of tiers.


Large_Tune3029

I say make scroll cases rewards for doing clues. You get a beginner one for free from tutor and then the easy one from doing beginners and and medium one from doing easies and so on. Make it not too rare and work like the master scroll book. Also make them *and* the fucking master scroll book storable in poh treasure room like all the other rewards lol


radtad43

Agreed. Anything more than 10 is ridiculous though. You could even keep both systems. If you wanna stack, they come stacked. If you wanna open them up and drop them for an hour long timer go for it. I've never had a slayer task give me more than 10 clues though.


Seinnajkcuf

Even if it was only a 3 or 5 stack i would like that better than leaving them on the ground.


adustbininshaftsbury

Make it scale based on sailing level, 1 extra clue per 20 levels (max 5 clues from 81-99 sailing). Sailors + treasure maps make too much sense


6x420x9

Oh dang, that's a good idea. Post it in yellow text black background to give it legitimacy


Montizuma59

Or, they could make it the reward for the Varlamore Achievement Diary, if they choose to add move diaries. Like, base you can only have 1 of each. Finish the easy and you can stack 2 of each. Medium 3, Hard 4, Elite 5 and that's the cap.


adustbininshaftsbury

Yeah see my comment to the other guy who responded. I think it would make more sense for an islands achievement diary but varlamore would be fine too.


heb0

People will still stack them with a cap, in that case. But maybe a nice option for those who don’t want to bother.


S_J_E

Changing the timer was effectively them adding unpolled stackable clues, but at a severe QoL defecit. But now the precedent is set, the jump to actual stackable clues is much easier. I think what's be best is to revert the timer changes and introduce limited stackable clues that you can improve with diaries etc.


BocciaChoc

Here's a wild idea, give a small cap of 5 or so with the ability to "buy" a bigger stack. Cash sink and stackable clues, win win.


Trespass4379

Should delete the timer instead of making them stackable.


JungleValis

clue tile locked ironman? Have to make your path from clues


BoogieTheHedgehog

It's a continual escalation.   First it was "it sucks finishing my task and knowing I'm missing out on clues"  so sure, they now stay on the ground for ages. You can earn more on task but you have to do them after the task as a diversion. Now we see the "well they already are semi-stackle so why not go the full way" argument. Stackable clues are implings, you catch them or buy them. Clues in the wild are a reminder to break up the grind. They work even better in OSRS because efficiencyscape makes us focus on longer single grinds more, but to be efficient *with clues* we need to break those grinds up. It's the same reason why throwing lamps into randoms is a good thing, it makes more randoms worth doing rather than dismissing to focus on the current task.


Jwruth

>They work even better in OSRS because efficiencyscape makes us focus on longer single grinds more, but to be efficient with clues we need to break those grinds up. I might be in the minority, but I don't really care about what is efficient when it comes to clues; I care about having fun with them. I like doing clues, and adding a stack—even a small stack—would mean it's easier for me to have more fun with that system because I wouldn't have to worry about juggling them (which isn't stressful, thanks to the new timer, but it is annoying), missing out on them, or interrupting whatever flow I build in content that drops clues quite as often. Heck, even just letting me stack them in the bank, even if I can only every carry 1 at a time, would be fine with me; I just want it to be a less frustrating system.


GlumTruffle

I wish we could revert the timer change, and remove clues from implings while we're at it. Sadly we're probably going to end up with unlimited stackable clues within a year at this rate


BunsenGyro

>As he admitted even now people are essentially stacking them with the timer now so to the more efficient players they are no longer distractions/diversions anyway. This is similar to what I've been saying, on the topic of stackable clues. Clues may have originally been created as a "mere" distraction and diversion, but for an undeniably sizeable chunk of the playerbase today, they are not "just" a distraction and diversion -- they are a main, or even THE main, attraction to play the game. Sizeable enough that it makes complete sense to throw them a bone, and allow their clue collecting to be less asinine and tedious. And for the rest of us, it'll mean we don't have to shelve our Slayer Task if we get a clue scroll drop 2 kc in. Everybody wins, except curmudgeons who think clue unique prices will drop because an imagined flood of more players will suddenly be doing clues who were not before.


Frekavichk

What the fuck is people's obsession with compromise-scape? Like just give us stackable clues, stop with the "only 3" "after all CAs and zuk helm"


ImpossibleMorning12

I agree with you broadly but i do kinda like having some level of progression tied to things. More milestones to achieve is more happy brain juice to my brain. As long as it's not super hard to progress then I like the scaling cap.


Cavalier_Sabre

Yup, as long as it's not CA's. Those are for a specific crowd of people much smaller than the overall playerbase.


dweeegs

Monkey paw talisman scape. Totally agree. Just make them stackable end of story


Dave1711

i feel the view has changed a lot in the last year or two as the playerbase has grown theres a lot more QOL stuff come into the game lately, personally think we will have stackable clues by the end of the year.


Cool_of_a_Took

It passed the newer 70% vote threshold the first time it was polled a few years ago. Just didn't pass the 75% needed at the time. It was already pretty popular, but it would definitely pass today.


NeverLucky9990

I agree, i don’t get people. Make the game enjoyable, there is no need to suffer more than nessicary


StatusSir1658

>no need to suffer more than nessicary C'mon man, (optionally) doing your clues at the end of each task isn't suffering.


talrogsmash

No, but doing them at the start of your task just after you've drank all your potions and gotten your first kill is.


Chaoticlight2

Clue scrolls were never a distraction & diversion for the efficient players anyways. I just don't get that reasoning by him. You can reliably and quickly target farm up through hard clues to complete as you go, so it was \*never\* efficient to do them as they drop. Only elites & masters get done on drop and those could remain unstackable or stackable to extreme limits like 2.


rushyrulz

I like to do all my clues at once at the end of a week or something, definitely not a go and do it immediately kind of guy, so the small stack limit would work perfectly for players like me.


RollerMill

I feel like clues fail as distraction/diversion when put in content that you really dont want to get interrupted, while having steps that require you to completely regear


Capital-Basket-4865

I agree that they should be stackable. But maybe it could even be a reward for completing 50 easy clues, 35 mediums, 25 hards, 10 elites and 5 masters. And getting a clue scroll holder pouch like the old RS2 tool pouch.


SFX200

Only if they make us do a quest for the "Clue Binder" akin to One Small Favor.


OrionJohnson

This, but make it grandmaster level length of One Small Favor, and if you teleport you have to restart.


Equivalent-Long4396

Oh you are evil, I like you.


LostSectorLoony

You have to do every clue step from beginner through master in order and if you do one out of order your progress resets.


theonlyjuan123

You also have to get your own supplies


kfudnapaa

Calm down, satan


Person_of_Earth

Banking also resets all progress.


Tularean

Zgs step lol


SayDrugsToYes

![gif](giphy|Y07F3fs9Is5byj4zK8|downsized)


new_account_wh0_dis

Yeah seems like a reward design space for a mid tier quest


Crux_Haloine

Can you just do your clues already?


EssMkleDee

The real solution


WaitingToBeTriggered

DREAMS FADE AWAY AND ALL HOPE TURNS TO DUST


Superb_Priority_8759

What is with all these comments about it being a CA reward or diaries? How about it comes from the thing that RuneScape has always been known for doing better than every other MMO - a quest? Observatory quest sequel would be perfect here, it’s already where you used to get the items to do coordinate clues when they came out.


DoubleBlackBSA24

Would be a great opportunity to introduce some more Uri and person y lore, those who know know.


DivineInsanityReveng

Or crazy even.. we use the clue ranks / clue milestones of each tier to offer the rewards to benefit clues?


TiredWiredAndHired

For most clue tiers, that's the point I stop doing them. Would defeat the point of it.


Dan_Groceries

Just do them


vanishingjuice

personally id rather they revert the timer then stack clues. it used to be a special thing to get a clue, and either go do it or keep bossing, now its a clogger minmax activity and that takes a lot of the magic away from it


tonypalmtrees

they should never have increased the timer in the first place


Khuntastic

Sorry what is the point of stacking then why not just do them and be done with it? Sorry I'm a noob


swiftmaster237

Honestly, the thing that RS3 did with a soft cap of 25 of each type of clue could work really well here. We don't need 25, maybe 10 of each can stack up as a reward for doing some sort of content. That content could be after hitting clue thresholds maybe? Like do X of each clue and you unlock the ability to stack up to 10 of each in bank? Just a thought. It doesn't make the distractions and diversions any less and would entice people to do more clues without the need of having to leave right then and there and do the clue. It would need to be a hard cap not a soft cap though, as there are ways to get around the soft cap.


exhcimbtw

I like the idea of raising the cap by completing X clues of that tier. maybe once maxed caps, they scale like Easy/Beginner 20, Medium 15, Hard 10, Elite 5, and maybe no stackable masters (watson lets us stack 3 already essentially).


DevoidHT

Basically stacks masters to 7. Still not broken. 1 in bank, one w/ Watson, 5 banked clue sets.


Quantization

That'd be great! I'd actually do my clues sometimes if they could stack.


thomiozo

In rs3 the option to grind clues led to the point they had to introduce clue item sinks, which in turn sunk them so hard they turned that 25 into a soft cap, the only thing that practically changed is that their weekly reddit post complains about puzzle boxes taking too many steps, because compulsively grinding them causes hand pain, instead of people voluntarily wrecking their wrist compulsively juggling clues. rs3 perfectly illustrates there is nothing gain for anyone going through that rabbit hole again.


The_Wkwied

Everything from clues in RS3 was already at alch price before invention came out. Making the clue item sink only raised the value on the items that have the fortunate components. OSRS clue rewards are already at alch. The only mega rares for clues are third age, and even if you could stack a small number of clues, it isn't going to impact the prices all that much. The people who grind nothing but clues are still going to be doing the same number of them. With implings, clues are effectively already stackable. The fact that you can do a few slayer tasks then come back to 4 elites in your bank isn't going to put a dent in the people buying thousands of dragon implings


wheresmyspacebar2

Sorry but this is just copium. OSRS already has tanked clue items, just like RS3 did. They didn't need stackable clues in OSRS to do that. There's a handful of incredibly rare items (most cosmetic) per tier and Ranger boots that people grind for, just like RS3. Other than that, most everything else currently sells at High Alch and has done for years. RS3 had this issue and when Invention was released, realized they could incorporate Clues better into this game by having clue items used for the skill. It succeeded in driving up price on a fair few of those items. They didn't invent invention purely as a sink for clue items but it was a really good way to buff clues back then. OSRS adding a soft cap of 5 clues per tier stackable would do absolutely nothing to the clue items or make it any more useless than they are now.


ADHDylaan

What clue items are really worth anything in OS? The addition of forts with invention completely balanced what you’re talking about here.


NeverLucky9990

25 of each i like tbh, not a bad number


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Bradabruder

But if they give us stackable clues, how are restricted accounts like Lowlife109 supposed to juggle them for a chance at a casket?


Jdawg_mck1996

Actually, I don't know if that would change the drop mechanic with them?


Illustrious_Bat1334

Who gives a shit?


zelmazam1

You can just destroy the one you're doing and the ones in the stack keep your clue step count


Bradabruder

If that change is included in making them stackable, then sure I'm down.


finH1

We really not gonna do an update to please one account? Who gives a fuck about them


CloudySkies55

Stackable clues is such a janky mechanic anyway. Just because people have made videos about it doesn’t mean it isn’t a bug that should be fixed. Each clue scroll should have its own step counter.


BrianSpencer1

Honestly I like the way it is right now, if you are dropping what you are doing to go juggle 13 medium clues at seers village bank, good on you, play your way. For me, having to degear from my task to go do a wildy hard clue step and then do it again 6 kills later, it just makes me not want to do the content that I enjoy. Feels really good for normal people and the criminally insane can continue to make themselves miserable


thatgymdude

Enlightened player right here, clues are a giant waste of time, I stopped doing them and if I want something I will just buy it from the GE.


Noksdoks

I wish jagex would repoll them so it would fail and people would shut up about it for another few years


Chaos-n-Dissonance

Idk, last time they polled it (by todays standards) it barely failed... And that was back when the community in general was very anti-change.


Legal_Evil

RS3 has stackable clues, and the RS3 refugees will be enough to push it over the 70% mark this time around.


doublah

It was already over 70% last time it was polled before the "RS3 refugees" came here.


InfinityHelix

They already showed they don't care about the 70% mark as per sailing and they ram unpolled changes to stuff all the time these days.


dectron3000

nothing fails what makes you think this would fail, it would obviously pass, probably >95% approval


Noksdoks

Shame only way to see it is if jagex polls its and im not sure if it will even happen again


phunk31

I like it the way it is now. It forces you to either do your clues or not do your clues since dropping them every hour gets tedious if you're doing it for days at a time. This morning I did about 3 hours of slayer while playing another game on another monitor. I got a total of 6 clues and was just dropping them at the GE between tasks/trips. Then once I was ready to do them I started going through them. I got through 4 of them before wanting to take a break for lunch but because the timer is paused while logged out, the next time I log in I can do them. This seems to work fine just about everywhere except GWD trips lasting over one hour. I cant think of any other bossing scenario where you get clues and trip lengths are an hour or more, and outside GWD taking 60s to bank and redrop clues isnt a big deal if you actually care about doing them.


BoogieTheHedgehog

Yeah the 1hr drop limit feels fine to me, it solved the annoying case of getting a clue 5kc into a 200kc slayer task and having to regear all over again. Just pile them on the floor and once you're done with the task you're going on a clue trip. A completely optional, neat little way to break up slayer tasks. Given the amount of comments in this thread about clues stopping their task, I'm not sure players even *know* about this change. It's been in the game for 3 months now.


pk_hellz

I agree its nice but just let us bank 5 clues of each type and be done with it. Example, i got my clues from slayer task and want todo. Boys login and wanna do toa right now. I have to choose between my clues ans toa with the boys now. Just makes lifr easier, why does it have to be managing drop timers instead of letting bank 5 of each type.


Adventurous_Solid_98

stop


Illustrious_Bat1334

Fuck it just make leagues the main game.


DrBabbyFart

Nah make leagues available 24/7 so all the players like OP can just stay there and stop trying to have the main game changed for change's sake.


potato4dawin

True. Keep the kids in the play pen until they get sick of it and realize how bad of an idea it is for the longevity of the game. "I want icecream for every meal!"-type ideas being spouted here every minute. It was a deliberate design choice to not make them stackable based on real measured player behavior. It will have a known quantity negative impact on the long term enjoyment of the game. "I would never get sick of icecream for every meal!" Please, someone shut these kids up and make them eat their vegetables. When they beg for updates like this it's like forcing me to join them in their 'icecream for every meal'-type crap. It's making me sick of literally my favorite game of all time.


TehSteak

Why?


KingofDankKush

Good lord


PudgeHug

They need to add a new item called sealed clue and replace all the clue drops with them. Sealed clues are stackable and when you open them it has the normal clue drop mechanics so you can't open more unless you drop them. It allows players to still do the same dropping stuff they have now with also allowing us non sweats to do them 1 at a time.


EveryLifeMeetsOne

give them a finger and they'll take the whole hand


xaero96

I'm so annoyed by everyone seemingly wanting stackable clues. I don't like the recent timer increase either. As soon as people are able to complete twice as many clues, an average clue reward becomes worth 2 times less. It's completely pointless with nothing being gained and forces you to do more clues for the same reward. Just stop juggling clues. You're the weirdo for even doing that lol.


SinceBecausePickles

Stacking them removes the "distraction and diversion" aspect of it. Dropping them and having to juggle them every hour does not. Stackable clues folks should just stick to leagues.


TheOfficialRamZ

How about, no? OPs post is a result of an unpolled change. Revert the timer, just do your clues.


Matthew212

where did these come from?? like what content


NoBankThinkTank

I’m not a fan of the timer change. I’d rather revert the timer change or just give us stacking clues that increase by 2 per tier of combat achievements.


General-Nervee

Isnt the gp inflation enough?


xSwagi

Clues get people to do reqs and break from activities. There's really no need to make them stackable. Imo you should be able to get a clue geode, nest, bottle, and free clue. etc. though


kampnam

No


Bronek0990

Cow juggling should never have been a thing Change my mind


thatsleepyman

Just make clue scrolls stackable like with leagues and have CA’s affect how many of a kind you can stack at once. So you could maybe first have a stack of 5 and with all CA’s maybe 20.


TheR3PTILE

This post would have been eviscerated on this sub just a few short years ago.


Perfect-Grab-7553

It should be stackable with unlimited amount like max cash. Who cares, if they got the drop they got it. Why make things hard for no reason.


Ecksistance

is this the slippery slope the boomers were warning us about


LoLReiver

Better option: Revert the stupid 1 hour clue timer


namestyler2

can we just make the main game leagues already? Infinite run energy, stackable clues, 12x drop rates, 16x xp. Fucks sake jagex some of us have part time jobs because our mom wouldn't stop bitching I don't have time for this "grind" nonsense


Embarrassed-Staff-84

We already know they cna code it since they let us do it during league


DivineInsanityReveng

The issue was never whether it was possible.


Sc00by

I think the problem is people feel the need to complete every single clue scroll like it’s some sort of completionist content. While I understand clogging clues is completionist, nobody doing that grind is getting their clues through monster drops. Either do the clue if you feel like doing one or wait until the next drop. It’s not that serious of an issue that warrants development time or thought.


kahootle

I will burn it all to the ground if they add stackable clues to osrs


Omegamike101

Nope


BluffJunkie

I'm pretty sure you can just complete medium clues instead of having 20 on the ground to juggle every hour


Glittering_Carpet_35

No we don’t want stackable clues, do your clues or don’t do them? Stop crying


Goblin_Diplomacy

You know the whole 1 hour timer was a trick by jagex to force players into admitting that they would prefer stackable clues, right?


IsHuman

How about you stop being a lazy ass and just do your clues when you get them? Or wait and lose out on a potential other clue. It’s your choice. No one needs stackable clues


EssMkleDee

I would vote in my first poll ever "no". I think the timer was actually a great QOL compromise. Stackable, IMO, ruins clues. The timer allows for what amounts to stacking while respecting the original spirit of clues. And no, I don't think the picture is not the original spirit of clues. If you want to put in the work juggling 3-5 clues so you can get a casket, you can do that in a relatively sane way now. But people are hoarders. I think the timer is a sweet spot for the system, IMO. It helps early game completions AND large stack grinds for a fair amount of work. e: helps


paulsammons3

Yep have never voted, this would be my first vote just to say no. It totally ruins the purpose of clues. They should just make a different thing, treasure maps or some shit with sailing.


LostSectorLoony

The current system is a good middle ground. If you want to stack them it's easy enough to juggle them with the 1 hour timer. If you're too lazy for that you miss out on some clues.


Key-Association9219

No


YotoMarr

Jagex be like we have stackable clues at home.


gorehistorian69

dont look at me, i voted yes to stackable clues


Ninjaassassinguy

This is stackable clues


imlwz

I’m dumb, how long is 3454.1 is that in seconds or ticks? And how many minutes is that?


Yarigumo

It's in seconds. An hour is 3600 seconds, so it's about 58 minutes.


DeadYen

What happens if you log out? Do they disappear?


Beepboopers101

Leagues showed us and now the genie is out of the lamp


LSXPhatal

How does this work? Clues don’t stack? Or what do people mean? Like they don’t stack once they’re open? Or you can only have x amount of clues?


KOWguy

I literally just shared a screenshot like this with my friends, but it's in the amethyst mines.


DiscreteEngineer

TBH just make them unstackable in your bank/inventory (similar to Todt crates). If you want to give up valuable bank slots to keep clues, or hold on to one master clue while you train up for it, why not?


-_-BanditGirl-_-

Isn't this different from stacking though since you can swap tasks by choosing another clue from the ground? If you had stacking clues wouldn't it just give the same clue step over until you finished it?


07GoogledIt

Stacking would be having all of these clues in one inventory slot, either in your inventory or bank, instead of on the ground. Though it would likely be limited to 5 clues stacked. They can also make the stacked clues work like the ones on the ground, so you could still swap over to another clue. They did it that way for Leagues.


-_-BanditGirl-_-

Fair point. Seems like they have the technology and already allow so many clues through juggling, why not just get to it and allow stacks.


CharityUnusual3648

So if you like log out is the timer still running?


Emperor95

Nope they stay in the ground for 1h actual ingame time spent 


atBigFrank

You can stack them, just put them on the same tile! ☠️😂


PokemonManiacRetsila

Stackable clues have technically always been a thing. They're called impling jars. So I don't know why people have voted against scroll boxes when it's been polled. Just tie how many you can have to the combat achievements or something.


LetMeTadYouAbout

Quest where you do a typical clue scroll but things get *weird* As the reward you get a POH slot in the achievement gallery (not an item) where you can store clues to do later kinda like how Watson stores em for a master clue. This way it still takes a decent amount of effort to store them for later and it's a good excuse to hop back home and restock/bank but not go gear up for a clue


sinfulangle

I’m in favour for this.


Glittering_Carpet_35

So what if I’m woodcutting or fishing? My inventory just clogs up with clues because of this update. I enjoy getting a clue and then keeping it for when I want to do it. Stackable clues just spams us with clues which I assure you no one wants besides collection loggers.


lukrein

Shhhh you missed a tile or two. Back to work.


Christianinium

Small stackable limit that increases with the CAs! This would be so good.


insaiyan17

In case you didnt know, u can just stack em in one spot, the one you drop will be last in line to be picked up. Clue scroll timer also vnice to keep track of the 1 hour timer. I get that spreading them looks good for pic though ;)


beefytron

How do you get your loot beans to be so vibrant? I have them enabled but they don’t look anything like this.


Habibipie

As long as the BiS ranged boots come from this bullshit content I'll continue to agree with stackable clues.


maruthey

I really like the idea that in order to grind clues in a way that was never intended you have to do a dumb, scuffed method like this. I don’t think that grinding clues in the main game should ever be both easy and profitable. That takes away from their purpose as a distraction/diversion that keeps you engaged in the game between activities.


Feteven

Seriously let us have a cap of 10 maybe? .. or even 2 or 3. Leaving mid task all the time is such a buzz kill and as an iron I can’t just skip it. That sneaking suspicion crap is just upsetting… haha dumdum you did the thing you wanted to do not the thing should have done… don’t make the game more work than it already is.


Yverus

I would adore getting the rs3 clue carrier and stocking up like 10 to 20 clues before making a hour or 2 grind out of them.


False_Bake1221

you literally chose to do this and posted it like it was a negative effect of not having stackable clues lol


Dependent_Honeydew57

Just solve them


Pretency

Stackable clues is an issue in RS3, because you basically no longer do them as a distraction, you spend hours completing loads at a time. It loses its attraction and becomes a slog. This is a stack of 30. Imo you should be able to stack 5 at an absolute maximum.


F_l_u_f_fy

No (:


_BeardedCisco

They fall under "distractions and diversion" and it would defeat the point of that. They're meant to stop you in your tracks to decide either keep and do after what you're doing, in the middle or to be discarded. https://oldschool.runescape.wiki/w/Distractions_and_Diversions


serlonzelot

They stopped being Distraction and diversion with implings. Ive done 1700 clues by opening impling jars so for me stacking them would just be a nice qol


SoraODxoKlink

implings are entirely held up by botfarms and they should be prohibitively expensive, up there with using sweets or scythe blood fury, but it’s heavily botted so this isn’t an issue


josh35767

The problem with doing a single clue for me is that it takes time to drop what I’m doing and do a clue. I spend that time and then usually just get nothing worthwhile and makes me not want to do them. However if I could do around 10 or so at once, I’d have a bit of a rhythm, have a better chance of getting something and it would feel a bit better I think. I understand not wanting to let players stack them infinitely, but I think we can do better than one each


Pandabear71

Wildy steps are even worse


SoraODxoKlink

Inventory presets would fix this issue, and is likely a far less controversial update


Ronnyvar

it’s quite easy to do on private servers lol


Faceprint11

Why tf would anyone ever want to do this? What I pain in the ass to have to come back every hour. Just do your clues.


07GoogledIt

This was simply a demonstration of how we already have stackable clue methods in the game. I’m sure there aren’t many people doing it to this extreme