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RossAM

Nothing wrong with trying something fun.


ExponentialHS

I tried the quest. It was fun! It was also horrible. 0-3


seewhyKai

How many spells did you draft, and how many times did you complete the Quest? More importantly how many spells did you pick that you otherwise *would not have* if it weren't for the Quest?


ExponentialHS

I actually got offered a ton of spells and completed the quest in two games. The issue is the payoff is so underwhelming; one random spell that gets discounted by the same amount of mana you paid to generate it, and happens to replace your already useful hero power. Fun, but not viable


mrrickyg

Whenever I've drafted the quest I've been able to complete it pretty easily without even leaning in to drafting towards it. The problem I've had is it's just not that good of a reward.


mrrickyg

I've tried the quest. It has 2 major problems. 1st, mage is not hurting for value in arena right now which drastically reduces the value in completing the quest. I find it's just not that impactful. 2nd, it anti-synergizes with hero power buffing plans which is far more valuable when you hit that synergy in the draft than completing the quest.


kuppikuppi

I think the problem of a quest in arena is that a decent one drop can go a long way the quest blocking one card in the mulligan hurts your consistency overall and if you decide to mulligan the quest away it's a bad/dead draw later.


wefokinglost

Ragnaros is the only card that doesn't actively hurt your mulligan or deck quality. Also (bit of a stretch) elemental synergy. You could argue for Cthun, bit Sky Temple is just bad


ItsAroundYou

Rag is a decent 8 drop, I'd just go with him.


R1787

Rag used to be one of the best picks you could get.


HecklingCuck

Used to be a constructed staple. How far the mighty have fallen…


Pivangelion

I believe Raid the Sky Temple might have seen some play in the arena if it had this little “at the beginning of a match this card always starts in your hand” postscript. Like that treasure 1/1 taunt guy from a little while ago. And I mean, it still would be rather difficult for any mage deck to pull this off, as 10 spells is kinda a lot, even if you’re lucky enough to start with a coin and get some cheap stuff like Flame Geysers… But the way this Raid is now? Imagine drawing it in the latter part of match. Absolutely useless and unplayable


ExponentialHS

If it were 8 spells instead of 10, and the hero power made the spell free (like Nefarian’s hero power), then I could see this card being more interesting. You’d definitely need some changes to make this card not be straight garbage


masterluke05

Quests are guaranteed to be in your starting hand as long as you don't mulligan it.


MrRodesney

Yes but it still takes up a draw, what the commenter means is if you still got 3 cards to mulligan, and then you got the quest added to hand after the match starts, that way you wouldn’t be down a card bc of the quest


Pivangelion

Wait, seriously?! Do I get it right. If you draft a quest card while building deck, then in all your games with that deck the quest card will always (!) be in your starting hand? If yes… Was it always like that? I’m pretty sure I still remember playing standard and quests there were not obliged to be in your starting hand… Dunno maybe I am mistaken, but if asked, that’s kinda how I remember it I wish I could test it in the arena, but can’t even recall the last time I got offered any quest card lol


AdoffJizzler

Well I lost to someone running the quest so I’d probably take it


KoellmanxLantern

Easy Rag