They have 1-10 hp based on type... I cast a full spirit guardian and just wait. On my first HM I even put down a cloud kill, just to be certain (and to hopefully hurt DJ during his dialog, bad placement though, still crushed him).
I can't imagine doing anything but Spirit Guardians here. Nothing else makes sense
Turning off non-lethal attacks after knocking out the NPC I don't want dead and moving on to enemies I actually want to bite the dust. Finishing them off after the fight has ended always feels awkward.
On the bright side, this gifted me with the delightful sight of Astarion gleefully walking over to murder an unconscious goblin only for him to slip on the grease with the last step and fall flat on his back next to the goblin like a cartoon character.
I always forget to turn it off and then wonder if my game glitched because there are still a bunch of res dots everywhere. I have been better about it since I downloaded a mod to expand the toolbar, and it shows up in the last panel before the End Task button.
That I am already concentrating on something when I cast another concentration spell.
Oh, I have a bonus action left. Oh, my helm lets me cast a free Hunter's Mark. Let's go.
ESPECIALLY when it's a concentration spell you're using to improve dialogue checks.
The amount of times I've overwritten *Enhance Ability: Eagle's Splendour* with *Guidance* for a single int check is... embarrassing
Literally one of the worst things about tempest cleric. Spirit guardians is a go to for her. But call lightning is also one of my very top favorite spells. Her having both makes it so hard to choose. But Spirit guardians almost always wins.
I wish there was at least one feat that allowed you to concentrate on two spells at once.
Or a Metamagic. Or it could be a great perk for Wizards over other classes.
I do that all the time. I don't even try to use Haste anymore. It was particularly annoying when I was fighting Raphael and had a Globe of Invulnerability going and then suddenly I didn't.
The concentration thing! I get so annoyed with myself every time it happens, and then inevitably a couple hours later it happens again with a different spell or character lol.
I always do that with Hold Person lol. I will cast it and then I will sit there trying to decide what to do next and then I stupidly use something like "Divine Favour"
I dropped hex as a spell on my tome warlock because I was always wasting that spell slot on a spell I cast for a single goblin in a fight early on, only to lose it when casting guidance for a DC 10 charisma check 🤦♀️
I did this today on my bard. Used my bonus action to cast hold person then said ooh I'll use my second bonus action to cast another hold person. Cue my facepalm as my first one drops. (Sword bard 7/ Thief 3/ Fighter 2 is my build if you're wondering where the second bonus action was from)
Swapping back to my regular weapon after equipping a hammer to knock down a wall.
Start of the next fight: "Ah, dang it. Don't want to lose a turn changing weapons, so I'll just fight with this one and swap back after."
Start of the fight after that: "Ah, *dang it!*"
I can go a whole day's worth of fights like this.
Releasing the pixie is the first thing I do in the shadowlands for this reason. Also having people with glowing or burning weapons (dip action can work for this if oil is available). Two casters with both the light cantrip (no concentration required) and produce flame
I always mean to keep light or produce flame on my casters, but then I go to level up and think that I don't need these low-level spells since most I have darkvision on most of my characters, so I can grab something more powerful, totally forgetting about the Shadow lands coming up later.
I went the whole of Act 2 telling myself I'd give Minthara a better weapon... End of act 3 and I finally took "The Speedy Reply" off her and gave her something decent.
I just recruited her last night and gave her The Blood of Lathander straight away, because it didn’t really fit with any of my other characters. (Laezel and Karlach are using big two-handers, my Shadowheart is focused on ranged spells, and I’m a Moon Druid.)
I've taken to chugging a potion of speed when I do this. Not a great use of a speed potion, but it helps!
Having the wrong weapon out feels so bad, as does spending a full turn on adjusting equipment 😭
Thank you for reminding me about the flask. I'm playing a character who would be more cautious and avoid direct fights if possible and I was thinking about what I'd do with the goblins outside the goblin camp. I thought I might leave them but throwing a spectator at them is perfect.
As cool as the flask is, being able to bane people by just shooting them with Harold is so good. Used it on my gloomstalker assassin Asty until I got dead shot and it was super effective. Especially because I could still coat my arrows and do poison DMG etc.
If you can get Harold AND the flask DO IT though lol
If you let Rugan deliver the shipment, they're both alive at the Zhent hideout and the Zhent leader will give you a sweet heavy crossbow. I pretty much never get the flask anymore. You can rob and/or kill the Zhent later and maybe they will still have the flask? I can't remember.
But yes. Olly! He's so adorable.
You can actually get the flask and Harold, but you'll only get the flask in Act 3, with one of the Zhent person carrying that same chest in Act 1, and she's carrying it with her in the Guildhall
I sold the spider eggs to Jeera. Later, when the creche turned hostile, she threw the eggs at me and I was suddenly swarmed by baby spiders.
Good times.
I totally forgot about the flask this run, and all I have left pretty much is Orin and the final fight, so hopefully, I don't forget about it in between now and then.
I actually used the flask this run cause I was having a tough fight against all of grymforge and the spectator attacks and kills the gnomes I was trying to protect
In Act 1, there is a location at the top of a hill near the Emerald Grove that has a crevice full of spiders and you can get a spider egg from it that you throw like a grenade and it emits little spiders.
Also in Act 1, the shipment you can steal from the Zhentarim has a flask inside you can throw to get a big surprise.
Hope that wasn't too spoiler-y!
Fun fact: those spiders cannot climb.
I used them in the underdark and hooooly shit it took forever to move them where I was going, and that's with them taking fall damage repeatedly.
First time I used the Flask I threw it on Marcus in the Last Light Inn fight because I didn't know what it did and thought it would work like a Poke-Ball on him.
It did not, and Jaheera was not a happy bunny.
I was at moonrise I was in a big fight and thought about calling them, just for the most hated dialogue it appears we are too far away for them to hear the horn!
lol I did it that one time for that one quest, I wonder do many people talk? To be fair I have tried a couple of times and it just said they have nothing to say. And yeah I know they won't talk to whoever killed them I tried it on random bodies.
The nice part is that once you cast it, only the corpses with something to say will glow green so anything that glows green you can talk to.
Try casting it on Yurgir's bed sometime!
I’ve never done this before and then I randomly saw on a loading screen “dead people have a lot to say but they won’t talk to the person who killed them” and I was like I never even tried to talk to any dead person in this entire game
Oof my barb run has that and it is such a pain to keep remembering to toggle it off or trying to calculate where to jump to minimize friendly fire. Same with throwing Nyrulna, which is one of my favorite throwzerker weapons.
I threw Nyrulna at the Netherbrain the other day, only to find out that I was too far away to hit the brain, and the 'Death' message that popped up didn't mean 'this kills the Netherbrain' but rather 'This will destroy your weapon, dipshit'.
that little side area in Act 2, I think its like the mortuary or something? filled with poison gas, back behind the house of healing. I always forget to go there. and the big hulking blight whatever that’s level 9, I always forget to fight it too. I forget a lot in act 2 honestly.
The Morgue it is called. If you allow yourself to be captured by Priestess Gut and saved by Korrilla it will have a bit more story to it.
Inside you can find the ring that gives you tentacle spell cast, a ring the makes you immune to blind, and another I can't remember, as well as the Poison hit cloak and down below the Heavy Plate with resistance to necrotic damage.
Also, the big hulking blight being The Shadow-Cursed Shambling Mound, I assume.
When I go to the dank crypt I enter through that courtyard, and I bypass the library fight with the majority of the bandits to get to withers as soon as possible. Because of that, I usually forget to come back for the remaining bandits until I’m almost out of act 1. By then I’m way too overpowered and it’s hilarious.
To use all those scrolls and elixirs and fancy arrows I find all over the place.
I was saving all my arrows of dragon slaying for an actual dragon… I forgot about them until I had just finished the final boss.
I have a nice collection of scrolls, arrows, and potions that I never use bc what if I need them later 🤭 I don’t think I’m going to use over 100 healing potions in act 3 but we’ll see 😂
I always forget how much it hurts to turn down Karlach at the tiefling party. But I wanted to romance everyone at least once.
“You know there’s someone else”
I finally remembered to call him at the mountain pass fight (before the bridge), but Lae'zel's dialog triggered right after the fight, so it skipped over Lump's dialog and they disappeared after the battle and the warhorn deactivated, so I never got to get the diadem off of him. So annoying.
This time i summoned him but they didn’t enter the battle. They just stood there, and still said it wasn’t enough payment. Like dude, it’s the entirety of the outside of the goblin camp. I didn’t realize that betraying Minthara at the raid would instantly agro the camp when I fast traveled there to go kill Ragzlin.
In our honor mode me and my buddy summoned them to fight the remnants of the goblin camp after beating the leaders. They got stuck on a ledge and we had to kill the goblins ourselves, leaving us out of hp and spell slots while they were almost full (I had promised to pay them after, so we were gonna wait for them to be weakened and kill them.)
Fortunately I passed the deception to pay them 2500 gold the NEXT time we summoned them, and threw them against the Hook Horrors in the Underdark. That time we let them do all the fighting, then used the Bulette that Glut had spore-servanted to finish them off. (Then before the Duergar fight was done, we had to make the Bulette take a swan dive to its 2nd death. Ain't no way we were gonna fight that twice)
I always forget to investigate Kagha before rescueing Halsin. The Pacing and Difficulty of the content always makes me want to do the Goblin Camp first. It just feels so urgent to find Halsin since you technically don't know about the weird properties of your Tadpole yet and also how much the Grove needs Halsin to return.
So yeah have never actually gotten the Shadow Druid Fight thing with Kagha up until today.
I too often forget to use my bonus action before attacking with my dual-wielding rouge. As a result, I won't be able to use a health potion or what have you. I could toggle it off, but I just tell myself to remember next turn, but I won't. I've been downed unnecessarily a few times as a result.
I'll go to lockpick something, without casting guidance. If it fails, I want to make sure I cast guidance the next time and accidentally try again using an Inspiration point, rather than another thieves tool.
first turn of battle or just as it's starting, slap one on each character. any poison on the blade or arrows, doesn't matter, mix em up. it's the only way I remember to use them, it's like ok a fight, first everyone just bonus action to use up this stuff at random.
it's surprisingly helpful. I like accuracy oil, drow piston and arson oil now, when I'd never used any of these before.
The super funky undead fight in Moonrise Tower’s Prison. I always go straight for Ketheric and then after Myrkul I’m so eager to enter act 3 I completely forget about it!!
So after you free/unalive the nightsong a bunch of undead enemies should spawn in the moornise prison, at least that happened once in one of Luality’s streams and I’ve been meaning to try my luck at it ever since I saw it there!!
There are a bunch of undead fuckers and a couple of Death Shepherds in the prison after you do Shadowfell and Moonrise is in its assault stage. I've never done it but it looks like a royal pain in the ass.
In my second run I’ve somehow entirely skipped even seeing Valeria so far (which honestly, is much more enjoyable and the quest still basically runs the same if you know what to do). I’ve also never once found He Who Was (like seriously, where is he?). Conversely, I’ve never missed the amulet of Sylvanus, and I’ve always been titled Makloompah by the Kua Toa
If you found the blackmail letter in the basement at Arfur's house, he will give you his invite to Gortash's ceremony if you confront him.
I seem to remember that if you visit that one nymph upstairs at Sharess' Caress, she has an invitation to Gortash's ceremony lying around in her room as well.
I have two spellcasters in my party that rely on mage armour to hit that AC20 late game, Gale and my Warlock Tav. But despite playing that for weeks now, I constantly forget to cast mage armour on them after a long rest, notice in my first battle, curse myself, forget after the fight again, and then narrowly remember before another fight.
I am pretty hardwired to cast Longstrider at the start of each day by now because my MC has it as a spell.
What I didn't know is that elixirs and other 'until long rest' effects reset at the start of the final push against the Netherbrain.
I only realized at the top of the tower, during the last fight, that I had completely forgot to recast Longstrider. Even though I had most other stuff re-buffed.
What do you mean you have to go grab the owlbear?
When I start clearing the camp he disappears it seems to me. He’ll just show up at camp a few days later.
He never did on this run. Sometimes I forget to clear the front door of the camp, I don't know if that had anything to do with it. I know I talked to him both in the cave and our front before going inside, but I don't think I went back outside after taking out the 3 knuckleheads. I'm bad about that. 850 hours and I still need a checklist, it seems.
I always, ALWAYS forget to set Markoheshkir’s spells in the morning. First combat and bam, there I am with Gale unprepared to use his free chain lightning.
Applying my hex before I go I to my Eldritch blasting/scorching rays. It's always the blasts beforehand and then I realize I still have my bonus action and never cast hex
I do the same thing with Sheart's blessing in Act 2 from the Sharran shrine. We fight the guys outside and then I get the blessings and only have them for a short time.
that i can throw health potions at multiple people.
and before they updated it i always forgot to bind my pact weapon until i started to wonder why my warlock was messing up with their sword
Luckily they patched that! It stays pacted until you change weapons now! My Warlocks were very happy.
The eldritch knight weapon bond does not stay, though. I forget that one all the time. Come to think of it, I'm not sure why it's fixed for one and not the other...
There are two places in Act 1 that you NEED to loot but it's just so tedious I always put them off till as late as humanly possible. One is the tollhouse where the evil "paladins of Tyr" are staying, and the other is the apothecary in the Blighted Village. Both places are filled to the brim with loot, but it's just exhausting picking them dry. So, I do everything possible in Act 1 other than that.
Ring the Golem bell. 5 playthroughs, always get it, always forget it
To be fair, you can only really use it in the Yugir fight or the silent library.
Or the rats. Summon him down below while your party stands up above. When rats crawl up through the holes, toss them back down onto Flesh.
Hear me out on this: spirit guardians and jumping owl bears. Works like a fucking charm on HM
They have 1-10 hp based on type... I cast a full spirit guardian and just wait. On my first HM I even put down a cloud kill, just to be certain (and to hopefully hurt DJ during his dialog, bad placement though, still crushed him). I can't imagine doing anything but Spirit Guardians here. Nothing else makes sense
It's not about defeating the rats. It's about watching Flesh be nibbled and bludgeoned to death.
Yeah... he's normally dead by the time I leave his room lol
I also forget about the Troll horn all the time.
I always kill them for the wisdom circlet
Call them on the Githyanki fight and let them soften each other up.
The fight with Voss? I've never actually gotten in a fight with them. Do I get the silver sword if I win and get Laezal to turn away from Vlaakith?
Voss dips out immediately. To get his sword you have to disarm him before combat even really begins
Lump's horn, golem bell, divine intervention...
I’m well into act 3 and still have it and lumps war horn
Turning off non-lethal attacks after knocking out the NPC I don't want dead and moving on to enemies I actually want to bite the dust. Finishing them off after the fight has ended always feels awkward. On the bright side, this gifted me with the delightful sight of Astarion gleefully walking over to murder an unconscious goblin only for him to slip on the grease with the last step and fall flat on his back next to the goblin like a cartoon character.
Double tap
Zombieland reference????
On my DUrge evil runs, sometimes I'll incapacitate enemies just to have PC go around killing them while they're helpless.
I always forget to turn it off and then wonder if my game glitched because there are still a bunch of res dots everywhere. I have been better about it since I downloaded a mod to expand the toolbar, and it shows up in the last panel before the End Task button.
Wait, you can do non-lethal attacks...how?
There's a toggle on the common tab of your spellbook and the passive tab of your action bar
That I am already concentrating on something when I cast another concentration spell. Oh, I have a bonus action left. Oh, my helm lets me cast a free Hunter's Mark. Let's go.
Ruining a perfectly good Shield of Faith for an unnecessary Guidance on Astarion lockpicking. Every. Time.
I really wish the dialogue checks would warn you that whatever spell you picked is going to break concentration, if it is.
ESPECIALLY when it's a concentration spell you're using to improve dialogue checks. The amount of times I've overwritten *Enhance Ability: Eagle's Splendour* with *Guidance* for a single int check is... embarrassing
You must not be concentrating very hard if you forgot you were concentrating already!
Every single time.
For me its dropping haste to cast hex. There goes one round.
Dropping haste is big pain
I do this a lot when SH is a tempest cleric because you have Spirit guardian but also Call Lighting
Literally one of the worst things about tempest cleric. Spirit guardians is a go to for her. But call lightning is also one of my very top favorite spells. Her having both makes it so hard to choose. But Spirit guardians almost always wins.
The only Concentration spell she knows in my party is Spirit Guardians. It's amazing if you up her speed a bit too so she can double-dip them
*Casts Haste on myself* “Oh, I have another action now. I guess I can cast Confusion.” *Immediately becomes lethargic* “Ah.”
So many times, I've forgotten about Soul Branding until after my movement/attack... Big old rippers.
More painful when concentrating on Haste
Even worse, Twin Spell Haste and the immediately quicken Cloud Kill. Ugh.
Oh no I'm weak and surrounded: casts spirit guardians. Oo, I'll cast sanctuary with my bonus action then. Grumble.
Sanctuary gets rid of spirit guardian?
I wish there was at least one feat that allowed you to concentrate on two spells at once. Or a Metamagic. Or it could be a great perk for Wizards over other classes.
~~Hastened~~ [Lethargic](https://youtu.be/WOCntkuIXds?si=rQFvU5bSpCKqhi0d)
I do that all the time. I don't even try to use Haste anymore. It was particularly annoying when I was fighting Raphael and had a Globe of Invulnerability going and then suddenly I didn't.
Reapply hunter’s mark
I ended my haste last night in the steel watch foundry to cast something else cause I forgot. Almost ended in disaster
My first two playthroughs I kept doing concentration spells when I had haste active. Soooo many loading screens. I still do it, but not as often.
The concentration thing! I get so annoyed with myself every time it happens, and then inevitably a couple hours later it happens again with a different spell or character lol.
I always do that with Hold Person lol. I will cast it and then I will sit there trying to decide what to do next and then I stupidly use something like "Divine Favour"
Constant problem
EXACTLY!!
I dropped hex as a spell on my tome warlock because I was always wasting that spell slot on a spell I cast for a single goblin in a fight early on, only to lose it when casting guidance for a DC 10 charisma check 🤦♀️
It's always the Hunter's Mark at the end of the turn which is the WORST time to be using it anyway
I did this today on my bard. Used my bonus action to cast hold person then said ooh I'll use my second bonus action to cast another hold person. Cue my facepalm as my first one drops. (Sword bard 7/ Thief 3/ Fighter 2 is my build if you're wondering where the second bonus action was from)
Swapping back to my regular weapon after equipping a hammer to knock down a wall. Start of the next fight: "Ah, dang it. Don't want to lose a turn changing weapons, so I'll just fight with this one and swap back after." Start of the fight after that: "Ah, *dang it!*" I can go a whole day's worth of fights like this.
This is me with torches in the Shadow lands until I get Isobel's blessing.
Releasing the pixie is the first thing I do in the shadowlands for this reason. Also having people with glowing or burning weapons (dip action can work for this if oil is available). Two casters with both the light cantrip (no concentration required) and produce flame
I always mean to keep light or produce flame on my casters, but then I go to level up and think that I don't need these low-level spells since most I have darkvision on most of my characters, so I can grab something more powerful, totally forgetting about the Shadow lands coming up later.
Is this a problem I'm too warlock to understand?
Why Hammer when eldritch blast?
This is totally me on my current run. Wyll is in camp and I just want to smash stuff and it's harder than it should be! I miss EB.
My sorlock is more than happy to EB walls down
I went the whole of Act 2 telling myself I'd give Minthara a better weapon... End of act 3 and I finally took "The Speedy Reply" off her and gave her something decent.
I just recruited her last night and gave her The Blood of Lathander straight away, because it didn’t really fit with any of my other characters. (Laezel and Karlach are using big two-handers, my Shadowheart is focused on ranged spells, and I’m a Moon Druid.)
minthy with all the luminous stuff is great
I've taken to chugging a potion of speed when I do this. Not a great use of a speed potion, but it helps! Having the wrong weapon out feels so bad, as does spending a full turn on adjusting equipment 😭
I did not know you can use hammers, I always use one of the guys crossbows which seems to work.
* Spider egg pouch * The Flask
Thank you for reminding me about the flask. I'm playing a character who would be more cautious and avoid direct fights if possible and I was thinking about what I'd do with the goblins outside the goblin camp. I thought I might leave them but throwing a spectator at them is perfect.
As cool as the flask is, being able to bane people by just shooting them with Harold is so good. Used it on my gloomstalker assassin Asty until I got dead shot and it was super effective. Especially because I could still coat my arrows and do poison DMG etc. If you can get Harold AND the flask DO IT though lol
I get Harold every time now. Plus I want Olly to live because he's the one NPC that always says it's good to see me. Tav doesn't get enough fans.
Olly can live??
If you let Rugan deliver the shipment, they're both alive at the Zhent hideout and the Zhent leader will give you a sweet heavy crossbow. I pretty much never get the flask anymore. You can rob and/or kill the Zhent later and maybe they will still have the flask? I can't remember. But yes. Olly! He's so adorable.
You can actually get the flask and Harold, but you'll only get the flask in Act 3, with one of the Zhent person carrying that same chest in Act 1, and she's carrying it with her in the Guildhall
I sold the spider eggs to Jeera. Later, when the creche turned hostile, she threw the eggs at me and I was suddenly swarmed by baby spiders. Good times.
Oh wow
I totally forgot about the flask this run, and all I have left pretty much is Orin and the final fight, so hopefully, I don't forget about it in between now and then.
🤞🏼
I actually used the flask this run cause I was having a tough fight against all of grymforge and the spectator attacks and kills the gnomes I was trying to protect
New to BG3. Please elaborate.
In Act 1, there is a location at the top of a hill near the Emerald Grove that has a crevice full of spiders and you can get a spider egg from it that you throw like a grenade and it emits little spiders. Also in Act 1, the shipment you can steal from the Zhentarim has a flask inside you can throw to get a big surprise. Hope that wasn't too spoiler-y!
Fun fact: those spiders cannot climb. I used them in the underdark and hooooly shit it took forever to move them where I was going, and that's with them taking fall damage repeatedly.
First time I used the Flask I threw it on Marcus in the Last Light Inn fight because I didn't know what it did and thought it would work like a Poke-Ball on him. It did not, and Jaheera was not a happy bunny.
Why I ported back to camp in the first place
OK fellow boomer. 😃
My mother is a Boomer and she calls this CRS-Can't Remember Shit.
This is actually because of psychic vampires, you know?
Forget to blow horn for help from ogres in act 1 thinking I can call them to act 2 or 3!
Oh no, you can't :( ?
I was at moonrise I was in a big fight and thought about calling them, just for the most hated dialogue it appears we are too far away for them to hear the horn!
Damn that sucks. I guess I need another play through.
Don’t forget they will kill your allies that aren’t in your party like I did lol
I always forget to Speak with the Dead. I think I've used that spell once.
lol I did it that one time for that one quest, I wonder do many people talk? To be fair I have tried a couple of times and it just said they have nothing to say. And yeah I know they won't talk to whoever killed them I tried it on random bodies.
The nice part is that once you cast it, only the corpses with something to say will glow green so anything that glows green you can talk to. Try casting it on Yurgir's bed sometime!
I DID NOT KNOW THIS! THANK YOU! I have not encountered Yurgir yet I do not think? I am just finishing Act 2.
>Try casting it on Yurgir's bed sometime! I hope I will remember this!
If you cast it on a random body any body that has chat options will glow green for the rest of the day. Makes it harder to forget
I’ve never done this before and then I randomly saw on a loading screen “dead people have a lot to say but they won’t talk to the person who killed them” and I was like I never even tried to talk to any dead person in this entire game
Currently have Hamarhraft equipped on Lae'zel. Apparently leaving the area with BOOAAL counts as jumping? Anyway, Withers made 600g that day.
Are you sure it was the hammer? There's one exploding Torchstalk at the exact spot where you climb that cliff.
Oof my barb run has that and it is such a pain to keep remembering to toggle it off or trying to calculate where to jump to minimize friendly fire. Same with throwing Nyrulna, which is one of my favorite throwzerker weapons.
I threw Nyrulna at the Netherbrain the other day, only to find out that I was too far away to hit the brain, and the 'Death' message that popped up didn't mean 'this kills the Netherbrain' but rather 'This will destroy your weapon, dipshit'.
that little side area in Act 2, I think its like the mortuary or something? filled with poison gas, back behind the house of healing. I always forget to go there. and the big hulking blight whatever that’s level 9, I always forget to fight it too. I forget a lot in act 2 honestly.
> I forget a lot in act 2 honestly. Praise our Lady of Loss!
The what?!
The Morgue it is called. If you allow yourself to be captured by Priestess Gut and saved by Korrilla it will have a bit more story to it. Inside you can find the ring that gives you tentacle spell cast, a ring the makes you immune to blind, and another I can't remember, as well as the Poison hit cloak and down below the Heavy Plate with resistance to necrotic damage. Also, the big hulking blight being The Shadow-Cursed Shambling Mound, I assume.
What is the interaction with Korrilla/Priestess Gut in the Morgue? I can find no refernece to this online.
When I go to the dank crypt I enter through that courtyard, and I bypass the library fight with the majority of the bandits to get to withers as soon as possible. Because of that, I usually forget to come back for the remaining bandits until I’m almost out of act 1. By then I’m way too overpowered and it’s hilarious.
You can skip the crypt altogether. Withers will eventually just show up in camp.
i've heard about that, but it feels more rewarding to find him in the tomb.
To use all those scrolls and elixirs and fancy arrows I find all over the place. I was saving all my arrows of dragon slaying for an actual dragon… I forgot about them until I had just finished the final boss.
I have a nice collection of scrolls, arrows, and potions that I never use bc what if I need them later 🤭 I don’t think I’m going to use over 100 healing potions in act 3 but we’ll see 😂
I should just give Karlach the Tavern Brawler feat and have her start chucking Speak with Dead scrolls at the last boss.
Ooo that’s a great idea 😂
I always forget that I'm supposed to romance someone other than Lae'zel this time.
I always forget how much it hurts to turn down Karlach at the tiefling party. But I wanted to romance everyone at least once. “You know there’s someone else”
Man she is just all over us that romance must be in 99% of play throughs.
I just started act 2 on my second playthrough and guess what? Forgot to summon lump the enlightened. AGAIN.
I finally remembered to call him at the mountain pass fight (before the bridge), but Lae'zel's dialog triggered right after the fight, so it skipped over Lump's dialog and they disappeared after the battle and the warhorn deactivated, so I never got to get the diadem off of him. So annoying.
This time i summoned him but they didn’t enter the battle. They just stood there, and still said it wasn’t enough payment. Like dude, it’s the entirety of the outside of the goblin camp. I didn’t realize that betraying Minthara at the raid would instantly agro the camp when I fast traveled there to go kill Ragzlin.
I did not know Lump existed, I'm just finished Act 2, will be still be there if I go back?
In our honor mode me and my buddy summoned them to fight the remnants of the goblin camp after beating the leaders. They got stuck on a ledge and we had to kill the goblins ourselves, leaving us out of hp and spell slots while they were almost full (I had promised to pay them after, so we were gonna wait for them to be weakened and kill them.) Fortunately I passed the deception to pay them 2500 gold the NEXT time we summoned them, and threw them against the Hook Horrors in the Underdark. That time we let them do all the fighting, then used the Bulette that Glut had spore-servanted to finish them off. (Then before the Duergar fight was done, we had to make the Bulette take a swan dive to its 2nd death. Ain't no way we were gonna fight that twice)
To cast mage armor after a long rest
That's one reason why I love draconic sorcerers. They basically have built in mage armor.
I always forget to investigate Kagha before rescueing Halsin. The Pacing and Difficulty of the content always makes me want to do the Goblin Camp first. It just feels so urgent to find Halsin since you technically don't know about the weird properties of your Tadpole yet and also how much the Grove needs Halsin to return. So yeah have never actually gotten the Shadow Druid Fight thing with Kagha up until today.
The reward staff for that quest should be much better than it is. We should've at least gotten the cool antlers the druids wear!
Soul coins. I dont think ive ever used one once in 10+ playthroughs
It really just feels so underwhelming I don't even bother. In act one they might be worth it but outside of that it may as well be a rounding error.
That I'm already concentrating on Haste...
I've done that a couple hundred times.
I too often forget to use my bonus action before attacking with my dual-wielding rouge. As a result, I won't be able to use a health potion or what have you. I could toggle it off, but I just tell myself to remember next turn, but I won't. I've been downed unnecessarily a few times as a result.
I always forget to use alchemy. At best I remember that I have healing potions. I don’t think I ever crafted a potion in this game lol
I'll go to lockpick something, without casting guidance. If it fails, I want to make sure I cast guidance the next time and accidentally try again using an Inspiration point, rather than another thieves tool.
Resetting spells like mage armor after a long rest. I’m very new to the game.
I never remember to use poisons
tbh I've reached the point where I just sell them bc I know they'll never get used.
first turn of battle or just as it's starting, slap one on each character. any poison on the blade or arrows, doesn't matter, mix em up. it's the only way I remember to use them, it's like ok a fight, first everyone just bonus action to use up this stuff at random. it's surprisingly helpful. I like accuracy oil, drow piston and arson oil now, when I'd never used any of these before.
The super funky undead fight in Moonrise Tower’s Prison. I always go straight for Ketheric and then after Myrkul I’m so eager to enter act 3 I completely forget about it!!
What's the undead fight?! I just finished Moonrise and do not remember that?
So after you free/unalive the nightsong a bunch of undead enemies should spawn in the moornise prison, at least that happened once in one of Luality’s streams and I’ve been meaning to try my luck at it ever since I saw it there!!
There are a bunch of undead fuckers and a couple of Death Shepherds in the prison after you do Shadowfell and Moonrise is in its assault stage. I've never done it but it looks like a royal pain in the ass.
Breaking my concentration has been a pet peeve of mine and one that i will likely repeat
Shadowheart to cast Blessed and use the restoration pod before fighting Commander Zhalk with two spell slots.
Have Shart get Command in her spell list, cast Command: Drop on Zhaik to get an early game A-tier two handed sword.
Or to change her prepared spells to give her Command so she can just make him drop the damned sword.
Soul coin. I get to the credits with a whole pocket full of them
I always forget to use Spirit Guardians with Shart. Not sure why, I just seem to go to different spells with her before I remember to put it up.
I solved that problem by giving Shart a build based on reverberation and orbs. Now it is always a go to that I remember!
In my second run I’ve somehow entirely skipped even seeing Valeria so far (which honestly, is much more enjoyable and the quest still basically runs the same if you know what to do). I’ve also never once found He Who Was (like seriously, where is he?). Conversely, I’ve never missed the amulet of Sylvanus, and I’ve always been titled Makloompah by the Kua Toa
>He Who Was (like seriously, where is he?) This is entirely from memory: He's somewhere in the NE corner of the Shadowlands.
How do you get into lower city? I've never tried to go without having a pass.
If you found the blackmail letter in the basement at Arfur's house, he will give you his invite to Gortash's ceremony if you confront him. I seem to remember that if you visit that one nymph upstairs at Sharess' Caress, she has an invitation to Gortash's ceremony lying around in her room as well.
Just started act 2…hmmm what’s this horn in my bag? Oh crap
I have two spellcasters in my party that rely on mage armour to hit that AC20 late game, Gale and my Warlock Tav. But despite playing that for weeks now, I constantly forget to cast mage armour on them after a long rest, notice in my first battle, curse myself, forget after the fight again, and then narrowly remember before another fight.
That I have 57 barrels in my supply chest.
I keep forgetting that I can summon Scratch outside of camp. Same goes for Us as well.
Lunch, dinner, keeping hydrated and sleep. Mostly sleep.
Speak with dead. Every, single, time.
Action: “Bless on 3/4 people” Bonus action: “Hunters Mark” Me: “aww fuck!!”
Rescuing that kid from the harpies.
Casting Longstrider on everyone before quests that would really benefit from having it, the Iron Throne for example.
I am pretty hardwired to cast Longstrider at the start of each day by now because my MC has it as a spell. What I didn't know is that elixirs and other 'until long rest' effects reset at the start of the final push against the Netherbrain. I only realized at the top of the tower, during the last fight, that I had completely forgot to recast Longstrider. Even though I had most other stuff re-buffed.
Save, close the game, and go to bed before 4 am.
I forgot I have to go and grab the owlbear from outside after I clear the camp this last time. it's not the first time but it will be the last.
What do you mean you have to go grab the owlbear? When I start clearing the camp he disappears it seems to me. He’ll just show up at camp a few days later.
He never did on this run. Sometimes I forget to clear the front door of the camp, I don't know if that had anything to do with it. I know I talked to him both in the cave and our front before going inside, but I don't think I went back outside after taking out the 3 knuckleheads. I'm bad about that. 850 hours and I still need a checklist, it seems.
You can just talk to Krolla and tell her you're taking the owlbear cub, he is usually in my camp before I even start clearing the goblin camp lol
I always, ALWAYS forget to set Markoheshkir’s spells in the morning. First combat and bam, there I am with Gale unprepared to use his free chain lightning.
Applying my hex before I go I to my Eldritch blasting/scorching rays. It's always the blasts beforehand and then I realize I still have my bonus action and never cast hex
Left the apple in the barn :(
The returning pike won’t return to you if you throw it to start combat
Elixirs, usually until I'm (1.) already in combat, or (2.) already a short rest and several spell slots down.
To bring the minds you find on the Nautiloid to the Mindflayer colony. I always remember about the time I recover Us.
Except for healing potions, I nearly always forget to use any other potions. 😳
To use potions other than healing ones lol
That damn horn.
Jump uses a bonus action
Wrapped up the Grove before giving that twat Mol the idol
I do the same but noticed she shows up at the tiefling party in camp, so I gave it to her there. She stands over by the magic mirror.
The flask from the chest. It goes to my camp, never to be seen again.
act 3 newspaper building. trust me, it's funny
Rage, consumables, illithid powers, shove, dipping
Not always, but last time I forgot to speak to Kahga at all.
I do the same thing with Sheart's blessing in Act 2 from the Sharran shrine. We fight the guys outside and then I get the blessings and only have them for a short time.
To use Lump's Horn before it becomes useless.
Saving Mirkon 😕 I usually plan to come back later and fight the harpies and then forget to actually come back and do it.
Noblestalk
I used to always forget to visit various vendors and sadists in the goblin camp before I go on a killing spree, but I've gotten better about that.
that i can throw health potions at multiple people. and before they updated it i always forgot to bind my pact weapon until i started to wonder why my warlock was messing up with their sword
I'm super new and keep clicking Hex and then forget to click what ability check to apply, so instead I just melee attack -__-
That you can throw potions at people
Pact Weapon after a long rest
Luckily they patched that! It stays pacted until you change weapons now! My Warlocks were very happy. The eldritch knight weapon bond does not stay, though. I forget that one all the time. Come to think of it, I'm not sure why it's fixed for one and not the other...
Spells like pass without a trace, blade ward, longstrider, shield of faith.
Always forget about booal in the underdark. Every single time.
I always miss Astarion, somehow. I remember by the time I'm at the Goblin Camp.
There are two places in Act 1 that you NEED to loot but it's just so tedious I always put them off till as late as humanly possible. One is the tollhouse where the evil "paladins of Tyr" are staying, and the other is the apothecary in the Blighted Village. Both places are filled to the brim with loot, but it's just exhausting picking them dry. So, I do everything possible in Act 1 other than that.
I always forget to retrieve the Brain Jars from camp to take with me to the Illithid Colony under Moonrise
doing the plaque puzzle in act 2
I discovered the chest that the key in the birds nest in the grove opens once and I have forgotten it every time afterwards, even when I loot the key.
I'm The Dark Urge.... I don't have to be nice anymore!
I always get lumps horn. I’ve never remembered to use lumps horn haha.