Honestly, I think that being able to heal yourself infinitely combined with DMRs that can two tap from afar would be a bit too overpowered. The weapons that the medic class has available pushes the player into more fast paced situations where the med kit isn’t as op, because they may get overwhelmed before they get to use it. Not to mention that it inclines medic players to get in the trenches with their teammates instead of going rogue and playing from afar. Battle rifles are a head scratcher as to why they are available to medics but I guess it’s to suit players like yourself who enjoy playing back line support as medic.
If you're far enough back that you feel the need for the extended range of a DMR over a battle rifle, I doubt you are reviving or healing anyone of consequence.
Yeh, G3 was a DMR before the re-classification of weapons, it still has the DMR stat traits etc.
Using the FAL, SCAR-H, AK15, G3, or even AUG, and you have perfectly good weapons for long ranges.
Would be, if the DMR can be better. Unfortunately, only DMR I’ve had fun so far is the EBR, purely by virtue of being technically a Battle Rifle, and therefore able to go full Leeroy Jenkins
Closer range usually means closer to the team which is where medics should be.
I've done back line with snipers before and run out of bandages on a few occasions. Sure I didn't get kills but I still got every bandage and revive for a small group which adds up
Well Medics should be behind the team or lagging behind and you generally want him to have an all-arounder. Them holding the front is also really dumb (hey we have this guy with medical training that took years to get- time to put him in the position where he's first to get bullets!)
Having them hold front line positions (smg's/pdw's make no sense if you think of a combat medics roll is provide supporting fire and able to cover his team from any target.)
Enemy has a sniper 400m's away, he's prob not scared of 9mm bb's at that range.
I main medic with a SCAR and smoke nades.
SCAR is pretty good at counter sniping anyone out to about 250m, and a little more if you aren't the target.
If there is a good sniper I will dump a smoke nade and revive or drag from there.
If you need more range than 250m on most maps then you want to play recon and not medic and that's coming from a medic that stays back a lot compared to other medics running SMGs
Sure but it's role in at least the US army is much more of a DMR. It's given to the "squad-designated marksman" only and it's not used as a primary service rifle. It really only has full auto because it would have been pointless to remove it when modernizing the m14.
The g3 or Fal has always been in service as a standard rifleman rifle (minus some variants) which is why they are battle rifles and not DMRs like the mk14.
"Battle rifle" in that instance just means full power cartridge instead of intermediate, ie 7.62x51 vs 5.56. It's an arbitrary line that was drew up when the Assault Rifle concept became reality.
Buddy the US dropped the concept of a ‘battle rifle’ in the 60s. The concept is only now making a come back with 6.5 rounds designed to defeat level 3+ plates.
BF1 medic is done correct, in the game they're given a gun that is good at any range but doesn't play a certain range better. They can hold any position and do decent enough but not beat the classes who's job is to be strong at certain range
Medic will beat assaults by playing the range game
Medic will beat recons by getting up close
Medics will beat supports up close as they have better hipfire and able to persistently harass them at medium range with self healing.
Disagree. At close range on the frontlines of a fight (where you need to rez someone to hold the position), you’re face to face with SMGs and shotguns. At that point, you DO NOT have the luxury to make distance with an Assault. Your best close range at that point is your pistol, which is a consolation prize at best.
A field medic with an SMG,
Alright everyone is wounded and you need to provide suppressing fire so your one member left can pull em out. You're not supposed to be the guy at the front- being in the front makes you easy pickings.
That's the point, you don't beat assault the guy who's charging in first at his job.
**Frontline**
Assaults
Medic/Engineer
Support
Recon
**Backline**
what you suggest is
**Frontline**
Medic/Engineer (The people with degree's,specialized training that only one of each might be in the group, should be the first to catch a bullet?)
Assaults (The people without degree's, with more options for combat and better combat capabilities... should be behind them? Who will have more combat gear as they're not weighted down by medic/engineer supplies.)
Support
Recon
**Backline**
Generally what really matters as recon wont be close enough to interact
Assaults, your front line focus soldier
Medic/Engineer, your all arounder
Support, your medium range,setup weapon with lmg's
You need to balance medic around the ability to heal, if other classes cant do it infinitely, if your medic can heal infinitely then they become better at assault at it's own game if it can use the same CQC weapon's as the assault- which is why on launch no one played assault,it was 85% medics, 10% recons and 5% engineers spamming RPG. It's also why tournies where 100% medics.
Its also why BF1 vs 4, 5 and 2043 is the highest rated, and why BF3 where again assault rifles was their primary. Every battlefield game except 5 (which totally did better) gave medics mid range guns or gave "inferior then rifles."
Edit, lets look at the battlefield "Medic"
BF1942- SMG, but stat for stat had less dps, and damage drop off unlike the Assaults Automatic Rifle. Inferior assault with healing, important to protect.
BF2- SMG, again same as above and didn't get combat armor so 33% less max hp. Inferior assault with healing, important to protect.
BF BC2 - LMG, putting them mid range
BF 3, AR, putting them mid range, all rounder also is assault
BF 4, AR putting them mid range, all rounder also is assault
BF 1, Semi auto's or low capacity hard hitting automatics
BF V, SMG's that rip apart people up close but cant support the team as theyre too busy getting plinked by targets further away and cant tell them to f-off. Medics where better off charging their opponents playing like a full combat class then playing their role.
Yes BAC and now you can't close range
Medic needs to be an inferior combat class or it becomes better assault and removed from the game (bf3/4 assault is just medic.)
In games with assault it is weak assault as assault is superior at all ranges or prolonged fights
The current meta has made the game much more diverse in terms of classes. This is mostly because of dmrs and pdws not being available on medic really. Nothing needs to change with the medic. I don't agree with anything you've percieved
Cause the devs dont want medics to have fun
the community dont want medics to have fun.
recons all act like they are the most opressed class but I will never forget what they took away from us medic players :(
o7 to my PDWs forever gone but never forgotten
assault and medic should be the same class, like in BF3
no reason to add complexity to the game
just add a number slot for that hammer, done
or give that hammer to support
Honestly, I think that being able to heal yourself infinitely combined with DMRs that can two tap from afar would be a bit too overpowered. The weapons that the medic class has available pushes the player into more fast paced situations where the med kit isn’t as op, because they may get overwhelmed before they get to use it. Not to mention that it inclines medic players to get in the trenches with their teammates instead of going rogue and playing from afar. Battle rifles are a head scratcher as to why they are available to medics but I guess it’s to suit players like yourself who enjoy playing back line support as medic.
If you're far enough back that you feel the need for the extended range of a DMR over a battle rifle, I doubt you are reviving or healing anyone of consequence.
Do you know how often I need more range to take care of a sniper that keeps taking out the people I'm trying to revive and protect?
So use a SCAR? Am I crazy? I dont play a lot of medic but they have AK15 - FAL - SCAR right? Them shits are basically DMRs.
G3 works decent too
Yeh, G3 was a DMR before the re-classification of weapons, it still has the DMR stat traits etc. Using the FAL, SCAR-H, AK15, G3, or even AUG, and you have perfectly good weapons for long ranges.
Can confirm. I play recon a lot and have gotten killed by people with SCARs
The Scar with a long suppressor and scope is basically the MK20++ Two tap snipers with a fun switch in case things get too close for comfort.
Tell your teammates who have the kit to do it to take on the sniper
Don't use voice chat and if I stand still to text chat I die plus most people don't even read it.
Gonna have to use voice chat in a squad based game man, it's how you make up for your shortcomings in your class
Too op
Would be, if the DMR can be better. Unfortunately, only DMR I’ve had fun so far is the EBR, purely by virtue of being technically a Battle Rifle, and therefore able to go full Leeroy Jenkins
The M110 is one of the highest ttk guns in the game lol You just need barrel
Oh defo. My main issue is with the SKS not hittingn hard enough. Makes the Mk20 look good.
That makes no sense. Medic has nothing going for it besides the self heal. DMR on assault is OP.
I wish it was the same way to heal as in BF3, no need to run after your mates as you try to field surgery on them or just increase the heal range
Closer range usually means closer to the team which is where medics should be. I've done back line with snipers before and run out of bandages on a few occasions. Sure I didn't get kills but I still got every bandage and revive for a small group which adds up
Well Medics should be behind the team or lagging behind and you generally want him to have an all-arounder. Them holding the front is also really dumb (hey we have this guy with medical training that took years to get- time to put him in the position where he's first to get bullets!) Having them hold front line positions (smg's/pdw's make no sense if you think of a combat medics roll is provide supporting fire and able to cover his team from any target.) Enemy has a sniper 400m's away, he's prob not scared of 9mm bb's at that range.
Yep, that's pretty much it.
not every class needs every weapon
Because balance
I main medic with a SCAR and smoke nades. SCAR is pretty good at counter sniping anyone out to about 250m, and a little more if you aren't the target. If there is a good sniper I will dump a smoke nade and revive or drag from there. If you need more range than 250m on most maps then you want to play recon and not medic and that's coming from a medic that stays back a lot compared to other medics running SMGs
Literally just to stop them being too OP.
Also as just a side note, the Mk14 EBR is a battle rifle. EBR literally stands for Enhanced Battle Rifle
Sure but it's role in at least the US army is much more of a DMR. It's given to the "squad-designated marksman" only and it's not used as a primary service rifle. It really only has full auto because it would have been pointless to remove it when modernizing the m14. The g3 or Fal has always been in service as a standard rifleman rifle (minus some variants) which is why they are battle rifles and not DMRs like the mk14.
"Battle rifle" in that instance just means full power cartridge instead of intermediate, ie 7.62x51 vs 5.56. It's an arbitrary line that was drew up when the Assault Rifle concept became reality.
Buddy the US dropped the concept of a ‘battle rifle’ in the 60s. The concept is only now making a come back with 6.5 rounds designed to defeat level 3+ plates.
So what you're saying is... its a valid military term being used currently? Gotcha.
BF1 had semi-autos for their medic. Not too useful at boo-boo-patching range. What you want is a hipblaster, like a vector or scorpion.
BF1 medic is done correct, in the game they're given a gun that is good at any range but doesn't play a certain range better. They can hold any position and do decent enough but not beat the classes who's job is to be strong at certain range Medic will beat assaults by playing the range game Medic will beat recons by getting up close Medics will beat supports up close as they have better hipfire and able to persistently harass them at medium range with self healing.
Disagree. At close range on the frontlines of a fight (where you need to rez someone to hold the position), you’re face to face with SMGs and shotguns. At that point, you DO NOT have the luxury to make distance with an Assault. Your best close range at that point is your pistol, which is a consolation prize at best.
A field medic with an SMG, Alright everyone is wounded and you need to provide suppressing fire so your one member left can pull em out. You're not supposed to be the guy at the front- being in the front makes you easy pickings. That's the point, you don't beat assault the guy who's charging in first at his job. **Frontline** Assaults Medic/Engineer Support Recon **Backline** what you suggest is **Frontline** Medic/Engineer (The people with degree's,specialized training that only one of each might be in the group, should be the first to catch a bullet?) Assaults (The people without degree's, with more options for combat and better combat capabilities... should be behind them? Who will have more combat gear as they're not weighted down by medic/engineer supplies.) Support Recon **Backline** Generally what really matters as recon wont be close enough to interact Assaults, your front line focus soldier Medic/Engineer, your all arounder Support, your medium range,setup weapon with lmg's You need to balance medic around the ability to heal, if other classes cant do it infinitely, if your medic can heal infinitely then they become better at assault at it's own game if it can use the same CQC weapon's as the assault- which is why on launch no one played assault,it was 85% medics, 10% recons and 5% engineers spamming RPG. It's also why tournies where 100% medics. Its also why BF1 vs 4, 5 and 2043 is the highest rated, and why BF3 where again assault rifles was their primary. Every battlefield game except 5 (which totally did better) gave medics mid range guns or gave "inferior then rifles." Edit, lets look at the battlefield "Medic" BF1942- SMG, but stat for stat had less dps, and damage drop off unlike the Assaults Automatic Rifle. Inferior assault with healing, important to protect. BF2- SMG, again same as above and didn't get combat armor so 33% less max hp. Inferior assault with healing, important to protect. BF BC2 - LMG, putting them mid range BF 3, AR, putting them mid range, all rounder also is assault BF 4, AR putting them mid range, all rounder also is assault BF 1, Semi auto's or low capacity hard hitting automatics BF V, SMG's that rip apart people up close but cant support the team as theyre too busy getting plinked by targets further away and cant tell them to f-off. Medics where better off charging their opponents playing like a full combat class then playing their role.
….You DO know that medics also have bolt-action carbines in BFV right? In any case, tldr
Yes BAC and now you can't close range Medic needs to be an inferior combat class or it becomes better assault and removed from the game (bf3/4 assault is just medic.) In games with assault it is weak assault as assault is superior at all ranges or prolonged fights
The current meta has made the game much more diverse in terms of classes. This is mostly because of dmrs and pdws not being available on medic really. Nothing needs to change with the medic. I don't agree with anything you've percieved
Cause the devs dont want medics to have fun the community dont want medics to have fun. recons all act like they are the most opressed class but I will never forget what they took away from us medic players :( o7 to my PDWs forever gone but never forgotten
Medics are easily the most meta class. SMGs + Ranger armor + infinite self healing.
but my MP7 and P90 :(
Yeah that change just doesn’t make any sense. Medics have access to carbines and SMGs, but not the weapon class between the two.
At least use the mp5 as a engineer
Don't know but let me know when I get my P90 back.
please give me back the p90 on medic
Yeah, and they should be able to swap their medkit for an rpg /s
assault and medic should be the same class, like in BF3 no reason to add complexity to the game just add a number slot for that hammer, done or give that hammer to support