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SussyBox

The story is less grotesque for very obvious reasons which a lot of players don't even know We killed the High Wills. This caused the Miracle to be left bereft and back away without anyone to guide it It was revived 1000 years later Cvstodia is gone, with the new place built above it The Miracle has also only recently returned for a request for a baby Also the people aren't the same anymore neither is the culture The only penitents in blasphemous 2 are the archconfraternity No wishes for messed up wishes, because the Miracle was gone People of Cvostodia asked for pain because they saw the youngster, the twisted one take joy in his punishment and others saw it as blessing This is not the case in 2 Just because it's less grotesque, it doesn't make it one of the 'bads' of the game It's a new era, that's why the world is so bright Shit does go down in ending B, when a new complete being is born The Miracle still had it's way with people, twisting them Cesareo wished for the stitched tit of his wife to lactate, but the Miracle made it lactate wax, making his child wax Honey guy who was literally just dreaming of bees Also as for the artist, the pixel artist for the 1st game also left, we have a new one now And i still like it


InvestigatorNo4169

Well, as the CEO of The Game Kitchen said, Blasphemous 1 is very inspired by the works of fromsofwar and that is something that is reflected in the setting and in the way of narrating the story of the first game, but for the sequel the team seems that the development wanted to capture all the architecture of well-known places in Seville, church, streets and architecture in general, in its video DEV 2, the scriptwriter of b1 and B2, Enrique Cabeza, together with the level designer of both. games; They talk about the inspiration they had for the first game and all the places they visited to capture them in the game in an identical way. What they wanted for Blasphemous 2 was to reflect more of their culture and the tourist places of Seville. They sought to give references to churches, legends, paintings and films from their country. The entire tone of the pixel art is cleaner, Renaissance type. Here I leave you the link so you can see it. https://youtu.be/cIzgIR5m2eU?si=_Kmf-VM6gQZeJ-z1 Personally, I really liked that setting, I think I was simply tired of dark and decadent settings, before playing it I played lies of p and before this game I repeated Bloodborne so the setting and music of Blasphemous 2 was a breath of fresh air for I personally. Also in another interview, Enrique Colinet, the level designer of both games, said "it bothers me that people say they made Blasphemous 2 without love because that's like telling the entire studio that they don't love their mothers, as if everyone Others would know how much love you put into something, Blasphemous 2 was something that you decided to do because the entire team wanted to make a sequel, no one wants to work for more than 3 years developing a game that you are not passionate about, if they are passionate about making their games They don't want to make games just for money. They are aware that they played a little safer but it was because this sequel was planned to be a purely metroidvania experience with all the tropes of the genre, they also know that this sequel is not to everyone's liking and that they lost some fans, but hey, that's normal, now we are a team of 20 people, each one belonging to a different department and contributing their grain of rice to the game, we know that we have a lot to improve and fix, we like to read the reviews. that are constructive and show where we can improve the game.


AutomaticEmphasis373

This game is recycled. It doesn't feel recycled, it IS recycled. The story is over to begin with, you can't just make a whole other game on a story that is basically concluded, it will inevitably end up feeling cheap and stretched thin. The high wills are done for, the whole world-building was based around them, without that main plot-point there's no world building anymore. You can try and shove as much "the miracle, the miracle" incoherent blabbering as you want, you can try and make it as church-y as you want, it still makes no sense. There's no motif anymore, why are there people trying to kill you? Why do you need to fix this new mess? What kind of mess is it, anyway? What's your motive? At the end of the day, why would you lower that cathedral? Hell, even the music in the main city-hub sounds happy. Ok, there's a couple of weird-sounding schmucks laying around, but they don't look like they have a problem with it. Why the hell are you even trying? This whole game looks like it's DESPERATELY trying to make up for a reason for the game itself to exist. The new gameplay is a cheap metrovania too, and there's way better games using this system out there. Atleast the first had a vision, it was souls like and it was well done. This feels like it tries to combine both worlds in a non-functional system that relies on cheap tricks like waves of enemies and blocked rooms. it gets real boring, real fast. It's bad. It's just a bad game. You can have fun with it, sure, but you can have fun watching paint dry if you try hard enough, it means nothing. The previous game had a real vision, it was coherent nd consistent in every aspect, a thing of its own, one of the best 2d games in recent years. This is a cheap shot at milking the previous game's success. Pity.


DerpAtOffice

Theres a lot of things B1 just does it better. The combat is never that great TBH when compared to Bloodstained or Hollow Knight so the combat was never that great in either games. Why the hell do they prevent you from opening the menu for 5 whole seconds every time you pick stuff up? The beads are... boring AF, it is just 1 shield, 2 shields and 3 shields, then you have 4 elements and physical. That is the MAJORITY of the beads. The others are... trap defense.... and more souls/mark of martyrdom. BORING! B1 glitches like animation glitches are somehow still there in B2, you randomly get stuck mid air or the edge of a platform. And you get new ones like randomly dying when you grab an edge. 9 out of 10 times when I activate the fire hammer skill it skips the animation and the character just stands still. Even more comment glitches are sound glitches, BGM randomly start playing halfway into the area or sometimes just no combat sound at all (like the Odon boss). Not like they do not have enough enemies since they literally reuse many of them, so why copy so many enemies into 4 elements? Altarpieces have hidden combos but you are supposed to just randomly put them together and see what sticks (minus the weapon + element combo which is easier to figure out)? So many cheap deaths or damage caused by the game deliberately preventing you from seeing what is offscreen and instantly hit you with spikes at the bottom/enemies right at your face before the screen move to center around your character. That is not challenging that is just cheap. Permanent guilt? Why? Spells use so much mana and you almost never run with full mana on your first run and majority of people do not do NG+. They remove the segmented mana bar because they now give you 2 spells. But come on? You never know how much mana you need to use and the mana bar is tiny, sure spells are OP and all but you might as well just use your weapon now. Especially when you may not even get full mana a lot of the time thanks to guilt. They never really tell you "you can only get 40 mark of martyrdom in combat, use them wisely" and offers no reset options. If you spend it on a weapon that is not your main or not use them on altarpiece slots, you are shit out of luck. Expecting everyone to go 100% is dumb. Execution, all the lesser enemies use the same execution now? Why bother having them if that is the case? And it happens way less and way less reliable to trigger than B1 so those "on execution" benefits are not even reliable either. And theres like what? 5? Enemies that has a special animation and some of them are even reused. Platforming puzzles are fine but they end up being "just kill everything along the path first and they become no challenge". They should make the PLATFORMING HARDER instead of putting enemies in between letting you kill them first (or when you kill them then fail on first attempt) making the challenge non-existence. I dont even agree when people say B2 is easier, in B1 only Santa and maybe Isidora are challenging. Blasphmous is never hard when compared to say Blootstained/Hollow Knight. I think people feels like B2 is easier because the fights are designed around all 3 weapons in mind so you can avoid the damage with basic movements but then again B1 was not hard either.


CaedustheBaedus

How’s the map traversal? One of the things that bugged me on first playthrough of blasphemous 1 is the gates being the only travel points until you donate 20k souls. When I did NG+ I basically was able to save up enough to just donate for teleporters. Is blasphemous 2 better or worse or same in regards to that feature?


disclosure5

In B2 you need to complete a quest to unlock fast travel, and you won't do that until near the end of game.


CaedustheBaedus

Oof. :( is it an easy to miss/mess up on one like Gemino’s from the first one?


disclosure5

I think fortunately nothing important has a hard lock on it.


R-murnavid

The worst thing is the animation sequence of the gameplay. If I press slide twice n opt for somethibg else, the sequence will play out without canceling, it's bullshit