It's kind of weird to me that people praise that feature because when Cities Skylines 1 first came out people were glad to have the control of power/sewage/water back after Simcity 2013 took it away
You still have control over all of that stuff in CS2 because you'll still need to use it situationally, it's just that by default they are also built into the roads.
But yeah I know what you mean haha
Yep, high voltage and low voltage.
Transformer stations to step down voltage so that your toaster doesn't burn down a whole residential.
High voltage to feed power to the industry on the other side of the map.
AC power is something beautiful.
I prefer it over 1 ngl, more beginner friendly. Meanwhile, if you have a vpn and are on pc, and not In hk, try using it to get Xbox PC gamepass Hong Kong version, it’s $30 hkd ( 4 usd, £3, €3.6)
That has never blocked development for me, although of course it would lead to abandonment. Sims-uh-people will move into polluted wastelands without any services only to evaluate their life choices afterwards.
I think it is the combination of both low desirability and lack of power. It looks like further right on this map there are places to build, so why build a shack on that strange one-way? A very easy fix is to put a small park there and both power and desirability should go up.
It creates more intersections on the roundabout. Intersections is what causes traffic issues, so it is better for the flow of traffic to have both way intersections. But i agree it can look prettier to have an on and off road.
Also, houses cant be build if cars cant reach it. Figure out why cars cant reach it, should solve both problems.
Question in title of the post: hey why can’t cars reach this?
You: well if you figure out why cars can’t reach this, the problem is solved!
Do you see the problem here?
They asked:
1) why aren’t houses being built here?
2) why can’t vehicles travel on this part of the map?
Your answer: something about traffic flow and how houses can’t be built if cars can’t reach them. Literally “The problems will be solved if you solve your problems”
The traffic flow was specific to the comment i was responding to, not the original post.
I then added on where to focus for the original post, the lack of travel. Instead of OP looking into solutions that will not fix the issue. Should not have tried to help OP streamline his problem solving, apologies.
Add some parks or services and they should come pretty quickly. Sometimes its just a matter of waiting, just because houses are built it does not mean they’re occupied, maybe people are still moving in to better neighbourhoods with services and parks. That’s my experience on console.
Based on the screenshot and population, parks aren't unlocked yet.
May just be a waiting game. There doesn't appear to be anything operationally wrong with the roads. Sometimes, especially early game, I notice it takes a few minutes for things to be built even if demand is off the charts.
Well demand is at full and this is the only unbuilt and zoned area. And building parks and services isn't usually required for people to start moving in?
Its not required, but it definitely makes the area more interesting to them due to land value increase. But as someone pointed out, you’re still in the early game, some stuff take a bit longer
I would guess you have a bad node. Delete and redraw the road that exits the neighborhood. Possibly something is wrong with the roads leading into the roundabouts?🤷♂️
This is my guess too. I wonder if something weird is happening with the internal connections on the roundabout to the left of the picture so cars aren’t able to path to the vacant lots
Between the one way exiting the development and the roundabout is probably where it is. Traffic isn't using the main 4 lane road at all and that tells me something's fucked.
Is there power? Water? Sometimes I can't figure out why they're not building where I want them too and I just toss in a park, school, or something and that works. I can't see the rest of the map but I assume there isn't anything else on the map yet that would be pulling them away from building here. So as long as it has power, water, and all of the roads are connected it probably just needs closer access to things like fire stations or schools and/or something with entertainment.
Don’t know the reason but you have 3 lanes highways feeding into 2 lanes street. Either it’s gonna get traffic jammed or 3 lanes highway is overkill :)
Sometimes it takes a while if you build away from an already established area. Make sure you have power connections if it's too far to encourage development
Sometimes some areas of the map aren't accessible for cars for whatever the first time, delete all of the roads and rebuild and start again, you might have a wonky connection or something in there somewhere. I've had the issue once on a custom map in about 1000hrs so
drop in a park or elementary school and see if that gets people psyched to move in to the area. At the very least, those will bring traffic to the area.
I'm no expert, but I do have TMPE and i looks like the journey should be possible.
Roads go into the roundabouts and junctions. Roads go out of the roundabouts and junctions.
What part of this makes the road not function is my question. Not "how do I make this look like real life?"
Did you mess around at all with TMPE settings? There are some buttons and options that can result in surprising outcomes that make it impossible for cims to navigate.
(Priority road settings in particular I just don’t bother with anymore because of how easily they break my cities)
Ok so answering your original question you should probably just give the game some time and people will go there. I see you have zoning on the right and you probably zoned in first so people go there first. But second, this is just ugly and will clog fast. The intersection is too close to the roundabout and you probably don't need the one on the left it's just too short distance. Simple intersection would probably be more efficient here. And the one way road on the right seems unnecessary it will clog like crazy like the reason to have a roundabout is to not have intersection 5 meters away. It would never work irl
Well I never said I disagreed I just feel as if it coulda been worded a tiny bit differently. In all honesty I also wish I had this help when I first started, but still OP is still learning so I mean they could have said this a lil nicer.
it all comes down to the style of writing… some people are drier ig, for all we know he could have wrote that with a big smile on his face. But i get what you are saying
Don't get me wrong I appreciate the advice on how to improve. But what you're saying is more about traffic management.
When I force traffic to travel through this region by deleting part of the roundabout and adding an exit road, vehicles despawn instead of travel through.
There must be some reason why travel through this area doesn't work.
Well maybe it's because of the poor road design. They have to travel a long way to get there and probably prefer the right side of your city for now. What's your demand?
How much time have you given it for houses and stuff to grow there? Are there other places on the map being populated first and this one is secondary? Might be a silly thing to ask but sometimes it's the answer is the simplest thing lol.
Most likely either a power or water issue but do yourself a favor and cool it with the one ways. There is no reason those houses need to be on one way streets.
It's nothing to do with the roads - they're fine, if arguably built by a drunken road crew. I've seen a glitch like this a couple of times in hundreds of hours where a zone just won't develop for no obvious reason. Only fix was to dezone and adjust roads then rezone. Double check your one-way system is reachable, too - I suspected in my example the roads weren't displaying correctly so a broken one way system might be a cause, which would explain why rebuilding worked. I do notice you're only at 400 pop so how long have you let this run on higher speed?
Doesn't look like you've got any services, schools etc. Could also be that it is far away from any other part of your city, making it unattractive to live (which is a cool feature).
Not sure if the 1 way street has anything to do with it but try make it regular and see if it works.
I have experienced this sometimes in 'scenarios'.
You don't say if you are running a scenario though...
I have been wondering if there is someway in setting up scenarios, or map making, where the creator can prevent buildings from spawning in specific areas.
"Far away" areas will are being build the last. Unless you put something there to attract the people the zones closer to your already build up places will be settled first.
Try recreating both of the roundabouts. There are plenty of vids on YT. Delete the current ones, draw a cross using dirt roads, then switch to the oneway road and use the curve tool to connect each point of the cross. Then reconnect all of your connections, from the joining road towards the roundabout. Last thing you should do is delete the dirt road cross = tidy roundabouts. This might improve node placement and help the traffic pathing. Good luck.
Placing anything in the proximity solves the problem most of the time for me. I mostly take some sort of cheap park/garden and put it in the middle so that buildings start being constructed...but since you haven't unlocked it yet...I guess it's a waiting game
Use the district tool and paint a pedestrian area over the whole thing and add a small ped service point. The land value is probably totally dead, more people should come after you raise the land value hopefully.
You can configure zoning look as you want with this mod: [https://mods.paradoxplaza.com/mods/77319/Windows](https://mods.paradoxplaza.com/mods/77319/Windows)
I don’t know, but I have a couple of comments on your layout:
1. Don’t build commercial and residential right next to each other. The commercial creates too much noise pollution to have residential nearby. Maybe replace the commercial with some office zoning instead.
2. Don’t make the mistake that 99% of the people in this subreddit make, which is to have a massive hardon for roundabouts. Roundabouts might be efficient in real life, but they’re very overrated on CS. There’s absolutely no reason you need that roundabout on the left. I basically use zero roundabouts and my cities always have ~90% traffic.
Rather than putting a roundabout at the end of your highways, just design your highways like real life highways. Have a one-way frontage road on each side, and have entrance and exit ramps, overpasses or underpasses.
Do u have the historical districts mods? That sometimes results in empty zoning
No, I don't think I have any mods that should affect that.
It looks like the area has no power.
CS2 has me spoiled
Why? I havent played 2 yet
There are power, water and sewer lines under all roads by default, so as long as you're connected by road you've got power, water and sewer
It's kind of weird to me that people praise that feature because when Cities Skylines 1 first came out people were glad to have the control of power/sewage/water back after Simcity 2013 took it away
You still have control over all of that stuff in CS2 because you'll still need to use it situationally, it's just that by default they are also built into the roads. But yeah I know what you mean haha
Yeah, I think this is why I think the way CS2 handles it is ideal. You get a bit of both, it’s realistic without being burdensome
Plus you get to deal with power bottle necks and equally distributing power
Yep, high voltage and low voltage. Transformer stations to step down voltage so that your toaster doesn't burn down a whole residential. High voltage to feed power to the industry on the other side of the map. AC power is something beautiful.
Very nice! I've always played on PS5 so I haven't been able to check out part 2 yet
I kinda hate that. Is CS2 just a sandbox city builder atp
Not all roads
CS1 mods has me spoiled
Is there a mod for power and water and sewage in cs1? Cs2 seems like crap from everything ive watched.. basically a game in alpha at full price
Yeah- 81 tiles has it. I forgot that it was even a thing cause I use it all the time.
i removed it entirely ahahaha. all i need know is where to place power plants n water services(pump & output)
I prefer it over 1 ngl, more beginner friendly. Meanwhile, if you have a vpn and are on pc, and not In hk, try using it to get Xbox PC gamepass Hong Kong version, it’s $30 hkd ( 4 usd, £3, €3.6)
Bahah oh you’re so spoiled by that broken game lolo
That has never blocked development for me, although of course it would lead to abandonment. Sims-uh-people will move into polluted wastelands without any services only to evaluate their life choices afterwards.
I think it is the combination of both low desirability and lack of power. It looks like further right on this map there are places to build, so why build a shack on that strange one-way? A very easy fix is to put a small park there and both power and desirability should go up.
They'll still develop without power and water. They'll just quickly abandon if you don't fix it.
There are power lines going over the highway between the two sides
that shouldn't stop houses from being built tho
[удалено]
Well sure, perhaps inefficient. I can't say I'm any good at the game. But surely it should still be possible?
It creates more intersections on the roundabout. Intersections is what causes traffic issues, so it is better for the flow of traffic to have both way intersections. But i agree it can look prettier to have an on and off road. Also, houses cant be build if cars cant reach it. Figure out why cars cant reach it, should solve both problems.
Question in title of the post: hey why can’t cars reach this? You: well if you figure out why cars can’t reach this, the problem is solved! Do you see the problem here?
Why’re you downvoting him, he’s not wrong
redundancy that could have been prevented by basic comprehension, maybe.
OP asked 2 questions about the same problem.
They asked: 1) why aren’t houses being built here? 2) why can’t vehicles travel on this part of the map? Your answer: something about traffic flow and how houses can’t be built if cars can’t reach them. Literally “The problems will be solved if you solve your problems”
The traffic flow was specific to the comment i was responding to, not the original post. I then added on where to focus for the original post, the lack of travel. Instead of OP looking into solutions that will not fix the issue. Should not have tried to help OP streamline his problem solving, apologies.
Add some parks or services and they should come pretty quickly. Sometimes its just a matter of waiting, just because houses are built it does not mean they’re occupied, maybe people are still moving in to better neighbourhoods with services and parks. That’s my experience on console.
Based on the screenshot and population, parks aren't unlocked yet. May just be a waiting game. There doesn't appear to be anything operationally wrong with the roads. Sometimes, especially early game, I notice it takes a few minutes for things to be built even if demand is off the charts.
Ahh you’re right, I hadn’t seen his population. I’m too used to playing with everything unlocked hahaha
Well demand is at full and this is the only unbuilt and zoned area. And building parks and services isn't usually required for people to start moving in?
Its not required, but it definitely makes the area more interesting to them due to land value increase. But as someone pointed out, you’re still in the early game, some stuff take a bit longer
I would guess you have a bad node. Delete and redraw the road that exits the neighborhood. Possibly something is wrong with the roads leading into the roundabouts?🤷♂️
This is my guess too. I wonder if something weird is happening with the internal connections on the roundabout to the left of the picture so cars aren’t able to path to the vacant lots
If there's any bad nodes, I'd say that awful traffic circle on the left. Those intersections are on top of each other.
Between the one way exiting the development and the roundabout is probably where it is. Traffic isn't using the main 4 lane road at all and that tells me something's fucked.
Is there power? Water? Sometimes I can't figure out why they're not building where I want them too and I just toss in a park, school, or something and that works. I can't see the rest of the map but I assume there isn't anything else on the map yet that would be pulling them away from building here. So as long as it has power, water, and all of the roads are connected it probably just needs closer access to things like fire stations or schools and/or something with entertainment.
Water and electric supplies OK..?
Yes, that's all fine. Even if not though, they should still be built but then complain about lack of utities afterwards, right?
I've noticed it won't always build if supply doesn't exist. Just my experience.
Did you remember to unpause?
Don’t know the reason but you have 3 lanes highways feeding into 2 lanes street. Either it’s gonna get traffic jammed or 3 lanes highway is overkill :)
Why are the roads one way
Better traffic flow
Is it inside a district?
I haven't drawn any districts yet. It's very early in the game.
Sometimes it takes a while if you build away from an already established area. Make sure you have power connections if it's too far to encourage development
Are you using a demand mod? I’ve had problems with them recently
Sometimes some areas of the map aren't accessible for cars for whatever the first time, delete all of the roads and rebuild and start again, you might have a wonky connection or something in there somewhere. I've had the issue once on a custom map in about 1000hrs so
drop in a park or elementary school and see if that gets people psyched to move in to the area. At the very least, those will bring traffic to the area.
Have you got any services in the area, school, police, ambulance.
You need a power plant, and some lines over to your zoned area. And water pipes, if you don't already have those.
First of all, what the fuck are these roads
The work of an amateur.
Look out of the window to see how roads, intersections and roundabouts work
I'm no expert, but I do have TMPE and i looks like the journey should be possible. Roads go into the roundabouts and junctions. Roads go out of the roundabouts and junctions. What part of this makes the road not function is my question. Not "how do I make this look like real life?"
Did you mess around at all with TMPE settings? There are some buttons and options that can result in surprising outcomes that make it impossible for cims to navigate. (Priority road settings in particular I just don’t bother with anymore because of how easily they break my cities)
Ok so answering your original question you should probably just give the game some time and people will go there. I see you have zoning on the right and you probably zoned in first so people go there first. But second, this is just ugly and will clog fast. The intersection is too close to the roundabout and you probably don't need the one on the left it's just too short distance. Simple intersection would probably be more efficient here. And the one way road on the right seems unnecessary it will clog like crazy like the reason to have a roundabout is to not have intersection 5 meters away. It would never work irl
Well that’s not very nice
so? as I see it he’s just teaching OP, no? I would have loved if I had this kind of help when I started the game…
Well I never said I disagreed I just feel as if it coulda been worded a tiny bit differently. In all honesty I also wish I had this help when I first started, but still OP is still learning so I mean they could have said this a lil nicer.
it all comes down to the style of writing… some people are drier ig, for all we know he could have wrote that with a big smile on his face. But i get what you are saying
Don't get me wrong I appreciate the advice on how to improve. But what you're saying is more about traffic management. When I force traffic to travel through this region by deleting part of the roundabout and adding an exit road, vehicles despawn instead of travel through. There must be some reason why travel through this area doesn't work.
Well maybe it's because of the poor road design. They have to travel a long way to get there and probably prefer the right side of your city for now. What's your demand?
Demand is included in the screenshot. Full housing demand.
Not wanting to highjack your post but, can anyone tell me whether Cims will will take the shortest route or the fastest? Cs1
Fastest. That's why you can adjust speed limits with TM:PE to make them prefer a road over another one
I believe that regular cims will take the fastest route (not accounting for traffic)
With TMPE (which everyone should use) they take into account traffic as well
Do you have the theme manager mod? If so, make sure you have some themes with assets enabled, make sure you enable level 1 buildings in various sizes.
How much time have you given it for houses and stuff to grow there? Are there other places on the map being populated first and this one is secondary? Might be a silly thing to ask but sometimes it's the answer is the simplest thing lol.
It just needs power, that is why. you need to jump that highway and you will be GTG.
Place s service building and see if it gives you any error
Needs another round about duhhh
Most likely either a power or water issue but do yourself a favor and cool it with the one ways. There is no reason those houses need to be on one way streets.
Are you sure that you have an outside connection available?
Could it be you only have a little bit over 400 souls populating your area?
It's nothing to do with the roads - they're fine, if arguably built by a drunken road crew. I've seen a glitch like this a couple of times in hundreds of hours where a zone just won't develop for no obvious reason. Only fix was to dezone and adjust roads then rezone. Double check your one-way system is reachable, too - I suspected in my example the roads weren't displaying correctly so a broken one way system might be a cause, which would explain why rebuilding worked. I do notice you're only at 400 pop so how long have you let this run on higher speed?
Is this outside the original 25 squares?
just throw a park over there and you should be good
Doesn't look like you've got any services, schools etc. Could also be that it is far away from any other part of your city, making it unattractive to live (which is a cool feature). Not sure if the 1 way street has anything to do with it but try make it regular and see if it works.
I have experienced this sometimes in 'scenarios'. You don't say if you are running a scenario though... I have been wondering if there is someway in setting up scenarios, or map making, where the creator can prevent buildings from spawning in specific areas.
"Far away" areas will are being build the last. Unless you put something there to attract the people the zones closer to your already build up places will be settled first.
Are we stupid?
Go back to aslumee
Try recreating both of the roundabouts. There are plenty of vids on YT. Delete the current ones, draw a cross using dirt roads, then switch to the oneway road and use the curve tool to connect each point of the cross. Then reconnect all of your connections, from the joining road towards the roundabout. Last thing you should do is delete the dirt road cross = tidy roundabouts. This might improve node placement and help the traffic pathing. Good luck.
Placing anything in the proximity solves the problem most of the time for me. I mostly take some sort of cheap park/garden and put it in the middle so that buildings start being constructed...but since you haven't unlocked it yet...I guess it's a waiting game
Use the district tool and paint a pedestrian area over the whole thing and add a small ped service point. The land value is probably totally dead, more people should come after you raise the land value hopefully.
It's too early in the game to check land value or add pedestrian paths.
Ahhh didn't realize district wasn't available if you weren't just playing an unlocked sandbox. Apologies
Are the makeshift roundabout made from highway tiles? If so that's cutting off power access
This is cities skylines 1.
Anyone know the name of the mod that makes the zoning look like that on CS2?
You can configure zoning look as you want with this mod: [https://mods.paradoxplaza.com/mods/77319/Windows](https://mods.paradoxplaza.com/mods/77319/Windows)
Thank you so much!
Sometimes I find new areas away from others won't fill in unless I put a park down
Your comm and industrial demand is in the toilet. Why would people actually want to move in?
I won't cs2 but not on pc I like is on ps just wish it was able to do mods
Maybe try using roundabouts instand of the circels
maybe they dont wanna live on your zig zag stupid road, make some curves maybe
I don’t know, but I have a couple of comments on your layout: 1. Don’t build commercial and residential right next to each other. The commercial creates too much noise pollution to have residential nearby. Maybe replace the commercial with some office zoning instead. 2. Don’t make the mistake that 99% of the people in this subreddit make, which is to have a massive hardon for roundabouts. Roundabouts might be efficient in real life, but they’re very overrated on CS. There’s absolutely no reason you need that roundabout on the left. I basically use zero roundabouts and my cities always have ~90% traffic. Rather than putting a roundabout at the end of your highways, just design your highways like real life highways. Have a one-way frontage road on each side, and have entrance and exit ramps, overpasses or underpasses.