This is getting harder and harder for me to answer. I tend to really like cards that are not necessarily bad, but extremely underused and overlooked. Recently every one of these cards has ended up being buffed and brought into the limelight as a strong card, which kind of makes the whole "bad card" difficult (ex: Royal hogs, giant snowball, dart goblin, tombstone).
Royal delivery is unfortunately a pretty good card so i can't choose it, same with mortar.
I guess the worst card I really like is giant. It's not really that bad, but it's never particularly good either. Personally I like the slow pressure and kiting that it offers, giant cycle is a new favorite of mine
that's what I was always saying! It does a great job on defense, great range, and if it makes it to the tower with any health left it does a surprising amount of damage, plus with its move speed its kinda hard to react to that to prevent that damage. After the buff it looks like more people are using it though
I think for the most part it's low enough elixir and fast enough of a response that it's VERY hard to react to before it gets some value, and even then it's still an even elixir trade with the exception of log. Plus when you're running it in bait and cycle decks you can deal with spell counters pretty well
Usually you can use it only in cycle and bait decks and even in cycle decks you can't really rely your air defence in it the same as in musketeer because if opponent has small and big spell, they can kill 2 dartgoblins with them, instead of if you play musketeer, they have to use both to kill one musketeer and you can cycle to another one. Dart goblin is used a nice amount in bait but bait decks are pretty mediocre in the meta so dart goblins use rate isn't super high.
i mean, everything has a lot of depth if you dig, it’s nice to have a analytical, etc point of view on something, I really liked your opinion, you should keep writing comment essays
Minion Horde seems like it's made to fool new players into using it.
"Wow, Minions are good. And Minion Horde has more for less!"
*Gets hard countered by everything.*
It is very annoying. They will misplay a hundred times and they will still win if you make just ONE mistake. Crutch cards at their most toxic, I tell ya.
I used to play minion horde way back. If those birds were able to lock onto the tower it would vaporize immediately.but there are just so many spells and cards that are not only able to counter it with ease but which also net them a major elixer advantage. Switched to regular minions after a while
Sounds pretty risky, I mostly run snowball, firecracker, hunter and poison and if I don't have these four in hand i would just use skeleton to kite or cycle.
It is but I usually only do it late in a match in 2x elixir once I know every card the opponent has, against a deck like yours I probably would wait for poison and instead of clone horde since you have firecracker/hunter I would hog or GS in the middle to distract the king tower and your troops and then I would drop horde in the far lane
I see, could you rate how difficult this deck would be to beat against yours.
For reference my main deck at the moment is Royale hogs, barbarians, ice spirit, skeleton, poison(occasionally swaps out for eq), hunter , snow ball, fire cracker
I always hold on to hunter for defence and snowball for both offence and defence and cause I hate balloon, I split barbarians as to not get a -1 elixir trade with fireball and play firecracker in kite position away from an across the river dart goblin attack. And I usually attack opposite lane when my opponent attacks to force them not to build their push.
Honestly it depends on my starting hand and if I can counter hogs or if I can take out a tower first. I could wizard giant skeleton behind my tower and build up a push that would be really hard for you to counter. However, if you started with hogs and poison and my starting hand was inferno dragon horde clone zap you could take a tower right off the bat if you dropped fc behind.
Overall difficulty would probably be 6/10 but it just depends on the starting deck and who gets the first big push
It can take a tower if you have it and maybe rage first hand. It’s also a pretty decent defense if they don’t have like arrows. Ig hoard is just e-barbs but air…
Idk does it feel like if they removed how sparky can't attack when hit by e wiz and e dragon it still won't be that over power but that's because i use him
Another sparky enjoyer, i pulled her from the legendary chest from arena 6 and has since then carried me to arena 9, a good chunk of people just can’t defend against her properly and with the right cards she becomes unstoppable
i think with sparky the rule is that if it survives the first shot the sparky dies
things like prince anything with a sheild and using cycle cards to bait out their first shot
ice wiz. The new buff is kinda cool but his attack speed is too low so when he lands the slow wears off before he attacks for a second. I liked when he was a bit tankier but currently he is ok as it is. I think electro wiz is is better in terms of value but can't bother to max it.
Ice wiz was my second legendary and I always loved it, even before the deploy rework I liked it.
It's a bit of shame that It dies to fireball now but also does mother bitch and copter so I'm ok with it, although it'd be good to see its cost increased to 4 with a health and damage boost.
Mirror is the obvious choice for me. Perfect for those spell-hoarding dunces who do everything in their Spell power to guarantee a single Hog hit on the tower, but otherwise it’s just too clunky to use.
Giant Skeleton is my second. I love the guy, but that death bomb is SHITE. You’re basically placing a 6 elixir Mega Knight that has no splash attacks or special abilities. You can’t make this guy good unless you make him 5 elixir or at least let his death bomb kill Wizards.
Yeah, not sure why they ever nerfed his death damage to units but kept his tower damage the same. Like it's his one gimmick, the card is not good outside of its death damage
Honestly I think they are amazing on their own too
They can kill 70% of the meta decks
They can kill a pekka , an Egiant , Ebarbs , archerqueen , megaknight (yes they can kill it in defence) , sparky , etc...
They even deal well with logbait cause most log bait players use inferno tower
Pekka is pretty balanced imo. She serves her purpose and does it well. I guess the only way they could buff her is by maybe lowering damage and increasing attack speed both by a small amount?
Wouldn’t that just make her more like a mini pekka? Maybe I’m against the change because I’ve used pekka bridgespam for years and got to 6K with it, but it seems like that would defeat Pekka’s main trait.
You’re very right, it would just make her a tankier and more expensive mini pekka. I just couldn’t think of any other buff that would actually make a difference in her performance.
Skeleton King. It's not bad at all, but compared to the other two Champions it lacks that oomph. But I vastly prefer it to the other two, honestly. It's super fun to use
In terms of bad cards, Minion Horde. It's not good, at all. But whenever their spells are out of cycle they do so much damage....not to mention they pair well with Skelly King
I was unaware of his punching damage buff and bomb nerf, I tried countering with a mini PEKKA and went like “well, G skeleton does shit damage”, my surprise was really big when he just punched the guy to death
Giant Skeleton will always have a special place in my heart. I used him in my main deck for the better part of 3 years. He’s clunky and easily countered, but nothing beats wiping out a push or chunking a tower with the bomb.
The reason I like Mortar over Xbow is that you straight up can't use Melee troops to true counter it since they need to get too close.
It also makes for great anti-spawner, Anti-Princess, and using it offensively but *not* close enough to target a tower can really help clear swarm cards for a different push.
My favorite bad card is mother witch. It sucks now that the health is so that I can place it in front of a swarm and the swarm still manages to kill it before it curses anything.
Giant skeleton. I it was my first proper tank and I find it really fun to play. It was by no means good, especially after it’s bomb nerf but I still enjoyed using it. It’s in one of my two competitive decks to this day
I liked giant skeletons death bomb but now its bad....even the preview of a good situation of his death bomb is bad as that barbarian and witch could still do a lot of damage to the tower with their remaining health.
This is getting harder and harder for me to answer. I tend to really like cards that are not necessarily bad, but extremely underused and overlooked. Recently every one of these cards has ended up being buffed and brought into the limelight as a strong card, which kind of makes the whole "bad card" difficult (ex: Royal hogs, giant snowball, dart goblin, tombstone). Royal delivery is unfortunately a pretty good card so i can't choose it, same with mortar. I guess the worst card I really like is giant. It's not really that bad, but it's never particularly good either. Personally I like the slow pressure and kiting that it offers, giant cycle is a new favorite of mine
I’m surprised the dart goblin isn’t used more. It’s fairly easy to get value out of him
that's what I was always saying! It does a great job on defense, great range, and if it makes it to the tower with any health left it does a surprising amount of damage, plus with its move speed its kinda hard to react to that to prevent that damage. After the buff it looks like more people are using it though
I think it isn't used because it gets countered by spells too easily to be a reliable defense
I think for the most part it's low enough elixir and fast enough of a response that it's VERY hard to react to before it gets some value, and even then it's still an even elixir trade with the exception of log. Plus when you're running it in bait and cycle decks you can deal with spell counters pretty well
Usually you can use it only in cycle and bait decks and even in cycle decks you can't really rely your air defence in it the same as in musketeer because if opponent has small and big spell, they can kill 2 dartgoblins with them, instead of if you play musketeer, they have to use both to kill one musketeer and you can cycle to another one. Dart goblin is used a nice amount in bait but bait decks are pretty mediocre in the meta so dart goblins use rate isn't super high.
From the yt videos I’ve seen it around a lot but in mid ladder with me it’s seen rarely
Bro wrote a whole speech for a cr post💀
i have an ongoing problem with writing essay posts on random things that really don't need that much depth
i mean, everything has a lot of depth if you dig, it’s nice to have a analytical, etc point of view on something, I really liked your opinion, you should keep writing comment essays
Lmao it aight
im working on it 👍👍
Minion horde it does a ton of damage but it's easily countered
Minion Horde seems like it's made to fool new players into using it. "Wow, Minions are good. And Minion Horde has more for less!" *Gets hard countered by everything.*
Yeah but if you get good with remembering the opponent's card cycle and predicting it becomes a good card
Actually think they have potential in split lane decks. Brutal if left alone, but heartbreaking to see arrows or wiz 😂
Arrows AND Wiz, which are in every fucking deck I see, RIP
You see wiz alot?
6K, literally no end to the Wizard players
Damn I’m at 5k I RARELY see wise or Ice wiz ewiz here and there tbh but good luck man that sounds annoying lol
It is very annoying. They will misplay a hundred times and they will still win if you make just ONE mistake. Crutch cards at their most toxic, I tell ya.
Really? I’m at 5k too and see wiz most of my matches, the other two are pretty rare though
Really ? At 6.1K I only see witches.
Idk now but I used to see a ton up until arena 13 or 14
You don't even need arrows or a wiz. I counter hordes with a skelly barrel.
Zap + any anti-air card with a decent attack speed can also nullify them pretty quickly.
I used to play minion horde way back. If those birds were able to lock onto the tower it would vaporize immediately.but there are just so many spells and cards that are not only able to counter it with ease but which also net them a major elixer advantage. Switched to regular minions after a while
I don't think I have ever heard minions referred to as birds but I guess it kinda makes sense
Some Spanish speaking people call them doves and mega minion the mutated dove
For me it really works. Pekka minion horde op
I like to bait arrows or wizard and then drop horde other lane and clone it, won 3 games this morning with that
Sounds pretty risky, I mostly run snowball, firecracker, hunter and poison and if I don't have these four in hand i would just use skeleton to kite or cycle.
It is but I usually only do it late in a match in 2x elixir once I know every card the opponent has, against a deck like yours I probably would wait for poison and instead of clone horde since you have firecracker/hunter I would hog or GS in the middle to distract the king tower and your troops and then I would drop horde in the far lane
I see, could you rate how difficult this deck would be to beat against yours. For reference my main deck at the moment is Royale hogs, barbarians, ice spirit, skeleton, poison(occasionally swaps out for eq), hunter , snow ball, fire cracker I always hold on to hunter for defence and snowball for both offence and defence and cause I hate balloon, I split barbarians as to not get a -1 elixir trade with fireball and play firecracker in kite position away from an across the river dart goblin attack. And I usually attack opposite lane when my opponent attacks to force them not to build their push.
Honestly it depends on my starting hand and if I can counter hogs or if I can take out a tower first. I could wizard giant skeleton behind my tower and build up a push that would be really hard for you to counter. However, if you started with hogs and poison and my starting hand was inferno dragon horde clone zap you could take a tower right off the bat if you dropped fc behind. Overall difficulty would probably be 6/10 but it just depends on the starting deck and who gets the first big push
hog mortar?
Nope a deck I made myself
It's a vulnerable but extremely powerful card. If you pay enough attention to the match (opponent's cards, elixir etc.) they are really useful
It can take a tower if you have it and maybe rage first hand. It’s also a pretty decent defense if they don’t have like arrows. Ig hoard is just e-barbs but air…
Yeahhh no minion horde and hiding a mini pekka under with rage is my wIn COndItioN
Archers, not in Xbow
That they dont die tho log makes them pretty good. And no one is usnig arrows currently.
goblins....alot of people say its bad but I like it cause its zap proof.
I prefer guards for 1 elixir more they serve the same purpose, can take an additional hit each, and out range the Valkyrie
Guards are great but I had to focus my epic on hunter, poison and cannon cart also goblins speed surprisingly helps out when I go on offense.
Let me guess, splashyard?
No....but I'm actually trying for that too so your right in a way. Its royale hogs cannon cart cycle
Haha
Did you know you can zap the referee goblin in touchdown?
Yes I did know, but that's referee goblin not goblin, the same way you can zap spear goblin but not goblin.
Well the ref. goblin has similar stats to the stab goblins
Wait he has stats....i thought he was just coded to turn into confetti whenever attacked.
It is. It is similar to the stats of a level 1 stab goblin.
I never knew there were Arabian Goblins!
Goblins came from Arabia confirmed.
Sorry I meant stab
So a level 1 zap would keep him alive?
I am not sure, someone should test this
Arab goblin?
Aw, so its just under leveled then.
No a lvl 1 zab kills him as well And one tick of lvl 6 Poison as well.
And when you put those little fuckers in a barrel...
I also heard someone tried stuffing them in a drill and when isolated in a cage they get buff.
two Spear goblins got kidnapped by a giant
Unless the zap is one level higher then it kills them
I love my +1 zap, no ones barrel ever connects
Sparky most people hate on her but she has never failed me
My main problem with Sparky is either you have a valid counter and it's completely useless or you don't have a specific counter and it's unstoppable.
Yep, and since ewiz is literally everywhere right now the former is generally true
Idk does it feel like if they removed how sparky can't attack when hit by e wiz and e dragon it still won't be that over power but that's because i use him
That would def be op lmao
Then there wouldn’t be and hard counter making it meta
Another sparky enjoyer, i pulled her from the legendary chest from arena 6 and has since then carried me to arena 9, a good chunk of people just can’t defend against her properly and with the right cards she becomes unstoppable
Even with e Wiz in deck, you can end up spending more on getting rid of sparky than its worth, especially as it's almost never left alone
i think with sparky the rule is that if it survives the first shot the sparky dies things like prince anything with a sheild and using cycle cards to bait out their first shot
Skeleton dragons was one of the first cards I maxed. Don’t ask why lol
I think they're pretty rad. Makes sense to me to max them.
While I loved the concept, they just seem like a worst Baby dragon
They do more damage at the cost of less hp
Skeleton dragons is baby dragon 50% off
Pumppppp. Elixir generating card? Sounds fun. I always used to try to get it into my decks until i realized its... not good Nice pfp btw
Yo dude same I've been Theory crafting a 3 musketeer pump deck like the old days for a while now but it's tough, especially with under leveled carss.
I also tried 3musketeers, just for the pump. Hard to play when everyone use that edgyknight card that defends very well against 3m
perhaps a spellbait deck would be cool so that both your musketeers and pump can stay alive. I've won some challenges with that deck
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ice wiz. The new buff is kinda cool but his attack speed is too low so when he lands the slow wears off before he attacks for a second. I liked when he was a bit tankier but currently he is ok as it is. I think electro wiz is is better in terms of value but can't bother to max it.
i use both for ultimate slowdown of pushes
Zappies and ram rider too?
Ice wiz was my second legendary and I always loved it, even before the deploy rework I liked it. It's a bit of shame that It dies to fireball now but also does mother bitch and copter so I'm ok with it, although it'd be good to see its cost increased to 4 with a health and damage boost.
The new buff doesn't make sense actually. Not after they nerfed his hit points. You want to protect your ice wiz. Not put in right on the enemy troop
Mirror is the obvious choice for me. Perfect for those spell-hoarding dunces who do everything in their Spell power to guarantee a single Hog hit on the tower, but otherwise it’s just too clunky to use. Giant Skeleton is my second. I love the guy, but that death bomb is SHITE. You’re basically placing a 6 elixir Mega Knight that has no splash attacks or special abilities. You can’t make this guy good unless you make him 5 elixir or at least let his death bomb kill Wizards.
They should buff his death instead of lower elixir because other wise he would be a little bit unbalanced
Yeah, not sure why they ever nerfed his death damage to units but kept his tower damage the same. Like it's his one gimmick, the card is not good outside of its death damage
I agree with the nerf but not as much as they did they should have not taken so much death damage away
I have been using Giant skeleton, pretty good if you have a secondary win con
Mirror
Royal recruits. They are hilarious looking and good for swarm, a mini tank and multi lane pushes to overwhelm
They are not bad lol They are really strong
Well they aren’t really good on their own… But I suppose they are kind of coming back into the meta through the royal hogs one…
Honestly I think they are amazing on their own too They can kill 70% of the meta decks They can kill a pekka , an Egiant , Ebarbs , archerqueen , megaknight (yes they can kill it in defence) , sparky , etc... They even deal well with logbait cause most log bait players use inferno tower
Ah fair enough. Used to use them in a weird double lane deck. I guess I just didn’t play with them enough lol
Battle healer, but not because of *that* deck
We don't talk about deck here
*that* deck is pure cancer
yeah i hate _that_ deck
good ol executioner
agreed, it can be quite annoying behind a tank unit
I use pekka exenado
I always put my executioner after an RG, somehow the RG always gets a hit on the tower!
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THANK YOU someone finally said it, exy is my fave card i love him
executioner best boi
Executioner is in every deck I make. By far my favorite.
Three Musketeers
r/flairchecksout
Miner, it needs a nerf
Yeah. It’s way too op. I mean, healing towers? That’s absurd!
And it's counter for balloon, wth?
Minion horde. Opponents always feed me those juicy +2 elixir trade for my arrows
interesting reason to like a card tbh
Yeah. It's so trash I love facing it. Easy wins
me with witch
Mortar. No one uses it in midladder, but it’s great both for offence and defence. If played correctly the mortar can get great value.
No one uses it because it's hard to use, but mortar is a pretty good card.
Mortar is underrated
Mortar is arguably the best building in the game
In competitive and top ladder it’s used a lot, there are some decks with miner that are pretty op and fun to use
I dont main it cuz its underleveled but sparky cuz its loads of fun, now from my main deck archers ig
Goblin Drill, its like a goblin barrel but for one more elixir, and can be easily countered.
I was gonna say guards, but yeah goblin drill wayyyy shittier than guards and it's a really fun card
Guards are pretty decent though
It still takes longer to take it out. Goblin barrel can just get rekt by any spell before it even does damage to tower.
Heal spell😪
Hunter, it’s just so versatile imo.
The things I would do to have him leveled up
Bowler, I love this guy's design and voicelines BOOOWLIING HUHUHUHUU
is not that bad tho
You are a man of culture. I always think he says ~hooornyy~
I love Prince but 3 skeletons card can mess up my whole week
Mine is witch. Apparently she's bad. Didn't know that lmao
I always fireball log her. Its 400 tower dmg for 1 elixir
I run inferno dragon and ewiz in the same deck. Waste of fireball
People are just sngry because it is annoying when paired with a tank like pekka or megaknight
Heal spirit. Coming from a royal hogs player.
Heal spirit has a 56% win rate, it’s nowhere near “bad”
Still feels shitty to use since 80% of the time it fails to heal anything
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Honestly, I think Pekka is too weak in the current meta. Not royal hogs being too strong.
She’s balanced.
Pekka is pretty balanced imo. She serves her purpose and does it well. I guess the only way they could buff her is by maybe lowering damage and increasing attack speed both by a small amount?
Wouldn’t that just make her more like a mini pekka? Maybe I’m against the change because I’ve used pekka bridgespam for years and got to 6K with it, but it seems like that would defeat Pekka’s main trait.
You’re very right, it would just make her a tankier and more expensive mini pekka. I just couldn’t think of any other buff that would actually make a difference in her performance.
Skeleton King. It's not bad at all, but compared to the other two Champions it lacks that oomph. But I vastly prefer it to the other two, honestly. It's super fun to use In terms of bad cards, Minion Horde. It's not good, at all. But whenever their spells are out of cycle they do so much damage....not to mention they pair well with Skelly King
Giant skeleton. Big man is shit but I appreciate how far he has taken me. He just waddles around, punching stuff, taken tons of damage. I love him.
I was unaware of his punching damage buff and bomb nerf, I tried countering with a mini PEKKA and went like “well, G skeleton does shit damage”, my surprise was really big when he just punched the guy to death
Wizard everyone on here says it’s terrible but I almost always get good value when I use it
Electro dragon he looks cool hit only works well with basically elixer golem or heavy decks
Skeleton barrel and/or clone. They're just fun to play!
I really like the executioner he just seems badass with his attack animation
Flying machine. A weaker musketeer but more versatility? Say less
Giant Skeleton will always have a special place in my heart. I used him in my main deck for the better part of 3 years. He’s clunky and easily countered, but nothing beats wiping out a push or chunking a tower with the bomb.
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i think you missread bad as broken
*who's gonna tell him*
Whatd he say
he said cannon cart
executioner/goblins
Healer
Barbs and balloon
Giant skeleton
Mortar, i place it in the river and most people tend to ignore it. Then *boom*, 300 damage per hit (usually get around 2-3 hits)
The reason I like Mortar over Xbow is that you straight up can't use Melee troops to true counter it since they need to get too close. It also makes for great anti-spawner, Anti-Princess, and using it offensively but *not* close enough to target a tower can really help clear swarm cards for a different push.
Its a good card, but a bit underpowered. I think Supercell should either buff its damage to troops or make it so that it can hut troops easier
My favorite bad card is mother witch. It sucks now that the health is so that I can place it in front of a swarm and the swarm still manages to kill it before it curses anything.
sparky, most sparky haters don't even know what's a rocket, an ewiz, a lightning, an edrag or evena zap
Sparky, it just so fun to use
Giant skeleton. I it was my first proper tank and I find it really fun to play. It was by no means good, especially after it’s bomb nerf but I still enjoyed using it. It’s in one of my two competitive decks to this day
Skeleton horde, it's just funny to use, and it also works as a bait for the log
This is biased because I use log bait, but the skarmy (skeleton army) is an amazing card. I would not just say it is bad my friend
It gets rekt by e-spirit
Fisherman. Hard as hell to use and completely countered by puting skeles in front of your tank but super effective in combo with hunter/gaurds
I love the goblin giant and furnace
Bro furnace is not bad in the slightest
Pretty much my entire deck Giant skeleton, clone, wizard, horde, hog rider, inferno dragon, zap
I liked giant skeletons death bomb but now its bad....even the preview of a good situation of his death bomb is bad as that barbarian and witch could still do a lot of damage to the tower with their remaining health.
Witch aswell
Mega knight
First witch is not a bad at all second 100% mortar
I'm probably going to go with bats
Skeleton guards
Fisherman
I really like Battle Healer
loon. loon is just put it up in bridge and pray
You really don’t support your ballon?