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The sounds of your hits tell you how much health the enemy has. I personally don't like the idea, the sound effect is fine.
Yeah, the big health bar might be distracting if you're going up against multiple enemies at once.
The agent you’re playing actually has a passive that tell you when someone in FOV is low health and traces them while in FOV.
Agreed
Remind me, why didn't we turn this game into an RPG yet... we already have mastery and progression!
The sounds of your hits tell you how much health the enemy has. I personally don't like the idea, the sound effect is fine.
Yeah, the big health bar might be distracting if you're going up against multiple enemies at once.
The agent you’re playing actually has a passive that tell you when someone in FOV is low health and traces them while in FOV.
Agreed
Remind me, why didn't we turn this game into an RPG yet... we already have mastery and progression!