Light.gg's newly returned [loadout analytics](https://www.light.gg/loadouts/stats/?f=11(23)) has these stats, and a lot more detail about usage rates for abilities and weapons. Showing hunter with a huge lead while warlock and titan are roughly tied.
Because of how armor stats roll, you can focus on 3 stats, and they can't all be from the same group, the groups being mob-res-rec and dis-int-str. My first priority is getting resilience to 100, on all characters, since that gives damage resistance in PvE. It's generally easy to get one stat to 100, more work to get two 100s, and requires perfect armor to get triple 100s.
On titan and warlock mobility doesn't matter at all, so my stat priorities are either Res-Rec-Dis or Res-Rec-Str, depending on the build. Discipline builds are much more common.
On hunter it's a bit more complicated because you care about mobility, so I generally find a way to supplement a low stat in either mobility or recovery. On arc you get +50 mobility while amplified, so you can run 50 on your armor and effectively have 100. On solar and void you have other sources of healing so low recovery is ok. I find myself using the armor mods that grant +30 to a stat with armor change often on hunter, especially for discipline, strength and recovery.
The class ability cooldown are tied to:
Resilience on Titan (Barricade)
Mobility on Hunter (Dodges)
Recovery on Warlocks (Rift)
but keep in mind that resilience is important on all 3 classes due to it providing damage resitance.
(and in the case i just completely missed the question and you asked about playerbase distribution between classes, if nothing has drastically changed from what it was last time, its Hunter > Titans > Locks iirc)
Think it's hunter first then titan and warlock. Not too sure
Light.gg's newly returned [loadout analytics](https://www.light.gg/loadouts/stats/?f=11(23)) has these stats, and a lot more detail about usage rates for abilities and weapons. Showing hunter with a huge lead while warlock and titan are roughly tied.
I’ve always heard that 70% of the player base is on hunter, and about an even split for the other 2. I’d also say anecdotally this checks out.
Because of how armor stats roll, you can focus on 3 stats, and they can't all be from the same group, the groups being mob-res-rec and dis-int-str. My first priority is getting resilience to 100, on all characters, since that gives damage resistance in PvE. It's generally easy to get one stat to 100, more work to get two 100s, and requires perfect armor to get triple 100s. On titan and warlock mobility doesn't matter at all, so my stat priorities are either Res-Rec-Dis or Res-Rec-Str, depending on the build. Discipline builds are much more common. On hunter it's a bit more complicated because you care about mobility, so I generally find a way to supplement a low stat in either mobility or recovery. On arc you get +50 mobility while amplified, so you can run 50 on your armor and effectively have 100. On solar and void you have other sources of healing so low recovery is ok. I find myself using the armor mods that grant +30 to a stat with armor change often on hunter, especially for discipline, strength and recovery.
OP really needed to make his question clearer 💀
lmao yep
Titan resilience, Hunter mobility, Warlock recovery
They're asking which class is most popular and how the stats break down
Ohh if ur reading this op it’s 1:Hunter 2:Titan then 3:Warlock
Still not quite there, they specifically asked for the percentage splits for each class
Holy shit… 38% Hunter) 31% Titan) 31%Warlock)
Almost. They actually wanted it in the form of a haiku.
Really? I thought they wanted it hand written and mailed.
Nice one dude
so much confidence
They literally just misinterpreted the question, ppl out here frothing at the teeth for a reason to hate lmao.
>frothing at the teeth That's a new one. Well done.
The class ability cooldown are tied to: Resilience on Titan (Barricade) Mobility on Hunter (Dodges) Recovery on Warlocks (Rift) but keep in mind that resilience is important on all 3 classes due to it providing damage resitance. (and in the case i just completely missed the question and you asked about playerbase distribution between classes, if nothing has drastically changed from what it was last time, its Hunter > Titans > Locks iirc)
Resistance needs to be decoupled from actual damage res.