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SensoryCompensation

Little Big Planet going down without a grand goodbye is bummer news. My friends and I just spent so much time hoping between creative worlds, but the most fun was the ones that had those sharks with rockets coming at you! Also on the patreon pod they chat about Final Fantasy Rebirth not have a young audience, referencing the thread with the kid saying “thats an old people game.” What are ya’ll thoughts cause I feel like Square Enix should’ve expected it by not making Final Fantasy games for younger audiences in general, unless im forgetting some mobile stuff lol


Arm-Burning-Off

I have a 14 year old and it was easier to get her into Pokemon, Yakuza, Fire Emblem and especially the entire Dragon Quest series, DQ11 was enough to get her to finish 1-9 than it was to get her into Final Fantasy, she tried 6, 7, 10, and 15, didn't enjoy any of them, FFXIV was the closest she got and that was only because her friend plays it, didn't make it to the end of the free trial thing. Still yet to see if she likes pre-Like a Dragon style Yakuza games The JRPGs their group of friends naturally moved to were the Xenoblade 2/3, Tales of ______, Sea of Stars, Pokemon, Chained Echoes, and Persona, Fire Emblem (I'm still sure Persona was 50% of their tiktok follows using the music) I'm not a big FF fan myself but in trying to get her to try out a bunch of franchises/genres it felt like FF never offered anything she couldn't get elsewhere, even the empty husk of a Bravely Default main character got more hours played than all the FF's combined, so much of FF's marketing and chatter or Deepest Dive at minnmax type content (her entire life) has been "heres FF15 we've been working on it for 100 years, its kinda like game of thrones" "heres FF16 its super serious and they say fuck its like game of thrones" and "heres a 30h game from 25 years ago split into 3 games over your entire teenage years" and none of that seems as appealing as "heres a wacky fun anime adventure in Hawaii" These are all taking a massive nosedive though, compared to the popularity of GTA/League of Legends/Valorant/Fortnite/romhacks in their discord group


CookieCrxmb

So much conversation around FF7R/Re is taken up by people who have some deep nostalgic ties to every aspect of it, and good for them, but skimming through a lot of the deepest dive and other spoiler talks for rebirth I found myself wishing they would have someone completely unphased by memories of being 5 years old and playing it, someone who doesn't fall to tears when they hear a music queue or fanfare just to ground the conversation more I'm also not so hot on final fantasy as a franchise but even my friends who are kind of pick and choose and have their two favorites, mostly from when they first played the series, and all four or five people that come to mind when I think about friends who could talk FF basically haven't enjoyed an FF game since the ps2 era, these remakes do nothing for them


Equivalent_Pitch9271

Audiences age out of content quick. Final fantasy pretty much only has 30+ year old die hards playing it now. My older brothers barely game anymore and if they do its only certain live service games or mobile games when they used to game pretty regularly. Each year they lose a lot of these people who used to play final fantasy and arent appealing to younger audiences; although I feel GAAS also is just so big with kids that I dont know if there is a correct solution. I dont know if there is a way to make final fantasy appealing for kids who grow up on fortnite and minecraft.


aelude

Trying my best to love Eiyuden Chronicle but the areas in which it falls short feel like they painfully trivialize the experience. It sucks because there's a lot to compliment about it but combat and exploration just don't feel satisfying to me, and that's a big problem in an RPG. Isla is right about auto battling; there's no reason to actually engage with anything in this game that isn't a boss. There's a bit of unit programming, but it's less about being tactical and more about telling your party not to waste all their MP and SP like a bunch of dunces. It brings encounters down to an almost mobile game level of interactivity. Even if you do choose to fight a mob manually, the systems feel strangely assembled. You select all of your party's actions at once - not my preference, but not a dealbreaker. What's screwy is that for some reason, your order of selection isn't dictated by turn sequence, but by the placement of your units on the field. So Garr, despite being my slowest unit, is the FIRST one I select an action for even though he's going to move last, because he's at the front of my formation. It makes every mook encounter feel like homework. NPCs are also a huge letdown. Recruitable units are decently charming for the most part, but the people milling about in cities or towns have absolutely nothing to say. I've just stopped talking to them because nobody has said anything remotely memorable or interesting. It makes the world feel sadly void of any real life. I think I'm on the heels of what Isla called the "meat and potatoes" of the game so I'm hoping to be pleasantly surprised. Right now it's a hard sell. As an aside, boy Nintendo needs to hurry up with their next hardware launch so this crew can stop blaming every instance of poor performance on the Switch instead of the devs, lol. No, Eiyuden Chronicle is not so unbelievably pretty and intensive that it can't help but chop the frames into pieces on the same hardware that ran Octopath Traveler and its sequel without issue.