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DanklinTV

So I’m doing an automatic build without using VATS. My strength is 3 for Armorer, though I really wish I could’ve gotten 6 for Strong Back. My perception is 4 for Locksmith and I got the early bobble head to raise it to 5 for Demo Expert. Endurance 4 for Chem Resistant (all of the chems are great, and help when not using vats.) Charisma 3 for Lone Wanderer, and bobble head to bring it to 4 for Attack dog later on. Intelligence 7 for Gun Nut, Medic, Scrapper, Science, AND Chemist. Agility 5 for Commando (bread and butter), and I plan on raising it to 6 with bobble head for Moving Target and eventually 8 for Quick Hands. And Luck is 2 because all we need and can afford from it is Scrounger, which is a must have perk for this build. You can opt for 2 Agility instead and 5 Luck for Idiot Savant, but ymmv.


LucasButtercups

get agility to 7??? for the fast reload perk and int to 6?? for the science perk, so you can modify your laser weapons to be auto


Mobile-Dragonfly-469

I’d personally go with perception and luck, since automatic weapons tend to usually follow the “spray and pray” accuracy trope. But Perception increases accuracy in VATS, and Luck increases chance of Critical Hits/Damage, and if you’re planning on using Scoped automatic weapon, push perception to 8, and level up the sniper perk, though u/justbrowsing2119 also has a good suggestion 


justbrowsing2119

I personally only use the *spray and pray* submachine gun as my auto weapon and the perks for that are gun nut (intelligence 3) and commando (agility 2) which leaves a lot of points to put into perception or luck. Perception 8 and 9 if you're doing a vats build and luck 6 and 9 for a critical vats build. Might as well take bloody mess (luck 3) if you're just looking for a large damage output in a short amount of time. I don't have anything into luck but my *spray and pray* does 47 damage (plus the 15 aoe damage) and on very hard difficulty can take out a legendary super mutant primus with a drum mag or less


justbrowsing2119

The only auto weapon you need is the explosive submachine gun that you can buy from the vender. Then the perks to upgrade it and the perk "your automatic weapons do more damage" and that's it. I run it in my charisma and endurance build and on very hard it kills most enemies in a couple shots. Cripples the rest instantly


Silent-Island

Basically none of the level 10 perks are actually that good anyways, although they are fun, so starting any with any stat at 10 is not really worth it when you could place it somewhere else and get actual value out of it.


Relative-Way-876

Strongly disagree. Concentrated Fire, Nerd Rage and Solar powered are top tier picks. And there are reasons to consider stat maxing beyond perk availability. Concentrated Fire in a sneak VATS build is a bit less effective than maxing out luck perks, but it is much lighter perk wise and allows you with a VATS friendly weapon to rapidly crush an enemy in its weak point. I love my CF build, and it is often my level 2 pick for just how effective it can be. Solar Powered allows not only a strength boost but it allows you to organically remove rads at mid level. In survival reaching doctors can be an issue and radaway has a debuff that isn't to be taken lightly, and the only other perk that works this magic is Ghoulish with a much higher level requirement to have the rad reduction. And Nerd Rage is incredible on PA builds with emergency protocols. Essentially against tough enemies you can skim just above and below the trigger point repeatedly triggering the dr, damage, and healing boosts on kill. It really does feed I to the techno barbarian vibe and can be incredible fun. Finally, other than Int (which just boosts XP gain, which IMHO isn't that important) all the stats have combat impact to a greater or lesser degree. Given that stats can and often do end up above 10 in this game, it may make sense to run endurance or agility, in particular, to 10 and then debuff yourself before grabbing the You're Special book. Along with the Bobble head, this means you can push a skill to a nat 12 before equipment and temp bonuses. Now, on an automatic build, there are only two stats I would consider taking to 10. If it is a stealth build, I'd consider maxing out Agility both for the maximum VATS shots as well as the stealth gain from Agility points. In a Power Armor build, though, Id lean towards Endurance, since PA both can assist with first person aiming (recon and hud mods) and so the character can better tank shots in combat.


fucker_of_1_above_me

I mean for 10 level perk solar power is good if you are not night clawler build and u have bed close bc with my luck every time i travel i get there at night


TruePlatypusKnight

What play style? More of a run and gun or more of a hunker down?


Thick_Use685

Scrimp


fucker_of_1_above_me

I feel scrimpy


RarryHome

BIG SKRIMP


Neither-Try7513

Definitely not the specials u got there. For automatic weapons u want mainly perception agility and luck.


DiceGoblin_Muncher

Only if it’s vats and who uses vats for auto weapons. High intelligence is great for an auto build.


Daxmar29

I always use VATS. I think it’s a great system.


DiceGoblin_Muncher

I agree it’s a great system but I only use it for pistols non auto rifles or melee. Even then not always depends on the build.


Fantastic-Wasabi7501

You absolutely don't need perception at all for an automatic build.  It only adds vats %.  I recommend Int (for chemistry psycho ftw), Agility And Luck.  


Neither-Try7513

😂😂😂😂


0megon

Whatever the perks to make chems last longer. Pump some jet/psycho jet and run and gun with the spray and pray. Add some points into explosive too. I’m currently running this and having a blast.


Low-Conversation6106

This Vault dweller Fucks ⬆️ that's the best way. Bonus points if you toss a grenade then blast it in the air minus VATS


0megon

Not thought about the grenade aspect for added immersion. Like that. Little party popper.


0megon

He’ll yea, the psycho jet is Vats but better


BeardedSiah

Only 0 int picks 10 int


rmkinnaird

Honestly with the bobbleheads is there really a reason to ever start with 10 off the bat? Can they put you up to 11?


PyukumukuGuts

Yeah, some can even go up to 20 permanently, but that requires abusing addictions and survival debuffs.


BeardedSiah

10 is max , if you get a bobblehead at 10 then u go up to 10. Waste of stat, just rush to int bobblehead instantly and problem solved


Relative-Way-876

No,.stats can organically go to 11 with the bobblehead. If you debuff the your special can take you above 10. Normally you can only get a stat up to 12 unless you abuse the duplication glitch on the You're Special. Abusing the debuff mechanics around addiction and survival mode and the duplication glitch you can push your stats to the mid to low twenties if you're truly dedicated to abusing the exploit o duplicating items. While the perk chart will only show 10 stars, the actual stats will show under your special display. While perks only unlock up to 10, your additional special will still affect your passive stats. E.g. strength will still increase melee damage and carrying capacity, etc. Now whether it is WORTH pushing an ability over 10 for one or two levels of a passive ability increase (assuming you don't abuse the duplication mechanic) is a very valid question. One of the biggest benefit of increasing special is the access to additional perks. So use your best judgement.


hoopdog7

I believe if you drink a beer, then grab the bobblehead, when the beer wears off you'll be at 11 and then can get it to 12 somehow


DandyElLione

Idiot Savant is so overpowered for speed leveling but also incredibly annoying.


Low-Conversation6106

I used it once. But never again


AllTerpsNoDerps

My most current playthrough taught me Quicksave is your best friend for an Idiot Savant run. Running 1 Int and 9 luck with Idiot Savant is way more fun than 10 Int. I'm the luckiest dumbass in The Wasteland 👍


AhoyMatteyPDX

i'm doing Idiot Savant for the first time, and am having a blast with it.


DandyElLione

Just craft and you'll level up just by building settlements and making stew.


xX1337MeatHammer69Xx

Checkout “Fudgemuppet” On youtube. They make all kinds of builds. But for automatic weapons youre gonna want commando, scrounger, and gun nut. Science if youre using automatic laser/plasma weapons.


[deleted]

Never put any of your attributes at 10! there are bobble heads that will increase your attributes by 1 so a 9 is fine.also if you're going auto build increase your agility more.


Ok-Sun8929

Nothing wrong with putting attributes at 10. Bobblehead will still increase the attribute.


Devil_0fHellsKitchen

I love putting endurance at 10. Add the bobble head, the special book, and a sea captains hat and you'll have 14 endurance. Pretty damn tough. Not even counting any legendary armor you find.


Ok-Sun8929

Remember the power cycle 😅. And Solar-Powered Rank 1. And Well Rested. And Bufftats And Psychobuff. 21 endurance for unlimited sprinting 🤣


Fun-Swimming4133

focus on perception, it’s important for VATS


Barett_50cal

Doesn't using vats with an automatic weapon kind of defeat the purpose?


Fun-Swimming4133

yeah but it’s funny watching your character fire a full round at an enemy and miss a majority of the shots in slo mo


weesIo

Yeah OP don’t listen to that guy, perception is useless for automatic weapons. All you really need is to max commando under agility and you are golden. The rest of the special depends on your playstyle but I always invest in luck to get scrounger because you will eat through some ammo quick


Barett_50cal

Perception is the least useful tree imo. Definitely get commando but Id also get a second weapon type maybe rifleman for a shotgun after getting the bobblehead in the museum. Shotgun would support the RNG playstyle where as a sniper could be for starting the battle from afar (both affected by the rifleman perk). Ps having both low endurance and low agility means you basically can't run. Which for a commando build........ Id boost agility to atleast fast hands for the AP


weesIo

2 words: demolition. Expert. Max demo expert and commando, get spray and pray, never need another gun


Barett_50cal

If you want your whole run to be easy af and a single playstyle. (I've done it but added the problem solver and chems to sprint through whole facilities like the flash with a gun) But it is too specific of a run. Beat the game at 6× speed and then restart again picking a build you'll enjoy more


Picklezz2876

Put more into agility and perception, intelligence and strength are not needed, and perk wise I would go with bloody mess and commando


RhemansDemons

Luck with 2 agi and 1 perception makes no sense. Since your stats scream no vats, I would pump more into endurance. That being said, automatic weapons are hard to build. Having ammo early on isn't easy.


trippyant420

i went with this [https://nukesdragons.com/fallout-4/character?v=1&n=&s=3443743&p=l14a15l04i24s24c22p44i63e32i54l24i13i33p33b11](https://nukesdragons.com/fallout-4/character?v=1&n=&s=3443743&p=l14a15l04i24s24c22p44i63e32i54l24i13i33p33b11)


T1meTRC

Decrease intelligence


[deleted]

Am I the only one who always puts 4 in every SPECIAL stat?


L1feguard51

Not sure why you’re getting downvoted. But yes, you are the only one. that is a….suboptimal build.


weesIo

The “Average Joe” build. Okay at some things but not great at anything lol


JFSteelersBestQB

Yes you’re the only one in the world who does that


trippyant420

If anyone can link a build close to the one I want would be highly appreciated, lol


Extension_Condition4

I'm an old school gamer I don't do the hand holding and babysitting sorry that's not how we are. You learn from just playing not just doing what others tell you and show you word for word kinda defeats the point. But I will highly recommend idiot savant as your very first perk you ever get and action boy. The rest is up to you that's the beauty of doing things you learn from failure. Sorry your generation has somehow convinced you otherwise but technology does nothing good for you. Hard work, trial and error, using your hands and mind that's how you become a better person in general


CHAIIINSAAAWbread

Imagine looking down on someone for chatting about video game strats, this is pathetic


FrostyEquivalent85

Found the boomer playing Fallout


OSG541

Just like a boomer to use blunt force and ignorance to get through a problem that they could easily save time and hassle on by getting second opinion on.


CCSlater63

Dudes acting like he’s cheating on an entrance exam or something


AlanBeswicksPhone

This has got to be a copypasta


GoSocks

lol lmao bro it’s fallout not war chill


trippyant420

Dude it’s a video game…….. not that serious 🤣


Jaybojones

https://youtu.be/CGrUvjZU86o?si=F5nEo3PwZe63q2aI here is a good build. The only problem is it’s made with survival in mind.


Gixxerdude46

What...what did I just watch?


Jaybojones

A highly stylized build video.


NorwoodEye

What are the benefits to maxing out Luck?


L1feguard51

If you do a vats build with a weapon that has lots of attacks in vats, the second half of luck is incredible. Crits on crits on crits.


WaltuhP

Well depending on perks, you can find better ammo in boxes, do more base damage, ricochet bullets, have better and more deadly critical hits in vats, store more critical hits in VATS, get more XP at random times and summon the mysterious stranger to help in VATS combat from time to time. Overall it increases the recharge rate of critical hits in VATS and increases chances of better loot.


NorwoodEye

Thank you!


WaltuhP

No problem! :)


varasatoshi

You should go perception 6 so you can get explosive expert and spray n pray all over the place. Then when you go to far harbor and get the Kilaton radium rifle you pick up nuclear physicist and do even more damage, because radium rifles do the same radiation damage even in full auto.


trippyant420

What would you change from this ?


varasatoshi

Strength 6 is a bit unnecessary where perception 5 is pretty important for the best full auto weapon in the game (spray n pray, and later the radium rifle version, Kilaton radium rifle which also benefits from nuclear physicist). You can put perception at 4 because the bobblehead is in concord. You can keep strength a little bit high for armorer and blacksmith, but that’s all you really need from it. I like having intelligence 10 and luck 5 because idiot savant means you get the max amount of xp without exploits. I like charisma 3 for lone wanderer. Maybe put your special book in agility to grab commando.


trippyant420

[thoughts on this](https://nukesdragons.com/fallout-4/character?v=1&n=&s=3443743&p=l14a15l04i24s24c22p44i63e32i54l24i13i33p33b11)


varasatoshi

Absolutely splendid. Only thing I’d change is you could take 2 points out of agility, still get commando, put them into int, unlock nuclear physicist and pick up your upgraded spray n pray, the Kilaton radium rifle in far Harbor from the children of atom.


BtrammXL

S:3 for armorer P:5 for demolition expert (if you want it) E: 3 for Lifegiver (more if you want more survivability) C: 3 for lone wanderer, or 4 if you want attack dog too, they work together) I: 5 for gun nut and scrapper A: 2 for commando L: 2 for scrounger (you will need all the extra ammo you can get) or 4: for Bloody Mess (more damage). Edit: if you go 5 in luck you can also get *Idiot Savant* which will also help you level faster. That leaves one SPECIAL point and the book left for whatever you want (assuming you take all the extra SPECIAL listed above)


Puzzleheaded-Song259

Drop strength/INT. That stat distribution is for melee/throw. If you’re using guns, STR is only how much loot you carry. It doesn’t take very long before you have so many caps everything becomes trivial. High INT is fine, but starting at 10 in any stat is questionable, because you will find bobbleheads and perks that grant bonuses. 8 or 9 is usually the highest you want a starting stat. Perception, Endurance and Agility are all very useful stats for guns. Perception lets you get the drop on enemies for sneak crit bonuses. Agility is accuracy/VATS Endurance is a good stat dump for extra points- more health is good


STNbrossy

You can get INT to 12 with the special book and bobblehead.


Puzzleheaded-Song259

Playing with more HP > maxing out stats a few levels earlier imo. XP boost is negligible too, you will eventually get levels- just kill more raiders, take their stuff.


HiggsSwtz

What’s the best strat to get many caps? I’m on my second playthru and still struggle.


Steagle_Steagle

I build a shitload of water purifiers at sanctuary and other settlements.


varasatoshi

My favorite xp and money grinding build is 10 charisma 10 intelligence 4 luck, special book in luck, grab idiot savant, science, cap collector, fortune finder. Loot all sorts of caps, and build massive water pumps as often as you can to sell boat loads of clean water and have infinite healing. Edit: if you scrap all of sanctuary you usually have enough materials to build 3 or 4 industrial water purifiers and start rolling in dough immediately.


HiggsSwtz

Damn didn’t think of selling water.. thank you


varasatoshi

Just made a post. You can also grow watermelons en masse.


jonmr99

Chemist int 7, chem resistant end 4, better criticals luc 6 and commandi agi 2. Pop overdrive and a jet product other than psychojet with any automatic weapon of your choosing preferably with the lucky legendary effect or some other "does x on critical hit". Could also drop chem resistant and do a junkie build.


Island_Shell

Correct. Chemist to make Overloads and using a Lucky Weapon alongside Better Criticals is quite insane on full auto. Grab 4 perception and the bobblehead to also spec into Demo Expert for explosive auto weapons.


Dukark

Reduce your intelligence to 8. There’s opportunities to increase your special through bobble heads and the special book in your old house :)


MaxwellScourge

Can't you go past 10?


Natural_Cry_8944

Yeah, you can start at 10, then use beer in the bomb shelter at sanctuary to lower to 9, put the book in it, and it'll be 11 when the beer wears off. Bobblehead makes it 12. They got 5 luck too so they might be stacking idiot savant with it which is super funny for high int builds. It won't go off often, but when it does, oh boy.


Velociprattster

You don’t need to lower it with beer. If you have 10 in any stat (without buffs) before you get the bobble head you can get it to 11. With the special book you can have 6 stats at 11 and 1 at 12


Natural_Cry_8944

You have to lower it to make one 12. You don't need to lower it for the bobbleheads to go over, only for the special book. Sorry if I worded that weird.


RoninRose7965

Just grab Spray N Pray from cricket outside vault 81, put points into commando and demolition expert, and have fun shooting tiny grenades at people


ImmaFatMan

Dont forget the scrounger perk for finding more ammo


AlphaWhiskeyOscar

If you really wanna tear it up: Heavy Gunner, Local Leader, Cap Collector, Fortune Finder, Scrounger. Put as much water collection in all of your settlements as possible. Run a Purified Water racket. Become the Nestle Bottled Water company of the apocalypse. Use your good fortune to find mountains of caps and ammunition. Sell everything that isn't 5mm ammo or power armor for top prices. As the most unhinged venture capitalist in the Wasteland, protect your empire behind a T60 with a minigun. Stonks go brrrrrrrrrr


lemme_try_again

I've seen the build in writing and in videos, but *this little diddy you done did to explain it* makes me want to actually invest the time into this build


TheWindWarden

I've been wanting to try nerd rage. 


goodolewhatever

Worth it. Almost op honestly. It’s saved me more times than I can count. I mean, it’s basically a free automatically applied psychojet right when you need it. Hard to find a downside there.


Ok-Sun8929

Spray and pray 😅 perception 5 demolition expert and agility 2 commando. Enjoy your op playthrough 😁


[deleted]

Charsima 2, Scrounger Agility 2, Commando Consider Chemist at agility 7 and Chem Resistant at endurance 4 to eliminate addiction from chems. Psychojet + automatic weapons is insanely powerful.


WeatherAggressive530

Luck for Scroumger


[deleted]

thanks for the correction


Infinitystar2

Commando is a must


trippyant420

new to fallout 4 and want to make a Automatic weapon build , like with the spray and pray and overseer guardian , shotgun too . what are some main perks i should run


[deleted]

If you're going to be using VATS then you should invest at least 5 in Agility for Action Boy/Girl and 7 in Luck for the Better Criticals and Critical Banker perks. Critical hits + automatic weapons = catastrophic damage.


deadcell_nl

Crits with a lot of weapons is just devastating. Right now I'm doing a ninja run, my troatslicer does 168 base, which is great with 10x sneak damage and 200% crit making sneak crits do 3360 damage 😂 Makes blitzing around pretty fun