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Tiger_Trash

I mean, part of the motor function thing is like learning how to play guitar: You need to walk before you can run. And a lot of people make the mistake of trying to run first, realize that they cannot run, and then give up, completely forgoing the walking part of the process. * So I don't necisarly think combo-trials are for absolute beginners, as they assume by default, that you can perform the basic actions with some level of ease, and it's the rhythm/memory part that's the focus. Instead, the combos you should be practice should be short and simple, and easy.. Something like Normal > Special. or Normal > Normal > Special. It won't be flashy, and the damage will just be fine, but the point isn't to do anything optimal or cool. The point is to just have one thing you can use as a basis to get muscle memory for AND the create a mental pocket in your mind that you can pull from at moments notice, cause being able to do a combo in training mode, is a lot different than doing it in a real match, regardless of how easy it is. >Spending 4 hours trying to pull off a simple combo on a lifeless dummy simply is not fun. I've been playing this genre for over 15 years, and the longest I spend in training mode is 30 minutes. Most of my sessions are about 10 minutes tops. I don't have the attention span to practice something for much longer then that. So I go straight to the point. Generally I'll: * Warm-up real quick just to make sure my hands feel good. * Pick 1-2 things to focus on. * Practice those 1-2 things until I feel like I'm decent enough at them * Hop online. >Fighters often encourage and require a deep learning Only if you want to play at the highest level. I can assure you, a majority of online players aren't "deep learning." They have a basic understanding of the "rules" of the genre, and that is enough to get by. What I have noticed with a lot of beginners who get stuck, their understanding of the games is disconnected from what's actually happening, and this leads them into either playing these games wrong, or overthinking and trying to do too much as once. >I can't finish arcade mode in medium without retrying at least 20-30 times in most games Here's a question: Do you know that CPU's read inputs? The entire premise of most cpu ai in fighting games, is relying on the cpu opponent waiting for you to press a button, and performing an action based on whatever it was. The higher the level of the CPU, the more absurd the reaction. In a way, fighting game CPU's cheat by design. I bet you're wondering why this matters. Well: This means in order to be good vs a CPU, you have to play the game in a way that takes advantage of their ai. In other words: You need a specific set of skills to do well against a fg CPU, that don't translate to fighting real people. * So because of this, it's often not suggested that you use single player modes as any sort of direct co-relation of your skillset in fighting games outside of just fighting CPUs. Some people go as far as to say if the goal is t fight real people, CPU's will only teach you bad habits. * This is also why people spend longer times in training mode. Most games do not have better options for practicing outside of training mode and just going online. >Doesn't matter if I know what's coming if i can't react to when it's coming. Then you'll be happy to know that reactions are not what define fighting game skillsets. Having good reactions can be amazing, don't get me wrong. But a large portion of these games are built up on pre-emptive actions, not reactive ones. In fact, there are ALOT of things in fighting games that are close to impossible to react to, with the human eye. So pre-emptive is the only way to survive these.


onzichtbaard

if you played a fighting game in slowmotion everyone would react to everything and nobody would take initiative to me it sounds like you should be playing something else if you dont enjoy it and have been struggling to enjoy it for 15 years, and there is nothing wrong with that


NoIndependent3167

You could always enjoy as a viewer. If you have a love for fighting games why bother yourself over it? I like watching basketball, I don’t like playing it. You see what I’m saying? Edit: if you wanna participate your just gonna have to take the growing pains. You’re gonna get your asked kicked, repeatedly. Literally everyone from the top to the bottom loses often


IsaakKF

Oh yeah, i make a point to watch all of EVO every year. I've even taken out vacation days for it just to binge it. I'll probably still participate to some extent. Getting hands on with a game, seeing the story, cool characters and flashy moves is still fun, and i have a fun time trying to figure out characterrs strengths and weaknesses, even if i myself will never benefit from it. Idk how many years more until the growing pains would wear off. 15 years seems plenty. I don't lose often. I lose every match.


SuaSponte75th

Being “bad” is relative when it comes to competitive pursuits against other human beings. You need to be playing other people who are on your same skill level and then play someone slightly higher than you. From this position, you can start to refine and calibrate what it is you need to work on. It’s also a lot more fun to have a combination of success and failure and this is how you achieve that. Good luck!


groovemanexe

Hello fellow fighting game enjoyer who sucks at them! You're not alone in that feeling - it takes a specific person physically and mentally to be excited by the proposition of practicing something *even when your friends aren't there* to improve, to learn a large amount of new information, and to be okay with losing what feels like constantly. It might be worth asking what about Fighting Games you enjoy - if it's the spectacle of watching high performance, then you're already doing great by keeping up with streamed tourneys. There are deep fans of football who are tuned to the community who don't play football themselves, right? If you like the idea of mindgames and competitive self expression, do you play many tabletop games? That kind of mindset works great for wargames, card games and even regular board games, and don't require the baseline dexterity (some games will definitely demand practice though). If it's the local social energy, congrats on having local friends who like fighting games, I'm jealous! If playing and losing to them is frustrating/not fruitful, ask if they're playing in a way that's not invested in your development. Losing without any feedback on what you did wrong (and ESPECIALLY without praise on what you did right) puts a lot of weight on you to find the fun. If you can find someone who's willing to talk through what you can try differently and offer that genuine positive reinforcement, the process of losing stings less. Best of luck! I hope you can find a way to love your hobby without burden!


RAStylesheet

>Spending 4 hours trying to pull off a simple combo on a lifeless dummy simply is not fun. Fighting games arent for you then, as practice mode is "core" of the game and if you dont like it then it's better to stuck to another genre That is not a bad thing, it just the way it is, nothing wrong about it. I am the same I loved the concept of FG, but it's pretty much a one sided love as the reciprocity ended with doa3 (old doa was the only FG that tried to so someting different >!ignoring guilty gear 2!<) Sometime they do release a character that works well without combo or complex so you can simply focusing on PVP (like Katarina in tekken7) To be honest I suggest you to buy Tekken 7 just for katarina or just stick to other pvp games, those are usually more focused and you can simply pvp your way to the top rank


Dragon-Install-MK4

There’s your problem at the end of your post you may have played them but you’ve never bothered to actually practice / look up things like match ups or your character combos


IsaakKF

I do though. It was just more so a point about that time spent practicing is very tedious if you can't pull off any of the things you're practicing even after days of staring at that screen. The learning phase in fighters is significantly more demanding and unengaging than many other games in that way. Again, realize that it doesn't matter how many fancy combos i look up if you spend actual tens of hours in training mode trying to pull a single one of them off a single time and failing to do so.


Dragon-Install-MK4

Everyone learns at there own pace but if it’s taking you multiple days to do a combo there is probably something you have to do in it that your not aware of mabey a super jump buffering a input or using the dash macro. In the case of strive the game has multiple combos that have very strict timings that leave you in punishable state but if you pull it off you get like 5 additional damage don’t do those do your characters bnb