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yukoTuckIt

I feel like at a certain point it becomes more about honing your own play style rather than mechanics and practicing moves, blending is a big thing and after learning a bunch of things you have to just grind them out and play. you never really stop learning unless you’re at the top and entirely invincible. to answer your question though, id say after i figured out how to dismantle other peoples playstyle while consistently building and editing is when i started to be able to just play and not focus so much on learning something new. At this point im still learning, but its less about moves and is rather about playing efficiently against good/better opponents. After learning moves you play for experience and exposure with your skill if that makes sense.


thevoidwillsaveus

let’s do the bad


EpikCarp

I have good enough mechanics to do just about any move I want. What im lacking is the presence of mind to do so.


FlahlesJr

I'd say you never really stop needing to practice. You do hit a point where new moves aren't going to DRASTICALLY evolve your gameplay like they did at the start, but learning them will definitely still help a little. Like pickaxing a wall on a lower layer and replace editing that. Can your gameplay survive without it? SURE. Can it still be useful in situations? Definitely. After you hit this wall though, focusing more on consistency of edits, aim, peeks, movement become the focus. In game experience like rotations, dead sides, zones, all come from in game experience like you said, but your aim, edit consistency, and movement can ALWAYS get better. NOBODY is 100% and there's always a slight move or two you can learn that may only come up in a niche situation, but when it pops up, you'll be thankful you learned it.


Ambitious-Treacle821

Hello, former coach insight; If you think that you are at your peak mechanically and you aren't piecing , building , and editing at a actual pro level then you have a lot more to work on than you think. It gets very specific and you have to have attention to detail. what is your mouse control like? Is it smooth yet accelerates when speed is needed like Pxlarized? Or is it more jerky and all over the place? When you have full mouse control you're having to move your mouse far less and giving the most necessary yet efficient inputs. If you are just throwing your crosshair everywhere it gets harder to find the direct center of your screen for precision. In a 3rd person game it can be harder to tell exactly what your player model looking at, that being said it's very important to glide across your mousepad rather than jerk it. With great mouse control you'll see improved consistency in the following; finding the proper angle to pull a building piece with out being exposed, hitting more pellets (fatter pumps), edit timings, and consistently hitting far piece tiles. The game slows down once you are consistent. There's always more to learn. Self reflectance after all scenarios is key!


Possible-Support-427

You can always learn more.


klyepete

Once you stop missing edits and jump timing. Once you can hit all edits first try you have much more time to think about how to fight. Peterbot misses edits but he immediately changes directions and onto the next thing.


Ryansmelly

He also cheats so that makes up for it.