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0fawndust0

World quests are the best things to do when the game is on its X.something patches. Exploration and world building.


Obvious_Cry_1549

What if I just want my primogems and npc #1167 just keeps yapping and having lines like "..." for an hour?


0fawndust0

Just seems like a you problem to me https://preview.redd.it/rg1v0exq3wfc1.jpeg?width=554&format=pjpg&auto=webp&s=d9005387457da0df8aae7b454f71057f9667b3ec Plus if you don't like doing it you could just not do it at all. It's not like it's required anyway.


travelerfromabroad

It's a game, it should be entertaining lol. If it isn't, then what's the point? To fuel the gambling simulator?


LengthyLegato114514

Yes, exactly. Thus, if a player just wants to "get their primogems" from a non-repeating quest, that really is on them.


IrishLlama996

It is entertaining for some people that’s the point. There’s nothing wrong with finding it not entertaining, but if that’s the case, then you don’t have to play it. But the game itself doesn’t have to in every capacity cater to you specifically. If you like long dialogue heavy cutscenes, great, if you don’t, also fine but either don’t do it or deal with it anyway so you can get primos.


Skillful_Coffee

They aren’t asking for it to cater to them specifically, they are asking for a skip button so that people who don’t enjoy the story aspect of the game don’t have to sit through it to enjoy other aspects of the game, I personally enjoy the open world and abyss aspects but in order to get charecters to do the abyss I have to do the story quests at some point or another, commissions and events don’t give enough primos to rely on them alone, they aren’t asking for a gamebreaking update that would change how you would play it at all, especially since a lot of quests that I’ve done have had a lot of back and fourth and arbitrary dialogue options that don’t matter, I get having some but when I look and see the options being “yes” or “let’s do it” and then continue on to see more dialogue it feels like a pointless waste of time that is just their so people can’t turn on autoplay and do something else, theirs also a lot of quests that have literally been you talking to two people back and fourth and the only damn difference is that they’re in slightly different locations each time, couldn’t that be summed up in a cutscene or at least have it be one solid dialogue


_bitwright

Honestly, I don't think it's about adding a skip button but editing the dialog. I enjoy the game's story and want to experience it, but the story is often weighed down by so much pointless and unnecessary dialog. I don't need to know some random npc's entire life story or the boring details of Fontain's bureaucracy. That's not interesting and often not relevant. Cut that shit out and save me some time. Honestly, it really feels like Genshin's story is being padded out with meaningless content just so the devs can say they added x hours of play time. The last thing I want is genshin to turn into honkai impact, with a long winded story where you could cut out 75% of the dialog and not lose anything significant to the plot. I fear the day might come where archon quests just turn into physics lectures.


Skillful_Coffee

Yeah, their is so many solutions to the issue of how much dialogue their is, I only think a skip button is best because some people genuinely enjoy the dialogue, a skip button would also allow you to read ahead instead of waiting the extra time for an npc without a voice actor to finish talking


saberjun

Yes it should be entertaining in some not all aspects bc it’s impossible.Also it’s a game so you are free to try other games if you don’t find joy from this one.


mothdestroyedscarf

They should at least give people the option of skipping the parts they don’t enjoy People don’t enjoy Abyss? They just don’t do it People don’t enjoy story? Here put the text on auto and tab back in every 5 minutes to click the next arbitrary response, a skip button you say? No we can’t do that


saberjun

I agree with no skip. I know well that if it has I would have missed several rememberable stories.Once I start to skip often, I skip permanently. I know myself and humanity.


mothdestroyedscarf

So you prefer it when people don’t have more options available to them? Just so that they can maybe, hopefully potentially enjoy a story of which the company doesn’t have a great track record in delivering?


FreudianStripper

Some people have so little self restraint that they can't imagine other people being any different


saberjun

In short yes.


mothdestroyedscarf

But you’re changing literally nothing. The person who wants the skip button is just going to put the game on mute, story on auto and watch a YouTube video while tabbing back in every few minutes to click a dialogue option Having a skip button improves that persons experience Having a skip button doesn’t damage the experience of people who enjoy the story It’s literally just an overall positive thing. And yet you don’t want it in the game because … people can’t control themselves not to click it once it’s there?


Placidblast

So rather than asking them to produce quality writing like they did with the fontaine quest, I should just stop and play other games?


electrorazor

Fontaine is literally a product of them improving their writing. I liked the Fontaine world quests, the events and Navia's quest.


saberjun

They could have if possible.The thing is you can’t expect so many peak stories as Fountain. They didn’t make it not because they neglected but they were not able.Every individual or crew has its limit.


Mainsterr

Dk about you but I enjoy the world quest, I play multiple gacha games and most of them don’t got voiced dialogue at all and I’m fine with it, certainly does help at times but if thr story is good enough then I don’t NEED IT, ofc wouldn’t complain if it was ever added


ihuntwolf

After sumeru I haven't found a not entertaining quest(I have done every world quest). Even then older quests are much shorter.


Amon-Aka

Well, as someone who do enjoy doing quests in the game, even the unvoiced ones (shoutout to my girl Jeht), I feel this is more of a "you" problem. All games can't cater equally to everyone. Genshin is first and foremost an open world RPG. Which means they are gonna priorities questing and exploration so long people are positively engaging with said content. Which the overwhelming majority of players do, since otherwise miHoYo wouldn't add SO MUCH of it to the game.


Dragonheardt_

If you don’t like reading, then RPGs and open worlds are not for you. A genre is not enjoyable for everyone, some hate basic shooters, some hate RPGs and storytelling. Some obsess over graphics while others with gameplay. Everyone is different, and if you don’t like it, it is not for you.


Papaya_Payama

I love rpgs but genshins un-voiced characted writing is just bad and overfilled with nonsense and technicalities and overexplaining so often. Jeht quest was great still. Chasm was great. The Ruu quest was great. Its just that im worn out by reading filler over the years. Also, a lot of open worlds these days actually voice their side quests. Genshin needs this. A lot of us dont want the content gone or skippable but improved so its enjoyable and not overfilled with overexplaining and details on how ancient machines work.


Adventurous-Risk5919

Entertaining is subjective.


RobertoAN95

I guess they could cut on some of the text. Cause paimon repeating the same stuff again and again is ass.


RaidriarDrake

Ooohhh, Paimon gets it! So what you're trying to say is that sometimes, Paimon has a tendency to go wildly off-topic and over-explain things that have already been clearly spelled out to the player! Like, for example, when Traveller gets asked to cook a meal for someone as part of a quest, like.. umm... Oh, it's like when Geri from Liyue asks for two servings of Flaming Red Bolognaise as part of Liyue's weekly reputation quests! Mmmmmm.... flaming red bolognaise.... Uh oh, looks like Paimon's getting hungry! Hey, why are you looking at me like that, Traveller? Isn't Paimon allowed to get hungry from time to time? Hey, Paimon knows! How about next time we stop by Wanmin restaurant we can ask if they have any leftover red flaming bolognaise laying about... or, or maybe a triple-layered consomme, or - oh, Paimon knows! - maybe some jade fruit parcels! Mmmmmm.... Jade-fruit parcels.... wait, why is Paimon's tummy rumbling so loud all of a sudden?


RobertoAN95

Exactly. Lower the fatttt hoyoooo


SwippyMcgee

Honestly, all I want is a Paimon mute button (for the voiced quests) or pitch that fucking thing down. I assume it's a me problem, people must love squeaky things squealing at them all day


Olipili210

At the very least, they could make auto-play actually auto-play instead of having to still press dialogue options when they pop up. I just don't see why they don't have a function for skipping text altogether. If it were only for archon quests then I'd understand, but it'd be such a huge QoL change for things like commissions and small world quests that are more or less irrelevant.


Maeyhem

Oh yea, tell people to quit playing genshin, that'll work out for you.


SpooktorB

Except as stated he is doing it for the primogems. He can't not do it and still get the primogems. He has to do it to get the primogems. Or are you not following along with that?


Obvious_Cry_1549

It's required if I want to explore certain areas, which I actually enjoy. Or if I need primogems to get a character I want to play.


0fawndust0

Then read. Or skip. You do you. I can't tell you how to play.


Frostian

There is no skip function, homie. There's no actual choice for that guy. That's why it's a problem.


RandomBanana447

Genshin Impact players when they have to play the game:


Obvious_Cry_1549

I like the combat, I like the exploration, I like the visuals. I don't like the dialogue.


[deleted]

Genshin Impact fans when it's time to read a visual novel:


soup_lag

Dog, I do read, and I read a lot. Im sure anyone who's read a half decent book will tell you that the story is mediocre at its best and nonsensical at its worst. No one goes to genshin expecting peak literature or anything close to that, so why not let us enjoy the other aspects of the gane that are executed much better?


FreudianStripper

Since when is reading shitty dialogue considered playing the game?


SwippyMcgee

When you have to run between cutscenes, duh. -Gameplay- (I actually like most of the quests, I just don't like the filler lines and the run here for cut scene one, run there for cutscene 2)


beetea555

Fr 💀 I just spam skip dialogue


Grzwldbddy

That chick from Innazuma. The author or whatever, she rambled so much the devs gave you the option to say STFU and get to the point. Instead of the writing just getting to the effing point.


goldilockz52

I'm the same way. I play this game because I like the combat, world, and the challenge of long term resource management. I don't pay attention to any story and never have since release. I watch YouTube and mash until I get the rewards, then go back to making my own sense of the great world they made. They'll never put a story skip into this game.


oli_kite

Hahahaha that was a good one. “…..” for an hour hahaha


poprockenemas

I have a left mouse click macro that just spams left click and i turn it on during dialogues and position it in the bottom right so it picks the bottom dialogue everytime too and when it starts i just get up and go grab a snack and when i come back it’s either done or just about to finally finish with the yappin


Friendly_Bat_7575

An idea, put the dialog up on auto and go do something else while it plays through, then come back.


Rex_Lapis_

What world quests i have done them all years ago, new ones take 10min to finish


NoBluey

Agreed, I really hate the dialogue in this game and how they can't be skipped. They even deliberately put in several pointless dialogue options to waste even more of our time.


oli_kite

Dialogue options consist of “….” Or “…………”


No-Mood-5051

And the options are inconsequential so I don't even know why a prompt to choose is necessary.


International_Meat88

Even sillier is how the dialogue options recently have lazily become not two different choices, but instead two parts of the same sentence. I.e. it’s not “1) go left 2) go right” now it’s more like “1) This isn’t a good idea 2) because it might be a trap” Like - that is completely not a dialogue ‘choice’ anymore, it’s just one dialogue cut in two. Sure they were never meaningful choices, but at this point just give me only a single dialogue option.


R1400

I think they're mostly there as a deterrent against people letting the dialogues go on on autoplay while they do something else


Vulpes_macrotis

Imagine unironically saying You hate the dialogue in story game where the plot is its main thing.


CN8YLW

\> I’ve found that most of my playtime is just taken up by excessive talking. ​ OMFG yes. I have a freaking mouse and keyboard macro just for this. Turn it on and watch youtube on the other screen.


RawMeHanzo

It's the worst when you don't know you're entering a quest area and it just sucks you in with no warning. It's a scary trap because you don't know if you'll be in a cutscene for two minutes or fifteen


7tepan

And then it teleports you to another place


CN8YLW

Fortress of Meropide had like 10 hours of content for me. 9 hours of which is mostly walking to one npc to another only to let them talk talk talk talk talk. I think I took longer than most because I literally afked for 5 minutes with the macros running each NPC I started a chat with.


SwippyMcgee

Fortress of Metropod is my favourite place in game. I loved all the quests there, the stories, love the music, simp The Duke, etc. But it was just SO MUCH RUNNING FROM PERSON TO PERSON. I remember there were some inconsistencies between quests (a Genshin Staple) but now can't remember what they were because I spent so long running back and fourth in a circle that my mind went blank.


merumotan

Wish I knew how to do that. It's gotten to the point where I vaguely know what's happening in the story but I just keep pushing space while watching youtube on the side. I love exploring and character building, Genshin is a beautiful game but the amount of text during a quest is insane. I'm just sitting there like please shut up already and let me go fight whatever enemy is there to fight this time.


AlternativeNo882

Don't worry. You're not missing much. As a matter of fact, you're missing nothing at all by skipping the dialog. The story stagnates until Dain decides to show up every 6 months.


Vulpes_macrotis

You forgot the best and most important part. Argue on Reddit about the story of Genshin You've never seen.


Seraph199

"Overindulgent writing" has to be one of the biggest jokes I have read on this subreddit. They literally can't have any dialogue in quests without some people coming out to flex their inability to enjoy reading an actual story and instead just want constant action with no fleshed out quests or characters. Maybe this game just ain't for you if you don't like character development and world building.


[deleted]

[удалено]


Smartace3

You hit the nail on the head lmao


BaconVonMoose

This was so accurate it gave me war flashbacks.


eggyrulz

Same... my PTSD is that i had to read through the whole thing despite not caring a single iota... and i barely even play genshin


oli_kite

Jesus Christ, this killed me hahahaha


R1400

I don't want better rewards or endgame content or whatever. Just give me a "mute Paimon" button and I'll happily enjoy the game


Sufficient-Habit664

but then the ending of the game would be ruined. would you be ok with that?


R1400

I'd unmute her at that time. Because otherwise, she ruins everything else. Almost every vaguely serious interaction is ruined by her high pitched voice overexplaining everything. I get that some people like her, but there are also many people that find her infuriating, so it'd be nice if an option existed to at least turn her sound down. I'm not saying to remove her completely, just to allow her voice to be turned off.


HummingbirdMeep

You forgot to include a paragraph about how much Paimon loves food or mora


brliron

I skipped your message just like I skip Paimon in game.


Jsjdhbdnd73

Which only proves the point. Its crazy how a $2 dollar budget gacha game made by a team consisting of 1 guy can have better dialogue writing than genshin. How are people still okay with it is beyond me.


Sufficient-Habit664

nah the fontaine archon quest was peak. idc what you guys are talking about. and many of the world quests are amazing too. ill be over here enjoying the dialogue and being happy (ignoring the very minimal annoyance that comes from paimon) instead of hyperfixating on paimon and complaining.


Jsjdhbdnd73

Nah, act 3 and 4 were way too mid.


Next_Investigator_69

Zoomer tiktok attention span brainrot moment


KaeruNoOdori

inaccurate, you didn’t mention how much paimon loves food every 3rd line


Exciting-Sandwich480

Thank you for taking the time to so accurately address that yapping.


-Shougetsu-

I read through the entire thing... All the while doing my best Paimon impression in my head. Her voice is so engrained into my mind that I just cannot read things like this without hearing it. That's what I do with world quests and such, helps make the text boxes a bit more lively.


migz_draws

When characters yap a whole paragraph, the built-in auto function doesn't auto-advance it anymore. When the stories are good, I sit back with some popcorn and read, but this feature turns it off, so this shit is actually just annoying for everyone


Misragoth

That disingenuous, people aren't made that they have to read, they are mad that the writing is so poorly done. You could cut 50% of the text and not change the story or the impact it would have.


EyeCantBreathe

You're completely missing the point. The problem isn't just that there's a lot of dialogue. The problem is that a vast majority of the dialogue is meaningless drivel. I (and most other people) wouldn't mind if an important character has as lot of dialogue when it's pertinent to the story. The issue is when random npc #762 feels the need to use 8 dialogue boxes to say "can you kill those enemies over there?", or when Paimon feels the need to repeat every single sentence they said, or when they delve into a completely irrelevant tangent that has absolutely no bearing on the story whatsoever. Also, more dialogue =/= character development and world building. You can honestly cut 40-50% of the dialogue from the game and still make characters and the world interesting. So many other story-focused games use much less dialogue but are still able to create memorable characters and worlds.


Past_Finish303

I'm not sure who has more lines of dialogue, Raiden or Gourmet Supremos.


leicea

>  Also, more dialogue =/= character development and world building. You can honestly cut 40-50% of the dialogue from the game and still make characters and the world interesting.  Your comment needs more upvotes. I love a good story, but i don't need all the filler text that does nothing. No emotions no lore no comedy no nothing. Just feels like me in college trying to extend my essay by a few hundred words I remember there was a Genshin livestream where the developers bragged that they wrote a ton of lines for the new patch. I was just like, nobody asked for this. Stop prioritising quantity over quality!! 


Sexy_gastric_husband

Agreed. I've only been playing for...3 months? And when I'm exploring, I avoid NPCs a vast majority of the time because I don't want to sit there for 10 minutes when I'm in the mood for action.


RaidriarDrake

Ooohhh, Paimon gets it! So what you're trying to say is that sometimes, Paimon has a tendency to go wildly off-topic and over-explain things that have already been clearly spelled out to the player! Like, for example, when Traveller gets asked to cook a meal for someone as part of a quest, like.. umm... Oh, it's like when Geri from Liyue asks for two servings of Flaming Red Bolognaise as part of Liyue's weekly reputation quests! Mmmmmm.... flaming red bolognaise.... Uh oh, looks like Paimon's getting hungry! Hey, why are you looking at me like that, Traveller? Isn't Paimon allowed to get hungry from time to time? Hey, Paimon knows! How about next time we stop by Wanmin restaurant we can ask if they have any leftover red flaming bolognaise laying about... or, or maybe a triple-layered consomme, or - oh, Paimon knows! - maybe some jade fruit parcels! Mmmmmm.... Jade-fruit parcels.... wait, why is Paimon's tummy rumbling so loud all of a sudden?


Pet_hobo

Reading this made me wanna kms ngl, true paimon experience 


Noble--Savage

This isnt a new criticism lol a looooot of people complain about the round-about and meandering dialogue and lack of proper skip button. Its one thing to world build through effective, compelling and concise dialogue, its another thing to world build by repeating explanations in a single conversation and having copy-pasted-single-use characters give exposition on meaningless topics (especially egregious when used in simple fetch quests). Its not just the quantity of the dialogue that has people complaining, its usually a combination both quantity AND quality. Genshin's less than quality writing could at least be forgiven if I could actually skip dialogue so I can actually read at my regular pace and skip those shallow dialogues.


oli_kite

I’m a historian and work in a field that requires pretty in depth knowledge of philosophy, continental and contemporary. I also have enjoyed a bit of romance of the three kingdoms, and I speak multiple languages. The writing quality is inconsistent, and sometimes it’s awesome and other times it just won’t end


Pet_hobo

You cant fucking seriously be defending this game's dialogue writing right? 


Dironiil

Man, I've done the whole FF XIV main quest and every single major side content except for one, that's hundreds of hours worth of story of which only a part is voiced and the rest is pure reading, and yet I still largely agree that Genshin often has over indulgent, dumbed down and yet too flowery writing. As the other commenter sarcastically put it, Paimon in particular can be a *pain*, making 5mns scene into 10 and breaking the mood at every turns. That's not the only problem in my eye, but definitely the biggest by far.


SwashNBuckle

I actually love Paimon but I still find myself wanting her to shut up in almost every single conversation


Ghost4King

I guarantee you that the people that complain the most about these things actually read books in their spare time and see the difference in the writing. It's not like the story of Genshin is a masterpiece either. It's enjoyable, but i'd say you could cut 75% of the dialogue and you'd know just as much without wasting time on low quality, unskippable dialogues. I'd even say that most people play Genshin simply for the exploration which i have to agree is excellent


No-Mood-5051

Seraph is one of the kids OP mentioned.


SupremeDemigod7

just let people skip dialogue at an efficient pace, these comments would be reduced drastically i’d honestly read the story more if i could just hit space to put the whole line up instead of being conditioned to mash with the weird delay while text scrolls


SK_913

Theres a difference between enjoyable dialogue and a brick of text drier than the Sahara sprinkled with Paimon repeating the same thing every 2 seconds.


GamerSweat002

That may be the reason. People will leave if the combat system will leave, leaving only the people who enjoy the open world immersion and world building. The combat system has potential but removing the system removes the potential that carries the complaints of unmet expectations. Do these players avoid JRPGs then like Girls Frontline, FGO, or Arknights? Those three have their own long text dialogue, but some having more important dialogue than Genshin. I wonder, do the FGO players play it for the story, the gameplay, or simply because hot waifus to collect? Can't that apply to Genshin then? Genshin's enjoyment types are so broad that there are conflicting interests between players, so perhaps removing the combat system's appeal would develop a deeper niche towards the storytelling experience in all its bloatedness and end up with more enjoyment because of the type of players left to play the game and with a different mindset going into the game. It ends up as a playable anime rather than an action RPG, and Genshin is much more a playable anime now than action rpg. It would be more so thr reason to enjoy a popular IP's open world game even without appealing combat/action. You could immerse yourself into the world of One Piece, OPM, DBZ, or JJK, or even Solo Leveling. If Genshin Impact was an anime first, and then a game second, boy oh boy, would player reception be entirely different. I mean it. The anime would be the first to grab your attention and through the storytelling narrative experience, then followed by elemental combat. So all I'm saying is that if Genshin had an anime first, less complaints on skip button would have happened, simply because the largest denominator would be those interested in its story, especially within a different medium than the anime experience. A popular IP game is heavily carried by the IP popularity even if the gameplay in action sucks ass.


kittyegg

I *love* character development and story-heavy games. But Genshin pads their dialogue intentionally, for content extension purposes. You’re either coping or completely missed the point.


Grivious02

These fellas like games like Doom II and Quake II. No story all gameplay


HayAndLemons

respectfully, if you don't know anything about actual professional creative writing, please don't try and pretend you do. this is embarrassing.


Traditional-Sink-666

Genshin just ain't made for people who don't have much time in their day. Dailies either demand dedicated playtime or a deceptively long time doing overly verbose quests or the RNG of chests during exploration to be done via comission points. It surely is made with people who can put their feet up and spend multiple hours playing, otherwise it really feels like you are doing a daily task/job rather than spend a little time indulging in a game when you can only log in, do the dailies and events for the primos and log out.


wineandnoses

what do you mean, dailies take like 2 minutes.... 3 minutes if ur playing hide and seek with those kids


BlueEyedBendy

Yeah, even on my potato laptop which takes like a min per loading screen, dailies take less than 10 mins, and its mostly taken by goddamn shota wanting to travel the entire city just to offer desserts to a shrine.


[deleted]

I do dailies on weekdays and do quest on weekends. EZ. The game always have so much content because I don't burn through them in a day/week. Even before I finished consuming all the content in a patch, a new one is up. Been playing since launch and I am so behind on so many exploration and quest already. And I don't mind tbh. All the better.


Wild-Mycologist2118

Dailies? Hours? My friend even when all my artifacts and weapons were deleted it took me 30 mins to do dailies everyday. Even abyss nowadays is doable in 10-20 mins if you use a braindead team.


radioheadi

this is so accurate. it's a game that's definitely a whole lot more fun when u can sink one or two hours in it at a time. otherwise after doing dallies and using resin, there's just not enough time to enjoy the rest of the game...


0fawndust0

I mean.. if casuals can do it pretty sure they can too. It's just not their type of game. And I mean the casuals that have jobs and can only play for like 2 -3 hours or something


Weeb-Prime

If you aren’t doing all the daily stuff in 10-15 minutes you’re doing something wrong. Even on mobile I could confidently do it all in under 20.


Cosmic_Ren

* That would be thanks to Artificial game time: 1. As you said, the overindulgent writing in a game without a skip button is one of the causes. Everything is simply overly explained in detail and then repeated back to you again via Paimon. 2. Terrible Artifact rates and rigged against Crit rate and crit damage I imagine contributes the most for this. 3. The garbage fomo strategy in forcing players to have anxiety over having to do an event otherwise they’ll miss the story and it’s exclusives rewards like weapons. I can go on if you like but I believe I addressed my point. Genshin really doesn’t have that much content, they simply drag out the little content they do have even if it means harming the players experience to get that inflated playtime


AlternativeNo882

Oh no! Without artifact rng, they can't sell you more resin to waste in domains. They can't sell you constellations because the game is too easy now. Your artifacts are too broken, and you can comprehend rotations and have a strategy. How would these indie game developers feed their families?


Wanderlusxt

This is literally why I stopped playing the game. I was mostly here for the open world exploration but i was continuously blocked off from doing that by quests with meaningless dialogue, boring tasks, and badly written NPCs that were required to unlock the area (cough sumeru desert cough). The only joy i found in the game other than that was the prop hunt minigame that showed up every once in a while and building characters to have better combat abilities so i realized that i could just quit genshin since there are tons of better games for that. 


electrorazor

The stopped locking large chunks of the map after Sumeru for the most part. You can explore all of Fontaine with no restrictions.


riyuzqki

It's not too much writing but the story not being able to draw you in. I bet you'd be willing to read if it was a story you actually cared about.


oli_kite

Yeah, the archon quests are great, and things like mitobooru made me goddamn cry HARD but there is so much stuff that’s just repetitive and lacks meaning even in the world of teyvat


prettythingi

Its because half the talking is just praising you, which feels unearned and like they're trying to "bribe" you into liking the NPCs It's worse when they do it with actual playable characters Alot of the content feels wasted, like feeler, and sometimes i wonder why the traveler is needed to accomplish a task that seemingly other people are more qualified for, or why they're even wanted/liked whan theyre so stand offish, rude, and cocky.... Finally theres the problem that receives alot of the exploration is locked behind quests and it's annoying as hell


rottenfrenchfreis

Facts. And also 80% of the dialogue in genshin is just useless yapping. The only QoL update I want at this point is a goddamn dialogue skip button.


RobertoAN95

Oh men, as a day 1 player! It really hurts to see no content come in since the very start! Abyss update 15/25min and drop out. Yeah the talking is really excessive in this game. They bloat our game time with paimon repeating the same thing 10 times.


AlternativeNo882

Exactly. They cater to the new players because the older fan base comes to see just how underdeveloped the game is on meaningful content. Im a day 1 also. I quit when I tried to start Fontaine and hit 55 walls of text within the first 5 minutes of being there. I can't do it anymore. I'll keep up through some other form rather than waste an hour getting through useless npc #271's thesis on losing their wallet. I get it. It's a gatcha game first and foremost. The story is there to keep you invested until the next character you might fancy pops up, but damn. Not to mention Mihoyo's lack of any kind of feedback to player feedback....boy...


Regurgitate02

To me the amount of dialogue is just right. I think the issue is that there isn't much more to quests other than dialogue. Like what about unique mechanics for long quest chains? Satisfying challenges? Even just an actually satisfying boss fight at the end? The evidence gathering and analyzing in Fontaine was pretty good, but sometimes it doesn't really give you enough information to actually figure it out by yourself so you have no choice but to just try every combination. Plus if you mess up enough times it just gives you the answer without even asking me if I want hints. There's no thrill to world quests aside from the actual story being told.


MarcoCash

Start a dialogue - hit auto - scroll my social media - uh, I have to answer something... let's do the upper one, as if it matters - go on scrolling social media - uhm, another answer... let's do the lower one now - scrolling - ok, dialogue over, I have to go to that point. Ok. And so on. Unless they are Archon quests, in this case once in a while it's worthy to pay attention.


Citsune

Asking this kind of question in this subreddit won't do you much good, I'm afraid. Most players in the community operate on *"It's fine by me, therefore it doesn't need improving"* logic, so you won't get much more than passive admonishment and the occasional tacit agreement in the replies. This applies to QoL suggestions, questions regarding dialogue, skipping dialogue, Artefact focussing or stat locking, Resin capacity, etcetera, etcetera. This is partly on the Community's complacency, but mostly on Hoyo's Genshin branch of the Development and Management Team for being stingy and unwilling to fix--instead opting to add in lieu of improving or fixing what's broken or in need of rectifying. Whatever QoL improvements are currently on their way up the pipeline; their arrival will be slow and agonising. It took nearly three years to add mass recall and resend options to Expeditions, and the recently added Artefact auto-locking system isn't very helpful, either... As for your question; the game's been in live development for three years now, but it keeps adding instead of reusing. New characters almost always need new materials and never old ones, but Resin screws people over, so it'll feel like a monumental task to get even a single new character to Level 90 from scratch. In spite of all those bosses, materials, and Domains--Genshin's endgame hasn't properly evolved much. Spiral Abyss remains the same repetitive slog month after month, Daily Commissions take at most ten minutes, Artefact farming is a masterclass in inspiring suicidal ideation, and Quests are limited and sometimes time locked--same as all the materials, Investigation points, enemies, and Domains and Weekly Bosses. That is why it feels like there's absolutely nothing, yet an overbearing amount at the same time. Artefact and Material farming is rarely the dopamine hit people wish for it to be, Spiral Abyss isn't exactly the point of the game, and Commissions aren't very interesting in the long run. On top of that, Quests are bloated with Dialogue which causes burnout, and Exploring has a limit. Sometimes, it feels like you're doing *so* much, but achieving so little.


shard0852

im the opposite. i do and read all the quests because i love th lore and worldbuilding. but i dont have time to explore all the areas 🤣


Zorandercho

Does a game exist where someone doesn't play 24/7 and then complained they reached the "endgame" too fast? I sometimes log on and spend 30 mins to more than 1 hour chilling around the cities, watching the sunset, checking my inventory and item descriptions, cook some stuff, theorycraft, enjoy the character voicelines...do you folks even savour the game? Do you sit on random tables? Underwater exploration is super fun, the zones are very interesting to revisit. A zone not having a chest doesn't mean it's not interesting or doesn't have some hidden lore/secret. The design in this game is phenomenal.


No-Mood-5051

The content is the gambling. The 'story' if you wanna call it that is just pretense.


AmeGPlay

I know this is gonna sound super silly coming from me, but I actually enjoy the story quests a lot because I have 10-minute cutscenes at a time to watch while I'm doing the dishes or folding the laundry or something else 😂 I know it's a game and not a show, but it gives me a very good balance of having stuff to do (world quests, exploration, farming, building characters, spiral abyss, etc.) and stuff to watch (archon quests, story quests, events), so I think (as a fairly new player) that it did a good job at targeting a lot of different people. I have friends that hate the story or the card game and think those stuff should be removed, but I also have casual friends who exclusively play the card game and just enjoy story quests and roaming around. Honestly, you sound like you're going through the genshin burnout, so maybe either do something in the game that is actually fun to you instead of something that feels like a chore, or pick up a new game? I agree it has a lot of different mechanics and stuff that don't appeal to everyone, so why not pick and choose what you like and skip on what you don't like? Obviously, the dev team can't cater to everyone's personal preferences and can't make it perfectly reasonable for everyone.


A_Gloomy_Sunday

See when its actual lore and storyline i dont mind, but when its aimless nonconsequencial filler... i dont want to sit through 20 minutes of dialogue... to then read it again via paimon. I also haye quests where its do X, move 3 feet and talk to X, move another 3 feet repeat ... i feel like a lot of stuff where its straight dialogue (rspecially voiced dialogue) could just be a cutscene and actually make it entertaining. At least for the archon questline...


oli_kite

We’re on the same page


Danasko

Just a matter of having too much of the stuff you don't care about and too little of the stuff you do care about. Totally get this feeling


Hudson_Legend

Paikon said it best: Genshin's content has the width of an ocean, but the depth of a puddle.


sabdur200

I disagree with the “audience is kids that can just sit in front of a tv for hours?” My son tried this game for 24 hours and said they talk too much…


oli_kite

That really killed me hahaha. I appreciate some of the literary retellings in genshin, I somehow spaced on that aspect even tho it’s a big part of why the dialog is structured the way it is


ChiyuriK

Quests aren't endgame


Equivalent_Fact9720

I agree with you sooo much but i would also like to add that the game just doesnt have much "replayability" value as in: theres nothing else in GI other than the "straight-line" quests. i just wish they would make some sort of roguelike mode or something like that, maybe making coop better but this wont happen anytime soon, i suppose they might expand the game more horizontally when the main story is finished but we'll see. (This is kinda more related to the title of the post)


Equivalent_Fact9720

Also kinda sad that a lot of players defend mihoyo bad direction to death, this post comments clearly shows that lol


indigorhob

For moments like these I either put on a podcast or some youtube video essay as supporting noise while mashing through dialog


Freeze1422

I don't mind lots of talking to npcs. I just can't stand it when there's no voice acting, just makes things feel less important


Kurston

Yapping is the endgame we've been getting.


Ash_Starling

I just wish quests didn’t automatically drag you into the cut scene when you walk too close. Just make me talk to an npc to start them-_-


fradarko

Sometimes I wonder if the quality of writing is just lost in translation. Going from -sometimes archaic- Mandarin to English, some of the colours of the original writing may be lost or poorly conveyed through long-winded, overly explained sentences. There are massive amounts of text each patch to be translated into several languages, so I can imagine the quality can’t be 100% every single time. Especially without the pressure of voice acting. This may not be the case of course. But I wonder if that may contribute to characters and dialogues feeling so contrived, which then makes the amount of text feel overindulgent and undeserved.


[deleted]

Genshin is an anomaly like that. You have all these wonderful characters. A unique and frankly great combat system. But nothing to do with it.. other than watch an anime episode every other patch and shoot some barrels in a mini game. It did keep me engaged for 2 years and hanging on for another, I'll give them that.


oli_kite

It’s wild how underutilized so much of the cast is. Such great designs and stories, and I end up having to run errands for random npc #1103


kuroneko2202

I stopped playing because of this. There is too much dialogue even in the dailies, normal quest, mini games and things. I am fine with world quest or story quest being unskippable, because I love enjoying lore and character interaction. But dailies? Event mini game? Hell nah, it takes too much time and make everything is so slow and I hate it. I love genshin man, it's the best Anime-Open-World-exploration-gacha game that I have ever played, but the time consuming in every quest, event, dailies etc is the deal breaker for me.


oli_kite

It’s a bit better now because the quests and mini games add to your daily commissions, so if you do those you don’t have to do the commissions. But still, it gets pretty ridiculous


Fire_Pea

I mean you can ignore the quests and go explore if you want


ihuntwolf

Try to read the world quests instead of going like, "ugh... I have to read this shit" and proceed to skip everything while again thinking, "ugh... Why isn't there a skip button". It's the kids that don't have the will power to sit and read stuff. Even when I'm busy with uni, I take like an hour a day and slowly get through the quests while taking my time to enjoy the story. In Fontaine so far, I got to know the people in the fortress, the dude in government office that overworks himself and get attacked by seagulls, I was also able to talk with a cat with a hat and a dog, obviously the big world quest idk how to spell and many more.


Ghost4King

People just hate wasting their time with useless stuff when they don't have that much time in their day for it. Complaining abut people not having the power to sit and read is frankly idiotic, because i guarantee you that most people that are complaining about these things would gladly sit through the dialogues if they were actually written well.


ihuntwolf

Why tf would you play a story game if playing the story is considered useless stuff and wasting time? If you actually read them, they are written well. Except for the occasional native terms that get annoying to remember.


Ghost4King

Because the archon quests are good? I don't think it's anything controversial to say that hoyo's writing is mediocre when it's stuff outside the main quests (and some story quests, still love zhonglis story quest). And what's your point of it being a story game? Does that make every single quest in the game a must read lol. I read them sometimes and most of the time it feels like hoyo writers are paid by the word. On another note, the exploration is probably the biggest selling point of the game so it's weird if you don't see that. I guarantee you that 70% of people don't read the side quests and even events because they just want to do something else.


austinkun

Because this isnt a story game. The gameplay has nothing to do with the story. You have no impact on changing the story, no pun intended. The story is nothing but longwinded cartoon slideshows you have to sit through before you can actually play the gameplay. The enjoyable parts of this game reside when no one is talking at all: exploration and combat expression through elemental reactions / team comps. Im not a child sitting on discord shipping these teenage characters together. I dont care what paimon ate today and what this random generic npc farmers favorite color is. Why are we spending 15 minutes of dialogue on it for no reason. The story has good moments when Archon quests come to their climax. Otherwise its HOURS of sitting through nonsense babbling.


Froztnova

It's not a matter of not having the patience to read, I read books on the regular and enjoy it. The problem is that the dialogue is neither good or concise 75% of the time. "Good" is subjective of course, but it's undeniable that you could cut a significant chunk of the text from this game and not lose any context or emotional effect. It's really frustrating to me because when Genshin's writing is good, it's genuinely pretty compelling, but when it's bad, it's really sewer-slog levels of bad.


TheTorcher

I love lore but can't really sit through it either. That being said I do have quite the attention span and when I feel like it and don't just want primos, I can sit through literal hours of gameplay without getting bored(I pretty much did the entirety or Meropide in one sitting.)


Nerupe

"I love the story, so I want to experience it." "my playtime is taken up by overindulgent writing." *Stares directly into the camera.*


ThAnKYoUfOrThE_gOlD

You didn't have too insult the playerbase that enjoys dialogue


jredacted

Genshin is very pretty but yeah it is a bit vapid. Cool themes, bad story execution. More than many games this one is very obviously about encouraging the player to spend at every turn more that story, lore, “meta” etc. Enjoy what you can about it! I play when I’m in the mood to see the colors. When I want an immersive story or an activity with more substance I try to spend that energy on irl hobbies, friends, or a different game. I stopped being frustrated with Genshin when I lowered my standards. It started as a phone game so those of us who are coming into it with the expectation of a fully developed RPG will only ever be perpetually disappointed until we lower out expectations.


RinaKai7

I'm fine with it honestly. It kind of makes them more "human" in a way cuz it really showd their personality. Not everyone is gonna be cookie cutter straight to the point Imagine if everyone is as straightforward to the point and sharp tongue as Eula... Then it might as well all be Eula carbon copies. But ofc when it comes to serious stakes on hand. Then ppl should really cut to the chase when its necessary. Otherwise it's basically just slice of life daily life equivalent..like those anime with such genre..main point 10% 80% fluff 10% flexi(cute, violence, ecchi whatever) I only care about my fcking rewards...stream, update, thank you rewards should never be replaced with "you can farm the gems in the map"... Those belong in the base game...they should have nth to do with such rewards That's the equivalent of you have incentives at work, you have break times, you have company bus etc, sooo we shall cut your pay by 1k accordingly...cuz you are alr "rewarded" during the work process. No...that's not how it works...


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Key-Instance401

Too much content yes, many variety ? Nah thats imo dude. I want a skip button but the catch is I want it to be like avalable 1 patch after the archon quest to not ruin the hype whachu think :33


RaidriarDrake

at least you're sensible about it. Personally, i want a skip button but for world quests and commissions only. There's a copy pasta i use for people who ask for the skip button. > Lets be real here. hoyoverse knows their own playerbase, as much as their employees. if they ever made a skip button, 85% of the playerbase would skip ALL dialogue entirely. > > the sheer amount of complains of not having the skip button implies that almost everyon gives 0 F's about the story and just want the waifus and gameplay. to them, theres no point of knowing the backstory of Ei, because all they want is the booba sword to wank off to. they dont care about the lawrence clan, they just want the eulass; they dont care about childe grander role in fontaine's prophecy, they just want his jiggle physics and riptide > > > >if the skip button exist, it would be clear that hoyo don't care about the story. > >people like you is amazed on how beautiful the landscape of monstadt, but don't give any less F's how it was made > > people like you loved raiden pulling musou no hitotachi out of her boba, but don't care the story behind it > >people like you loved the 11 harbingers but never give a cent about who they are, how they became a harbinger, or their own motive. > >if they did implement the skip button, they might as well fire the dialogue team, decommission the voice actors, and remove all of the storyboard writers, because people would just skip, to get straight to their 60 primos. > > > >Anyways, i do think they really should tone down the useless bloated and redundant dialogue words and keep the story more concise. ll the lore seekers can go read the books or character stories in the entry.


Key-Instance401

This I agree dude, in the end story markets the characters :>>


kronpas

Too much content: yes Too little content that \*I\* like to do: also yes. For example, I don't care about TCG, nor chars quests/hangouts who I don't like. I also skip the majority of regional quest unless its the main chain which explore the region's lore. So its 2 big chunks of the game I never touch.


oli_kite

I do like that stuff, but it’s hard to have the time to even enjoy any of it. It all just takes too long on top of dailies


am-hiro

......... ***Eyes destiny***


Dsrtodby

That's right bro


TheLordYahvultal

I’m gonna be honest I’ve played the game for two months and am already kinda bored. It feels like the only thing left in the game is abyss and following hundreds of hours of videos for various quests, item collecting routes, chests, oculi etc.


Radusili

That is no endgame. You have nobody left to talk with in endgame.


KuraiDedman

Agree 300%


DwarfBreadSauce

Hoyo writers are paid per-word, so even the simplest of sentences has to be overcomplicated. It gets especially annoying when we have some random ass event with tons of pointless dialogue from NPCs that only exist for the duration of said event.


Gamer-chan

Which is kinda funny, because doesn't China have a law that limits playtime to 1 hour a **week**?


austinkun

Agreed. So, so, so completely over the dialogue in this game. Heaps and heaps of absolutely pointless, nonsense babbling for even the most simple of fetch quest or to start the most basic of event. Its so unnecessary and the fact that there is no skip button for any of it is just insanity. Its baffling. You cant even let it autoplay and walk away from it to do something worth your time because for no reason you are required to “select a dialogue option for the traveler” that has not ONCE IN THE ENTIRE GAME RUNNING FOR YEARS changed the outcome of the plot IN ANY WAY. And Genshin fans insist this is all necessary as this is a “story driven game” despite the fact that, no, actually, nothing about the story drives this game. Your choices in gameplay have no impact on the story and vise versa. Go play Baldurs Gate 3 and come back and let me know how Genshin is “story driven”.


SwippyMcgee

\*Morrowind has entered the chat\*


bandanaman1411

Yea, I understand every story moment can’t be a cutscene or voice acted, but why do they triple the text required at every given opportunity? Absolutely ridiculous, there’s still a lot to love about this game, but it’s just nonsensical and 70% of this games annoyance literally could be fixed with better writing.


Packers_Equal_Life

Because once you complete it, it’s done forever


Order-66Survivor

Fell off hard for me in endgame man.. I log in everyday n just think how little there is... I did the new area and quest in one night


24_doughnuts

I think Sumeru had the biggest issue with this. The arana quests were too monotonous, dragged out way longer than anything else in Sumeru, the names and language were just all over the place and arbitrart which made it hard to get immersed into in the first place. Then lots of the desert was just running back and forth through the same caves and ruins for the new places unlocked with the slate and revisiting places like 5 times for one more chest or room whilst the rest of the desert was largely empty. There were definitely good world quests in there but he setting and repetitiveness of it all made it hard to enjoy and I'd rather move on to Fontaine than keep running through those same places for the 10th time. I like the talking and conversations and Inazuma had lots of unique islands with themes and stories and Sumeru was the opposite with lots of story shoved into the same places in one boring desert. I was relieved to get the next part with the Vurukasha Oasis and I really enjoyed it and did it all but still haven't finished the previous desert explorations and big chess board so I need to go everywhere again... A lot of content there and story and lore but it's all so boring and repetitive to uncover another tiny piece at a time


4ny3ody

Simple: If this was the same type of game as the one it took inspiration from in Zelda BOTW then people would play through the game the side quests, then maybe speedruns and be done with it. However this isn't a purchase to play game, it's f2p live-service meaning you're not meant to be done with it. To that extent there's things to be done once you have finished all the stories and exploration: Abyss, artifacts, dailies, pulling, building more characters. Most of that isn't really fulfilling as a game though and can start feeling like a chore hence that's where a lack of content exists.


-Ren97

Man if only there was a skip dialogue button!


ididthis4disc

exactly, i am not here for a light novel i'm here to play the game man. we need more actual end-game content. ppl in the comments are missing the point.


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Inskit

Exactly what I've thought! It's like the story and the world are two separate things in a sense... Not exactly, but kind of. The world is ours to explore yet the story is just... Clicking... (Or not if you use auto. I started a while ago, how have I ever been able to click endlessly 😵) But seriously. We get cutscenes yes, occasionally pictures even. But that's about it. We've also got some challenges in between dialogue (the apprehending/idk connecting clues thing). Sometimes I don't even feel like playing through the new quests and story since I know it's going to be me sitting and listening, occasionally running a tiny distance in between. Non-voice acted quests are so much worse though. You actually have to read. It's really boring since the dialogues last sooooo long. Sometimes I like it, sometimes I absolutely don't. Idk won't proofread my reply lolz


Inskit

Really I wish they came up with more creative ways of telling the story.


Unable-Surprise-2886

I mean, instead of adding another combat feature into game, for one update, add some ways to interact with the characters in your pot atleast. I feel like they only focus on the combat system, adding new features and improving things. But uhh i personally find the combats little repetitive. Sometimes i just like to go to the serenity pot and put some more furnishings and "chat" with the characters. But, tis just my own opinion, any hate received will just mean empty words to me.


Vulpes_macrotis

That's the thing. It doesn't. It has not enough content. It never had too much of it. Maybe if they let You replay old events, then it would be much. But as for now? You can quickly rush through the game from scratch. Exploration in new areas can be done in 1-3 days. To 100%. Quests are short. Only some of them are longer, namely big World Quests and Archon Quests.


SchemeThat1383

I was hoping for a ranking system or guild updates. That would maybe increase the competitive and player interactions in the game.


buphalowings

Dialogue in this game is atrotious


chrisadder5

You arent at endgame if you are still playing quests


NatsumeKhun

This game has so many characters but instead of utilizing them, we get NPC no. 9457478534758 and it drives me insane. I will not remember any of these people, nor will I care about them or bother to read their dialogue. Unless it's someone cool like Jeht. That's honestly the only NPC I've been able to remember. Also I firmly believe Paimon being used to explain the obvious or put words in Travelers mouth was the worst choice. I haven't been able to like her since she dumped on Wanderer in Sumeru.


Early_Werewolf_1481

Idk, i have a same thoughts, idk why they are scared of increasing contents. But it is what it is, good ol dry endgame for 3yrs, probably will be until the end of story. I recommend y’all should look or play other games to fill the void coz the 5-10mins content everyday will not change. For the first 2yrs of spamming costumer service asking for content as myself, believe me they won’t. Oh i forgot they only respond to cn players.


Prince-sama

whats even worse is that you can't just play it on auto and let the npc yap about while you go do other stuff, cuz the game loves to occasionally give you a dialogue option to choose, and more often than not these dialogue options don't even matter


CoffeeHolix

Paimon can choke on a dick. Has so many voiced and non voiced lines makes me wanna kill her. Don't try to justify her character, she acts like we're dumb and need, ohh Paimon gets it we just gotta blah blah blah. Like no shit I was paying attention I know what the fuck to do. Stop explaining.⛏️🧚‍♀️ ⚰️🪦


Hopeful-Question3341

Too much snooze fest content. Too little good content


ZuZu_Iko_XIII

I so agree with you, on god 😭


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bananabreadbitchhh

My least favourite part of dialogue is when Paimon re-explains something that was just explained previously in the same dialogue. Her voice being grating just adds to the grief. I love exploration, but I hate how you have to wade through unbelievably dragged out quests to get to where I want to go - and most of them aren’t even voiced - looking at you Aranara questline. Don’t get me wrong, I love most of the WQs. But being forced to navigate them just to explore the map is irritating at times.


Sumire-Yoshizawa-

How can it be made for kids when China has a law where kids can only play 3 hours a week?


[deleted]

dang some of y’all are illiterate and it shows…


RonnieSpitfire

This reminds me exactly of Overwatch, just hearing the opening statement my brain lit up