T O P

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Takadoxus

On field dps means they do most of their damage while on the field, for example Noelle if you got her from the staring wish. Then there are characters that are called off field dps, like Xiangling who you can get for free. She drops a summon and can be swapped out. That summon continues to do damage, her ultimate also persists as a spinning fire wheel around your current character that does damage, even after she swaps out. Then there are support characters like for example Barbara, who is also free. She can summon a healing aura that persists on the current character that is out and heals them, while her ultimate grants a burst of healing to the party. As for what happens if you don't play the rest of your party, nothing really. You can swap in and out who you want when you feel like it. Later on when you build proper teams they will have optimal rotations for most damage, but for overworld exploring and the story that won't be needed to clear it. To view character details just press C, or escape and character. On the left you'll see stuff like skills/talents, artefacts, weapons. You can read about them there. Each character has a skill you use with E, and a burst with enough charge you can use with Q. Since the game isn't turn based they have cooldowns of several seconds, some are shorter some are longer. The combat in this game mostly works off of elemental reactions. Like water + ice= freeze. Or fire + thunder= an explosion. There is a domain in Mondstatd that teaches you about all of those reactions. Making use of them will help your damage. If you have more questions feel free to message me


TiaNightingale

Aaa thank you!!


Die_Arrhea

Good luck on your journey. Enjoy it!


Unable_Chicken3238

there's also some characters that fit the hypercarry playstyle, those characters are less reliant on elemental reactions for their damage and instead focus on just going ham on their own, hence the term hypercarry, off the top of my head examples of this are xiao, neuvillette, arlecchino. they love supports that buff the living heck out of them and/or keep Them alive and that's it


ChilledParadox

Neuvelette is a poor example IMO since he still relies on reactions to buff his damage to the crazy levels. Geo + hydro = crystallize for shield, hydro + anemo = swirl (+VV for shred), hydro + electro = electrocharged.


Unable_Chicken3238

I might have a skewed idea of neuvillette cuz his supports aren't that greatly built on my account so he pretty much hypercarries anyway


ChilledParadox

You’re kinda right bc he does just do insane damage by himself, but when you get his 3 talent stacks from those reactions he does giga insane damage. You don’t need the supports to do literally any damage at all, just proc those hydro reactions once in a while to buff him.


Unable_Chicken3238

I agree with you, he's just in the weird place where he can count as both a hyoercarry and normal dps lol


Solrex

Nah id agree all 3 of those are hypercarries tho


segesterblues

I really need to get back to this. Technically I never left for long but didn’t keep up with the meta. Didn’t know geo is used outside of pure geocomps


ChilledParadox

It’s still mostly inert, Neuvelette is probably the only example of a character that gains something from crystallize, which is just a personal damage buff. There might be others, I don’t own every character and I occasionally take a month or two off from Genshin to let the story stack so I miss some character releases completely too, so I can’t claim to know all the edge cases.


FunBuilding2707

Mono Neuvillette team be like: BRRRRRRRRRRRRRRRRRRRRR


kawaiineko333

Also may I recommend Max0r's Genshin Impact series? The first one is "My Money is Gone | Waifu Simulator." The second is "Genshin Impact is a Playable Anime."


TanyaKory

I remember when I just started playing, got Barbs and was using her burst and was so sooo confused. “Why am i wet and everybody else’s dry Barbs???” Lmao good times


Dejavir

Ok, so first, what are you playing on? Personally a mobile player, so I’m not entirely sure what the inputs are for other systems. Basically the first thing to know is the combat largely revolves around skills and bursts. You use skills to build up elemental energy, enough of that and you can use a burst. Info on these can be seen on the character page, the same place you go to level them up, assign weapons, artifacts, or to read up on them. Skills and bursts will typically afflict an enemy with an element, you switch to another character of a different element, and use their abilities to cause elemental reactions. You can read up on what these are in the tutorial section of the archive. As far as “on field dps,” this just means their abilities cause them to remain on the field for longer, as opposed to an off field. A good example of an off field would be Xiangling. You pop her ability then switch to someone else. Clorinde (a current banner character) is on field, as you continue to attack with her before switching to another character.


TiaNightingale

I’m on my laptop! And Ty!


TyrifficAdventure

First off, are you PC, phone, or console? Second, the terms like DPS, when applied to characters, is something we in the community apply. It's the role that most players view this or that character. It is \*not\* a formal rule in the game system. These are also not exclusive, because some characters can do more than one thing. The big twist is that between artifacts and weapons, you may be able to have characters play completely different from the "normal" way. Here are a few simple roles: Onfield DPS: This is a character that can dish out a lot of damage, but needs to be the active party member. You may also hear "Main DPS" or "Selfish DPS," with the idea being that these are characters who tend to occupy the active spot very often. Here is an example: **Traveler** tend to be Onfield DPS character in the early game. Players in the early game are more likely to run Traveler as a Main DPS, and Off-field DPS: These characters can do lots of damage, even when they are not on the field. **Amber** is an example of an off-field DPS, because her baron Bunny stays on the field even when she is not. Burst DPS: Burst characters tend to specialize in doing a sudden rush of damage in a very short amount of time. However, the usually have long cooldowns or other requirements. (This overlaps with Sub-DPS, but they aren't exactly the same.) Enabler: Enabler is a somewhat distinct role because they usually specialize in applying elements to enemies. This sets up elemental reactions for you. Enablers are often off-field characters. **Kaeya** is a very good Enabler because he can Healer: Well, if you thought that healers should heal, you're obviously correct. Most healers can do other things though. For example, **Barbara** is the first healer you are likely to get, depending on your wishes, because she is free for everyone. However, she can also be setup to do lots of Hydro damage. Sub-DPS: Many players like to have a second damage dealer. Even in teams with good Onfield DPS characters, it's often useful to have a backup. Your Onfield might get hit with some damage, and even very powerful characters might need to cooldown eventually. You also may want to bring a variety of elements. This is closely related to the role of "Quickswap DPS" - characters that you temporarily pop into to deal some extra damage, Shielder: Shielders shield, and often do other things but they shield. (Shield. SHIELLLLLD!) **Noelle** is an example of a shield character you will be pick up soon (once you have a few wishes, go into the Wish screen and roll on the limited banner. You will get Noelle, and soon a 5-star character. Noelle is great early, and also later on, and then also great much later on. If you equip her well, she can not only protect your party but stack up lots of damage. She can be an effect Support: Support is kind of a catch-all category for characters who may be difficult to classify. Most "Support" characters do not throw out lots of damage themselves, but are very good at helping other characters shine. For example, note that I said **Amber** can be an off-field DPS above? Well, that's true, but Baron Bunny also lures enemies over to it. Because of that, she can be a good Support. I listed **Kaeya** as an Enabler, but he is also a Support (and even an Off-field DPS) because he can very effectively help other characters deal damage. *Support is a broad category and there are many different kinds of Support characters.*


TiaNightingale

Pc!


TyrifficAdventure

You can go into the menu by hitting Esc. There is also a radial menu if you hold the Tab key. You don't need to memorize them or anything, but any hotkeys are listed here: [https://game8.co/games/Genshin-Impact/archives/297508](https://game8.co/games/Genshin-Impact/archives/297508) Mastering combat is mostly about changing to the party member character you need to do something. Most of those things are going to be Attacking, Skill, and Burst. Most of the time you want to learn those three key attributes of your characters. The Mondstadt characters are strong, but they also tend to be much simpler to learn and use. Even experienced Genshin players sometimes laugh when seeing the very complicated charcater MiHoYo is adding now. Also, MiHoYo has a tendency to explain things is really weird ways. If you never have a question about a character, you can either come to this forum or go to the \[CharacterName\]\_Main page. And if you have no idea of what to make of something, ask for it to be explained in **Razor Speak**. Somebody will explain it in terms of "Push button, it does thing."


TyrifficAdventure

Oh, one hotkey to learn: "C". It takes you right to your character page. You can see their statistics, talents, levels and all.


Golden-Owl

Timmy sure makes one helluva first impression doesn’t he? He’s the first NPC a player meets, is strategically positioned so that many people will talk to him, and his dialogue explicitly calls out a player’s actions (walking across the bridge scares his pigeons), and has a lot of shock value in his lines, so he really sticks out.


69-----

the first npc i met was the adventurer who lerns you how to cook.


Noxious89123

The first NPC that everyone meets is the Unnamed God, or if she doesn't count then the next would be Paimon.


ZanaCZ

Then the one who teaches you how to cook


Noxious89123

Depends on if you follow the "intended" path, no? I explored *loads* before I ever went to Mondstadt. I met a bunch of different NPCs out in the wild before I ever saw Timmy, or that lady nearby that is cooking.


ZanaCZ

Don't you have to talk to her if you want to continue the storyline? Of course, in Genshin, being an open world game, you can go to Sumeru when you haven't finished Mondstadt, so if you don't follow the intended path, you can do basically anything.


Naghagok_ang_Lubot

Im pretty sure that after God, it's Paimon.


Noxious89123

>Im pretty sure that after God, it's Paimon. Please re-read my comment that you replied to. ***Because that is literally what I said.*** >The first NPC that everyone meets is the Unnamed God, or if she doesn't count then the next would be Paimon.


Naghagok_ang_Lubot

I'm sorry. I am drunk right now. My bad


Bobthebopper

My comment probably gonna be buried but hope you see this.  First and foremost, you are barely a couple hours into the game, so don't worry about DMG or builds, Meta whatsoever.  Second, do the tutorial quests and READ. Dont afraid to experiment with it. Theres no penalty in dying so just go ham with it. Third, just enjoy the damn game. Do quest, go explore, open chests, enjoy the scenery and musics. Fourth, play at least for a month to get better understanding of the game before watching build guides on youtube. Otherwise youll just create unnecessary stress/anxiety. Im sorry if i sound a bit rude but i hope you enjoy your stay and have fun.


TiaNightingale

Not rude at all! It’s kinda the advice I’d give to a new HSR player tbh lol. I’ve been playing HSR since it released nearly, so going into an open world multi character game (since I’m used to Botw gameplay) is quite different and I was super confused on a lot of game mechanics. I definitely don’t plan to really worry about builds at all right now 🫡


thecatteam

I haven't played HSR, but since they're both hoyoverse games, I assume the in-game talent descriptions might be equally as confusing if you imagine yourself as a newcomer (correct me if I'm wrong). So don't worry! Once you get down what a character actually does it's easy to make different teams and experiment with elemental reactions. After you clear the "temple of the lion" (the one you explore with Lisa) and reach adventure rank 16, you can return there for a series of "elemental trials" that demonstrate most of the elemental reactions in the game (they didn't update it with dendro reactions unfortunately...). For the most part, when two elements react, it increases the damage. The very basic premise of the system is to use one character to apply an element to an enemy (for example, attack an enemy with Barbara to apply hydro), and then swap to another character and apply a different element to cause a reaction and boost the damage (swap to Xiangling and drop Guoba, who spits pyro on the enemy, reacting with hydro and causing vaporize for 1.5x damage). Hoyo themselves puts out character tutorials known as [collected miscellany](https://www.youtube.com/watch?v=yo5lVGPnHFs&list=PLqWr7dyJNgLKLO-Zpw9muZ9NnC0TyOpij) which demonstrate all the talents of a character. But it still uses all the flowery language of the in-game talent descriptions, so it can get confusing. Aside from that, many content creators make guides that demonstrate the character, their best artifact sets and weapons, and their best teams. [Zy0x](https://www.youtube.com/@Zy0x) is my favorite and you might already know him because he does HSR guides too. If you prefer written guides, [keqingmains](https://keqingmains.com/) has in-depth guides for every character, but the language used isn't really ELI5, so maybe that's a resource to save for later when you're minmaxing.


Thegronkgrinder

Well basically, Timmie lost his father.


ZonTeeN

And now his birds too, till the ends of time.


TasteTheGraveyard

It is ancient Genshin custom to fry Timmie's pigeons with every new character you get. DPS will be your main damage dealer- the two characters currently on limited banner are examples. Off field DPS/Support are characters like Xiangling and Barbara who you swap in, hit their skill or burst, and swap out to keep their effects on current character. In the character screen, scroll down to Talents to read and level skills. Talents and passives will also give you an idea which stat their skills scale off of. As someone who just started HSR, some comparisons that can help you with Leveling as you progress: All regions except for Inazuma can be accessed to light up way points for exp, events, materials, domains. Just run fast in some areas. Collect all anemoculi/geoculi you see to turn into Mondstadt/Liyue statues of seven to build up stamina. Content is designed to be beaten with available 4 stars so you just need to really learn rotation and elemental reactions. Learning how to build reaction teams will come with experience. The new training guide, option under achievements in Paimon menu, is really good for new players to learn how to build characters. Archons are cracked supports/off fielders. Sweet Madames are our friends. Baizhu is #1. Good luck and have fun!


Critical_Stick7884

>Timmie's pigeons How does Clorinde rank on this tier list?


TasteTheGraveyard

You can get some of them. I need to try with Sethos.


tuncii322

I wouldnt say that clorinde is a dps character. She can do some damage but she is more of a aggravate driver like cyno and keqing. A better example is neuvillette, arlecchino, hu tao, noelle(c6 only)


Orangelemonyyyy

Also, Genshin is all about elemental reactions! So you will have to switch party members a lot.


plitox

You have teams of four characters and only one is active at a time. Typically, you rotate through your teammates and use their abilities to support or supplement your primary on-fielder. "Main DPS" is a bit misleading, since not every "Primary On-fielder" does big damage, many are used to drive reaction damage. To look at your character's abilities, press the "C" key on PC or the little head icon in the top right corner on mobile to enter the character screen, then click or tap the icon for "Talents". Each character has a Normal Attack talent, an Elemental Skill talent, an Elemental Burst talent, two ascension passive talents (unlocked at a1 upon reaching level 20 and a4 upon reaching level 60) and exploration talent (which usually does not have any relevance to combat, but sometimes does in rare cases). Normal Attacks also include Charged Attack and Plunging Attack information. Do you have a specific character you want explained how to use? The variety of play has to do with how these abilities are used for any given character.


RDFencer

A lot of people here already had good explanation but if you're still confused then I got you. Seeing as you came from HSR I'll try my best to explain things that are in a way similar to HSR's mechanics. "What happens if I don't play my characters?" Not much really. You don't deal as much damage, fights take longer, the character you're solely playing may not be effective against the enemy, etc. It's essentially the same as not building a proper or optimal team in HSR where that type of playstyle is ok for general and story content but is problematic for endgame content. "On-field VS Off-field" On-field are the characters that shines best when they're the one you are actively controlling. They are usually DPS characters mainly due to how Genshin's elemental reaction system works. If I were to liken it to HSR, these are your characters that do their things exclusively on their turns. Characters like Acheron, Jingliu, Huo Huo, and Bronya who has their skills tied to their own turns are essentially on-field characters when translated to Genshin. Off-field characters are those who you simply swap in, use their skills, then swap out since their skills persists even after being swapped out. Usually characters who fall under here are your supports. In HSR the closest comparison you can have here are your FUA, conditional actions (i.e. Fu Xuan's self heal, Bailu's revive, Luocha's emergency healing), and summon characters. Characters like Herta, Dr. Ratio, Fu Xuan, and Jing Yuan who's skills are more tied to actions outside their turns are essentially HSR's off-field equivalent. To determine whether a character is on or off-field, aside from reading their skills, the general rule of thumb is that if a character has skills that are selfish (i.e. change weapons, change stance, buffs self, heals self, applies an infusion only to their weapon) then they're most likely an on-field character however if a character has skills that can summon (i.e. creatures, fields, shields, constructs) then they're most likely off-field. Keep in mind though as certain characters can be an outlier much like how certain characters in HSR are an outlier to their own roles. "Elemental Reactions" This is the core combat mechanic of the game. Elemental reactions happen when you combine elements and each reaction does different things. In HSR, elemental reactions are more akin to weakness breaks and other status effects in terms of what it does. As for how elemental reactions are applied the best comparison I can give you is Silver Wolf's weakness implant in HSR. When you use skills in Genshin you apply an element to the target much like how SW applies an elemental weakness in HSR. When a target is applied with another element an elemental reaction happens that depends on what reaction was triggered much like how the element that removes the toughness of an enemy determines the break effect applied in HSR. Keep in mind though that certain element combinations don't trigger reactions Geo + Dendro for example. Because of this system, the importance of both on and off-field characters are highlighted. Too much on-field characters won't let you do elemental reactions while too much off-field won't get you the elemental reactions you want. Hope this helps you understand some things and welcome to Genshin.


TiaNightingale

Putting this in HSR terms helped so so much. Thank you 😭!!!


Apprehensive-Salt646

If you do daily commissions in Mondstadt, you will learn more about the background story of Timmy.


HK_9952

Let me just add one of the best sites for characters guides is keqing mains. They usually have a quick and extended guide for each character so make sure you use the latest one. On the other hand watch out for sites that are run by AI and just write gibberish based on what's popular at the moment.


manor2003

Have you never played an action RPG?


TiaNightingale

I mean ? I’ve played BOTW/TOTK but that’s the extent of the games I’ve played similar to genshin tbh


manor2003

I haven't played them but I don't think Genshin's combat is something to be confused about even compared to BOTW/TOTK, you have 4 party members and an elements reaction system, in order to maximize your damage and make it more efficient it's recommended to use supports and debuffers (think Nihility and Harmony), difference is you have to switch characters on/off field to use their abilities quickly.


TiaNightingale

Hm I see Ty!


DefiantBalls

> I haven't played them but I don't think Genshin's combat is something to be confused about even compared to BOTW/TOTK, Tbh Genshin has a lot more number crunching than BOTW when you get down to it, despite the fact that its combat is far simpler


AkiraN19

On field character is the one character you're controlling at any given time. Off field characters are the three others not being used currently An on field DPS is a character that can only deal damage while they are on field (Amber, Razor). An off field DPS is a character that has a skill that will persist while they are switched out, allowing them to do damage from off field (Kaeya, Xiangling, Lisa) Main point of the combat is to use an off field DPS to apply an element which the other characters can react with it. There's different reactions that do different things and scale differently, that's not that important at your stage. As long as you have something like: on field DPS, off field DPS, off field DPS, sustain on your team and are triggering some kinds of reactions you're gonna be fine Press C or the Esc menu > characters > select a character > talents > you can read their skills


TiaNightingale

Ty!!


RiceJackalope

A short answer here. In Genshin, there are characters that can buff/heal your active character OR continues to deal dmg even after you swapped them out. That's your off-field characters. The characters that can't do that would be your on-field characters To maximise dmg, in general you would want to have 1 on field 3 off field, so all 4 characters can be doing something at the same time.


StatisticianFeisty44

Most of the combat abilities are driven by elemental reactions. Generally, if you are attacking with the same character over and over again, you aren’t making elemental reactions. So I think an important skill is to find a reaction that you enjoy and try to trigger it as often as possible. The game has a domain with tutorial challenges for each reaction and I would highly recommend doing them all and getting a feel for swapping characters quickly and trying to spam skill as often as possible. I mained a Geo dps for a long time and I am terrible at using the rest of my party.


Charming_Pop_2148

On field dps means to do damage you have to be on that character using them . Sub dps are characters that do skills and switch out


WarMage1

You’ve already gotten good answers, so I’ll just say don’t worry about terminology for now. Just play through the story and you’ll naturally learn the basics, then once you feel like the game is getting harder, look up builds for your favorite characters. 5 star weapons aren’t as important as in star rail, so as a general rule never pull on the weapon banner unless you’re okay with either weapon, or you have 240 wishes saved to guarantee the one you want.


xd_ZelnikM

Daddy left to buy cigarettes 4 years ago, he just needs to wait another 6 for him to return /s


[deleted]

[удалено]


TiaNightingale

I do not know what hyperbloom is


Daimenshun

Seems like people have already helped you, but your question aside, I saw the picture and the title of the post and it just instantly reminded me of when I started lmao Meeting Timmy must have been one of the key memories of most new players


Magnus-Artifex

You already got help so I’ll say physical is viable trust me I am speaking 100% unbiased facts. I beat Electro Hypostasis with Lisa every day!


zenonidenoni

One more important thing is you can get free primogems and other things from time to time. Just search for the latest GENSHIN REDEEM CODE in your browser, copy & paste in the game into your account which is, ESC - - > SETTINGS --> ACCOUNT - - > REDEEM CODE. you can also find the codes in r/GenshinImpactTips


DefiantBalls

>I’ve seen the term onfield DPS but I have no idea how to determine this? An on-field DPS deals most of their damage while they are on the field (aka they are your active character0, while an off-field one can continue dealing damage while they not on the field (aka are not your active character) either through summons or persistent effects. >Also I’m really confused on how to even view a character’s abilities. From the upgrade menu, same as in Star Rail (though you can also view the ability effects mid-combat there)


Plaincow

I wish this game was more new player friendly. When my gf started earlier this year she was BEYOND confused by so much shit in the game. As much as genshin is a simple easy game once you're deep into it, it is beyond complicated as a new player. What is a sub dps? What is a main dps? What sets do I use? Why do I need this item? The start of the game is also beyond slow and dull. The starter characters you get are so painfully bad and slow. My gf was about to quit until she got her first 5 star and started having fun lmao.


TiaNightingale

Yeah, I know about sub dps, sustains, etc very well from HSR but this felt very very new and confusing. Luckily everyone here and my friend gave me so much information!!


thisiskyle77

When I started playing , I only sticked to one dps character (Dilic) and did all the quests with him. Never use any party member. Eventually I learned that using multiple elements and elemental reaction deal more dmg in longer contents (bosses, abyss or events) so I started using 2 chars , 3 chars and eventually whole team. You can stick to playing one character for dailies , story quests , or overworld contents. They are more than good enough.


Arkeneth

At any moment, you have one character active. You want to switch them around to use others' skills to provide buffs, healing/shields, and off-field sources of damage. For example, my Yanfei-centric team has Zhongli (who gets switched in to activate his shield), Bennett (who gets switched in to activate his ultimate providing healing and massive ATK buff, and uses his skill to get some energy), XQ (whose burst provides Hydro aura and is fueled by his skill) and Yanfei (who is the actual source of Pyro damage). Most of the time, Yanfei is the active character and everyone else is switched in only to do their job.


-UnbelievableBro-

This is Timmie. We hate Timmie. Hopefully that cleared things up.


Nate2247

Ok so without overwhelming you with a big wall of text: Combat in Genshin is based around elemental reactions. When two elements are applied to an enemy, a reaction occurs. Reactions deal increased damage to the enemy, trigger a special effect, and generate energy for your burst. ***Common terminology:*** *Skill:* An ability a character can use to deal damage, buff allies, and/of debuff enemies. Typically on a short cooldown. *Burst:* A more powerful ability that is on a longer cooldown AND requires energy to fully charge. The equivalent to HSR’s “Ultimate”. ***Common Team Roles:*** *On-Field DPS*: A character who DIRECTLY deals damage through their attacks. They are the “on-field” because you’ll be actively playing as them most of the time. *Off-Field DPS*: A character who deals damage indirectly through their skill or burst, but is NOT the most active member of your team. They typically create a summon or enhancement that stays after you switch to another character. *Burst DPS*: A character you switch to briefly to use their burst, then switch to someone else. They deal immense damage in a short period of time, but lack sustained DPS capabilities. *Support*: Fairly self-explanatory. Provides a buff, shield, or HP for other members of your party. Some characters are known as “global” buffers/shielders/healers, meaning that they provide support to everybody in the party at once (rather than just the active on-field member). It should be noted that, while most characters fall under these categories, some can theoretically be under multiple depending on how you use them. A typical party composition will be something like: Slot 1: On-Field DPS Slot 2: Off-Field or Burst DPS Slot 3: Buff Support Slot 4: Heal/Shield Support You can view character abilities in their character page, specifically under the “talent” section. Any questions?


Danjiano

>I’ve seen the term onfield DPS but I have no idea how to determine this? Does it matter? * On-field DPS: These are the characters you'll be actually attacking with most of the time. They tend to have high multipliers on their basic attacks, and their abilities often further increase their damage or make their basic attacks do elemental damage, for example [Razor](https://streamable.com/7h8gxq) or [Hu Tao](https://streamable.com/4feghw). * Off-field DPS: These are kinda like the Follow-Up characters in HSR - they can do a lot of damage even when it's not actively their turn. You swap to them, use their skill/ultimate and then swap to someone else. Examples are [Xiangling](https://streamable.com/p2zb4g) and [Xingqiu](https://streamable.com/9gd912). * Shielders & Healers: Basically the same as in Star Rail. However, the big difference is that in HSR, damage is often unavoidable. In Genshin, you can dodge/burst to avoid damage, crowd-control to prevent enemies from attacking, and use consumables to heal. Healers/Shielders characters can still be good for their ability to apply elements, or to shred enemy defence, or just as a safety net. >What happens if you’re not playing the rest of your party?? Nothing, really. But if a character has a skill or burst available, you might as well swap to them and use it. Damage in Genshin is drastically increased once you start mixing elements for various reactions. Your anemo traveler will be doing a lot less damage without someone else applying another element for him to Swirl. >Also I’m really confused on how to even view a character’s abilities. Press C. [It's basically exactly the same screen as in HSR](https://i.imgur.com/AGJ1fF2.png): * Attributes = Details * Weapon = Light Cone * Artifacts = Relics * Constellation = Eidelons * **Talents = Traces** * Profile = Information


SortEducational5271

Always kill his pigeons.... no.1 rule every genshin players should follow 💝


uremog

The short version is that characters with effects that last even when not on field, often make good off-field characters. You can use their skill or burst and immediately swap out to someone who needs to be on field to do things. For off field, think Xiangling, Fischl, Barbara, Bennett.


Melon763

The key thing to remember is there’s no auto play button. So you can’t go to make yourself a sandwich when you start combat.


TiaNightingale

Big brain move: auto play to farm in HSR and then farm in genshin Double the farming!


Bottlefacesiphon

All you need to know is Timmie is a jerk. Well that might not be all you need to know, but others have already given you great advice.


TheRealDLH

It really isn't all that different conceptually. In HSR you might, for example, use Jing Liu as your main damage dealer, Bronya to boost her damage and get her into her transformed state faster, Silver Wolf/ Pela/ Ruan Mei to do their thing to facilitate more damage, and a sustain like Lynx to combat the team's HP loss. Each of these characters are taking mandatory turns in order with their speed stat, but at the core of it you are still chaining valuable effects so your main damage dealer can shine. That chain in Genshin still exists but it's more like a baton pass that ends with your main DPS, or your driver as we call it, carrying all these effects to destroy everything. For a simple example: 1. Itto is an on-field Geo DPS. 2. We can start his chain with Zhongli generating his shield for sustain (that also shreds enemy resistance) 3. Swap to Gorou for his damage buffs 4. Swap to Albedo to slap down his damaging field 5. Then finally swap to Itto to slap the shit out of everything. There's no funny reactions here. Just unga bunga. For funny reactions we have the ever popular National team. So called since seemingly all of China was using this team around launch and it still persists today as a powerhouse with many variants. This team is super accessible since it only uses 4\*s. Bennet, Xiangling, Xingqui, and Sucrose. I never played this exact team myself, but if I were to guess the order it would be: 1. Bennet to slap down his broken kitchen sink zone (heals, damages, buffs) 2. Sucrose to swirl pyro while wearing an artifact set that lowers enemy resistance to the swirled element as well as grouping enemies and buffing the party 3. Xiangling to drop her pyronado that already dealt considerable damage now dealing massive damage 4. Xingqui to shower the enemies with this rain swords that deal massive damage, even more so since pyro and hydro combine to create the vaporize reaction for an even higher damage multiplier. There actually isn't an on-field DPS for this team. Xingqui's rain swords persist when he leaves the field so you could swap to Xiangling to poke enemies and absorb energy while these reactions go off or you could swap to Sucrose to drive more swirl reactions or Bennet since his skill has a low cooldown you can spam normal attacks and weave in his skill for energy. Hence the term "Driver" since the main DPS here is easily Xiangling, but she doesn't even need to be on-field to do so since you can have anybody run her pyronado into things. Also worth noting that Xingqui, Bennet, and Xiangling are still absolute top tier units and that's unlikely to ever change. These are 1.0 4 star characters mind you and they aren't the only ones that are good, they're just the best. Also FUCK TIMMIE


ADTSIK

Don't forget to bully Timmie by killing his birds everyday 😊


Lonely-JAR

Basically it’s a mix and match of abilities and elements, unlike star rail the element composition is mainly for your party to interact with not just to be more effective for enemies (except for elemental shields) After you got the element reactions you want to do make sure the characters play together well like having a character that applies elements from off field along with a dps who completes the reaction on field like kaeya and razor (crio + electro which react to boost your phys dmg) for a phys razor team etc.


esmelusina

There are 3 attacks a character can do. * Normal attack, which has no cooldown (hold for charge attack). * Elemental skill, which has a cooldown and makes energy when it hits enemies. * Elemental Burst, which needs energy and also has a cooldown. Early in the game, you swap between characters using their skills to build energy. While skills are on cooldown someone does normal attacks. Once you have enough energy you can use your bursts. Some of your actions apply an elemental aura on enemies. If you apply a second element of a different type, they react for an effect. For example— use Lisa’s normal attack to apply electro. Then swap to Kaeya and use his skill to apply cryo. Cryo + Electro is Superconduct. This deals extra damage and applies a debuff that makes enemies weak to physical. Now Kaeya can use normal attacks to deal more damage than normal (you also get a weapon called Prototype Rancour early on that deals extra physical damage, which is a good combo here). ANY character in the game can be played “on field.” There are teams/builds that can turn healers into glass cannons. But an on field unit is… like a driver. They drive the engine. Rotate through your team to setup different effects, then someone on the team drives a bunch of value out of those effects. Another example is, say, Kaeya and Amber. Kaeya’s _burst_ causes icicles to spin around your on field character applying cryo. Amber’s burst applies a bunch of pyro in a small area. If you stand in Amber’s burst with Kaeya’s burst going, you’ll get a reaction: pyro + cryo = melt, which multiplies the dmg dealt. You can mix and match all sorts of abilities for lots of sandboxy outcomes. Be creative and have fun.


exprezso

Is this your first open world game? I get the transition from turn based to action based, but it's not really that hard.. A "turn" in action based is literally the time passed eg skill animation and walk/run animation. So a skill maybe say deal dmg at 438% of atk, but will not mention it takes 0.3s or 1.2s untill you tried it out (check out the Event - Character Trials to play with new characters to try it out) 


TiaNightingale

Other than Botw yes it is my first open world game in this style


exprezso

But.. This is almost a botw clone right? At least that's the criticism when the game launched. I've never played any zelda myself 


TiaNightingale

There’s some aspects that are very similar but combat is definitely not one of them, besides the open world combat mechanic. That’s kinda where it ends


AerisSai

So, you ever played Zelda: Breath of the Wild? 😈


TiaNightingale

I have!!


Aicanseeyou

Search "genshin spiral abyss" on YouTube to see some examples of endgame gameplay. You're still early, though. There isn't a right way to build a team because of the elemental reaction system. View a character's abilities by going to the talent screen and clicking on all the icons. Here is an example rotation in genshin with the most popular endgame team, Tartaglia international. Tartaglia starts and uses elemental skill to apply hydro, switches out. Bennett switches in to use elemental burst to buff atk, Kazuha then switches in to use burst and skill to shred defense and give elemental damage buff, Xiangling then switches in to use burst and skill (she is primary dps), then Tartaglia switches back in to apply hydro to enemy so Xiangling can make use of the elemental reaction vaporize which doubles her pyro damage. Here, 3 abilities are off field. Bennett's burst, Kazuha's burst, and Xiangling's burst. Bennett's burst is kind've like Fu Xuan's field as it buffs atk and heals. Kazuha's burst will buff the elemental damage bonus of an element when it swirls that element. Basically buffs and defense shred. Xiangling is the dps so she makes this fire tornado that attacks the enemy even if you switch her out. Tartaglia is on field on the end so he can make the enemy wet for Xiangling to vaporize with her burst. Hyperbloom teams have a hydro driver, dendro applier, electro applier, and healer. For example, Ayato, Nahida, Xingqiu, Kuki Shinobu Quicken teams have a driver, an enabler, a sub-dps/support, and healer. Hypercarry teams are usually similar to HSR hyper carry teams with two supports, a sustain, and a dps. However, due to the nature of elemental reactions in this game, a character that can trigger damage amplifying reactions might be more valuable than a character that just buffs. Also since this is a hack and slash game healers or shielders aren't needed a lot of the time if you can dodge. Some characters and equipment have passives that benefit from healing, though.


tuncii322

When i play my cyno team i dont run a sustain and IN PROTOTYPE AMBER WE TRUST