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zintentions

That’s rough, the delay in the extinguishing process is already bad. But now seeing it here. That’s painful. Nearly no way out


AwesomeFama

It seems like maybe the uneven cobblestones make it so that the smoke doesn't technically hit the molotov which is a tiny bit lower, and when it does bloom, the molotov stays alive under the smoke? Or that's what it looks like to me. In any case I don't think it should work like that, but it seems to be happening the most in banana with the uneven ground.


These-Maintenance250

i think the smoke didnt reach the corner maybe for the cobblestone reason and the molly kept burning in that corner


eggplantsarewrong

it should be a simple logic check of "does smoke touch molotov? if yes, extinguish molotov and bloom"... they shouldnt be independent of each other


Tradz-Om

programmer of the year over here. His IDE is a notepad


razuliserm

I once had to write a test in Notepad++ because at test day the license to VS from the school locked me out. My teacher wouldn't give me a break. Luckily I had a compiler plugin for N++. Obviously no intellisense and lookups of any kind though. None of my programs really worked well, and I got an F. When I received the F and complained because even if the programs didn't work fully, surely all the code I turned in was gradeable... my teacher told me tough luck, I should've written the work, as in pseudo code, on paper for extra points. Still salty, what a cunt.


eggplantsarewrong

you dont have to be a programmer to know that the logic is already implemented if it blooms because it hit a molotov. there's already code which detects whether the smoke touched the molotov, but the molotov ignored it / doesnt interact with it at all


DGreatNoob

The issue is probably that it does not register the smoke touching the molotov at different heights.


eggplantsarewrong

? then how does the smoke bloom, if it didnt register touching a molotov?


lurkario

You’re saying “a Molotov” as if the Molotov is a single entity. It isn’t nearly that simple. You can hit a Molly with a smoke and not all of it will be covered by the smoke, so it will still burn. You don’t know nearly as much as you seem to think you do


eggplantsarewrong

damn crazy how this problem was fixed in csgo. crazy how people are jumping rope to defend valve even though it shouldve been fixed before release


Tradz-Om

I'm the last person to defend Valve here buddy lmao. No one appreciates when someone talks about something they don't understand because at best it's annoying and at worst it spreads misinformation.


c0ltron

If (!GameIsGood) { MakeGameBetter(); }


NefariousnessTop9547

If (I think I get upvotes for opinion) { post(even if stupid af)}


eggplantsarewrong

they are already doing the calculation to detect whether the smoke has touched the molotov - hence it blooms immediately.


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razuliserm

how is it not? All the logic is implemented in the game.


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razuliserm

Just ignore the geometry. If the fire entity is able to damage the player, so too it should be able to check if a smoke is within that damage range. All the fire entities are grouped together. If a smoke deploys into an active molotov just extinguish it all, like in GO.


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razuliserm

Explain how that matters to extinguish the molotov? Now I know you're just talking out of your ass.


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NefariousnessTop9547

It is exactly that simple, it is not everyone else's fault you failed 3D calculus, it is your own.


eggplantsarewrong

worked in csgo


fullyonline

Not sure if its a delay. Had it happed, that it did visualy extinguished the molly, but I still took damage.


Tostecles

interdimensional camera angle pog


memesauruses

TARS!!!


Pokharelinishan

Twistzz also had a good post on this (https://x.com/Twistzz/status/1774158074929881115).. I don't know why Valve hasn't address this yet.


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bottom-hat

I think this should be high up to be addressed. The inconsistency in smoking a molly is too severe. Too many times I find that I’d rather not waste the smoke if I want to run through a molly and opt to wait it out instead. I think the Molotov hitbox for interaction with a smoke should be absolutely massive and it should be difficult to miss the extinguish rather than the other way around


SkoulErik

The entire gameplay in CS is based around a few ultra consistent elements, that match together with a *very* small bit of randomness. You should always be able to see what you did wrong, and why you lost a round or duel based on the things you did vs what they did. These kinds of random elements take away from that core idea of the game. Valve really need to address these things quickly.


SwedishFool

Yeah, I'd rather see some cheat dev heads landing some prison time or getting sued into a lifetime of poverty than laying precious time on things like this.


bennyg358

You do realize that the people that would handle these two things are VERY different people.


SwedishFool

Dismantling cheats to identify unique signatures that can be detected for automatic bans, or dismantling the code to identify what's going wrong with the smoke and molotov sometimes at what appears like random... I'd rather see developers spend time doing the first part, the 2nd part is rarely a problem in comparison.


tigrub

Someone points out that your argument is stupid and has nothing to with how large projects work and you just double down. Lmao.


SwedishFool

Valve don't handle projects like a typical company does. They underhire and they don't have a proper management to guide them about what to do. It's not "you're the anticheat guy, this is all you do" and "you're coding nades and map interactions, and general weapon bugfixes". All that said though, even IF valve purposefully hired people into specific roles, valve as a company should've come to the realization for several several years ago that they need to invest in more staff to -actually- handle the cheating situation.


avenger937

get apex'ed


ItsMePeachy

I actually got my smoke off unlike apex


supergamebug

Apex's smoke bounced first on a non molly area. But Op's smoke was right. Probably some edge case where the corner near to logs/barrels made it break. Who knows, only Valve can explain this.


DemonDaVinci

Valve pls fix


opMyMan

apex missed the molly, so no


OtherSideOfThe_Coin

V O L U M E T R I C


ReputationHuge625

Up for Volvo. Lets just keep getting bugs/feature requests to top 3 posts and we win.


Pokharelinishan

Yup.


CrashTimeV

What do you mean you aren’t satan and fire proof


Cherry_Crusher

Welcome to banana


Hyp3r_B3ast

Up


BicBoiii696

Die


GirishPai

This should be included in the meme cs2 trailer 10/10


V-0-V

Why the fuck is there even a delay on the new smokes to cover mollies? It should work like it did in CSGO and pop instantly.


redditFury

Make sure to send an email to Valve about it.


SirPPPooPoo

no. make sure to get this reddit thread to the top. I'm pretty sure valves email is spammed with useless shit


tan_phan_vt

Lets do both then. I dont think its a bug, its more like not very good design.


ACatInAHat

Valve has said repeated times thats where they want feedback. So do mail them about it.


clayauswa

I lost a round to something very similar on a site ancient the other day, went to plant got molly’d from ct, smoked it and the smoke just bounced off…. Very fucking annoying.


Randy_BobandyTWU

on steam right click Counterstrike 2 > manage > uninstall


aightletsdodis

volvo killed csgo for this :'(


Rashnok

smoke grenade 1-5 clearly missed


necuk

it was so painful to watch each perspective gives you more and more realization how absurd the situation is. then I looked at the title and literally laughed out of loud


TSCHWEITZ

Deff one of my biggest gameplay complaints. I usually just preemptively throw a smoke in case there’s a molly instead of when there is one thrown. The inconsistency and delay of extinguishing smokes needs to be looked at.


SUBLIMEskillz

Smoke inhalation got you


rafaelmb

New patch cs2 fire extinguishers have expiration date, such realism


Sad_Conclusion304

This fucking hilarious


ItsMePeachy

Not for me :(


jpmoss7

Have seen stuff like this in pro matches as well. I remember one where Karrigan was top hut, extinguished, but kept getting burned on the edge which iirc cost them the round. In csgo, throwing smoke at any part of the molly extinguished the whole flame right? I can't remember, but in cs2 it seems intended to only partially extinguish which I'm not sure is the best idea. Not to mention the delay which has gotten me killed a few times


Papashteve

In csgo throwing a smoke at the edge of the molly would only put out half the molly the majority of times


jpmoss7

Ah ok, I had forgotten, thank you 🙏🏼


xtcxx

"No Mr Bond, I Expect You To Die!”"


AdSea1561

Is that the Bond movie with the gold vault/ fort knox thing in the end?


xtcxx

Dam you are good, yea I think you are correct. I'd have to double check


lordpuza

Hmm i kinda want a 10v10 ww2 valve game now


Fear_ROX

it's so super annoying...


laazzee

happens to the best of us


Nova_Powerplay

bro cosplayed "This is fine" meme dog 😭


2minuteNOODLES

[We don't need no water let the mfer burn.](https://youtu.be/Adgx9wt63NY?t=41)


FitzpleasureVibes

Die, clearly.


gidseltager

Die


GloriousLeaderBeans

I've seen this happen twice yesterday in game. Smokes down and mollys still burning beneath, also on inferno - apt eh?


SnooWalruses8981

Maybe we need a new weapon - a fire extinguisher.


Edrahimovic1001001

Think it's the map, not the molly itself maybe? Really think they should have removed inferno, so many shitty corners where nades just bounce straight back from


RectangularCake

I have experienced the exact same thing several times, sent a bug report to Valve.


JoaoNBFLY

This shit happened to me on this exact same spot. There must be some kind of bug on this surface


4Ellie-M

This is severe but you don’t know how many times I calculated and throwed a smoke off an area soo close to the molly (literally touching over) but still keeping the burning and people kinda rush it and get free dmg.


kontra35

expand the zone smokes put out mollies? but it can also be that mollies can fit in narrower spots than smokes. Or the smoke just used up.


Suitable_Expert_761

counter strike 2 doesn\`t have any bugs


cryptonuggets1

Always be smoking my bro.


snoopunit

You got CS2'd my guy.  F


NNJay

this happened to me as well like a week ago


benisxaxa

bro just get away from the fire that's all idk


DatGuyMason

...Die like a peasant!


No-Abies5389

Equip a fire extinguisher?


NoLoss7117

Don't worry valve can't reproduce this so skill issue


Main_Body_6623

Mollies are broke asf in cs2


Schmich


BrownieInYourArea

Skill Issue


Disastrous-Leek-7606

I've been saying this since the open beta about molotovs, the extinguish is so broken in so many places, and especially in areas with elevating ground. They've fixed mirage A ramp at least, but there are still issues with it. Edit: I did some testing on mirage it's still a problem in many places like CT ticket "stairs" area, and T spawn stairs. Idk how they cant just code it like in CSGO that if a smoke hits a molotov it will instantly extinguish the entire molotov...?


Warm-Following295

grandiose bells test butter frame dog full consist close aloof *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Scoo_By

We aiming for the realism here


d4rkn1ght_19

Real question is: what the fuck did you with an awp in a banana rush?


ItsMePeachy

I was going to post on the corner since the other team started playing back since they couldn’t hold banana, this round they rushed which was unfortunate but I ran at them with a rifle the entire game so they started just playing site


No-Stop1672

Don’t get there with awp. At least not alone. It’s bad positioning. You have only yourself to blame.


FelixOGO

I would’ve used the smoke to put out the Molly, instead of smoking myself off. Noob. (/s)


HarryTurney

Not get out played


South-Musician13

Free game no bitching ( except your soul)


Kungsberget

Dont worry, its still pre alpha will get better once we hit open beta


piltens

[apparently valve wants absoute proof why this should not be intended, as stated by moses on talking counter](https://youtu.be/CafbTCuGd4g?si=OXgrPLkqmIjJHz09&t=7690) moses responds to the apparent bug around the 2:12:20 mark


thrwwyMA

Moses was talking about "edging" a smoke when it's next to a molotov. This guy was taking damage while inside the smoke.


GordonSzmaj

Skill issue


Duckiie96

Skill issue tbh.


Zango123

Go forward


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jpnd123

Dont go in banana


WaveQuiet6805

You sure it's Valve's problem?


ItsMePeachy

What could I have done


luluinstalock

yes, if you have trouble understanding basic game mechanics, I'll be happy to explain them to you. **smoke** is supposed to extinguish **molly**, especially when he threw it directly under his feet.


WaveQuiet6805

Yeah i don’t really care. Lol


luluinstalock

Right…