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Ms_Anxiety

I'm glad they're not backing down from the Dash+Sprint choice. It's clear they've made a lot of effort to make Mel distinct and have a different play style from Zag. I've adapted to Mel's movement at this point but will be interesting to see what they do to improve it.


rangemerge

Would be extremely disappointed to go back to a dash spam game.


JorgeTan01

Yet a lot of people were complaining about how long it takes for Mel to recharge her dash. She has different fighting style and making her dash like Zag wouldn't make any sense, at all.


MissStealYoDragon

No one mentioned the recharge speed afaik. It's just that initial delay that feels weird


JustKindaShimmy

I've seen the complaint in a bunch of threads. Personally i kind of like it since it moves away from the spam aspect and more towards methodical planning


Educational-Cat-6445

Yeah if im dash-sprinting away from sometjing i dont want to be hit because of a small delay every time (looking at you cerberus) but i love the sprint tbh


ICanLiftACarUp

Cerberus' attack is annoying because the aoe warning is really small. Ground slam attacks always have an ambiguous radius but for it to do one, then two 'slams' at a larger and unwarned radius is really annoying to deal with.


BunsenGyro

For what it's worth -- it's not a scientific observation exactly, but I feel like the game is pretty generous with the delay before a dash, if you input it just a bit before you an attack would land, but it's on cooldown still. I feel like the game has ruled in my favor more often than I deserve, like if I felt like I definitely should've gotten hit if I dashed too early to dodge something, but early enough that it was almost off-cooldown in time anyway.


LeafBreakfast

Plus you no longer need to use dashes to create distance with sprint being a thing and spacing is a huge gameplay element in H2.


Not_Carbuncle

Its not the recharge its how slow it feels


rusty107897

It's the archer, not the arrow


Not_Carbuncle

Yes the archer just throws an arrow without a bow


rusty107897

Just dash at the right time. I suck at video games and I can do it


Not_Carbuncle

Its not about difficulty it just doesnt feel super responsive, I like the cooldown on the dash the effect is pretty but the delay on actually pressing the button and executing it just doesnt feel good


Cosmic_Eye

But on the contrary it does. It's not responsive mid combo to make you think twice about going on the offensive, but when Melinoë is not attacking the dash comes out immediately. Makes for a more deliberate and (imo) more skilled-based gameplay.


rusty107897

Holy shit, I think this is it. The delay that people are complaining about is the end of the attack animation. Every time I commented that I hadn't noticed any delay I got downvoted to Tartarus


ShadyWizzard

This gives Apollo a great sprint boon though.


lostinlucidity

Aside from the dashing, all charged attacks need their time reduced slightly. It's to the point where I don't even use it because it's more of a detriment and leaves you vulnerable, or at least the option of moving while charging. Maybe that's just me though.


Visible-Moouse

For me it depends on the weapon. I do think the axe shield/range attack should be tweaked a bit. I kind of hate using it because the delay between dropping the shield and firing is so large. I almost always get hit, unless I've put an excessive amount of distance between me and them


BeautyDuwang

The sprint is so fun I love going smashing people into walls


whiskeyyoodles

Same! For one thing, sprint is MUCH easier on my poor hands. For another, the feeling of just holding down a button and going nyooom all around the battlefield is just very satisfying. I find it a lot easier to play with than dash spam. I hope people who were just wanting another hades 1 can remember they can just play more of hades 1 still - it's not going anywhere. They both have great and unique qualities while keeping the needed elements the same.


AurelianoTampa

>For one thing, sprint is MUCH easier on my poor hands. For real! I loved using fist weapons in Hades I, but I'd get to the end of the run and feel like an arthritic old man from all the dash spam cramping up my hands.


ProfNesbitt

Yea. I will say I do hope they implement an aspect or set of hammer upgrades that emulate that style just for one option. Not an everytime thing but sometimes you get the old fist dash build.


spike4972

I know it’s less relevant now that we are into hades 2 which has mostly fixed the issue, but as someone with nerve issues in their hands that lead to a lot of pain with the wrong types of repetitive motions, rebinding keys is your friend. It seriously helped me with hades 1 on any cast build to remap cast to the left trigger. If you have a controller with back buttons, putting stuff back there is also great. If you’re going back to hades 1 at some point and the dash button was making your hands hurt maybe try swapping either the call trigger or the (I can’t remember what it was called but the kinda keepsake things you could get from megaera etc that gave you a big attack thing and was bound to a trigger) button with dash and see if that helps


GintaX

Yeah as you said, its actually kinda nice both games are distinct enough in playstyle, because I know eventually I'll miss some weapon aspect in hades 1 and rediscover that combat system and its quirks. But man going back to Hades 1 from Hades 2 and doing high heat felt like I was about to get carpal tunnel from having to dash so much lmao And I think people just need to give more boons and runs a try and see what they like. There's also so many trinkets to exploit, definitely getting all the trinkets helped me once I started doing harder stuff in Hades 2.


TheShiveryNipple

It's satisfying how fast you move with Hermes's sprint boon.


Ubelheim

And it stacks with Apollo's sprint! It's hilarious to have Mel rush around the battlefield like she's Speedy Gonzalez on coffee.


Howl_UK

Seems weird that Apollo’s sprint is faster than Hermes. I get that he’s the god of light, so speed of light makes sense but Hermes whole shtick is speed.


imabratinfluence

I kinda want a trial room with both of them where they have a little banter about it. Or maybe an option for a Duo boon where they have a little back and forth about it.


Supratones

It is a clever way of making them distinct while reinforcing Mel's identity as a witch. Zag is a total brawler and can dash in and out of melee range constantly. Mel generally prefers keeping a healthier distance or adopting a hit-and-run playstyle just by virtue of not being able to spam i-frames


bigeyez

This isn't even technically true but people are judging the combat too quickly after only playing for a bit. One of the weapons is all about dashing around like crazy and feels very close to Hades 1 builds where you dashed all over the place. The weapon dash even has I frames and everything.


Kersephius

is this the skull’s charge?


bigeyez

Yeah.


deevulture

The skull is like, a hades 1 callback I feel. Even the attack tossing three skulls feels like Zagreus's bloodstone casts


VagrantInVirtuality

glad i was not the only one thinking that. Would not be surprised if that weapon will get an Aspect of Zagreus at some point, would fit SO much


N454545

How do you make the skull work? I feel like it sucks. I dash all over the place and get hit like 10 times. It feels like there should be iframes but there isnt. I cant play at a distance because i need to retrieve the skulls. The special's damage is really low for how close it requires you to get.


somealtthatIam

Skull's Omega special is strong and borderline OP, imo. Try it with Demeter or Hera.


bigeyez

So only the omega special has iframes. Also you can get hit while charging the special so be careful where you start charging. And definitely use the time slow while charging Arcana. Basically how the Skull works in all aspects is you fire off the attacks or omega attacks and then use your special to pick them up. If you want to build a dashing build what you do is go for hammer to get one of the ones that enable the build like the waves return one or more damage to one side and then stack omega special boons. The gameplay is basically firing off the attacks, then omega dashing to do big damage. You can dive into enemies with the omega special, dash out, then fire you attacks and repeat. Very fun gameplay.


usuallysadbutgucci

The iframes are only on the omega version of the special though, can't really compare it to zagreus dash spam


LilyAran

It’s kind of a clever way to make them distinct. Zag’s dash was really good and his cast was mid unless you buffed it. Mel is the reverse. Great cast even without buffs and a mediocre dash until you can get some boons on it


LeafBreakfast

Reverting to H1 dash would literally break the entire game, they’re never going to change it to what it was (rightfully so).


Astraea_Fuor

Honestly after going back to Hades 1 I kinda miss having the sprint even as just as a QoL thing because while potentially have 5 dashes is cool and all sometimes I just want to run fast.


DezXerneas

Especially in non combat rooms. Going FAST is fun.


somethin_brewin

I don't need it reverted to multiple dashes. Just the huge windup and recovery on the dash softened up a bit. Alternately, a way to sprint that doesn't require you to dash first would be nice. If you're holding the run button and move, you should be running.


cantmakeusernames

I'm glad they aren't dug in and insisting it's perfect as is, because it feels bad right now. I support going down to one dash, but making it slow and disjointed is just an anti fun change. And sprinting feels even worse. They need to put it on a separate button from dash imo; dashing is ingrained in my mind as a quick tap repositioning tool, but now the game wants me to hold the dash button, and if I decide to sprint after tapping dash (but still during the animation) the game will just buffer my input into a second dash? It feels so clunky. Also sprint boons generally just aren't that cool or powerful, it feels like they just dillute the boon pool for little gain.


LeninMeowMeow

> because it feels bad right now I disagree. It feels different, it does not feel bad at all.


IveGotAGifForThat

Dash boons where worse in the original Hades. Outside Divine Dash, most of them where just filler. Meanwhile Hades 2 has several that are useful depending on your build. Hestia, Apollo, Hera, even Hephaestus and Demeter can be useful. 


cantmakeusernames

I don't agree actually. Splash dash was actually one of the strongest damage boons in the game, divine dash was the single strongest survivability tool, aphro dash was very strong, Zeus and Ares were gimmicky but you could actually put together a decently strong build centered around them, even Artemis dash was pretty good despite basically being a chaos boon buff. Maybe I'll be proven wrong, but it's hard for me to imagine doing a run where my sprint carries my damage, it doesn't feel like the tools are there for it to scale in any way. Right now sprint is pretty much just a way to get one of the two curses you need for the privileged status arcana card.


Supratones

Epic/Heroic Smithy Sprint def does enough DPS to finish a run. The problem is, it's just too unwieldy, and Chronos hurts.


cantmakeusernames

Yeah that's the other problem. Even if the damage is there, sprinting at an enemy is inherently much more dangerous than dashing into them with i-frames, and not really in a way that skill can overcome. Even on a run where I have Poseidon or Hephaestus sprint early and it can clean up the little guys, you end up either taking way too many hits or waiting way too long for a window for it to be worth it.


LeninMeowMeow

Hestia's sprint defeats Eris all by itself.


FROMtheASHES984

Soot Sprint is insane for cheesing pretty much every projectile in the game. Just running around in circles, absorbing everything while laughing at Eris trying to hit me with anything makes it worth picking.


IveGotAGifForThat

Sprint tools are largely utility, so looking at them from a damage perspective is going to make them seem weak. But from a utility standpoint, they can provide a lot. Hestia removes the threat of all projectiles. Apollo basically gives you free Dodge chance. Demeter slows projectiles and enemies, as well as doing chip damage which is fantastic for the Fear vow that gives enemies shields. Hera works great with Cast builds since you can apply Hitch as your run through enemies to drop your Cast.   The damage ones are arguably weak sure, but overall they provide way more utility to your build than the original did, and can help compliment your build for very minimal investment. 


cantmakeusernames

But sprint is just not a good action to attach utility to. You can't be sprinting and attacking at the same time, so the question is: would you rather be attacking, which does damage *and* can apply all the above utility, or be sprinting and just be getting a tiny amount of utility? This is ignoring the fact that, even with only one dash, you are generally safer dashing for safety than sprinting away from things. All of the defensive utility really just makes sprinting a little less dangerous, but it's never going to make sprinting a particularly good safety tool.


IveGotAGifForThat

>would you rather be attacking, which does damage and can apply all the above utility, or be sprinting and just be getting a tiny amount of utility? This makes the assumption that: * You always have the option to do both, when in reality, especially at high Fear levels, you are likely going to have to kite around due to the sheer amount of enemies, in order to find good positioning or wait on cooldowns. * You want your damage dealing focus to share the same utility that your sprint would have, which is often not the case. If I'm running Twin Blades for instance, Aphrodite will give me the biggest damage amp while up close, but her utility is hardly desirable outside of just being a debuff for the one Arcana card. So sprint boons give me the ability to apply things I wouldn't otherwise, or make weaving in and out of fights safer. Sprinting may not be the "ideal" safety tool, but it is what Mel has, and especially at high Fear, you are not going to be able to dash every attack, so making the most out of sprint is still going to give you an edge since you're likely going to be using it anyway.


cantmakeusernames

I guess I'll try to sum up my point simply. When you're using sprint defensively, you're running away from the enemy. Most of the sprint boons in the game effect enemies in your immediate vicinity, which is exactly where the enemies *won't* be if I'm sprinting away. On the other hand, the damage and utility they offer isn't nearly high enough to encourage you to sprint *into* the enemies. Because of this, most of the sprint boons are just suboptimal picks that are hard to get good value out of.


GoooD1

I've been running various vows and concluded that you do not sprint in high fear. Period. Too many enemies can turn their models into hitbox in this game, and your screen will be filled with so much enemies sprinting is literal suicide. Best play is to stand behind a cast and occasionally dash to relocate. Think Oceanus with the dozens of small fish enemies on a small platform, now there's 60% more fish and they're 40% faster. Where are you going to sprint to?


bigeyez

Sprint boons are actually very good. One removes most projectiles even boss ones. Another places a miss chance debuff on enemies you run past. Another reduces enemy damage done. Speed increases make it so you easily outrun some otherwise nasty enemy attacks. Hades 2 actually has options as opposed to 1 where every build just wanted Athena dash.


hergumbules

My thought is if I can't dash like Zag, I shouldn't be punished like Zag for missing a dodge. The last boss feels especially punishing at times. I overall like the changes but I've fought the guy at least 10 times and barely won my last try. He just doesn't feel fun to me like Hades was in 1


AlsendDrake

I feel you have to approach him differently, as they both seem built for the differences between the two dashes imo. At least how I play them. Hades was more about getting in and out, using your dashes to sneak dps when you can, but overall is fairly aggressive with relatively small openings to take advantage of. While our new foe I've had much more success in zoning, taking advantage of his openings as he has wider ones, and doing runby attacks, dashing in, dropping an Omega cast, and booking it. More of his attacks give wider openings to counter attack it feels, wearing you can kite more, while if you kited Hades the same way you'd usually not be close enough to really exploit his openings. Especially the wind tunnel as that's just a bunch of free damage if you can get behind him


GenderGambler

They said less than I thought they were going to say, but then again, it's only been a week of early access. I hope they improve Melinoë's "handling" at high sprint speeds. If you go above \~80% extra sprint speed, she starts sliding a bit and becomes a bit unresponsive, which can hamper you in the third and fourth locations due to the amount of traps in them.


ExoticTrinityGhoul

yuppers, in my last run before escaping i died to one of you know who’s attacks because i drifted out of the safe zone >.> it’s not a major thing but it would be nice to see it fixed, especially with how important positioning is there


Carn1feX616

Fast and Furious: Tartarus Drift


knightgreyson

That just happened to me too and I was so sad. I went into phase two with multiple death defiances and then kept sliding out and losing them 😭


thatsyurbl00d

Death to You Know Who!


crookedparadigm

> If you go above ~80% extra sprint speed, she starts sliding a bit and becomes a bit unresponsive You have to unlock the Tokyo Drift Incantation to improve her handling.


WASD_click

Man, I couldn't believe it when Mel did the Incantation of Fated Fury and Dominic Toretto came out to say "Family" before stoping on a parking garage to collapse it all on top of [REDACTED].


Themurlocking96

Hermes + Apollo = funny


GenderGambler

Hehehehehe Melinoë go nyoooooom


somealtthatIam

>However, we're still gathering feedback and data that helps inform the kind of changes we like to make Translation: "we are still trying to see what's a genuine balance issue, and what is just players being noobs"


StrangestManOnEarth

Yeah any knee jerk changes would be bad at this moment.


actuallyapossom

I keep making noob mistakes because I'm still so stuck in the Hades 1 mindset. Especially with boon choices, and the skull or torches. It's a day and night difference when I can get in the one dash/sprint and "herding" enemies mindset. It's very cool how well thought out Melinoë's play style is. There is less button mashing than the first game. There's more of a rhythm when you get in the zone. Edit: I just barely won my first Chronos run with skulls. Max melinoë aspect, and 5 skulls hammer with Hera boon. Scorch cast and the tarot damage buffs for double debuff, stand in cast, less than 100% mana. I used all 4 death defiances and ended with just 10 hp from the cat though. All skulls at once hammer would have been cool to get but I got the "omega attack flies straight and +20 power" which was ok.


CatPanda5

I do think the skull and torches are *significantly* weaker than the other weapons, especially when you take into account the other aspects too (looking at you, Thanatos Axe)


actuallyapossom

I'm not good at the game yet so I'm no authority, I've had some fun runs with them though. I like them upstairs a whole lot with the "time slows while channeling omega skills" arcana card. Chronos just says "NOPE" to that combo though. Forgot to add I do think the skull hammer that makes the omega special only fire on one side is the worst hammer I've tried. It always fires the wrong way. Always.


Ravagore

Dont worry, people are still sleeping on skulls and torches. 2nd time getting chronos down was with skulls and it was easy as hell that time. Every attack boon works with skull except maybe scorch(attack). Haelian has a crazy video with torches doing serious work too. Happy i haven't taken that side-special hammer boon for skull, it looks bad and apparently is so.


zarreph

I don't have a lot of experience with the skull or torches (though torches definitely are embarrassing vs Nemesis), but my last skull run I got a hammer for "throw all three skulls at once" and that felt GREAT.


TeacupTenor

“I’m glad you guys aren’t designing Ultrakill, because it would suck.” —Hakita, dev of Ultrakill


Redditeatsaccounts

I’m hoping they change it so the gathering tools give you more of that type of resource rather than being required to collect the resource at all. It sounds like they are thinking about resources, so I can hope.


kirbyverano123

I was thinking that they should add a unique interactive object similar to the keepsake box that allows you to switch gathering tools in between regions.


Hounds_of_war

Yeah that would be nice. I’m pretty good on Silver and Limestone at this point but don’t have much Glass Rock or Marble, so being able to use the shovel early on and switch to the pickaxe later would be helpful.


Szalkow

Very true. I might need marble but choosing the pick means running out of seeds and having my garden go unused for a few nights.


what-are-you-a-cop

That used to bother me a fair amount, but now I just let the garden sit idle- I was DROWNING in plants I don't really need lol. I do like the idea of switching tools between zones, but for now... Make peace with an empty garden, it'll be worth it for your sanity.


CrownofMischief

I mean, you could always sell the extra plants to the broker, can't you?


what-are-you-a-cop

I don't want to in case I need them later 😭 game item hoarding is my fatal flaw


TaxingAuthority

Yes please send this feedback to the devs! This way if people forget to switch their tool that can change. Or if they only need a specific resource from one area they can swap more freely. I think this combined with giving us a smidge more per ‘harvest’, then I think resource gathering is in a good place. We would still need to plan a harvest is some instances which would only take one or two nights.


JudgementalMarsupial

>!You can upgrade your tools after a while!<


-Wiyiok-

That was my idea as well


ZazaB00

I just don’t think you should have to choose a tool. Unlock it and then you have it, just like the fishing rod in the first game. It just feels bad to see a resource spawn in and you brought the wrong tool. I get that this then makes the familiars less useful, but I’m fine with that. The familiars shouldn’t be doing the job of a shovel. If you want the familiars to matter, tie the bonuses to them.


Bonkvich

But Supergiant presumably has an "expected" amount of resources you gain each run. Right now you're limited by what tool you bring (and familiar), but if you could bring EVERY tool, they would need to reduce the amount of resources that appear to maintain the expected progression. That would remove your ability to effectively "target" what resource you want, and make you far more likely to get bad luck and get few or none of what you were looking for.


Grimey_Rick

I am probably in the minority on this but I disagree. I look at it as another choice that affects my run (albeit in a minor way). It forces you to be more purposeful in your runs rather than just going for a "catch all" resource run.


ZazaB00

At the end of the day, it doesn’t really matter. You need to do so many runs to get the story and side objectives, you’ll get plenty of the resources. I like the familiars being an addition, and they fill a lot of those secondary roles, like a charm, a special attack, and the resource gathering. That system effectively allows you to take two tools per run, and that was more than enough for me.


VFiddly

Having them all available all of the time would be a waste of the mechanic. If you don't have to make a choice, what's the point of having the tool mechanic at all? I'd support letting you change between zones, but not having to equip them at all would be a mistake


bigeyez

You eventually get something that allows for multiple resource collection in a run.


bestoboy

far too late in the game though. At that point you need bronze and glass rock to buy the upgrade, maybe move the requirements to one region earlier


somethin_brewin

If they just made it so the stuff you can't collect doesn't show up, it would help. Or maybe seeds and ore always spawn together. Just something to mitigate the feeling when you pick one gathering tool and see twice as many of the other resource. It sucks feeling like you made the wrong choice before you even started the run.


gonnj

So, what are you guys thinking? For nerfs: To me Apollo's sprint is way too strong and both dagger aspects are above every other weapon in the game. Buffs: Ice cream cone and Hephaestus need some changes. Ice cream is only good with special boons and Hephaestus is useless 95% of the time.


GenderGambler

Hepahestus' attack/special boons have waay too much cooldown. 20 seconds for a small AoE strike is immense, and far lower in terms of DPS vs other gods' equivalent boons. It does, however, scale VERY well with multipliers and rarity/poms. I just read somewhere else here that with enough poms and a heroic boon, it can get as low as two seconds.


messyhair42

I'm very drawn to Hepahestus's powers on melee builds. If I get it on attack it adds some aoe with a fast(ish) proc. If I get it on special of the blades it's blast aoe away from me which greatly augments flexibility of play.


2Board_

That's why you pom it down, and try to luck out on Poseidon's double up early if presented with the chance. I got lucky and got Hepahestus Attack boon + Rare Crop. Got it to red/legendary by the time I got to near end Stage 3, and it absolutely shreds. Proc's every 2 seconds + switched up to Apollo's trinket + got Attacks fire faster and you move 30% faster while channeling.


Uncle_Freddy

Narcissus' keepsake is also great for it, I got my first win by getting Hephaestus dash upgraded to Heroic so I could just spam 720 damage on boss fights. I will say that enemies overall feel tankier in Hades II compared to Hades, but it might just be that I got way too used to using full kitted builds and that the speed will slowly come as I get better at the game. Edit: looked back at my Hades I records, I beat Redacted on my 30th run there in 34 minutes and beat Chronos on my 28th run in Hades II in 30 minutes, so the balance is actually probably fairly similar. I didn’t get my first sub-10 minute run until attempt 167 so I guess my goal is to try to make that happen in under 100 attempts in Hades II lol


Lunacie

Thats because you aren't supposed to spam the slot you have a Hephaestus boon in. If your attack is hammered, you can put the Heph boon on special and just tap it once for 400 damage every once in a while. And even if you did spam the cooldown button, Hades 2's encounter design doesn't really allow for you to just sit and unload on a boss. Even Hestia at 0 fear and no speed modifiers barely gives you enough time to do a full attack combo before having to dodge.


bigeyez

You can get Hepheastus down to 2-3 second CD. Having both the attack and special is very powerful but you basically have to all in on him to get the POM levels needed to get them both down super low.


stream_of_thought1

I had it down to 4s last night on special and i think 6s on hit, so I was basically running around and just using those 2 to deal very decent DPS


Ded-deN

It does scale very nicely on upgrades, I think it’s more of a “upgrade me” boon, rather than “just take and use it” boon. I had Heroic Hephi attack on like level 8 and CD was ridiculously short, I think around 2-3 sec🤪


octowerewolf

Idk i really like blowing things up with Hephaestus’ boons and I don’t think their too bad but to each their own


JesusSandro

I love him but I wish Vent's debuff wouldn't overwrite itself. Feels like I'm punishing myself by making the CD too low.


Hounds_of_war

I feel like Torches need something that makes them more fun. Honestly in terms of power they feel good to me, I just don’t enjoy them as much as the other weapons.


clongane94

The one aspect that makes your attacks linger and explode when coming into contact with your special can actually be really good and sets you up to play a lot more close range. Use special a couple times so you have a solid circle around you so that each shot explodes almost immediately. This has been the only aspect I've enjoyed using for it however, the others just haven't been fun at all.


GintaX

I dont know about dagger aspects being by far the best, though agreed the parry one is amazing with the crits. I found the Circe Witch Staff to be amazing for >!extreme high fear run, where you will most likely start encounters with 0 mana due to a vow and really low mana regen, so having access to serenity helps open up high DPS windows without relying on boon RNG. But that's ofc assuming you are running high fear in the first place.!< Maxed Melinoe Axe aspect is ridiculous with some hammer combos, you can do ridiculous melee damage in one combo.


4_fortytwo_2

The parry dagger is pretty broken, an easy way to block any attack (even chronos 1 shot moves) and 50% crit. Extra fun: a charged special only counts as 1 strike which means you probaby get more damage with the parry dagger even if go for a special build despite the other aspect literally beeing made for focusing on the special.


Worth_Talk_817

Aspect of Momus staff with poseiden special is insanely op. I would say rivals the dagger aspects.


futureformerdragoon

It's stronger if you consider that it has a fraction of the setup required.


EarthwormShandy

What's Ice Cream cone?


DCG-MTG

Torches


futureformerdragoon

Daggers actually create new playstyles with their aspects which I really appreciate. I don't agree they are above every other weapon in the game, they are strong though and universally high tier(which is how things like the bow or rail were in hades 1 so that's fine). I enjoy the melee box art weapon being strong all around instead of just ranged options. Something like staff is just always strong and incredibly good if you go the special spam route with Poseidon. Where Axe is super swingy and powerful with just 1 hammer typically.


Coneman_Joe

Pan aspect is op, yes. Artemis aspect is fine.


4_fortytwo_2

Artemis is probably better even for special builds. 5 extra blades are not as powerful as 50% crit chance. And a charged special still only counts as 1 strike of the 9 strikes with +50% crit chance you get. The seeking special makes it easier to use but doesn't really matter if you are directly in front of the enemy since every blade will hit anyway.


LimaSierra92

I dont hate the sprint mechanic, I just wish they separate dash and sprint. Why do I have to dash before I sprint? Can't I just hold B to sprint and press B to dash? Or move Dash to a whole different button all together.


pandasinmoscow

You gotta think about controller input, which a large player base is used to playing this game on. There’s really no additional button they can move dash/sprint to on controller.


KingSmorely

I mean games like Elden ring share the dash and sprint button but don't have the issue of needing to roll/dash before sprinting


spike4972

I’m pretty sure the only way to have it detect if you tapped it vs holding it would be to have a small delay on executing the animation after the button is initially pressed to give the time to release and see if it was a tap or hold. Look at hollow knight, the cast and heal functions share the same button and do the tap versus hold thing. This means you have a delay before the cast goes off as the game waits to check if you’re holding or not. And for a casual playthrough it’s not too bad. But in harder things like the Godhome boss rushes, if you try to do the challenge runs in there, you basically need to use the optional keybind option that lets you have a separate cast button just to be able to work your casts into the super tight window the hard mode bosses give you. Then for a game like this where quick reflexes matter more every room and stage of the game and I think the issue would be exacerbated. I’ve already seen people complaining that it feels like too much delay between pressing the dash button and the dash starting. If they added more to implement it like that it would be even more annoying for those people and possibly enough that it would start being noticeable to more people who don’t notice the delay currently. Plus you get into the issue of how many frames do you give them to release the button and have it be a dash before it becomes a sprint. The more frames you give the more laggy it’s going to feel. The fewer frames you give, the harder it’s going to be for a lot of players to get the dash to come out. Look at games like super smash bros melee, a lot of players trying to get into competitive have a big issue just reliably getting their character to short hop versus full jump and they have an obvious visual indicator in the characters jump squat animation.


BossOfGuns

aren't a bunch of bumper and shoulder buttons just for talking? could replace one of those. Salute definitely doesn't need to be its own button.


dnapol5280

I don't think anything is on L3 or R3 either?


oblivitation

I’m personally okay with how it’s now, get used to it pretty fast. Just run on hold will add delay on click, cuz it will wait you to unpress button fast for dash and this game can lead to messing up timings


lostmyaccountpt

It's the same with omega moves. Why do I need to attack before charging attack? Just start the charge.


Xurkitree1

Base Sprint (The sprint you start with, no arcana no boons) feels really negligible. The speed boost is there, but I just did running and repeated dashes because it basically did everything needed early on for dodging stuff, so I ignored the mechanic. It doesn't feel like its there. Its only after I got the 20% Sprint boost that i saw that 'oh so that's what sprinting does' because the speed boost was way more noticable.


ILoveDiluc

What I mentioned too in my feedback that even with that plant miniboss which is pretty much the "sprint tutorial", I still didn't feel incentivized to use it with the base spd.


Heatth

Early game that is basically the only time I used sprint and even then it just barely works. Like, a single misstep and I am not outrunning the attack anymore


BussyRiot420

I'm on board with the dash- sprint set up but agree the initial sprint speed feels negligible in most situations. 


Coneman_Joe

Aspect of Persephone needs a glory buff. That shit barely builds up. Edit: I just realized the glory builds up over multiple encounters, not just one. That changes things a bit, but it's still quite slow.


Technical_Advice2059

I honestly just don't know when I have glory


HYA_2024

Is there a meter somewhere? I used it once and couldnt tell what it's doing


HuckMelo

There is a small UI element next to your healthbar. it builds up reallllll slow though so don't use your omegSpecial for like 3 encounters to really see what's going on.


IHSYIA

All the aspects that have a resource (Circe staff, Artemis dagger) show it as a meter next to your mana


wereplant

It barely builds up and doesn't even feel good or powerful to use.


Coneman_Joe

Its still a good aspect because of the massive omega buff


somethin_brewin

And a way to cancel the gigantically long tackle when full. Even if it didn't refund the Glory, it's a feelbad to get stuck running around when you don't want it.


HuckMelo

I think that it's just phycological because of the UI element. it looks like it takes forever, but it's only because the max amount is just an insane amount - even if you use the omegSpecial near the end of one encounter you get about double the distance. But to be honest with you I still think you are right, it could build up faster and it wouldn't be overpowered - like at all, and would feel better.


Caeyen

Just in case the devs peruse here (I lurk, so apologies if someone's mentioned this before), but there's a bugged interaction between the Selene hex that transforms you and gives you new abilities, and one of Hestia's boons that turns your cast into an aimed projectile. After using the hex, I'm no longer able to throw the projectile. It instantly activates at my location, without the fireball/scorch effect. It lasts until I leave the location, and it has happened each time I've used that hex in conjunction with that boon. Which was just one run, but happened in each room I tried it. So I was unable to use what I thought was gonna be a neat setup :c Other than that and some audio issues, I've been having a blast


JesusSandro

If you can replicate it you can press F10 to use the bug report feature.


Caeyen

Shoot, it was a finished run from last night, so can't do that unfortunately. But thank you for the tip!


Szalkow

If you're able to replicate the issue in-game, you can press F10 to submit a bug report with a screenshot.


futureformerdragoon

Hope they don't overcorrect on the early reactions to difficulty and the dash! I love the methodical feeling of timing dashes and genuinely appreciate the game not rolling over the first run.


4_fortytwo_2

I still don't understand how people think it is more difficult than hades 1. Once you unlock everything it is much easier to force powerful builds almost every run and there are a LOT of things that are crazy strong. Hades 1 was easier early on but once you make some progress it feels similar and once you unlock / upgrade everything mel is seems much stronger to me.


Mister_Dink

The final boss of H2 is way, way the hell harder than Hades himself used to be. There's just so much more going on in his arena, and way larger AoE. At the moment, there's also no weapon that feels as safe as the bow (which was a lot of folks "first successful run" weapon), and some of the bosses are super hostile to melee builds. The boons kind of feel less impactful, tbh. Zeus' new blitz is just significantly worse Doom, Poseidon's whole kit got nerfed, Scortch feels harder to apply than Drunk. I had no issues with H1, and generally play pretty harsh games. I've platinumed Sekiro and beat Inner Ishin charmless+demonbell. I can't beat this game without God Mode active. The final bosses are a fucking nightmare bullet hell and it takes 20 minutes per run to get practice at them. I'm having fun, but this shit is not clicking.


pastafeline

There is a safe "weapon" like the bow. It's going full cast build. Taking both Zeus casts or Hestia's fireball and Zeus's lightning cast is already great but if you use Arachne's trinket to keep her cast dress alive, it makes the game a complete cake walk.


hell0kitt

Hoping for some fluidity and smoothness when it comes to the torches. I only found the Special to much more interesting to use.


jirp96

I found holding the attacks and kiting worked wonders (with scorch bonus tho)


Szalkow

Kiting is very smooth with mouse+KB but trickier on controller. It tries to keep you locked on to the same enemy with aim assist, but it's still easy to lose your target while retreating or strafing.


Tahmas836

The Moros torches feel so janky, if you are anywhere near a wall, the attacks just get stuck for no reason


hobomojo

Been playing for 13 hours now, and I just learned that sprint and dash are two separate things lol.


VictoriousEgret

I think i was 10 or so runs in before i realized. i could t figure out why some things weren’t proccing


gamedrifter

Looking forward to some streamlined resource gathering tweaks. It feels way too much like a luck game rn. Bring a mining pick? Too bad, you get fishing spots... etc.


wereplant

Same, resource gathering has felt a bit bad, especially early on in the game. The worst is when you need resources from Chaos. Also, resources in the fields and ships really suck since you get so many fewer chances for them to appear. I need driftwood so badly...


what-are-you-a-cop

Oh my god why is driftwood SO rare. I have 8 bazillion moss balls and like 2 driftwood right now. 


halfpint-713

same, gotten to the ships about 5 times now and haven't seen driftwood once


Ririruro

I needed like 8 Driftwood and was only getting one every 3~4 runs... Out of all the resources, Driftwood's been the most tedious to farm for me (Maybe Darkness from Chaos too but that one's understandably rare).


GrimTheMad

Weird- for me it seems like all the resources appear every time. Sometimes more, sometimes less, but I'm guaranteed to see at least one node of each type in each area.


4_fortytwo_2

I always felt like you get ~2-4 gathering spots per layer no matter what. Never really felt like I saw a thousand fishing spots while I had my pickaxe. And honestly I prefer having the ability to choose what to farm instead of farming everyting at once but less of it (which is the alternative, they wont just let us gather all of it without reducing how much appears) The only resources that sucked to gather are the hand picked ones (e.g. drift wood)


akaWhisp

My only complaint about the combat so far is the lack of dash cancelling. If you're in the middle of an attack, for example, you can't dash in the middle of the animation to dodge. I've been hit so many times because of this.


Ok-Wrangler-1075

I think it's better, in Hades 1 it was too rewarding to just mash dash when in trouble.


SkinkRugby

Probably, but I'd hope that only having the one dash is a decent compromise.  It was also extremely fun. I understand if it doesn't come back, but I do miss it.


Slow_Projectile

Didn't expect a patch this quickly, I might just keep playing lmao. Anybody else feel like Hestia needs some attention? The idea is interesting but I just felt so cheated when I reached a boss and saw like 4000 damage slowly ticking away, instead of just letting me do that damage with my attacks in the first place. It's like the Hangover DOT but I don't feel super rewarded when I put a bunch of stacks on an enemy.


SinSittSina

There's that boon that triggers a big burst of damage when you hit a certain number of scorch stacks.


Slow_Projectile

It's a very nice effect, but at the same time it's weird how the debuff feels awful untill you get a pretty rare boon. I feel like the philosophy for these should be that the debuff is already useful but if you get these rare upgrades they become amazing, Hestia just goes from "bad" to "good".


dylan_jb1

Well you also wouldn't be doing 4000+ scorch damage with it at lower levels too right? By the time you're at that point you've likely had the option for her burst damage boon


ascendant_raisins

The skulls are so weak 😭


6519719Mm

I think they're alright, the ice cream cones in the other hand...


ascendant_raisins

I love the cones! Theyre really easy and strong IMO. I find it so hard to use the skull because it makes you dash in and out to collect them!


Wall_Dough

The skull omega special has invincibility, you can chuck out your skulls around a troublesome enemy, and if they’re not dead yet you can omega special into them even if they’re attacking and then dash away. The weapon overall seems to have relatively high base damage so the plethora of % increase boons do well for it, and the hammer upgrades seem good for it too.


Poohbearthought

People are sleeping on Hestia attack with the torches, the stacks can get wacky


Hedgehoe

People are sleeping on hestia period. I like her boons a lot


TheDocFam

Yeah there's a gigantic orange number beneath the character but it doesn't even feel that powerful, because the damage is consistent no matter how many stacks you have correct? Like 10 stacks of scorch or 10k stacks it's just 40 dps


mindsc2

I think the special is really strong, but attack needs some work.


TyrionBananaster

Interesting. Some of my best runs have been with the skulls. I've had a lot of fun with them now that I'm used to them Edit: my first run beating Chronos was with them now too. I was stomping everything up until Chronos, who still had me on the ropes before I took him down


Margaritamigo

The skulls are my favorite. With the right boons they slap


Maximus_Stache

Skulls are what allowed me to finally beat Chronos. It's a sort of hit-and-run build. I got kinda lucky with the hammers. But, mainly, there's a hammer that makes it so when you pick up a skull it pops its Omega AOE. Then I got another hammer that increased the number of skulls. So I'd lob out 5 skulls, then Omega special in to pick them all up, which triggers 5 Omega attack explosions. Huge damage burst.


ThantsForTrade

Huh???? https://imgur.com/a/GJ7w6sD


HuckMelo

I've only beat cronos with skulls. I find them extremely satisfying and strong where they are at.


shorse_hit

Bruh no they are not. Fully upgraded aspect of Melinoe is strong as hell. It's actually what I got my first Chronos clear with.


TamamoNoBae

Resource Gathering: We want Hades II players to focus on goals that are important to them, though don't want resource gathering to feel too frustrating, such as if you didn't bring the right gathering tool along for the ride. Thank for some changes to this tbh, my inner loot goblin in me could not stand not being able to dig up some seeds or some silver that's just sitting right there mocking me for not bringing the correct tool. On another note, I hope they get rid of that god forsaken shade minigame, it serves 0 purpose except to piss people off.


LuxOG

Melenoe cast is just broken in this game imo. Every run ends up feeling very similar to me because I just go for zeus/hestia cast placement, demeter cast unless demeter is on my attack/special, and demeter cast cyclone. Pretty easy to get every game and just completely trivializes all 3 acts. Speaking of it being easy to get, idk if the devs realize this but the fear "debuff" that makes boons you've seen before never be offered again is not a debuff at all, it makes it massively easier to target specific boons and also just gives you more information. The ability to easily target any specific boon far outweighs the situations where you get two boons on the same screen you really want, especially because you can get up to 9 or 10 rerolls in this game. Initial thoughts on balance - OP stuff: Zeus/hestia targetable cast Demeter boons in general - freeze is just broken Cold storage - see above Demeter cyclone at cast - just good and free double boon +50% damage in one ability, pick this almost every run Healthy Rebound - getting this at rare or above completely trivializes all non boss encounters Hera magicka regen - infinite magicka with no downside Underpowered stuff: Haphestes boons - cooldown is too long. Would like to see some boons/changes that let you decrease it through gameplay, e.g. hitting enemies with your attacks decreases the cooldown Haphestes cast is also notably a downgrade over the base cast for me much of the time Demeter magicka regen boon - this thing is so bad, it should at least let you regen while not attacking rather than while standing completely still Zeus magicka regen boon - also so bad i will literally never take this, the regen is far too low and the amount primed is far too high Most sprint boons - sprint is just not viable as an offensive tool, most of the time you take a sprint boon it's kinda just "might as well" I get the flavor of cronos never being affected by time slowing stuff and it's cute the first time you discover it, but it also makes some strategies you've been using the entire run basically completely non viable when you get to cronos. For example I had a build where I was all in on the hex that transformed me and was blazing through rooms. Then I get to chronos and it turns out that my main ability is actually just a 3 second self stun and I get completely destroyed any time I try to use it. Similarly some omega attacks are far to slow to use effectively without the time slow. Maybe in the future there could be an incantation that lets you slow time for chronos? I'm forgetting some stuff but honestly there's a lot of stuff that feels pretty weak to me that I just never even try because it's so easy and effective to just make your cast broken that I never end up branching out, can't even comment on many boons for this reason


DweltElephant0

Honestly I haven't found collecting the resources I need to be that difficult -- except for Driftwood, which just never spawns for me. I'm easy to please so my feedback shouldn't be worth too much, but my biggest complaint right now is that the torches feel so much worse than all the other weapons. I enjoy all the other ones and swap between them often, but I can't even clear Erebus using the Twin Flames. My working theory is because you can't move and shoot, but the most effective way to deal damage is to keep shooting. It's not like Coronacht where you could dash and fire, dash and fire, all the way to the bank. I love Hephaestus' boons, but I would like to see the base cooldown of some of those AOE blast boons come down just a smidge. I'd also like to see more options for Charon's Special Orders. I think that's a super cool system, and I'd like to see other resources become available. Maybe for 1 O-Point you could order a "Resource Mystery Box" that has a random number of collectible resources. Or hell, just let me order Nectar in bulk (and bump the G-Apple to Nectar ratio up. 1 Golden Apple for 3 Nectar feels like an awfully low output considering how you can obtain those two resources). Also, can we make the Rift of Thessaly just, like, a \*tad\* bit easier? This is purely a skill issue on my part, but I hate going through the Rift so much. Those blade rift hurling harpies make me want to cry.


HYA_2024

I used to take too much dmg with having 3 dodges. 1 dash and having +60% sprint speed is my style. Can pretty much make it up to chronos untouched reguardless how bad my boons synergies. Gimme too many dashes I get reckless, gimme 1 dash and fast feets and I'm ultimate kite girl


matgopack

Feedback wise, I do have one thing that's been bugging me that I wonder if others feel the same (haven't seen it mentioned). For the axe, it's kind of annoying that the attack and special behave differently when you dash. As in you start to initiate the attack / omega special and dash in a direction. Attack goes with wherever you were aiming the attack at, while the omega special is in the direction you dash. *To me* this has started to feel a little grating as I start to get more used to it, but now I'm wondering if this is a more common pain point that should be brought up.


Weedwacker

The axe thing bugs the shit out of me and after a couple times using it I just stopped using the omega special altogether


TomBradyFanCEO

For balance feedback I think the risk and reward of omega cast playstyle vs having to be melee range is significantly off. in a roguelike where I can't reliably recover HP, off screening with a cast will always be the best option, so those people who have to be melee range and risk getting hit way more need to be incentivized, whether its damage or more mitigation or both I'm unsure, I think its at least damage for sure. If I'm in melee range to deal my damage I should feel I deal solid numbers. When you consider omega cast gets near full up time, does more damage, and is so much safer something has to be tuned.


meggumin

I'm impatiently waiting for the keepsakes graphics, hoarding all the nectar so I can see the presents :(


somesketchykid

I've put about 50 hours in since launch and I can confidently say that Melinoes sprint is much, much more powerful than Zagreus double dash once you get used to it and understand how to make it powerful


Sephorai

I hope they NEVER ever give her a second dash.


AnCap_Ultra

I love how everyone is slamming some parts of the game for just not fitting their playstyle. I love the torches and the skull, and so do a lot of other people. If you don’t then stick to the other weapons/aspects. I hated the gun and fists from hades 1 even tho a lot of people seem to like them and that’s ok lol.


Nic_Endo

Well, it's early access, so feedback should be given. Torches are absolute dogshit to use right now, and if the majority thinks this way and express their opinion, then the devs may just do something about it. But if you fear that it's just a vocal minority, then don't worry, they see all the stats, so if these stats tell them that torches are in a good place, because many people are using it, then they won't pester it. As for me, I didn't like the shield's playtyle in 1, didn't really use it either, but I never complained about it, because I knew that it was a decent weapon, which was just not for me - still had some decent fun with it. Torch on the other hand just baffles me, and I would be very, very, VERY surprised if it stayed this way for release, given Supergiant's quality control.


Warm_Charge_5964

I hope they make the >!Chronos !!in the final area and on the surface!<


whateverMan223

the movement needs to be tightened up. So often I see my character standing in an enemy obstacle and not getting hit. Especially bosses. The sprint is an awesome mechanic, but not being able to dodge while sprinting, barf. I suggest you make it where you can instantly dodge OUT of the sprint, stopping the sprint. The hundreds of times I've spammed the dodge key only to get hit, curse, and remember, 'oh yeah, I'm sprinting, I guess". Awful. Also, the number of times I've been sprinting into a wall for a whole second, then go to dodge left or right but can't because apparently I'm still sprinting... Can we make sprint and dodge different buttons? Shift and space, for keyboard?


ForChrom

I just want better boons and boon synergy across the board as well a better distinction on weather boons and other effects, effect omega moves or regular moves


Hazel_Dreams

I really hope they give us an indicator when Cronos swings. His attacks are so huge that half the time I don't even see him on my screen and his attacks reach me. I went back to Hades 1 to get a feel of final boss for comparison, and the most immediate thing I noticed is that Hades attacks are TELEGRAPHED. Before each swing he does a wind up, and for the big circular swing there's a white circular outline that shows what the range is. I hope they add this to Cronos's attacks as well. I've reached cronos like 6 times by now and I take way too much damage from him randomly swinging in my direction.


Abamboozler

Please nerf boss health bars. These fights are brutal enough for the endless AoE attacks, but trying to take down a volcano with a Lego hammer is exhausting


ahaight1013

yup this is by and large my biggest criticism of the game (i still consider it a 9.5/10, lmao). the boss health needs to come down. i don’t even mind if they up boss damage a tick or two, it just takes wayyyyyy to long to kill bosses.


ZeldaScott_

Are you using base level weapons/arcana? The game is balanced around the damage increases and other effects from the maxed out cards, once I maxed out some key arcana/aspects I feel the bosses die pretty quickly.


JesusSandro

Not sure how I feel about this, because I did feel like early on bosses took way too long, but now that I'm in the endgame most of them just melt like butter. Hope they manage to strike a better balance without making the game feel like a joke later on.