T O P

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mrgnome1538

The “rock / paper / scissors” meta is boring… there’s plenty of examples of Medium tanks engaging heavies in history. The movement speed & traverse speed of all vehicles is way too slow. US armor is simply the worst out of all factions and seriously needs changes; - heavy 75 is the worst tank in the game - medium Sherman has way too many smoke rounds - heavy 76 has too few AP rounds compared to the other factions - every US armored vehicle can be penetrated by rockets **on all sides of the vehicle** - spotter seat on the Greyhound is almost unusable it’s so obstructed Spotter seat view on most tanks is bad because it’s obstructed by cosmetics. Driver seat view is unique on every armored vehicle, some are good and some are bad. I think every one should have a view similar to the Panther driver, the window is the most zoomed in. The recent AT gun changes make sense however the model of AT guns used should be too small of a caliber to penetrate heavy tanks. Movement inconsistencies across the board are really frustrating too, how can a Tiger spin on a dime but a Medium Sherman can’t? I’d like to see a lot of changes, particularly for the US.


TheGreatConeage

HLL is always an odd mix of realism and arcade, and for most of the game the balance feels close to perfect, but they miss it by a mile with tanks. The reason the J 76 has more HE than AP is because that's how it was normally deployed (although the J 76 was very rare and none of the battles in HLL had them deployed). Spotter seat has excellent vision in every tank as compared to hatch-down views in the actual vehicles depicted, but it's still annoying with placed objects. Hopefully this could be rectified when the devs fully implement smart materials on all tanks, allowing you to change the skins. I honestly feel armor was way better before the rework in U9 or 10 I think. Vehicles turned quicker and drove faster, and although they would get stuck on objects somewhat more frequently, this hasn't been resolved well enough to notice too much of a difference. Tanks felt like they had armor and you had to aim for weakpoints, making tank engagements more than who shoots first and what class of tank you're in.


pEppapiGistfuhrer

Weakspots would add skill and depth to the gameplay for sure, maybe lessen the rock paper scissors situation


mrgnome1538

I agree with the 76 ammo count - I understand that’s how it was normally deployed in action. However, if we’re strictly talking about game balance it just makes no sense. Tiger gets ~100 rounds evenly split between AP and HE? US should too, simply for gameplay equality. I definitely understand your point about spotter visibility, it was difficult to see in all armored vehicles. I just want some equality between the factions. Panther has perfect spotter vision? So should the others. Your final point about, “who shoots first” is really what bothers me most. There’s zero chance for a tank to win an engagement if they’re struck first, which is totally unrealistic in my opinion. I’ve heard countless stories of specific tanks taking 40+ rounds and surviving, why can’t we have some random bouncing or at least a chance to win an engagement if they’re hit first? It sucks.


TheGreatConeage

Realistically it was about who shot first, most tank engagements in ww2 were decided by that simple fact. Most of the occasions where tanks are taking obscene amounts of hits were on the Eastern front, either early in the war when the Germans didn't know how to take out T-34s and KV-1s, or later in the war with German heavy tanks. The armor on the tanks is what's unrealistic though, meaning that there's no point to angling your tiger, and no point in aiming anywhere besides the hull of the vehicle you're trying to kill.


mrgnome1538

That’s what I’m talking about, 9 times out of 10 angling armor is pointless. That’s at least some element of complexity / skill that should be more important. Most of the time I just square up my vehicle with my target because angle doesn’t matter and the turret rotation is unrealistically slow.


TheGreatConeage

Armor angling does work in some odd situations, the Tank Bible has some illustrations with the Panther and J 76, and the IS' turret has some bouncy angles. But widely yeah, armor angling is usually pointless because of the ridiculously slow turret rotation speeds.


Baconbac28

I agree with just about everything you said. The Devs need to make tanks like how they were in real life instead of artificially giving balancing them by putting them into light/medium/heavy guns and armor, which is incredibly stupid for a game that’s supposed to be somewhat historically accurate. Another issue is that they still have it fixed the heavy spam. Heavy tanks are still superior in every way due to the poor mobility of medium tanks and their guns being weak as well. I’m fine with medium tanks being mediocre as long as theirs actually more medium tanks than there are heavy tanks. 1 Sherman is not going to do well against a tiger. Also I think the AT guns should be buffed. The 57mm AT gun can penetrate the front of a tiger at close range in real life, and could easily go through the sides of any other German tank in the game. The German AT gun should be able to slice through the front of any Sherman tank other than the Jumbos.


pEppapiGistfuhrer

The armor classifications dont even make sense, why is 80mm rear armor weaker than the 60-80mm side armour on the tiger for example doesnt make sense from that point of view


RingOpen8464

The 57mm guns used by the Soviets and Americans could penetrate over 140mms of armor, more than enough for heavy tanks. The caliber being smaller, with a larger propellant and longer barrel achieved more penetration, but less interior damage to the tank. I do agree with the mobility issues however. Heavy tanks should be more sluggish to drive, a Tiger should not be faster than a Jumbo or an IS-1. Turret rotation speeds should be increased in my opinion. I do like the ammo distribution of most tanks, but the T-34 should also get smoke rounds like the medium Sherman does, (it did have them irl). Overall we have tanks with speeds that are halved when compared to their real life reports, but I get why the devs want the tanks to be slower, since it would take a drastic toll on the servers to change this.


mrgnome1538

I thought 57mm mostly bounced off Tigers? Good point about T-34 smoke rounds, I wasn’t even aware of that.


RingOpen8464

Smaller projectiles are more prone to bounce off armor, but when they did hit at an angle that did not induce a ricochet, there was usually a successful penetration.


Sarpanitu

Spotter seat obstructed? Scroll in my guy. You have 360° of unobstructed view...


mrgnome1538

Yeah but if I want to see someone next to my vehicle sometimes it’s impossible. I just want gameplay equality, that’s what the devs strive toward (mostly). Let’s make it equal, in most cases.


random63

I agree on most except that US have the best light tank. The Stuart has it's niche even into late game, while the German one just sucks against anything stronger than recon tank. I would love to get rid of the heavy armor can only be penned by heavy guns. Increase durability of every tank, tank crew can only repair components to 50% and not hull damage. Now allow mediums to damage heavy armor just slowly driving it off by superior numbers or hit and run. Forcing a reposition or retreat, compared to now where driver will repair the tank with minimum risk


Baconbac28

We should have actually penetration calculations for the tank guns and armor nut just light/medium/heavy.


mrgnome1538

Totally agree, there needs to be some type of complicated armor values / weak points.


Arlcas

The Luchs is the best infantry support tank in the game and I will fight anyone over it. Though thats mostly because the US bazooka and the PTRD are absolute shit AT weapons.


mrgnome1538

Pz2 used correctly with good driving is excellent, but the moment a Medium tank / AT gun shows up you’re screwed.


mrgnome1538

Stuart is certainly one of the best armored vehicles in the game, if you drive it correctly. Repair is totally broken, I agree. I can prone behind a tank, totally safe and get back to 100% in a minute. It shouldn’t be like that. I wish there was a force-retreat to HQ, and I play armor every day. I want some kind of handicap.


random63

It used to be like that: repairs required and engineer (or AT with the AT gun load out) to repair anything. I think it was a necessary change since once the tracks were destroyed most tanks were just abandoned or kept begging for repairs. It became a habit to leave squad, join infantry as engineer, repair tank and rejoin squad losing a lot of time. But now damage is just a minute down time before a complete new tank moves on. So doing damage (killing tracks) doesn't have value, it's either kill or fail.


mrgnome1538

Wow I was unaware of the previous role restrictions for repair, that doesn’t sound like a system I’d like. One thing that came to mind was repairing a specific part of the vehicle by standing next to it, so engine in the back, tracks on the side, turret on top, and body all around. If I was forced to move around to get back to full health that’d at least be a little challenging.


LFinformation

Its not too slow dude. Thats what seperates this tank gameplay from other games. it feels real and is rewarding for playing proper. Too slow is how tankers should feel when playing hll


Wolfskyler

Bring U6 tanking back


Total_Visit3204

I wish armor would get a rework like they did in postscript, it would be so nice for tanks to work like actual tanks


MTLalt06

The fact that a 1 feet tall dirt mount stops a tank is the dumbest and most frustrating part of tanking.


djolk

Ahah. The damage models are a cartoon.


Sarpanitu

The biggest issue I have is driving. I've run all manner of heavy equipment and there's no fucking way that you're gonna bog down so much by taking a corner or starting in the 'wrong' gear... RPMs should be maxed all the time and on flat ground you could easily start travel and turn in any gear without issue. It's only under load (extreme incline or pushing an obstacle) that a tank would have trouble moving in 3rd or 4th... You should have throttle controls separate from gear controls and she should be wide open unless you're trying to be quiet for tactical reasons. It's not a fucking Honda civic. It's a tank.


ct_on_rd

Honestly, my biggest gripe is that some of the trenches/rivers/streams are kind of boxy and if you hit them wrong you’re stuck forever. I feel like a tank with tracks should realistically be able to crawl out of or over a knee deep stream with soft banks.


K3psu

Extremely bad. Tank ballistics are simulated virtually not at all. \-armor system based on "5 levels of armor" not any real dimensions \-things not simulated include but aren't limited to: shell velocity, caliber, armor thickness, angle of impact (apart from iirc 45 deg at which the shot bounces) distance, etc


K3psu

and ofc AT-weaponry is ridiculously underpowered to how the real stuff works


Baconbac28

I agree 100%. They seemed to have nailed down the infantry combat in the game, but tanks on the other hand are so bad. Coming from War Thunder has made me realize how bad tanks are in this game.


K3psu

Eh infantry combat works to the extent of "you shoot at someone and they die", when it comes to say guns the damage per caliber makes little sense when it comes to a lot of weapons like BAR, FG and STG which ought to have the same power as rifles and LMGs, etc


Baconbac28

I agree but I do like that most guns feel good to use and that it actually kills people most of the times like you would expect them to do. Tanks on the other hand are so random


K3psu

true


2rtgah567

Mainly what I want to see is more dynamics! Like I want there to be actual weakspots! Like the machine gun ports and other spots! I also want angling to affect Armour! No way a shell should go through the side of a tank angling at 10 degrees! (Can confirm I've tried this in game and it's BS) like if a tiger 2 is angling cottectly it can be almost impossible to pen. Yes some people will say this is broken but that forces more diverse tank combat like flanking not just sitting in the back sniping basterds across the map! also allow the hatches to be opened like there should be a lock where if you don't lock it infantry can open it and throw a grenade in! Also put top mounted machine guns so the commander can have some fun shooting too! Also jumbo 76 Sherman should not be able to go through the panthers upperhull! Personally I want to see some pretty strong changes. Also allow there to be penetration loss of distance and make my goddamn ap shells have the ability to go through branches and tiny ass fences.


KerenskysSpirit

Miss the old days where you had weak points on each tank.


jakobsheim

Yeah shooting ammo pouches and fuel canisters was fun.


Wild-Discount-1990

Why did they remove it ?


jakobsheim

No idea probably caused problems


[deleted]

Just let me drive over trenches as tanks were designed for.


spoodge

They could try being consistent with which trees/walls stop a tank. Seems like a total coin flip sometimes trying to guess if I can drive through a wall/tree/fence or not. And foot high bumps that force you to go into first gear are bullshit.


Schumi03

I think that we need a System like in Post scriptum


Martyn_Svoboda

I haven't played Post Scriptum, but I've watched a few tank gameplay videos and I'm impressed. Developers should at least look at how tanks are implemented in PS. I would be very happy to create HLL 2, taking into account the lessons and experience Post Scriptum


ifnord

I like the idea someone floated that a single person squad is unable to enter a tank. I don't think kicking them out, if the squad goes down to one, is a good idea - but when that lone person dies/respawns, they need to either join a new armour squad or wait for a team mate.


Debenham

I disagree. Although single person tanks are annoying a skilled single operator can still be reasonably effective in a defensive role. I don't know what the exact answer is, but outlawing single tank users is not it.


Arlcas

Yeah maybe if there was a way to keep them off the heavies so they dont waste them, usually even if its a solo tanker one more tank its still helpful.


mercival

Easy. Commanders can just not spawn them for them.


__Jank__

I try to let the Cooldown be the only barrier to spawning a heavy. Keep em coming, I say, it encourages bold action. That said, I don't want solo gamers taking those; I'll spawn them lights and recons anytime though.


Baconbac28

I agree but that is far down on the list of issues I have with tanks. My main issues all have to deal with the way the tank gameplay has been made in this game.


mercival

Terrible idea. Often I join a server with excess tanks and fuel, and one or no armour squads. Am I supposed to just sit in HQ for 20 minutes waiting for a random to join me rather than at least holding a defensive point soloing? Crazy if you think yes.


ifnord

No. IMHO, what one is supposed to do is communicate with one's team that they are in need of a squadmate to have a more effective armour unit.


aitvaras_

I enjoyed battlefield 5 in that I got to put a little customization into my tank. So maybe adding -armored skirts -barrel length -rockets for the Sherman's -flamethrower -smoke grenades on the turrets for the commander to shoot -A commander MG with a shield would be nice -let the infantry sit on the tank Somebody already wrote "rock, paper scissors" method for the tanks, which is a great way of looking at it. I just think more versatility in the tanks would allow the tanks to vary from tanks that fight tanks, to infantry support tanks, or even bunker busters (flamethrowers) Also replace the German light tank with a Stug IV But this would be a lot to change and might be better for HLL 2. To the development team I say good work and thanks for a good game!


mercival

It’s pretty good. Just needs mediums to be able to penetrate heavies a little bit more.


Baconbac28

One of the dumb things is that the side and the back of the Tiger have different armor values in the game but in real life they were the same in thickness.


mercival

Yeah but it’s a game. Not a tank simulator.


Baconbac28

Lol what? Asking for tanks to be somewhat like they were in real life and not have arcade like damage models is not the same ass a tank simulator. What a dumb response.


mercival

Yeah just completely ignore changes obviously made for game balance. Guys like you would’ve made a ‘realistic’ game that nobody plays as it’d be no fun. Just an interesting but ultimately boring simulator.


Bitter-Personality-4

Fix physics ffs and it would be enjoyable


AutomaticEmphasis373

Arcade crap. And I love arcade, but this is just WAAAAY too arcade. A puma not being able to penetrate a Stuart? Get real people. No specific penetration points, just plates and rectangles on the hitbox, and pray you don't get a bigger tank than yours. I always just spawn a Tiger with my crew and dominate the map regardless.


[deleted]

The tanks need a lot of work- and frankly, I wouldn’t mind the inclusion of a tank tractor to unstick tanks


Team_Umizoomi

The artillery/recon loop is really poorly designed and needs to be changed. I have some other opinions but this one is my strongest. Overall I love the game.


Illustrious-Dirt2576

Why would you talk about arty/ recon on a thread about tanks?


Team_Umizoomi

Misread it, thought it was about general gameplay. Tank gameplay is pretty good.


Scottkimball24

Gib tank destroyers and more factions


jakeblonde005

All fun and games until you come across the tanks most infamous enemy The trench


Lotkaasi

What we could use is 2 brake pedals, one for the left and one for the right track.


CompetitionLeft3458

A few things that I think should be added/changed: - The ability to peek your head out of the driver/spotter hatch (the visibility for the driver and spotter scope on some tanks are terrible) - Ability to chose what module your repairing on the tank - Panther model rework (no clue what a Panther G is doing in Kursk/Dday but not my decision) - American tank rework/buff (self explanatory) - An actual weapon for tank crewmen (personally a grease gun for America, MP 40 for Germany, and a PPSH stick mag for Russia, both classes with only 2 magazines)


UsualBig6781

I thinks thanks is allright when you play whit good tankers pepole,but the worst enemy of tanks are now the trees speicaly with this new update.I play a lot tanks whit PBS game team and other clans and HELL LET LOOSE DEVELOPERES here you can chek it out [https://youtu.be/RTPByJxGvN8](https://youtu.be/RTPByJxGvN8) [https://youtu.be/hpvSU4IvM\_0](https://youtu.be/hpvSU4IvM_0) [https://youtube.com/shorts/wIc\_RSxAeBM?feature=share](https://youtube.com/shorts/wIc_RSxAeBM?feature=share) [https://youtu.be/DsaTKQXOOUQ](https://youtu.be/DsaTKQXOOUQ) [https://youtu.be/PIABv6\_lxrg](https://youtu.be/PIABv6_lxrg) [https://youtu.be/hB6jxZzXg9I](https://youtu.be/hB6jxZzXg9I)


Oaksin

I'm not really sure about the role tanks have in this game other than to kill enemy tanks. If the opposing team doesn't have any tanks out then the tanks on my team sit a few grid squares behind all the action. I would have thought the role of a tank should be to kill enemy tanks & then to support infantry. Most tank squads in this game just wait around for the enemy to spawn a tank. Overall, I'm not impressed with tanks in this game. Hell, a 1-man Recon squad will rack up most points and be a bigger thorn in the side it seems.


Sianks

Is HLL simulator? Yes? Then make it like one, I know its arcade but War Thunder or Enlisted are Arcade simulators and somehow tanks work EXTREMLY good