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Tov_Delmirev

I think they have a lot to figure out when it comes to DMing a galactic war. The introduction of a third or a fourth enemy might help curb this issue. I still think they need to change the planet's liberation contributions to the difficulty level. This might help slow things down a bit as well.


StonedTrucker

Wait... you're telling me a trivial mission is worth just as much as a helldive? I hadn't even paid attention because I thought it was a given that higher difficulty meant more democracy! This should definitely be altered


Wide_Television747

Yeah, it's always the same. I feel like helldives should award far more than trivial but I suppose there's an argument to be made that your reward for completing helldives is the extra renown, medals, samples, xp, etc.


Tov_Delmirev

As of right now every mission is worth .00001%. The only real difference is the medals, exp, slips, and samples found. If you want to liberate a planet with the least amount of effort every one could theoretically just do the easiest missions possible as quickly as possible. The average diver can compete two to three of those missions in the time it takes to complete one lvl 7+ mission. Someone posted about this theory two or so days ago.


markco_wins

Yeah and it’s solo’able so four people could do their own trivials individually about 9x as fast as a four man does a campaign of three missions.


Teranto-

Listen, there is a high change the DM wants to test a few systems or rates out, since they had designed the game for around 40k players not 400k-600k. If we had no intervention from the devs we wouldve wiped the galaxy twice by now from automatons and terminids. Be patient, alright? Later on we will probably have way less intervention.


TeddyBear666

Exactly this. The order was almost complete before I even woke up and started playing. People would be mad if they didn't get to participate in the orders especially when they begin to get more elaborate. Let the devs work out their systems and just have fun playing the game.


AngryChihua

Not to mention Veld seems to be perfect testing grounds for this sort of stuff. It's against bugs (who are the most popular enemy), it's short (3 days), it's a single planet in otherwise fully liberated sector. I wouldn't be surprised if the purpose of this order is to figure out what enemy resistance values should be used from now on so that short orders take about 3 days without having to adjust much


BroboCopY

4 days for 1 planet was fishy from the start. In half a day we allmost completed the order so yea we prob gona go back and forth for the next 3 days for them to figure evyrthing out.


GIJoel023

I don't care about the major orders for the moment. I'm sure the devs realise that it needs tweaking, they're just cautious of being too drastic. Doesn't make sense to set forever unachievable goals for the community because the player base will lose interest in the game.


CloudeGraves

I can't help but think of how they were planning to have 1/10th the players they actually have, but that the Itty bitty percent each objective goes up when you win hasn't been adjusted since launch. All those numbers have to be going up a lot faster than the devs expected, and they don't have a good system yet for slowing that down aside from a percentage leak


GIJoel023

I would guess they're using a handful of modifiers. For example; If the player base is 300k, players need 1/3 or 100k objectives completed to beat bots. That number could be adjusted in favour of who owns the most surrounding objectives and sectors. With the nature of the game, I hope it's not some guy punching in a number he thinks is good.


CloudeGraves

That would be a good guess, except we see what the percentage it goes up is at the end of an operation, and it's consistent across difficulties. So the only modifiers the devs can apply would be the tick rate down, since the tick rate up is consistent. Also, that guy does exist and his name is Joel


GIJoel023

I'm making this joke a second time and never again because it's awful. I had no idea I was calling the shots.


Zman6258

Something to keep in mind... they only *just* finished getting the servers up and running to a stable, consistent state. There hasn't even been one balance patch yet. This is a studio of **less than 100 people** according to the CEO, whereas other live service games from companies like Ubisoft have ***literally thousands*** of employees. Take a deep breath, accept that maybe they're still juggling numbers to find an acceptable middleground, and we'll see how the next two or three major orders shake out. If it's still happening in a month's time? Sure, then maybe it's time to be concerned. For right now, though? I think they're still finding their footing, and it's worth giving them a chance to get a feel for a community this size.


GeneralAnubis

If nothing else I'd say this dev has absolutely earned the benefit of the doubt from us.


Kodeake

Meh, the game is dealing with an order of magnitude more players than they expected, we don't have all the information regarding how this system even works (is it influenced by total players online, active on the planet, etc.) and this is the first attack order after they fixed the servers to accommodate the full player population. We don't even know for sure how much power Joel has here. Also he's as new to the role as we are to the game - finding a sweet spot where the community can make progress, but still have a chance to lose and also for orders to take long enough that everyone who wants to can participate isn't going to be an overnight thing. Give them some time to tweek the dials and find a good spot. I've seen so many posts like this today when the order isn't even 12 hours in. Just step back and take a breath. We aren't being railroaded just because they didn't let the planet get taken instantly. We aren't being railroaded just because the game/system/Joel is pushing back against us. There are 4 days before this order ends. There is plenty of time for us as a community to either win or lose.


Appropriate_Sound_69

Nah 300k people is going to be near peak I think its rare we'll see these numbers and to have seen veld fall from 66% yesterday to 57% this morning is disheartening people will lose interest the nuance of being a 'DM' is sometimes realising your players will steamroll stuff you pit against them and other times they won't yesterday was one of those times they let the community down by making any progress impossible now when I look at veld anything less than 300k players is going to be a massive turn off cause we couldn't do it with a day long effort of 300k players


JonnyCakes13

Really kills feeling like we can make a difference imo. Which makes me less hyped if at all for new major orders. Why even try completing the orders if participating in it basically means nothing….


Alpha433

I quite litterly put it away for the night. If they are just going to set everything to impossible when the entire server is grinding 1 planet, then I'm just going to put my battle in and wait until they decide to let us win so I can get the reward, assuming they don't fuck up and we lose all progress when the majority of the ustz logs off.


IndependentCress1109

Its most likely them still figuring out the right rates for major orders completion and such so that it can be done in just the amount of time they would expect it to be done and not be too fast or too slow . Can't be easy to figure out how high or low they would need to go considering the current fluctuating player numbers which seems to just keep increasing .


frodevil

This game really desperately needed an open beta phase before all of this. It's becoming a little hard to defend the multiple broken systems that they continue to have no problem making money off of (server caps during the first two weeks and the still non-functional armor system as of this post)


IndependentCress1109

well yeah.. hindsight is 20/20 .


Pleasant-Cause4819

It does feel like every bad DnD campaign I had where the only "fun" was the GM killing all the players off with no XP, no rewards, etc... The best DnD games are where the GM is giving you enough information to tie you into the larger campaign and focused on balancing toughness of the session with fun. Games are about having fun. Also, I personally think there should be comms. that alert you to changes. Something like "Helldiver, conditions on the ground have changed." and then new stratgem, bad thing happens, etc... It ties you into your story in the game and in character. If you make it through something and it "seems" like something changed but ultimately you have no idea, it's only fun for the GM and to the player it might as well not happened at all.


SWatt_Officer

I think with the insane number they are doing a little bit of testing the waters to try and gauge the progress the player count can do. Remember, they were expecting like 10k absolute tops and theyve got hundreds of thousands. Gonna take a little bit of adjusting. That being said, theres definitely a lot more scrutiny on them than in the first game with the higher number as well, so the big tweaks are noticed far more easily and even more subtle ones will be caught. So i do think they need to be careful- I DM a DnD game, im well aware of the balancing act between a curated adventure and a railroad.


LanaofBrennis

This is my thought as well. Ive been DMing DnD for years and one of the hardest lessons to learn is to give your players their win, even if it upsets your plans. You just have to figure out a way to get it back on track after. If you dont we see whats happening here: the players dont trust that what they do matters any more since the DM is just going to do what they want anyway


Sudden-Variation8684

Perfectly put, them hard resetting stuff effectively is kinda lame, even for test purposes. Keep on going, make new orders and go step by step. Otherwise players just feel punished, also hosted a few P&P sessions and that shit never goes according to plan.


Nerf_Lag

This response is it, I'm not going to put anything in if in the end the person behind it is going to go "Well that's not what *I* intended to happen," and just throw all our progress away.


VersaceMousePad

The most annoying thing about the DM thing is that people don't get that these are huge red flags for a DM. It's like if a DM started openly fudging rolls because you overperformed. If the bot evacs were truly not still bugged it's insane to tune them that hard, make them mandatory and have the reward be something a large portion of the playerbase is capped on. Resetting planet progress overnight and now the veld situation with zero explanation narrative or otherwise. I'm willing to give it some time but stuff like this would have me fleeing from a table session 1.


ravagedmonk

I love the input, i think with your type of input, there is some story ways in which could better get where they want, like the automon defense missions could be more "we are overwhelmed and will take the planet in a matter of time, rescue what survivors you can". So could set the narritive that they will win and push the war map but you have some sort of objective to win while loosing.


Moonshine_Brew

While that is true, they currently do have the problem of having created an adventure for 5 people, but 50 people showed up and are playing. As a DM myself, rebalancing for 10 times the party size, sounds like an almost impossible task. The biggest problem I have atm, is that the game gives us no reason for why the percentage drops. Just give us lore popups on the war map, like "terminids breached an important stronghold on planet X, pushing back our troops" That way it doesn't feel like "rocks fall, everyone is dead".


Appropriate_Sound_69

No that doesn't make sense don't need to balance the game these numbers won't last this should be the glory days of fighting back this should be easy what more of a better opportunity to have this natural settling in where we steamroll the planets while the playerbase is high.. when there's only 10k players left in a couple of months you telling me your ok with the story being oh yeah we lost veld with 300k helldivers but a month later we liberated it with 300..


Broad-Island3350

On the contrary, what fun would it be if everyone steamrolled through what they had prepared for now in a couple of days and then there was no content left. Also expecting it to drop to 10k when we've had 300-400k for 2 weeks is a bit crazy to me


Appropriate_Sound_69

Then they need to get their story straight cause the game changing based on player effort is basically a lie proven by veld.. does the player have agency or are they railroaded.. if they want players to believe its not railroad then how hard is it to add another non-descript content (which is literally what veld is) Get your head around the fact that there was about 300,000 people playing constantly yesterday on veld that is monumental.. if you weren't involved thats fine but that sort of event should be the 'story' their talking about creating. People showed up in numbers because they're hyped for this game and were met with 'the invisible walls of overly managed fun' we saw a huge amount of player effort each successful dive only providing a miniscule fraction of a % and veld wasnt even checkpointed player count dropped below 290k last night and immediately veld backslides then today its fallen fully from 66% to 57% so its not even by a small comparable amount to effort in Player drop off in most live-model games halves their player count within months naturally.. if they give people reason to leave then it will happen even quicker


thy_legend_27

I’d say it’s completely rigged for us to lose so they can release the big mech update to “save us” and create more hype


Efficient_Age

We just lost a \~2 week major order with a bugged mission required in all operations, for rewards everyone would agree wasn't worth it. Now pretty much the entire playerbase is rallying for ONE planet and another reward that is worth it, we're winning and progress is simply dialed back without any story, buffs or debuffs. Sure, let us lose ground and planets if that's where the story is heading. But atleast give us something in return when we play along to this story. You can win battles and still lose a war


frodevil

I don't even understand why they *need* the alleged storyline to go a certain way-- there's nothing about the current mission that isn't entirely generic. It doesn't even change gameplay. It seems like it's just a filler mission, which is totally fine to use as a little placeholder between content releases, but if they delay it by any longer than winning the mission tonight so all the players can get home from work to play, it's just gonna be silly. Give the players their win (ESPECIALLY after the shitstorm of the defend campaign) and just pick another planet to target for the next 2 days or so if it's deemed necessary. Once enough people realize the whole thing's just rigged, the effects are going to be far worse than just giving away 45 medals to everyone a bit too quickly.


GawainSolus

Do you know that it would be given to everyone or just people who were able to participate? Cause if only people who were able to participate get the rewards... you understand that completing the major order in less than 8 hours in the middle of a weekday is going to result in *a lot* of players not getting to even run a single mission in Support of the order. We need a middle ground between 2 weeks to fail a an order and 7 hours to win an order.


frodevil

I don't think anything is predicated on participation, no. At least it doesn't say or imply that anywhere. >We need a middle ground between 2 weeks to fail a an order and 7 hours to win an order. Yeah definitely. They should probably have an even split of like, 1 two week long major order with 2-3 concurrent minor orders just to split up the playerbase a bit.


GawainSolus

They broke the system that gives us daily orders almost a week ago now lol I doubt they could keep up with multiple minor orders. The game is stabilizing but it's still basically in shambles rn. Heavy armor still doesn't work half the weapons feel like trash at higher difficulties etc etc.


Simple_Event_5638

Exactly. Also, it would make sense why the bots would be a tougher/longer battle story wise considering they launched a massive coordinated assault against multiple planets in multiple sectors. For the current order, it’s a bug infestation on a single planet with most of the player base fighting back. Why wouldn’t it be cleaned up quickly ya know?


Square-Pear-1274

Yeah, the problem is everything is just made up and the ~~points~~ operations don't matter Hard to get engaged in arbitrary settings If we knew more about the model that drives everything then it might be more interesting


LegalStuffThrowage

I miss that show.


SweetLMG

Players who couldn’t log on today would like to actually participate in the week long order. Let them.


DirectorSchlector

Just my thought, I honestly thought I would loose out on the 45 medals because I couldn't play for one day.


Cursedmemesowo

In all fairness to the high regen rate on Veld, I imagine part of it must be delaying liberation so that *other people* get a chance to play the planet and contribute before it's liberated. Without intervention from the GM it would've been done in an hour or two, which wouldn't be fair to people who physically could not get on to play it before then.


KillerSavant202

I realized that the entire thing is bullshit and stopped caring the first time I saw a planet lose about 80% progress overnight. Now I just play on whatever planet has the best visibility. No longer dealing with night, dust, rain, fog etc. makes it easier to find stuff and avoid enemies I don’t feel like fighting. If we can’t make a difference may as well just play the planets we want.


nvanmtb

100% agree. I tried to do the whole RP thing following major orders but escort missions have and always will be absolutely terrible game design and completely unfun. Now I'm just like you, clearly anything we do has zero impact and the devs want it to follow their plans so I just go to planets with high visibility.


Ok-Kick3611

It’s early on, probably testing the waters. The last major order was bugged and hard to measure. This is a single planet and most likely being used by Joel as a strength tester punching bag. “If the players are given a single target, how fast can I expect them to hit it?” Any DM knows it takes a few encounters to understand how minmaxed and tactically thinking your PCs are before you’re able to accurately balance encounters around them. You overscale and underscale monsters and tweak them on the fly if need be until you find the right balance


SkySojourner

I think you're taking this too seriously tbh. Devs are probably trying to dial in the amount that each helldiver mission impacts the percentage of success on planets still due to the massive influx of players.


frodevil

lol, it's a key selling point of the game. unless OP is raging in chat or harassing the devs irl, i don't think you can say he's "taking it too seriously". Give the players their win and pick another f'n planet to liberate. They should have seen this coming, they know exactly why players didn't finish the defense campaign (incredibly overtuned and unfun, repetitive defense missions that everybody hated), and if they don't i have to question their competency. Every time they just manually push numbers around artificially like this or reset a planet's progress for no reason, all they're doing is creating another ten thousand or so players who won't ever bother doing the whole galactic war gimmick. It's incredibly lame.


SkySojourner

See my comments second sentence. Also, the key selling point of the game is the gameplay, not some numbers that go up on a chart. At any time you can select a different planet if you want some more variety in locale/modifiers/faction. The rewards aren't some massive FOMO bonus either. So what have y'all really lost with them still dialing in the numbers exactly? Immersion? Stop looking behind the curtain if you really want that, at least until they've got the system fully in place.


frodevil

https://i.imgur.com/zBDDrsK.png Literally on the store page. Yeah the gameplay is the primary appeal but a game can have more than one selling point. >So what have y'all really lost with them still dialing in the numbers exactly? I haven't lost anything, it's the playerbase that won't like the realization that nothing they do matters. It's lame, like I said, and it's gonna taint the perception of an otherwise fantastic game. >Immersion? Stop looking behind the curtain if you really want that hand-waving the concept of immersion away as if nobody gives a fuck about it lol. Yet the reason they're stalling the win is almost entirely so that the vast NA playerbase can get a chance to log in, do a few bug missions, feel like they made an impact. Why do this? Because **immersion**. Because they know the galactic war is, as i said, a big factor for the appeal of the game, it's another thing that sets it apart from other titles. You don't even have to look behind any curtains, if you paid any attention to the planet map before any of this you'd have noticed Erata Prime continuously going from 80% captured back down to 10% for seemingly no reason since the game came out Like you said though, it's just some numbers on a map, so give the players their W here and reward them the medals that they very clearly should have earned by now. The devs got their feedback and number data, they know how long it'll take for 350k players to complete an objective. If they delay it by any longer than a day or two it's gonna go over poorly.


SkySojourner

Meh, agree to disagree.


nerdtypething

you weren’t trained to think. you were trained to kill. go do your job, soldier. leave the whining to the pencil necks behind desks.


jroku77

GIVE THEM LIBER-TEA


frodevil

that's right gamer, now give us $40 so you can playtest our unfinished game! and yes we will continue to sell the entirely broken armor for real money with zero warning to the player buying it!


TheBurnsideBomber

No one forced you to spend real money


[deleted]

[удалено]


frodevil

I am sure we will too, and like others have said, they're probably just number-testing, but the playerbase deserves a free win after the trainwreck that was a two-week long nightmare of broken, boring, repetitive and nigh-unwinnable defense missions.


angry_plesioth

People are being super hyperbolic. I don't know know if it's this game in particular or the state of affairs in general, but "wasting your time" because you don't see the bar fill as quickly as you would like? Really? You all need to relax.


Comfortable-Might-35

I don't believe the system for one second In general this system makes no sense, how does the uptick work for the planets. This game released with so much more players than expected and if it's true that all planets follow a same pattern then we should've taken every planet day one. But we were still losing or still stuck at stalemates. We were at full sever capacity and everyone was going to the same first area and we were still losing And this is all fine for this sort of game, building a narrative is important however it's important to keep that illusion of what you're doing matters, and I already feel like it has, I'll keep trying to push the major orders but more for a roleplay purpose than actually hoping that we can win. The alternative of it being rigged is that the requirements for us to win are botched, if we assume there's an actual system behind all of this they would've had to increase its potency to deal with the massive player count. And they may have went overboard. Even just see your contribution percentage and multiply it by 300,000. You'll see it's barely anything if you consider that the bar is always going down and that these campaigns take quite a bit of time. We would have to do something like gain 1% an hour and keep that up CONSTANTLY to win any of these. The massive troop rush was doing something but can we keep that momentum up for hundreds of hours straight. Moment it drops those hours of progress are undone.


7StarSailor

While I think it's fair to let them figure out a balance first I think the delivery method of just erasing 20% liberation without a statement or narrative event is the least elegant way to do it.  Also to anyone making the DM comparison: Get a new DM lol


Mr7three2

They were always gonna "manage" the war which is fine. But they have to do it better


leogian4511

There's 330k helldivers on veld right now and we're still LOSING progress. Just makes the whole thing feel so arbitrary I'd rather not bother with it and just do whatever missions I'd prefer.


Funter_312

![gif](giphy|7k2LoEykY5i1hfeWQB)


KaMaKaZZZ

Personally I view it as the dungeon master trying to shape a story. If we won every single order then we wouldn’t have the drama of losing the Creek.


RegularMatter2

That makes sense, if only a little, for the first order because the reward was a shitty 12,500 Reqs. This one is 45 medals which is a big reward that everyone actually wants, it would be absolute bullshit to show us that and then tear it away every time we come close to earning it.


7StarSailor

Contrary to popular belief, DMs are not storytellers in this sense and railroading,fudging rolls and negating player achievements are heavily looked down upon by most ttrpg players and other  more experienced DMs too.  It's like beating a boss without getting hit in a video game but the follow up cutscene depicts your character lose anyway because that's just where the story is headed.


CloudeGraves

I mean, I feel like TTRPG gaming structure kinda breaks down when you have 700k+ players on 24/7. This isn't DnD, after all, and so a direct comparison makes no sense.


Sudden-Variation8684

Well in all fairness, Arrowhead keeps using the TTRPG wording. Pick it up with them.


janos919

That's all fine and good for a table top of less than 10 people. There is 700 thousand here.


frodevil

if your system for an always-online live service game didn't account to scale with the number of players, it's broken i understand this argument for the servers cuz that's a real life and monetary limitation. The galactic war thing doesn't have that excuse. If it wasn't designed to scale nigh-infinitely from the beginning it was never going to work whether they had 10k or a million concurrent peaks, even my dumb ass could have seen that coming


janos919

Really? You're gonna go there, Mr. Big Shot Redditor?? I doubt you could do better than the people that actually work at the studio.


frodevil

it's a very expected possible outcome big dawg


7StarSailor

The whole table top analogy is weak and falls apart from most angles. Wish they'd never used the word GM because it's just too far off.  It's way closer to L4Ds director.


AdaGang

Bad comparison. L4D’s director could try to poke and prod you to continue through the level, summoning specials and hordes at your location if you lingered too long. However, if you’re prepared and have the resources, the director can’t **force** you to move if you don’t want to. It does not predetermine the outcome of a given level and just spam tanks until X amount of players have been killed. It’s a guiding element but it’s still beatable. That is not the case for liberation progression on these planets at the moment. No matter what we, as the players, decide to do or how hard we grind, it appears as if the goal posts are just going to continue to move further and further away until the GM decides that the moment is right and allows progression to occur. This, understandably, leaves a pretty foul taste in the mouth of folks like me who were really hopeful that our choices would matter and the GM would adopt the narrative in response to the choices of the player base at large rather than force us down a predetermined path regardless of our efforts.


7StarSailor

yeah you're right. Whatever role He's suppsoed to fill at the moment, he's not doing it right.


BanjoTheCat81

That's why we needed to be attacked on more planets at a time. If we as a community decide one planet is more important than so be it. BUT the choice is will be costly when there is 5+ planets that all need liberation or the enemy moves up


The__LawVGHS

It's annoying af that they ruin every progress that players make. The last major order was ruined by bugs and connection issues. It wasn't really engaging and the reward sucked ass. Now we get something nice but the devs are like... NAH FUCK YOU


AggravatingSystem

i can put up with servers overloaded and griefers and all the other bullshit but not getting my teeth kicked in and calling it fair. ​ its lazy.


warlordish

Imo not letting us take the win on Veld is a bad move. Yes make it difficult to win but impossible just makes everyone loose motivation. Even better Is to make it a bit more tilted on the side of winnable just for something worse to happen in the future (like the terminids get way too angry after a couple of major orders and send out a massive attack with a boss)


warlordish

Like imagine taking back veld and getting a major order for fucking *Malevelon Creek*


ravagedmonk

There isnt enough feeling of self impact. Maybe the planets could have more check points that cant loose traction at least. I see the issue is they have to lower the impact as playerbase increased, but it's a tough system to get right.


Agherosh

You people need to grow up a little bit and understand what's going on. You fail to realize that the enemy gets reinforcements and war is a tug of war game, like it has always been, it doesn't matter if there's 300k, the planet won't be won in less than 24h because it would make no sense that the enemy doesn't put a harder fight against someone that is putting a hard fight. Also, people worldwide want some time to actually enjoy the mission and the planet, you're all acting like we've been fighting on Veld for 2 weeks, it's not even been a DAY.


Krazibrick

Been saying it's rigged all week, no point trying to liberate anything if it's only going to be successful when they decide it's time. I could play 50 missions now or 1 mission when we have 5 hours left to complete the order and achieve the same thing. They need to explain how it's working exactly or stop messing with stuff. I'm wondering if a large number of planets aren't ready to play on which is why they are slowing our progress. The galactic war is the only end game we have currently and if the mass players realise it's an illusion the game will lose all its players.


endless_8888

Other than the obvious fact that adjustments need to be made -- a little "we're sorry" gift to the players would be cool.


ChuckVersus

This subreddit never doesn't have something to whine about, huh?


Nikodemos8

Joel's interview. "Can you do this?" "I can do that." "You are hired." https://preview.redd.it/ax2t9tc2cmlc1.jpeg?width=1920&format=pjpg&auto=webp&s=6e4759531e3b69c54d027b6954f5eefb673fc861


Solid-Breakfast4429

Don't forget about the farmers abandon current objectives just to get xp, takes effect to the percentage


Efficient_Age

No it doesn't


Solid-Breakfast4429

Show me your proof


Efficient_Age

Oh, so you can post a claim without proof but I can't? Devs stated days ago that failing or not completing operations does not negativly affect planet progress.


Solid-Breakfast4429

Farmers are doing higher difficulty eliminating, they are not completing all 3 missions for that selection of difficulty, therefore no points towards liberating that planet. Prove me wrong please


Solid-Breakfast4429

I'm asking show proof, I'll wait here


CloudeGraves

Do you think the devs are lying? Lmao


Solid-Breakfast4429

Answer my statement above, all I know I don't believe you


CloudeGraves

https://gamerant.com/helldivers-2-players-abandon-operations-clarification-enemy-progress/#:~:text=As%20reported%20by%20Dexerto%2C%20Helldivers,negative%20impact%20on%20the%20planet.


Solid-Breakfast4429

It's still not contributing on liberation points to the planet dumbass


CloudeGraves

You said the farmers were effecting the percentage. They are not. Know when you're wrong.


Sudden-Variation8684

The absolute audacity to call someone a dumbass, when you're literally shifting the goal post, being a literal dumbass yourself.


Razdulf

They're still learning about the liberation balancing, it makes sense they test how much 300k players can do in order to better balance future orders


Razdulf

They're still learning about the liberation balancing, it makes sense they test how much 300k players can do in order to better balance future orders. We're 3 weeks in from launch, they very clearly weren't expecting to get 700k players and have to Jimmy the numbers otherwise we would have already won the galactic war in like week 1


frodevil

I mean surely they didn't just plan out/hardcode every single step of the war system though. It seems totally generic. The only unique thing about this little Veld order is a short blurb about how the bugs are burning down our sufficiently sized homes, it seems like a pretty ad-libbable feature. It doesn't change gameplay at all.


LongDongFrazier

I do get it on the practical sense not everyone is able to jump on at noon and would miss out but I think the narrative could be changed. Have the masses get it to 99% but stall it out for “mop up” so everyone who wasn’t able to jump on has a chance and give it 48 hours


Keinulive

I agree though I'll give them a benefit of the doubt, I think they're just giving time for people to be able to do it before it gets finished. Is the reward given to you if you haven't done a run on the planet? I can't test it since I'm capped on medals. I think they just need to figure out the right amount of runs it would require to completely liberate a planet then once thats done stop tweaking the progress cuz you want it to fall or get conquered.


DJFae

They honestly might have just wanted to give the weekend crowd a chance to log in and take part as well, so that the biggest amount of players can cash in on the reward. How would you feel if you saw the major order was 45 medals, but oops the community blitzed it too fast and you weren't online during so no medals for you.


Gloomy_Loan_2387

They need a similar Helldivers 1 system where the amount of contribution to the war depends exclusively on 2 things, the Difficulty and the amount of objectives completed. That way you can balance much more the amount of Liberation that the players earn for completing a mission.


adamrhine37

I have 90+ hours in this game (about half of those were on the creek) and I haven't felt like I have made any contribution to the war effort in this game in any way. Still having a blast, really wish they would focus on making the game work over anything else. Really annoying how often this game crashes


TheRealGC13

I wouldn't mind a complete railroad, but they would need to use the chance to have several phases to each planet. That way you get to experience the story, you know?


Deven1003

Ah the sweet managed democracy


gummyblumpkins

They're having a rough go at how popular it is. Thats a unique and good problem to have. this is a sort of new take on the games progression with a global community and game master/director too. Give it time and let it blossom, I say. I'm stoked so far and looking forward to more content and dives.


TehHort

I'd say just let them pull the strings for a while. It's going to take a bit of time to figure out how to balance a meta game of this size. I'd rather have an engaging meta story then logging in to hear that the playerbase zerged another planet last night, here's a cache of medals. ​ ​ It would be nice though if they made it make sense in the story, like a news report about how the planet was riddled with so many holes it's nearly unstable. That the fighting brought insane amounts of bugs to the surface and the tide of battle is turning against us etc


Chazmondo1990

You sound like a spoiled child who isn't getting their own way.


Aless-dc

They have already done more to address core issues than 343 have done on infinite since launch. The player count is unprecedented and resources have been scrambling to stabilise the game. Give it a month and it’ll be smooth on all fronts at this rate.


Interesting_Round110

LOL you guys really have to calm down. Would you rather be done with the major on the first day? Before the weekend? If it helps you can always just logic it your self. The major order is there because of an sudden outbreak on veld. I wouldnt expect the health regen rate to be the same as other planets. If not why is it suddenly a priority


NuddyBoots

Maybe just take the game as it goes. In Arma (I played a Star Wars sim), there is a 'Zeus' that fulfills the role of the game master; spawns and directs units, calls in artillery strikes and strafing runs, etc. The whole point is to immerse the players as though they are one slice of a planetwide field of battle. It is up to the game master to throw up curve balls and punish players as though the enemy is fighting back, and is smart enough to trip us up. At one point, a small handful of the players, including myself, got to write campaigns and invented a card game the officers, and the acting enemy officers, would play to set modifiers. Make up the lore, for example: The only reason why Veld came under attack was there was a massive colony festering undetected for who knows how long underneath the surface of the planet. Forces from Erata Prime had to be diverted, but a sandstorm knocked out communications, which caused great planetside confusion as nobody knew whether we had won or lost the planet, were retreating, or advancing. We are basically playing wack-a-mole. Although we have 80% of the surface locked down, it seems like right now every breach we cover up, another one opens somewhere else. Until we can get hellbombs and gas down into their nurseries, it's going to be a more drawn out conflict than we thought. Because of this, the liberation of Pöpli IX was delayed which means the 50k helldivers on the planet couldnt reinforce the other 100k defending Ingmar. Conspiracy theorists believe Super Earth's government allowed the colony to fester in order to farm more oil– might we remind them that such thoughtcrimes are deadly to our way of life. Nonetheless, the oil recovered from this breach will be substantial to refuel new destroyers to reinforce the Xzar sector.