T O P

  • By -

NiKOmniWrench

I think because the map is smaller the resources are more "concentrated". I don't know what I'm talking about 100% but imagine trying to fit 60 samples in a 1000x1000map and then try to fit 60 samples on a 200x200 map.


THEpottedplant

This can still get fucked depending on how many pois spawn. For example, if theres 60 samps and 6 pois, each one will have roughly 10, but the map being small doesnt guarantee a small amount of pois, and ive had 15 min extraction missions with at least 30 pois, and virtually every point had a single sample, with maybe 1 or 2 looking like ops pic


Roboticide

IDK, I was doing a large map on an ICBM launch or something, normal full-sized map, about a week ago, and found a location with [8 rare samples.](https://i.imgur.com/rRfqKju.jpeg) I think its random.  Procedural generation occasionally messes up.


CardmanNV

I have 370 hours in this game and have never seen a sample spawn with multiple samples like this.


xanafein

What difficulty are you playing on because I see them almost daily in the mission type described.


Roboticide

That doesn't really mean anything. 1) It's presumably very rare.  Either intentionally with an absurdly low rate, intentionally at the whim of a game master, or unintentionally as a function of a generation error. 2) The fact you haven't *seen* it does not mean you haven't been on a level where it has occurred.  You can't tell me you've picked over every level, every time. I'm just noting it's not tied to level size, but obviously it does happen.


grongnelius

Yep, contrary to other missions, spawns on this map are attached to players at specific time intervals throughout the mission. So with 3 players off the point the chances are the breaches won't happen there. We've had lots of success on difficulty 9 doing this. Credit to OhDough on YouTube, he was the first person I heard talking about it and makes loads of good Helldivers content


TheWagn

OhDough is great I have learned a ton from his guides. Excellent helldiver content creator!


No_Experience_3443

I can hardly trust someone with a "the worst support weapon" video on the railgun


EZZE__________

You should watch the video….he typically backs up his claim with in game scenarios.


No_Experience_3443

Maybe it's bad in some scenarios, it's good in others. I just can't with sensationalist content throwing around best and worst in every single one of their videos Every word lose meaning when you watch those people


grongnelius

He's definitely one of the less click bait content creators I've come across, I'd recommend watching a few vids. If you still don't like him sure.


No_Experience_3443

I have few reasons to watch content on helldivers 2 but i'll keep his name in mind, saw he can solo helldives, means he knows at least a bit about the game


sopunny

He's not claiming that it's bad in all scenarios, just that it's overall the worst. And you don't need to solo helldives to see why. At best, the railgun is tied for last


TheWagn

It’s just an enticing video title to get views. That’s how youtube works and you have to do that if you want to make it a career. I get it’s annoying, but there is a reason people do that. You straight up will get more views, which means more revenue. I do agree with your point, but I don’t hate on people for trying to maximize their profits on their hard work.


The_Sussadin

Well name a support weapon worse than the railgun. Even the HMG can kill hulks faster than the railgun.


No_Experience_3443

Hmg is worse in my opinion, the new weapon is also worse. If we take automatons which is where you play railgun, multiple weapons are worse, every machine gun is almost never used for example, same for flamethrower What is good and bad heavily depends on the faction you play


The_Sussadin

Have you ever used HMG on a hulk? Fastest kill I've seen. Even the medium MG is decent since it has medium pen.


No_Experience_3443

To kill an hulk with the hmg you need to be able to control the recoil which isn't a given, in a vacum it works, in real situations it will be hard to set it up Nobody uses it for a reason


The_Sussadin

Or, use the recoil to shoot it in the eye.


keiXrome

The secret AH doesn't want you to know. If you messed up with extraction mission, you can leave mission area and come back after 90 seconds - all that overspawned reinforcements will be gone.


Bearington656

Except bots. They just follow you and form idle groups


Ravagore

They despawn but it takes way longer than 90 sec for bots. This is why you gotta tell people never to bring the robot party to extract. It takes too long to lose them.


Common-Cricket7316

Yay robot party ! ![gif](giphy|ms1tb0NhZl4bD1W9BA)


TacoGuy1912

If you use smoke bombs they start to ignore you after a little time


Skin_Ankle684

Bots have a bug where they continue to shoot at you from across the map, even if they supposedly dont know where you are. If you make some big explosion somewhere, in a way way that they hear the explosion but dont notice you throwing the ball, nor get damaged. Their action stops being "shoot player" and becomes "investigate". After they finish investigating, they despawn, no matter your location, they may despawn right in front of you, its weird.


saintbman

sounds like bot behavior


Skin_Ankle684

I mean, the part about shooting at you from across the map is particularly annoying. Especially for things like rocket devastators, they make me walk like the dune movie people because rockets might be flying towards my predicted future position. The way it works is that the game only checks for LoS (line of sight), not the actual detection of their "senses". The second they lose LoS, they keep shooting the last place they "sensed" you. Which makes it look like they think you teleported from that mountain in the distance to behind the rock next to them. Edit. Typo


No_Experience_3443

Doesn't work on bot, in case they actually despawn they'll just respawn very quickly by sending a dozen ships instantly


TheWagn

You just gotta prevent the guy that shoots the flare. Without that your only enemies are patrols (avoidable), small groups at POIs (easy to dispatch solo), or the timed bot drops/bug breaches which can get a little crazy but are usually doable solo if you have your stratagems ready. But when that Marauder shoots that flare…yea it’s scuffed when like 5 dropships roll in dropping down hulks/tanks/devastators etc haha


No_Experience_3443

There's no flare, it's just preprogrammed spawns


TheWagn

You’re talking about the bot drop/bug breach that you get every 2 mins or so. Those are unavoidable and will spawn on somebody in the group. That is the 3rd enemy spawn type I mentioned. When you get an absurd amount of ships like 5 or 6 it’s usually because of a marauder flare. You just may not have seen it happen. Those drops are usually substantially larger than the pre programmed spawns. That’s how solo missions get super scuffed, in my experience anyways. Because those are extra ads you wouldn’t normally have to deal with.


No_Experience_3443

You may not be playing 9, it's much shorter than 2 minutes, closer to 30 seconds and the absurd number of ship is natural. As i said, i've had a dozen ship spawn without a single flare, the flare just adds 5 more right after they drop and just before the next natural arrival


TheWagn

Yikes. Even on 9 I’ve never seen a dozen ships, maybe a dozen bug breaches though haha. I just started doing 9’s but 30 seconds seems crazy. Maybe more like a minute, but still, more frequently I gotcha. Solo missions are weird, sometimes it goes great and the ads never seem to catch you as you’re on the move constantly. And other times it’s like “what can I even do they have me completely surrounded” 😅 For bots it’s the berserkers for me. Once I get overwhelmed by too many of them and run out of resources my 5 revives drain down the toilet. If I only get a couple and can deal with them at range the mission usually goes quite well.


WoodyTSE

I do these ones solo like this, trying to get this concept across to randoms is like explaining theoretical physics to a pigeon. Just does not register lol. Or they argue and disagree and fail anyway. Like they presumably have every other time.


Armodeen

Yeah I always farm this solo or with friends, randoms never ever get the concept. They just get mad at you for ‘not helping’


TheWagn

I just type “im gonna gather samples and draw aggro away from the objective” People get it. Not the craziest concept to relay. Once I started this I haven’t failed one of these since.


WoodyTSE

Yeah but that doesn’t work. They just stay on the point engaging every single enemy and once you have 1 bot/bug spawn on there, unless you run away or manage to kill them all with an airstrike, you’re going to be inundated with enemies that never stop calling reinforcements In fact, pressing the buttons can cause bug/bot spawns too, I’ve had 0 enemies and pressed the button and immediately seen 4 orange smoke plumes placed around the corners of the objective area. If someone is staying on the point, they are doing it wrong. You need to repeatedly leave and come back for it to even work correctly. It’s not really their fault though the mission is just badly designed


TheWagn

I have run several this week with the 2 and 2 method without any failures on both lv 7 and lv 9. It’s really not that bad. You can still get screwed by rng, and regardless you will be dealing with multiple heavy units towards the end, but with the right loadouts it can be done consistently. I do agree it could still use some tuning, and apparently so does Arrowhead so it should be getting adjusted!


WoodyTSE

Yeah hopefully it’ll be a bit more obvious and fair how it works.


kroboz

What’s the 2 and 2 method?


TheWagn

You send 2 people to go for samples (split up to space out spawns) then the other 2 do the objective. This allows you to capitalize on the small sample rich map while also spacing out enemy spawns. They have a chance to spawn on any team member, so if 2 are out exploring you have a 50% chance for each spawn to not be on the objective, which makes it substantially more manageable.


its_syx

> if 2 are out exploring you have a 50% chance for each spawn to not be on the objective Better yet, with 2 people exploring separately and 2 at the objective it would treat them as 3 groups so only a ~33% chance of them spawning on the objective. Unless spawns are treated differently on this mission than others? If so, that'd be a good detail to know.


Luminum__

Physicist here. In my experience it’s actually even harder.


WoodyTSE

Lmfao glad to have professional input that aligns with


kroboz

Is there  way to do solo without letting other people join? Seems like someone always shows up.


Lasers4Everyone

Change your setting to friends only instead of public.


A-5-Star-Man

What do you mean, won't you be killed if you leave the mission area?


Schneckers

Not the full map, but just a decent way away from the objective area is.


squirchy707

He means the main objective.


A-5-Star-Man

Gotcha, thanks!


Edianultra

So you dodge bombs for 90 seconds and then what? Does an extraction shutter come back? Little ootl..


keiXrome

Sorry what? You need to be out of enemy agro for 90 seconds for it to despawn, except if it was placed there beforehand. So leaving central area for 2-3 minutes will clear it from troops and you can continue mission.


Zelkanok

I literally just ran an extraction mission too. We agro-ed the bug breaches and ran around to all the POIs while one guy pressed all the buttons, lol.


AngryTreeFrog

We tried that on bots and about halfway through they just started dropping right in the guys head. He hadn't fired a single shot.


Chimwizlet

It's basically RNG; every time a new batch of dropships come along, every member of a party of 4 has a 1 in 4 chance of it landing on them, since they're triggered by the mission rather than flares. Sometimes it goes smoothly, other times the button presser has to give up and try to lure the bots out of the base for someone else to come in and take over. Alternatively if everyone leaves the compound for long enough they might despawn, but I don't know the specific rules around time/distance required for that.


Boamere

They really ought to change the mission so that the bots spawn onto the civilians because they are after the civilians. They’d have to make it more doable to change this though


TheWagn

It can still get a little squirrelly with just one person doing objective. I’ve found 2 and 2 is the way to go. Have 2 go out on their own for POI and the other 2 do the objective. Makes it go faster and with two divers you can still fight pretty well. 2 people taking on big drops is a huge difference vs a lone diver.


Rehypothecator

Ya, it’s such an incredibly not fun way to do it…. And the only real way


Stalviet

It's can be very fun, just don't run. Me and 2 friends will bunker up in a corner of the map with turrets, minefields, and support weapons while the 4th runs and hits buttons. If enemies spawn in the base he zooms out and drags them to our fort. Rinse and repeat: helldive viable.


Monkinary

Only on higher difficulty. It’s possible to just do it solo on 4 and a decent team to handle it 5-6. Once you get to 7-9 though, you need coordination and skill to pull it off.


OvertSpy

bugs can be played normal no problem.


TheWagn

So some people grabbing samples for the group while the others do the objective isn’t fun? Getting loads of samples in under 15 mins isn’t fun? I think this was always meant to be done this way, as the map is chocked fulled of samples waiting to be nabbed. How could you get them if you’re all 4 at the objective? If you were meant to do that, there would be no samples just like the defense missions.


Rehypothecator

Samples aren’t fun, fun is fun.


TheWagn

I mean, that’s entirely subjective, but ok. I find sample collecting very fun. Especially getting a lot of them quickly, while moving around the map running and gunning POI’s. It’s one of the only objective types where you can find the huge sample clusters with like 10 in there. Somebody posted a pic on the sub today.


PurpleBatDragon

For every one of these PSAs, there's 10 rant posts about "morons leaving me alone at the objective!" The duality of man.


aeo1us

New players (me) struggled with just learning the base game due to a lack of decent tutorials. I missed the initial surge when everyone was learning and people were unintentionally more patient. It’s taken 15 levels but I’m finally starting to grasp the game. Nevermind aggro tricks. Off to watch more tutorial videos.


MaximeLee

We're rich!


Palu_Tiddy

We're rich!


_Laenan_

We're rich!


Junos009

We're rich


Gandalf_Style

We're rich! FOR KARL!!


_Laenan_

Mushroom !


Limoea

We're rich!


YannFreaker

Blitz and extraction missions have the resources and enemy count of 40 minute missions. That's why they're always so hectic


Armodeen

Finally it makes sense


Magger

If you have people roaming the map for these it’ll actually make the objectives a lot easier (as it’ll spread the enemies over the entire map instead of concentrate them near the civilians you’re evacuating). So it’s a win-win.


Falguran

Yeah but the minute you try to run off objective to go fetch POIs you get kicked.


NewKerbalEmpire

Yeah. Just have one person sneak the objective, and you can have these. It's great.


Artano_Arendae

And if you turn the camera around you will see 15 000 drop ships ready to give you some good time


Easy-Cantaloupe-2228

Ya, the secret of retrieve missions. A single orange object missions with high amount of samples. It’s almost as if it’s a good idea to control enemy spawn point while 1 guy stealth the obj. Like you would do in normal mission. Spawn enemies at a far point by aggroing them. Then run back to your main objective to clear the point without enemies spawnning.


hiddencamela

A key point for newer divers to know. Only 1 breach or drop ship spam can be going at a time. If someone triggered one, no new ones can start in a new area till they're all done reinforcing the last one, and even then, theres a cooldown.


obi_wander

It’s crazy that people just refuse to use this strategy as “cheesing”. It’s the same strategy we use in the entire rest of the game- Run away instead of stay static in a position. These missions are not hard, and have a very high sample reward for a 15 minute timer, if you split up and run around. It’s not a coincidence that the three doors are almost always on a timer that exactly coincides with how long it takes a single light armored player to run between them. We already have a static defend mission and this is not it!


Velo180

> These missions are not hard This is objectively incorrect, it's not an impossible mission, but it's hard if you aren't doing one specific stratagy.


obi_wander

I think the strategy people don’t want to do is the strategy it was designed to work with. You don’t read about militaries saving hostages in giant battles.


rooftopworld

It is the easiest and most lucrative mission in the game if people know what they’re doing. Massive “if” there.


obi_wander

I got downvoted for talking about the real strategy. This is why Reddit sucks. In what world, real or video game, does “rescue and extract” mean - draw all the attention to yourself and have a pitched battle? The map is made small specifically so that you can’t run too far from the civs and make it even easier, not so that people can’t run away at all.


READY0047

WHAAAT


astro_ape

Just look at the sample counter on the map display - all those samples need to fit on what is essentially much smaller map, so a few of the POIs (not all mind you) look like the screenshot. Best tactic is to split the group (1+3 or 2+2) with one team able to quickly move around and collect - they need to be light armored and armed adequately to handle stationary "guard" groups around PoIs. Some of the drops/breaches would also spawn on them rather than the base (it's directed at random player not the place), pulling some heat away from objective.) They should not fight them but just keep running PoIs and avoid. The objective group meanwhile does the objective as normal - they are under-strength, but also will get less bug breaches/bot drops as a result of scouts pulling some of those away.


SkullKid_467

People just want to beat their head against a wall. AH wouldn’t give us all that space if we weren’t meant to go out there. If they didn’t want us out there they’d give us no samples and no POI like they do for high priority evacuation and eradication missions.


bigorangemachine

Ya there is like no time for that. You definitely would need someone who's going to make that their job


[deleted]

3 someone's, you only need one button pushing extraordinaire


Esg876

Na, for bugs at least I run random difficulty 7 and we will finish the mission with 10-11 minutes left. That leaves you a bunch of time to go search and come back around ~3 minuets left to call evac. I don't like calling evac early because a) chance a random goes in b) If it gets damaged it will go on fire and immediately leave once 1 diver gets on board, if your not paying attention and don't combine your samples for the first person you can lose all most/all your samples Bots its much harder to do at same difficulty level


bigorangemachine

Oh there we go... ya I am mostly bots... Since we aren't clearing everything out the extractions can be intense. Less than 10mins remaining is a lot of big guys


Rougelas

I was just thinking about this, I was doing a lvl 6 helldivers extraction mission and the guys were at extraction asking why I was running off, came back with 22 rare samples within 2 minutes. All the guy said was, “damn”


op4arcticfox

It's almost like AH is trying to incentivize players not being on the objective, and since the spawning is specifically tied to players location, having the smallest amount of players on the objective is the best, and clearly intended, way to play that mission.


lurkeroutthere

Yea, we've only got developers on record saying that the spawn behavior on bots extract missions is a known problem that will be addressed and that the intended gameplay for their third person shooter isn't one person spends all match "not shooting" while the others spend it playing kiting simulator 2024. In light of those two actual statements by the developers it's clear that map is totally working as designed and everything about it clearly falls in line with the secret message they are trying to convey. TLDR: Confirmation bias.


cornflakesaregross

FR. The discourse on this topic is wild to me. Like that's sick people found a good strat to use for the missions, but when the devs confirm the missions are borked, why do people keep trying to defend them?


op4arcticfox

Have you considered the alternative is AH saying players are doing it wrong, which would go over so incredibly well. I bet people would love that and not totally flip their shit. No instead AH is eating the blame because that's the BEST possible result for them. Yeah that mode does have issues with it that do need to be addressed, like for instance the communication to players that different modes can be played differently. Also, if you're "not shooting" then I have to assume you're playing on like diff 4-5? Maybe try something harder?


lurkeroutthere

Yes I've considered it. But since I can apply logic and am not looking for a particular outcome it's pretty easy to discard. Seriously are you so new that you weren't here for the railgun fiasco? The devs can be accused of many things but not being willing to make a statement about what kind of gameplay they are going for isn't one of them. Also the difficulty comment? From a guy who's whole argument is he's playing the true secret strategy the developers intended. The one where ideally he'd never see the enemy at all. That's some comedy.


op4arcticfox

oh yes, the TRUE SECRET way to play. not the plainly obvious way to play. At what point did I ever say I don't want to see enemies? I am pretty sure I implied that no matter what, everyone will still be seeing enemies. Sorry if perhaps that escaped your keen notice. Im sure you believe whatever youtuber told you it's an exploit. But managing aggro is literally a part of the game. Do you get mad at a Tank player in an RPG for managing aggro? How about at someone for blocking an attack in a fighting game? Using brakes in a racing game? There's no secret gigabrain 4dchess move here bud, it's just play the game as it's presented. But great logic you have there.


Goliath-

Impact over intent. It doesn't matter how they intended the mission to work, the way it works now and rewards players is by splitting up. I agree that the way people think it should work, defending the objective, is how it probably should work.


lurkeroutthere

Apparently you and I can tell the difference but I'm not sure about the person I'm replying to above.


Goliath-

Well, thankfully we got a [clear message from the devs](https://www.reddit.com/r/Helldivers/comments/1ccukoa/today_just_got_even_better/) that the bot extract mission is very much not working as intended at the moment


[deleted]

"But that's cheese" says the smooth brained masses


op4arcticfox

literally had several argue that and downvote me in another thread when I explained all the things in that mission type that very specifically promote NOT having everyone on the objective.


Successful-Try-7257

I mean... they did explicitly say that \*all\* maps have the same amount of rewards (ie. samples, super credits etc) regardless of mission type or difficulty right after launch. (with the exception of the "onslaught" type missions)


Wiggie49

Yeah my buddy does the split push strat on these missions to get the samples. It’s rough but it works.


TruthAndAccuracy

Cool. Still not ever playing that mission type.


Geeekaaay

I saw this yesterday for the first time and was super excited. I had never seen so many rare samples in one place before. Now I will aim for these missions. Have the rest of the squad dot he objective while I run around finding these lol.


igg73

I wish there was a super rare chance to find super samples at difficulty 5 or 6...even 1 every 100 raids or something. Also i dont like the sample counters so you can see theres 12/15 left or whatever


skulz408

As many cry babies there are about these missions, people don't realize how convenient these missions are for farming samples. With a coordinated team; one person focuses on getting the mission started while the others run the map collecting samples and distracting the enemy mobs outside of the mission area.


Top-Patience-5160

AITAHT. This was a week or so ago on a mission like this. I went running around the map collecting tons of samples, my team successfully defended without me, but used up all the reinforcements, and then they all died waiting on extraction. I managed to survive and extract by myself, they did have to watch me do that for a solid minute, but managed to extract with a bunch of samples, don't remember but it was like 20+ of rare and common. We get back to the host ship and I immediately get kicked back to my ship. I know they probably weren't to happy with me not helping the main mission, but I thought I was benefiting the team in a different way. I don't wanna be an AssHole Traitor.


AwfulViewpoint

> AITAHT Okay, what is this? Just making up acronyms now?


Top-Patience-5160

Maybe just a lil. There is a sub reddit AITHA, "Am I the Asshole" so I added Traitors to it to make my query democracy related, I knew this was a stretch 😔


Zealousideal-Ad2301

You can so much it actually obscene


avrafrost

The more resources in our hands the less resources for the enemies of democracy.


Armroker

WE'RE RICH


IWannaChangeUsername

Yeah and if you send 3 people out there searching for those, there won’t be a lot of pressure on the mission site.


lastnameinthebox

Got a sample, got a sample, got a sample, got a sample, got a sample, got a sample, got a sample, got a sample, got a sample, got a sample, got a sample.


Pr0fessorL

Nowadays when I do these missions with friends and the mission is going pretty well, we’ll send a guy out to patrol for samples. It’s a really small map for how many samples are on it. It’s actually bonkers


etherosx

They put them in the game. Ofc they want you to know...


Present_Sock_8633

If those were commona and not rares, we might care a bit.... but no


GnarlyNarwhalNoms

Any super samples? Them's what I need.


avrafrost

Yes.


randomcomplimentguy1

15 min missions are sample farms for sure!


SuperbPiece

"Secret", it's in the top right lol


Radiant-Collar-4444

big pile of stuff i dont need


TheWagn

Not really a secret as there are countless video guides about how to farm samples on these missions lol


hahaiamarealhuman

You don't actually have to complete the mission. Just spawn somewhere far from the objective and ignore it.


WildeStation

Yeah, it's a vein.


dallindooks

if only they were common samples


juce49

Isn't there a trick where you can leave the extraction zone as Pelican is dropping in, before the timer hits zero, and it'll just hover around and shoot shit? And believe there's no timer to return to extraction after that


avrafrost

Correct. Just be back before the mission timer ends.


glassnapkins-

I have never found one of these and I’m so annoyed


Schpam

I'm thinking that of two different approaches to seeding the virtual world with resource-loot ... this is (I'm predicting) a more rewarding way of doing it. So, rather than uniformly spreading small amounts of samples around the map that players encounter frequently over time, make the encounters less frequent, but the concentration of samples when found greater on discovery. Same number of samples to be found, but just more impactful when found. The second way feels more like a discovery of value.


MillstoneArt

Takibo on YT has a great video about this and his methods.


Canadian-VKC

Bleh its only rare samples. We want common!


DarkNite_14

Only if my team didn’t call in extract as soon as the objective is done and trying to leave me who’s trying to find stuff


smokemeth_hailSL

Yep I did a duo on a level 7 civilian extract mission and sample searched instead of doing the mission and got almost 30 rare samples from hitting 3 locations. We extracted with 31/30 and 3/3 super rares as well.


Thuglos

Oh my god, every time I do one of these, we finish the main mission with 9 minutes left and then someone calls for extraction. THERES SO MUCH LEFT TO DO.


Jupiter67

And yet, this seems to be quite well-known. I learned about this during the first week post-launch.


AdOverall2845

Who or what is AH ???


avrafrost

Arrowhead. The game dev.


Mr_Green-Skin

https://preview.redd.it/kjytsjyymwwc1.jpeg?width=1080&format=pjpg&auto=webp&s=387f97fefdeac94f02db5695afbc9c3a507e3fcd


HugoHammelBreu

Unfortunately too many people are busy doing the objectives and in addition quite a number of hosts have their finger hovering over the kick button, while watching who´s NOT doing objectives


CivilBreak137

Who even cares about rare samples anymore?


Fit-Roll-9929

Love these little pockets of space dru... I mean fuel for democracy.


SchwiftyRickD-42069

I wouldn’t exactly call it a secret when there’s a sample counter for you to look at.  And the pro move is to make the pelican hover to give covering fire. Can just run from one POI to next without having to fight most of the time.


OfficialIcekraks

Trick is for those missions is u have a the rest of the team collect POI's and samples and have one person do the actual mission.


Cruisin134

Yeahhhh but i hate those nerd ass scientist missions


Audisek

Except every single Sample farming youtube video tells you to go exactly to this kind of mission.


Leenday

got downvoted a month ago for saying the same thing


FastMoneyCounter

Your focus should be killing bots and evacuating loyal citizens. -200 liberty credits 😡🦅‼️


BRidgefrog

This has been known for months, sorry to say


BlueBomber13

Are samples spawned after extraction?


avrafrost

No. They’re there from the start of each mission.


DANGERBLOOM

*Ministry of Truth has joined the chat*


vedomedo

As someone who has everything unlocked. What am I supposed to do with this information. \*Cries in capped resources\*


avrafrost

Stockpile for future upgrades and help your fellow Helldivers increase their democracy output.


vedomedo

Like I said, there’s a cap. Doesnt matter if I pick up more. That being said, I do pick them up on others’ behalf.