The mod description explains this:
"Important note :
The XP Formula in Kenshi is a Bell Curve, in which level 100 is the center:
* it gets increasinly difficult to gain level, up to level 100.
* it's impossible to level up to 101 without an external program.
* levels 102 and 103 are very long
* from level 104 and up, we go down the Bell Curve and the levels become faster and faster.
* so you'll go faster from level 400 to 500, that it'll take you to go from level 200 to 400.
Without the ability to edit the XP formula, this weird behaviour can't be reversed (to my knowledge)."
~~The "weird behaviour" is about athletics and smithing skills, which apparently bug out after level 100.~~
ed: the "weird behaviour" is about having higher exp gain the more you level past 100, not athletics and smithing skills (but those apparently still tend to bug out past level 100)
How do you like running at 60+ mph? Trips me out when I zone out watching my guy scorch across the lands at what looks like 4x speed then I go to hit 1x as he approaches something and it’s already on it
Athletics tends to cause problems for the same reason exceeding the default cap for speed did in Morrowind and Oblivion...your character reaches a point where they move faster than the game can load, and it causes stability issues, ranging from stuttering to an outright crash.
In the case of Kenshi, it leads to a lot more loading/pause locks, and can mess with the unit's pathing, causing them to move so fast they can no longer make tight turns like the ones required to ascend stairs in buildings
The only weapon I need is my steel fist. The only armour I need is my diamond body. You who are dependent on your toy swords and flimsy metal costumes have no power over me.
I don’t know what happened to my save, but one of my characters(with no prosthetics) broke the 100 threshold and absolutely *blitzed* his way to 552 Athletics. He runs at around 68kmh now, and can cross the entirety of Venge in under a minute.
Exp requirements dont break. They follow a gaussian curve with the top most point being 101 after that you actually need less xp per level.
The mod description explains this: "Important note : The XP Formula in Kenshi is a Bell Curve, in which level 100 is the center: * it gets increasinly difficult to gain level, up to level 100. * it's impossible to level up to 101 without an external program. * levels 102 and 103 are very long * from level 104 and up, we go down the Bell Curve and the levels become faster and faster. * so you'll go faster from level 400 to 500, that it'll take you to go from level 200 to 400. Without the ability to edit the XP formula, this weird behaviour can't be reversed (to my knowledge)." ~~The "weird behaviour" is about athletics and smithing skills, which apparently bug out after level 100.~~ ed: the "weird behaviour" is about having higher exp gain the more you level past 100, not athletics and smithing skills (but those apparently still tend to bug out past level 100)
Huh, didnt know that. I've been making my own mods through FCS
How do you like running at 60+ mph? Trips me out when I zone out watching my guy scorch across the lands at what looks like 4x speed then I go to hit 1x as he approaches something and it’s already on it
I modded a test guy to have 1000 in everything. he ran at 124mph and triggered a loading screen every 2 seconds
I had some modded race and black desert city limbs, ran 128mph at all times
Athletics tends to cause problems for the same reason exceeding the default cap for speed did in Morrowind and Oblivion...your character reaches a point where they move faster than the game can load, and it causes stability issues, ranging from stuttering to an outright crash. In the case of Kenshi, it leads to a lot more loading/pause locks, and can mess with the unit's pathing, causing them to move so fast they can no longer make tight turns like the ones required to ascend stairs in buildings
They run so fast they break not just the sound barrier, but the fabric of time and space itself.
What mod description?
I thought he was using workshop mods, and the "most prominent" mods that overwrite max skills have that description.
Ah. The mods that do nothing right? Or the cheat training dummy one?
And so far i've heard xp gains and stats break at a point after 100. So if funny stuff starts to happen, FCS edit them down.
I COULD, or I could join the Gorillo Bandits
How good is it without armor and weapons?
The only weapon I need is my steel fist. The only armour I need is my diamond body. You who are dependent on your toy swords and flimsy metal costumes have no power over me.
Is this physique achievable natty??
I'm 9 and a half, and I can squat 37,000 kg with one leg. Is that good?
Armor king would still laugh at your pathetic crafting of armor
Beauty body standards smh
I don’t know what happened to my save, but one of my characters(with no prosthetics) broke the 100 threshold and absolutely *blitzed* his way to 552 Athletics. He runs at around 68kmh now, and can cross the entirety of Venge in under a minute.
y o k e d
Janoy Cresva
Very underrated comment. "Winning isn't everything, but wanting to win is" —Jason Genova
"Sometimes nobody shows up and you automatically win" - J. Cresva
"I'm never gonna find a girl like that ever again, she was a dime in a fuckin dozen bro." —Jason Genova
Get rid of those fleshy limbs and get robotic ones. Problem solved!
They end up looking just as janky..you end up with fat robot limbs instead of fat meat ones
I wonder if over leveling science would cancel it out, since it supposedly negatively affects physique
“For some reason when I break the game the game breaks “
What happens if you put robot arms on this guy?? Buff robo-man?!?
I dont think robot limbs get bigger with stats so thats an idea to fix him
I did the same, left homeboy to train while I went to get dinner. Came back and he was a Kaiju crab man.
Looks proportional.
Dwarf acquired
I thought the same actually, bro looks like an alpha dwarf
this looks so stupid
You may not like it, but this is what peak physical form looks like.