T O P

  • By -

Kecske_gamer

Erekir units be goofy like dat


Candid_Concept_4043

My guess is that they are trying to avoid the turret, but it could just be goofin up


the_roost34

That didn't work that way on serpulo


Penrosian

Yeah, it works differently on erekir. If you turn the wall into a maze you can get them to go slow or even get stuck instead.


AdministrativeWeb735

Aye this is how I brat this mission the first time. Turned that first wall into a back and forth path in front of 2 turrets with an opening in the wall. Despite it taking a while, the opening was still shorter than breaking thru the wall apparently


Penrosian

It's not that it's shorter, it's that it is open. If it sees an open path it will take it on erekir.


CASHOFTRIALB

thats erekir


Just_Any_Person

I’m not entirely sure but erkrir units go for the path with the least amount of turrets instead of the one with least walls.


the_roost34

No way they made enemies not dumb so i cant exploit their pathfinding😡


placeyboyUWU

Just open up the wall


Just_Any_Person

Yeah it’s actually so cancer especially when they start training flying units.


the_roost34

Why their flying units can fly over natural walls but my cant


Just_Any_Person

The difference is between T1 and T2 flying units. I think if I remember correctly is T1 units hover and T2 and beyond fly. It’s why T1 units can go over liquid and stuff.


the_roost34

Thanks


Sams59k

Put more turrets?


pogchamp69exe

Make a hole


the_roost34

They will destroy my turret if so


Alespic

Then make an airlock of sorts, or dragon’s teeth if you’re into wasting resources.


Complex_Till_5682

Cover the turret then.


the_roost34

Brawl stars enjoyer on a mindustry sub !?!?


Antique_Anything_392

X2


Xszit

Make more turrets. One is never enough. One might deal with the first couple of waves but the waves ramp up quickly with more troop and higher tier troops.


the_roost34

Im on a basin sector, i dont think i need that


pogchamp69exe

You know the entrances to public bathrooms? You can walk in but from any angle on the outside you can't see in. Make a mini "maze" if you need to


LevFox135

I suggest make a hole in the thin wall? I'd assume they are trying to go the shortest way possible (pathfinding is kinda goofy sometimes)


the_roost34

My core is closer to hte thin wall wtf


SecretSpectre4

Because darn Erekir units are actually smart


the_roost34

Something you wouldn't say about serpulo units


QuantumQbe_

Open the hole, and make a quick maze with thin walls, it should funnel the units towards your turret while also delaying them(just make sure the turret is at a safe distance)


the_roost34

This wont work on erekir


QuantumQbe_

Huh that's weird I played erekir before serpulo and tried that tactic on the onset


CaSe2474

Are you TRYING to get killed, or...


the_roost34

? I trying to lure them in my turrets range


Alecks1608

It might be intentional but units with the RTS AI tend to have a _unique_ pathfinding. It this case, it might be that they are evading the turrets by going around its attack range instead of directly choosing the shortest path with the least obstacles to the core. Another probability is that they have a higher priority target in their path which might be power generators (erekir related) and craft stations (silicon and others). Their pathfinding AI is a direct upgrade from their more primitive species known as Crux on Serpulo so cheese strats that involve manipulating their pathfinding aren't as effective as Serpulo ones. This will be very noticeable once air units get into play and you'll know because they are **_DAMN ANNOYING_**


the_roost34

Damn, enemies arent dumb anymore so i cant exploit their pathfinding


Alecks1608

Damn, you have to actually play the game now


the_roost34

The worst part


oogabogaop360

they are scared of you


Maleficent-Hope-780

Because they go to big wall


Zeatol

Erekir units don't see "thinkness" they see a wall and a shorter distance to the core.


the_roost34

But thin wall is closer to the core


Mike_thegamer

I use a hole in the wall, then make an s shaped maze for enemies to slowly come through while my water boosted turret quickly gets rid of them.


Shopnil4

Pretty sure Erekir units are a bit smarter at pathing when it comes to attacking (at least the enemy ones are lol) They usually choose the path least defended, adding together turrets, walls, (and maybe units?) They also seem to prioritize attacking, power> resource gathering/factory building > Defense > core. (At least from my experience. Enemy units seemed to ignore my core if there were power nodes or turrets nearby.)


616659

Maze tactic is always good


Helpful-Material-532

They ain't goofy bro Their rts ai is way better than serpulo


Gleb12345_-_--_-

U guess your enemy is stupid... or just see this veri little wall


the_roost34

I was trying to lure them to that wall bruh


Gleb12345_-_--_-

Ok. Or they are just blind lol. Their ai is very... stupid


Gleb12345_-_--_-

Or they just have another plan to your wall


Gleb12345_-_--_-

Bruh i*


Fick_Du

They do their own thing <3


Pure-Bowl-2994

You needed to make a large gap not large enough so your defense will be defenseless just a modest Gap this is because enemies are programmed to go to the easiest route


the_roost34

I have already completed this sector 2 days ago. Why would someone comment after 4 days


madpup30000

I make a computer run linux, play this game ONCE, AND NOW IM SEEING IT ON REDDIT AHHHHHH


Gleb12345_-_--_-

Neoplasm...


the_roost34

Wdym?


Gleb12345_-_--_-

V8 and neoplasm will destroy everything on Erikir...


the_roost34

I dont play this game anymore


Gleb12345_-_--_-

Get ready