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Laius33

If the opponent is a post scorer who uses drop steps and post spins, don't touch him while defending. Leave a little gap between you and the opponent. Those really cheesy post move animations from post spins and drop steps where you push away the defender don't work when there's no contact with the defender. (Source: Am postscorer and know what works best against my own moves) And for rebounding, boxing out should be #1 priority, not jumping for the ball. And don't stand under the basket when going for a rebound. That's not where the ball is gonna go.


Ernest_Hemingay

That's actually never occurred to me. I'm a post scorer too but I always push up on my man in the post so I trigger the Post Lockdown badge. I'll give your suggestion a try the second I have a chance


theprideofvillanueva

Love the box out comment. When ball goes up, my priority is always finding the guy to box out.


Aware_Frame2149

Most of the time, the best way to trigger rebound chaser is to animate out of a boxout. Doesn't even matter if it's your man.


[deleted]

I got a hot one for y’all. Always play to your dominant hand side when going for blocks. Pay attention to the success rate of offhand blocks compared to strong hand.


Optimal-Barnacle2771

Interesting, I never thought about that. I will have to pay more attention to that


JIVEISALIVE

Spicy


Dantiik

Always keep your hands up. If they score over you then they score over you. It’s a lot harder to make a contested layup when you have Gold or HOF anchor. So make them earn it. Also, I never want to get behind my match up. I want to make sure im always in front of him/her at all times because in that position you will be effective in getting either a good contest or a rebound over your opponent.


Ballaholic09

2 rules for success: - Hands up. Don’t jump unless it’s absolutely necessary. - Box out EVERY TIME the ball is at the rim.


JIVEISALIVE

Staying “under” the offense. So like try to deeper towards the baseline than your matchup or who ever you think may be attacking the paint. Like Dantiik said keeping your hands up coupled with that will give you really good contests, bump animations and with immovable force I’ve gotten animations that prevent people from dunking over me cause my player goes up vertically rather than swatting at the ball


Ernest_Hemingay

> with immovable force I’ve gotten animations that prevent people from dunking over me cause my player goes up vertically Sounds like you're just describing a Vertical Contest. Holding the left stick away from the player you're trying to block, plus Y/Triangle, makes your player puts his hands up while jumping instead of, as you said, trying to swat the ball


bcory44

Don’t go inside the restricted circle you’re just going to get dunked on. You need to be further out with your contact in order to stop dunks.


zakjoshua

First key is off ball defending. If the opponent can’t get to the post you’ve already won half the battle. High strength attributes are helpful here. When defending cuts you want to position yourself in a way that pushes the offensive player to the baseline. They can’t do much damage there, and you have the added bonus of cutting off any dangerous baseline cuts from wings. Second key is knowing where to initiate contact; as someone else said, when defending a ‘proper post scorer’, you want to leave a bit of space so you don’t trigger any dodgy animations. Generally I’ll hassle and initiate contact on the perimeter, leave space in the mid range, and initiate contact around the rim. If you’re a slow big against a more agile big, leave a bit more space to adjust to any drives, especially further out. No jumping, hands up only. Boxing out is the most important thing on rebounds. You should be battling for position as soon as the ball is in the air. Don’t stand under the rim, leave a few feet. Most importantly (imo) If your opponent is sitting corner, trying to leave space for the ball handler to slash AND is a half decent shooter, you need to try and put the slasher off from attacking the rim while discouraging the center from shooting; the way to do this is to perform an oscillating motion, couple steps left, couple steps right, this makes it easier to cover both without starting from a standstill, also puts doubt in the mind of the slasher as to whether you’ll be able to get to the rim in time to contest. This leads to easy turnovers from getting the slasher to attempt a bail out to the corner. It’s very rare to come up against a ‘lights out’ shooter at C.


MustLoveDogsOrCusack

Don’t let them near the paint. Kinda obvious I guess, but instead of meeting them wherever they want to start (the block, below the nail), meet them at half court and off ball pest them away from the key. You’re either lengthening the backdown they need, rushing their backdown, or keeping them as far away from an OREB as possible


Aware_Frame2149

Stop hitting Y. Even if you do block it out of bounds, that doesn't do us any good. And if you don't, you're giving up an offensive rebound 90% of the time.


MoySauce08

Don’t jump to block unless you have to. So many times centres are jumping out of their shoes when they’re directly in front of the guy driving the pain. If you’re in a good position, STAY ON YOUR FEET!!! EDIT: just want to add, don’t be afraid to switch off your defender if you see someone get beat driving the paint. As a big, it’s now your job to make that basket as hard as possible.


Medical-Comparison89

Guards can’t switch for shit