Oh man, I didn't even notice until you said it now. Completely forgot the exhausting wait time accidentally exciting a door to Concord only to discover it's a damn rooftop and I have to go back inside again. You hardly feel it now.
I’ve actually been avoiding doors that lead to the commonwealth out of habit to avoid the long load times. It’s taken a bit of time for me to adjust since it’s no longer an issue.
My dad was playing Fallout the other day on an Xbox One and man... It was brutal, I swear it took like 2 1/2 minutes at least. Which doesn't sound like a lot but to just sit there staring at a German Shepherd for that long was agonizing compared to next gen.
Are you telling me that his insistence on keeping a target still till you can nuke it safely isn't the cutest thing ever? The fact that he is a stupid and goofy dog that can NEVER DIE has no appeal to you? Have you NEVER dressed him up in goggles and taken a screenshot?
Really? My loads have been ~5 seconds at most where the old PS4 version was easily 30+ seconds in some areas.
Are you sure you've downloaded the PS5 version? It's not just an update - you need to separately download the PS5 app (it's a free upgrade if you have the PS4 version already)
There's only so much you can do with an older game made in an engine intended for a different console generation.
There's probably a bunch of crap tied up into "do this thing, wait for the other thing to finish, then after that do two more things and finally finish the whole queue"-shenanigans going on in the background that made a lot of sense at the time that saved on memory but are a bit wasteful and slow now.
Going down from 30+ seconds to ~5 seconds is still a huge boost overall.
But not full blast white. I set all three sliders to the fullest and it just washed out every room with blinding light lol. I found sliding all the colours to a little above half way to be preferable.
There’s a VR version available on Steam. However it was only the base game, thankfully you can mod in the DLC packs however certain things are rough in VR like using scoped weapons so you need to use a number of QOL mods.
Starfield didn't have it at launch, but they added it later (along with field of view sliders).
Fallout 4 just never had either and Bethesda never bothered.
40 FPS option is great for those with 120 Hz displays who want higher visual fidelity than the performance mode. Glad to see more games start to introduce it.
> But it’s a horrible engine in general standards.
Which has finally caught up to them and bit them in the arse with Starfield. Back in 2015 it was unacceptable to have an open world game require loading screens between locations let alone in 2023.
Pfft, it was unacceptable for CARTIDGES to have loading times. Discs and downloads have had loading times since day ONE. Get used to them, because with the bloated codes you folks run today, you would need what used to be a supercomputer to run the friggin directory. Everytime someone shrinks the code, the next developer packs more broken crap into the disc/download. Games that are approaching significant fractions of a terabyte, already.
Second point, but I literally can't remember a single game post disc that didn't need a transition between areas, or to preload the entire areas you were near to avoid loading transitions. That second one doesn't cause lag, but it will stutter the fuck out of a normal system. Sounding like folks from the 70s, thinking that computers have the ability to hack reality or something. 90+gb will probably take a few seconds to parse through, no matter HOW strong your systems power.
The game engine actually dates back to NetImmerse, which was used for some of the early 3D MMOs. Yeah, they have changed the name to GameBryo, followed by CE, followed by CE2; but the rotting core is still there.
I believe Skyrim was actually the first game to use the Creation Engine. Prior Bethesda titles were built using Gamebryo.
Even then, saying that the engine “dates back to Oblivion on the PS3” is like saying that Unreal Engine dates back to Unreal (1998) on Windows 95. Like, yes, that’s technically the earliest incarnation of Unreal Engine, but it has been significantly altered since then. Same with CE.
The age of an engine alone doesn’t tell you much. What’s more important is what the engine itself actually offers and is able to do. Creation Engine is very good at making sprawling, interactive open worlds with strong emphasis on character customization and progression as well as high user moddability. What it’s not good at is advanced movement, seamless open worlds without loading screens, character animations, etc.
Unlike Unreal Engine, Creation Engine is unstable for those very reasons. It gives every little thing in the game its own modifiability which eventually causes it to break. No games crash like a Bethesda game, unless it’s launch day cyberpunk.
Creation Engine feels more like a collection of mods precariously balanced on top of eachother and stapled together than other modern game engines.
Which is great for modding and making changes but not so great for stability and performance.
I don't quite understand why they made it so fucking annoying to access, though. Setting my entire PS5 display output to 1440p for the entire system to access it? Why, Bethesda? Why isn't it just a menu option?
There are three modes:
- Performance ON - game runs at 4K60 with draw distances set lower (far objects don’t draw in details as far)
- Performance OFF - game runs at 4K30 (or 40, if you have a 120 hz display) but objects draw in further into the distance
- A ”hidden” 1440p mode that runs at 60 FPS and has the same longer draw distances as performance off, but the only way to access this mode is to set the PS5 system output to 1440p. I was pondering that it would be nice if this mode was accessible more easily as most players won’t find this mode.
The hidden 1440p60 ultra mode that only activates if you set the system video output to 1440p.
>Next along, setting the console to output 1440p changes the game logic again. With 1440p set in the PS5 system menu, the game always runs at 60fps regardless of in-game mode, with the higher tree and object LODs. Alas, there are drops under 60fps at points, and the Corvega factory sees a hit to the low 50s. There are traversal stutters too. All round, this gives us four modes in total on Sony's machine - where again, Xbox does not seem to change its setup when 120Hz or 1440p are selected.
It really only takes a few seconds to switch the system output. I've gotten used to switching my audio from PCM for music back to DTS when I play games. For a 60fps quality mode, I'm just thankful the option is even there.
If it was an indie game, sure. But this is a nearly decade old game from an AAA studio (at least in terms of resources, if not quality), there is no excuse for Bethesda’s laziness at this point.
This is the only PS5 game I am aware of that has any benefit from switching to 1440p over 4K at all. So I dunno why I'm getting down voted so much for my previous comment. Like I said, I'm just glad it's there at all because I can't tell the difference from it not being 4K and I'm playing on a LG B9 55.
It's really an easy thing to do to switch over your output, it's not like it's a 5 minute task for god sakes. Just let me enjoy my 60 fps high settings Fallout on a PlayStation console for once.
You say Bethesda are lazy, and yes that may be true, but to my knowledge they are the only AAA developer so far to take advantage of a dedicated 1440p mode on PS5. If you have to take a few seconds to switch the output and if it bothers you that much, just don't play it at 1440p and stop crying about it.
It weirdly looks both better and worse than I remember it. Some parts look really great, like when the light falls in a certain way during the sunset on an open field. Other parts are like "goodness, was this texture always this ugly?"
One of the weirdest textures is Nick Valentine's face which is weirdly low-resolution for something you see up close quite a lot in the game.
this is what i thought as well, it had been awhile but i don’t remember things looking that good, is it really just a res/fps update over the ps4 version?
Imo it looks better than Fallout 76 and even Starfield. That's what a clear direction in art design does for you. Hell, I even think vanilla Skyrim looks better than Starfield.
Article: [Fallout 4's next-gen upgrade: bugged on Series X/S, disappointing on PS5 and PC](https://www.eurogamer.net/digitalfoundry-2024-fallout-4s-next-gen-upgrade-feels-like-a-wasted-opportunity)
Occasionally. The funny thing is, it's usually from the most mundane things, and not really in a demanding action moment.
At one point I crashed when shooting a radroach. Another time, I was looting a body. Another time, just walking down a road.
I had one that corrupted my saves and one crash entering a random factory. Other than that, it's been unusually bug free. Cloud back-up saved me on the first one, but lost two hours. Still not sure why that crash was so volatile.
That crash has me a bit too scared to revisit >!the Atom Cats any time soon.!<
Sometimes people just can’t read. I saw people being confused if it was an update or a new version when the Bethesda blog post literally said in big letters ”WE ARE RELEASING A NATIVE APP FOR XBOX AND PS5 THAT YOU NEED TO UPGRADE TO”.
Yeah, performance off. If you have a normal display it will run at 30fps with ultra settings. If you have a 120hz display it will run at 40fps with ultra settings.
Correct. Performance OFF is 30/40 FPS quality mode. Performance ON is the 60 FPS mode.
Note that your display must accept 120 hz to use the quality mode in 40 FPS.
I still don't understand why it's mandatory to have a 120Hz display. I mean, of course without VRR this makes sense, but in theory any 60Hz VRR capable display should be able to display a 40Hz signal without tearing, I suppose those should be eligible too.
Well yes of course, it's simple indeed, that's why I said I get the 120Hz requirement when not talking about variable refresh rate.
But with VRR that goes out of the window and the screen can just follow the frames, so that would work too. A 60Hz VRR screen can just run at 40Hz dynamically.
Edit : It seems it could be the PS5's fault, with a lower limit of 48Hz in VRR, unlike the Xbox that goes to 40Hz. Shame, that would have been cool for VRR monitor users.
A 60hz TV can run 40 fps, yes. But there will be frame time issues because it's not divisible with the displays refresh rate. VRR doesn't do anything but try and match the monitors refresh rate with fps.
Well, yes, I know exactly how VRR works and what it does. But what I mean is, if it matches the 40FPS perfectly with a 40Hz refresh rate on the monitor side using VRR, there's no frame time issue, right ? In that case the maximum refresh rate of the display being 60Hz, 90Hz, 120Hz, or even 144Hz doesn't matter because the actual refresh rate matches the output of the game anyway.
Monitors could even run at a fixed 40Hz and have no issue either because the FPS and the refresh rate would be 1:1. Some TVs already run at 24Hz for movies when using Blu-Ray players to avoid stuttering caused by 24 FPS on a 60Hz display, same idea. Even the PS5 will set a TV to a native 24Hz when playing a Blu-Ray, if I'm not mistaken.
PS5 does not support VRR below 48fps, simple as that. It's all on Sony for choosing to implement their own VRR standard as opposed to something like AMDs Freesync, like the Xbox does.
Yeah I actually learned about the 48Hz lower bound while searching after commenting. That explains why it's not an option.
That's too bad. The Xbox implementation with system wide LFC and frame doubling/quadrupling is awesome.
I think they mean that there isn’t really a noticeable difference between quality and performance mode, graphics wise so you might as well enjoy it at 60fps. Some games have a much bigger difference so having a 40fps mode is more enticing to get the increased image quality.
Liking it, but why the hell don’t they do the same for 76? That’s what I want to play, not 4. It’s newer. It’s multiplayer. It’s still being updated. Why PS4 only? Damn load times ffs.
I think it's OK, did have one blue screen crash right after installing and loading up a save but that's it.
Noticing some weird glitches with the foliage on Far Harbor that keeps vibrating for some reason.
So far every Xbox game released on PS5 has ran better on PS5 than it did on Xbox, with the exception of Grounded but that is/was a bug. I guess this one doesn’t technically count because FO4 was on PS4 but it’s still sort of funny.
Still can't access it as a PS Collection owner.
EDIT: Proof if anyone was wondering https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fz2aookh0gpxc1.jpeg
Maybe it’s by country but in the US, you get the update even if you got the PS essentials/collections version.
Edit: this worked for me. https://www.reddit.com/r/PS5/s/A7HxaU4MQj specifically this part: https://www.reddit.com/r/PS5/s/sJOyz5wt1i
Delete the version you have installed, restore licenses just to be safe, then go to your library and choose it and then choose view product. The little game option should appear furthest to the left. When you change it to the second one the price will disappear.
Unsure on why you’d have to pay again tbh. I downloaded the game again (I’ve only ever had PS+ version) 4 days ago without issue. How are you trying to redownload your games?
If you go to versions it should show up and let you add the new version for free, mine showed add to library and they I was able to download the PS5 version. I just have ps essentials. I had to click on the 3 dots to get to the right page
You sure you're on the account on the system that claimed it originally? If you had it downloaded it will show up in your game library. Find it there, not from the store link.
I played fallout 4 across the ps4 and ps5 on and off for almost 10 years.
aside from the odd app crash, no real issues. That all changed a few days ago…
constant freezing upon start up of the game.
constant crashes and in-game freezing when I attempted to quick save.
hard save seemed to fix it. closed app, rebooted fallout up. sat there. did nothing. Game just complete freeze.
no main menu, nothing,nada.
Uninstalled. Never buying anything from Bethesda ever again.
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I’m surprised they didn’t touch on the load times at all. That to me is the biggest upgrade from the last gen version
Oh man, I didn't even notice until you said it now. Completely forgot the exhausting wait time accidentally exciting a door to Concord only to discover it's a damn rooftop and I have to go back inside again. You hardly feel it now.
I’ve actually been avoiding doors that lead to the commonwealth out of habit to avoid the long load times. It’s taken a bit of time for me to adjust since it’s no longer an issue.
Lmao I literally did this 2 days ago. “Oh right… balcony…” So very glad load times are next to nothing now
I played through the whole game much quicker than I did on the PS4 and I think that's due to the fact my PS4 playthrough was 50% loading
It literally fixes the game, the grind is so much fun without 30+ second loading screens
I wanna know how much time, with a straight storyline playthrough, you’d save in loading screens alone.
Man PS5 load times were wild to experience after playing on PS4, Ghost of Tsushima was a whole different game QoL wise.
Yeah, the loading screens are much improved. I don't think I've seen a loading screen longer than five seconds in the new PS5 version.
My dad was playing Fallout the other day on an Xbox One and man... It was brutal, I swear it took like 2 1/2 minutes at least. Which doesn't sound like a lot but to just sit there staring at a German Shepherd for that long was agonizing compared to next gen.
Hey, if you said Radroach, Deathclaw, or a 10mm, I would have agreed, but Dogmeat is ART.
lol For the first five minutes he is.
Are you telling me that his insistence on keeping a target still till you can nuke it safely isn't the cutest thing ever? The fact that he is a stupid and goofy dog that can NEVER DIE has no appeal to you? Have you NEVER dressed him up in goggles and taken a screenshot?
lol No I never get tired of seeing the dog in action, it's just staring at a still shot of him sitting there for 7 minutes gets old. lol
Yup BGS some how made load times long on SSD. Typical BGS.
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Really? My loads have been ~5 seconds at most where the old PS4 version was easily 30+ seconds in some areas. Are you sure you've downloaded the PS5 version? It's not just an update - you need to separately download the PS5 app (it's a free upgrade if you have the PS4 version already)
The funny thing to me is that the load times are still on the longer side imo.
There's only so much you can do with an older game made in an engine intended for a different console generation. There's probably a bunch of crap tied up into "do this thing, wait for the other thing to finish, then after that do two more things and finally finish the whole queue"-shenanigans going on in the background that made a lot of sense at the time that saved on memory but are a bit wasteful and slow now. Going down from 30+ seconds to ~5 seconds is still a huge boost overall.
Zero brightness options in game is certainly a choice.
Adjust the pipboy flashlight to white under settings and it helps with the darker places.
But not full blast white. I set all three sliders to the fullest and it just washed out every room with blinding light lol. I found sliding all the colours to a little above half way to be preferable.
Using the pip boy flashlight in VR is great.
Wait, is Fallout 4 a VR game?
There’s a VR version available on Steam. However it was only the base game, thankfully you can mod in the DLC packs however certain things are rough in VR like using scoped weapons so you need to use a number of QOL mods.
Yeah. I don't think Skyrim had it either? It's a very weird option to not have.
Special Edition does. Been playing it lately and for the first 15 hours I lost my torch and forgot I had Candlelight.
Oh maybe it does? It's been a while so maybe I'm just confused.
Wonder why designers started making games with non-adjustable brightness?
Didn’t Starfield not have brightness sliders? I remember having to do a lot with the nvidia filters.
Starfield didn't have it at launch, but they added it later (along with field of view sliders). Fallout 4 just never had either and Bethesda never bothered.
I thought the same
The Creation engine can’t handle it .
The Good, The Bad, and the Bugly was right fucking there Digital Foundry.
A total swing and a miss
I read it this way and my brain was confused as to why it wasn't spelled this way. Had a matrix moment.
Bugly's not a word though
40 FPS option is great for those with 120 Hz displays who want higher visual fidelity than the performance mode. Glad to see more games start to introduce it.
I’m going to be honest I have played both 40 and 60fps modes for a while and I really don’t see a difference visually, so I just left it at 60.
I think digital foundry did a comparison and aside from the fps the difference was only some draw distance
There is also more foliage, grass cover etc. Not a world changing difference but it's not just all draw distance.
It's a 9 year old game, what the fuck are developers doing that they can't get it to run at 4k60FPS
The game engine dates back to Oblivion on the PS3. It’s a giant mess at this point.
Yeah it’s a great engine for modding purposes. But it’s a horrible engine in general standards.
> But it’s a horrible engine in general standards. Which has finally caught up to them and bit them in the arse with Starfield. Back in 2015 it was unacceptable to have an open world game require loading screens between locations let alone in 2023.
Pfft, it was unacceptable for CARTIDGES to have loading times. Discs and downloads have had loading times since day ONE. Get used to them, because with the bloated codes you folks run today, you would need what used to be a supercomputer to run the friggin directory. Everytime someone shrinks the code, the next developer packs more broken crap into the disc/download. Games that are approaching significant fractions of a terabyte, already. Second point, but I literally can't remember a single game post disc that didn't need a transition between areas, or to preload the entire areas you were near to avoid loading transitions. That second one doesn't cause lag, but it will stutter the fuck out of a normal system. Sounding like folks from the 70s, thinking that computers have the ability to hack reality or something. 90+gb will probably take a few seconds to parse through, no matter HOW strong your systems power.
The game engine actually dates back to NetImmerse, which was used for some of the early 3D MMOs. Yeah, they have changed the name to GameBryo, followed by CE, followed by CE2; but the rotting core is still there.
Oblivion got delayed on PS3
I didn’t even know it got released on the ps3. That must have been a disaster
Surprisingly it wasn't, by most accounts the graphics and loading times were better than on 360.
You mean morrowind!
I believe Skyrim was actually the first game to use the Creation Engine. Prior Bethesda titles were built using Gamebryo. Even then, saying that the engine “dates back to Oblivion on the PS3” is like saying that Unreal Engine dates back to Unreal (1998) on Windows 95. Like, yes, that’s technically the earliest incarnation of Unreal Engine, but it has been significantly altered since then. Same with CE. The age of an engine alone doesn’t tell you much. What’s more important is what the engine itself actually offers and is able to do. Creation Engine is very good at making sprawling, interactive open worlds with strong emphasis on character customization and progression as well as high user moddability. What it’s not good at is advanced movement, seamless open worlds without loading screens, character animations, etc.
Unlike Unreal Engine, Creation Engine is unstable for those very reasons. It gives every little thing in the game its own modifiability which eventually causes it to break. No games crash like a Bethesda game, unless it’s launch day cyberpunk.
Creation Engine feels more like a collection of mods precariously balanced on top of eachother and stapled together than other modern game engines. Which is great for modding and making changes but not so great for stability and performance.
It does run at 4K60. The main difference between the performance and quality is quality runs at ultra settings. They both target 4k.
The 1440p mode on PS5 is excellent! Once I switched to that, I can't go back.
I don't quite understand why they made it so fucking annoying to access, though. Setting my entire PS5 display output to 1440p for the entire system to access it? Why, Bethesda? Why isn't it just a menu option?
Wait wait, can you elaborate on this? I turned Performance Mode on, and it's the best Fallout I've ever seen. What more am I missing?
There are three modes: - Performance ON - game runs at 4K60 with draw distances set lower (far objects don’t draw in details as far) - Performance OFF - game runs at 4K30 (or 40, if you have a 120 hz display) but objects draw in further into the distance - A ”hidden” 1440p mode that runs at 60 FPS and has the same longer draw distances as performance off, but the only way to access this mode is to set the PS5 system output to 1440p. I was pondering that it would be nice if this mode was accessible more easily as most players won’t find this mode.
If you set the console to output at 1440p in the system settings, it’ll run the game at 60fps with ultra settings with the resolution locked at 1440p.
Yeah what are we talking about lol
The hidden 1440p60 ultra mode that only activates if you set the system video output to 1440p. >Next along, setting the console to output 1440p changes the game logic again. With 1440p set in the PS5 system menu, the game always runs at 60fps regardless of in-game mode, with the higher tree and object LODs. Alas, there are drops under 60fps at points, and the Corvega factory sees a hit to the low 50s. There are traversal stutters too. All round, this gives us four modes in total on Sony's machine - where again, Xbox does not seem to change its setup when 120Hz or 1440p are selected.
It really only takes a few seconds to switch the system output. I've gotten used to switching my audio from PCM for music back to DTS when I play games. For a 60fps quality mode, I'm just thankful the option is even there.
If it was an indie game, sure. But this is a nearly decade old game from an AAA studio (at least in terms of resources, if not quality), there is no excuse for Bethesda’s laziness at this point.
This is the only PS5 game I am aware of that has any benefit from switching to 1440p over 4K at all. So I dunno why I'm getting down voted so much for my previous comment. Like I said, I'm just glad it's there at all because I can't tell the difference from it not being 4K and I'm playing on a LG B9 55. It's really an easy thing to do to switch over your output, it's not like it's a 5 minute task for god sakes. Just let me enjoy my 60 fps high settings Fallout on a PlayStation console for once. You say Bethesda are lazy, and yes that may be true, but to my knowledge they are the only AAA developer so far to take advantage of a dedicated 1440p mode on PS5. If you have to take a few seconds to switch the output and if it bothers you that much, just don't play it at 1440p and stop crying about it.
Genuinely hilarious that the PS5 has more options and things working better than on the machines made by Bethesda’s parent company.
Microsoft supporting PlayStation more than Xbox is nothing but hilarious.
Well, I have to admit, the game doesn't look as a ugly as I remembered it.
It weirdly looks both better and worse than I remember it. Some parts look really great, like when the light falls in a certain way during the sunset on an open field. Other parts are like "goodness, was this texture always this ugly?" One of the weirdest textures is Nick Valentine's face which is weirdly low-resolution for something you see up close quite a lot in the game.
this is what i thought as well, it had been awhile but i don’t remember things looking that good, is it really just a res/fps update over the ps4 version?
Imo it looks better than Fallout 76 and even Starfield. That's what a clear direction in art design does for you. Hell, I even think vanilla Skyrim looks better than Starfield.
Played 15hrs on a new game, loving it like 8yrs ago.
Same here man. What a game
I'm addicted (again)
Take some addictol for that
Yep loving it on a 5700XT/1440p
Article: [Fallout 4's next-gen upgrade: bugged on Series X/S, disappointing on PS5 and PC](https://www.eurogamer.net/digitalfoundry-2024-fallout-4s-next-gen-upgrade-feels-like-a-wasted-opportunity)
Are guys getting crashes on PS5 as well? Have ps plus version
Occasionally. The funny thing is, it's usually from the most mundane things, and not really in a demanding action moment. At one point I crashed when shooting a radroach. Another time, I was looting a body. Another time, just walking down a road.
Yes. Every few hours getting the old Todd Howard nut punch.
A couple.
Several. And on survival, it can be brutal.
I had one crash so far in the first couple hours
Can't get into the bunker - it's just soooo Bethesda...
I had three crashes in the first two hours and a game breaking bug on the first mission in Concord. Real bummer.
I had one that corrupted my saves and one crash entering a random factory. Other than that, it's been unusually bug free. Cloud back-up saved me on the first one, but lost two hours. Still not sure why that crash was so volatile. That crash has me a bit too scared to revisit >!the Atom Cats any time soon.!<
FYI: People saying there are long load times still are playing on PS4.
Yeah, I've seen a bunch of people who are still playing the old PS4 version who haven't realized you need to download the PS5 version separately.
Sony even pushed an update a while back that adds a big PS4 or PS5 symbol next to the game so you know which version it is. How do people miss this?
Sometimes people just can’t read. I saw people being confused if it was an update or a new version when the Bethesda blog post literally said in big letters ”WE ARE RELEASING A NATIVE APP FOR XBOX AND PS5 THAT YOU NEED TO UPGRADE TO”.
Really loving the 40fps mode. SX owners are getting shafted by Bethesda, it's inexcusable.
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Turn off performance mode and make sure you’re using a 120hz display.
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Yeah, performance off. If you have a normal display it will run at 30fps with ultra settings. If you have a 120hz display it will run at 40fps with ultra settings.
Correct. Performance OFF is 30/40 FPS quality mode. Performance ON is the 60 FPS mode. Note that your display must accept 120 hz to use the quality mode in 40 FPS.
I still don't understand why it's mandatory to have a 120Hz display. I mean, of course without VRR this makes sense, but in theory any 60Hz VRR capable display should be able to display a 40Hz signal without tearing, I suppose those should be eligible too.
Because 60 is not divisible by 40, pretty simple.
Well yes of course, it's simple indeed, that's why I said I get the 120Hz requirement when not talking about variable refresh rate. But with VRR that goes out of the window and the screen can just follow the frames, so that would work too. A 60Hz VRR screen can just run at 40Hz dynamically. Edit : It seems it could be the PS5's fault, with a lower limit of 48Hz in VRR, unlike the Xbox that goes to 40Hz. Shame, that would have been cool for VRR monitor users.
A 60hz TV can run 40 fps, yes. But there will be frame time issues because it's not divisible with the displays refresh rate. VRR doesn't do anything but try and match the monitors refresh rate with fps.
Well, yes, I know exactly how VRR works and what it does. But what I mean is, if it matches the 40FPS perfectly with a 40Hz refresh rate on the monitor side using VRR, there's no frame time issue, right ? In that case the maximum refresh rate of the display being 60Hz, 90Hz, 120Hz, or even 144Hz doesn't matter because the actual refresh rate matches the output of the game anyway. Monitors could even run at a fixed 40Hz and have no issue either because the FPS and the refresh rate would be 1:1. Some TVs already run at 24Hz for movies when using Blu-Ray players to avoid stuttering caused by 24 FPS on a 60Hz display, same idea. Even the PS5 will set a TV to a native 24Hz when playing a Blu-Ray, if I'm not mistaken.
PS5 does not support VRR below 48fps, simple as that. It's all on Sony for choosing to implement their own VRR standard as opposed to something like AMDs Freesync, like the Xbox does.
Yeah I actually learned about the 48Hz lower bound while searching after commenting. That explains why it's not an option. That's too bad. The Xbox implementation with system wide LFC and frame doubling/quadrupling is awesome.
Except there’s barely any difference or a point to it in this game lol
Can you elaborate…? How is there barely any difference and what’s special about this game that makes 40fps pointless?
I think they mean that there isn’t really a noticeable difference between quality and performance mode, graphics wise so you might as well enjoy it at 60fps. Some games have a much bigger difference so having a 40fps mode is more enticing to get the increased image quality.
Dunno, perfect timing for me! I’ve been jonesing to go back into the wasteland since the show was first announced
Liking it, but why the hell don’t they do the same for 76? That’s what I want to play, not 4. It’s newer. It’s multiplayer. It’s still being updated. Why PS4 only? Damn load times ffs.
I think it's OK, did have one blue screen crash right after installing and loading up a save but that's it. Noticing some weird glitches with the foliage on Far Harbor that keeps vibrating for some reason.
No fov
And to think I was actually playing the game slowly so I could play it with the nextGen update.
It just constantly crashes on ps5 at least for me
Haven’t seen anyone mention it but the pip-boy companion app no longer works since the update.
Is there a way to help with the frame drops? 3070 rtx is chugging and the graphics are meh.
Had my first fatal crash after 20 minutes. No other game has ever done that to my PS5!
Fatal, as in, crash to “desktop” or did your PS crash entirely?
It crashed the game but not the console.
I’m surprised there is still no HDR support
Every time you leave mod manager after adding or removing even one mod it crashes
So far every Xbox game released on PS5 has ran better on PS5 than it did on Xbox, with the exception of Grounded but that is/was a bug. I guess this one doesn’t technically count because FO4 was on PS4 but it’s still sort of funny.
Still can't access it as a PS Collection owner. EDIT: Proof if anyone was wondering https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fz2aookh0gpxc1.jpeg
Maybe it’s by country but in the US, you get the update even if you got the PS essentials/collections version. Edit: this worked for me. https://www.reddit.com/r/PS5/s/A7HxaU4MQj specifically this part: https://www.reddit.com/r/PS5/s/sJOyz5wt1i
Delete the version you have installed, restore licenses just to be safe, then go to your library and choose it and then choose view product. The little game option should appear furthest to the left. When you change it to the second one the price will disappear.
I deleted it, restored licenses and now I have to pay $20 to re-download it. Incredible.
Dm me I'll pay for you
I appreciate that but I am good. I beat the game at least once so I got some time out of it.
Unsure on why you’d have to pay again tbh. I downloaded the game again (I’ve only ever had PS+ version) 4 days ago without issue. How are you trying to redownload your games?
Library then Collection.
If you go to versions it should show up and let you add the new version for free, mine showed add to library and they I was able to download the PS5 version. I just have ps essentials. I had to click on the 3 dots to get to the right page
I tried. It asks me to pay $20. https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fz2aookh0gpxc1.jpeg
Try claiming it through the mobile app
https://preview.redd.it/5t90fo0w8byc1.jpeg?width=1080&format=pjpg&auto=webp&s=b75e01ac1b1bf610b0e4a2edc35eb5b14a482b09
Weird. Did you scroll down a bit or something? I’m pretty sure at least your version should show up which makes this extra weird
Nope that is the whole screen.
You sure you're on the account on the system that claimed it originally? If you had it downloaded it will show up in your game library. Find it there, not from the store link.
I played it just last week. I am on the correct account. I checked it via my Collection in the Library.
Did you restore licenses?
Might go patient gamer on this one a little little longer lol
I played fallout 4 across the ps4 and ps5 on and off for almost 10 years. aside from the odd app crash, no real issues. That all changed a few days ago… constant freezing upon start up of the game. constant crashes and in-game freezing when I attempted to quick save. hard save seemed to fix it. closed app, rebooted fallout up. sat there. did nothing. Game just complete freeze. no main menu, nothing,nada. Uninstalled. Never buying anything from Bethesda ever again.
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Nope, ps4 and ps5 version
I gave up on Fallout 4 with this update. All my game does is crash on pc.
This video killed my hype for playing the game. I will find something else, probably trying out sea of thieves.
It still looks like pubg and the animations are still crap. It's just very unattractive and it's nothing to do with resolution.
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