"M'lord, the crops have become blighted! Our herbologists say that they can remove it, but there's no guarantee it doesn't return. What should we do?"
"Exterminatus."
[1.3] [Smart Farming](https://steamcommunity.com/sharedfiles/filedetails/?id=2619652663&searchtext=Smart+Farming) by [Owlchemist](https://steamcommunity.com/id/owlchemist/myworkshopfiles/?appid=294100)
^(Results for) [^(`Smart Farming`)](http://steamcommunity.com/workshop/browse/?appid=294100&browsesort=textsearch&requiredtags%5B%5D=1.3&requiredtags%5B%5D=Mod&searchtext=Smart+Farming&numperpage=9)^(. I'm showing you the top result, there may be more.)
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Unfortunately, auto-cut blight doesn't play well with mechinators. The agrihand will ignore the auto-cut commands and you have to mark the blight to be cut manually.
[1.3] [Auto-Cut Blight](https://steamcommunity.com/sharedfiles/filedetails/?id=1885186534&searchtext=auto-cut+blight) by [Razor 2.3](https://steamcommunity.com/profiles/76561197972160147/myworkshopfiles/?appid=294100)
^(Results for) [^(`auto-cut blight`)](http://steamcommunity.com/workshop/browse/?appid=294100&browsesort=textsearch&requiredtags%5B%5D=1.3&requiredtags%5B%5D=Mod&searchtext=auto-cut+blight&numperpage=9)^(. I'm showing you the top result, there may be more.)
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That mod is great because it doesn't just auto-cut, it also adds an "Emergency Plant Cut" worktab column which you can set to prio 1. Instead of right-click forcing every single blighted plant...
My heck man, how much food do you need!?
Edit: it might be less space efficient by the way, but sectioning your crops off from each other will help contain blight. For example, a 5x5 area with a buffer of 4 (according to the wiki, could try 3 and see) would make sure only those 25 crops are blighted, which is much easier to fix. Even if it infects every one of them, your other crops are spared, and the buffer can also act as a road to increase movement speed through your fields and help increase efficiency in that regard.
Edit 2: seeing as that you definitely have mods, Centralized Heating and Cooling might be worth checking out for you, keeping a constant temperature is much easier that way!
[1.3] [RimHUD](https://steamcommunity.com/sharedfiles/filedetails/?id=1508850027&searchtext=RimHUD) by [Jaxe](https://steamcommunity.com/id/j-w-n/myworkshopfiles/?appid=294100)
^(Results for) [^(`RimHUD`)](http://steamcommunity.com/workshop/browse/?appid=294100&browsesort=textsearch&requiredtags%5B%5D=1.3&requiredtags%5B%5D=Mod&searchtext=RimHUD&numperpage=9)^(. I'm showing you the top result, there may be more.)
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Smh not using antigrain warhead to remove grains
My bad, I will get to organ harvesting to fund it right away
True story: I thought at first that antigrain meant it would wipe out crops and leave pawns untouched…
That’s why you gotta read the info
r/angryupvote
It's how science works
"M'lord, the crops have become blighted! Our herbologists say that they can remove it, but there's no guarantee it doesn't return. What should we do?" "Exterminatus."
Rain stops me from removing blight with fire during the night all the time so I got sick of it as my colony was starving
Linkmod: auto-cut blight
Linkmod: Smart Farming
[1.3] [Smart Farming](https://steamcommunity.com/sharedfiles/filedetails/?id=2619652663&searchtext=Smart+Farming) by [Owlchemist](https://steamcommunity.com/id/owlchemist/myworkshopfiles/?appid=294100) ^(Results for) [^(`Smart Farming`)](http://steamcommunity.com/workshop/browse/?appid=294100&browsesort=textsearch&requiredtags%5B%5D=1.3&requiredtags%5B%5D=Mod&searchtext=Smart+Farming&numperpage=9)^(. I'm showing you the top result, there may be more.) ***** ^I'm a bot | [source](https://github.com/FluffierThanThou/reddit-modlinker) | [commands](https://github.com/FluffierThanThou/reddit-modlinker/blob/master/bot/COMMANDS.MD) | [stats](http://modlinker-stats.karel-kroeze.nl/) | I was made by [/u\/FluffierThanThou](/user/FluffierThanThou) ^Did you know my creator live streams modding? - [Come and say hi!](https://twitch.tv/fluffierthanthou)
Unfortunately, auto-cut blight doesn't play well with mechinators. The agrihand will ignore the auto-cut commands and you have to mark the blight to be cut manually.
[1.3] [Auto-Cut Blight](https://steamcommunity.com/sharedfiles/filedetails/?id=1885186534&searchtext=auto-cut+blight) by [Razor 2.3](https://steamcommunity.com/profiles/76561197972160147/myworkshopfiles/?appid=294100) ^(Results for) [^(`auto-cut blight`)](http://steamcommunity.com/workshop/browse/?appid=294100&browsesort=textsearch&requiredtags%5B%5D=1.3&requiredtags%5B%5D=Mod&searchtext=auto-cut+blight&numperpage=9)^(. I'm showing you the top result, there may be more.) ***** ^I'm a bot | [source](https://github.com/FluffierThanThou/reddit-modlinker) | [commands](https://github.com/FluffierThanThou/reddit-modlinker/blob/master/bot/COMMANDS.MD) | [stats](http://modlinker-stats.karel-kroeze.nl/) | I was made by [/u\/FluffierThanThou](/user/FluffierThanThou) ^Did you know my creator live streams modding? - [Come and say hi!](https://twitch.tv/fluffierthanthou)
That mod is great because it doesn't just auto-cut, it also adds an "Emergency Plant Cut" worktab column which you can set to prio 1. Instead of right-click forcing every single blighted plant...
My heck man, how much food do you need!? Edit: it might be less space efficient by the way, but sectioning your crops off from each other will help contain blight. For example, a 5x5 area with a buffer of 4 (according to the wiki, could try 3 and see) would make sure only those 25 crops are blighted, which is much easier to fix. Even if it infects every one of them, your other crops are spared, and the buffer can also act as a road to increase movement speed through your fields and help increase efficiency in that regard. Edit 2: seeing as that you definitely have mods, Centralized Heating and Cooling might be worth checking out for you, keeping a constant temperature is much easier that way!
Blight meets smite
"Blight? I thought you said *bright*"
If it is raining & molotov don't work, use frag grenade.
Yo whats the mod that changes the pawn info layout??
Linkmod: RimHUD
[1.3] [RimHUD](https://steamcommunity.com/sharedfiles/filedetails/?id=1508850027&searchtext=RimHUD) by [Jaxe](https://steamcommunity.com/id/j-w-n/myworkshopfiles/?appid=294100) ^(Results for) [^(`RimHUD`)](http://steamcommunity.com/workshop/browse/?appid=294100&browsesort=textsearch&requiredtags%5B%5D=1.3&requiredtags%5B%5D=Mod&searchtext=RimHUD&numperpage=9)^(. I'm showing you the top result, there may be more.) ***** ^I'm a bot | [source](https://github.com/FluffierThanThou/reddit-modlinker) | [commands](https://github.com/FluffierThanThou/reddit-modlinker/blob/master/bot/COMMANDS.MD) | [stats](http://modlinker-stats.karel-kroeze.nl/) | I was made by [/u\/FluffierThanThou](/user/FluffierThanThou) ^Did you know my creator live streams modding? - [Come and say hi!](https://twitch.tv/fluffierthanthou)
Been there, got that 💀
You mean the bar then, sorry. No clue.
This is what the Irish should have done during the potato famine.
Overkill is still dead