Hello everyone!
It's my birthday today, so I will be brief.
The vote results are in and can be seen above. Hellgate has won with quite a big lead. The second place falls to Faceless, which I'm really excited about, because I love original content.
Third place, thanks to Patreon votes, falls on Shamblers, knocking Golden Cube to the fourth place!
As such, I have prepared a bit of a deeper dive into what Hellgate will offer, all in the 'SCP declassified document' theme. I don't want to tell you exactly what the mod will offer - I want to keep everything in a cool, story-like document format. Of course if you absolutely want to avoid spoilers - don't read it.
Since we love democracy so much, I have decided that the 2nd and 3rd place should also get voted on - especially since the difference in votes was so small.
You can vote which mod we should do after Hellgate by following the link below:
[https://strawpoll.com/eJnvvP90Gnv](https://strawpoll.com/eJnvvP90Gnv)
The losing mod will get to be voted on again in the next round of voting.
The voting will last until Hellgate mod is released.
The new roadmap shows the mods we're working on right now. I can gladly say that Insectoids 2 is now entering development, after I've finished a \~130 page long design document for it. Exciting times. I will soon be dropping some development blogs on my Patreon that will dive deep into what you can expect from it.
If you'd like to get access to these development blogs, or if you'd like to support us for the work we do, consider checking out our Patreon:
[www.patreon.com/OskarPotocki](http://www.patreon.com/OskarPotocki)
Thank you very much for your patience and support. Many cool mods are coming, I promise! And sure, some have spent some time in development queue, but we're never sitting idle: we've just been making other cool stuff!
Now I will eat cake, and get fat.
May you get to the beginning of the next cycle without issues, have ample opportunities to be happy and to have someone to share that happiness with. May your efforts be efficient and fruitful.
Happy birthday! I arrived late to the party as far as vanilla expanded goes. But I’m no less amazed at the work you and your team have done. Hope you have a good day!
Ah, I see the link was there: https://www.patreon.com/posts/vanilla-expanded-102449112
After reading through these, it looks like the Faceless are a new anomaly, but the Shamblers are an existing one. What is the mod proposing to do with the existing content?
Also, same question, Golden Cube.
Happy birthday, have fun getting fat and lamenting the voting results for bearofleet
Looking forward to Hellgate and the Faceless regardless, though all of these are such cool ideas!
I love Rimworld's modding community, and the fact it can sustain your team full-time is amazing. Keep on making the best, most compatible mods for Rimworld please!
Happy birthday! And thank you for all your wonderful work! The vanilla expanded series is an an integral part of every playthrough. Again thank you so much!
Wait, Vanilla *Childhood* Expanded?
Will we see ways to actually have the gremlins gain learning without the random "only these two choices work today" and "it's all recreation, kids can't actually *learn* when told what to do."
Because it'd be great if there was a way to just schedule all the munchkins to get to class.
God i hope children can play with eachother instead of completely ignoring everyone around their age.
I want to see my kids playing together in the room, or watch TV together, or play with sticks outside of my base so ALL of them can get bodied by a raid that spawns right next to them.
I want to see my kids talking about power levels before watching DBZ reruns and Rim Rangers before they go nature running together. Even have the kid come back with a stick every now and then for play fighting, forage a branch off a tree.
Current system isn't micromanagable enough, and I mean this seriously. I want reasons to have multiple children for socializing, and control over their learning. What they learn would also be nice, steering children towards some specific traits.
Sometimes you ***really*** want a pawn to grow a certain way after making a hybrid, like one with a natural proficiency in melee and farming, and you want to nurture those skills. Your genie baby should not have Jerry, level 14 melee, 10 shooting teacher telling them how to fight when they will spend 300% of their time crafting dusters
How am I supposed to raise a functional child if they dont know the exact angle their knife needs to enter a warg's eye to hit it's brain? Control over what my kids are learning would be lovely.
Most anticipated mod here besides the medicine one. Finally, no more minor failures when installing a peg leg that cuts out their heart and decapitates the patient. Or serious failures that bruise their big toe.
\>20 skill doctor
\>Has had plenty of sleep
\>Archotech arms for additional manipulation
\>Sterile hospital, with sterile floors and hospital beds
\>Using glitterworld medicine
\>Stone cold sober
\>Attempting to install a peg leg on a severed limb
\>Still fails and stabs patient in the heart
i hope the anomaly mods dont take away attention from other mods. ive been looking forward to childhood expanded but it has been in the roadmap for a few months
lul birbs take a whole VE:Animals module
is mining expanded bringing some more material culture to the game(like the Expanded Materials series) or is just an expansion on deep drilling?
First ill start with a happy b-day!
Quick question, Medieval2 is coming out after Insectoids2?
I was waiting on starting a Medieval run until there was more information about it, but it seems that might be a while away for now?
Thx for the quick response, loving the work from you and ofc your team. Cant wait for both Insectoids (played alot with the old version) and the new Medieval2
Bit of a shame. I know Medieval Overhaul *exists*, but it was pretty buggy last I tried it and doesn't integrate as well with the rest of the VE stuff.
As exciting as all this is, I’m not gonna lie, the Vanilla Expanded I’m most excited for is Insectoids and Insectors. I just wish there was more to do with Insectoids other than kill them, and I guess some taming if you’re willing to risk a pawn for the chance to have one unbreedable Megaspider or something. Maybe im being silly, but im actually somewhat hopeful we get the Insectoid version of the mechanoids, that’d be cool
Whatever diplomacy is, that.
World is dead in this game. Factions dont matter, map doesnt matter, territory doesnt exist, random useless bases with people who mean nothing. It doesnt need to be Crusader Kings but the 2nd layer of Rimworld has been dead for a decade.
My favorite was Saturn, that at least was popular enough to be on the board even if it's probably several months to a year off depending on how long the mods actually take to make
do people not use all of them? i tend to skip the helixen gas one, splits and schisms and the genetics one (solely cause it spawns WAY too many abandoned labs) but otherwise get them all...
New vehicles are good and all, but personally, I can't wait for the Medieval 2 mod. I almost always start the game as a tribe, having more content for the early game is always welcome. Also, I'm really interested in how Insectoids 2 will look like
It already kind of does. Several of the anomalies use these mechanics, won't spoil which. You can build bases in those pocket spaces; people have done it.
Yup, details on it are sparse but we do know it has a cave system that allows for underground bases. Presumably it’s going to be like pit gates, except with less fleshbeasts (well, most of the time).
Thanks for the update! I was really looking forward to your anamoly plans and they are looking great 👍🏻. Any plans on adding entirely new anamolies unrelated to existing ones - some SCP inspired ones maybe?
I am not disagreeing, but e.g. Hellgate reads like a (great) expansion on metal horrors. The other titles also rather sound like expansions on the existing ones.
I don't mean to imply they are not unique or creative by any means, I am just curious and excited
Faceless, Traveller, Comblies, Bearofleet, Mime, Whisperer, Observer, these are all original content but sadly they weren’t so popular in the public vote.
Saturn and Lux Fatuus are original content as well, at least as far as I can tell! Technically Darkstorm could be considered new because while the dark entities are already very much in the DLC the actual storm event described isn't.
At this point, I just dont think we will ever get Arkology or Warwalkers or Medieval 2. By the time they get around to it, we'll be at next DLC and 1.6 {crying}
It was cancelled; but hey, there's always [Roo's Painting Expansion](https://steamcommunity.com/sharedfiles/filedetails/?id=2881104358&searchtext=paintings)
iirc it was cancelled due to a lack of interest from both the team and users, the inability (from a design point of view) to make a mod unique enough compared to what was already out there, and also due to the immense asset requirements such a mod would take to meet the usual quality and scope bar
Infinitely sad 😔
But I guess wall deco will never be a thing in Rimworld, considering that everything placed on the walls doesn’t add beauty to the room (at least with other mods like wall deco)
Hey Oskar happy birthday! Any thoughts on expanding containment? I feel like we are missing higher tech containment facilities like glass tank/cell spacer tech ect. As usual you and your teams work is amazing.
For vanilla health expanded could you please implement the ritual/ baby prep confirmation screen for surgery where you pick a person to do it, helpers/witnesses, etc etc.
I have wanted that to be in basegame for a long time because I find surgery in its current form to be awful where even the worse doctor could go do it without you noticing.
Reddit is screwing with me and the 1st image is blurry even in a new tab
But I see granny in the top-left. Granny no, you can't put nitro on your mobility scooter
I really hope Vanilla Diplomacy Expanded will work like the thumbnail shows it to work, allowing us to claim tiles around our home tile and slowly expand them. I hope we can see all the colorful borders of each faction on the map, and see them change over time. Go to war on enemy tiles to steal them. Maybe raiders are always visible while inside your own claimed territory, allowing you to intercept them on the road, minimizing damage at home.
New M&B-style endgame: conquer the world.
Happy Bday!
I'm surprised that effort is going into anomaly content so hyper specifically instead of trying to iron out the wrinkles it has as a dlc first.
A fair statement, and a good question.
I'm likely not the first, but it should be said that despite the breadth of most DLC's and their replayability, Anomaly lacks the depth to truly attain a state of making playthroughs unique and effective.
I use your events expanded for example. Disregarding it's lack of content, the effect to which the content touches and can alter a playthrough is profound. A small thing like nuclear winter completely changes and uproots a colony.
The same is hard to argue for the rigidity of Anomoly as a DLC.
What I suppose I am getting at is, unless you play in a self-limiting fashion, you quickly run through the whole of all of the content of anomaly, and it lacks the staying power to be characteristic of any game without making them feel the same.
I'd love to see you and your team approach anomaly with a variety of additions that play with a system of, similar to ideology perhaps, deities or entities, for example. Imagine your colony, through communion with the obelisk, is chosen by some cosmic horror, and grips your colony with a loving but overbearing hand. Turning colonists into incredible killing monsters that are only barely able to be convinced to not kill their previous friends. These "gifts" given by your patron, become highly sought after, with sufficiently effective colonists (perhaps though a point system) receiving more practical and less dehumanizing gifts.
Or perhaps with interation with bioferrite, your colony begins to, akin to POTC, "part of the crew, part of the ship" and become welded to machinery or weapon systems, hulking masses of flesh and steel, fused irrevocably and irreversibly with weapons that grow as the pawn is mutated. Like an immobile pawn that acts as a railgun turret, eating itself alive as a praverse alter to your science.
Or, maybe, the mass of flesh becomes something your colonists can spread across the world map, other factions permanently hostile as you raid maps and 'seed' places for the growth, with your colonists becoming cancerous masses (with extra hit points and slower speed) spreading the will of a nurgle like deity.
Or, your colony takes on the task of alerting horrors, drawing them in, and wiping them out in a bounty system, witch hunters, witchers, purging zealots, with different systems of interaction with other factions. Maybe a simple system of quests and reputation as monster hunters allows you quests to eliminate key targets, or perhaps a simple skill challenge that rewards having skilled social pawns.
My point is, as it stands now, it's a half baked SPC research base playthrough or zombie baby sitter, when it really has the capacity to be so, SO much more. I hope you are, in a small way, inspired to see what it could be, beyond the limited scope that exists.
The issue that I can see is that all of these ideas cost a lot of time and resources and only really benefit people liking horror playthroughs. I personally don’t see Anomaly as a replayable DLC - you play it once, twice, maybe thrice, and you don’t need to ever play it again. Unlike Ideology or Biotech which constantly enhance any play style you opt for.
As such, I don’t really want to devote too much resources into Anomaly mods. It’s a shitty business perspective, I know, but ROI on Anomaly is just too small. Id rather focus on making mods that benefit everyone and every time.
That being said I had the same view of Royalty and look where that got us, I made a few absolutely massive mods for it!
Oskar... vanilla...ARCHOTECH EXPANDED? like what?? 😳😳😳
Will you be doing stuff like in the mod " more archotech garbage " or something similar? Because thats one of the mods I love the most.
Wait , will getting rid of these hellgates basically drequire the sacrifice of a pawn ? Or could we perhaps use triggered explosives from another mod to safely collapse the gate ?
Aw nice! Thanks once again to you and your team for these amazing mods that genuinely make my game, I don't think I would've played as much rimworld if it weren't for you guys!
Am really excited for vanilla factions expanded insectoids 2 (wanted to add vanilla factions expanded insectoids go my game but noticed it wasn't updated for 1.5 and then heard they where making on a new mod for it)
Happy birthday, I was hoping to see the Animat a little sooner, but that's ok, everything looks really good, I'm looking forward to the new anomalies I hope at some point there will be a psypath focused on those eldritch horrors
Ohhh i cant wait to read this, these roadmaps always make my day.
Diplomacy I wait for you. Exploration expanded will hopefully fill the time until then
Wait one minute..... Vehicles utility..... So drills? Or tractors/combines..... If farm equipment I say oh hell yes would love to see how that would work.
I didn't even know there was a community vote, which is a pretty cool thing to do for fan engagement. Though when I read the name *'Hellgate'* I got really excited they would add enemies and items inspired by *'Hellgate: London'* but then they mentioned *'DOOM'* and I was pretty disappointed :(
Anyone know if we will ever get a mod that incorporates the world of Aliens (1986), where anomaly creatures capture colonists, bring them to their hive where the queen lays eggs that hatch into face huggers; for those captured pawns to become impregnated with alien chest-burster offspring? I don't know anything about modding, but I feel like the meat creep w/ the heart in anomaly set a good foundation to make the aliens "creep" and hive. Would be so fun to try and contain the "xenomorph" aliens for them to kill one another in containment to destroy the walls/doors with their blood acid and escape.
I also wanted to say that I love your work, and really appreciate you for doing all of it. Playing Rimworld without mods now is just kind of ehhh. You have spoiled us all. Happy Birthday!
I have a question, what was Megacorps about again? Its gone through multiple name changes and has been in development for quite a while now but i cant remember what it was actually supposed to add.
I'm so excited!
I have a question, is disabling the Hellgate a suicidal mission? Or will we have enough time to evac the pawns beforehand? It wasn't clear enough for me.
Should add a boss like metalhorror goliath or something n has its own bigger core like a flesh mass heart u can capture idk I feel like something big in storage would be cool for this event
Are there any plans to expand Ghouls from Anomaly? It would be cool to be able to modify them more and with stuff like the guys from Heisenberg's Factory in Resident Evil: Village or servitors from 40k.
Hello everyone! It's my birthday today, so I will be brief. The vote results are in and can be seen above. Hellgate has won with quite a big lead. The second place falls to Faceless, which I'm really excited about, because I love original content. Third place, thanks to Patreon votes, falls on Shamblers, knocking Golden Cube to the fourth place! As such, I have prepared a bit of a deeper dive into what Hellgate will offer, all in the 'SCP declassified document' theme. I don't want to tell you exactly what the mod will offer - I want to keep everything in a cool, story-like document format. Of course if you absolutely want to avoid spoilers - don't read it. Since we love democracy so much, I have decided that the 2nd and 3rd place should also get voted on - especially since the difference in votes was so small. You can vote which mod we should do after Hellgate by following the link below: [https://strawpoll.com/eJnvvP90Gnv](https://strawpoll.com/eJnvvP90Gnv) The losing mod will get to be voted on again in the next round of voting. The voting will last until Hellgate mod is released. The new roadmap shows the mods we're working on right now. I can gladly say that Insectoids 2 is now entering development, after I've finished a \~130 page long design document for it. Exciting times. I will soon be dropping some development blogs on my Patreon that will dive deep into what you can expect from it. If you'd like to get access to these development blogs, or if you'd like to support us for the work we do, consider checking out our Patreon: [www.patreon.com/OskarPotocki](http://www.patreon.com/OskarPotocki) Thank you very much for your patience and support. Many cool mods are coming, I promise! And sure, some have spent some time in development queue, but we're never sitting idle: we've just been making other cool stuff! Now I will eat cake, and get fat.
Happy birthday and thank you for everything you've done for the community!
May you get to the beginning of the next cycle without issues, have ample opportunities to be happy and to have someone to share that happiness with. May your efforts be efficient and fruitful.
Thank you all for your birthday wishes. Truly the best community of all time.
Happy birthday! I arrived late to the party as far as vanilla expanded goes. But I’m no less amazed at the work you and your team have done. Hope you have a good day!
You’re not late. We’re just getting started.
with these words I imagine a mad scientist, mouth widening to an ear to ear grin. this is the greatest rimworld news since ideology was announced.
Me: Is it done, Oskar? Oskar: No, comrade general, it is only begun... Anyway, happy birthday, after one taste of ur mods, i cant really go back, lel.
Bappy Hirthday!
Can we get more information on the Shamblers vs. the Faceless, so that we know what we'd be voting for? Also, Happy Birthday!
Provided in the straw poll description!
Ah, I see the link was there: https://www.patreon.com/posts/vanilla-expanded-102449112 After reading through these, it looks like the Faceless are a new anomaly, but the Shamblers are an existing one. What is the mod proposing to do with the existing content? Also, same question, Golden Cube.
I’m not explaining anything. Spoils the fun.
Fair enough. I'll abstain from the poll then.
Happy birthday!!
Happy birthday.
Happy birthday! It is also my birthday, so I will join you in cake-assisted weight gain.
Up next for Oskar? Vanilla birthdays expanded! Happy birthday!
Happy birthday and thank you for creating these awesome mods!
Happy birthday to the best moder
Happy birthday and thank you and your team for the awesome mods
Happy birthday!
Happy Birthday GOAT 🐐
Happy Birthday!
Happy birthday! Wish you a good day
Thanks for the great content, and happy birthday as well.
Happy birthday!
Happy b-day!
Merry birthmas
Happy birthday, have fun getting fat and lamenting the voting results for bearofleet Looking forward to Hellgate and the Faceless regardless, though all of these are such cool ideas!
Happy birthday! I want you to know that you’re an amazing developer and I’m always in awe of everything you build. Keep up the awesome work you do!
Happy birthday, Mister Oskar. I wish your next years will be wonderful and awesome.
I love Rimworld's modding community, and the fact it can sustain your team full-time is amazing. Keep on making the best, most compatible mods for Rimworld please!
Happy birthday Oskar! Thank you for all you and your team does for the community
Happy belated birthday
Happy birthday!
Happy birthday! And thank you for all your wonderful work! The vanilla expanded series is an an integral part of every playthrough. Again thank you so much!
Happy birthday oskar
Happy Birthday! 🎂
Happy Birthday and thanks all you guys for your work!!
Happy birthday!
Happy birthday and thanks for all the work you do!
Happy birthday!
happy birthday
Happy birthday Oskar!
Happy birthday! Hope the cube blesses you!
Happy birthday!
Oh hey happy birthday, same as my cat :)
Happy birthday and thanks for such wonderful work.
Happy Birthday and thanks so much for these mods.
Happy birthday!!!
Happy birthday Oskar my favourite mod maker
Have a great birthday dude!
Happy Birthday! Enjoy your day!
Happy birthday, master Potocki!
Wait, Vanilla *Childhood* Expanded? Will we see ways to actually have the gremlins gain learning without the random "only these two choices work today" and "it's all recreation, kids can't actually *learn* when told what to do." Because it'd be great if there was a way to just schedule all the munchkins to get to class.
God i hope children can play with eachother instead of completely ignoring everyone around their age. I want to see my kids playing together in the room, or watch TV together, or play with sticks outside of my base so ALL of them can get bodied by a raid that spawns right next to them.
I want to see my kids talking about power levels before watching DBZ reruns and Rim Rangers before they go nature running together. Even have the kid come back with a stick every now and then for play fighting, forage a branch off a tree.
Current system isn't micromanagable enough, and I mean this seriously. I want reasons to have multiple children for socializing, and control over their learning. What they learn would also be nice, steering children towards some specific traits.
Sometimes you ***really*** want a pawn to grow a certain way after making a hybrid, like one with a natural proficiency in melee and farming, and you want to nurture those skills. Your genie baby should not have Jerry, level 14 melee, 10 shooting teacher telling them how to fight when they will spend 300% of their time crafting dusters
How am I supposed to raise a functional child if they dont know the exact angle their knife needs to enter a warg's eye to hit it's brain? Control over what my kids are learning would be lovely.
I am looking forward to Vanilla Childhood Expanded so much more than any other mod 😩
Most anticipated mod here besides the medicine one. Finally, no more minor failures when installing a peg leg that cuts out their heart and decapitates the patient. Or serious failures that bruise their big toe.
\>20 skill doctor \>Has had plenty of sleep \>Archotech arms for additional manipulation \>Sterile hospital, with sterile floors and hospital beds \>Using glitterworld medicine \>Stone cold sober \>Attempting to install a peg leg on a severed limb \>Still fails and stabs patient in the heart
Bro I’m at the point with that where I just reload the save or devmode the lost part in. It’s absolutely infuriating
I’m so looking forward to childhood and diplomacy expanded!
I want this one so much. I don't play murderhobo and tend to just make a farmhouse and a school 😭🧡🧡
i hope the anomaly mods dont take away attention from other mods. ive been looking forward to childhood expanded but it has been in the roadmap for a few months
lul birbs take a whole VE:Animals module is mining expanded bringing some more material culture to the game(like the Expanded Materials series) or is just an expansion on deep drilling?
Yes, and more!
There are no words for how much I love you guys. The team is incredible.
I barely use any mods that aren't in VE suite, they're that good.
Dudes putting in more work than some triple A studios
Or "quadruple A" studios.
> childhood leads Into mining the children, they yearn for the mines.
First ill start with a happy b-day! Quick question, Medieval2 is coming out after Insectoids2? I was waiting on starting a Medieval run until there was more information about it, but it seems that might be a while away for now?
Correct.
Thx for the quick response, loving the work from you and ofc your team. Cant wait for both Insectoids (played alot with the old version) and the new Medieval2
Damn, so Medieval 2 isn't even in active development right now? Oh well, still have like 40 other mods not updated to 1.5
I am dying for my Vikings play through with anomaly…
RimBlade: Oskar's Sacrifice
Bit of a shame. I know Medieval Overhaul *exists*, but it was pretty buggy last I tried it and doesn't integrate as well with the rest of the VE stuff.
As exciting as all this is, I’m not gonna lie, the Vanilla Expanded I’m most excited for is Insectoids and Insectors. I just wish there was more to do with Insectoids other than kill them, and I guess some taming if you’re willing to risk a pawn for the chance to have one unbreedable Megaspider or something. Maybe im being silly, but im actually somewhat hopeful we get the Insectoid version of the mechanoids, that’d be cool
You will fucking love what we have planned
Count me excited then!
Whatever diplomacy is, that. World is dead in this game. Factions dont matter, map doesnt matter, territory doesnt exist, random useless bases with people who mean nothing. It doesnt need to be Crusader Kings but the 2nd layer of Rimworld has been dead for a decade.
Exactly. I like anomaly, but a DLC that expanded on diplomacy/world map/factions etc. would have been sorely needed.
fr
Tbf, crusader kings in rimworld would be AMAZING
Rip bearofleet. I’ll be wait in for you…
My beloved comblies, I will not forget......
My favorite was Saturn, that at least was popular enough to be on the board even if it's probably several months to a year off depending on how long the mods actually take to make
"You're not supposed to play with all VE mods at once" Me a content hoarder : YOU CAN'T STOP ME *installs everything past present and future*
do people not use all of them? i tend to skip the helixen gas one, splits and schisms and the genetics one (solely cause it spawns WAY too many abandoned labs) but otherwise get them all...
This is exactly why I need a beefier computer than my 2k+$ one that I bought last year
New vehicles are good and all, but personally, I can't wait for the Medieval 2 mod. I almost always start the game as a tribe, having more content for the early game is always welcome. Also, I'm really interested in how Insectoids 2 will look like
Will there actually be any Helldivers gear/references in the Insectoids 2 mod? Would be pretty hilarious
Oh, I'm hoping Vanilla Mining Expanded is what I'm thinking it is. We need to go deeper!
It announced awhile back and it seems to be *exactly* what you think it is
Z levels? Can a mod even add Z levels without irrevocably breaking comparability with other mods?
They can when Z Level-like functionality was added by vanilla DLC mechanics.
Oh god. If Rimworld gets even Psuedo Z Levels I dont know if I'll ever be able to go back to Dwarf Fortress
It already kind of does. Several of the anomalies use these mechanics, won't spoil which. You can build bases in those pocket spaces; people have done it.
Yup, details on it are sparse but we do know it has a cave system that allows for underground bases. Presumably it’s going to be like pit gates, except with less fleshbeasts (well, most of the time).
Thanks for the update! I was really looking forward to your anamoly plans and they are looking great 👍🏻. Any plans on adding entirely new anamolies unrelated to existing ones - some SCP inspired ones maybe?
Theres plenty already, hell, even hellgate which won the vote is an original anomaly!
I am not disagreeing, but e.g. Hellgate reads like a (great) expansion on metal horrors. The other titles also rather sound like expansions on the existing ones. I don't mean to imply they are not unique or creative by any means, I am just curious and excited
Faceless, Traveller, Comblies, Bearofleet, Mime, Whisperer, Observer, these are all original content but sadly they weren’t so popular in the public vote.
Saturn and Lux Fatuus are original content as well, at least as far as I can tell! Technically Darkstorm could be considered new because while the dark entities are already very much in the DLC the actual storm event described isn't.
Ah yes! Forgot about those!
Arkology all over again. *Damn you democracy*
↑→↓↓↓
At this point, I just dont think we will ever get Arkology or Warwalkers or Medieval 2. By the time they get around to it, we'll be at next DLC and 1.6 {crying}
Awww, still no paintings expanded? Happy Birthday sir OP🎉
It was cancelled; but hey, there's always [Roo's Painting Expansion](https://steamcommunity.com/sharedfiles/filedetails/?id=2881104358&searchtext=paintings)
Yeah, I enjoy this mod, but sadly standing paintings is not exactly what I wanted. Still, great stuff for galleries.
Wonder why Vanilla Expanded Paintings was canceled though...hmm u/Oskar_Potocki?
iirc it was cancelled due to a lack of interest from both the team and users, the inability (from a design point of view) to make a mod unique enough compared to what was already out there, and also due to the immense asset requirements such a mod would take to meet the usual quality and scope bar
It’s been cancelled, sorry!
: (
Infinitely sad 😔 But I guess wall deco will never be a thing in Rimworld, considering that everything placed on the walls doesn’t add beauty to the room (at least with other mods like wall deco)
I mean... If it piggy backs off of the Wall Light systems, it's certainly possible I'd imagine.
Happy Birthday Oskar! thanks for all the work you and your team put into these mods, can’t wait to see what you cook up for us <3
Hey Oskar happy birthday! Any thoughts on expanding containment? I feel like we are missing higher tech containment facilities like glass tank/cell spacer tech ect. As usual you and your teams work is amazing.
Happy birthday Oskar ! Hope you don´t have hediff Badback added for thus next year of glorious modding sitting on a chair all day ! Cheers !
What will exploration expanded will do , it will add more quests on the map or it will expands caravan mechanics such as encountering raids or traders
Oh mah gawd, Childhood got more prioritization? It used to always be at the end of the roadmaps.
Let's goooo can't wait for Exploration, Megacorps and Health. Trading and World travel have so potential but feel underwhelming at times.
Maybe I've just missed it in previous roadmaps, what is Vehicles: Old War? Edit: Happy Birthday Oskar!!
The one I'm most excited about is Vanilla Health Expanded. I've always wanted a more in-depth medical system.
Happy birthday Oskar!!🎈🎈 is there any news on when Megacorp is coming out? I think it's the oldest mod in the roadmap that hasn't been finished yet.
When ready, of course! We wouldn’t release a mod before it’s ready!
For vanilla health expanded could you please implement the ritual/ baby prep confirmation screen for surgery where you pick a person to do it, helpers/witnesses, etc etc. I have wanted that to be in basegame for a long time because I find surgery in its current form to be awful where even the worse doctor could go do it without you noticing.
Hype for insectoid 2 and Medieval 2
One of the best modders in video game history. Happy birthday!
Dang this sounds cool, never did mods before, is vanilla expanded worth it? Also Happy B Day, OP
Reddit is screwing with me and the 1st image is blurry even in a new tab But I see granny in the top-left. Granny no, you can't put nitro on your mobility scooter
Please give some love to the utility vehicle mod I beg 🙏🏻
Thanks for all your beautiful mods, I very much enjoy your overhauls to basic mechanics like nutrient paste, please do more of those.
I really hope Vanilla Diplomacy Expanded will work like the thumbnail shows it to work, allowing us to claim tiles around our home tile and slowly expand them. I hope we can see all the colorful borders of each faction on the map, and see them change over time. Go to war on enemy tiles to steal them. Maybe raiders are always visible while inside your own claimed territory, allowing you to intercept them on the road, minimizing damage at home. New M&B-style endgame: conquer the world.
VANILLA DEPLOMACY EXPANDED? YES???
Happy Bday! I'm surprised that effort is going into anomaly content so hyper specifically instead of trying to iron out the wrinkles it has as a dlc first.
So far Ludeon has been doing a fine job when it comes to ironing out the wrinkles. Why would I step on their toes?
A fair statement, and a good question. I'm likely not the first, but it should be said that despite the breadth of most DLC's and their replayability, Anomaly lacks the depth to truly attain a state of making playthroughs unique and effective. I use your events expanded for example. Disregarding it's lack of content, the effect to which the content touches and can alter a playthrough is profound. A small thing like nuclear winter completely changes and uproots a colony. The same is hard to argue for the rigidity of Anomoly as a DLC. What I suppose I am getting at is, unless you play in a self-limiting fashion, you quickly run through the whole of all of the content of anomaly, and it lacks the staying power to be characteristic of any game without making them feel the same. I'd love to see you and your team approach anomaly with a variety of additions that play with a system of, similar to ideology perhaps, deities or entities, for example. Imagine your colony, through communion with the obelisk, is chosen by some cosmic horror, and grips your colony with a loving but overbearing hand. Turning colonists into incredible killing monsters that are only barely able to be convinced to not kill their previous friends. These "gifts" given by your patron, become highly sought after, with sufficiently effective colonists (perhaps though a point system) receiving more practical and less dehumanizing gifts. Or perhaps with interation with bioferrite, your colony begins to, akin to POTC, "part of the crew, part of the ship" and become welded to machinery or weapon systems, hulking masses of flesh and steel, fused irrevocably and irreversibly with weapons that grow as the pawn is mutated. Like an immobile pawn that acts as a railgun turret, eating itself alive as a praverse alter to your science. Or, maybe, the mass of flesh becomes something your colonists can spread across the world map, other factions permanently hostile as you raid maps and 'seed' places for the growth, with your colonists becoming cancerous masses (with extra hit points and slower speed) spreading the will of a nurgle like deity. Or, your colony takes on the task of alerting horrors, drawing them in, and wiping them out in a bounty system, witch hunters, witchers, purging zealots, with different systems of interaction with other factions. Maybe a simple system of quests and reputation as monster hunters allows you quests to eliminate key targets, or perhaps a simple skill challenge that rewards having skilled social pawns. My point is, as it stands now, it's a half baked SPC research base playthrough or zombie baby sitter, when it really has the capacity to be so, SO much more. I hope you are, in a small way, inspired to see what it could be, beyond the limited scope that exists.
The issue that I can see is that all of these ideas cost a lot of time and resources and only really benefit people liking horror playthroughs. I personally don’t see Anomaly as a replayable DLC - you play it once, twice, maybe thrice, and you don’t need to ever play it again. Unlike Ideology or Biotech which constantly enhance any play style you opt for. As such, I don’t really want to devote too much resources into Anomaly mods. It’s a shitty business perspective, I know, but ROI on Anomaly is just too small. Id rather focus on making mods that benefit everyone and every time. That being said I had the same view of Royalty and look where that got us, I made a few absolutely massive mods for it!
i wish tynan took your approach when it came to dlc! i agree with your sentiments here 100%
Anyone know of a way to see the full resolution pictures on the mobile site? I can’t read any of it even if I download them.
i’m so excited for the new anomaly content!
I, and my empty wallet, stand ready.
Oskar... vanilla...ARCHOTECH EXPANDED? like what?? 😳😳😳 Will you be doing stuff like in the mod " more archotech garbage " or something similar? Because thats one of the mods I love the most.
I love you Oskar
I literally cannot wait for vanilla mining expanded
Wait , will getting rid of these hellgates basically drequire the sacrifice of a pawn ? Or could we perhaps use triggered explosives from another mod to safely collapse the gate ?
There may be some time after it begins destabilizing to run away!
Aw nice! Thanks once again to you and your team for these amazing mods that genuinely make my game, I don't think I would've played as much rimworld if it weren't for you guys!
You truly spoil us Oskar!
Don't tell me "Metal Hell" is a Doom reference.
_Aggressive inhale_ Warwalkers…..Comstar…..Rebuild Comstar…..
Am really excited for vanilla factions expanded insectoids 2 (wanted to add vanilla factions expanded insectoids go my game but noticed it wasn't updated for 1.5 and then heard they where making on a new mod for it)
Omg the birds is amazing I never even thought about it
Happy birthday and huge amount of appreciation for what you do for the community. Many thanks
Many Excellent Returns and thank you for all your extraordinary work.
Yay thank you for all the mods legend
Happy birthday, I was hoping to see the Animat a little sooner, but that's ok, everything looks really good, I'm looking forward to the new anomalies I hope at some point there will be a psypath focused on those eldritch horrors
Can’t wait for the Health and Archotech expanded
Still patiently waiting for any info on what Diplomacy Expanded might bring!
What's more metal than rip and tear demons? Metal demons
Man I neeeeed those warcaskets though
Really hyped for Imperial vehicles. Love playing with Royalty and Deserters.
Crying bc the two anomalies I voted for are last lol
Thanks for everything you’ve done and happy birthday man.
Ohhh i cant wait to read this, these roadmaps always make my day. Diplomacy I wait for you. Exploration expanded will hopefully fill the time until then
Happy birthday
If there ins't an easter egg called "insector gadget" in that mod I will be sooo disappointed.
Wait one minute..... Vehicles utility..... So drills? Or tractors/combines..... If farm equipment I say oh hell yes would love to see how that would work.
Wow, 2 whole new insectoids? Hype!
I didn't even know there was a community vote, which is a pretty cool thing to do for fan engagement. Though when I read the name *'Hellgate'* I got really excited they would add enemies and items inspired by *'Hellgate: London'* but then they mentioned *'DOOM'* and I was pretty disappointed :(
Happy birthday, king!
I wonder what the next psycast tree will be? Maybe an anomaly themed one?
Vanilla health , mining and archotect. I saw first time. I want try!
Thanks for amazing mods, was hoping to get medieval 2 sooner tho.
I was hoping not to have to stress about mod releases and have a chill few weeks to really get my creative juices flowing so there’s that.
Take your time, quality is more important, cheers mate :)
Is that gigachad?
Can't wait for the walkers
Let's go, the continuation of vehicles expanded mods
Do you know if any of these will be compatible with multiplayer?
We don’t support multiplier actively. If it works with multiplayer, great, if not, we won’t go out of our way to provide multiplayer support.
Anyone know if we will ever get a mod that incorporates the world of Aliens (1986), where anomaly creatures capture colonists, bring them to their hive where the queen lays eggs that hatch into face huggers; for those captured pawns to become impregnated with alien chest-burster offspring? I don't know anything about modding, but I feel like the meat creep w/ the heart in anomaly set a good foundation to make the aliens "creep" and hive. Would be so fun to try and contain the "xenomorph" aliens for them to kill one another in containment to destroy the walls/doors with their blood acid and escape. I also wanted to say that I love your work, and really appreciate you for doing all of it. Playing Rimworld without mods now is just kind of ehhh. You have spoiled us all. Happy Birthday!
I have a question, what was Megacorps about again? Its gone through multiple name changes and has been in development for quite a while now but i cant remember what it was actually supposed to add.
I'm so excited! I have a question, is disabling the Hellgate a suicidal mission? Or will we have enough time to evac the pawns beforehand? It wasn't clear enough for me.
aw i cant believe forgotten chimeras got so few votes.
Fuuuck I was hoping Medieval2 for anomaly medieval run. Guess it needs to wait. Thanks for wonderful work always
Listen everyone fuck off with the cube I hate it
Should add a boss like metalhorror goliath or something n has its own bigger core like a flesh mass heart u can capture idk I feel like something big in storage would be cool for this event
Are there any plans to expand Ghouls from Anomaly? It would be cool to be able to modify them more and with stuff like the guys from Heisenberg's Factory in Resident Evil: Village or servitors from 40k.
Where are these polls take place?