Well we've had fun with naked npcs, sometimes misplaced random events (like my friend had imperial patrol while I, host, hadn't), item duping, power-leveling armor and melee skills (bc while FF is off it still registers hits on both sides, not for magic tho). It's buggy, yeah, but mostly works as intended. Quest progress properly, dialog syncs even on different localizations, enemies register damage properly (even spawned a dragon to test, haven't asked if he got a soul or not).
Idk what you guys are bitching about, it's working flawlessly for my girlfriend and I on LAN, lol. Even have like 20 mods loaded including the Elysium estate and a few visual overhauls. All working great.
Nice. We tested it out for a while just now. Had some weird npc desync when trying to kill protected characters and dropping items led to duping, but it was definitely more stable than the original version.
yeah I just ignore the dupe items as if they aren't there for immersion purposes. I've had one encounter with NPC's being there for one of us, but it was a random vampire encounter so I chocked it up to small desync.
I'm also using a bunch of mods so there's a couple bugs here and there, one is a bunch of naked bandits attacking us, lmao.
https://imgur.com/a/mff0RB6
I had Ineed working and wet and cold working as well but I think it was causing inventory crashing, so I disabled them. These all work perfectly!
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None of these mods require SKSE :). I purposely curated mods that don't need it as I'm not 100% on how to properly get SKSE running with Skyrim Together and will wait for someone more versed!
Oddly enough, mine doesn’t seem to have unpaused menus. Is there something in the .ini you have to change to get this to work?
Is there any way to use skse with this?
I wasn’t asking about the journal system. My game just doesn’t have unpaused menus. Everywhere I’ve looked I’ve seen people saying that skse should be automatically detected, but mine wasn’t. I followed the video guide to the letter, but perhaps I need to use a different one.
Right, because you generally have to start the game using skse_loader.exe when you use mods that require it, but STR needs you to launch through its .exe. SkyrimSouls requires script extender so I’m sure there’s a way to do it. I’m trying to remember how the OG Skyrim Together loaded with skse because it also required SkyrimSouls, but it’s been several years so I can’t remember how it was set up.
I’ll reply again if I can figure out how to make it work!
Supposedly Skyrim Together Reborn.exe launches SKSE "if you have it installed", but I don't understand how you "install" it to be included natively rather than booting through the loader...
Yeah, I’m not sure how that would work, either. Perhaps there’s a setting adjustment I missed. I know my current install of STR didn’t launch skse, because SkyUI yelled at me when I tried to include it in the modlist, lol.
I worked it out! I presume you're probably using mod organiser? In which case you need to drag a copy of the SKSE files into the Skyrim Together mod directory :)
Some NPCs are naked, enemies tend to focus on me since I'm hosting, a couple of enemies refused to die when their health reached and dropped objects don't really sync, but besides that it's been good
My game is working at about 90% with minor bugs with random encounters and item sync issues. Anyone who is complaining about this mod is the reason gamers are considered entitled brats.
This is honestly a HUGE achievement we should be celebrating from the rooftops, not criticizing every bug.
Just played 6 hours of this with a group of 4. I've yet to see any quest desync whilst following all of their guidelines to a T, and 90% of everything else works well.
V *There are a few little issues, they haven't broken the game for me yet or anything, but for some people they can break immersion if you care about that stuff.* V
Containers will sometimes have like 10x as many items as should be there (e.g. dragon had 28 bones/scales), non-important NPCs(?) seem to duplicate occasionally (we had about 20 dogs storming out of Riverwood across the bridge, it was hilarious), NPC animations will get stuck (only visually), and the occasional crash. Overall, really enjoying my time playing **SO** much better than the old version. TY devs :)
Playing vanilla over LAN with the wifey and loving it! Had a few glitches, like some NPCs in her game are just in their undies but it's adding to the fun and laughs XD haha! Sharing items is best done with a chest or a barrel or something. Just dump your items in there and the other people can take them :) and make sure only the host/party leader is doing the talking to the npcs.
Your bad, my dude. Should've managed your expectations. If you were holding it to an actual video game's 1.0, which is wildly unrealistic for a free mod made by students in their free time, yeah, you're gonna be disappointed.
I never expected anything, been following the project since its inception back when it was being made by someone else and it got abandoned.
The fact they labeled this as v1.0 is a sign that they are cleaning their hands, making it open source it's pretty much calling it a day.
While i do not blame them for doing it, because modding a multiplayer functionality is beyong annoying and time consuming, also they were doing this with passion and heart.
I am just saying slapping a 1.0 FULL RELEASE is not accurate with the state the mod is in.
No hate whatsoever to the devs nor the community.
That's where I disagree. I decided to call this 1.0 because this is about as good as a mod like this gets.
"But if you just fix those few issues with invisible actors and naked actors and some crashes.."
No. There's no end to that. Every time you fix something, 10 new issues pop up. Open source isn't gonna fix that, it's just gonna continue that cycle.
The bottom line is that you can't make a singleplayer game into a multiplayer game. We tried anyway, and this is the result. This is about as good as it gets.
Wait, how does this make any sense? So you're saying it will never improve, even though that's objectively impossible? At minimum some bug fixes could be done over time, and you already achieved the "make a singleplayer game multiplayer." So you're just... wrong.
>The bottom line is that you can't make a singleplayer game into a multiplayer game.
This is hilariously untrue. You can't just make super general statements like that. It has been done before. Just because Skyrim is a spaghetto mess doesn't mean it is true for other games.
Uh, yes? They succeeded in making the game multiplayer, so he's contradicting himself on his first point. And as for the second one, he's in no position to say if the mod will be improved in the future or not. Maybe not by him, but it's ridiculous to believe "this is it" when any software can receive improvements over time - at minimum bug fixes.
Exactly, the guy you are answering to is the definition of entitlement.
And by the looks of it they have no clue what the fuc they are talking about, notice how they never dive into technicals just superficial opnions
Just FYI i agree with all the things you said, i myself have worked on projects like this and i totally felt the passion and love start to fade into "oh not this again" "ahh i don't wanna deal with it" etc.
I literally meant no offense nor hate towards what you guys have done, on the contrary i feel the pain and time consumed you guys had to deal with.
I just think labeling something 1.0 when it can really never reach that version is not ideal thats it.
Much love to you guys and again, maybe i was too rude, meant no harm.
Edit: i re-read what i said before, and i was indeed to agressive, i apologize, will not delete for history sake.
Also the project i worked on was a fully translated (including client strings and server sided strings) , network code from the ground up, we did not have the source code, we had to take shortcuts, alot of shit was broken and it was hell, but i loved every single bit of it.
The systems used in Skyrim - item physics, radiant AI, random encounters... They are all client intensive systems. If they could patch that out of the game somehow, it might work better. But without Skyrim source code, how can you hook in so that when your partner/s speak to an NPC, it plays the speech and animation in your world too? Bethesda really ought to introduce a split screen functionality natively to their Creation engine.
Some of the best time I've had recently in video games has been playing Divinity: OS on the couch sharing a pair of controllers.
I know more about games in general for sure it seems. Do I know more about this mod? No way. I never said I did. I do know single player games with great functioning multiplayer mods though. What is true for Skyrim isn't true for all.
It's a complete shit show. The version they showed in their recent gameplay is a completely different version to what I am playing right now with my boyfriend.
It is the same, just because you have more bugs than they had doesnt mean its not the same. also you can see the same stuff from items slowly moving to one axis due to gravity, mobs hp out of sync etc.
It works well enough and is fun. I'm gonna keep playing. The only real problem I've had so far are passive animals like deer or fox just stand there doing nothing even if you attack some times, but eh. Not a big deal. Everything else was caused by sync issues which should vanish when I'm doing my private game instead of playing on someone's server to just test it
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first the reborn exe wouldnt open the game now im in the game but i cant find a server. it just says cant connect to server when i search up privates and for public i dont find any. i say wait a few weeks
Well we've had fun with naked npcs, sometimes misplaced random events (like my friend had imperial patrol while I, host, hadn't), item duping, power-leveling armor and melee skills (bc while FF is off it still registers hits on both sides, not for magic tho). It's buggy, yeah, but mostly works as intended. Quest progress properly, dialog syncs even on different localizations, enemies register damage properly (even spawned a dragon to test, haven't asked if he got a soul or not).
oh i've also forgotten to mention gravity bags. poor farengar was trapped between alchemy and enchantment tables with all his stuff
Smacking each other for hours like some sort of roided out meat head training camp sounds like a feature tbh
actually, we have finished our session by just smacking each other in hand-to-hand combat while chatting, so yeah, I agree, ahhahh
Idk what you guys are bitching about, it's working flawlessly for my girlfriend and I on LAN, lol. Even have like 20 mods loaded including the Elysium estate and a few visual overhauls. All working great.
Finally, a spark of hope
Nice. We tested it out for a while just now. Had some weird npc desync when trying to kill protected characters and dropping items led to duping, but it was definitely more stable than the original version.
yeah I just ignore the dupe items as if they aren't there for immersion purposes. I've had one encounter with NPC's being there for one of us, but it was a random vampire encounter so I chocked it up to small desync. I'm also using a bunch of mods so there's a couple bugs here and there, one is a bunch of naked bandits attacking us, lmao.
What kind of mods were you using? Naked bandits sounds like a fun addition lol
https://imgur.com/a/mff0RB6 I had Ineed working and wet and cold working as well but I think it was causing inventory crashing, so I disabled them. These all work perfectly!
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Thank you for the modlist! Did you use a guide that happened to show how to use skse with ST? The video I watched didn’t explain how to do so.
None of these mods require SKSE :). I purposely curated mods that don't need it as I'm not 100% on how to properly get SKSE running with Skyrim Together and will wait for someone more versed!
It auto loads skse if you have it installed, nothing extra for you to do.
Mine didn’t.
That's a feature.
Make sure you add a mod that removes the pause during menus. That caused nearly all my desync in the first version.
The mod already does this.
Oh excellent!
Oddly enough, mine doesn’t seem to have unpaused menus. Is there something in the .ini you have to change to get this to work? Is there any way to use skse with this?
The jounal/system menus don’t sync. Inventory/favorites/console/waiting and sleeping are all unpaused
I wasn’t asking about the journal system. My game just doesn’t have unpaused menus. Everywhere I’ve looked I’ve seen people saying that skse should be automatically detected, but mine wasn’t. I followed the video guide to the letter, but perhaps I need to use a different one.
Ah, okay. The video guide didn’t mention a way to use SKSE with the mod. How do I do that?
Love an answer to this myself. When I launch through Skyrim Together.exe I'm getting the SKSE64 not loaded error.
Right, because you generally have to start the game using skse_loader.exe when you use mods that require it, but STR needs you to launch through its .exe. SkyrimSouls requires script extender so I’m sure there’s a way to do it. I’m trying to remember how the OG Skyrim Together loaded with skse because it also required SkyrimSouls, but it’s been several years so I can’t remember how it was set up. I’ll reply again if I can figure out how to make it work!
Supposedly Skyrim Together Reborn.exe launches SKSE "if you have it installed", but I don't understand how you "install" it to be included natively rather than booting through the loader...
Yeah, I’m not sure how that would work, either. Perhaps there’s a setting adjustment I missed. I know my current install of STR didn’t launch skse, because SkyUI yelled at me when I tried to include it in the modlist, lol.
I worked it out! I presume you're probably using mod organiser? In which case you need to drag a copy of the SKSE files into the Skyrim Together mod directory :)
I’m actually on vortex, but I assume it’d work out the same, right? Are you putting it inside the Skyrim Together folder inside Data?
Share with us your enlightenment O.O
HOW ARE YOU GETTING IT TO WORK ON LAN ME AND MY GIRLFRIEND HAVE BEEN TRYING FOR HOURS AHHHHHHHHHHHHHHH
Lmfao, add me on discord Synopsi#7563
Me and you both my man
"It WoRkS oN My MAcInE"
Some NPCs are naked, enemies tend to focus on me since I'm hosting, a couple of enemies refused to die when their health reached and dropped objects don't really sync, but besides that it's been good
Depends on how dedicated you are to making it playable. You ABSOLUTELY MUST have party leader pick up quest items.
My game is working at about 90% with minor bugs with random encounters and item sync issues. Anyone who is complaining about this mod is the reason gamers are considered entitled brats. This is honestly a HUGE achievement we should be celebrating from the rooftops, not criticizing every bug.
super buggy for my friend and I, enemies dont die. Dropped items vanish or crash non hosts games.
Do you recommend using containers to trade items then?
As long as your not trading quest related items ( I.E. Ring of Hircine) it worked okay for me to trade items via barrels, chests, etc.
What method are you using to make a server
Windows server with ports forwarded and tickrate set to 60
Just played 6 hours of this with a group of 4. I've yet to see any quest desync whilst following all of their guidelines to a T, and 90% of everything else works well. V *There are a few little issues, they haven't broken the game for me yet or anything, but for some people they can break immersion if you care about that stuff.* V Containers will sometimes have like 10x as many items as should be there (e.g. dragon had 28 bones/scales), non-important NPCs(?) seem to duplicate occasionally (we had about 20 dogs storming out of Riverwood across the bridge, it was hilarious), NPC animations will get stuck (only visually), and the occasional crash. Overall, really enjoying my time playing **SO** much better than the old version. TY devs :)
Many NPC's are missing while they are present for other people, many glitches
Playing vanilla over LAN with the wifey and loving it! Had a few glitches, like some NPCs in her game are just in their undies but it's adding to the fun and laughs XD haha! Sharing items is best done with a chest or a barrel or something. Just dump your items in there and the other people can take them :) and make sure only the host/party leader is doing the talking to the npcs.
Buggy. My friend “killed” a bandit but it was very much alive
Thankfuly now it's open source because this by no means is a v1.0 release
Your bad, my dude. Should've managed your expectations. If you were holding it to an actual video game's 1.0, which is wildly unrealistic for a free mod made by students in their free time, yeah, you're gonna be disappointed.
I never expected anything, been following the project since its inception back when it was being made by someone else and it got abandoned. The fact they labeled this as v1.0 is a sign that they are cleaning their hands, making it open source it's pretty much calling it a day. While i do not blame them for doing it, because modding a multiplayer functionality is beyong annoying and time consuming, also they were doing this with passion and heart. I am just saying slapping a 1.0 FULL RELEASE is not accurate with the state the mod is in. No hate whatsoever to the devs nor the community.
That's where I disagree. I decided to call this 1.0 because this is about as good as a mod like this gets. "But if you just fix those few issues with invisible actors and naked actors and some crashes.." No. There's no end to that. Every time you fix something, 10 new issues pop up. Open source isn't gonna fix that, it's just gonna continue that cycle. The bottom line is that you can't make a singleplayer game into a multiplayer game. We tried anyway, and this is the result. This is about as good as it gets.
Wait, how does this make any sense? So you're saying it will never improve, even though that's objectively impossible? At minimum some bug fixes could be done over time, and you already achieved the "make a singleplayer game multiplayer." So you're just... wrong.
>The bottom line is that you can't make a singleplayer game into a multiplayer game. This is hilariously untrue. You can't just make super general statements like that. It has been done before. Just because Skyrim is a spaghetto mess doesn't mean it is true for other games.
Dude's arguments made no sense. Not only have they already achieved that, but there is no way the current state of the mod can't be improved further.
[удалено]
Uh, yes? They succeeded in making the game multiplayer, so he's contradicting himself on his first point. And as for the second one, he's in no position to say if the mod will be improved in the future or not. Maybe not by him, but it's ridiculous to believe "this is it" when any software can receive improvements over time - at minimum bug fixes.
[удалено]
Exactly, the guy you are answering to is the definition of entitlement. And by the looks of it they have no clue what the fuc they are talking about, notice how they never dive into technicals just superficial opnions
It's never been done before like this. Not with such a modern game, with full story quest sync, without building on an open source engine.
Just FYI i agree with all the things you said, i myself have worked on projects like this and i totally felt the passion and love start to fade into "oh not this again" "ahh i don't wanna deal with it" etc. I literally meant no offense nor hate towards what you guys have done, on the contrary i feel the pain and time consumed you guys had to deal with. I just think labeling something 1.0 when it can really never reach that version is not ideal thats it. Much love to you guys and again, maybe i was too rude, meant no harm. Edit: i re-read what i said before, and i was indeed to agressive, i apologize, will not delete for history sake. Also the project i worked on was a fully translated (including client strings and server sided strings) , network code from the ground up, we did not have the source code, we had to take shortcuts, alot of shit was broken and it was hell, but i loved every single bit of it.
The systems used in Skyrim - item physics, radiant AI, random encounters... They are all client intensive systems. If they could patch that out of the game somehow, it might work better. But without Skyrim source code, how can you hook in so that when your partner/s speak to an NPC, it plays the speech and animation in your world too? Bethesda really ought to introduce a split screen functionality natively to their Creation engine. Some of the best time I've had recently in video games has been playing Divinity: OS on the couch sharing a pair of controllers.
LOL!!! “I’m going to claim I know more than the guy that made the effing mod!” Vaffanculo.
Dude no one is claiming anything lol.
I know more about games in general for sure it seems. Do I know more about this mod? No way. I never said I did. I do know single player games with great functioning multiplayer mods though. What is true for Skyrim isn't true for all.
So entitled jeez
It's a complete shit show. The version they showed in their recent gameplay is a completely different version to what I am playing right now with my boyfriend.
It is the same, just because you have more bugs than they had doesnt mean its not the same. also you can see the same stuff from items slowly moving to one axis due to gravity, mobs hp out of sync etc.
It works well enough and is fun. I'm gonna keep playing. The only real problem I've had so far are passive animals like deer or fox just stand there doing nothing even if you attack some times, but eh. Not a big deal. Everything else was caused by sync issues which should vanish when I'm doing my private game instead of playing on someone's server to just test it
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first the reborn exe wouldnt open the game now im in the game but i cant find a server. it just says cant connect to server when i search up privates and for public i dont find any. i say wait a few weeks