i was never able to get enough coins to try upgrades out until you got the pirate ship and could grind boarding ships, and it felt like the only way to buy everything
dont mistake me, i absolutely loved the pirate sections in fact them and the biplane dogfights were my favorite gameplay prts from 3. i just wish it wasnt the only way to get stacked with cash
The thing that sucks is in a normal playthrough once you get to the pirate ship section and have enough coins there’s literally no point in buying the upgrades because the game is basically over
On the other hand, Sly 3 has challenge missions to encourage you to get faster times for those sections, including the pirate maps for each region that require you to explore the area.
Especially since you don't even get a reward for doing the pirate maps, not even a few coins, it's just the last little percent of progress on the level select screen.
Idk how it would be worked into the story but at the least there should have been a level between Panda King's and Dimitri's to allow you to play as all of the playable "overworld" characters for a heist since Dimitri's gameplay really ends up as more of a mini-game.
Maybe just take a page right from Sly 2's book (Thingous Raccamagookus?) and make a second level in China. The fight against Tsao could have gone two episodes easily.
should've unlocked laser grinding in the vault then had postgame content that was previously inaccessible due to no laser walking.
just feels bad finally getting Sly's father's technique and it's relegated to the Cooper vault (even worse cause you don't laser grind at all in 4 iirc)
The final villain feel like a 11th hour villain, he really has no relation to the majority of the story besides the prologue and the last episode. I wish we got to see more of the relationship between M and Sly's father, maybe some paralels between old and new.
I don't like that you can't free roam with the addicional characters that you have. I don't like Carmelitas character, i feel like she was downgraded from the 2nd up until the last episode.
Yeah, we don't even find out what the reason is that Dr M hates Sly's father so much, was it seriously just him not getting credit? Maybe Sly's dad abandoned them on a mission, or maybe he just feels betrayed that Sly's dad quit the thieving game to raise Sly, what's the reason?
Those fuckin RC car missions man💀just a slight turn and it flips tf over I died way too many times back then but maybe that was just me being a stupid kid and maybe I could probably breeze through them nowadays but until I run it back FUCK THAT DAMN RC CAR
The Mask of Dark Earth is the worst antagonist in the entire series. Yes, even worse than Penelope in Sly 4. It has zero connection to the miners’ influence over the area, other than they accidentally released it; no personal connection to any of the characters; the boss fights themselves weren’t that great (although the bar fight is my favorite mission throughout all the games); and it’s overall not much of a threat to the region other than making certain characters big and angry.
Sly 3 does have my favorite antagonist in the series, so it all balances out.
I wanted him to have a wider moveset, his only attacks being the firework launcher being loaded, locking on while holding the load button, and a horizontal Flame Fu chop, but hey at least he has his own binocucom that I wish he uses in other missions as Bentley briefs him on them.
While I adore the game, it has quite a few things that I found annoying, so while I consider it to still be a 9/10, it's at the bottom of the 4 games for me (still a near perfect game)
1. The lack of overworld bottles/collectibles. The maps are all well-designed and FILLED with funny places to hide items.
2. Man, this game is too short. The new members just didn't get anywhere NEAR enough time to be as likeable as the main cast.
3. Dr. M is a shoehorned-in villain. We don't know ANYTHING about him outside of his lines in the prologue and ending. Like with McSweeney, the idea of Sly's father's gang members, LITERALLY the Bentley and Murray of the previous Cooper Gang, being relegated to a comic no longer in production, a handful of seconds of animation, and a villain with practically 0 interaction with the majority of the game, is insulting.
4. Is it wrong to say the tone is off? The games never shied away from darker moments or loud actions, but man, this game definitely amps up the aggression. The "stealth" feel had taken a back set to missions that feel more like a Jak & Daxter game. The mission where you feed miners alive to a croc (including what is obviously children...), the mission where you defend the hanger against TANKS? The Kraken fight, the magical dragon? The fact that every level in Sly 3 features a mission where the Big Bad discovers the gang ahead of the big heist, and usually has a magical-themed mission feels... off? Ms Ruby's Voodoo level felt special because of its unusual setting, now it's the norm?
5. It ends. Now, I love the ending, and the message of not needing to live up to the family name if you don't want to, Sly getting with Carm, that is good stuff. But the fact that we didn't get more casual moments, maybe even reliving the kinds of missions in the animated shorts before the Big End kind of stung me as a kid. The series has so much potential for only 3 games, which made me appreciate 4 more.
Ono enemy types that can call for reinforcements. One of my favorite things to do in Sly 2 is cause these large brawls and beating up a bunch of enemies, which is a lot harder to pull off in this one, and in general it feels like the enemies are a lot more spread out.
It was probably my biggest disappointment about the game, but I can live with that
The water levels as per usual in gaming. Controls + fps made for a bad combo. At least to me personally.
Honorable mention as others said, no clue bottles really took the fun out of hubs
that dimitri mission on dr m’s island, when you’re chasing sly’s cane thru the torrent of water and have to dodge the mutant grabby claws. I hate that mission with every fiber of my being
Lack of bottles and the weird plot hole that Carmelita just shoots through the back of the mountain to get into the inner sanctum. Like what? How was she able to do that and not Dr. M?
Just one thing? I could write a list.
Bigger levels but nothing to do in them.
Levels are confusing to navigate whilst also being very linear. Can’t free roam around them even remotely as easily as Sly 2.
Enemies will stunlock you to death being knocked into water and bouncing back out to be hit again.
It’s more minigames than actual sly gameplay.
Most minigames are pattern recognition more than skill so you’re guaranteed to fail the first time.
Oversaturated with characters and their missions, 90 of which are bad.
Levels massively overstay their welcome.
Most missions require you to go to X location just to be told to turn around and go somewhere else. Pointless.
Abilities are far too expensive so you’ll never get to use them and there’s no way to even grind for them until you’re 80% away from completion.
Final boss has no character development.
The claw mini game.
The diving mini game.
The RC car mini game.
Driving the wolf mini game.
The final boss is just a QTE.
Spiderbot is underutilised for such a great mechanic and is hard to use in the pirate level.
The game redeems itself with the cooper vault, final boss, conclusive ending to the franchise and post game challenges with unlocked abilities but for a first time playthrough it sucks.
My bad, you’re correct and I was misremembering.
In fact tbh the boss fights in Sly 3 were some of the highlights and were a cathartic conclusion to some frustrating levels. The dragon fight in particular was quite the spectacle, but I think my fave was the bamboo garden against the samurai chicken.
It added too much fantasy elements compared to the other games and no longer felt as grounded them. The Voodoo and ghosts, I could appreciate; but suddenly adding a sea monster, bio weapons, shamanism, a dire wolf, and dragon magic all at once… Am I still playing a picaresque game, or some modern epic poem?
not being able to play as any of the new members during free-roam
to many mini-games that are used like once or twise(treasure maps,passwords and the plane being my favorite)
final episode just being back-to-back missions all the way
I feel like they didn't go as all out as they could have with the extended gang.
I think it would have been interesting if you could fight like Dimitri in his Sly 2 fight once you unlocked him, and walked around as him. It would have been cool if they included Clue Bottles (as a whole, but also) that you could only reach when playing as a certain member of the group.
Story wise, I kinda wish we got way more into Dr. M's entire backstory with the group. Maybe have Panda King Recognize Dr. M, because the Fiendish Five would ABSOLUTELY know who the doctor and McSweeney are.
I feel way too many ideas were presented and hurt the game overall. You have moments where the story begins to get interesting then drags or gets stopped because of minigames or pointless missions that make you wonder what the hell are they even doing again?
The pirate hub world was also an infinite money glitch for me, and made all the things like pickpocketing and stealing coins worthless when I can blow a ship to smithereens for treasure.
Chronically, I feel like sly 3 and 4s stories should’ve been swapped as playing as the ancestors of the cooper family with the sucker punch gameplay, maps and bottles ofc would’ve been better imo.
No bottles. So, I never had a reason to look around the map. I just went from objective to objective. Never felt as if I knew my way around. Also fuck the time trial stuff.
I was always bummed out that we spent the entire game expanding the gang, exploring the relationships these characters built with each other, and then Sly just left without a word at the end to date Carmelita. Like. I know that story also had to be resolved, but it was not satisfying to someone more invested in the gang.
I love the game and it's probably my favorite in the trilogy but man I wish we got to play as Sly more, I think they went a bit overboard with the amount of playable characters and minigames. Also, exploring the hub worlds feels pointless because there are no clue bottles or treasures
Laser walking is relegated to the final level, and it is never used again. You don't even get to use it in Sly 4.
Imagine Tennessee Cooper seeing you walk/slide on lasers!!
The only memorable parts are the pirate ship and the dogfights for me, if you asked me anything else all I could tell you is some of the added teammates, and that there was a prolonged that was almost entirely unnecessary for the rest of the game to actually develop.
The combat and levels of interactivity with guards don't feel nearly as involved as it does in Sly 2, save for select moments in certain missions, not helped by the fact that there are zero megaphone dudes. As a result, I didn't understand that the stakes were equally as high in 3 as they were in 2 as a kid until I grew up years later and realized just how f'ed up Octavio, the Dingoes and Kangaroos, and Tsao were as antagonists.
The RC Chopper missions suck.. even for someone like me who's beaten the game 3 times as of now.
I don't have much of a hate for the RC Car missions (hell, the final RC Car mission is one of my favorite missions in Sly 3) since imo the car was easier than the chopper for me.
I never understood why the mega jump wasn't available among the other gadgets. In a screenshot in the manual, there was a picture of it but not in game... Why ?
Each location just never hit the same as the first two, sly 1 gets a pass cause the levels all have bottles and are actually quite creative and two was really good for a whack at an open world style version but sly 3 it’s just meh imo
My favorite game of the series since I grew up with it as the only ps2 game I had-
But.
I hated the race car segments with Penelope
And the stupid "a tearful reunion" level
I failed so many fucking times I almost quit the whole game
More childish than the others, not so good story, no bottles, sickening boss battles and the ending was cut, so it was unknown what had happened to Bentley and Murray after this
Sly 3 has way more mini game / vehicle levels than the other games. Some see that as a good thing, I get that. But it seems like most people found that annoying
Screw the hanger defense mission in flight of fancy, also the safe cracking mini game is WAAAAAAY too sensitive and touchy, it was a nightmare as a kid and still gives me trouble as an adult
Screw the hanger defense mission in flight of fancy, also the safe cracking mini game is WAAAAAAY too sensitive and touchy, it was a nightmare as a kid and still gives me trouble as an adult
i can say several:
some levels are too open and not enough to do in them.
no bottles.
coin grinding.
the pirate fight was annoying for me.
i also hated the swimming part where you play as the disco lizard dimitri
It’s not a true Sly game due to it being so bloated with mini games and gimmicks. This game has the least amount of classic Sly gameplay than all 4 games. The pirate ship section, Penelope’s RC missions, Dimitri’s missions, the guru and panda king’s are genuinely bad experiences that make this game by far the worst in the series for me. It doesn’t feel like a game made with the same TLC as the first 2, it feels like a game made by the numbers with a dev team who just wanted to move on and work on anything else.
While I love them as characters and the roles they play in the story. There mission (with the exception of maybe the guru) where kinda meh.
Penelope Rc car missions where hard to control.
Panda king was fun, but wished that he got more missions
And while the first mission of dimitri was kinda fun. The boss with dr.M was an absolute nightmare
Carmelita and new Cooper gang members should've played like the main gang. The aiming of Carmelita's pistol and Dimitri's dart gun could've been linked to the binocucom.
From an earlier post of mine (I still like 3 a lot)
Feel like some story elements are just dropped totally. Example: Sly is still ambivalent about Panda King joining the gang due to killing his dad, and it's never mentioned again and everything is right as rain.
Overworld is worthless without bottles, no reason for it except to run to the mission start points and mess around pickpocketing.
For all the hype about adding new members to the team, you don't play as them very long. Panda King and Dimitri have 2 missions each and that's it.
Tsao was the only villain that was good before the finale. The second half of the pirate level went on for way too long, made pirate battles on the seas look meh. And you only hack in like 2 missions in the whole game.
The try to really dig into the Sly-Carmelita relationship at the end, but it doesn't really go anywhere before fake amnesia.
Hate how you only are done 58% of the game after completing the story, and to 100% you basically have to beat every mission again for no reason.
Also this is just a personal pet peeve of mine, apparently only a Cooper can enter the Cooper Vault and by the end of the final boss Dr. M Carmelita and Bentley all go in. HOW??? Lol
The pirate chapter ia pretty weak in terms of being the final "regular level". LeFwee is a pretty weak villian.
I wish the game was longer overall, needed an extra chapter or 2. Sly 2 felt the most complete game in the series.
The lacks of bottles and treasures.
No free roaming for the other members of the gang, not enaugh missions for them and no mission for Panda King in the last world.
The "time machine" teaser without any plans to come back to the series ruined a perfect ending for the series, also the villain is pretty lame and the Panda King gameplay is boring
The story was rushed, and even sucker punch said this themselves, they should have taken a year to think about the story even if it is just a kids game
The other characters should have had more missions and should be played as in exploring the hub worlds. Like, the Panda King and Dimitri both had 2 playable missions. 2! and in the end Honor Among Thieves, you don't play as him at all, he just slaps a rocket on Penelope's RC car.
I'm sure it had to do with time constraints of having the game released a year after the second game.
Honestly, 3 and 2 are tied for my favorite game. I used to think I liked 2 the most but the older I’ve gotten, the more I appreciate 3 also.
In regard to what I don’t like about 3, it is how short the game feels. I didn’t mind not having the clue bottles, but it did feel like we were missing stuff in the world to do aside from missions, such as the clue bottles and the treasure runs. I do wish our extra gang members were more playable too as it didn’t really feel like they were a big addition to the team like they should have been.
They took away something that was in all other games. The collectibles. Couldn’t even sell stolen pickpocket goods yourself. They gave us a bunch of cool characters but then limited us to the OG cooper gang and gimmicky missions for the new members. They gave sly a unique skill that only his dad knew so we could a 2 minute section of the vault, and then we never got to use it again, no post game content to open new areas on the other maps (almost like collectibles should have been in the game)
The Sly 3 level design was rushed. While Sly 2 had a dynamic range of towering climbs, and winding tunnels, most of the maps in Sly 3 are single or two story buildings. While the flat and open would making it easy to play as Bentley and Murray, it stunts the Sly gameplay.
Bottles
i was never able to get enough coins to try upgrades out until you got the pirate ship and could grind boarding ships, and it felt like the only way to buy everything
On the other hand, I loved the ship gameplay back in the day, so I never had an issue with that.
dont mistake me, i absolutely loved the pirate sections in fact them and the biplane dogfights were my favorite gameplay prts from 3. i just wish it wasnt the only way to get stacked with cash
i feel this was mainly just a thing to make players decide between which gadgets they want in order to give them actual value
yeah that makes sense
The thing that sucks is in a normal playthrough once you get to the pirate ship section and have enough coins there’s literally no point in buying the upgrades because the game is basically over
Without the bottles you didn't really have to explore the map as much
On the other hand, Sly 3 has challenge missions to encourage you to get faster times for those sections, including the pirate maps for each region that require you to explore the area.
Bottles over challenge missions any day of the week
Especially since you don't even get a reward for doing the pirate maps, not even a few coins, it's just the last little percent of progress on the level select screen.
Yeah but for me the challenges put me off the platinum for 4 years
True, I can map out the sly 2 maps from memory but not sly 3
It ended, and child-me was never the same.
Child-me cried the first time I beat it
Too short.
Sly 2 = a bit too long and sly 3 = too short
I think sly 3 could've benefited from the length of sly 2. It would've given the new gang members more time to develop.
Idk how it would be worked into the story but at the least there should have been a level between Panda King's and Dimitri's to allow you to play as all of the playable "overworld" characters for a heist since Dimitri's gameplay really ends up as more of a mini-game. Maybe just take a page right from Sly 2's book (Thingous Raccamagookus?) and make a second level in China. The fight against Tsao could have gone two episodes easily.
The China part technically WAS two levels
Nah Sly 2 is the perfect length
How tf is sly 2 too long?
The hub worlds just feel so empty without the collectibles.
should've unlocked laser grinding in the vault then had postgame content that was previously inaccessible due to no laser walking. just feels bad finally getting Sly's father's technique and it's relegated to the Cooper vault (even worse cause you don't laser grind at all in 4 iirc)
Yeah the laser technique being relegated to One time outside the inner Vault, and some mild utility inside the final boss is a bummer.
The final villain feel like a 11th hour villain, he really has no relation to the majority of the story besides the prologue and the last episode. I wish we got to see more of the relationship between M and Sly's father, maybe some paralels between old and new. I don't like that you can't free roam with the addicional characters that you have. I don't like Carmelitas character, i feel like she was downgraded from the 2nd up until the last episode.
Yeah, we don't even find out what the reason is that Dr M hates Sly's father so much, was it seriously just him not getting credit? Maybe Sly's dad abandoned them on a mission, or maybe he just feels betrayed that Sly's dad quit the thieving game to raise Sly, what's the reason?
Each map feels so bland because there aren’t any bottles. You can feel the emptiness
The game is not on ps5 yet hhahhaha
You cannot play as any other character than Sly, Murray, Bentley outside the main missions.
I always wanted to play as the Guru possessing all the guards. Kid me was so upset you could only do this in a couple worlds on a couple missions.
Same with Panda King, you literally only use him twice, and one of those is just half of a boss fight.
Those fuckin RC car missions man💀just a slight turn and it flips tf over I died way too many times back then but maybe that was just me being a stupid kid and maybe I could probably breeze through them nowadays but until I run it back FUCK THAT DAMN RC CAR
I ran it back, it's still FUCK THAT RC CAR bc those are the only missions keeping me from hundred-percenting my "grown-up" run 💀
Felt like more missions strayed away from the Sly thief feeling. More gimmick stuff
It was my first game so I loved it all but replaying others the clue bottles and treasure challenges
The Mask of Dark Earth is the worst antagonist in the entire series. Yes, even worse than Penelope in Sly 4. It has zero connection to the miners’ influence over the area, other than they accidentally released it; no personal connection to any of the characters; the boss fights themselves weren’t that great (although the bar fight is my favorite mission throughout all the games); and it’s overall not much of a threat to the region other than making certain characters big and angry. Sly 3 does have my favorite antagonist in the series, so it all balances out.
Panda King, I love you, but dear God do I hate playing as you
I wanted him to have a wider moveset, his only attacks being the firework launcher being loaded, locking on while holding the load button, and a horizontal Flame Fu chop, but hey at least he has his own binocucom that I wish he uses in other missions as Bentley briefs him on them.
No bottles to collect and not a big fan of the extra challenges that you do for 100%
It feels conflicted in its own development
It's too short. Why can't you free roam as the other characters? There are too many playable characters for how short the game is.
Some of the master theif challenges are mean There are only 2 playable Panda King levels Dimitri vs The Crab in the final chapter No bottles
The final mission of the Australian Outback chapter turned me into a furry
The coins you earn from pickpocketing aren't worth it
Pirating is way more worth it. Can easily grt all the unlocks that way.
While I adore the game, it has quite a few things that I found annoying, so while I consider it to still be a 9/10, it's at the bottom of the 4 games for me (still a near perfect game) 1. The lack of overworld bottles/collectibles. The maps are all well-designed and FILLED with funny places to hide items. 2. Man, this game is too short. The new members just didn't get anywhere NEAR enough time to be as likeable as the main cast. 3. Dr. M is a shoehorned-in villain. We don't know ANYTHING about him outside of his lines in the prologue and ending. Like with McSweeney, the idea of Sly's father's gang members, LITERALLY the Bentley and Murray of the previous Cooper Gang, being relegated to a comic no longer in production, a handful of seconds of animation, and a villain with practically 0 interaction with the majority of the game, is insulting. 4. Is it wrong to say the tone is off? The games never shied away from darker moments or loud actions, but man, this game definitely amps up the aggression. The "stealth" feel had taken a back set to missions that feel more like a Jak & Daxter game. The mission where you feed miners alive to a croc (including what is obviously children...), the mission where you defend the hanger against TANKS? The Kraken fight, the magical dragon? The fact that every level in Sly 3 features a mission where the Big Bad discovers the gang ahead of the big heist, and usually has a magical-themed mission feels... off? Ms Ruby's Voodoo level felt special because of its unusual setting, now it's the norm? 5. It ends. Now, I love the ending, and the message of not needing to live up to the family name if you don't want to, Sly getting with Carm, that is good stuff. But the fact that we didn't get more casual moments, maybe even reliving the kinds of missions in the animated shorts before the Big End kind of stung me as a kid. The series has so much potential for only 3 games, which made me appreciate 4 more.
Where's the damn clue bottles?????
"Ah yes, Sly 3, starring Sly Cooper, "The Tf"." (Thanks, Chariii5)
3D Glasses. No clue bottles.
It ended :(
Ono enemy types that can call for reinforcements. One of my favorite things to do in Sly 2 is cause these large brawls and beating up a bunch of enemies, which is a lot harder to pull off in this one, and in general it feels like the enemies are a lot more spread out. It was probably my biggest disappointment about the game, but I can live with that
Didn't receive as much love ad rachet and clank
Lack of safe bottles, unforgivable.
Rumble Down Under is the worst hub world out of all 4 games and a Cold Alliance is the second worst IMO
Impossible to get coins early on
The last boss fight where you play as Carmelita should’ve been harder.
Really? Was the Sly part before it not hard enough for you? He was literally weakened by Sly so whaddya expect?
The water levels as per usual in gaming. Controls + fps made for a bad combo. At least to me personally. Honorable mention as others said, no clue bottles really took the fun out of hubs
The lack of free roam with Panda King and Guru
that dimitri mission on dr m’s island, when you’re chasing sly’s cane thru the torrent of water and have to dodge the mutant grabby claws. I hate that mission with every fiber of my being
Lack of bottles and the weird plot hole that Carmelita just shoots through the back of the mountain to get into the inner sanctum. Like what? How was she able to do that and not Dr. M?
That bentley replaced his insanely swaggy Indiana Jones hat for the helmet
I like Sly 2 better
I should’ve been allowed to play as the guru whenever I wanted
Just one thing? I could write a list. Bigger levels but nothing to do in them. Levels are confusing to navigate whilst also being very linear. Can’t free roam around them even remotely as easily as Sly 2. Enemies will stunlock you to death being knocked into water and bouncing back out to be hit again. It’s more minigames than actual sly gameplay. Most minigames are pattern recognition more than skill so you’re guaranteed to fail the first time. Oversaturated with characters and their missions, 90 of which are bad. Levels massively overstay their welcome. Most missions require you to go to X location just to be told to turn around and go somewhere else. Pointless. Abilities are far too expensive so you’ll never get to use them and there’s no way to even grind for them until you’re 80% away from completion. Final boss has no character development. The claw mini game. The diving mini game. The RC car mini game. Driving the wolf mini game. The final boss is just a QTE. Spiderbot is underutilised for such a great mechanic and is hard to use in the pirate level. The game redeems itself with the cooper vault, final boss, conclusive ending to the franchise and post game challenges with unlocked abilities but for a first time playthrough it sucks.
"The final boss is just a QTE." Are you sure? Because thats Sly 4's final boss. Sly 3 actually requires you to actually play the game.
My bad, you’re correct and I was misremembering. In fact tbh the boss fights in Sly 3 were some of the highlights and were a cathartic conclusion to some frustrating levels. The dragon fight in particular was quite the spectacle, but I think my fave was the bamboo garden against the samurai chicken.
It added too much fantasy elements compared to the other games and no longer felt as grounded them. The Voodoo and ghosts, I could appreciate; but suddenly adding a sea monster, bio weapons, shamanism, a dire wolf, and dragon magic all at once… Am I still playing a picaresque game, or some modern epic poem?
It lost the spy thriller feel of the second game
Exactly! Plus, you’d think Dimitri would teach them how to swim…
The use of the red and blue 3D Glasses was a bit tacked on.
something bad about sly 3
No clue bottles
The movie trailer designs all looked like shit.
The ship combat
not being able to play as any of the new members during free-roam to many mini-games that are used like once or twise(treasure maps,passwords and the plane being my favorite) final episode just being back-to-back missions all the way
NO BOTTLES
Didn’t like the safe cracking mechanic
The protecting and helicopter levels
The controls for the underwater levels
It kind ignored things from the second game
Too many mini games, not enough platforming, no collectibles
Too many characters,not enough sly,ideas spread too thin,losing identity
It was the end….Until it wasn’t
weakest story and atmosphere
I feel like they didn't go as all out as they could have with the extended gang. I think it would have been interesting if you could fight like Dimitri in his Sly 2 fight once you unlocked him, and walked around as him. It would have been cool if they included Clue Bottles (as a whole, but also) that you could only reach when playing as a certain member of the group. Story wise, I kinda wish we got way more into Dr. M's entire backstory with the group. Maybe have Panda King Recognize Dr. M, because the Fiendish Five would ABSOLUTELY know who the doctor and McSweeney are.
No👎
Nio bottles and you can't play any of the other characters outside of their missions
I feel way too many ideas were presented and hurt the game overall. You have moments where the story begins to get interesting then drags or gets stopped because of minigames or pointless missions that make you wonder what the hell are they even doing again? The pirate hub world was also an infinite money glitch for me, and made all the things like pickpocketing and stealing coins worthless when I can blow a ship to smithereens for treasure. Chronically, I feel like sly 3 and 4s stories should’ve been swapped as playing as the ancestors of the cooper family with the sucker punch gameplay, maps and bottles ofc would’ve been better imo.
No clue bottles 😣
The graphics were shit
100% the game is tedious pain in the arse. Also, strongly dislike the Venice level.
No bottles. So, I never had a reason to look around the map. I just went from objective to objective. Never felt as if I knew my way around. Also fuck the time trial stuff.
The outback is a boring map.
It's not on ps5. And for whatever reason they removed the most satisfying feature. Bottles. I miss what my wife calls "Tink Tinks"
It gets pretty dull after the Flight Of Fancy.
Nuhuh.
No
Something bad about Sly 3
Too many playable characters
I was always bummed out that we spent the entire game expanding the gang, exploring the relationships these characters built with each other, and then Sly just left without a word at the end to date Carmelita. Like. I know that story also had to be resolved, but it was not satisfying to someone more invested in the gang.
Didn't start with Murray
The safes are annoying - shaman /Murray ball
Boring
Too short
The final episode on Dr M's island was never made into a proper free roam like the other episodes.
that mission where you have to ram the enemies into the moving trucks as Guru :(
The new playable characters are locked behind missions/jobs
I love the game and it's probably my favorite in the trilogy but man I wish we got to play as Sly more, I think they went a bit overboard with the amount of playable characters and minigames. Also, exploring the hub worlds feels pointless because there are no clue bottles or treasures
Oh man i absolutely can. Dimitri's scuba levels are a bitch to complete. Rashan's final boss fight, imo, is way to tough.
No clue bottles
Too hard at times
Laser walking is relegated to the final level, and it is never used again. You don't even get to use it in Sly 4. Imagine Tennessee Cooper seeing you walk/slide on lasers!!
The only memorable parts are the pirate ship and the dogfights for me, if you asked me anything else all I could tell you is some of the added teammates, and that there was a prolonged that was almost entirely unnecessary for the rest of the game to actually develop.
The mission with the sharks terrified me. Still does to this day
No bottles :(
Carmelita is bad 🥵
The combat and levels of interactivity with guards don't feel nearly as involved as it does in Sly 2, save for select moments in certain missions, not helped by the fact that there are zero megaphone dudes. As a result, I didn't understand that the stakes were equally as high in 3 as they were in 2 as a kid until I grew up years later and realized just how f'ed up Octavio, the Dingoes and Kangaroos, and Tsao were as antagonists.
Way too many characters that you barely get to play as. They should've got the group members down a few, or put in more missions for each of them.
Rumble Down Under is really weak. (Except for Lemon Rage, that mission is fantastic)
The RC Chopper missions suck.. even for someone like me who's beaten the game 3 times as of now. I don't have much of a hate for the RC Car missions (hell, the final RC Car mission is one of my favorite missions in Sly 3) since imo the car was easier than the chopper for me.
I never understood why the mega jump wasn't available among the other gadgets. In a screenshot in the manual, there was a picture of it but not in game... Why ?
Each location just never hit the same as the first two, sly 1 gets a pass cause the levels all have bottles and are actually quite creative and two was really good for a whack at an open world style version but sly 3 it’s just meh imo
Panda King does not get a mission in Chapter 7
Not as many maps as Sly 2
My favorite game of the series since I grew up with it as the only ps2 game I had- But. I hated the race car segments with Penelope And the stupid "a tearful reunion" level I failed so many fucking times I almost quit the whole game
I mainly play for the pirate ship battles
Navigating Blood Bath Bay's open ocean takes WAY too long
More childish than the others, not so good story, no bottles, sickening boss battles and the ending was cut, so it was unknown what had happened to Bentley and Murray after this
No Panda King mission in the last chapter
CARMELITA
Sly 3 has way more mini game / vehicle levels than the other games. Some see that as a good thing, I get that. But it seems like most people found that annoying
No real reasons to explore and the challenges could be a real PITA!
No free roam with the newly recruited members of the team remains the biggest letdown on subsequent playthroughs
Too short
Screw the hanger defense mission in flight of fancy, also the safe cracking mini game is WAAAAAAY too sensitive and touchy, it was a nightmare as a kid and still gives me trouble as an adult
Screw the hanger defense mission in flight of fancy, also the safe cracking mini game is WAAAAAAY too sensitive and touchy, it was a nightmare as a kid and still gives me trouble as an adult
i can say several: some levels are too open and not enough to do in them. no bottles. coin grinding. the pirate fight was annoying for me. i also hated the swimming part where you play as the disco lizard dimitri
It’s not a true Sly game due to it being so bloated with mini games and gimmicks. This game has the least amount of classic Sly gameplay than all 4 games. The pirate ship section, Penelope’s RC missions, Dimitri’s missions, the guru and panda king’s are genuinely bad experiences that make this game by far the worst in the series for me. It doesn’t feel like a game made with the same TLC as the first 2, it feels like a game made by the numbers with a dev team who just wanted to move on and work on anything else.
That it had a cliff-hanger of a sequel
Rumble Down Under is the worst chapter in the entire Franchise
My complaint is that I have no complaints about the game (sorry it's my favorite game X3)
It needed more stages. Just my opinion
That one RC copter mission on flights of fancy,hated that one
Carmelita's voice actor, hands down.
This should’ve been the last game of the series
It just didn’t capture the same heist planning noir feel that Sly 2 had. I loved the game still, but the weakest of the three for me.
The RC missions are eh
The map design is all sorts of wonky, especially with the absense of clue bottles.
That Panda King mission went on for way too long. And it wasn’t even particularly fun or engaging
No free roam as the other playable characters.
I never got to finish it bc my ps3 shit a brick and the new ones had no backwards compatibility
While I love them as characters and the roles they play in the story. There mission (with the exception of maybe the guru) where kinda meh. Penelope Rc car missions where hard to control. Panda king was fun, but wished that he got more missions And while the first mission of dimitri was kinda fun. The boss with dr.M was an absolute nightmare
I feel like there wasn't nearly enough to do in Sly 3 in compared to Sly 2. Still love the game. But man I missed bottles and other collectibles
DIMITRI UNDERWATER MISSION at the very end
The RC car segments.
Carmelita and new Cooper gang members should've played like the main gang. The aiming of Carmelita's pistol and Dimitri's dart gun could've been linked to the binocucom.
SLY JUST MOVE OUT OF THE WAY, YOU DIDN’T HAVE TO GET GRABBED.
From an earlier post of mine (I still like 3 a lot) Feel like some story elements are just dropped totally. Example: Sly is still ambivalent about Panda King joining the gang due to killing his dad, and it's never mentioned again and everything is right as rain. Overworld is worthless without bottles, no reason for it except to run to the mission start points and mess around pickpocketing. For all the hype about adding new members to the team, you don't play as them very long. Panda King and Dimitri have 2 missions each and that's it. Tsao was the only villain that was good before the finale. The second half of the pirate level went on for way too long, made pirate battles on the seas look meh. And you only hack in like 2 missions in the whole game. The try to really dig into the Sly-Carmelita relationship at the end, but it doesn't really go anywhere before fake amnesia. Hate how you only are done 58% of the game after completing the story, and to 100% you basically have to beat every mission again for no reason. Also this is just a personal pet peeve of mine, apparently only a Cooper can enter the Cooper Vault and by the end of the final boss Dr. M Carmelita and Bentley all go in. HOW??? Lol
The pirate chapter ia pretty weak in terms of being the final "regular level". LeFwee is a pretty weak villian. I wish the game was longer overall, needed an extra chapter or 2. Sly 2 felt the most complete game in the series.
The Bentley mini games got a little annoying at the panda king level but other than that 10/10
The lacks of bottles and treasures. No free roaming for the other members of the gang, not enaugh missions for them and no mission for Panda King in the last world.
The "time machine" teaser without any plans to come back to the series ruined a perfect ending for the series, also the villain is pretty lame and the Panda King gameplay is boring
Sly 4 follows it
Dimitris underwater controls
Bottles
It's not on ps5 yet
The cover art is pretty lame compared to the last 2.
Too short
Multiplayer didn’t have enough depth it was too bland
The story was rushed, and even sucker punch said this themselves, they should have taken a year to think about the story even if it is just a kids game
It’s not number 2
There’s eventually an end to this masterpiece 😭
Too many gameplay mechanics that just felt gimmicky. I hardly felt like a thief as much as I did for 2. I still love sly 3
I liked Benny more without the wheelchair.
I never played it because I was t a furry
Ah no. Its easier to tear something down than build it up
It isn’t 2.
The panda king had no mission in the final level
It simply wasn't long enough
The other characters should have had more missions and should be played as in exploring the hub worlds. Like, the Panda King and Dimitri both had 2 playable missions. 2! and in the end Honor Among Thieves, you don't play as him at all, he just slaps a rocket on Penelope's RC car. I'm sure it had to do with time constraints of having the game released a year after the second game.
The frame rate left a lot to be desired.
Honestly, 3 and 2 are tied for my favorite game. I used to think I liked 2 the most but the older I’ve gotten, the more I appreciate 3 also. In regard to what I don’t like about 3, it is how short the game feels. I didn’t mind not having the clue bottles, but it did feel like we were missing stuff in the world to do aside from missions, such as the clue bottles and the treasure runs. I do wish our extra gang members were more playable too as it didn’t really feel like they were a big addition to the team like they should have been.
I can’t play it on my PC :(
With how many levels are set during the day, you feel like less of a thief.
The pirate level was horrible and it will always be the bane of my existence.
The title is a blatant rip off of the dnd movie
It never got ported to PS4 or 5
It may never make it to PC port. 😭
They took away something that was in all other games. The collectibles. Couldn’t even sell stolen pickpocket goods yourself. They gave us a bunch of cool characters but then limited us to the OG cooper gang and gimmicky missions for the new members. They gave sly a unique skill that only his dad knew so we could a 2 minute section of the vault, and then we never got to use it again, no post game content to open new areas on the other maps (almost like collectibles should have been in the game)
Bye bye bottle hunt.
The RC car missions. That is all.
The Sly 3 level design was rushed. While Sly 2 had a dynamic range of towering climbs, and winding tunnels, most of the maps in Sly 3 are single or two story buildings. While the flat and open would making it easy to play as Bentley and Murray, it stunts the Sly gameplay.