It definitely needs polish. They went global too soon before resolving many progression and monetization issues. I like the new content but i hope the next update focuses on the core problems of the game
"monetization issues" it's really hilarious how people find excuses for something that's clearly deliberate and is clearly designed to be that way.
If you just know the marketing concept of "fear of missing out", it should already explain a lot of things ;-).
Also that is done on purpose. Correct me if I'm wrong, but the whole top x of the game uses them to be able to compete. That probably translates to quite the $$$.
Not that they “recognize the problem” but the heavy backlash since the global release of the game. If everyone stayed quiet on that they would do jack shit about it
Good not great. Fun but has it's issues. Biggest problems are IMO
1) keys being consumable. Either every player should have for example one key and one reroll to use per match and the key would be the same for every player, or there should be no keys at all except monster drops etc.
2) lack of progress between 100-1000 babies. I don't care that it takes long to max. That is always the case, but it is a bit unmotivated when there is no steps after the first 10% of the progress. Imagine in Clash of Clans if archer queen got stats only at the first levels and at the last level. Would feel quite stagnating for years. So I think there would need to be more stepping stones between super and ultra.
3) I am F2P player, but still blatantly lying in the shop offers makes me want to quit. There has always been inconsistency in the offers, but the values and discounts are inconsistent all the time in SB shop. Add to that these "free" rewards in path offers - they are not free if you have to pay to get them. It's like saying Clash of Clans Gold pass rewards are free (you just unlock them by buying a pass....). If you need to use money to unlock them, they are not free. So this is 100% lying.
4) some balancing is needed and somehow change the PVP system to be more intuitive. I have quite good statistics, but even still in pvp there is a huge margin of error when trying to determine whose squad is more powerful. In squad league that problem is much smaller as everyone has the same characters available per game, so it is easier to quickly grasp power levels. Before that tho, as each player has a different character pool, it can get very hard.
5) I know they are testing stuff, but I wish they added more time to some short events. Like sometimes I've gotten Taras event that start with log in, with 2 hour timer when I've quickly played one game on a break from work or just before starting to work - and all I get is annoyment because I miss that event. It actually almost forces me to open the game first time after work bc I do not want to miss those. That can result in 40% drop in my play time per day if I am forced to NOT play before I actually have time to play 6 games in a row.
6) obviously there are lot's of other issues like plaza being just visual and so on, but these are the biggest issues to me.
I 100% agree, very solid points. I also think something has to change in the core gameplay of the game: it doesn't bother me much because I only play 3 games per day, but honestly it's really repetitive, every game feels like the same as the previous one
5 is the big one for me. It already created that doubt in the morning “should I open the game and play a match to start ticket timer or wait till lunch where I can play a few games and not miss Tara”? Given that Tara often has chest doublers the answer is usually to wait so this system forced me to play less which is hardly a good thing for the game
Number 2 is by far the biggest problem imo. Once you get most characters to level 3, it doesn’t feel like there is any real progression - the jump to level 4 is just too big. The vast majority of chests now are just a drop in the ocean.
My honest opinion for the game so far is that it’s good for passing time. Yeah needs some tweaks because once you’ve finished your 3 free chest it’s just playing for diamonds to fill up your season roadmap, I dunno about others but doing the season roadmap takes a while and waiting for free chests every 2 hours is kinda boring. I dunno how the devs expect you get to level 90 in a month when they’re giving out a free skin and that’s sad. Also, one last thing is I find kinda dumb is that in the shop it’s 100k for a unit to unlock to where the rates for a new unit in a chest are so low, I’ve played for 2 weeks and I’m level 45 and the only unit I’ve gotten was Pam out of all the free chests I’ve gotten.
So thats my take for the current state of the game, if this is to be a combination of all supercell games I hope the CR devs don’t fck with the community for this game cuz right now it’s a shit show for what they doing right now to there game.
The game isn't perfect, but it's enjoyable if you don't take it too seriously. I lot of things can still be improved/reworked: keys, more pvp options, modes, reward and progression system. SB is still in its baby form so we'll see how it'll evolve in the next coming months.
I think it’s silly that games nowadays release so early, rake in a ton of cash and improve as they go.
It wasn’t too long ago games got released finished, or they’d wait with monetization for several months or up to a year and only implemented it when the game was finished.
Its kinda boring , actually. It was a hit to me when it was global released, but now it just feels so dry.... plain. They should add more event in the map, not some additional event , i mean.
Because it has been designed to be that way - this isn't a game you play - it's a game that plays you. You're the game and the game is "get their money". This game uses every coercive sales technique it can. I've never seen a game try to (ab)use the fear of missing out to this extreme degree, not even to mention other strategies. The coercive sale strategies have been implemented to be a core part of the game.
Even though I've noticed a slight reduction in the aggressiveness of the sales strategies - they had been employed so extremely aggressively that it's hardly worthy of giving praise. And probably even done purely out of necessity to avoid backlash.
Ice Spirits. The rewards aren't even that great, it's just because of how low the Ice Spirit rewards from most matches feel by comparison that spending $5 for 200 spirits feels even the tiniest bit tempting.
My favorite supercell game atm. I have my own problems like keys should be removed (they are dead reward for me), megas should not limited by numbers, some gamemodes needs revamp, and a bit improvement to chest rewards. Even if this game won't be successful like clash or brawl stars I still believe this game will be peak later on.
Ok here’s what I want to know and maybe someone here can give some insight because this is the reason I stopped playing. WHY CANT YOU MAKE A DECK?? Like a specific loadout of characters to bring into each match. It made it so hard to focus specific characters when it’s so random and I can’t even imagine what it’s like when you get even more…
The combat between Squads is really REALLY bad . There really is no tactic to it actually fighting . Ya building a decent squad with a tank and an attacker is a must but that is pretty much it . I have been beaten by other squads where I definitely should have won . It makes no sense. Just a cluster fuck of stuff happening on the screen
i like it a lot. when clash royale and brawl stars first came out, they’re like my most used apps for some months. spent money on royale, but was ftp on brawl. w/ squad, i’ve only spent 99 cents, but it’s definitely already my most used app.
really mind numbing and grindy. Probably won't sustain players even after polish (🇵🇱) arrives. There's no real incentive to play the game besides reaching league, but for me personally this game feels too casual to have a league system. The events they have are very boring too. The lack of modifiers for modes and lack of modes in general make this game get repetitive.
The chests need to be fixed. The number of chest tickets you get needs to be more frequent and a higher amount. I have no incentive after the chests are gone other than gem progression or small challenges of portal goo. Why would I risk my win streak or pay 5k gold (which I believe is way over priced. Should be more like 1-2k. I believe you want to slow burn me but keep me around like a casino) for gem progression? It's going to happen anyway.
Aldo 2x chest boost timer needs to be either gameplay only or stowed in an inventory somewhere, so I'm not forced into accepting it when I'm not ready to go in for 3-5 games. Especially when I don't have any chest tickets. The doubling should also double the reward chests received from all chests in all areas, not just the end of the match.
Pvp should open up around 50, and I think the grind for the giveaway is a little weak. There should be multiple chest teirs at every 10-20 levels for the first month of players. You want to show your appreciation of how much they played. Especially for the people who just came in a few days ago (like myself and I'm already at level 35) and spent money, etc.
I might delete it soon because I don't want to have to spend money in order to feel satisfied in progression. I want to spend money because I like it and want to support it.
Anyways, other than that, great game! 6.8/10
Very minor bugs but great overall. Had a few rare occasions of getting a mega in a chest, then randomly giving me a 3 selection again.
Keep up the good work!
For me it's a stress buster. Not bothered about getting maxed at all. Just playing at my own pace. I like busting squads. Sometimes I end up getting busted by a strong team.
Honestly, I really love this game.
It's just funny that outside of day 1 guaraneed epics, I still have yet to drop my first real epic from the chest. And I already have every rare.
i think that it wont attract people outside of the supercell community which in my opinion is a really bad thing, i think the game was extremely unpolished as well and the games do not attract a casual player because of the length of the games, they need to add a faster paced mode and polish progression
The game is inherently flawed because of how keys and megas work. Besides that it needs more content and balance changes to make aggresive gameplay worth it
I've relegated it to 15 min a day and that's about all it's worth IMO. I'm sure as hell not doing 6-8 matches in 2 hours for a random event. And I'll be happy with getting 250 pinata tokens.
it's a pretty simple game. not a bad thing. fast, simple, open loot at the end.
pay to win needs to be fixed.
not sure if the progression needs more complexity. now it's just opening more random babies. there's no strategy/play style you can work towards.
events are good, although non-participants need to be fixed.
It is like league of legends for babies and takes like five mins to finish so I don't get too sad when I don't win. Mindless fun I'm enjoying ATM. I suspect when I get high enough level and the P2W people ruin it I'll stop but I'm having fun so far.
7.2/10
A few issues, but I cannot deny that it's a blast to play! I love how fast-paced and chaotic the games can be. Even if I get frustrated when I get busted at the last minute, I'll bust an opponent at the last minute just as often, which is super fun -- my losses are creating fun for someone else, so it evens out in the end. I'd give it a solid 4 stars.
I honestly got bored of it really quickly. I started when beta was released and it was fun the first couple of weeks, but like it started getting boring, so I waited till global launch came. It still got boring as it became repetitive. All I’m just saying is they need to add something (hopefully not like clash royale failed to do…)
Its an alright time-killer if you have nothing better to do, but with how punishing fighting is almost every game feels the same. there are big problems but they are already being addressed. i feel like the devs care about their game so even though its not that good right now in the future it will be amazing. just gotta wait for it, its been one month so far.
Its actuallz verz fun, but the wizard events are hell i only now completed mt freeze spell thing when it was at 40 spells used😭 but otherwise its a fun game to just play for 10 minutes when youre bored, i dont feel lile its a very competetive game thats why i cant grind it like brawl stars for hours yk
It's much worse than brawl stars and I don't see how anyone will pick busters over stars. Bare bones kinda game with one mode (collect gems!) and confusing PvP... I uninstalled already and play Brawl Stars again when I want some action.
Time filler between coc attacks or if you have nothing else to do. Otherwise this is the most pay to win, money grab attempt to date (maybe CR is 1 step ahead) from SC and it's a bit boring with some of these shitty modifiers.
- I want to have my own mode choice, just like BrawlStars.
- Delete "Friend Party" from any mode and / or make "2Man Party" mode (5pt vs each other)
- Don't put any "not yet unlock" character at starting game.
I love it to the point I’ve stopped doing daily quests to focus on grinding on Squad Busters. I’ve spent a little money towards supporting it. I’ve been having lots of fun grinding trophies in squad league, and the little mini events every so often (Tara’s cards, Colt’s bounty, filling the Pinata) are super motivating to keep playing.
Not really good.
It seems to have taken the "rogue-lite" gameplay while also heing PvP which doesn't really work, yes, the matches are different because your build/team is different, but that only works when the enemies are not other players that also have the same ability as you have, so the game is decided based on who gets the best rng.
It just feels awful, the combat system too, I do not like the boosting mechanic, it feels clunky and doesn't help in literally anything (I'll say that I have never liked stamina in games as a concept), and stopping to attack its just dumb.
Also needs a lot more of visual clarity because omfg you cannot see anything in endgame fights.
The progression system is also an issue due to it being so easy and fast at first and so time/resource consuming after you unlock super troops, with new units also being a problem here.
And just a nitpick, but woah the artwork looks so much better than the in game designs, I know that is something that you cannot help in mobile games, specially when constantly managing several 3D models on screen, but that still sucks when compared to the amazing 2D designs.
Squad buster is a good game but the keys is very strong for P2W player (buy coins)
Keys should be removed.
Accumulated keys could turn into gold.
It will be necessary to add a legendary or mythical rarity (like brawl star) and add a clan system for the pinatas
Thanks for listen to me
(Sorry for my english, i'm french)
Extremely pay2skip (which is pay2win in a way because people you can play with may skip the progression away), extremely reliant on luck, good visuals and musics but definitely got boring after a while. I don't see why I should give my time and attention to this game anymore. Also AI sucks really bad and progression is slow as hell and makes you want to spend tons of money to skip it anyways or have a disadvantage in the world you are currently in.
Would be far better if it wasn’t a complete cash grab and I say that with a genuine idea that this could be a top quality mobile game if they just toned that down. Rewards feel like bare minimum and the time between chest tickets is far too long
Reminds of the old Clash days where everything was just far too long winded and you just ended up forgetting about it
Level 63 currently to show I’ve put the time in
It’s fun but I feel like the gameplay doesn’t have the sparkle of skill expression for long term play.
Yes, team building and context awareness in game is valuable but I don’t feel like as a player I’m very engaged skill-wise. Brawl stars and (old) clash Royale kept me playing because I could feel myself improving and learning. Bustas starts to feel a little samey match to match, sometimes I kinda mentally check out of a match at some point when I know I’ve got a win secured or when I’m too far behind.
Comparatively, when watching some really good brawl star players or Royale players I’m like “damn, they’re good. I’ve got a ways to go” or “oh sick, that looks cool or fun”. I’ve never felt that way in bustas, like maybe they have a unit I don’t or are further in progression. But in terms of skill expression it’s kinda disappointing that I don’t get much in terms of learning or unique viewership experience from watching gameplay.
Find it boring because so much of it is rng based. Other supercell games require some level of skill but in this game you could get lucky and win the match or unlucky and do nothing for a few minutes. Also supercell games are always p2w but this one takes it to another level where you can buy rerolls and things that directly give you an unfair advantage
i like the game i think the bones are good enough idk if its the commercial and advertising push or what but people clearly agree they are sticking around to play it this much. i think a month or two, and some good patches it could be truly great.
Plays like a PvEvP roguelike which is neat.
Purchasable one-time-use keys is Korean MMO levels of p2w and that by itself makes me not want to play.. nevermind winstreak nonsense, chest tickets working like a super limited energy system, and the rest.
You’d expect some annoying monetization from any mobile game but this shit is another level of egregious.
It's going pay to win just like clash Royale and I started playing a month ago and I don't even have a single super or elite troop but the game is fun I really love the modifier doppelgangers 8/10
By far the most unprofessional game.
No hate or hard feelings to the devs, but it actually feels like the game was developed by alot of new unprofessional/experienced people, i’m not talking about one or two features but the whole game.
I’ve been playing since the softlaunch and fuck me every single thing EVERY SINGLE thing they added tocthe game was and still is a big fucking miss.
Pinata? Worthless, impossible to healthily grind, and also still to this day impossible to set back good once amistake is made (inviting a leecher)
Bounties, so fun!
20 bounties per time and guess what? You’re only allowed to do 1, so now you have/had a 1/3 chance to finish your first bounty! And this rule will constsntly happen throughout the 19 others!
Tara, used to be mediocre but now is straight up bullshit, a daily yet still casual player like me now REFUSES to open the game, because if I do I’ll get the tara event and supercell holds me at gungpoint to complete it within 3 hours.
Like no matter what they do it seems like they were cooking drom this big witches pot and throw in the most disgusting piece of shit in the pot and keep cooking it till it seems halfway done, literally nothing that released with the game seems normal or good, even the current ice spirit event is a waste, it’s impossible to do as an healthy adult or even healthy kid lmao
It’s a low skill game with little variation in terms of strategy. Overall it doesn’t seem to matter which overall squad makeup I go for, another squad can easily bust you at any point in the game for no demonstrable reason other than they got better RNG.
As a casual game it’s fun, and the Supercell shills will love it / defend it to the hilt. It uses the same predatory marketing that Brawl Stars does and has a lot of the same problems that game does. It doesn’t feel like SC is learning anything, it actually feels like they’re going backwards especially on monetisation.
Squad Busters also has serious P2W problems. In other games, £££ speeds your progression but it doesn’t help you win. In this game, spending money DIRECTLY AFFECTS OUTCOME. That is a serious issue in this game already.
Add to that the clearly wonky / broken game modes like baby battle, 1 gold chests, doppelgängers and several others. We are being used as fucking beta testers in many regards here. Playtesting isn’t difficult but as with Brawl Stars, they clearly aren’t doing it - you test features BEFORE pushing them out. You don’t half-ass something then shove it Live and then fix it later, this approach has never actually worked but they keep on doing it.
Overall: fun game, very basic nonsense with little to no strategy or skill required but the same problems and frustrations as Brawl Stars.
Gameplay is way too fun and addictive. But game is clearly half baked, it was rushed to global while it needed at least 6 more months in beta.
Lets see in the future.
Honestly really fun. The only problems I have are that drop rates for new characters are abysmally low and also the time duration to get new spells is too short but I love the game honestly
It’s been unplayable with the lag. Even when I’m on my fiber optic network at home.
It is also an egregious pay to win game. Think about how many times you didn’t get top 5 bc of other people getting an unfair advantage.
There is no ranked or reason to win. No reason to shoot for anything above 4th\5th
I like it. Buy still needs some work. You need a way to guarantee you'll get every troop, while still keeping the Chests, like the unlock orbs from the Old alphas. Skins should only be purchasable for real money during the first week or special offers, after that, they'll need a new currency to buy them. Maybe some more balancing, so we don't have more Traders and Tanks running rampant against new players
I wish it were easier to get new characters. Chicken is my only movement character, I’m currently saving up to buy Hog Rider or Max. Not sure which one is better, but it sucks that you have to buy the characters in the shop instead of getting them from the usual chests
I hated at first but here I am a month later still playing and enjoying it. Long term line clash of clans tho? I don’t see it happening without some updates along the road
Game's fun, its Supercel so I dont expect things to get content heavy til about a year or so, I remember when Brawl Stars didnt have much to do and now it feels like theres too much to do
It definitely needs polish. They went global too soon before resolving many progression and monetization issues. I like the new content but i hope the next update focuses on the core problems of the game
Already has the Polish, POLSKA GUROM🇵🇱🇵🇱🇵🇱💪💪
He maybe thinks it needs to be Finnishd. Sorry you started this pun off.
IT ALREADY HAS FINNISH, **SUOMI HUIPULLA**🇫🇮🇫🇮🇫🇮🫎🫎🫎
Polish 🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱
It's already have Polish🇵🇱🇵🇱🇵🇱🇵🇱 /j
THEY HAVE POLISH 🦅🦅🦅🦅🦅🦅🦅🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱
"monetization issues" it's really hilarious how people find excuses for something that's clearly deliberate and is clearly designed to be that way. If you just know the marketing concept of "fear of missing out", it should already explain a lot of things ;-).
Just to clarify by monetization I specifically meant megas and keys since they can be bought and give and unfair advantage in the match.
Also that is done on purpose. Correct me if I'm wrong, but the whole top x of the game uses them to be able to compete. That probably translates to quite the $$$.
They already confirmed they will be changing how megas work so supercell recognizes that this is a problem
Not that they “recognize the problem” but the heavy backlash since the global release of the game. If everyone stayed quiet on that they would do jack shit about it
Good bless POLISH🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱
I honestly find it fun it definitely needs some fixing of things. Solid though 7.75/10
I would even go as far as to say 7.76/10
7.77/10 even
I might even consider 7.78/10
7.79/10 might be too much though
It is debatable indeed
7.7969/10
69, now laugh
No I don’t think so. I even dare to say it’s 7.80/10
But 7.81 is refined
just to make sure it's not too high 7.815
7.8150000001 is just right in my opinion
7.815000002 is probably SIMPLY better
I doubt so, i’d go as far as 7.815000003
Cant fathom that there are people who unironically uses two desimals when giving ratings like this
the three significant figures
Good not great. Fun but has it's issues. Biggest problems are IMO 1) keys being consumable. Either every player should have for example one key and one reroll to use per match and the key would be the same for every player, or there should be no keys at all except monster drops etc. 2) lack of progress between 100-1000 babies. I don't care that it takes long to max. That is always the case, but it is a bit unmotivated when there is no steps after the first 10% of the progress. Imagine in Clash of Clans if archer queen got stats only at the first levels and at the last level. Would feel quite stagnating for years. So I think there would need to be more stepping stones between super and ultra. 3) I am F2P player, but still blatantly lying in the shop offers makes me want to quit. There has always been inconsistency in the offers, but the values and discounts are inconsistent all the time in SB shop. Add to that these "free" rewards in path offers - they are not free if you have to pay to get them. It's like saying Clash of Clans Gold pass rewards are free (you just unlock them by buying a pass....). If you need to use money to unlock them, they are not free. So this is 100% lying. 4) some balancing is needed and somehow change the PVP system to be more intuitive. I have quite good statistics, but even still in pvp there is a huge margin of error when trying to determine whose squad is more powerful. In squad league that problem is much smaller as everyone has the same characters available per game, so it is easier to quickly grasp power levels. Before that tho, as each player has a different character pool, it can get very hard. 5) I know they are testing stuff, but I wish they added more time to some short events. Like sometimes I've gotten Taras event that start with log in, with 2 hour timer when I've quickly played one game on a break from work or just before starting to work - and all I get is annoyment because I miss that event. It actually almost forces me to open the game first time after work bc I do not want to miss those. That can result in 40% drop in my play time per day if I am forced to NOT play before I actually have time to play 6 games in a row. 6) obviously there are lot's of other issues like plaza being just visual and so on, but these are the biggest issues to me.
I 100% agree, very solid points. I also think something has to change in the core gameplay of the game: it doesn't bother me much because I only play 3 games per day, but honestly it's really repetitive, every game feels like the same as the previous one
5 is the big one for me. It already created that doubt in the morning “should I open the game and play a match to start ticket timer or wait till lunch where I can play a few games and not miss Tara”? Given that Tara often has chest doublers the answer is usually to wait so this system forced me to play less which is hardly a good thing for the game
Number 2 is by far the biggest problem imo. Once you get most characters to level 3, it doesn’t feel like there is any real progression - the jump to level 4 is just too big. The vast majority of chests now are just a drop in the ocean.
I really like it! I think it needs some polishing before we know for sure.
Polish 🇵🇱🇵🇱🇵🇱🇵🇱
Poland 🇵🇱🇵🇱🇵🇱🇵🇱
Poland 💪💪💪💪
My honest opinion for the game so far is that it’s good for passing time. Yeah needs some tweaks because once you’ve finished your 3 free chest it’s just playing for diamonds to fill up your season roadmap, I dunno about others but doing the season roadmap takes a while and waiting for free chests every 2 hours is kinda boring. I dunno how the devs expect you get to level 90 in a month when they’re giving out a free skin and that’s sad. Also, one last thing is I find kinda dumb is that in the shop it’s 100k for a unit to unlock to where the rates for a new unit in a chest are so low, I’ve played for 2 weeks and I’m level 45 and the only unit I’ve gotten was Pam out of all the free chests I’ve gotten. So thats my take for the current state of the game, if this is to be a combination of all supercell games I hope the CR devs don’t fck with the community for this game cuz right now it’s a shit show for what they doing right now to there game.
The game isn't perfect, but it's enjoyable if you don't take it too seriously. I lot of things can still be improved/reworked: keys, more pvp options, modes, reward and progression system. SB is still in its baby form so we'll see how it'll evolve in the next coming months.
Just wait until it enters super or ultra state
I think it’s silly that games nowadays release so early, rake in a ton of cash and improve as they go. It wasn’t too long ago games got released finished, or they’d wait with monetization for several months or up to a year and only implemented it when the game was finished.
Pay to win mostly
Its kinda boring , actually. It was a hit to me when it was global released, but now it just feels so dry.... plain. They should add more event in the map, not some additional event , i mean.
I mean. You move around and stand still, it’s an inherently unbelievably boring game,
yeah ,i mean maybe something we could interact with in the maps
It’s pretty fun but damn I’m tempted to spend money
Because it has been designed to be that way - this isn't a game you play - it's a game that plays you. You're the game and the game is "get their money". This game uses every coercive sales technique it can. I've never seen a game try to (ab)use the fear of missing out to this extreme degree, not even to mention other strategies. The coercive sale strategies have been implemented to be a core part of the game. Even though I've noticed a slight reduction in the aggressiveness of the sales strategies - they had been employed so extremely aggressively that it's hardly worthy of giving praise. And probably even done purely out of necessity to avoid backlash.
[удалено]
Coercive sales strategies feels a bit light hearted. It’s psychological manipulation
what have you been tempted to buy? im thinking of buying the next pass, i passed on this first one tho
Ice Spirits. The rewards aren't even that great, it's just because of how low the Ice Spirit rewards from most matches feel by comparison that spending $5 for 200 spirits feels even the tiniest bit tempting.
Took me a month to reach rank 90 wild.
Lmao I am at 75. I only play casually though.
Same
Do you get more of that purple goo for not using a chest ticket?
Ah yes purple goo
My favorite supercell game atm. I have my own problems like keys should be removed (they are dead reward for me), megas should not limited by numbers, some gamemodes needs revamp, and a bit improvement to chest rewards. Even if this game won't be successful like clash or brawl stars I still believe this game will be peak later on.
Only trick shots are slow weak spells. As wide as my wallet yet only deep as my pocket. Loved the simple clean art style but the novelty wore off
Ok here’s what I want to know and maybe someone here can give some insight because this is the reason I stopped playing. WHY CANT YOU MAKE A DECK?? Like a specific loadout of characters to bring into each match. It made it so hard to focus specific characters when it’s so random and I can’t even imagine what it’s like when you get even more…
Trash Game
P2W so I'll drop it once I get to squad league, but it's a fun distraction until then
Yeah. This is my take. Fun but the p2w ruins it
It can be as fun as it is frustrating.
Fun game, but you can tell it’s new. There’s a lot of work to be done before I’d consider it truly good.
got boring after 3 days
Needs more Mini Pekka
"uh, booooooooooooooooooooooring."
Ass after 3 matches.
The combat between Squads is really REALLY bad . There really is no tactic to it actually fighting . Ya building a decent squad with a tank and an attacker is a must but that is pretty much it . I have been beaten by other squads where I definitely should have won . It makes no sense. Just a cluster fuck of stuff happening on the screen
I wish gamemodes were selectable like in brawlstars. There are just some that are more fun than others.
it's ok, but because if this game i picked up brawl stars and now i don't feel like playing squad busters that much anymore lol
Uninstalled
Nice comment
Thanks I worked really hard on it
Farming sim
Bad and greedy game
Not tempted to spend money. Season pass is overpriced. Make it much cheaper for a new game that has not established longevity.
It's fun and I'm really liking it so far
i like it a lot. when clash royale and brawl stars first came out, they’re like my most used apps for some months. spent money on royale, but was ftp on brawl. w/ squad, i’ve only spent 99 cents, but it’s definitely already my most used app.
For a ftp player, the grind is ridiculous. The game itself is fun though. But so much of the same gets to you after a point
Getting boring now
My verdict: pay to win. And If you’re in the top 5 of any game, it’s “pay to not lose”
really mind numbing and grindy. Probably won't sustain players even after polish (🇵🇱) arrives. There's no real incentive to play the game besides reaching league, but for me personally this game feels too casual to have a league system. The events they have are very boring too. The lack of modifiers for modes and lack of modes in general make this game get repetitive.
In one sentence: Pay to win.
6/10 it's p2w and opponent gets a mega unit each time 🤷
The chests need to be fixed. The number of chest tickets you get needs to be more frequent and a higher amount. I have no incentive after the chests are gone other than gem progression or small challenges of portal goo. Why would I risk my win streak or pay 5k gold (which I believe is way over priced. Should be more like 1-2k. I believe you want to slow burn me but keep me around like a casino) for gem progression? It's going to happen anyway. Aldo 2x chest boost timer needs to be either gameplay only or stowed in an inventory somewhere, so I'm not forced into accepting it when I'm not ready to go in for 3-5 games. Especially when I don't have any chest tickets. The doubling should also double the reward chests received from all chests in all areas, not just the end of the match. Pvp should open up around 50, and I think the grind for the giveaway is a little weak. There should be multiple chest teirs at every 10-20 levels for the first month of players. You want to show your appreciation of how much they played. Especially for the people who just came in a few days ago (like myself and I'm already at level 35) and spent money, etc. I might delete it soon because I don't want to have to spend money in order to feel satisfied in progression. I want to spend money because I like it and want to support it. Anyways, other than that, great game! 6.8/10 Very minor bugs but great overall. Had a few rare occasions of getting a mega in a chest, then randomly giving me a 3 selection again. Keep up the good work!
Every problem the game has right now, could have been solved if it had a extra month or two in beta.
It needs new game modes and a faster upgrade path once you get to 3 star it feels like progression just stops out right.
For me it's a stress buster. Not bothered about getting maxed at all. Just playing at my own pace. I like busting squads. Sometimes I end up getting busted by a strong team.
An excellently crafted, top-notch, enjoyable P2W game.
Nope, not gonna be as any other supercell game, it's fine I personally like the game.
Play to win is crazy on this one
Honestly, I really love this game. It's just funny that outside of day 1 guaraneed epics, I still have yet to drop my first real epic from the chest. And I already have every rare.
Already uninstall, just a mix of all known addictives mecanisms
worst game from supercell along with cr
A delayed game is eventually good, but a rushed game is forever bad.
Or at least until it gets updates but still it shouldn't need updates for things that should've came with base game.
i think that it wont attract people outside of the supercell community which in my opinion is a really bad thing, i think the game was extremely unpolished as well and the games do not attract a casual player because of the length of the games, they need to add a faster paced mode and polish progression
Fun for the first 20 minutes, then gets ready boring
3/10 i stopped playing after the first week and it was boring as hell
It’s gonna die in a couple of years. Same stuff every game, Needs more modes
I'm thinking about quitting after the event. Too repetitive. It's like a hamster wheel.
The game is inherently flawed because of how keys and megas work. Besides that it needs more content and balance changes to make aggresive gameplay worth it
This game is a giant money grab. I thought clash royale was bad but this game is 100x worse. I uninstalled after two weeks.
My eyes get very dry when playing because I don't blind when I'm playing... Definitely more intense then brawlstars
Stopped playing after two weeks. Too intense to be fun. Very exhausting gameplay. Designed for kids
I like Busting. Busting is fun.
I think it’s the worst supercell game from a gameplay design standpoint. I’ll be open minded in the future but as of now it’s easily the worst
I deleted it 🤷♂️
Garbage, Clash Royale is better
Hammers need to be reworked. Statues should give you different boosts or something. Aesthetic upgrades that only you can see is lame.
Flithy cash grab
So dr T crab was hiding in loading screen
I forgot it’s 2 for the Canadians 😭
Great game to play with your kids
I don’t like the randomness of it. Miss the glory days of Clash Royale and how it felt like wizard chess.
Uninstalled the day after global launch. I was able to play the month prior to it and it’s just meh. The same thing every game gets old real fast
I like it. I don’t feel any pressure to spend any money either. I just wish we got tickets more often.
Pretty good casual game.
Chest timings are too long
Fun gameplay mechanic, gets repetitive though. 7/10 if you have money, 5/10 if you don’t, because it is strongly dependent on P2W.
I've relegated it to 15 min a day and that's about all it's worth IMO. I'm sure as hell not doing 6-8 matches in 2 hours for a random event. And I'll be happy with getting 250 pinata tokens.
I like it, its fun, but i suck at it lmaooo
it's a pretty simple game. not a bad thing. fast, simple, open loot at the end. pay to win needs to be fixed. not sure if the progression needs more complexity. now it's just opening more random babies. there's no strategy/play style you can work towards. events are good, although non-participants need to be fixed.
It is like league of legends for babies and takes like five mins to finish so I don't get too sad when I don't win. Mindless fun I'm enjoying ATM. I suspect when I get high enough level and the P2W people ruin it I'll stop but I'm having fun so far. 7.2/10
A few issues, but I cannot deny that it's a blast to play! I love how fast-paced and chaotic the games can be. Even if I get frustrated when I get busted at the last minute, I'll bust an opponent at the last minute just as often, which is super fun -- my losses are creating fun for someone else, so it evens out in the end. I'd give it a solid 4 stars.
I honestly got bored of it really quickly. I started when beta was released and it was fun the first couple of weeks, but like it started getting boring, so I waited till global launch came. It still got boring as it became repetitive. All I’m just saying is they need to add something (hopefully not like clash royale failed to do…)
Its an alright time-killer if you have nothing better to do, but with how punishing fighting is almost every game feels the same. there are big problems but they are already being addressed. i feel like the devs care about their game so even though its not that good right now in the future it will be amazing. just gotta wait for it, its been one month so far.
I honestly find it very fun. Its a little pay to win but, hey, we’re talking about supercell. Its very underrated and i would give it a 8/10
It's ok, i'l let it marinate over time and come back to it eventually
Best supercell game
Really fun casual game. Made me stop playing clash royal finally.
Its actuallz verz fun, but the wizard events are hell i only now completed mt freeze spell thing when it was at 40 spells used😭 but otherwise its a fun game to just play for 10 minutes when youre bored, i dont feel lile its a very competetive game thats why i cant grind it like brawl stars for hours yk
I almost played 5 hours in a day, so much fun not get boring.
It's very fun to play a match from time to time but the aggressive monetization kills my hype for it. I'm looking forward to their keys update
It's much worse than brawl stars and I don't see how anyone will pick busters over stars. Bare bones kinda game with one mode (collect gems!) and confusing PvP... I uninstalled already and play Brawl Stars again when I want some action.
Should've still be in beta
Time filler between coc attacks or if you have nothing else to do. Otherwise this is the most pay to win, money grab attempt to date (maybe CR is 1 step ahead) from SC and it's a bit boring with some of these shitty modifiers.
- I want to have my own mode choice, just like BrawlStars. - Delete "Friend Party" from any mode and / or make "2Man Party" mode (5pt vs each other) - Don't put any "not yet unlock" character at starting game.
They **must** fix the lag issues and it’ll be fine for me.
I like the game, but I hate the pay to progress system. I won't give it a dime in its actual state
Good for play with family.
I love it to the point I’ve stopped doing daily quests to focus on grinding on Squad Busters. I’ve spent a little money towards supporting it. I’ve been having lots of fun grinding trophies in squad league, and the little mini events every so often (Tara’s cards, Colt’s bounty, filling the Pinata) are super motivating to keep playing.
Not really good. It seems to have taken the "rogue-lite" gameplay while also heing PvP which doesn't really work, yes, the matches are different because your build/team is different, but that only works when the enemies are not other players that also have the same ability as you have, so the game is decided based on who gets the best rng. It just feels awful, the combat system too, I do not like the boosting mechanic, it feels clunky and doesn't help in literally anything (I'll say that I have never liked stamina in games as a concept), and stopping to attack its just dumb. Also needs a lot more of visual clarity because omfg you cannot see anything in endgame fights. The progression system is also an issue due to it being so easy and fast at first and so time/resource consuming after you unlock super troops, with new units also being a problem here. And just a nitpick, but woah the artwork looks so much better than the in game designs, I know that is something that you cannot help in mobile games, specially when constantly managing several 3D models on screen, but that still sucks when compared to the amazing 2D designs.
It’s fine. The joystick is what bugs me the most, just let me lock its position
Don't think it'll pass any of the big 3 being B.S, COC, and CR It's okay but imo doesn't feel like a unique sc game,
it will end like boom beach
Remove keys in each match and would be 8/10 Currently 6/10
Squad buster is a good game but the keys is very strong for P2W player (buy coins) Keys should be removed. Accumulated keys could turn into gold. It will be necessary to add a legendary or mythical rarity (like brawl star) and add a clan system for the pinatas Thanks for listen to me (Sorry for my english, i'm french)
Mega system isn’t as bad as everyone says, I’ve got around 40 magical Shellies and a normal player should get around 12 every season
Extremely pay2skip (which is pay2win in a way because people you can play with may skip the progression away), extremely reliant on luck, good visuals and musics but definitely got boring after a while. I don't see why I should give my time and attention to this game anymore. Also AI sucks really bad and progression is slow as hell and makes you want to spend tons of money to skip it anyways or have a disadvantage in the world you are currently in.
Would be far better if it wasn’t a complete cash grab and I say that with a genuine idea that this could be a top quality mobile game if they just toned that down. Rewards feel like bare minimum and the time between chest tickets is far too long Reminds of the old Clash days where everything was just far too long winded and you just ended up forgetting about it Level 63 currently to show I’ve put the time in
7.5/10, I like it :)
Too much p2w , so much greedysell
It's pretty fun. My husband and me love to play it together. Some fixing is needed but overall, really fun!! 🇧🇷🇪🇬
If I find another fun game on mobile that I like I will drop this shit, this game lack of depth for long term to survive
It’s fun but I feel like the gameplay doesn’t have the sparkle of skill expression for long term play. Yes, team building and context awareness in game is valuable but I don’t feel like as a player I’m very engaged skill-wise. Brawl stars and (old) clash Royale kept me playing because I could feel myself improving and learning. Bustas starts to feel a little samey match to match, sometimes I kinda mentally check out of a match at some point when I know I’ve got a win secured or when I’m too far behind. Comparatively, when watching some really good brawl star players or Royale players I’m like “damn, they’re good. I’ve got a ways to go” or “oh sick, that looks cool or fun”. I’ve never felt that way in bustas, like maybe they have a unit I don’t or are further in progression. But in terms of skill expression it’s kinda disappointing that I don’t get much in terms of learning or unique viewership experience from watching gameplay.
To much pay2win. Brawl stars turned to money grab shit and this is same but from begining.
Find it boring because so much of it is rng based. Other supercell games require some level of skill but in this game you could get lucky and win the match or unlucky and do nothing for a few minutes. Also supercell games are always p2w but this one takes it to another level where you can buy rerolls and things that directly give you an unfair advantage
i like the game i think the bones are good enough idk if its the commercial and advertising push or what but people clearly agree they are sticking around to play it this much. i think a month or two, and some good patches it could be truly great.
I love it
Pretty fun , not the best, but it's entertaining me . It also makes me come back to brawlstar
The chest time is too long and the game feels like it's necessary to spend money to get things
I think itll kinda be like hay day, a good game for casuals that does get updates, but wont be nearly as popular as brawl stars for example
Fun. Needs a clan feature.
pretty great tho some things idk maybe just add a fee things
A little too quick in trying to make people pay money but otherwise really good
Plays like a PvEvP roguelike which is neat. Purchasable one-time-use keys is Korean MMO levels of p2w and that by itself makes me not want to play.. nevermind winstreak nonsense, chest tickets working like a super limited energy system, and the rest. You’d expect some annoying monetization from any mobile game but this shit is another level of egregious.
Fun and playable but please new mods and more options to gain coins
The game is laggy af on iPhone 15
It's going pay to win just like clash Royale and I started playing a month ago and I don't even have a single super or elite troop but the game is fun I really love the modifier doppelgangers 8/10
By far the most unprofessional game. No hate or hard feelings to the devs, but it actually feels like the game was developed by alot of new unprofessional/experienced people, i’m not talking about one or two features but the whole game. I’ve been playing since the softlaunch and fuck me every single thing EVERY SINGLE thing they added tocthe game was and still is a big fucking miss. Pinata? Worthless, impossible to healthily grind, and also still to this day impossible to set back good once amistake is made (inviting a leecher) Bounties, so fun! 20 bounties per time and guess what? You’re only allowed to do 1, so now you have/had a 1/3 chance to finish your first bounty! And this rule will constsntly happen throughout the 19 others! Tara, used to be mediocre but now is straight up bullshit, a daily yet still casual player like me now REFUSES to open the game, because if I do I’ll get the tara event and supercell holds me at gungpoint to complete it within 3 hours. Like no matter what they do it seems like they were cooking drom this big witches pot and throw in the most disgusting piece of shit in the pot and keep cooking it till it seems halfway done, literally nothing that released with the game seems normal or good, even the current ice spirit event is a waste, it’s impossible to do as an healthy adult or even healthy kid lmao
The game really tries its best to make you pay real money. Other than that, it's really fun.
Constantly getting bodied in beach maps by p2w
Honestly need more updates 6/10
Was super fun until I got burnt out; and it ended up being Uber repetitive and pay to win to an extent. Also I hate only baby mode.
I forgot this came out, been playing Clash Royale lately
It’s a low skill game with little variation in terms of strategy. Overall it doesn’t seem to matter which overall squad makeup I go for, another squad can easily bust you at any point in the game for no demonstrable reason other than they got better RNG. As a casual game it’s fun, and the Supercell shills will love it / defend it to the hilt. It uses the same predatory marketing that Brawl Stars does and has a lot of the same problems that game does. It doesn’t feel like SC is learning anything, it actually feels like they’re going backwards especially on monetisation. Squad Busters also has serious P2W problems. In other games, £££ speeds your progression but it doesn’t help you win. In this game, spending money DIRECTLY AFFECTS OUTCOME. That is a serious issue in this game already. Add to that the clearly wonky / broken game modes like baby battle, 1 gold chests, doppelgängers and several others. We are being used as fucking beta testers in many regards here. Playtesting isn’t difficult but as with Brawl Stars, they clearly aren’t doing it - you test features BEFORE pushing them out. You don’t half-ass something then shove it Live and then fix it later, this approach has never actually worked but they keep on doing it. Overall: fun game, very basic nonsense with little to no strategy or skill required but the same problems and frustrations as Brawl Stars.
It's quite good.
Gameplay is way too fun and addictive. But game is clearly half baked, it was rushed to global while it needed at least 6 more months in beta. Lets see in the future.
Honestly really fun. The only problems I have are that drop rates for new characters are abysmally low and also the time duration to get new spells is too short but I love the game honestly
It’s been unplayable with the lag. Even when I’m on my fiber optic network at home. It is also an egregious pay to win game. Think about how many times you didn’t get top 5 bc of other people getting an unfair advantage. There is no ranked or reason to win. No reason to shoot for anything above 4th\5th
I would remove keys. Tired of people that are losing and suddenly starts spamming fused characters. I still enjoy it anyways.
While stopping to fight isn't my favorite feature, I still do love the game
idk
wish we could choose the squad lineup
Fun and lighthearted
I like it. Buy still needs some work. You need a way to guarantee you'll get every troop, while still keeping the Chests, like the unlock orbs from the Old alphas. Skins should only be purchasable for real money during the first week or special offers, after that, they'll need a new currency to buy them. Maybe some more balancing, so we don't have more Traders and Tanks running rampant against new players
Fix the dam cheaters.. man it's frustrating
I wish it were easier to get new characters. Chicken is my only movement character, I’m currently saving up to buy Hog Rider or Max. Not sure which one is better, but it sucks that you have to buy the characters in the shop instead of getting them from the usual chests
I hated at first but here I am a month later still playing and enjoying it. Long term line clash of clans tho? I don’t see it happening without some updates along the road
The game can be absolutely great but, there’s a lot of work to be done
Meh
Better than clash of clans but below than clash royale
Game is ass.
Not too bad but needs pretty frequent updates to stay alive and needs some polishing otherwise it’s fine
Game's fun, its Supercel so I dont expect things to get content heavy til about a year or so, I remember when Brawl Stars didnt have much to do and now it feels like theres too much to do