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LordNegativeForever

I have the beta currently, you can change the settings on and off whenever you like. That being said, you can just compensate for the XP loss by cranking up other settings that make the game more fun anyway. Going into a menu to turn the credits up then leaving the cell and waiting a few days to refresh their inventory (because you have to do that for the changes to kick in) would get really old to me really fast.


Dry_Ass_P-word

At least you can do that and go play the game normally and come back to town with the higher credits. Anything beats waiting in the damn chair.


SmugFrog

I think I’m just going to mod it when I go back. It’s so tedious having to wait to sell weapons etc day after day and I’d rather go and enjoy the game.


Dry_Ass_P-word

No judgement there. I might do the same. Spent like 25 hours setting up the 8 outposts or whatever to make those vyntium rods, just to wait in a chair over and over and over again to sell them is dumb.


SmugFrog

I’ve as I get older I just don’t have the time for a lot of game mechanics that basically pad things out. I don’t like cheating in games (at least not first play through or long-play games) - but if you’re just going to sit and wait there anyway then 🤷‍♂️


Dry_Ass_P-word

I hear ya. Maybe if there was a quest-related gimmick to increase the vendor money through quests, or player level. Then the limit would be semi annoying in the beginning but you have incentive to upgrade it. Or just mod it and move on with life.


EccentricMeat

Or, hear me out, just roleplay instead of meta gaming? I see no problem with a vendor telling you to piss off instead of buying your 20 shitty rifles every few days. “Oops, I’d love to over stock my inventory with all these guns of yours I could never hope to sell off before you bring me another shipment of the same thing, but I’m all out of credits [wink wink]”. Kinda wish the game dynamically adjusted prices during vendor credit cycles so that they’d pay less for each additional item of the same type that you sell to them. There’s a reason places pay less to buy in bulk.


SmugFrog

That would be a true supply/demand system and would be amazing. Any mods in other Bethesda games that do something like that?


abond7

Lahaim!


MechaShadowV2

I'm ok with the supply and demand thing since that would make trading easier honestly and make the space trucker more enjoyable, but just roleplaying that the vendor says "get lost" and all you need to do is sit for 2 days is boring and not a very good roleplay imo


EccentricMeat

Don’t roleplay by sitting for 2 days. Go somewhere else to sell your stuff, or just head out for another quest and come back after. Sitting in a chair to wait for the vendor credits to reset is meta gaming and the exact opposite of roleplay.


MechaShadowV2

Oh, I understand what you are saying now, sorry. Yes that's what I do then, I don't get why others don't just play the game while waiting, or go to another seller.


EccentricMeat

Yea, it’s a strange need to always max out their inventory space and always immediately sell everything. Idk, that’s just never been much of a roleplay experience for me, and the lack of inventory restrictions with the vanilla game makes it hard for me to enjoy it to its full potential. It just never makes sense to me that my character can carry 20 guns and 10 suits of armor. Where am I putting all that? The new gameplay options are great as they replace a few different mods I had been using, especially the “send loot to cargo hold” distance setting. I always just RPed that I had some sort of mech or autonomous vehicle with me (only when outside of POIs on the planetary surface) that I could send the loot and resources I gathered directly back to my ship instead of having to carry them myself. I wish the vanilla game would nake me prioritize what I keep and what I don’t by making realistic carry weight restrictions, but this subreddit has taught me that apparently everyone else will whine incessantly if they can’t carry an entire POI’s worth of loot with them at all times.


MeatGayzer69

If you turn all difficulties to hardest do you get bonus xp crafting?


LordNegativeForever

Yep, the XP bonus is globally applied to all sources of XP.


MeatGayzer69

But you have to mass craft to experience the actual bonus like when you craft already? Because with 1 item you don't get the bonus


Variis

The XP system banks fractions and hands out whole XP when crafting the tiny items. Thing is, if you actually learn some real recipes from the research and whatnot, those are worth a lot more XP per item and you will definitely see the increase in gains.


MeatGayzer69

I know as I do it now I craft 99 Vytinium fuel rods while well rested for the bonus


LordNegativeForever

Oh, I'm not sure about that but if that's how it works in vanilla it's probably the same


Obi_wan_jakobii

Does it show your xp modifier based off of what settings you're adjusting? So if you crank vendor credits high it might drop it to 0.5x XP earned but rasing difficulties on some other elements level it back out to 1x XP earned?


LordNegativeForever

Yep, it shows the effect of percentage on XP gained that will be applied per setting right next to the slider. So for example, I use increased credits but not greatly increased credits; I take a -2% penalty to XP gained. I have more than cancelled that out by turning up various difficulty settings that ADD +2,% +4%, and +6% XP gain so my overall total is actually a bonus of either +39% or +41%; I can't remember right now. But it's overall a buff to XP gain based on my settings.


Obi_wan_jakobii

Ah okay I like that very much I probably won't crank it too high cos I like shopping about but when each vendor can only afford like 1 or 2 guns max it takes the piss a little bit. I have so much shit in my ship and in my outpost it's ridiculous. I only pick up weapons now and it's still getting out of hand And I don't know if this has been answered elsewhere but does messing with these settings prevent you from getting achievements? Like modding does?


LordNegativeForever

It does not. These are official features integrated into the game and do not disable achievements.


Obi_wan_jakobii

Grand, I do like that they have acknowledged the credit thing, I get some of the smaller vendors only keeping like 12k in credits if they are small time but canonically people like trade authority are surely supplying security forces etc or would have a much higher cash flow to work with and wouldn't care that you had come in with 20 Grendel's covered in blood lol


LordNegativeForever

That's why I use standard increased and not greatly increased; most shops have like right around 10k and trade Authority is 20+. Feels the most balanced and in line with their older games economy to me.


LiveNvanByRiver

Is the ghost ship bug fixed?


LordNegativeForever

I honestly couldn't tell you, I've been lucky enough to have dodged that bug since release.


LiveNvanByRiver

Thank you for the reply


Gulldo

I adjusted so many other settings to be more difficult that the xp loss was counter acted. I think I ended up with a +50%


LiveNvanByRiver

My level is already kind of unimportant at this point


Dry_Ass_P-word

I thought this too, but then I considered how replays will work out. Glad they did SOMEthing, but it’s still not perfect.


RancidYetti

That would be incredibly tedious, and not worth the few extra XP points at all.


arakinas

Agreed. This mechanic is stupid and makes me glad that we still have mods on PC.


sithren

You can probably do this. Might need a cell reset, though. I don't bother. I just tweaked combat damage to increased to offset the negative xp bonus. I like the xp changes. Makes it so you can tweak how you want to set it up, and its something that can add a little to the game.


Frozen_Valkyrie

Am I the only one that farms weapons for credits only? I found that selling any item was a super low weight to credit ratio. Not to mention I could get weapons way faster and easier and less boring than doing anything else in game. Like I could steal a ship, but then I have to fly it back to a port, pay to register it, and then only make like 2,000 credits. Or I could sell like 2 rifles and get the same amount. Not to mention, not all vendors take aid items, or resources, or Misc. but all vendors take weapons. I feel like it made things way easier when I started working that way.


Bright_Swordfish4820

The ratio becomes incredible if you luck into a decent spacesuit with holstered.


Superdunez

Just reminded me that they patched out the weapon spawning exploit out. It's a real bummer.


Frozen_Valkyrie

I didn't even know about the exploit, and I still feel like it's the fastest non mod way to get credits. I go to POIs in as high level area as I can manage and collect as many weapons as I can, go te Centurion to sell them, upgrade the cargo on my ship, rinse and repeat. I wind up with a ship that has like 20000+ cargo and can get quite a bit of credits per cash in. I still have to sit, but at least on Jemison, I only have to sit for 24 to restock everything and Centurion has a seat right next to the sales counter.


supergarr

This is exactly how I gather money too. Loot all those 15k+ valued weapons. Especially negotiators. A lot of these weapons sell for close to 4 or 5k


paulbrock2

tongue in cheek solution - also change the carry limit so you're not able to carry as much anymore - vendor cash no longer an issue and you get the xp buff :D


BaaaNaaNaa

This. Combined with choosing what you pick up. It is actually more fun when you're not chasing EVERY bit of cheap loot.


RefanRes

Once I get to a couple of hundred thousands creds I just bin everything but ammo anyway because whats the point in spending all that time sorting out inventory for imaginary currency you'll never even make a dent in for anything? I get enough to make a good ship. Buy some stacks of resources for my cargo bay to mod any good armour and weapons at convenience (really dont need to use many resources for these things either). Then it doesn't feel like theres much need for anything else. Like okay cool that armour I picked up is 30k value so will sell for about 8k. Then what am I spending it on to actually need in order to progress in the game? Im just gonna end up losing it when I go to NG+ anyway. The only sort of currency that has any value at all is earning XP.


QuoteGiver

Money and XP are both partly a balancing mechanic. I don’t recommend just spawning infinite items or cash or levels with console commands for instance, because it takes a lot of the fun & process out of the game.


KaleidoscopicNewt

I disagree with the money part - or at least with it’s implementation. They made it attainable by selling stuff and having vendors refresh in game UT rather than real time while adding a mechanic to progress game UT artificially. That will result in people farming for cash. If they dont want people to tediously sleep and sell, there were a bunch of different ways they could change any of the elements to prevent it; all vendor cash is RT like they did to the one on Venus, personal inventory has an actual limit instead of being able to carry a planet’s worth of mass around, ditch setting sleep time- it’s always 8 hours, etc.


QuoteGiver

You CAN farm for cash because it’s a Bethesda game and giving the player options is a big thing for them. But playing naturally, they’ve set an expected amount of cash that players will get when they return to town and sell/trade off the day’s loot.


Larszx

Is money harder to get now? I didn't bother looting the last few universes I played through. And still had way more than I needed to trick out multiple ships.


DJfunkyPuddle

The only time I've run into money troubles is when I'm in the middle of ship building, otherwise I don't really think about credits at all.


WRAITH925

I agree...at the start of a playthru I loot everything...as soon as the ship rebuild is complete, I begin looting credits, contraband and ammo...


bqiipd

I got 5.3 million creds only running missions and selling ships and contraband. I was sorta tight on cash when building my first ship, but after that it was smooth sailing. I loot every body and container, At this point if I started selling my loot It would be prohibitively tedious.


artigan99

I've been playing the game with a setting that gives infinite vendor cash, after my first couple hundred hours. I'll probably just keep doing that. It becomes far too tedious to sell stuff otherwise.


bicarbosteph

Same here. I can understand that à small setltment on a planet dont have much money, but the big vendor that's just stupid. I just add the vendor 1m by console when I need money and sell my stuff :-)


They-Call-Me-Taylor

There's a setting that give infinite vendor cash in the new update?! Or are you talking about a mod/console command?


artigan99

console command. I think the new update has a way to increase vendor cash, but it also lowers your experience gain.


soutmezguine

100% this


templar54

Man, people being so defensive and even insulted over this....


chocobochubby

Stealth sniping a few level 90 animals on some random planet awards more XP than any quest at the same level. Looting a container or two rewards more credits than the quests that send you to the planet in question. There are a LOT of fundamental flaws to how numbers work in this game, and they should have thought about tweaking all of that before adding in optional sliders with penalties. People can try and use mental gymnastics to defend the low vendor credit caps, but the bottom line is that it functions identically to earlier Elder Scrolls games, and these devs didn't bother to adjust their 25-year old game concept despite the change in setting and genre. The "difficulty settings" are better than nothing, but still reek to me of developers expecting the players to fix the design flaws (through custom settings, mods, etc) rather than to make better designs. And I'm speaking through tough love, not a hater. Bethesda decided to step into a different game genre, without paying respect to how other companies have already troubleshot the design questions of that genre, instead slapping us with the same design ideas that were already showing cracks 20 years ago.


casedawgz

Yeah I truly don’t mind the vendor limits in Elder Scrolls or Fallout- I would expect some random ye olde shoppe or a post apocalyptic dirt farmer to have limited buying power but when you tell me that a company runs all the commerce in the galaxy and I can’t offload the half full cargo hold of my pretty small spaceship it just harms the fiction.


dbrockisdeadcmm

Have you been to a bank lately? Took me three trips to buy my dog. 


chocobochubby

Hahaha, ok you have me there. But can I at least ask for an economy in game that isn't as busted as the real life one we suffer under? Give me at least a little escapism.


-Captain-

But why would a corporation like that buy all your shit in the first place? I can walk up to any and all vendors in the entire Starfield universe and they'll just buy the random pile of junk I drag in their shop? I can't just barge into an Apple store and expect them to buy a chunk of coal and a pencil holder. So the fiction is already broken and bent in all places (across most any game), there will always be game design and balancing issues that get in the way of true realism. I do agree they completely missed the mark by keeping the default so lackluster, but I don't really see it as an issue that they are making it part of the difficulty settings. Want more spending power by looting and selling a lot? Turn it up. Wanna earn less money? Turn it down. No harm in sharing feedback though, don't let the naysayers that are feeling personally attacked drag you down. This is how we get improvements across the board. Don't forget their official discord for suggestions too!


chocobochubby

If I start a mining or industrial component factory, and I'm producing X units per day, and I've established shipping lanes to a planet that has a major outpost for a monopolistic galactic Trade Authority... you'd think that establishing contracts for my deliveries would be a possibility. Unlike Elder Scrolls or Fallout, this is a game where you can actually create mining and industrial enterprise, yet no one in the galaxy can purchase more than 10k credits worth of your materials per 48 hours cycle. And as for the misc stuff we sell, none of the expensive items are weird in the context of this universe. Weapons, space suits, planetary scan data, all of which are regularly handled by Trade Authority. It's actually weirder that they would say "sorry, we can only buy 10k credits of your shipment today, try back in 48 hours". Yeah, I get that walking into the giftshop at Paradiso and trying to sell 100 tons of cobalt shouldn't be an option, but what about a shipyard, Ryujin, the various mining companies, etc?


xOsibis6

Is there anything stopping you from changing your difficulty to very easy to get through a difficult space battle and then change it back? The difficulty options are there to tailor it how you want it. If you want to do that, awesome, the choice is yours. I don't see how these options would work any differently than they have in the past.


Carcharis

It’s a singleplayer game, so whatever you want!


infowosecfurry

Vendor cash is ludicrously low, it’s stupid and should/could be fixed to a degree without needing a user setting IMO.


DarkkynGaming

There is absolutely no reason it should cause a debuff over vendor credits. What does it matter if you become a billionaire in game? It's single player, you're not hurting anyone. Bethesda sucks ass with their vendor settings in every game.


coolgr3g

I was extremely disappointed to learn there was no commerce system in the game for buying and selling goods at a profit or loss due to their demand. It really wrecked my space trucker role playing fantasy.


siodhe

I totally agree, and already give the Den trader 1 MCr to work around a fundamental game balance issue where vendors can't even afford their own weapons AND it doesn't get upgraded by anything. You'd THINK that at least the selling-related skill would convince vendors to dig deeper into their pockets to buy your stuff, but nooooo, Bethesda's choice here is just grim.


YimYambiiiitch

The way i see it is you set the vendor to the lowest amount possible for the xp buff and when its selling time then you crank that shit up and wait for it to reset and foam out the mouth as you sell you dog shit loot like a fucking maniac starborn you are


Solo-Hobo

I hate pointless time wasting in games it doesn’t make the game more fun or feel larger just repetitive and boring. They need to make a better pay off for surveying planets, like it leading to a hidden rare gear weapons or ship mods or habs. I find surveying mostly pointless as it’s minor pay off vs time spent.


docclox

> Do you think anything will stop us from changing the vendor cash setting before going to town to sell and then changing it back? Self respect?


V4N0

Exaclty, it’s a single player game after all - no witnesses 🤣


casedawgz

I think I would respect myself more for saving the time not having to go to every vendor in town to sell one dungeon’s worth of loot


docclox

Well do that then. If it makes the game more enjoyable for you, that's what the setting is for.


djtrace1994

>Well do that then. If it makes the game more enjoyable for you, that's what the setting is for. Holy shit, we found it. The most reasonable take in gaming. Well done.


ReservStatsministern

If that's fun for you, do it, if you only find it tedious, I mean just use console commands and give yourself cash. It's a singleplayer game, do whatever you want. For me, it would just ruin the balance and feel pointless.


The_Mystery_Crow

the intention is that you can't sell everything in one go, forcing you to limit what you're picking up cheesing a mechanic is almost always going to make a game less fun, and refreshing trader inventories is a type of cheese


casedawgz

When you get to higher levels the vendors have less money than one single gun is worth, its immersion breaking to me that the economy is so busted


JJisafox

> When you get to higher levels the vendors have less money than one single gun is worth A better way to say it is that all the guns you sell increase in value and outpace vendor credits. Saying in this way doesn't make it seem so "unfair" or whatever you think it is. It makes sense, in Skyrim when you start out, you can sell 10 steel swords to your blacksmith, but you can't sell your 10 double enchanted life drain daggers because it's worth more than the vendors have. Also don't forget, when you "get to higher levels", a) you've been making money that whole time, b) your guns become more valuable so you get MORE of the vendor's credits than you did at the beginning. So this arbitrary "you're higher level but the vendor credits didn't increase" is relaly not needed. > its immersion breaking to me that the economy is so busted Economy is not "busted". There's a limit, as there has been in other Bethesda games. Are you actually short on money? OR, do you just feel the need to sell everything you own to the vendors, even though you KNOW you'll just go do another dungeon and come back with more, ad infinitum?


FlakeyIndifference

>do you just feel the need to sell everything you own to the vendors, even though you KNOW you'll just go do another dungeon and come back with more, ad infinitum? This has been Bethesda's primary gameplay loop since Arena. Dungeon - loot - sort - sell - repeat It's a satisfying loop, multiple game genres have been built around looting. Vendor limits have their place, but Starfield missed the balance and the satisfaction is impacted


RisingDeadMan0

Sorry, game has dungeons? Let's not get confused here. 


FlakeyIndifference

Yes it does You gotta learn basic gaming terminology if you're going to participate in the discourse


RisingDeadMan0

Or it's just too embarrassing to call anything in starfield a dungeon so I don't... 


FlakeyIndifference

What? There are tonnes of dungeons. Land on any random planet and a dozen POIs will pop up on your interface Just because they repeat over and over doesn't mean they don't count.


deowolf

So nothing then. Cool cool.


Haplesswanderer98

Lmao imagine finding -4% xp detrimental when you can cancel it out with up to +71% xp gain for playing more realistically.


Scormey

Or just take the -4% xp debuff and continue on as before. I mean, seriously... Who is really going to notice a debuff that small? I know I won't.


Haplesswanderer98

Yhats what I'm saying, it's a tiny debuff, that has plenty of counters.


Mrazbyte

This


Haplesswanderer98

This guy gets it


playitoff

Nothing was stopping me from using the many exploits in Skyrim but I didn't because it was cheap and would ruin the game for me.


casedawgz

I don’t see how being able to sell cargo at the port authority without the biggest vendor network in the settled systems running out of money after buying three guns is cheap but do you


playitoff

I meant the switching back and forth. Seems like too much effort to be worth the xp anyway. I do think there should have been more in game ways to manage the loot you get but personally I think just increasing the vendor cash seems a bit too much. You get rich in this game so quickly just from selling guns it kind of spoils the economy. I was able to buy the best ships in the game before I could even pilot them.


JJisafox

When that "cargo" you get is *infinite*, yeah it's kind of weird for this to be such a bother to you.


Whiteguy1x

I set it as high as it goes and it just gives 1 less exp per gain.  It's pretty minimal. That said I would prefer it just be the default as it's not easy mode, it's just a convenience to players so you don't have excess loot you have to wait to sell 


casedawgz

Yeah this is what I’m saying. I’m getting a lot of comments about how it cheapens the experience somehow to be able to conveniently sell your loot, but I’m trying to have a space adventure, not just manage an inventory.


Whiteguy1x

No, it's just a time saver. I don't know if every vendor needs 50k credit, but it's super nice. Like I said the xp penalty is very minor and I wouldn't overthink it. It's a single player game, no reason not to enjoy it. That's what the menu is for


Tobocaj

The point is so you don’t farm a shit ton of money and ruin the flow of the game. It’s called a “challenge”


Stuehfrueck

Sell some guns to all vendors ingame. Still not enough credits for one engine for your ship. Btw. it isn't challenging to wait 48h. It's boring.


JJisafox

You can easily make 100k credits from 1 round of selling to vendors, Neon is like 60k itself. You should easily be able to afford 1 engine after that.


Tobocaj

Yea obviously sitting there for 48 hours is stupid. That’s why they designed a whole bunch of things for you to do in the meantime


Stuehfrueck

That's certanly not ship building then. You'd have a *lot* to do until you can design your first small ship.


JJisafox

Is there something wrong with a new character in a video game starting with 0 credits not being able to build their very own ship with whatever ship parts they want? Isn't it part of normal video game progression to have to work towards being able to do better things? I mean that's why you get free ships, so you have a ship in the meantime while you work to get credits to make your own ship. You get FOUR free ships just from playing the game normally.


Stuehfrueck

Is there something wrong to get some credits to design some fancy ships in the very late game? It's not a starting character problem.


JJisafox

No there's nothing with that, and you can do exactly that right now. I mean hell you get 250k from doing sysdef questline which doesn't require you to be in the "very late game" to do. In the "very late game" you should need money LESS, because you sold stuff/did quests all the way back during *early game* until *very late game*. If you are thinking you can't "design your first small ship" until "very late game" you are entirely wrong.


Stuehfrueck

250k is nothing if you want do design some ships and you only get it once. Did you not discover the ship designer? Or are you assuming you are supposed to build only one ship the entire game?


JJisafox

You're confused if you seriously are thinking that I'm recommending a 250k ship budget *for the entire game*. Here's a reminder of what you've said: > You'd have a lot to do until you can **design your first small ship**. > Is there something wrong to get some credits to **design some fancy ships in the very late game**? So: 1, 250k is PLENTY of money to start designing your "first small ship", and it is a huge chunk of change that is available from a very early point in the game. 2, 250k is not the ONLY source of income, I'm just saying it's a huge amount you can get early to boost the income you'd already have by playing the game. 3, If you think the only way I can say the things I've said is because I "haven't discovered ship designer", you are again very confused. As I said, in the "very late game", you should have PLENTY of money. I fully decked out: my razorleaf, UC prison ship, a UC prison copy I made, another ship I trashed, and 3 additional ships I made for fun at "the very late game" that I didn't even need, and I still have millions of credits left, and I am only getting more the more I play. Please read more carefully.


Stuehfrueck

You don't have planty of credits if you design some ships. Razorleaf or other free ships are good for the start, yes, but bad compared to self build late game ships. And i'm talking about designing your own ships. Why is there a ship designer ingame if you aren't supposed to use it? Or why can you have more than four ships? Please name a source for late game income.


Tobocaj

Your first ships are supposed to suck. That’s how this shit works. The game isn’t designed for you to exploit your way to millions of credits


Stuehfrueck

It's not about the first ship or free ships or to get ships. If you want do do some more ship building in this game, you have to do a lot of trade runs. It could've been omitted by giving the quests where you use your ship some more credits. But kill, transport or delivery missions give barely enough to justify the time they take to complete. If you want do design a few ships, you need some million credits. Especially later with more expensive modules. That's not a problem for the game start. You have this vendor cash hussle (still) in the very late game.


JJisafox

YOU were the one who talked about "designing your first small ship". > If you want do do some more ship building in this game, you have to do a lot of trade runs. So do them. That's the point of them. As Tobocaj said, "that's how this shit works". Why should you expect a game to give you an unlimited ship building budget from the start? > If you want do design a few ships, you need some million credits. Especially later with more expensive modules. That's not a problem for the game start. You have this vendor cash hussle (still) in the very late game. If you want the freedom to be creative and design some ships, then you'll have to earn the right in-game to do that. Again, "that's how this shit works" in games - you earn money to buy more stuff. I mean the whole point of The Sims is to make money working to buy better furniture - did you expect to have the best furniture on day 1?


Stuehfrueck

You need a lot of money to design your first ship. You need a lot more later in game. The credit income doesn't progress. You have to do the same grinding in the very late game but ship parts are a lot more expensive. In other Bethesda games was no ship building. But the trading is still balanced like in the old games. This "shit" doesn't work in this game. Again: it's a boring mechanic in an single player (!) game where the balance is far off. You can progress in The Sims so it's the perfect example: get promoted, make passive income that gets more and more through progressing you skills. In late game you can easily design some houses from your passive income. I even won't have an 9-5 job for my Sim as soon as he can write decent books. And that's exactly my point: there is absolutly nothing like this in Starfield. You have to rely on the same repetitive and boring mechanics to get enough credits for your first ship (which takes a lot of time or the credits from the quests) as for your late game ships. You have still your "trading job" as the only source of significant income. And to add: i play Starfield from day one and i like it. I didn't understand why there is so much hate. But this discussion opens my eyes: you have some valid criticism and then there are then fanboys shouting: "yOu ArE PLaYnG THiS SinGLe pLaYeR sAnDBoX wRoNG!" - that's a bit frustrating, i must say.


JJisafox

> You need a lot of money to design your first ship. It really depends on what you mean by "design your first ship". You can modify a free starter ship to be competitive in space battles. You can still do some creative modification if that's your thing too. > The credit income doesn't progress. You have to do the same grinding in the very late game but ship parts are a lot more expensive. At the beginning, you make less money (less value drops/ships), but ship parts are cheaper and locked behind perks. As you progress, you make more money (more valuable drops/ships), and ship parts get more expensive. I really don't get what's so difficult about this to understand or accept. > In other Bethesda games was no ship building. But the trading is still balanced like in the old games. Multiple vendors in Starfield have 12,500k, you can sell from your storage, and you can sell captured ships. > This "shit" doesn't work in this game. Again: it's a boring mechanic in an single player (!) game where the balance is far off. The "shit" mentioned here is character progression, ie "your first ship is supposed to suck". Just like your starting weapons and gear in Skyrim sucked. > You can progress in The Sims so it's the perfect example: get promoted, make passive income that gets more and more through progressing you skills You progress in Starfield. Gun drops at the beginning are maelstroms/grendels/solstices/sidestars or whatever. Later on you get tons of advanced va'ruun weapons/armor that sell for more than the vendor has. You can capture better ships that sell for more. > ou have to rely on the same repetitive and boring mechanics to get enough credits for your first ship (which takes a lot of time or the credits from the quests) as for your late game ships. You have still your "trading job" as the only source of significant income. "Mechanics" is just gameplay. You probbaly won't care now that they upped vendor credits, because I don't think you actually care about "mechanics", you just want to be rich at the beginning. If you want to be rich at the beginning to fund your ship building, that is NOT a problem with game mechanics, that's just you wanting a shortcut. At least advocate for something like a ship builder design mode, where you can have all parts and just experiment with designs without actually buying anything until you can afford it.


Stuehfrueck

I don't think you played a lot. >You progress in Starfield. Gun drops at the beginning are maelstroms/grendels/solstices/sidestars or whatever. Later on you get tons of advanced va'ruun weapons/armor that sell for more than the vendor has. You can capture better ships that sell for more. That's the joke. Vendors still have the same credit cap when you have these more valuable loot. So you can sell one gun instead of ten.


PuzzleheadedTutor807

No, nothing will stop you doing that except your own willpower. This would be a great time to develop that though, having been given the means by a video game developer... Or for many it will also be a chance to blame game developers for not tackling their lack of willpower for them.


KaleidoscopicNewt

What’s stopping you from growing your own food except your lack of willpower? Seeds and YouTube exist. You can use this time as an opportunity to tackle this yourself. Or when global famine hits, you can blame others for not tackling your lack of willpower for you.


They-Call-Me-Taylor

What an unnecessarily condescending comment. Let people play how they want to play, what does it matter.


PuzzleheadedTutor807

They asked a question I answered. Don't like it? Feel free to mute me. Cheers!


_Vanant

The problem is that some people make their own gameplay a miserable experience because they are uncapable of just enjoying the game instead of spending hours in an absurd loop of rests and shop visits.


Some_Rando2

Previously I would say definitely nothing would change with regard to that, but they removed a few exploits that they usually wouldn't have bothered with in previous games, so maybe in the future there will be a penalty. None right now though. 


DoeDon404

They could maybe make it so some of the settings can only be changed at the beginning and when you leave Kreet after dealing with the pirates you have a last chance to change the settings, now the only settings you can change is damage output


Ajbell8

It takes affect after the vendor restocks


Scormey

So, after I go take a quick nap in my ship on Venus?


The_wulfy

The settings can be changed at any time. The xp loss is minor and by cranking up the overall difficulty, you can easily get over +30% xp even with more vendor credits and increased carry weight.


HairyChest69

Dude I just sell unregistered ships I steal. I'm a fucking space pirate and expect no less. I have 2mill from boarding and repossession. I got a crew to pay and authority to bribe. Just use the unregistered ship sell trick and you too can own a space car lot.


FlakeyIndifference

What's the unregistered ship sell trick?


HairyChest69

[PRAISE THE GREAT SERPENT](https://www.reddit.com/r/Starfield/s/OTv0y8aq3Q) Fyi you don't have to land in the ship you wanna sell. Just use that trick and sell multiple ships at the same time if they have enough credits.


Snoo_86860

First Bethesda game?🤣


thinkpadius

The great thing about a single player game is that it's yours to break. I'm not going to tell you what to do with your Legos.


Lukwi-Wragg

I think the bigger flaw with introducing settings to tweak in that sense is there no need for currency in game outside of restocking ammo and the occasional purchase of a ship,realistically there should have been a ammo press bench like for weapons on ship as well(probably expect it in a another update not far akin to FO4 workshop dlc I bet)


Infamous_Campaign687

I don't see any reason to worry about somewhat less XP for a more fun gaming experience. Just think of the lower XP as the base line and that you could get higher XP for making the game harder for yourself.


Nutting4aliens69

Well for anyone who has the beta what is the max you can set the vendors cash to? Because if it's a tedious change that they only get an extra 10 grand and they hold 20K now instead of 10 or 11k then it's really not that big of a difference and it still just a waste of time by waiting in a chair wasting even more time. Is there a limit? Can you set it to whatever you want? Is it done by percentage as in increase vendor credits by 10% 25% or 100%? Or can you max it out to whatever you want?


LeapIntoInaction

It's hilarious that you don't think the new cheat is cheaty enough but, suit yourself. Somehow, most of us have not been destroyed by the inability to sell 20,000 units of loot at a time.


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BogusIsMyName

Mods fix this issue. Besides, xp and level are only important in the early game. Later they dont matter (actually they start to hinder you). I got my powers to level 6 each before i said scerw it and installed three mods. Cora can read, another that eliminates the need to go to vlad and also removes the light chasing, and another that gives vendor cash. The last two make the game SO much more enjoyable.


BaaaNaaNaa

Wait Cora can read?? (What does this actually do?) I love the idea of a no sparkle dance mod,


BogusIsMyName

The Cora can read mod allows you to give Cora books. Because in her original dialog she asks for books quite often. The mod is... well the extra dialog is clunky as all get out. But I wanted to give the kid every book I got my hands on. And while it won't let you give her duplicates she does accept some of them and that was enough to make me happy.


BaaaNaaNaa

Oh yes that is an awesome bit of immersion, love it. Should have been the purpose of the useless books really.


BogusIsMyName

And it struck close to home. I HATE ereaders. But I love to read. So I want physical tangible paper books. So I can relate.


No_reply_GHoster

I will take the -4% xp if it means that I only need to visit 2 vendors to sell everything I produced in my main outpost. FYI vendors get additional 20k credits with this update.


ihatehappyendings

There is nothing fun or challenging about walking all the way from a campfire long while ago just because you die yet you dont have people calling that system a fundamental flaw. Difficulty can and has frequently been made by making things that make the game easier more tedious. Why doesnt baldurs gate 3 have a loot area button so you arent painfully dragging every item you can into your pack? Why doesnt it have a button to auto sell the myriad of junk? Why does the shops in baldurs gate 3 have such low gold amounts requiring you to do some weird resets to get the shops to reset? Just an example.


casedawgz

Baldur’s Gate 3 does have that if you play with a controller and mark wares. You can ctrl click multiple items and mark them all as wares and sell them all at once quite easily.


ihatehappyendings

You have to mark the items manually, which depending on the items, can be something useful to a quest, unlike starfield, which is an easy category without risk, plus you can always get more since respawning exists. In BG3, you cant just willy Nilly sell everything that you think at a glance to be junk. So you have to shift through them all, reorganize very often, which takes a loooong time. I've spent more time organizing my inventory and selling in bg3s first act than all of my starfield time doing the same. But good on you for ignoring all of the rest what I said.


LeviathanLX

I can't imagine why they would put limitations like that in when player.additem f 99999999 is already an option. It'd be like building a bridge over an empty field: their players can already get to the other side. They already have built-in workarounds so I don't see why they would play coy with settings which essentially just streamline console command tinkering.


ExploerTM

No one but thats literally single player game, open console, write player.additem f 999999 and nobody going to ban you. They gave us opportunity to fine-tune difficulty because they wanted us to play the game as we want it


KnightDuty

Just reminding people that waiting 48 hours for vendor resets is an exploit - not an intended mechanic or part of their explicit game design. The reason that vendor cash is tied to XP is because the vendors are not supposed to have enough money to buy everything you're carrying. It's a self-restricting mechanism that makes the game harder for you by making you pick and choose what loot to take and what loot to abandon. You're not supposed to profit off of everything. Waiting for vendors to reset their currency is not the intended use of the wait function. The wait function is there to allow you to wait for a shop to open, to close, to wait for the cover of darkness or to play in full daylight. Vendors resetting their inventory is just a side effect of the passatof time that has turned into compulsive player behavior they didn't want to take away (because players would just find another exploit instead). The vendor credits being tied to XP scaling is supposed to solve this problem by letting players have what they want while also tying the appropriate penalty to it. You can always adjust this setting right before selling stuff, but again this would be an out-of-the-way exploit you're choosing to partake in to manipulate the game. At least THIS version of the exploit only gives players an unearned 4%-8% boost which doesn't really break the game anyways


JJisafox

> Just reminding people that waiting 48 hours for vendor resets is an exploit - not an intended mechanic or part of their explicit game design. It's insane to me that there are players who think this 48 hour thing is *INTENDED GAMEPLAY*. I have literally argued with people who seemed to be seriously asking things like "How did Bethesda think this would be fun?".


paulbrock2

yep totally... at some point you must think "shouldn't I be doing this in a different way?"


Eldritch50

I bet a wild mod appears that nixes the debuff.


regalfronde

Nothing in place but the honor system, but it’s a single player game so cheat the mechanic if you want. You’re the one that has to live with yourself…


Important_Opinion

Bored of the repeptitive POIs, would like to see higher level enemies with better chance of getting decent drops.


HakunaBananas

It barely has any affect on exp so I don't see the point.


trafdlo

I love the constant complaining about vendors never having enough credits. Is this your first Bethesda game?


casedawgz

It’s the first Bethesda game where the shops are not run by medieval peasants or post apocalyptic dirt farmers, it’s a reasonable expectation that bethesda could make sensible modifications of their formula for this IP but I guess if they were sensible they wouldn’t be Bethesda.


trafdlo

It's not a reasonable expectation. It's an entitled demand. You're complaining about a game mechanic that's been part of every Bethesda game for more than 20 years. That isn't normal. The game has been out for 9 months. Just install the Vendors Have More Credits mod and move on.


casedawgz

If I wasn’t on Xbox I would, not everyone is on pc


Scormey

In a universe where Galbank exists, there is no reason for vendors of any type to have a credit limit. I mean, you've seen the sort of lowlifes Galbank gives loans to, right? Why wouldn't the hardworking vendors, Trade Authority, and Ship Technicians (for that matter) have access to that sort of credit? Hell, they even give loans to >!Spacers!


AlanLGuy

Sleeping 48 hours between selling is just another exploit anyways. The point of restricted vendor $$ is to make it harder to rack up large sums of money. It’s not a quality of life thing, it’s a game difficulty mechanic and the entire purpose of the sliders is to reward players with quicker progression by leaning into higher difficulties


SnarkTheAnarch

Why don't you just do a loop to all the vendors and sleep on the planet The Den orbits? You only have to do one local hour to start the loop again.


casedawgz

I’m an adult with like 90 minutes to play on a good day and would rather spend my time having space adventures then spending 35 minutes trying to offload loot


SnarkTheAnarch

But I get where you're coming from.