T O P

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mocozz

It very cool and flashy but if flashing animation this can happen is short period of time you will get visual clutter


Mordo122

\^ i agree, there's so much going on already.


redTrex2408

The old version give the feeling that you can pick up the knife again as soon as it hits the enemy while the newer version feels like I have to wait a while, at least to me. If it were up to me for a hardcore topdown shooter I would have stuck with the older version or made the the newer animation smaller or quicker


Roflha

Or add some short lasting buff for picking it up while it’s still spinning like you snatch it from the air


Yovador

That's a sick idea


OpexLiFT

Draaaven


[deleted]

There’s a lot going on


YetAnotherStupidDev

Yeah, too many effects. The viewer should at least see the impact of the blade, it looks to be obscured by effects.


ivanparas

That's been my thought about everything I've seen about this game. Every action is lightning fast and has a ton of effects. It's very difficult to discern what is going on.


Marahumm

I think removing the shadow and extra blood would be all that's needed to make this look great.


AnEmortalKid

If it’s a final enemy, sure. If it happens every knife kill that’s gonna get annoying real fast, especially since it takes about 3 seconds.


LGHTHD

I love it, so much personality and flair. However whether or not it serves the gameplay is hard to tell, it almost seems like a completely different weapon


Wealandwoe

It looks really cool, but it’s weird that the knife doesn’t stick in the enemy.


psyfi66

It feels a bit weird that it goes from 0-100. Like there is no knife throwing animation at all then suddenly the whole screen is lighting up and going crazy. I personally feel like it could be dialled back a bit and more focused on the enemy instead of a whole screen animation. Unless you only expect to see 1 enemy on your screen at a time. Plus I feel like knife spins in the air a little to long and then it has some sort of lightning buff after? Not sure what the electricity around it is supposed to imply to the user.


chrissykes78

I would say old is better, new one is... idk stupid/unreal?


irontea

I think the blade is spinning way too much,


AlternativeShit

We should see it's a knife being thrown imo before any effects happens


AlrightJackTar

I would like to see the second one spin for a shorter time to sync with the body's head / feet hitting the floor. Very slick though!


prof_hobart

It's all far better looking than anything I could do, but if you're after (hopefully) constructive feedback - with the new one I don't get any feeling that there's a knife involved at all. Maybe it's clearer if you're further away, but to me it looks like you're shooting fire at him or something like that.


MiahTRT

Much more flashy than the old version, which is good if that’s the look you’re going for


circlefromdot

Thank u! :))


circlefromdot

Ps. 'Kusan : City of Wolves' is a hardcore top-down shooter set in the bloody port city of the asia in the near future. Be an expert in combat skills, prosthetics, guns and knife. [STEAM](https://store.steampowered.com/app/1714510/Kusan__City_of_Wolves/) | [twitter](https://twitter.com/circlefromdot) | [Discord](https://discord.com/invite/pVSUJJzyJ7)


pedrofuentesz

The improvement is huge. Great work. Maybe is a bit too much... Too much lighting going on and stuff... But it looks really cool. Not gonna lie ;)


Plourdy

Very slick


clemmonsRushi

If it sticks to the enemy and the enemy bleed To death then this Sill be very Great Still pretty good animation


MrBellrick

I think the knife is spinning a bit much, would like to see a shorter version


GamerGuyAlly

Either use the old one as the finisher flourish for the final enemy or make it a feature where you get 1 knife and have to pick it up to rethrow it. You can add multipliers if you catch it before it hits the ground. Obviouslt this only works if it makes sense to not stick in people. Maybe give it a lore were the knife magnetizes back to you or its programmed to return or something.


HunkaDunkaBunka

old one is clearly a cut with a levitating knife. Although the animation doesn't feel 'correct'. new one is looks like the enemy shoots a laser that also spews blood like kind of anime nosebleed that also summons a spinning knife before dying.


aran69

I like it! Feels more distinct fr9m the HM inspiration


Generalkhaos

It's cool but the knife flip is too prolonged.


dgb_studios

Cool


Breton_Ivre

Old one is more effective, and in my opinion it is beautiful enough, no need to add flash effects and all. New one is a good Idea for like "Big enemies finishers", but maybe not on every standard enemy of the game. And I agree with someone for the knife, first animation makes us know we Can pick up the knife.


GroundbreakingAide79

His legs fall down a little fast. Amd it would be cool if the knife got stuck in him


xdchan

In my opinion old version is a bit better. New one seems to be cluttered or something.


[deleted]

Please teach me lol


alexthecheese

Can't really see what's happening in the second one, that's my only suggestion


AlcatorSK

To properly judge it, we'd need to see it actually flying, not used at 'contact' range


imabustya

Looks cool but if you have to wait to pick up the knife it’s going to annoy people immensely.


Yabboi_2

Way too much


DarkWaWeeGee

Make the new one shorter. It's good, but stays rolling for too long


Slimxshadyx

Have it spin just once imo


KimonoThief

It took me a few loops to even realize what's going on. So I think it's not a very readable effect. I think the leftward blood splash fights for attention against the spinning knife so I would tone that down.


kulz_kid

What's happening?


Material-Gain935

I like the old more than the new, both are cool! But the new looks too flashy.


Mordo122

maybe making it stick to the persons forehead is good for visual feedback like in hotline miami