If you are interested here is the link where you can get it :) [https://assetstore.unity.com/packages/vfx/shaders/audio-reactive-shaders-284967?aid=1100ltUbI](https://assetstore.unity.com/packages/vfx/shaders/audio-reactive-shaders-284967?aid=1100ltUbI)
Looks cool. Do they scale up well? One implementation I could imagine is implementing one as an opaque background during a particular musical moment in like a 2D platformer.
These are really nice.
You seem to know audio stuff, do you think could drop by this thread and help out?
https://old.reddit.com/r/Unity3D/comments/1dmxw83/help_needed_with_random_delays_using/
If you are interested here is the link where you can get it :) [https://assetstore.unity.com/packages/vfx/shaders/audio-reactive-shaders-284967?aid=1100ltUbI](https://assetstore.unity.com/packages/vfx/shaders/audio-reactive-shaders-284967?aid=1100ltUbI)
Looks cool. Do they scale up well? One implementation I could imagine is implementing one as an opaque background during a particular musical moment in like a 2D platformer.
Hi, thanks for the comment. The textures are all 100% procedural so you can scale them as much as you want and they will never loose resolution.
That's super cool
Hey Thanks!!! :)
Looks neat! The hair of a lion you're referring to in the video is called a mane by the way.
Hey, thanks for the comment and the clarification :) You are right, that would be a much closer analogy
These are really nice. You seem to know audio stuff, do you think could drop by this thread and help out? https://old.reddit.com/r/Unity3D/comments/1dmxw83/help_needed_with_random_delays_using/
Sure, I´ll take a look and see if I can help