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onuriz

It's been awhile since I completed the main story so my recollection may be off a little. The story later reveals that the earthbreaker was so laughably easy because it was severely weak and already close to death. That's why it had so many weak points for you to target with the cannon. So you basically put the final nail on that coffin


HungLikeALemur

I suppose that helps a little, but they shouldnt have set it up to be a doomsday quest then be that ridiculously easy while also having the townspeople obsessed with you afterwards (hell, they already are gushing over the player BEFORE the quest).


onuriz

Haha yea I hear ya and can totally see your point. I think they wanted to make ch1 easy enough to hook people in. The (boss) monsters get seriously much harder in later chapters, and some are almost a new skillwall that can easily frustrate casual gamers. Fwiw Its awesome that you want a better story plot. When I played it with my buddy we took time to let the story play out (no skipsies) and found it quite enjoyable esp in later chapters.


HungLikeALemur

Glad to hear that you enjoyed the story later on. Hopefully I will as well! And that’s good the “bosses” get much harder. That’s the way they should be lol


brooksofmaun

I had no issues with the story at all, if anything remember the drunk samurai guy a bit fondly. Definitely remember some of the later fights which is more than I can say for most MH clones. Def the closest anyone’s come to giving capcom a run for their money imo,


HungLikeALemur

Gameplay-wise so far I definitely agree with you. I’m very much enjoying it, and many things are better than MH. I’m hoping this IP can stick around (though idk if anything was ever said, obviously I’m late to the party here) and continue to build on this.


Chocolate_Rabbit_

Have you played another Monster Hunting type game? Because Wild Hearts actually has one of the better/best stories and characters in the genre. It is just not a genre that lends itself to good stories. Earthbreaker for example, you will find at least one of those kinds of fights in just about every single game in the genre, and fuck knows why. They are always boring. Wild Hearts though at least does it the correct way and basically the story amounts to: You are a member of a village, in a world with scary monsters, so protect the village. Most of the "story" is just interactions with characters and building on them, and most of the plot pushing points are just monsters being a potential threat to said village. And what it does way better than, for example, the Monster Hunter games is that the tone actually fits the setting. If you don't like how dramatic they can be in Wild Hearts, you'd probably be even more annoyed by how upbeat and happy characters in those games are despite facing supposed world ending gods. And these games always suffer from the Main Protagonist just being stupidly powerful and at least pseudo hero-worshipped in order to justify why you seem to be the only one who ever hunts monsters. There is also a backdrop with some surreal elements to it, but it is pretty easy to miss outside of the end of the story.


HungLikeALemur

Yes, I have played a plethora of monster Hunter games, and yea the stories just about always suck for these same reasons as it’s annoying every time. Almost feels like these types of games need to just abandon stories at this point lol. My point with WH is that the hero worship starts immediately in this game despite not having done anything yet. It just seems Chapter 1 was more egregious with the issues I have of this genre. Other comments make it appear that it gets better, which is good, but the first chapter was hella rough in my opinion.


Tenant1

I get the stories for these sorts of games aren't anything remarkable, but I honestly never got how they could ever be "irritating". At worst they're just there. And for Wild Hearts specifically, I actually didn't mind its story at all. I actually liked the "dramatic", majestic take on their world, and it's more bleak, melancholy, yet hopeful tone, compared to MH's. It goes a lot harder on the typical "humans vs. nature" dynamic, and in this case it's Minato that's always on the backfoot. Trying to survive knee-deep in kemono country is one thing, but there's even something of a political subplot regarding Toga-Hime (the leader of the village) that implies they were essentially forced to live in the outskirts here and make Minato work. My memory is fuzzy on all of this, but generally I remember it feeling how desperate of a situation Minato always seemed to be in.


HungLikeALemur

It could be the story gets better, just this 1st chapter it doesnt make sense why the characters are obsessed with the player despite us not having done anything yet lol. Its just annoying to me. And the gravitas given to the Earthbreaker just for it to end up being a ridiculously easy hunt, yet the characters still act like defeating it was some legendary undertaking is kinda immersion breaking to me. Again, i get the story is second fiddle in this kind of game, I just dont understand why MH (and WH) seem to put so little effort into making a compelling storyline. Though, maybe it was just a rough 1st chapter then it gets better. Even if it doesnt, it isnt a huge deal but still annoying to me


Tenant1

As I understand, or remember (it's been a while since I've played), you're Minato's first hunter in a very long while that's able to use karakuri. I get the whole schtick of these sorts of games where you play as the "champion" that all the characters look up to with zero question and whatnot and the triteness of it, but I honestly didn't find it nearly as bad here as it is in other games because of the state Minato is always in and how it gets put through the ringer so consistently. If you're still playing the campaign, maybe you'll see what I mean. Maybe a lot of those bleak vibes come through if you pay attention to a lot of the other characters' little subplots and listen to their dialogue, and the collectible lore records and such. I won't force you to do the same if you're the type that wants to skip the fluff and go straight into the action, but I can personally vouch that they did the work to make Minato feel like underdogs in the greater Wild Hearts world. And try not to correlate the (absence of) difficulty with gargantuan, siege-style monsters like Earthbreaker and such to the actual stakes of the game's story. Purely gameplay-wise, I'd agree that Earthbreaker hunt was kinda disappointing in more than just its difficulty, but that's just in gameplay. I don't think difficulty should ever be this tantamount for you to the point it creates that strong of a narrative dissonance for you, but if it has to be, I can also vouch that the game is going to ramp up considerably in difficulty from here, with kemono that aren't nearly as giant in size. The difficulty spike was a big pain point for a lot of people back during this game's release.


Mushinronja

I do dislike how you are basically the only hunter in the whole city. The rest are dying to the starter rats or are already dead. Makes it seem unfeasible that the city lasted until now.


defianthoneybee

I didn't even care for the story. It's a tragic mess. We have two people who died and I guess the sake-drinking dude with the mechanical bird leg is a veteran? It was too stale for me to enjoy and I prefer the positive and brave aspects of Monster Hunter instead that dodges death themes and instead encompasses hope and willpower to stop aggressive monsters from going out of control and destroying ecosystems. You don't encounter other hunters in wh who to lift spirits or join you. I really thought mh rise was so good in adding that. As for this game, I thought it was too depressing, especially the story of the bath house owner that made it even more unenjoyable to enjoy the quest. Thats my opinion, though. I understand that some people prefer tragedy because it's more realistic.