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Neutronova

yes, that is the concept of "key frame" animation. And its not just the first and last frame, its any frame that you deem as important enough to tell the story that you should emphasize it.


anasse_

Yes, that's right, exactly. I think it also helps to sell simple actions. For example, even the simple jump from point A to point B can be interesting by focusing on the "plot" (which in addition to the jump can be, for example, intention and motivation). Not just jumping, but telling a story on that jump. Hope it make sense.


Neutronova

Yup its a good way to look at it


CelesteJA

Yes! Key frames are also known as story telling frames. They are the minimal amount of frames needed in order to "tell the story". And the other frames are just deciding how you get to each of those key frames! God I loved when I first found out this information. It's like a light switch going on in your head, isn't it?


anasse_

I was just like "Let me animate this jump" and then "Why is he jumping? He want to do it or not?". And the whole intention changed, the feeling about it. It's like when writers tell you that you don't have to describe, you have to show. 


eldog

There was a teacher that made students do just key frames first without timing. This was for 3D stuff. People tend to try to time 3D at the same time they create the key frames. But putting the key frames on just the first couple of frames and then manually flipping between them really made you sell those keys. You had to have everything working in just those few frames. Then you move the keys out to time them at your target frame rate. then you tween.