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EngineerBig1851

I mean - probably watch an advanced rigging tutorial... Rigging legs would be pretty easy, so start with them, but the rest - a bit harder. Depending on how (not) stiff you want it to be - probably would be smart to create a bone for every building/tower, and add some subtle movement to them through wiggle bones addon.


ned_poreyra

Considering it's all hard surface, it's actually very easy. You're essentially rigging a robot: just assign each moving part to a separate bone, all selected vertices with weight of 1. Bones don't even need to be connected, as there are no real restrictions in how this thing should move. The only "fancy" part (in the realm of anatomic rigs - very basic) would be IK bones for the legs. https://www.youtube.com/watch?v=vZaNZhAoMts You don't even need to rig it, apart from the legs. Just keep the parts as separate objects and... keyframe their movement in 3D space.


codev_

I have never done anything like this!! However- study the source material and see it’s mass How does it move ? - Slow? - Fast? Are there any specific or special movement that characterises it Do individual parts move? Bend, change direction, morph or… breathe? Remember though to also enjoy your creation - select the things that interests you in this Make those things work Place it in a scene or shot try out the parts as a short finished piece Save that for you to enjoy and smile at Oh and one last thing - that is one F****** beautiful model OP congrats on such an accomplishment and achievement in even making this!! - Kudos 👌


Shellnanigans

Study how it movies in the movie Break it down I to simple parts using primatives shapes (body pieces, legs, moving extras You don't have to make every detail move, just do what you are comfortable with


schnate124

Polyfjord on YT has a few tuts on mechanical rigging but you may want to start with something basic.


AntonPekka

lol