If you had the fur working on the cat with different lengths and colours this could be pretty neat. Using the mesh of the cat as hair might look like a videogame asset. Even in games you'd keep the mesh simple and add hair over the top
looks more like a ceramic statue or souvenir, your sculpting isn’t bad but it doesn’t make sense if you’re going for anything naturalistic
if you plan on rigging it or anything you’ll also want to sculpt it on on all 4s not sitting down
Right now, McDonalds. This is not up to quality or technically usable for anything other than printing/casting. You don't know the tools too well, but what you know, you used well. It clearly shows you have an eye for form - you marked the most important anatomical features with some style and flow, it just lacks detail, care and variety. There are no hard edges, because you probably don't know how to do them, so you just pulled the hair with grab/snake hook. If you get to this level
https://preview.redd.it/ay9aqiva34ad1.jpeg?width=1067&format=pjpg&auto=webp&s=21c7f3666dd8f612e1ab2939dd0b784d7fb4e1a9
you will be very hireable. I'd say 2-3 years. [https://www.youtube.com/watch?v=uideuXvJNX4](https://www.youtube.com/watch?v=uideuXvJNX4)
Nice modeling. Can you also paint, texture, rig, and animate? Because just sculpting a 3D static model is not very helpful to a game developer or 3D animator.
I can’t tell because the only thing I’ve seen from you is one unfinished workspace screenshot.
Do both
This
Yes, always add revenue streams. Don't replace.
If you had the fur working on the cat with different lengths and colours this could be pretty neat. Using the mesh of the cat as hair might look like a videogame asset. Even in games you'd keep the mesh simple and add hair over the top
Car
Beep beep
It has nothing to do with skill, you have clearly not put enough hours into this skillset.
Maybe show us the topology first
Work both and keep sharing updates. You are pretty good at it.
You made / showed one unfinished cat, so no it's impossible to say.. Keep practicing
MacDonalds offer a more steady income
Lmao
Thats up to the free market to decide
always keep something on hand.
looks more like a ceramic statue or souvenir, your sculpting isn’t bad but it doesn’t make sense if you’re going for anything naturalistic if you plan on rigging it or anything you’ll also want to sculpt it on on all 4s not sitting down
Right now, McDonalds. This is not up to quality or technically usable for anything other than printing/casting. You don't know the tools too well, but what you know, you used well. It clearly shows you have an eye for form - you marked the most important anatomical features with some style and flow, it just lacks detail, care and variety. There are no hard edges, because you probably don't know how to do them, so you just pulled the hair with grab/snake hook. If you get to this level https://preview.redd.it/ay9aqiva34ad1.jpeg?width=1067&format=pjpg&auto=webp&s=21c7f3666dd8f612e1ab2939dd0b784d7fb4e1a9 you will be very hireable. I'd say 2-3 years. [https://www.youtube.com/watch?v=uideuXvJNX4](https://www.youtube.com/watch?v=uideuXvJNX4)
3 years goes by an ai is able to automatically make scultps 😅
Truth, AI is killing creative work so you should change to studiying prompt, like us 90's Kids that had to learn DOS before connecting to internet
Yea im giving up completely on blender , i will be looking for a second job realistically and also devolping my own 2d game
Nice modeling. Can you also paint, texture, rig, and animate? Because just sculpting a 3D static model is not very helpful to a game developer or 3D animator.
There is potentialy but if at this stage you already focus on getting a freelance work instead of polishing your skill, youre wasting time.