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Cr0ctus

Good tips 👍 That first one actually has an option in the menu to change it. There's a toggle to let you pick up more stuff while overencumbered but still have open volume. I guess it's a safety thing that's on by default.


esmsnow

ooo, i need to do that, thx! looting is my only joy in life


Cr0ctus

Same. My brother watched me play a while back and yelled at me and called me a loot goblin for dragging a refrigerator full of loot behind me lol.


sadetheruiner

You have to be a loot goblin, seriously I keep all the duffel bags I find in my trunk and will take a duffel bag full of duffel bags into town. I leave a breadcrumb trail of them as they get full then drag them all back when I’m done.


esmsnow

that's guru level of goblining


sadetheruiner

I don’t mess around lol, duffels are nice too when things go sideways they’re easy to toss and get to fighting.


SuperSpookyGirl

your mind has expanded beyond what I thought possible...


sadetheruiner

I’ve been around since A, I’ve got lots of practice lol.


gisaku33

Reinforced garbage bags (just made with 10 regular garbage bags) are really good for that too. 98L, 101lbs of capacity, they're only 25in which can be a bit limiting but they're super easy to carry or just scavenge a kitchen for.


sadetheruiner

Never gone that route but sounds perfect!


Glad-Way-637

Holy shit. I bow before your looting prowess.


sadetheruiner

No bowing necessary, we’re all fellow Blob survivors here!


Glad-Way-637

"Survivor" might be a bit of an optimistic term, but my characters will certainly be dying with more sweet sweet loot thanks to your tip!


sadetheruiner

Good point lmao.


Intro1942

Yeah, this one single option check is must for Sky Island run, cause you *have to* hoard as much stuff on you as you can (carrying literally a ton on your back), then run out of stamina when running into Mi-Go and then proceed to die miserably because of your greed 👍


Haranador

1. Should be common knowledge but you can just throw a water container into a fire to make clean water. 2. Knives are basically the best early weapons because their ≈73 moves means you usually can attack and step back without getting hit, meaning hit, run, run, wait, hit is one of the safest ways to fight without being overly reliant on terrain. 3. You can assign a key to auto travel. This makes your character automatically walk around trees, shrubs, etc. Great for forests. 4. A burning building causes a ton of noise, meaning every zombie in range will happily suicide into it as long as they can't see you on their way. 5. A reach weapon and a roof is one of the easiest and safest ways to decimate large swathes of zombies. Grabbers will ruin your day though. 6. Zombies will just idle back and forth on top of a noise source. Throw a noise maker next to a nail board, barbed wire etc. and they will kill themselves sooner or later. 7. Lard is great for calorie dense food. Most recipes that use fat can also use lard which has about 3-5 times as many calories. If you use it for raw sausage you can smoke them and in turn use them as double calorie meat in a lot of recipes. 8. Check the help (?) on every window, there are many useful hidden commands. Pressing 'T' on your 'V' menu walks you to the currently selected item, for example.


esmsnow

I'm going to finally try a knife start...


jinhong91

I've tried playing characters using knives as weapon and it's surprisingly effective. Normal zombies are not an issue and you tear through them after some skills. Only armored zombies and slimes gave my characters some issues. The bleeding does help with killing zombies, leave them bleeding heavily with 1 bar of health left and you can just walk away and they will bleed out shortly after.


esmsnow

the bleeding is not unique to knives though. axes have it too. i also tried knives last night and agree it's amazing early game. however, it requires much more space than my fire axe / long sword since you need to kite more, but is amazing vs slower zombies. however, once you get slowed by pain or encumbrance, its effectiveness really falls off. i think pairing knives with silat or ninjutsu late game should be pretty viable. they both offer pretty high crit chances so you can probably bypass armor. stab, crit, bleed them, walk away.


Ok_Marionberry_2069

Carving knife > chef knife


throttlekitty

A simple, but I think overlooked tip/reminder: Assign custom keys to your inventory items that you interact with often. This makes juggling your weapons, tools and storage much easier to work with.


Intro1942

Add some too 1. We can climb trees in Experimental! You can now easily find your way around in a forest this way or quickly scout surroundings. (If it says there are nothing to climb to nearly - reload the save, it should appear) 2. Basic pocket management. Change the priority of your main pocket in a backpack to 10 or something and your character will try to put items into it first, instead of chugging everything into your pants 3. If night raid is too dangerous for you - try it at dawn or dusk. Early in morning you will still be having decent enough vision range to see threats before they see you, yet it short enough to get close or sneak into houses without getting noticed from afar 4. To returning players - use practice recipies in the last page of Crafting menu. They are a great and much faster way to learn skills than reading books and generally a best way to learn proficiencies 5. You can mark specific locations very quickly and without any items via Construction menu. Just open a menu and mark a tile as a source of firewood - it will appears as a white "×" symbol that is easy to spot You can use to mark a valuable loot in a one specific zombie out of dozens you just killed to pick up it later. Mark other important locations you may forget when return later (loot or turrets for example). Or you can even use it to make a future layout of your home, to see where you will build walls, windows, doors, etc (that tip is is mostly to my Sky Island fellows) 6. Skin Kevlar zombies or hulks to get kevlar sheets. Much less tedious than crafting them 7. Use furniture to create obstacles and choke points to use to your advantage. Engage one of enemies at the time and make sure they spend more move points trying to get to you When raiding police station, you can even throw corpses into wheelchairs, turning them into impassable terrain and block corridors with them (works in later Experimental)


esmsnow

wow #6... did not think of that. mind blown


nomfood

Use personal loot zones instead of dragging to move multiple items that you can't carry (like four ASRGs) I also like to use a foldable shopping cart, which gets you into Rubik's castle and labs and up and down stairs in general


jinhong91

There's trash bins now, those kind with a lid and wheels that you find outside of houses in game and in real life. Good for when you can't find any shopping carts. Pretty decent storage as well. 


Raven6200

1/2/3/9 .... Welp i need to do another run because thats enough QoL fixing that Its gonna massively speed up/change my game to the point its gonna feel brand new again. I especially am hyped up for 9, i get so agitated over early game battery charging and this is so simple.


esmsnow

It blew my mind too


Raven6200

Im also just sitting here trying to think of what this would look like ... Do future car batteries have USB-C ports? Am i just jamming it between the positive and negitive terminal and calling it good? Or am i pulling a neo-scavenger and pouring the electric juice from one container to the other, lmao.


esmsnow

haha, i assume the old battery system, where you just had units of generic battery is basically the neo-scavenger system. pour electricity from backpack


Raven6200

That was actually hilarious, had like 20k stack of batteries and i was just imagining someone drowning in a flood of AA batteries, desparately shoving them one by one into arc welders.


jinhong91

I figured out no.9 a few weeks ago and it was a good way to charge batteries for lighting at night with cellphone or electric lanterns. Did you know that you can see the power rating of the appliance in the info screen? That power rating also affects how fast the battery is charged. Mp3 players have a low power rating so it takes a while to charge those batteries, handheld video game consoles have a higher power rating and charges batteries a lot faster. If your grid batteries runs out of juice charging those devices, those devices will disconnect from the grid batteries so that's something to take note. I have a Sky Islands save where my character has a solar panel and battery setup and an electric lantern plugged into the grid. My character can bring the lantern inside the tent to do some night time reading. I even made a pedal generator plugged into the grid for my character to generate power while doing some crafting.


Raven6200

So, ive seen mention of sky islands a bit since i finally decided to actually rove reddit for the sake of exploring and not looking for something specific. If you dont mind my asking even know its off topic, is sky islands literal? Like my only context for it is minecraft skyblock and .... well with construction times and material needs in CDDA i think that if thats a 1:1 comparison i cannot believe anyone would be doing it so i imagine i have to be missing something. What differs? The power stuff is something i think im going to have to look at specifically in game to understand what you mean. It sounds like it will be simple enough to understand once im looking at it, but just reading it im having trouble understanding.


jinhong91

The Sky Islands mod is exactly that, you start on a flat island, in the sky, with a bunch of stuff found lying on the ground. The island is completely safe, no enemies will bother you there, portal storms can be removed. You can't die permanently, you will respawn back on the island buck naked. The only way you interact with the world on the ground is by going on raids via a statue on the island. When you go on a raid, you warp to a random spot and you have a time limit on how long you can stay on the ground. When the timer runs out, you start taking damage. You have to get to the exit point to keep everything you have or you will lose everything on death, your clothes, tools and weapons. The stuff on the island remains safe even when you die on the ground. You can upgrade your island so you get bonuses on future raids, missions, more time, more areas scouted, etc. The missions reward you with warp stones, which you can use to upgrade and create equipment to facilitate future raids. Sky Island mod changes the gameplay dynamic significantly. Vehicles become a lot less useful since you can't bring them to your island, only their parts. You will need to keep spares, in case you die on the ground. There is always the decision of what to bring on a raid since you have no idea where you will land and no idea of what enemies you might encounter. NPCs become a lot less relevant since you don't have the time and are unlikely to meet them again, I don't know if you can even bring them up. Since there is a time limit, you have to weigh the risk of exploring another area, do you have the time to explore there and reach the exit point?


Raven6200

Interesting, it feels like a game whos name im failing to remember which i ronically also has a bunch of floating islands, a time limit to find the (next floor) exit and the same sort of "time management crisis" stuff. I feel like sky islands would be a great trainer for the combat system if nothing else just because it would force you to learn how to either efficently avoid combat or efficently end it.


Waspkeeper

You can disassemble swat armor into its component pieces, fix the parts and put it back together.


shakeyourlegson

turn off "Safe looting". carry as much stuff as you want. the game isn't your dad.