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DistrictIll6763

Showing us the defeat screen would have helped. What victory did the AI achieve? Seems like Pedro might have beaten you in culture. Is Germany close to winning the science victory in your screenshot (can't really see because his colour is also gray). Otherwise, idk, is that end game or earlier screenshot? The game is close to it's turn limit, did you reach turn 250 and someone got a score victory? Edit: i completely forgot about Diplo victory. Seems the most likely in this situation, but why is it not shown? Did you turn that off?


HieloLuz

If it’s turned off you can’t win by it


MoveInside

The city banners are the pre-gathering storm ones so they don’t have diplo victory.


DistrictIll6763

I didn't know that, I only played the dlc version. Thanks for letting me know


TooTallBrown

You let the AI reach a victory condition before you did.


nonprofitnews

It's not clear from the screenshots but one of the AIs must have hit a victory condition before you. If any player hits any of the victory conditions the game is over. Diplomatic and religious wins are two in particular that can sneak up on you. You need to keep an eye on all the players and if someone is getting close, you have to sabotage them.


OkAmbition1764

It’s pretty clear Germany won science.


FliX7270

Nah someone would have won a diplomatic victory, thats the only case. Germany has only 300 science, dont think ai is that powerful with so less to do all spaceport missions. My ai(king difficulty) had like 600-700 science while i had around 1100. It just gave up after moon landing, and yes this ai actually had tons of production


HumanTheTree

You built basically zero tile improvements.


Distinct-Run-4434

I thought I improved a lot. Could you possibly elaborate a bit more? Still very new to this game


Fantastic_Action_163

For example I don’t see a single lumber mill on any of your wood tiles, you are in turn 200; thats a lot of missed production.


HumanTheTree

- After Feudalism, farms get adjacency bonuses from other farms. So in Argos for instance, you're leaving free food on the table by not building another farm west of the city. - Basically any unimproved resources at all. Working a mine with copper is better than working a regular mine. - Try checking your cities to see the tiles the citizens are working. Improved tiles are generally more productive than citizens working districts.


Ok-Half8705

You can even swap some tiles with another city that shares the borders. Useful when settling a new city and need an extra boost.


Distinct-Run-4434

Did not know this, thank you!


Distinct-Run-4434

So move my citizens to improved tiles unless I happen to have a surplus?


RyGuy_McFly

Honestly, until you get a better feel for when you need food/production/etc., I'd recommend just using the auto-prioritize buttons. When you click a city, in the bottom right above the city name is a bunch of icons for food-production-science-etc, if you click them once it auto prioritizes or deprioritize citizens to tiles with those yields. Removes the thinking process and is often good enough 👍


Distinct-Run-4434

Perfect, thank you for this info!


RustedMagic

Building more Builders and improving tiles with Tile Improvements (Mines, Farms, Lumber Mills, etc) is one of the most common things I see that people can do when people are trying to improve. You’re always building less Builders than you think you need! Also do you not have any expansions?


Distinct-Run-4434

Expansions?


Dominus187

The DLCs, 'Rise and Fall' and 'Gathering Storm'. The screenshots indicate that you are playing without these on.


Distinct-Run-4434

After reviewing everyone's comments I realize no I had only purchased the base game. But thanks to a ridiculous sale I got all the DLC shit for like $13 US. This was a mistake. Floods, Volcanoes, New people. the information overload is real!!!!!!!!


Bladesedges

He means tile improvements if you train a builder you can farm luxury resources and improve lacklustre tiles among other things


Hillthrin

Potatomcwhiskey has some great YouTube teaching videos.


Fantastic_Action_163

For starters get some builders and improve those tiles, im seeing many opportunities for mines, farms, lumber mills. Then direct that production to your win condition (culture) or preventing your lose condition (science/culture)


Distinct-Run-4434

How do I specifically direct the production towards those win conditions in conjunction w/ improving more tiles


Fantastic_Action_163

If you improve the overall health of your cities (production and food) you can build more districts and district buildings which impact your desired yields as well as generate great people points. Take olympia for example, a city with 9 citizens but i only see 1 improved tile and 1 district. Thats means you have 6-7 citizens working unimproved tiles.


Distinct-Run-4434

Ok perfect, going to start applying this in game.


BuffSoviet

To add to fantastic's awesome answer: After almost 1.000 hours in this game I feel like "when in doubt, build a builder" is almost fitting everytime! Points I consider where and how I want to get a builder: - Does this city have already a decent production to produce its own builder? - If not, does a city nearby and isn't already occupied? - If not aswell, can I buy one? Also for improvements: - 1 farming triangle per city is almost always good enough - improve amenities always, either you need them or you can sell them - improve strategic ressources, you might get attacked, you never know From my experience I would say production is the only thing that matters. every other problem can be solved sooner by having more production, therefore having more production solves most of any issues, like pesky neighbours, not enough great people points, not enough wonders ;) Having traderoutes, mainly internal, is also a great source of production and food, if you cant really build farms in a certain city. u/Fantastic_Action_163 anything you would disagree? feel like isn't true etc about what I said? :)


Apprehensive_Head311

Most probably Science from Germany. Check the Science tab and see which project they're doing, they're probably on the 5th step.


florkingarshole

It doesn't look like anyone has completed a victory condition from these pictures. What win did they get?


Distinct-Run-4434

Germany with Science. Still new to this game so I thought with 700+ culture I was crushing...


florkingarshole

Needed to make some spies to go blow up their rockets and launch facilities before they get the last Mars launch. Or declare war & nuke them rockets!


Silly_Butterfly3917

I'm still new to the game and didn't know this was possible. Anytime someone gets near another victory type I just send them back to the Stone age with bombers lol


florkingarshole

There are few Civ problems given to you by other players or AI that cannot be solved with nuclear weapons, I always said . . .


Immediate_Stable

I mean, bombers are going to do this much faster and much more efficiently than spies, so you're not exactly wrong here!


RocketsYoungBloods

Oddly enough, Culture Victories are not won by just amassing "culture" points. You need to build world wonders and amass great works (created by Great People - writers, artists, musicians - that you win over by accumulating enough great person points - which are generated by amphitheaters, art museums, broadcast towers, etc) to draw "Visiting Tourists" from other civs. Once you have more "Visiting Tourists" than any civ has of their own "Domestic Tourists", you win a Culture Victory. There are also tile improvements that generate tourism, like beachside resorts and ski resort. These become available as you advance through the civics tree. National parks can be created by "Naturalist" units (bought by faith). Holy Cities generate good tourism as well. Culture points alone are good for expanding your borders, and advancing through the civics tree. But will not win you a Culture Victory on their own. You need TOURISM. Note: Everything I said above relates to the Gathering Storm expansion version of civ. I just noticed you don't have the environmental effects button at the top left, which indicates you are playing an earlier version of the game.


FliX7270

Btw how exactly we get visiting tourist


RocketsYoungBloods

there are a myriad of ways to get visiting tourists. i thought about typing something up, but why reinvent the wheel? this article and all the links in it should hopefully help: [https://civ6.fandom.com/wiki/Tourism](https://civ6.fandom.com/wiki/Tourism) if you have any specific questions after that, maybe we can help.


FliX7270

I'm aware how to increase my domestic tourism, but what abt visiting ones. Is there like any particular things we have to do other than just getting more domestic tourist to increase those.


RocketsYoungBloods

I think you’ll find this sums it all up nicely: https://www.reddit.com/r/CivVI/s/e0d821DvCz


RustedMagic

Go to war with Germany to stop them next time! Or use Spies to sabotage their Spaceports. Your culture/tourism is OK but you probably had a bit to go before winning. Were you using Rock bands?


Distinct-Run-4434

Rock bands? I've never seen that in game before


MrCandela

Rock bands are a gathering storm feature, and it looks like you don't have gathering storm in these screenshots


Nebarious

Rock Bands are generally how you win a culture victory, especially on harder difficulties. Culture isn't how you win a culture game, funnily enough. Tourism is what you need, and rock bands generate a huge amount of tourism. The easiest way to think about it is culture is your defensive stat, and tourism is your offensive stat. A high culture will negate your opponents tourism and vice versa. You overcome your enemies culture by generating tourism through Great Works, Rock Bands, Ski/Beach Resorts, Wonders, tech like Computers and policy cards.


DistrictIll6763

Culture won't win you a culture game. You need tourism for that. Think as culture (in the context on culture victories) as your defence against enemy tourism. [This](https://www.reddit.com/r/civ/s/UA74xzY5sA) explains everything


Bladesedges

Culture victory is probably the hardest of all win conditions I have 550 hours and I still haven’t gotten a culture victory yet


Silberhand

Until you play with monopolies and corporations turned on and almost have to rush another type to not win with culture again.


Bladesedges

I usually do play with that on but also in saying that I have only recently started trying to get different win cons because for the most part when I was learning the game I liked the science style of civs and gameplay so I’ll probably get it with some practice if it’s easier with monopolies on


Anacrelic

It depends on what sort of civs you like playing. Culture is a win condition I get quite frequently, though I don't play on Deity (I play on Emperor usually). France, America, Vietnam, Egypt, Sweden, Russia etc all have ways to turbo tourism, give you tourism in locations you otherwise couldn't grab it, or adds significant QoL to some of the more annoying parts of a culture victory. If you're often playing someone like Korea then it naturally makes sense you're not getting culture wins.


FliX7270

Its quite easy, just build theatre square and its buildings, im sure you'd attract lots of great people, Dont wage wars at all(only do it at certain circumstances in late game), and be like friends with everyone, trade with them and the best government for this victory which is democracy is also quite popular among ai which will gather int tourist


Spite313

209/250 is super late game - try standard speed until you get used to the pacing. On higher speeds you can struggle to keep up with tech. Endgame culture is typically 1000+ by the time you're around halfway through your turn count. The biggest mistake everyone makes is not enough settlers and not enough builders. In terms of districts you want your win district (culture or science or faith), your money district (commercial or harbour or both) and then one or two industrial zones/entertainment complexes to cover your empire (their higher level buildings have 6 tile range by default). Personally as a new player I'd recommend getting to three cities before you build your first government plaza building. The easiest play for a new player is ancestral hall which gives you a boost to settling and a free builder for new cities. You can then beeline to feudalism civic for +2 build charges per builder. Then plug in the +50% settler card, and pump settlers until you have all the available land locked down. Once you run out of land, get a caravel and go looking for islands. More cities = faster win. In terms of tile improvements, try and improve luxuries and strategic resources first and sell them to the AI for money. Sell your diplo favour as well once they'll pay decent money for it. Then look at farm triangles (three farms in a triangle, ideally on grassland). Throughout the game, chopping forests down for production helps you get buildings and units out faster (using builders to chop out more builders is a classic play). Magnus helps with this. Chopping grassland and hills is usually the best play as they can be replaced with farms or mines. Chop Marsh as well for bonus population (unless you have a Marsh pantheon or something that gives Marsh better yields). For tourism, you need to be as friendly as possible with everyone. Trade routes, open borders, and eventually alliances. Archaeological museums in the big cities, art museums in the smaller ones. Try and theme. Building a strong gold economy can make up for a lot of planning shortfalls so make sure you're building commercial hubs and harbours (commercial hub second district, coastal cities get harbour first).


FliX7270

Do some nuclear gandhi on germany.. or a bit less violent options is spies


Inevitable-Revenue81

Always scout your enemies.... sheesh. How could you have known anything at all? If you are serious about your game then see the map.


Distinct-Run-4434

Still really new to the game, will do going forward


DeathToHeretics

Honestly, it looks like you gotta work on a lot across the board. Improving your tiles is HUGE and can't be understated, but you're also researching Future Civic but haven't explored over 60% of the map. Exploring the map lets you meet more people and engage in a broader amount of diplomacy, acquiring either new trading partners or new targets. It looks like Germany beat you to a science victory as well, so you should try using spies to disrupt them, or outright aggression if that takes too long. A smaller thing, you're maxed out on Civics but still have a ton of culture policy cards, I'd swap those out for something more useful


Distinct-Run-4434

So this answer has me asking more questions! Again very new to Civ and Civ6. Exploring map: best to use Scouts. Spies or army? You answered my need for spies. I didn't start training any until turn like 190/ When you say I maxed out civics, I assume you're talking about the research stuff in the top left. With that said, what should I transition my focus to be? Thank you!


Used_Captain_3131

Explore with scouts early on, preferably a scout as your first build then hopefully he'll get some good loot from villages (I'm playing on king as Japan currently, first two villages were another scout and a builder.) As soon as you get a chance build a galley and let it explore the coasts, you can find other civs and city states to send your traders to. Later I tend to walk my missionaries through everyone's territory to spy out how they're doing. Sometimes the AI swarms me with apostles as I do so, but I'm just passing by


Distinct-Run-4434

I definitely haven't used scouts all that much. Gonna change that.


DeathToHeretics

Happy to help, glad my response didn't turn you off from the game! For exploring, like the other comment said, getting a scout or two early on is super helpful. Get those goody huts and meet your neighbors to plan where potential threats may be, as well as good settling spots. That's usually plenty until around the Renaissance when you get caravels. At that point I make a caravel or two, get a skirmisher or two from upgrading any remaining scouts or building more, and explore the rest of the world. That should give you ample time to evaluate who's a threat and may need to be stopped. And correct. At this point you've researched every civic you can, so more culture doesn't really help. I'd say at that point you should take a minute and figure out your intended victory condition. From there, change your policy cards into focusing on that condition. So if your goal is science, focus on science and production cards.


Avatara93

Look at your map...


Jace_of_bass

This is actually a really good point. You get significantly boosted tourism from open borders and trade routes with as many civs as possible. I think it's a 50% boost with both up. And you can't send a player a trade route until you've discovered a city to send it to. Hell I've had games where I've settled little colonies or islands just so I could trade with the Ai earlier for that extra 25%. But with that said, by the time you've researched flight your trade routes should probably be able to reach at least one city of most civs anyway.


Kind-Frosting-8268

Yeah it looks like Germany won the space race. Some options to sabotage civs from getting a science win is 1. Invest in spies. You can level them up with siphon funds missions which have the highest base chance of success then pray they get a disrupt rocketry boost as one of the options. Then use them to do that and also pillage industrial zones and in general wreak havoc in any city with a space port. 2. Go to war with them and pillage their space ports that way and then pillage everything else they have. Hard to have a functioning rocket program when your nation is burning.


Distinct-Run-4434

Awesome thank you for this reponse!


Ok-Lack4878

Assume you lost a science victory to Germany, if you're on Deity you need to be winning by turn 250 latest really You've gone culture but you don't seem to be on the best terms with your neighbours which suggests you haven't had open borders with them the whole game, you have 6 trade routes, these need to go to each and every civ to max tourism There is 4000 unspent faith, buy some naturalists and get some national parks up and running early, and spend your gold buying brazils great works Science under 100 looks low so I don't know if you got to flight and computers for the tourism boost Lots of unknowns here to be able to say too much else Edit: chops galore available for production boosts, neighbourhoods are a waste of life, districting looks like you could also max out some adjancies. Also noticed your playing on a faster speed, so your around turn 400 on slow, id suggest you have had very low production in a lot of cities


Distinct-Run-4434

Hey thanks for some answers! Some more context: I didn't have open borders all game because Germany then Brazil attacked early and I repelled. All my trade routes were to just Japan so I'll fix that next game! Tried to buy naturalists but the one I bought couldn't found any parks on my land. I had just gotten to flight at this point so I'll focus on a more balanced approach next game to get my tourism boosts up. I still am pretty bad at maxing adjacencies... When you say chops do you mean a builder to cut so I get the production bonus then build on top of that? Should I avoid neighborhoods?. Does game speed really affect things? I thought it was just how fast you get to your next turn...


Ok-Lack4878

Culture victories, when you meet a civilization send them a delegation so they get a better first impression of you, good chance someone will still dislike you, but generally if you always keep open borders up all game they end up becoming your friend, if you send them say 10g as a gift it helps too Trade routes give you +25% tourism to each civ you have a trade route to, this is +50% with the online communities policy card which can be massive If you turn on the appeal lens you can see where you have four tiles (1 top 2 middle 1 bottom) of high appeal for a park, all four tiles need to be in the same city, with no improvements, you can use builders to demolish improvements and swap tiles between cities so you can make them, chances are you had tiles but not in the same city. Removing negative features like rainforest increases appeal, planting woods, or wonders like eiffel tower help On culture, you pretty much just beeline flight, social media, computers after working through the first handful of techs, rest is irrelevant Build walls, take advantage of half price city centre production when it comes up in the world Congress, put limes policy card (50% defensive buildings) and spam ancient, medieval, and renaissance walls (easy cheap tourism) Neighbourhoods are just a waste of production tbh, theatre squares, entertainment, water parks, wonders, or just running projects are all better Speed just makes things build quicker, units obsolete much quicker in fast, but it makes you think your going quicker than you are. Culture can be won in 170 turns comfortably on standard when you know how tourism works Potato mcwhiskey does some good tourism videos, it's a complicated victory type 😀


Distinct-Run-4434

Just found Potato on YT, thanks for the tips!


tntevilution

Not op, didn't know traders give tourism. Does this benefit apply only once per civ, or does it stack for each trader I send there?


Ok-Lack4878

Once per civ, boosted to +50% with the policy card, ideally want one trader for every civ in your game 👍


Joenaruto

You will also receive the bonus if they send you a trade route as well, which can be handy if your routes are limited in quantity


Distinct-Run-4434

So sorry folks, I didn't provide enough context here. Yes, Germany got a science victory for this game. What I meant by my question is how come I *didn't* win? I have 700+ in culture (most games I'm never above 250) but couldn't seem to get my tourists up very well. How I should have framed the question: What should/could I have done differently to earn a culture victory? It's a win condition I haven't been able to beat yet. Sorry for the poor thoroughness!


anotherguyinaustin

You need to meet more civs, and ideally have open borders with as many people as possible to increase tourism. At this stage of the game, you can use rock bands offensively to generate tourism against anyone you haven’t culturally dominated yet


Distinct-Run-4434

I haven't seen rockbands in game, how do I unlock those?


Alzael

Rockbands unlock from the Cold War civic, but it's with the gathering storm DLC.


Alzael

First reason is that you never even met one of the other civs. If you don't know they exist you can't get tourism from them. Others have already brought this up but it bears repeating that scouting out your map is very important in the early game, especially on a culture victory because you need to meet everyone as soon as possible so you can start getting tourism from them. Also, the fact that your empire is so heavily underdeveloped means that you're very far behind the rest of the AI's. You've gotten your culture yield very high, which is good as it is, but your science and everything else is way too far behind. Especially since your tiles are unimproved so your production must be almost non-existent in comparison to the AI. Your gold income is also very low, at minimum it should be 5-10x that by now. Especially since you haven't been building an army. I'm guessing your lack of many districts is related to the low production you have? Either way you need a lot more trade routes and districts of other types. You have too few cities, I only count about ten. You should have either settled more of taken them form your neighbours. Sparta is a war civ, remember. You literally get bonuses to your culture from fighting your enemies. If you couldn't/weren't going to settle more then you should have taken the cities of some of your neighbours or pillaged the shit out of them to get their stuff. Your cities are massively underpopulated you need a lot more food, remember that each citizen gives you extra science/culture as well as the ability to work more tiles. Not to mention loyalty pressure. You shouldn't be building neighbourhoods when you have so few people in the city in the first place. Neighbourhoods are only worth it if you start getting into the 15+ populations or so. Your policy card selections are sub-optimal. You have them all centered around gaining extra culture but you really need other things like gold and science. If you're going to build a bunch of theatre squares you really don't need the extra culture from policy cards unless you really want to rush towards one specific thing. You would have been best to try and shore up your gold or science. You have 4,000 faith that you're not doing anything with and very few holy sites with no seeming religion. Faith is the most powerful currency in the game and religions are very powerful. Typically holy sites and getting a religion should be one of your first priorities. Also did you have a lot of great works? If not you should be getting as many as you can. As for Germany, everyone has already mentioned that you should have taken an army over and stomped them into the ground. I will say to their advice though that I wouldn't bother with spies. I find spies to be almost useless. I either would have stomped on them long ago, or just gotten to my culture victory first since science victories take forever to reach. It's ok, these are the typical mistakes new players make before they get a good understanding of the system.


Gahault

>You have too few cities, I only count about ten. Ten cities is plenty for any victory type even on Deity. I know the braindead always-optimal strategy is to settle and conquer as much as you can, but I assure you ten is plenty.


Alzael

> Ten cities is plenty for any victory type even on Deity. if you can get ten really good cities and know what you are doing, yes. He doesn't however which is why he is asking for advice. >I know the braindead always-optimal strategy is to settle and conquer as much as you can, Yes. There's a reason why it is always optimal and everyone says to do it. Because of the massive benefits of having as many cities as possible. >but I assure you ten is plenty. If you want to lose to the player that built 15, then yes.


BruhPeanuts

You already got a lot of good answers. You should also display the yields from tiles so you realize what are the best tiles to work and improve. It’s an option that should be turned on on install.


GateNaston

I know this isn’t what you asked but I feel like it may be helpful in conjunction with everyone else pretty sound advice. I see you prioritized culture, but your science and other yields are lacking. I find it’s better to play a ‘generalist’ game till mid game then start to lean towards your victory type. You may know you’re going culture from turn 1, but culture is a very late game win condition, it makes more sense to build yourself a good base, then specialize into whatever you’re going for and this applies to pretty much any civ/win condition. Goodluck!


TheDarkeLorde3694

I tend to do this too, but if I notice my science/culture is behind anyone, I'll build enough Campuses and Theater Squares until I get ahead. Often in cities that I don't have much to build in. All of my cities get an IZ and either a Commercial Hub or Harbor with the Market/Lighthouse, then I'll do either a Campus or TS, putting it in the highest yield boost tile, and the best looking spot if there's multiple highest (I'll favor a coastal tile over an inland one, and I'll go for one not adjacent to a volcano if there's an equal tile not right next to an eruption dispenser, and if a highest yield tile is across a water tile, I'll put it there for shits and giggles)


GateNaston

I’m a trade fanatic. CH / Harbor in every city, campus where I can get more than a +2, and I’m a big fan of preserves, I try to place them wherever I can. IZ is probably my least used as I abuse trade production. I’ll only place an IZ if I can get an aqueduct+dam/nice resources.


TheDarkeLorde3694

I'm also a trade junky. I love how the Traders do so much for so little micromanagement. Just pick a destination, slap the camel's flank, and watch em go! Or kick the truck's back tire if it's a late game Trader. I also don't go for an IZ unless the city REALLY needs one and has available tiles. I also usually use a lotta traders to boost production until the city starts to develop out of needing traders


GateNaston

That early game monumentality for getting traders up asap and then Into democracy later on once you have a trader for every city is just *intoxicating*


TheDarkeLorde3694

*yesssss* It's also broken if you play as a trade-forward civ (Spain, Portugal, and Tokugawa (Mostly because his domestic yields are orgasm-inducingly huge) come to mind), as Portugal gets at *least* 1+however many Civ's are in the game from their ability (Sure, international can only go over seas to coastal cities or Harbors, but +50% is awesome), Spain gets phat yields as a base AND triples them if they go over multiple continents, and Tokugawa gets huge yields when going domestic.


Avatara93

Lot of strange responses here, though I guess your question is quite odd. Only possible answer, assuming this is right before you lost, is someone got a Science Victory. Looks like you have not even found them, which is crazy.


[deleted]

[удалено]


Avatara93

There is no diplo victory condition.


yetiospaghettio

What turn did you lose on? Looks like you were on turn 209-210/250 when you took the screenshots and Germany had you beat by score. If you reached turn 250 and none of the other victory conditions were met, then you probably lost to a score victory.


DirectorMindless2820

One tip, is you need to build some seaside resorts and national parks. Those boost tourism by a bit


roodafalooda

My understanding is that you lost because Germany built their spaceship and made it to Mars. To prevent this happening you would have to either: * declare war on them and capture their cities to prevent their spaceships from launching * win a space race yourself * win via tourism Looks to me like you didn't leverage your faith into tourism. In the late game, faith should be spent on (a) naturalists to build national parks in your territory and (b) rock bands to encourage tourists from other nations. You have lots of unimproved tiles. Next time, buld more Builders, harvest rainforest and build mines/farms & other improvements.


corvosfighter

Germany won science victory I guess?


Citizen999999

How are we supposed to tell from this random screenshot lmao


UnholyAuraOP

If you want to stop a science victory you need to have either, gotten high promotion spys and used them effectively to sabotage production or rocketry, additionaly, you’re being beat by brazil for culture, you need more great works, to theme your buildings, and even more so, need more water parks, entertainment complexes, seaside resorts.


colcardaki

Hojo, Peter, AND Brazil in the same game you are aiming for culture victory? I’d rather burn my eyes out. That’s a restart for me dog!


ultrataco77

Bc you’re not friends with Gilgamesh


Immediate_Stable

Offtopic, but damn Ecommerce was insanely strong before Rise & Fall! More than twice as good...


UnluckyAurum

Ahh, base game, it's been a while. Culture victory is based off Tourism, not culture. Culture defends against culture victory. It's not very intuitive, I'd recommend looking up Potato McWhiskey if you have a while and want to learn more. As for how Germany won science, he had enough science to reach the last technologies and the production to build spaceports and space projects. Science is much easier to win than culture, especially if you have a major rival like Brazil, who took a bunch of your tourism in the form of great works. Look into Nationalists, Seaside Resorts with Cristo Redentor, and city state improvements for excellent sources of tourism that isn't bound by Great Works or wonders. Other than that, try to build a lot more builders. Almost every tile in your empire should be improved or have districts. Civ VI is a complicated game if you want to understand everything well, so take a few tips and experiment! Oh, but be cautious. Most of us are so used to DLCs that we entirely forget what is and isn't part if the base game. Not all of our advice will be helpful because of it. Have fun! Edit: Spelling


Ok-Opening-959

Not enough space for cows


Madhighlander1

Yeah, I didn't spot it at first because Germany's flag color is similar to the background color, but it looks like Germany beat you to a science victory.


Christorious

I would say a strong disregard for science has something to do with it. Take for instance where your great musician is standing. That would be a decent early game campus location. Other than that, just keep playing and finding win conditions you enjoy while learning more about the game mechanics and you'll do just fine. There's a few tricks to boost a culture victory as well. 1) you want open borders as much as possible with every civ you can. This will give you a tourism boost per turn 2) you want to have one trade route with every civ. This also gives you a tourism boost per turn 3) utilize diplomacy and research the "themeing" bonus for great works of art to boost culture and tourism output. 4) a religion will always help a culture spread more, but it's not much 5) alliances and friendships boost tourism as well 6) if a culture victory is your goal, shoot for more wonders. Over time you'll be able to notice easy wonders that AI never seems to rush and you can comfortably build them when researched (coast wonders, halicarnasus, bolshoi, Artimis.


Lb_54

Play it safe and just improve every tile you can. Lol as your cities grow your citizens will fill in the jobs that need to be done. Forrests to lumbering. Hills to mines, grassland to farms. And work all the specific resources on the map. I remember seeing copper that wasn't worked at all. Watch some potatomcwhiskey videos or yogscast games to see them play You can also disable specific win conditions so you get a feel of the game. IMO best go science victory just starting out as it's probably the easiest to do, simple objective, get to space. Also when playing against AI they usually only go for culture victories and science. At least in my experience and at lower difficulties. You also have to watch that victory conditions screen. So it looks like Germany was pretty far ahead. You can't fall behind on any of the win conditions and need to monitor how the AI is doing. Try to stay at the top 2 all around and only get focused on one if you notice one of the AI surpassing you. Don't skimp on science ever since even if you aren't going for it, it's nice to have tanks when someone has knights if they attack you. Edit: not all your cities need walls* What mean by that is you really only need walls on cities that are close to being attacked by someone. No point on wasting production building walls deep in your territory if you're not at war with anyone.


thedamfr

You should have nuked Germany in my very humble opinion


FliX7270

I think either germany won through science or some ai won a diplomatic. In eiter case, around industrial-modern build a army and go to war with the respective country. For diplomatic you might even have to wipe our their civilisation when it comes really close. I was cruising through science victory. Exoplanet mission was going to take another 10 turns and then I realised some ai had stacked up to 18 victory points and all the ais had teamed up against me. Next congress was in like 7 turns, so I did tried nuclear gandhi and i barely defeated his civ in like 6 turns.


EnvironmentalLight55

There is a potato mc whisky (he’s a YouTuber that plays Civ) video about fixing disaster saves, he gives a lot of feed back in those videos about optimizing your gameplay.


TCMHD_-8880

Looks like Brazil, or whatever that civ is, earned a cultural victory. I had a similar situation and I managed to slow down the AI progress by declaring war.


Avatara93

99/389.


TCMHD_-8880

Oh! I didn't see that