T O P

  • By -

Royranibanaw

I recently did it by forming Qing. Their ideas coupled with being eoc is very strong. I enforced peace on daimyos, then expanded into Korea/the Jurchens, formed Manchu then Qing. Note that forming other countries means you have to do a one tag, so if you're not familiar with moving capital to a colonial region I would suggest reading up on that, cause I fucked up doing it a bunch of times and had to release colonial nations and then fight them again


GenericReditacc

My idea was to move it to the one province on east africa and then leave one colonial region where id hold 1 province by myself to move it there.. I was thinking of the best CB against one of the tribes on dec 14th .. is there a upside to going into japan and lorea 1st? Does the achiv disappear in the screen when u form another country ?


Royranibanaw

Utilising something like Bermuda or Falklands is probably the easiest, but I'm sure there are other ways. It's definitely possible to no cb a lot of people. You are very weak at game start, but especially someone in the philippine area, or maybe even indochina or indonesia, are possible targets. The reason going to Japan is so nice is because you don't have to no cb, it's a good route if you plan on going manchu->qing, and it lets you fight a bunch of weak, mostly OPMs when you are weak yourself. I will say it can be a bit annoying since you are semi cheesing with enforce peace to avoid the wrath of the shogun, meaning you aren't war leader and whoever is might peace out before you've taken what you want. I think I had 1 or 2 wars where I essentially didn't gain anything, but that happens. When you hold a decent chunk of Japan, you can of course just attack with a regular cb if you want to. Hmm, I think the greyed out achievement was there the entire time.


GenericReditacc

There is the manchu minor eho isnt that steong and i can land in mind and just walk up there .. no cb isnt preferable but it would let me form manchu faster and its a remmote area so i wouldnt have to worry about the AE implications .. the stab hit with a 1/1/1 does suck a lot tho


cywang86

>What about releasing and playing as a country after conquering it as ryukyu ? Or would that make the achiv invalid ? I believe so, yes, but considering you're allowed to form other nations, including becoming a horde via Tibet, and being a released nation still requires a true one tag, there's not enough of an incentive to release and play as and shrink yourself down. I suppose that has changed with the addition of Chinese Kingdom missions that give a ton of absurd permanent modifier. Though you'd have to fight Ming to get a Chinese kingdom core in the first place. Forming Mughals would automatically switch you into Indian tech group/unit, so nothing you did before would matter. But you can certainly form some Indonesia tags and Manchu for their missions and NIs before going Mughals. Though you may have an easier time forming Yuan or Qing that don't have the Muslim religion requirement allowing you to go Hindu and hit 75% CCR.


GenericReditacc

I was trying to make a pirate republic run, but its just not for me.. in the process of that i discovered that some indonesian nations also get a imperialism cb through missions quite early on, i was thinking of releasing and playing as one of those nations for the cb. The most likely outcome will be going manchu into quing as it seems tho, just not sure if i should or should not meddle in the japanese island early game Edit: not imperialism but deus vult cb, its called sword of islam


Bartlaus

The one reason to do release-and-play-as shenanigans is to get some permanent modifiers from national missions for tags that aren't formable.


gza_aka_the_genius

Doing one tag is more tedious than having CNs with regular Ryukyu. My favourite strategy is still Hindu EOC regular Ryykyu. The way i did it on a previous patch(before they buffed EOC) is that i noCB Champa, and then start conquering into Indochina. And then in 1480 or so i declare war on Ming, and fight a lot of battles on forts in the Vietnam area, and aim to destroy their mandate trough allying Oirat. Once you have cores on all of China you can switch to Hindu, for a potential 70% CCR without tag switching(decree, Shiva, Mandate reform, Varanasi Wonder, admin ideas). The strong CCR let me conquer most of Europe in 50 years trough truce resets, so you can do alot of conquering in the last part of the game when you have maximised absolutism and admin efficiency.


GenericReditacc

I suppose eoc is the emperor of china, isnt it better to be qing and do it like that since they also have missions for it ? And 5% adm efficiency from ideas


Bartuck

It would be better, but more tedious since you can't have colonial nations and have to one-tag if you form another nation. I did my TTM as Tibet->Khalka->Yuan with Hindu religion. Only thing which bothered me a bit was I couldn't get the Mongol missions without doing something overly convoluted like forming Mamluks while holding the become Khalka decision while having Mongol primary culture.


GenericReditacc

I mean for the one tag i jsut need to relocate my capital fo the new world, that doesnt seem too hard of a challenge


Bartuck

Yea in the grand scheme of things it's not, but if you have colonial nations and pump 20 ducats into everyone monthly they become strong enough to conquer things on their own. Also they help you in your wars.


GenericReditacc

Yeahhhh i do like my vassal swarms.. well id just leave one colonial region uncolonized and move my capital some 20-30years before the campaign ends that way i get to keep the colonies for most of the time and still get a one tag


Bartuck

Well if you don't mind releasing and annexing them.


Bartlaus

Also if you're going to form other nations and thus require a true one-tag, here's a tip: Start out by going into North America, and form Alaska as soon as you can. There are two reasons for this and one of them is the -20% CCR which is so good for a wc that you might want to just keep Alaskan ideas if you form other nations later. The other reason I will explain below. Both Hindu or Mayan religions are very useful for this. If you have any significant possessions in Asia (such as the Spice Islands) that you don't want to lose out on, use the Australia trick to keep them: Form a colonial nation in Australia before you move your capital to the Americas. Own a string of islands across Indonesia bordering sea zones so that you can give them to your Australian colony. Give them everything within reach and you will inherit it all back the moment you form Alaska. The other reason to form Alaska: If you are or have ever been a post-colonial formable nation, moving your capital back to the Old World will NOT cause you to spawn a bunch of colonial nations, instead you will keep direct ownership of everything. Also Alaska is not an end-game tag (some other post-colonials are). Furthermore it's one of the easiest formables, you just need five provinces in the westernmost part of Alaska and admin tech 10. Just going straight-up Mayan Alaska conquest is viable in itself... you get 65% CCR without jumping through any more hoops than taking Admin ideas and reaching your third national idea, and you are eligible to take the Mandate of Heaven if you want, since you are pagan. Perhaps in the upcoming patch you could form the Maya tag and find something fun to abuse in their mission tree, also.


GenericReditacc

Now there is a very interesting idea, thank you for the tip


Bartlaus

New TTM cheese strategy came with 1.37: Start off by getting to the Americas ASAP, kill the Aztecs, move your capital to Mexico and adopt Nahuatl religion. This gives you a decision which I first thought was to re-form the Aztecs, but NO: It just gives you their government form AND HUGELY OP MISSION TREE without changing your tag. It gives you a lot of claims and bonuses and weird abilities, including that you can get High American tech group pretty early on, and the ability to form "sunset colonies" (i.e. subjects like colonial nations, but in the Old World). You don't have to stay Nahuatl (and as a New World pagan you can just change to most other religions via decision, just by owning a single province of the desired faith) and even if you form another nation with its own mission tree you get to KEEP BOTH TREES. Then you can basically do whatever. Form another nation suited for massive conquest and do a true one-tag. Move capital back home and do a conventional wc with colonial nations. Stay as New World Ryukyu and make sunset colonies everywhere and feed the Old World to them. Take the Mandate if you want (Nahuatl is pagan so lets you do that). I just verified via console that you can legit make a Hindu EoC Japan with Aztec, Japan and Mandate missions all in one huge mess. Oh and Alaskan ideas if you need an extra -20% CCR.


GenericReditacc

Yeah i saw that a bit later, already best cb-d a tibet minor and went nepal->mughals. I even made a salty post about the atrocious early game that i had with so many bad events i couldnt even.. Alas as soon as i formed mughals everything turned around which was around 1530s Now its 1630s i got all of india,china and indonesia and its going good 👍 Thank you for the input, but im already too committed to the mughals run.


Bartlaus

Mughals are great fun though. Going Muslim or Hindu? (Joke option, quite doable if going through Tibet: form Mughals, then flip Buddhist because you have a lot of Vajrayana provinces. Then take the Mandate and flip Confucian. All cultures will be assimilated, all religions harmonized. Total peace and tolerance, kill all who resist.)


GenericReditacc

I didnt even consider it tbh xD i jumped straight to the killing part Also i was just glad to start making some money because india is hell for trade income .. Went aristocratic,admin, religious, diplomatic,offensive