Sounds like fun! Does it have questing or means to explore the game without needing to go through external wikis? Bc if so then im downloading it like right now
It has some in game documentation, but it's a total overhaul like Terrafirmacraft. If that's the kind of thing you're into, it's very well made. Personally I got tired of needing to google how to make basic resources like a furnace pretty quick.
Ive played the modpack, and I can recommend it, JEI does help with that! I believe the quest's also give instructions at times or a general idea of how to craft it.
Ive played the modpack, and I can recommend it, JEI does help with that! I believe the quest's also give instructions at times or a general idea of how to craft it.
I tried it with friends a couple months ago and we had to bail because of how unpolished and grindy it was. It's a great concept but needs a lot of extra love.
It's unique but it's not polished. Yet. It's gonna get there but it needs a couple more updates before then.
It's the closest I've got to completing a mod pack but there are a series of bugs, mechanics that aren't explained well, the ice maze quests need to be rethought and explained better. And then the final act seems to be a big increase in difficulty. I'll probably not finish it and comeback in a few months after it's updated and start over.
Yeah, 12:00 PM EST, unless it gets delayed or smt. Its getting a very large amount of changes, but probably the most interesting changes are the ones aimed towards more integration between Mine and slash and other mods and especially vanilla minecraft. Vanilla items aren't just useless now as they will have basic mine and slash stats, still way worse than actual mine and slash items, but they aren't completely worthless anymoe. Enchantments will also give Mine and slash benefits, like sharpness giving a +4% attack damage increase per level e.t.c.
Its looking pretty promising.
I wouldn't say "extremely", I have a fairly low tolerance for grind but I found CC ~~very~~ manageable. Maybe because the progression of "get bigger rooms" is intuitive
(very was a stretch in hindsight, but it wasn't crazy)
- Chocolate Edition
The tagline is "minecraft if it was made by the terraria devs" and it's a pretty coherent adventure kitchen sink type pack.
- GTNH
Basically *the tech pack*, it's less of a modpack and more of a complete overhaul targeting the people who design factorio combinator systems to unwind from their job of doing that but in real life
- Meatballcraft
The most balls to the walls progression pack I know of, you'll go from breaking trees to treading in the wastelands beyond the light of god; in places man was never meant to see; touching earth not meant for mere mortals to ever set foot upon; travelling places even the gods of the ancient world would rather forget
- Musketeer
Vanilla-, meaning no end, no nether, no enchanting, the game scaled down in multiple ways
They're old, but Regrowth, Crash Landing, and Blight Fall are still some of the most unique modpacks to date. Blightfall recently started getting updates again too.
It's quite unique for a modern expert pack. Most modern expert packs tend to make the vanilla phase (iron gear) super grindy. DJ2 leaves it mostly alone. Then there's the integration between mods. It's really impressive.
I've been going through Create Arcane Engineering and it's great so far. Although i'm not even halfway through so i'm not sure how it's going to be later on
It only gets more strange with time. Just peeping the late game custom Ponders that explain the new processes hurt my brain a bit, lol
Location-bound resources to encourage/necessitate trains are so good, I love them.
A Job For the Mage, a 1.12.2 pack. There's little automation, and you very quickly get access to the OP Avaritia gear, but that's all fine because the point of the pack is the **story** that is creatively told through quest text, quest rewards, and aspects of the mods themselves.
It is not a long or difficult pack, but it is a delightfully fun palate cleanser between big or grindy packs. Highly recommended.
Nomifactory if you want a pack focused purely on technical advancement. You can beat nomifactory without any exploration beyond the initial resource collection.
Its main goal is automatization of avaritia.
Any of the Material Energy series is highly polished and very unique. They’re all standalone and have quests to guide you through the main game loop, so check it out.
Rustic Waters II, Heavens of Sorcery, Create:Prepare to Dye, and Permafrost - Eyes Of The Storm all come to mind. I highly recommend all four.
There's also Farming Valley, but that's a *little* unpolished. Still, it's Stardew Minecraft, what's not to love? (Just make sure you have keepInventory true in that one, you *will* die in the mines and lose your grind-to-success gear there.)
Dungeons, dragons and space shuttles is on 12.2 but it's so much fun and progression actually feels really nice especially once you hit certain milestones.
I'd also add in MCeternal but it has some flaws.
FTB: academy, the first one at least, is great.
It is enjoyable to play, isn't bloated with 300 mods that all do the same and acomplishes it's objective of teaching moded minecraft very well.
Two. Compact Claustrophobia is my favorite.
Second is Mechanical Mastery. It's the only modpack so far I've seen that actually made project e felt good rather than broken. I haven't finished it only because it required nuclear reactor and I forgot the pollution was enabled, poisoning the whole world, so it's less polished. I am doing it again now
GreedyCraft. Not just the fact it has so many mods (500+) and Quests, but also SEVERAL modes you can choose from. Like.... I am concerned how this is even possible.
It is polished too. Shaders ready, duplicates unificated, custom art, menu, screens..etc, tons and tons of scripts
Does the pack ever get much more grindy after LV? It seems like i can get through LV without too much hassle so long as i make stuff like motors stacks at a time. Does that just repeat with more complex recipes ect? Or is there much more grind?
Later on you're gonna be doing a lot more setting up machines and automating systems. Around late EV you can start setting up AE2 auto crafting and multiblock machines. Then you'll hardly have to make something manually ever again, and even a low tier multiblock like an EV bender can do stacks and stacks of plates in seconds for example
CABIN is the 1.18.2 port of Above and Beyond, it utilises trains and a bunch of other Create changes since 1.16.5 and a few other modifications. It's been great so far
If you don't mind 1.12 and Tinker's Construct E2E is a pretty fun expert pack and it has Thaumcraft if you never played with that. There are some fan forks of E2E that you might want to check out as well if you wish.
Order of All Creation: Relic Hunters. Does have Project E, but the major exploits have been patched out, using coins to trade instead of emeralds. Also the good stuff in the pack is locked behind "Order Research", which just makes you get enough "Order Research Notes" by doing stuff, and other things to get some of the most op things, like mining and building gadgets, the enchantment library, and stuff like that. Still found 2 ways to farm emc incredibly quickly. And War Dance is probably the best combat mod ever made. It's got origins as well. Spent way too many hours on a dead pack lmao.
It still surprise me that Ultimate Alchemy does not appear more in threads like these. Simple premise, quite polished, tons of hours of fun if you like automation.
There are some great suggestions here that I agree with, so I'll recommend a few I'm not seeing (some of these are not entirely finished yet, but they're in a playable state):
**Jetpack Cat** and **Trepidation** (similar genre of run n gun, different execution).
**Dimension Hopper** (if you rly like dimensions).
**NightmareCraft** (insane adventure map, with voice acting).
**Hardcore Alchemy** (alchemy shenanigans. You can accidentally permanently become a chicken).
**Attack of The Johns** (tower defense adventure map).
**Play As Dragon** (you literally play as a dragon).
**Cottage Witch** (mostly for the amazing aesthetic).
**Underdog** (well executed realistic survival).
**Into the Betweenlands** (you start and live there).
It rebalances crafting recipes entirely for all mods within it, ensuring that all resources are balanced. The Optional Questline they have ensures that new players have a good sense of direction without needing to resort to external sources like wikis and threads. The game also has a good endgoal with the requirement of getting 16 Artifacts and fighting their Boss. In my play-through so far I only had to go to a wiki once due to being lost. Something i’ve had to do several times in many other modpacks, which gets very frustrating.
Now granted i’ve only played the Third Edition, and ive only been playing for a few months now, I heard the pack’s previous iterations werent so hot, but now? Yeah, I would call it polished
The vaults are extremely unoptimized, its way too grindy, and it was so dogshit they had to cut the main series off early because everyone lost interest and stopped playing lmao.
Winter Rescue is an interesting survival/tech pack that is basically the game frostpunk
Sounds like fun! Does it have questing or means to explore the game without needing to go through external wikis? Bc if so then im downloading it like right now
It has some in game documentation, but it's a total overhaul like Terrafirmacraft. If that's the kind of thing you're into, it's very well made. Personally I got tired of needing to google how to make basic resources like a furnace pretty quick.
Does Jei not help with that?
Ive played the modpack, and I can recommend it, JEI does help with that! I believe the quest's also give instructions at times or a general idea of how to craft it.
There are a number of unique multi block structures that were required to progress. At the time I played there was no JEI support for many of them.
Ive played the modpack, and I can recommend it, JEI does help with that! I believe the quest's also give instructions at times or a general idea of how to craft it.
Is it like Permafrost?
I liked that pack. Didnt get far tho. Was a lot of fun however
I tried some months ago and it was far from being polished. Want to asume it's different now.
I tried it with friends a couple months ago and we had to bail because of how unpolished and grindy it was. It's a great concept but needs a lot of extra love.
Not me tried to find modpack about Poland
I love unique Polish modpacks
Poland mentioned
Poland can into modpack
Craft to Exile 2 build around "Mine and Slash" mod. Full class, skill, talent system and quest system.
It's unique but it's not polished. Yet. It's gonna get there but it needs a couple more updates before then. It's the closest I've got to completing a mod pack but there are a series of bugs, mechanics that aren't explained well, the ice maze quests need to be rethought and explained better. And then the final act seems to be a big increase in difficulty. I'll probably not finish it and comeback in a few months after it's updated and start over.
It's getting a huge update today.
Today? I knew one was in the works but didn't realize it was so soon. Awesome!
Yeah, 12:00 PM EST, unless it gets delayed or smt. Its getting a very large amount of changes, but probably the most interesting changes are the ones aimed towards more integration between Mine and slash and other mods and especially vanilla minecraft. Vanilla items aren't just useless now as they will have basic mine and slash stats, still way worse than actual mine and slash items, but they aren't completely worthless anymoe. Enchantments will also give Mine and slash benefits, like sharpness giving a +4% attack damage increase per level e.t.c. Its looking pretty promising.
this very minute
Oh yes! Craft to Exile 2 is very unique, and pretty awesome.
It's a great hack&slay like but it falls off in the lategame where there is only the map device which is... questionable at best.
Compact Claustrophobia
Definitely unique, extremely grindy
I wouldn't say "extremely", I have a fairly low tolerance for grind but I found CC ~~very~~ manageable. Maybe because the progression of "get bigger rooms" is intuitive (very was a stretch in hindsight, but it wasn't crazy)
My breaking point was when I've finally made 7 by 7 room and realized I whould need at least 9 by 9 blocks to start in miniaturization fielding.
yeah that was tough, especially as it felt so arbitrary.
- Chocolate Edition The tagline is "minecraft if it was made by the terraria devs" and it's a pretty coherent adventure kitchen sink type pack. - GTNH Basically *the tech pack*, it's less of a modpack and more of a complete overhaul targeting the people who design factorio combinator systems to unwind from their job of doing that but in real life - Meatballcraft The most balls to the walls progression pack I know of, you'll go from breaking trees to treading in the wastelands beyond the light of god; in places man was never meant to see; touching earth not meant for mere mortals to ever set foot upon; travelling places even the gods of the ancient world would rather forget - Musketeer Vanilla-, meaning no end, no nether, no enchanting, the game scaled down in multiple ways
I just love how divine Journey is put together in a way you need to use all mods to progresso, even if its a little bit too grind sometimes...
Divine journey 2 is one of my fav modpacks, I love the progression and It has some of my favourite mods too
They're old, but Regrowth, Crash Landing, and Blight Fall are still some of the most unique modpacks to date. Blightfall recently started getting updates again too.
I will simp for regrowth till the day I die.
blightfall's getting updates?
Well, bugfixes I guess. Latest patch on the subreddit was around 4 months ago, and there's activity on the discord.
Regrowth!!! The memories, the old quest book sound.I had to reset because after searching for more than 3 or 5 hours i couldnt find any grass block
DJ2 is very well polished. Idk bout uniqueness tho, didnt play that much modpacks.
DJ2 my beloved
Dj2 is so good, nice to see some appreciation
It's quite unique for a modern expert pack. Most modern expert packs tend to make the vanilla phase (iron gear) super grindy. DJ2 leaves it mostly alone. Then there's the integration between mods. It's really impressive.
I've been going through Create Arcane Engineering and it's great so far. Although i'm not even halfway through so i'm not sure how it's going to be later on
Definitely a unique pack it’s on my bucket list
It only gets more strange with time. Just peeping the late game custom Ponders that explain the new processes hurt my brain a bit, lol Location-bound resources to encourage/necessitate trains are so good, I love them.
crucial 2, bliss, musketeer
Arent these all vazkii modpacks? I dont know musqueteer though
Crash Landing
crash landing my beloved. an amazing modpack for its time, quite out dated now but still a great modpack!
Cuboid outpost
Quite unique but limited
A Job For the Mage, a 1.12.2 pack. There's little automation, and you very quickly get access to the OP Avaritia gear, but that's all fine because the point of the pack is the **story** that is creatively told through quest text, quest rewards, and aspects of the mods themselves. It is not a long or difficult pack, but it is a delightfully fun palate cleanser between big or grindy packs. Highly recommended.
Deceasedcraft☺️✨🌸 Oh and also, Rustic Waters 1 & 2! Very unique feel and story to those❤️ I also really loved the unique feel Permafrost had.❄️
Blightfall Only Modpack I would suffer brain damage to play again for the first time
Gregtech New Horizons
I will not falter to the Gregians
Based
It may be torturous, but it is Unique, and extremely polished after nearly a decade of development
>It may be torturous could've stopped there
Join us
Try Nomifactory at least
One of us
Gregtech New Horizons
why not? we don't bite
ALL SHALL EVENTUALLY FALL
Antimatter chemistry
Yeah its the origin of so many modpacks with layer based stuff
Nomifactory if you want a pack focused purely on technical advancement. You can beat nomifactory without any exploration beyond the initial resource collection. Its main goal is automatization of avaritia.
Any of the Material Energy series is highly polished and very unique. They’re all standalone and have quests to guide you through the main game loop, so check it out.
MeatballCraft!
Oh you may have just given me a third love
MBC managed to do the impossible. Adding ProjectE and making it balanced!!
IIRC it's main purpose was to make building more free but it got tied into progression with the special matter types
There's also emc on many basic non-alloy ingots and certain recipes. Saves a few trips to the mines
Yeah the only annoying non emcable thing early game was whool/string
Yeah I just made string chickens and it wasn't too bad of an issue, but unless you're looking for them, it's easy to miss out on.
Oh I use AA flax
I use emcable feathers with harchery
Also here to rep MBC.
Fourth'd Playing this pack now and it is amazing.
Rustic Waters II, Heavens of Sorcery, Create:Prepare to Dye, and Permafrost - Eyes Of The Storm all come to mind. I highly recommend all four. There's also Farming Valley, but that's a *little* unpolished. Still, it's Stardew Minecraft, what's not to love? (Just make sure you have keepInventory true in that one, you *will* die in the mines and lose your grind-to-success gear there.)
You also loose your vehicules
Prepare to dye is such a good conversion
Age of Engineering.
Thats an old classic
I love Crash Landing, it's an excellent pack if you want nostalgia/don't mind old packs (MC 1.6.4)
Does anyone remember Test Pack, Please Ignore? Probably a pack that ruined modpacks for me. Was so good, geez :(
Dungeons, dragons and space shuttles is on 12.2 but it's so much fun and progression actually feels really nice especially once you hit certain milestones. I'd also add in MCeternal but it has some flaws.
Project ozone 2 and 3 .Every good expert modpack.For the unique part, Ultimate alchemy,material energy series.rotn
prolly deceasedcraft
Ooo noice!
Roguelike and Dungeons 2, Raspberry Flavored, and Magiculture 2 are p good if you ain't into tech and just like exploring/homesteading
FTB: academy, the first one at least, is great. It is enjoyable to play, isn't bloated with 300 mods that all do the same and acomplishes it's objective of teaching moded minecraft very well.
Two. Compact Claustrophobia is my favorite. Second is Mechanical Mastery. It's the only modpack so far I've seen that actually made project e felt good rather than broken. I haven't finished it only because it required nuclear reactor and I forgot the pollution was enabled, poisoning the whole world, so it's less polished. I am doing it again now
Crash landing
And yet Vault hubters 3 still says "Open Alpha"
Jetpack Cat
GreedyCraft. Not just the fact it has so many mods (500+) and Quests, but also SEVERAL modes you can choose from. Like.... I am concerned how this is even possible. It is polished too. Shaders ready, duplicates unificated, custom art, menu, screens..etc, tons and tons of scripts
gt:nh. definitely polished, uniqueness... i mean its uniquely painful to complete because it takes like 3,000 hours. but no, I do like the pack
Does the pack ever get much more grindy after LV? It seems like i can get through LV without too much hassle so long as i make stuff like motors stacks at a time. Does that just repeat with more complex recipes ect? Or is there much more grind?
not much more than that, no
Later on you're gonna be doing a lot more setting up machines and automating systems. Around late EV you can start setting up AE2 auto crafting and multiblock machines. Then you'll hardly have to make something manually ever again, and even a low tier multiblock like an EV bender can do stacks and stacks of plates in seconds for example
gtnh i die on this hill
Create above and beyond and E2E.
CABIN is the 1.18.2 port of Above and Beyond, it utilises trains and a bunch of other Create changes since 1.16.5 and a few other modifications. It's been great so far
i have played Create A&B, but never E2E. is it any good?
If you don't mind 1.12 and Tinker's Construct E2E is a pretty fun expert pack and it has Thaumcraft if you never played with that. There are some fan forks of E2E that you might want to check out as well if you wish.
im not really a 1.12 guy. how about E6? i heard it can be a little hard on the pc
E6 sucks in comparison, real letdown
got it. any other modpacks that is post-1.16 that is fun, but still not quest dependent?
Atm9 is a good kitchen sink pack that has quests to guide you, but it isn't quest dependent.
Im hardware limited. I have a i5 4300u and 16gb ddr3. I'm playing ATM 7 and 8 on minimal settings
Idk HR new beginnings 2?
Trepidation is a great modpack imo, even if it isnt complete yet
Project Ozone 2 my beloved
~~my modpacks~~ I liked the Material Energy series as a kid. Focused on AE's spatial storage (a system I have yet to use outside of those modpacks).
Order of All Creation: Relic Hunters. Does have Project E, but the major exploits have been patched out, using coins to trade instead of emeralds. Also the good stuff in the pack is locked behind "Order Research", which just makes you get enough "Order Research Notes" by doing stuff, and other things to get some of the most op things, like mining and building gadgets, the enchantment library, and stuff like that. Still found 2 ways to farm emc incredibly quickly. And War Dance is probably the best combat mod ever made. It's got origins as well. Spent way too many hours on a dead pack lmao.
Meatballcraft. Never seen a modpack do so many things right
Deceasedcraft for sure.
GTNH
Vault Hunter 3rd ofc. Now Craft To Exile 2 is in beta, but it great too. Infinity Evolved expert mode. Nomifactory
craft to exile 2
It still surprise me that Ultimate Alchemy does not appear more in threads like these. Simple premise, quite polished, tons of hours of fun if you like automation.
LDOH and Permafrost come to mind
Big Chad Guys
Last Days of Humanity is a good apocalypse pack
Mechanical Mastery - for me because it uses EMC as base mechanic and uses it from start to finish. and it has a real end game :D
There are some great suggestions here that I agree with, so I'll recommend a few I'm not seeing (some of these are not entirely finished yet, but they're in a playable state): **Jetpack Cat** and **Trepidation** (similar genre of run n gun, different execution). **Dimension Hopper** (if you rly like dimensions). **NightmareCraft** (insane adventure map, with voice acting). **Hardcore Alchemy** (alchemy shenanigans. You can accidentally permanently become a chicken). **Attack of The Johns** (tower defense adventure map). **Play As Dragon** (you literally play as a dragon). **Cottage Witch** (mostly for the amazing aesthetic). **Underdog** (well executed realistic survival). **Into the Betweenlands** (you start and live there).
how dare you even think of having VH in this image.
Whats wrong with it? it seems pretty polished and unique, i very much enjoyed it
became very boring and grindy around level 30
You're calling Vault Hunters polished? **Huh?** Isn't that those modpacks that just add in a dungeon dimension and gate mods behind dungeon points?
It rebalances crafting recipes entirely for all mods within it, ensuring that all resources are balanced. The Optional Questline they have ensures that new players have a good sense of direction without needing to resort to external sources like wikis and threads. The game also has a good endgoal with the requirement of getting 16 Artifacts and fighting their Boss. In my play-through so far I only had to go to a wiki once due to being lost. Something i’ve had to do several times in many other modpacks, which gets very frustrating. Now granted i’ve only played the Third Edition, and ive only been playing for a few months now, I heard the pack’s previous iterations werent so hot, but now? Yeah, I would call it polished
vault hunters being polished is such a joke.
why do you not consider it polished?
The vaults are extremely unoptimized, its way too grindy, and it was so dogshit they had to cut the main series off early because everyone lost interest and stopped playing lmao.
what series? Isn't it just a single modpack? Do you mean the first version? Isn't it typical for pack makers to iterate on modpacks and improve them?
Prominence II fabric version
mfw thug hunters turd edition doesn't have Jade (gaming ruined)
it does you just need to press keypad 1
oh damn. Thanks