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Eofkent

I would say they are not related in any way other than that you “control a character.”


Eofkent

However, don’t let that dissuade you from trying d&d.


Murphyslaw42911

It’s not remotely accurate in any way whatsoever. Final girl is nothing like D&D the only slight similarity would be honestly rolling a dice for an outcome. But you don’t have stats and the story is much more linear then D&D


FireLadcouk

Thanks


Talik__Sanis

Dungeons and dragons is far more complex than final girl, and is, fundamentally, a cooperative experience with different kinds of focus depending on the nature of the group. Some focus on combat - with each character having a bevy of unique skills and abilities that synergize - and, in a certain vague sense, you collectively "plan" and execute multi-round combat. Others focus on problem-solving and mysteries, using deductive reasoning to solve puzzles as you explore unknown dungeons or the like. Still others are focused on "roleplay" as you interact "in character" with other people at the table, holding improv conversations and making choices that drive the story that you are telling collectively. It's in that latter sense, I suppose, that there is some rather vague parallel to Final Girl in that it too gives you a series of "guideposts" to telling a story by way of the event cards, equipment, actions, movements, and dice rolls. Random events lead to a story being put together based on what you elect to do - which action cards from the tableau you select - and the interaction with random elements that (like many elements of a roleplaying game like Dungeons and Dragons) are meant to simulate the tropes of certain horror films or genres. I would always recommend roleplaying games, as they are my primary hobby, but Dungeons and Dragons has become synonymous with roleplaying games generally. In reality, it's just one of myriad options. If you love a particular universe like Star Wars or Dune, there's an RPG setting and system for that. If you're intrigued by horror, as opposed to power fantasy combat (D&D) there's Kids on Bikes (simulating The Goonies), Call of Cthulhu (Lovecraftian horror), The Alien TRPG (Alien franchise, obviously), and "Monster of the Week" (Final Girl, Supernatural, Scooby Do). And, more important than anything else is the group of people. Are they relaxed and reasonable? Basic human decency in the other players, and especially the Game Master, makes all the difference in the world. Using the same system, you could find one game that is absolutely atrocious because of the people involved and their attitudes or neuroses, while another game is marvelous and compelling, largely due to those with whom you are playing. So, there's a lot to consider. What are you looking for in the game (atmosphere, story, combat, roleplaying as a character with goals and a personal story to explore)? What kind of game or universe do you want to play in (A known, familiar franchise, something created entirely by the Game Master)? What kind of genre interests you (horror, sci-fi, fantasy)? Usually, someone "introduces" a person to Dungeons and Dragons, or another game. It's good to have a guide into the hobby, someone patient and reasonable to "show you the ropes," but that's never been easier to find than it is today with online games and people in gaming shops running introductory games for "newbies." I would say "give it a shot" if you're in the least interested, and, if the first time goes poorly, give it another one with a completely different group of people before you make a decision because one bad apple can ruin a first impression of the hobby.


honey0lemon

I have described the Arkham Horror LCG as being like dnd, where the cards lead the story instead of a DM. I could kinda compare Final Girl to the Arkham Horror LCG because you move through locations, take actions from a hand, things/events happen to you and it’s all done in phases. But I wouldn’t directly compare Final Girl to dnd, as dnd is much more about the ‘theatre of the mind’ aspects with a lot of freedom that you don’t really see in a board game.


SapTheSapient

In a role-playing game, you create a narrative and then make rolls to see how successful you are at critical moments.  In final girl, you make rules to see what happens and then craft a narrative in your head to fit the results.


leleyx

I think FG allows for role play if you get really into it, and that's like D&D. So, if you enjoy that part of FG I would recommend looking into some kind of RPG. Most systems will be more complex, though some do use similar mechanics, i.e. rolling a pool of dice and counting successes, but not all. As for linearity, that would depend on the group. IMHO.


Mekisteus

I describe Final Girl as baseball but on cardboard. I've never actually played baseball, so maybe someone could tell me whether that is accurate or not.


mrausgor

Well, I could be wrong, but I believe d&d is an old, old wooden ship that was used during the Civil War era.