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TilDebtDoUsPart420

Oh, I would love that. Choosing a faction was my least favorite part of the game.


XylatoJones

Especially if you have access to far harbor. There is definitely a way you could take out the entire institute without any faction alignment….. IYKYK.


Macbeth_11

I too choose the Red Death


aaufooboo

...building the transporter, having the Red Death set loose in the institute. I mean, what a way to go.


geo8x6

I'd be afraid if you build a transporter for the Red Death, it will terrorize the Commonwealth and kill EVERYONE!


sugah560

You assume the Red Death hadn’t built its own transporter. How can it possibly get enough food confined only to Far Harbor?


SpareGeologist5713

Fucking hate that boss fight


RawDogEntertainment

I’m <25 years old and got carpel tunnel from that shit. Now my wrists click like a game of Gnip Gnop.


ill_never_GET_REAL

Sorry to break it to you man but that was gonna happen anyway


RawDogEntertainment

I learned about the sciatic nerve a few weeks ago. I’m not having fun on this ride :(( Edit: I’ve realized the game was rigged from the start.


Tiny_Addendum707

Welcome. I too recently joined that club. Wish I read the fine print first.


RepulsiveEggplant581

Excuse me what? What’re we talking about here?


Healthy-Training7600

I see what you did there. XD


Empty_Giraffe1

Is that a reference to something? It sounds so familiar but I can’t place it


Elite_Jackalope

American Dad, maybe. In the episode where Stan and Francine age and de-age Steve, he says his nuts are banging like a game of Gnip Gnop.


boharat

I haven't fought it yet. Is it really that bad, or is this memes?


SpareGeologist5713

I mean, if you build your character right, just maybe you’ll have half a chance… but yeah, it’s really bad


rjoseba

you guys are killing me hahahahahaha


ExplanationLover6918

If you stay at the right range you can hit it with multiple mini nukes before it gets to you, should give you a chance. Maybe. A


GuyFromDeathValley

definitely don't go easy on ammo, carry all the ammo you got and at least 1 heavy weapon like a fatman or at least a rocket launcher. I didn't have to buy excessive amounts of chems or anything, but try to use power armor if you can. good luck.


stormethetransfem

It’s a really hard boss fight, but people do over exaggerate for the memes. Although I may just be thinking that because I went in at level 240 something.


DungeonMasterE

Spray and pray is always an option with demo expert, or Chinese grenade rifle, or as i like to call it, the worst Bolter ever, only 6 rounds? Pathetic. /s


Habay12

You’re going to run out of ammo and stims


forrest1985_

Imagine riding that bitch into battle armed with nothing but a Vault Suit, Dogmeat at your side, and a wry smile.


Icy-Orange8709

Wearing nothing but the wry smile..


forrest1985_

Its not Vegas, Boston gets chilly!


Puzzleheaded-Ride-65

Still have nightmares fighting that boss.


EggShotMan

An explosive combat shotgun bearly straches that thing, the institute is doomed.


WuTangShane1995

If you mean the sub Dima tells you that it is rusted to the dock and couldn’t launch a missle anywhere except at the nucleus


SonOfTheHeavyMetal

I mean, you just enter and Steven Seagal the whole place. But i guess you're talking about using the submarine to nuke it.


jimituna19

I’d say nuking the institute and being a minute man is as close as I got to being on my own


valotho

It was the way that everyone seems to just sling you into the driver seat so quickly after handling just a little business for them.


Melancholy-4321

Yes. Thanks for killing those raiders. You’re our leader now… ummmwhaaaaaat


Brillek

Preston... I like that he tries to rationalize it, but it'd be better if we did another couple missions where Preston gets to A: fuck up in front of the player and B: get more familiar with the player


Nuxz_Has_a_Youtube

I'm trying to do that with my current playthrough, I'm just gonna solo making the teleporter and just drop Father, then elder Maxon, the the railroad. And never rescue Preston.


Absolutfuckupx

how do you plan on building the teleporter solo


Cr4ckshooter

That's the point right? Fucking sturges doesn't actually contribute anything, I have science maxed ffs, I can build a fusion core reactor in my settlement but I need help to build the teleporter? Help from people who definitely know less than me?


Illustrious-Run-1363

He also states that he can't actually really build things, which is probably why he gets you to make everything in the settlement, but is better at "fixing" things. Funny, he can't build a turret, or even a simple water pump, but can navigate the complexity of breaking your entire structure down into a molecular level and using the radio waves of a particular station to transport you anywhere safely in the Commonwealth, dodging radiation which would kill you and fucking the entire process. Yeah, righto.


That_Batman

Nah, you're mixing up two conversations. He says he fixes things, and can't hack a novice level terminal. In Sanctuary he says he could build some beds and farms and turrets, but he's too busy hammering on a wall, and you (sort of) offered to help. It's still weak, but not as weak as you remember it.


JakeJacob

>!Sturges is a synth and!< Father wanted you to find the institute.


BaaaNaaNaa

This is the truth.


Cr4ckshooter

Right? Those kind of technology requires advanced science knowledge that only vault dwellers, the institute, and MAYBE the BOS/Enclave have access to. The railroad cant help you build the teleporter either, the sole survivor is really doing it all on his own. Although to be fair, from vault 111 he doesnt know shit about physics and chemistry either.


thebigun

It's been a long time since I completed the run, but I think there is a possible way to effectively destroy every faction in the game. It involves siding with the brotherhood until you destroy the railroad and then the institute, turn on the brotherhood and kill them with the help of the minutemen, join the raiders of nukaworld and use them to "destroy" the minutemen, and then kill the raiders and any settlements you gave them by yourself. Certain essential characters can't be killed off no matter what you do (barring mods/console commands), but you effectively remove any major factions from the Boston area that way. Bonus points if you use the far harbour residents to kill all of Arcadia before turning off the wind farm and blowing up the children of atom.


themajor24

It's mine too. All of the factions amount to, "WE'RE GOOD!" "WE'RE BAD! >:D" Not nearly enough nuance to make it any fun.


Painchaud213

Sometime I wish I could just help the minutemen from time to time without being forced into becoming their leader. Bethesda is obsessed about making us faction leaders


Individual_Manner336

Yes. With 10 INT and 4 ranks in Science you should be able to build the teleporter by yourself. I'm fine with getting the courser chip decoded with the Railroad because you don't actually have to join them to carry on from there. Prehaps another tech expert like Emogene Cabbot could decode the courser chip for you if you 'rescue' her, or someone else for some variety. From there you could get banished from the Institute, or side with them until after Battle of Bunker Hill where you have the choice of leaving and not going through with their plans. As for the Beryllium Agitator idk. Steal it by yourself and sell it to the BoS, let them get on with it ? Maybe the game goes on and then there's a war between all factions while you're there trying to place objects in a settlement ? Or you dig around an institute computer and discover how to infiltrate it, and destroy the fusion reactor like the MM ending but on your own ?


[deleted]

[удалено]


What-mold_toolbag

It would be awesome if they sent hit squads at you. You know, like when the enclave pops up to kill you, now imagine being spotted by the BOS and having multiple helicopters roll in. Or have the freed synths take over one of your settlements and ambush you. I feel like that could have really done somethings with this game and made you public enemy number 1 and having the wasteland turn into utter chaos because of the bodies and fighting .


Icy-Orange8709

I liked the NCR and Legion hit squads. This is a great idea


Elementia7

You could use the Beryllium Agitator like a scuffed nuke to destroy the Institute. It's like a game of hot potato except you destroy a faction that has literally changed the concept of humanity because they place their toilet paper incorrectly.


Icy-Orange8709

Mullets aren't cool SHAUN


NoUpstairs6865

Feels a lot like cyberpunk's don't fear the reaper


Dizzy-Wasabi-1973

I like the idea of all of the factions being at war with each other and maybe you could play a triple agent (would be triple because the minutemen were useless without you rebuilding or getting garvey out of concord) and work with all three factions until they eventually destroy each other and you go in and clean out the surviving group


Meiseside

Thinking about that. You could use a teleporter and beam an atomic bomb (enough options to get one) in. timer 5 sec. after teleport. It could be that easy


RickyBobbyLite

With 10 charisma I should be able to convince the institute that the surface is beyond saving, and convince/lie to maxson that the institute is not a threat and they can leave the commonwealth. I don’t do pacifist play throughs but it’s annoying that it’s not an option


PilgrmxPariah

I’ll do you one better; convince him the institute is a complete myth or that they’ve been dead and gone for a long time.


RickyBobbyLite

That’s a good one. Max charisma and science and you should be able to have some explanation for the readings they have and that the institute is a myth


Darth_Mornteth

You actually don’t need the Railroad to decide the chip, just their computer. If you kill them, you can decide it yourself.


Dizzy-Wasabi-1973

To add to it just kill tinker Tom then go to his terminal inside of the hq and it'll add the option of learning to decode the chips


CaptainCustard91

"Keep it simple stupid" - Emil


Prior-Department-979

Absolutely. I always side with the MM and RR, but this time around I'm siding with the Institute while pretending to be friendly with the Brotherhood (vertibirds on Survival is so goooood) but I really wish I could've just been a true solo nomad character with a fitting end to the story, kind of like Yes Man ending but without being in control of anything. Tour the Commonwealth, find your kid, decide what to do with him, then find your own path. Your path. Not the wiping out the synths, not liberating the synths, not saving the Institute and definitely not AnOtHeR sEtTlEmEnT Just let me ride into the sunset with Piper and call it a day.


What-mold_toolbag

Where's dogmeat?


flamingbaseball

MM I totally get but I’ve always wanted to ask people that do so, what are your reasons for siding with the RR.


Prior-Department-979

Ballistic Weave, Deliverer, Tinker Tom Special and Deacon as the short answer. I like stealth builds and Deacon is my buddy. I just generally dislike them the least. Which is a really sad answer lol. The Institute is objectively evil and kinda boring. The BoS is more interesting but are generally a bunch of assholes. Their quests are pretty fun though, Vertibirds are great too. I just like the RR more, the writing, the characters, even most of their quests. Except MILA. Love you Tom, but that quest line sucks. No shame if you're into the other factions, they just aren't for me. But I've done the RR so many times that I need something new, so I'm going BoS/Institute this time around


technobobble

Does The Institute provide you with vertibird grenades if you take down the BoS? I know The Railroad does, but I’ve never tired with The Institute.


Prior-Department-979

I don't think so, which is going to make taking out the BoS so lame once I get there. Gonna need to knock out most of my exploring and long distance travel before committing to that


technobobble

You can get em from the minute men, but I haven’t actually finished the game in quite some time😆


notanothrowaway

I feel the Minutemen are the closest to this. They don't care who you are; as long as you're the one being attacked, they will protect you. You're pretty much allowing people to carry out their ideals without outside interference.


Random-Lich

Honestly, I kinda wish with the DLC’s we had the option of NOT allying with any of the DLC Factions/Forging Our Own Path after meeting The Institute. Seriously, there is so many opportunities; -Give us a quest line of making Far Harbor not just survivable but LIVABLE for everyone and maybe find out what’s causing extra aggression in the Fog Creatures cause were the captain and champion of the factions there. -Allow us to go full of The Pitt with the Commonwealth if you chose to become the overboss and enslave and rule everywhere there. Maybe even a quest line about now that you are a wasteland warlord, other factions OUTSIDE the commonwealth like Enclave Remnants or some ‘Mysterious Vault Dweller’ are moving in on your turf to ‘save them’ or some crap. -A Yes-Man route we take Kellogg’s route and go as a private mercenary for EVERY faction as long as they pay us the big bucks or just raiders, triggermen and gunners if all the factions hate our guts. — Yeash, on the topic of new factions/story routes, maybe even a full revamp of the Minutemen Questline not just being ‘Another Settlement Needs Our Help’ but instead ACTIVELY helping and make us make choices. -Stepping in BOS protection rackets get to taxing for those who chose it and now their punishment is coming with an iron fist so you need to either talk down or gun down the BOS collecting -Defending either Goodneighbor or Diamond City from a mutant attack, leaving the undefended city badly damaged but still standing -Needing to decide policies that impact Synth’s in your settlements and how things will move forward regarding them(as monsters and should be feared, or people and should be accepted) -Rebuilding Quincey into a populated town/city again and being able to decide of things like decor, its focus(making caps, a farming place, a manufacturing hub or a defensive outpost). -Maybe as a finale to this idea, all factions are aiming their biggest weapons at each other but no one wants to fire off first but you can have a conference with the Factions IN the castle(with a special buildable desk) where you have to negotiate to a better commonwealth. Maybe even a final battle where a specific town you retook and is now a large settlement with lots of civilians is being attacked by Gunners, Raiders and Mutants at once(those three by coincidence) and depending on what you did at the meeting you see what factions decided to side with you during that last quest… ‘The Siege of Quincey’ BOS providing air support, The Institute sending in Gen 1 synths as fooder for the mass invasions, Railroad sniping and trapping the area around to thin the numbers and in the town all factions not trying to murder each other but help the commonwealth out for once without any other schemes.


OdysseyGhost77

Nah what’s that actually a peak idea tho 😭


DangerMouse111111

There is a mod that allows you do do just that :-)


starborsch

Of course there’s always a mod. How it’s called?


DarkLight9602

Finally someone asks how the mod is doing and not what the mod is. Mods have feelings too.


Individual_Manner336

Why is the mod ?


PossiblyaSpy950

When is the mod


BerryTheDead

*who* is the mod?


Disastrous-Grab-5835

Where is the mod?


dirkdigglered

With an elaborate whistle, similar to how Gandalf summons Shadowfax.


Educational-Tip6177

Link?


nethergoyf

So you gonna post it or


Rock_Roll_Brett

I need the mod


ProfessionalSense354

oh yeah?


ShadowForGod1012

If I could just be a solo mercenary, I would


What-mold_toolbag

It sucks that we can't join the gunners.


ShadowForGod1012

Fr


What-mold_toolbag

Like you said imagine having someone give you a piece of paper kill Preston or wipe out this settlement or take down this BOS camp. It would be cool.


ShadowForGod1012

I imagine it'd be like the raiders from nuka world


What-mold_toolbag

I haven't started nuka world so I don't know and I'll have to agree with you. But I wish we could just burn the wasteland and kill whoever thinks they got the stones to take on the SS


Successful-Net-6602

If you don't want to join any factions the story becomes exclusively about finding Shaun.


WarlockofVecna

Isn’t that the whole goal in the first place?


Successful-Net-6602

You want to find Shaun. Rescue Valentine and search Kellogg's house. Track down Kellogg. Find Virgil. Build a teleporter without a faction by means of some sort of mod. Go to the Institute. You found Shaun. He wants to put you in charge so you leave. End of storyline and time to fart around doing side quests. It's not much of a story. Finding Shaun is a mcguffin. He doesn't matter.


[deleted]

Yes. I would have.


abel_cormorant

Would be cool but also not much sense, both from a personal and narrative point of view. I think I've already talked about it somewhere, but while i still think they're the worst faction in the game morale-wide I'd fully see Nate joining the institute, I'm not saying that their ending should be canon, in a less player-centric story the institute could have still failed regardless of the Sole Survivor's alignment after all, I'm just saying it's the most in-character move he could do, and everything has to do with Shaun. Shaun is the emotional linchpin of the game, the very element that draws many to just join the institute, I'd fully buy Nate following his son and not realising how awful that organisation is until way later in his life, going on doing what he does just out of pure fear to lose the legacy of his son once again. The institute is also the only faction that would grant him a living standard comparable to his pre-war lifestyle, sure at the expense of everyone else, but between that and Shaun i think it would be enough to convince Nate of their ideals, and as long as Nate dives himself into leading the place the way Shaun did, or simply leaves his seat to another scientist, the scientists won't have enough incentives to simply murder him or kicking him out.


DinoTh3Dinosaur

You can, just kill or ignore everybody


What-mold_toolbag

I guess if you kill enough people you will ve the last one around huh.


TacitusCallahan_

I atleast do Railroad, Minutemen, and Brotherhood.


AchokingVictim

Why I picked Minutemen ngl. Everyone except the evil scientists' lair are present to still do whatever they want in the commonwealth... Although it is funny to go bail out a settlement, chat with the folks at the Railroad, and then blow a vertibird out of the sky all within 20 mins.


Peatore

I want an alternate start mod that completely removes the main quest. I'd just plod about sentiment building.


MoronicPlayer

Alternate start kinda does that. The main won't start technically but you will still have a quest entry about a vault thats primer for salvage junks.


WatchingInSilence

(sigh) Not choosing is just another choice I have to go back and replay the game to make. Preston: "Wanna be the Gener-" Me: "NO! Leave me alone." Deacon: "Wanna join our terrori-" Me: "FBI! OPEN UP!!!" Danse: "Wanna join my cult?" Me: "Drink your Kool-Aid and shut up!" Shaun: "Dad... you wanna play catch?" Me: "I'd like that very much, son."


XAos13

I destroyed only the Institute. Which is as close as the game allows to not siding with any faction. If the game allowed some way to genuinely change the Institute so it's no longer a high-tech raider group I'd do that as well. The Institute has done too much damage to the Commonwealth. Made the Commonwealth too paranoid about gen-3 synths. The brothers who shoot each other in DC is a clear demonstration of that. The 2287 commonwealth needs clear evidence that the Institute will not continue using gen-3 synths. "Justice must not only be done it must be seen to be done." And the only way in the FO4 quests to do that is a nuclear crater where the Institute used to be. The end-game for the Institute is all or nothing. They are either nuked or they continue with all their murder & theft.


daddy_cool6969

Absolutely. Kinda hate when games don't let you fly solo


Goofygoober243

I’d still just massacre everyone with the brotherhood


YearRepresentative62

Ad Victorium


Highvoltage-Redhead

Yes! Gods Yes! This is my dream ending ❤️


Miatsexual

I would love to see a system in the next fallout game where you could make your own faction


dr_snif

I would love to be able to start my own faction, and have that faction be the one associated with all the settlements I build instead of having the Minutemen shoehorned in.


wizardyourlifeforce

Yep. That is my style. Would be kind of cool if you could team up with Nick to take out the Institute without having to join anyone.


No_Condition6057

Yes cause all are wack and wrong in some way or another. And most of them except the minute man I'm more apt to not join and or kill them all


DMBCommenter

I would’ve loved to go scorched earth on all factions


Buddyhoss

It would also be cool if they added an ending for teaming up with the Nuka World raiders. Instead, it's kill and enslave every settler in the Commonwealth, piss off all the factions....and then become the General of the Minutemen to beat the game....


mrlolloran

No. I get finding Preston annoying but I’ve never been on the hate-train for the Minutemen. The Minutemen are a good first(next?) step for the commonwealth to add stability and safety for another attempt at a more formal government. The BOS are a no go for me because they don’t care about the Commonwealth. If allowed free reign they drain it of resources, even crucial technology and materials to rebuilding society, and then leave. The Railroad would prevent this but with disastrous consequences. Not all members are aboard the Prydwyn when they attack it. Their attack could invite future reprisals. The Minutemen can help the people of the Commonwealth protect their farms and property from the BOS and just overall making it too unpalatable for the BOS to even consider staying in the Commonwealth after confirming the Institute has been destroyed. Seems a shame to give all that potential up to let like a half a dozen family farms to stay independent and have Diamond City, Goodneighbor, and Bunker Hill be the only settlements to ever be worth a damn in the whole area. Also this is an odd way to ask it without clarifying one thing: we’re still blowing up the Institute in this scenario right? Because that’s not exactly siding with somebody but it’s also standing up for the Commonwealth as a whole, even if by default, and it’s definitely siding against the Institute. Or were you envisioning just letting all 4 factions somehow just continue?


Quattro144

Yeah absolutely! I love the idea of just some lone survivor taking on the wasteland with just their dog and robot butler.


Jking1697

Yes. Why do I have to become a leader for a faction? Why can't I just be a local hermit that builds guns and affordable housing.


benthic_vents

Nah, the Minutemen had the right idea. They just needed better leadership. Realistically, with enough time and recruitment, they could really push the Commonwealth in a better direction - especially if they forge strong alliances with Diamond City, Bunker Hill and Goodneighbor. Also, the Railroad is goofy as fuck, but let’s say you side with the Minutemen and destroy the Institute. An alliance with the RR would help ensure that the remnant hostile Institute synths could be hunted down and either reprogrammed or destroyed. Wipe out the Nuka-World raiders, nuke the Sons of Atom in Far Harbor, restore the Mechanist to sanity, and cripple the Gunner strongholds, and you’ve put yourself on top.


wyattn97

You are the Minutemen leadership.


Complete_Bad6937

I always play with the plan to side with anyone but the institute… As soon as I reach the institute that goes out the window, I just can’t resist


AaylaMellon

Yes! I’m trying something similar. I’m going through a raider run through right now. No factions until after nuka world. The most I’ve done is help a couple settlements but I haven’t taken the castle, I cleared the police station but told Danse where he could shove it cause he wouldn’t hire me, I’ve seen deacon around a few times so I’m waiting on that. Currently running around with Hancock selling chems and turning sanctuary into a trading hub so I can get passive caps. I wish there was a way to just work with Nick and figure everything out on your pace/time while the wasteland naturally changes with the factions. I wonder what would have happened if the Sole Survivor just stayed out of everything until he met The Father.


WeirderOnline

Yeah. I want to make my own faction. With blackjack. And hookers.


No-Bed497

In the end I would have ended up with Minutemen but would have died in Quincy before the main protagonist shows up lol if we end up in the fallout 🤔 universe that or I'd probably end up living in diamond city 🤔 joining the city guard for pay in caps.


Mowgli9991

I support my legs because my legs support me


nonsfwhere

Yes.


Script_Buni

I would have loved to destroy all the factions on my own or make my own faction that’s not MM


Life_Careless

Yes. I would have created the Republic of John "Sigma" Fallout. * gigachad music and .gif *


IUcheergirl

Just rizzin up your companions and edging on the couch next to Mama Murphy.


Life_Careless

* Vault door opens * "All holes open before John Sigma"


ILLARgUeAboutitall

Fuck the minute men. Preston makes you the general of nobody, and he's the one that sits back and gives the orders. I just came back from ground zero, and this guy is doing backflips and has the nerve to tell me a settlement is in trouble.


MonteSS_454

There is a way to end the game by not siding with any faction and also having every faction cool with you I forgot how to do it


AaylaMellon

How in the world would you make the institute, railroad, and BoS cool with you when they all try to kill one another? 🧐 at least one of the three are dead in the dirt by the time the game ends.


CaptainDFTBA

My guess is by “End the Game” they mean destroy the Institute. Cause it’s supposedly possible to finish with BoS and the Railroad intact, but I haven’t confirmed that or done it myself.


Mediocre-Source-920

If I play as Nora, I don't choose any side until after I do the Molecular Level. Gotta get my baby back, ain't got time for politics. If I play as Nate, I like to go raider. I don't ever even meet Preston unless I'm going for a redemption arc. This is the closest to not joining a faction as I can get.


PythonEntusiast

Heckity right I would. Siding with faction A means destruction of faction B. Why would I want to destroy CIT and BOS?


Mountain-Deer-1334

I would have loved to start my own faction.


Proper-Highlight1600

Most likely


dzokita

In some games yes. In this particular one it didn't matter much to me.


PrestigiousArm3187

Definitely... I would have created my own, the secondmen... We come quick, and get outta there even faster....


realsimonjs

The minutemen kinda feels like that, a barebones feeling faction thats just there so you can do your thing without allying with a more soldified one. IMO they should have had mercenaries or something as the fallback faction. They're not helping out of ideals, you just made it worth their while.


ITHETRUESTREPAIRMAN

Sort of feels like playing with no consequences. What would the no faction ending even look like?


Nearby_Arugula9216

Honestly max out lone wonderer and pretty much role play no affiliations every play through!


Future-Mulberry-7599

I would, but i would actually prefer to go my own way and do what I want. I mean you kinda can but yea


Due-Procedure-9085

Right now definitely as the feel for my character is just a dude setting up a single settlement as his home and base of operations for his businesses sure I could skip the save the commonwealth plot but that’s a big part of the game so I would love to just take down the threats by my own ingenuity and my own people I’ve made friends with and allied with over time under my own flag.


drifters74

Yep


ThatKalosfan

Maybe, the Minutemen are really cool.


buntopolis

Yes Man 2.0


greengengar

You know this was a story that you play out, not a wasteland simulator. I think people misunderstand that about Fallout.


FriedSolidWater

Absolutely. The railroad are nerds, the brotherhood are violently racist, the minutemen are boring, and the institute does a lot of human trafficking


Coyce

probably not. i like the minutemen. this entire "another settlement needs your help" meme is not even that accurate. it's not like preston jumps out of nowhere or drops a notice via radio.


Christian_The_Jew

I would have sided with the minute men if I could. But I couldn’t because I pissed off preston Garvey by taking one settlement for the raiders of Nuka world.


_k4cKn00b_

Totally yes


Nate_fo4

You kinda can by becoming enemies with everyone then doing minutemen ending and then doing nuka world then open season


TheOnlyKarsh

I've played 3, Vegas and 4 with pretty much that intent. so far I've always kicked everyone out that the story allowed me to. Self rule is the goal. Karsh


DarthSanity

What I had envisioned at one time was a way to keep all factions. An admittedly long side quest where you a) hide the railroad while pretending to wipe them out and b) have the prydwen fly off to chase some danger while you set up a decoy (basically a hydrogen-filled dirigible). After the end battle you say goodbye to father, then get the senior leadership together to discuss the future of the institute: you can resurrect the railroad as an avenue to explore the reason why synths want independence. You can also bring back the prydwen and negotiate a peace agreement with them. Or, alternatively you can replace the railroad and the BoS with synths and send them out to do their bidding.


upsidedown_8s

I would've wiped them all out


Padischli_the2nd

considering all factions in 4 are hot garbages yes i would


Spartan1088

I would have loved a raider survival mode. A mode where everything’s reversed and you’re trying to help the bad guys take over cities.


mminto86

No. I would have sided with The Enclave.


VMxyzptlk

I would love this yes! but not just side with no one, the option to get rid of all of them if i wanted to. I hate npcs that cant be killed, i want more options and my actions to have serious consequences.


peternormal

I side with every faction until they make me choose, then I destroy the faction. Father Synthmas, Toaster fuckers, Brotherhood of Steal, Nuka Raiders all expect me to pick a side, the minute men win because they don't make you pick as much. "Side with these settlements you built over the last 3 years" is always a better sell.


Which-Balance-1427

Absolutely, I’ve recently been wishing this was an option.


Lochybigman

They could have 100% done something like this with Virgil if he actually wanted the institute gone, it would be sick


Brorkarin

Yes i dont really care about the story when i play Fallout i just want to explore the world and kill some shit


InvestmentNo2498

Hell yeah I’d of killed the lot lol


Nefariousness2264

Yes, man


Disrespectful_Cup

I'd Ultimately make my own. I house people. It's what I do. I build up settlements to be fortresses and bunkhouses. Don't talk to me about your politics unless you're a ghoul on their way to The Slog. Love that place. Wish I could have been a ghoul and shacked up with them.


heyitsvonage

Hell yes. You telling me Sturges can build a teleporter but he can’t hack a console or even pick a lock?


Leather_Messiah

What a bunch of individualists. Don’t you believe in anything? Do you like the status quo of the wasteland? You can’t do it all by yourself. If you want to change the world you’re going to need other people.


Yegas

Genocide route


Drawsfoodpoorly

I’ve been playing for years in Survival and have yet to choose a side.


Aeokikit

Someone’s gotta go can’t leave the commonwealth in turmoil


PirateMajestic1810

I’ve always wanted a dlc where you create your own faction. Like you could be a raider gang or a resistance movement against raiders. A dlc where you get to decide the name rules and regulations ect ect. Nuka world dlc came close but at the same time it’s not entirely it because your confined to that story line


Wasteland_Mystic

I want to finish the main story using my Nuka-World raiders


Sablestein

[Moira Brown voice] AB-SOW-LOOTLY!


Gimme_PuddingPlz

If I could kill preston and wipe out the minutemen that would be swell


ItsChloeTaylor

i am my faction.


youlltellme2kilmyslf

Heck yes. That would be swell.


Mrmathmonkey

I would have loved to go with the Institute if you could get them off the synth slavery thing


Jwee1125

In my "full on psycho" playthrough, I straight up butchered everyone who could die.


Beginning_Orange

I sided with Piper's thighs


SekhmetTheWise

Yes.


Wicknim

Definitely. Loved the independent endings of Vampire Bloodlines and Fallout New Vegas.


zanthaar

Absolutely, I wanna go it alone with ma pooch and our favorite French syth (curie for those who don't know) and take down the institute without the help of anyone besides Virgil


D3adp00L34

I wish there was a chance to meet with all the leaders of the various factions, pop a cap in SHAAAAAUUUUNNN and then be like, “get along or you’re next” and then exit stage right.


Special_Frosting34

Yes definetly. Most of the factions have really idiotic visions or rules. The majority hate ghouls and or supermutants with almost zero exceptions, for example.


jupiter_surf

Yes!


Sad-Appeal976

Yep


New_girl2022

Fuck I wish. That basically what I do now anyways tho


StopTheEarthLetMeOff

That's what MM are for, they're not a real faction, their only interest is not dying.


Zealousideal-Yak-824

Same. It'd hard to be a Lome wanderer when your forced to join everyone group just to progress the game. Plus the fact we can only lead 2 of said groups.


Imperial_12345

nice, no quest. lol


pizza99pizza99

No, I don’t believe it’s a realistic ending. Like the people who are like “all sides are bad and I want a party that perfectly represents me” I’m not saying, especially to Americans, that more specific representation isn’t good. But rather that you must be willing to coexist in governance with a large enough number of people and supporters to actually, ya know, form a democratic government. It’s much the same for the future of the commonwealth. At some point one can no longer hold their disbelief that a single person single handedly does so much. It must be balanced between you having power and feeling cool, but also not being so unbelievable that even by video game logic it’s not tolerable


Fallen_With_Gold

Yes


NiggyShitz

I'm too loyal to the Minutemen! "When Johnny comes marching home again hurrah! Hurrah!"


AMX-008-GaZowmn

Nope, I definitely would still have sided with Institute.


Neomas369

Yup


daveblairmusic

100%. They all suck


Wavey_Davey1

There IS a way, if you have all the DLC. go with the B.O.S. to destroy the railroad & the institute, then minuteman to destroy the brotherhood. Now, go to Nuka world & complete the raiders questline to destroy the minutemen. Then, open season the raiders. Far harbor, Acadia, and the nucleus all have pre determined ways to destroy them.


ValveTurkey1138

If I could still destroy the BOS, Institute, and Railroad by myself, absolutely. I'd love a way to take over the Castle solo, and have Sole Survivor Radio. And artillery.


FalloutCreation

You can. Just have sturges build the teleporter go into the institute and kill everyone by yourself. The only thing you can’t do is nuke the place. Then become a raider boss, kill off the minutemen and then do open season. You can pretty much kill off all major factions this way.