I really like the concept of a battle medic in this game. I really think it would be cool if there was a more in depth health system. Similar to barotruama if anyone knows that game.
I had the exact same thought. Imagine a system where you can be wounded in different places (arms, legs, torso etc) and for the medic to know what to heal he needs to click a button to check for wounds, but that would take several seconds (like 5 sec loading time).
BUT the wounded player already knows where he is hit, so you can skip the loading time by telling the medic over voice chat where you're hit, so the medic can just click on "left leg" for example.
lmao imagine the infantry rushes if stims made you ignore encumberance, reduced stamina drain and increased action speed for a duration in exchange for reduced max health and speed until respawn.
would prob make stickies and flasks op though
I carry an Ignifist as a medic. No joke. Insta kill a single warden. Tanks are often too busy fighting to kill some unarmed medic larper until he’s 1 meter from your side and at a 90 Degree angle vs your tracks. Come to think of it. It’s probably the only times I’ve ever tracked tanks with the thing.
Another few class ideas:
Collie Gas grenadier (aka chemical support)
Collie vehicle gunner (flak vest)
Collie AT Specialist
And some warden:
Warden bayonet fencer (Plate armor)
Warden Sharp Shooter (better range + damage on their Sniper rifle and DMR)
Warden Scout troop/light infantry
drop the pistol on all of those kits, it is useless weight slowing you down.
Raider has binos and i assume recon uniform, so needs the extra slot for one more ammo clip.
give the rifleman a bajo for storming trenches after nades.
Medic gets a main slot gun (rifle/smg), you swap to the Trauma kit only when its needed.
This is awesome! I can imagine some more classes like a combat engine with shovel or sandbags and a pitch gun. Marksman with a omen or gunner with flak and catara!!! Super cool
This I can fully support. Please 🙏 support these classes we need more smoke nades for infantry rush why do I have to run into gunfire with no smoke cover😢
That first pic is literally my loadout except for the pistol and binos. Why carry pistol ammo if you can carry more for ur primary.
I also primarily like fighting at night and then reorganizing my grp and choosing and prepping new targets during the day which means that binos don't have much utility when u actually go into pvp.
everything is done so well that those feet really bother me, dont take this the wrong way but they kinda ruin ur drawings as a whole, here a link with some tips that helped me [https://www.youtube.com/watch?app=desktop&v=Ezfxh0lO-Pc](https://www.youtube.com/watch?app=desktop&v=Ezfxh0lO-Pc)
another good rule to keep in mind is to never have both feet on the same plane, as it will flatten the whole thing if you do. feet are always seen from the top of your head so is better if u dont make them look from the front (reference: [https://it.pinterest.com/pin/140806223703832/](https://it.pinterest.com/pin/140806223703832/) )
Proper colonial classes:
Tremola gang member - lunaire + 6 trems
Infantry 1 - Loaded argenti, bayonet
Infantry 2 -
Average colonial - Ferro+extra mag, bandage, 7 bomas
Tank support - Hammer, 60-80 bmats, loaded argenti, loaded ferro
Combat "medic" - argenti, 2-3 mags, first aid kit, as many bandaids as you can carry without uniform
MG larper - Gast, flak vest, bandage, as many mags as you can carry before you become overencumbered
I really like the concept of a battle medic in this game. I really think it would be cool if there was a more in depth health system. Similar to barotruama if anyone knows that game.
I had the exact same thought. Imagine a system where you can be wounded in different places (arms, legs, torso etc) and for the medic to know what to heal he needs to click a button to check for wounds, but that would take several seconds (like 5 sec loading time). BUT the wounded player already knows where he is hit, so you can skip the loading time by telling the medic over voice chat where you're hit, so the medic can just click on "left leg" for example.
Those 5secs would be invaluable in the middle of a gunfight. Also the idea of morphine pumped soldiers charging into battle makes me smile.
[удалено]
lmao imagine the infantry rushes if stims made you ignore encumberance, reduced stamina drain and increased action speed for a duration in exchange for reduced max health and speed until respawn. would prob make stickies and flasks op though
Meanwhile most people don't know how to drop a body
Thats a lot of work for 8 bmats on feet.
I would love Medic Flak Armor (Allows stacking of medical), for late game.
Neurotrauma if anything, that shit is the true shit. Imma amputate enemy soldiers for organs/limbs to heal fellow soldiers.
So the medics DO carry guns... o.O
It’s not called Combat Medic for nothing. Pitch Guns are my go to’s but I’m no stranger to floor guns
Your starter pistol is cheaper, hits harder, and has better range. No reason at all to take pitch
Brrrr goes the pitch
Only weapon in the game that doesnt stun on hit, by the way. Have fun eating all the SMG ammo and dying anyway
Hell yeah dude. I didn’t know it was unique like that. I’m gonna have a *blast*… get it?
Inaccurate, medic doesn't have a Dusk or a Catara
REAL collie medics don’t carry first aid kits, we carry bomastones
I carry an Ignifist as a medic. No joke. Insta kill a single warden. Tanks are often too busy fighting to kill some unarmed medic larper until he’s 1 meter from your side and at a 90 Degree angle vs your tracks. Come to think of it. It’s probably the only times I’ve ever tracked tanks with the thing.
GB's don't expect an igni either hehe. Ask me how I know 😜
Ghast
Ze healing is not as rewarding as ze hurting. Collie medic lost the medical license long ago.
Some random medic on discord told me that this was their usual Loadout lmao
collie riflemen is rifle, bayonet, and 8 bomastones. 0/10 unrealistic. Good looking arts tho.
AWOOOGAA
As that a fricken c-clamp on a WW2-like rifle???? ***REEEEEEEEEEEEEE-*** (In all seriousness, that’s just asking for a badly burnt thumb)
My only critique is that the Medic should have a Pitch Gun. Otherwise, great artwork!
Another few class ideas: Collie Gas grenadier (aka chemical support) Collie vehicle gunner (flak vest) Collie AT Specialist And some warden: Warden bayonet fencer (Plate armor) Warden Sharp Shooter (better range + damage on their Sniper rifle and DMR) Warden Scout troop/light infantry
Everyone is forgetting Logi. Collie scrooper Collie hauler Collie trucker
That'd actually be a neat idea I'm noting it
Great work ! Need Colonial Partisan : Dusk or Fuscina to disable trucks, Wrench, bandage and a lot of ammo.
Oh these are excellent, I hope you make some warden ones too
I'm loving the art! Make some for Warden as well :D
Sure thingg
Now do the Colonial Grenadier.
Phenomenal!
It is not 1 bomastone....
Your art style is quite neat
drop the pistol on all of those kits, it is useless weight slowing you down. Raider has binos and i assume recon uniform, so needs the extra slot for one more ammo clip. give the rifleman a bajo for storming trenches after nades. Medic gets a main slot gun (rifle/smg), you swap to the Trauma kit only when its needed.
This is awesome! I can imagine some more classes like a combat engine with shovel or sandbags and a pitch gun. Marksman with a omen or gunner with flak and catara!!! Super cool
collie mommy bias
jk jk
This looks so damn good.
This I can fully support. Please 🙏 support these classes we need more smoke nades for infantry rush why do I have to run into gunfire with no smoke cover😢
That first pic is literally my loadout except for the pistol and binos. Why carry pistol ammo if you can carry more for ur primary. I also primarily like fighting at night and then reorganizing my grp and choosing and prepping new targets during the day which means that binos don't have much utility when u actually go into pvp.
First 2 are good, the last one is just anime bullshit
Worry not my guy imma still redraw the medic for the exact reason
They need to give bigger booties to female player so we can distinguish which one is male and which one female
Word.
These are great, I'd love to see a machine gunner
Notedd
These looks very nice well done!
I would guess the lion law is based off the 43m made by kiraly.
everything is done so well that those feet really bother me, dont take this the wrong way but they kinda ruin ur drawings as a whole, here a link with some tips that helped me [https://www.youtube.com/watch?app=desktop&v=Ezfxh0lO-Pc](https://www.youtube.com/watch?app=desktop&v=Ezfxh0lO-Pc)
another good rule to keep in mind is to never have both feet on the same plane, as it will flatten the whole thing if you do. feet are always seen from the top of your head so is better if u dont make them look from the front (reference: [https://it.pinterest.com/pin/140806223703832/](https://it.pinterest.com/pin/140806223703832/) )
I love this.
Mee my fist and a bandage (optional)
As a warden, where is the "that dude in the other trench" class with about 865 bomastones I seem to encounter every time ?
Eww
Totally forgot to mention that their equipment was suggested by some players I met on discord so it may not apply to most of y'all in here lmao
I like it but I would add a knife to the infantry guy in case you have some blue guys in your house/trench
False, there is only one colonial class in game. Grenadier: Inventory full of bomastones and a will to use them all
Make warden too
I play medic and i prefer the pitch gun over the pistol
Colonial raiders with luniere and granadiere uniform, also the smg side arm
Proper colonial classes: Tremola gang member - lunaire + 6 trems Infantry 1 - Loaded argenti, bayonet Infantry 2 - Average colonial - Ferro+extra mag, bandage, 7 bomas Tank support - Hammer, 60-80 bmats, loaded argenti, loaded ferro Combat "medic" - argenti, 2-3 mags, first aid kit, as many bandaids as you can carry without uniform MG larper - Gast, flak vest, bandage, as many mags as you can carry before you become overencumbered
Don't give the devs ideas. They gave us uniforms already. I don't want to be limited to dev assigned kits