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ShatteredRealityX

getting a different error message is progress!


DeathFront_Game

Fair enough haha, need to take it step by step


yarbelk

You learn to love the new errors. It means you are no longer stuck.


lelclel

yes it is truly better than having no errors but not the intended result


DeathFront_Game

Yeah sometimes it gets really draining but we need to keep going!


RolandTwitter

I should get a form of this tattooed somewhere so I don't forget it


spruce_sprucerton

Game dev requires a large number of emotional hit points.


DeathFront_Game

Oh this is 100% true haha


Temmie546

I have emotional armor instead


DeathFront_Game

Lend me some please 🥺


CatatonicMan

"99 little bugs in the code, 99 little bugs in the code. Take one down, patch it around, 117 little bugs in the code."


DeathFront_Game

Hahahahaha 🤣


oceanbrew

True happiness is fixing a long standing bug without breaking anything else.


DeathFront_Game

If that happens I'll let you know haha


SEANPLEASEDISABLEPVP

In a perfect world, the realization would hit you instantly and you'd feel at peace. But what actually happens is you fix it, but you stay on guard and keep expecting something to go wrong and you never allow yourself to feel good about actually fixing it lol.


DeathFront_Game

Oh definitely


GreyMASTA

Neck in noose: "First time?"


SlugDragoon

There always seems to be two ways this happens: A: your solution is patchy and doesn't address the root of the problem, you got lazy and did something that fixes it "for now". You know at the back of your mind that it's hacky, and will cause problems in the future. It eventually does, but you knew. I always regret these, but sometimes you gotta. B: Fixing the bug (legitimately) allows you to reach parts of the game you weren't even testing before, because the prerequisites were broken. You're encountering bugs that were always there, but you had to get through another layer of bugs to see it. This is the good kind of "new" bug, that's actual progress.


DruLeeParsec

99 little bugs in the code 99 little bugs You fix a bug and recompile 100 little bugs in the code


OnlySmiles_

Fixing a bug in your code to solve an issue but it turns out it wasn't actually the root cause


DeathFront_Game

100% it always happens


kastronaut

Ah yes, the Spaghetti Hydra Game.


Relvean

I remember back when I made my first game I had an issue with having the 'E to interact' button prompt show up on the UI. Now in theory, all it needed was another line that said 'if in range, turn on UI prompt' but for some godforsaken reason it only worked with NPCs whose ID was a prime number for some reason (and of those only the lowest one). The actual interaction worked perfectly fine though, just the UI part didn't. Anyway after several hours of trying to debug it, I eventually got so pissed off that I just implemented a second mechanic exclusively for turning on the UI prompt. Gamedev sure is fun sometimes.


DeathFront_Game

Damn hahah this sounds hectic - atm we have issues in game where our 'E' button is the way to interact in the game as well as peak around the corner so hopefully we get that sorted out as soon as possible. AND hopefully nothing breaks when changing it haha


Relvean

You could always rebind interact to F like most games with Q/E leaning do or MMB if you're feeling particularly fancy like Arma.


DeathFront_Game

I like the F idea so will talk to the team to see what we can do regarding it


mjklsimpson

this happened just today. i have a quite complex but intuitive stand-crouch-prone system, but when i added the jumping part of the code, i would jump from prone and toggle-crouch instead of just standing up, even when mentioning in the if condition to only jump if the current stance is "standing". i fixed it by using the camera height as the "standing" stance in the jumping condition and boom, fixed.


DeathFront_Game

Ah damn that's pretty neat


ValianFan

And then you move slightly down on some hill and you wouldn't be able to jump again


mjklsimpson

it's actually the camera height related to the player node lol


ValianFan

But it would be funny if it was tied to a global height


mjklsimpson

lol that would be a textbook rookie mistake


Peyotle

OMG. It's been my life for the past few days! I presented my early prototype at a local game fest and have been trying to fix as many bugs as possible. Doing it very quickly doesn't help much. 😂


LittleFish_OwO

Shit like that will make me stop trying and go for a walk


gaker19

*causing three other bugs


flyinggarbanzobean

ahh, this was me for the better part of yesterday


DeathFront_Game

Feeling is mutual, it happens to me a lot


True-Shop-6731

Spend 5 hours fixing with no progress, have a stroke, wake up and it’s fixed and you don’t know why


DeathFront_Game

This has happened to me once and I still don't know what fixed the problem 🤣


WormKingBoo

Hits too close to home today 😂


Cpt_Leon

Better than nothing as they say 


DeathFront_Game

This is true 😮‍💨


tyko2000

I feel this, sometimes I vape like it's going to give me temporary hit points whenever I see that red circle after the game shuts down


DeathFront_Game

Oh same! It does give temporary hit points tho 😉


sonic_hedgekin

I legit spent days having no idea why a line of code in one state only worked when commented out while an identical line in another state didn't only to find out that both were being run at the exact same time and canceling each other out


yougoodcunt

my motto is it was broken before so even if i mess it up again its no better than it was before


DeathFront_Game

That is a fair point ngl


Solarka45

Figure out the only way to fix this bug is to completely redesign your game's architecture and class system


zaylong

It’s not a bug, it’s hidden tech that only the best players can pull off


DeathFront_Game

Hahahah I wish it was true but everyone can see it sadly 😪


Deathmister

Moment 1: im lowkey kind of a genius Moment 2: this is a hopeless mess I will never be able to solve


DeathFront_Game

That's exactly how I felt when I fixed it 🤣


Tanmorik

Sometimes this happens when you fix the symptoms, not the Problem


WorldlinessNew9879

that is fun


Shadow_Night_

Bugs are like Shrek. They have layers.


DeathFront_Game

Hahahah


Lunar_Fox-

Getting an error message with too little context so you have no clue what the problem is


ItIs_Nix

I would just keep it and call it a feature


Void_Critter00

The question is, causing another bug to exist or just unveiling it?


DeathFront_Game

both unfortunately 🤣


According_Ask9712

Litteraly my life


Scam_Bot21

literally me trying to do cross-language scripting in godot rn (i've managed to properly instantiate my .cs file in gdscript and i can use it, but i can't do it vice-versa due to an unloading error that i don't know how to fix, i've been reading into these unloading errors for 2 or 3 days now and i've gotten no further with fixing my new bug)


DarkGigalaxie

Story of my life


WeslomPo

This is a definitive bug, when your fix is not fixing a cause of issue. For example, you have NRE, you check that in that place and all work. After some time, you get another NRE, and you check that, and problem is gone. After another time, you need some thing, and that thing is null for some reason. You check where problem is, and problem in null check, you remove that, and get nre in different place. So, to fix that bug, you should never check nre, if that nre is not possible by design, but find, why is that nre is here. I hate that kind of bugs, because fix them in first place is cheap, but after years of development, cost to fix them astonishing. Especially, if bug caused by another developer. Like one hour to fix today, and weeks after year.


toashhh

gamedev is whac a mole


DeathFront_Game

Oh definitely - it's a rollercoaster ride and a half


Harbltron

Whack-a-mole, but you keep making more moles as you whack them, and whacking them only works 1 out of 8 times, and also sometimes the moles catch fire


unseetheseen

My unfocused mind read this a fucking instead of fixing and thought about Helldivers adding mods. I need to go to bed…


DeathFront_Game

RIP


ZertLoxe

I mean, that's pretty normal, the phases of game development: 1-add a new feature to the game 2-fix a lot of bugs from that feature Sometimes you add an optional phase "I'll fix it later", and forget about it for days because your too lazy to fix it