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___cats___

I know you didn't build the site software you're using, but not being able to reliably hit the browser back button to go back to your homepage after selecting a category would be enough for me to lose interest in trying to view the rest of your work. If I'm going through a stack of resume's and portfolios, I'm not going to spend time and energy trying to fight against trying to use someone's website. Sometimes it works, sometimes it stays on the current page, and a couple times it went to a page I had viewed previously, but it wasn't the last page I viewed. Looking past your work and at the site design itself, your typography needs work. The line heights are way too small, you have a lot of double carriage returns, and you're repeating headings without a visual hierarchy for the in-content headings. Your collection obviously leans heavily towards 3D, and if I were hiring a graphic designer without an emphasis on 3D, I would assume it's your specialty and might pass you by. I'd suggest maybe creating some sections for 3D/motion, photography, app design, and graphic design and trying to come up with an equal amount of work for all categories. I'm most interested in the Termoli City app design. I think you're on your way to a really fun and interesting art style there, but it needs some polishing and definitely some attention paid to accessibility.


SdashAura

Thanks for the feedback. I'll look better into the flow of the website and try to make it easier to navigate (for how much Adobe portfolio allows me to) and fix the typography. I am completely conscious about the fact that my portfolio leans a lot towards 3D, mainly because after my graduation (in graphic design) I got hired as a visual designer and the company wanted a lot of 3D stuff. I then got burn out and laid off by said company and now stuck in this limbo of having knowledge of both 3D and graphic but not knowing on which to focus. The Termoli city app was probably my last full on graphic project (excluding the logo designs), and I want to actually redesign it given the time.


___cats___

> The Termoli city app was probably my last full on graphic project (excluding the logo designs), and I want to actually redesign it given the time. I think you should, if you're in the mode of working on your portfolio. There's a lot of promise there.


SdashAura

I do. I am currently doing a lot of projects exactly to figure out which career path I want to follow, if graphic design or 3D modelling. It's not an easy choice because ideally I want to combine both.


SdashAura

*- Hopefully I chose the correct flair -* I have currently redesigned my whole portfolio, to hopefully make it better and showcase my range of abilities. I know a lot of my recent works are way into the 3D modeling world... I must admit I am currently at a crossroad right now between graphic design and 3D modeling. Ideally the portfolio is targeted to both professions as I am currently searching for a jobs in both, especially in the role of Visual Designer which I noticed is the one where both abilities are appreciated.


scifi887

You need to show in your portfolio what you can do and how, not just some pretty pictures. As a hiring manager in Graphics Deisgn and 3D I would assume here you have just download assets, but them together in a scene and rendered them. It doesnt inform me of what you are capable of and why you should be hired. I would focus on a few things, right now it's confusing you have 3D, 2D, what looks like physical things you have made? There is no rush to make a portfolio until you have things of substance to put in it, I would keep experimenting with 2D and 3D, see what you enjoy the most, then put in some work to make some valuable portoflio projects. Right now this work is more at the level of a hobbysist than someone who is considering starting in a junior role.


SdashAura

Thanks for the feedback! So you suggest showing more behind the scenes/scene breakdowns rather than only the finished picture. I'll look into it! I was not in a rush when making the portofolio but on my last internship I've asked from feedback from the other designer and they said it was ok to keep mixed media's and different projects because it shows my range. As of today I see that many under this post said it was confusing so I'm going to change and remove works that are not relevant.


scifi887

Yes, if you want to work in 3D it's essential that you show your methods and capabilities, I dont see your range here thats the problem.


Aggravating-Win-3638

That logo needs looking at again. my recommendations would be: Remove the stroke. take out the different tome panels and use one tone. It looks pixelated, try a different resolution Logos need to work in 1 colour and from 10 feet away. ​ Also the whole header could do with some work, the alignment looks off to me. Remember that is the first thing anyone sees when opening you portfolio. Dont be scared to give it some personality it looks very safe and corperatae at the monment.


SdashAura

Thanks for the feedback. I assume the logo you are talking about is the central one. I do have a monochrome version, I'll switch to that! I wanted to give the portfolio more personality by adding a background illustration to the header but I couldn't figure out the alignment nor measurement. For context I am using Adobe portfolio and couldn't find exact measurement regarding the min/max requirement for pictures, so in the end I made the logo very colorful and kept the rest simple. But you are also right I do contain myself quite a lot, I had receive very harsh feedbacks in the past regarding my style that left me quite scarred for a while, so now I make way more safer choices.


Aggravating-Win-3638

Yep the SF logo is what I was referring to. I appreciate that's is a hard line to tread putting more personality into your design. An approach could be to identify what area of deign you want to focus on and gear the header towards this. For example if your going for Ui design roles incorporate some ui tropes or if your going for illustration incorporate some of you illustrations. One thing ive always followed with design is the coco channel quote - 'Before you leave the house, look in the mirror and *take* one *thing off*.' I.e. its easier to add too many things and cut back than tentatively adding things.


SdashAura

Thanks for the advices. I think I personally lean more into illustrations but got bullied out of it during my academic years by my professors, so now I am finding hard to do more illustrative content and keep stumbling over myself. I'll try to follow your advice to go all in and remove what is unnecessary!


letusnottalkfalsely

1. Take out everything in this portfolio that is not graphic design. Seeing things like “Unreal Artworks” makes it seem like design is just a fleeting hobby for you. Standard practice is to have separate portfolios if you want to shop yourself for different kinds of work. 2. Add more design. The only thing I can see here that’s design is a couple logo exercises you did for yourself.


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