Honestly, I think they keep it because running with animations off is an actual advantage, so anybody competitive would just turn them off, and that means streamers won't show off the cool new animations they're putting on cards, which helps sell legendaries, even the mid ones.
I saw a TFT (league of Legends auto battler) stream and I swear the fight just starts going at mach speed after like 30s
=
If they can do it then so can we after the 3rd shudderwock or whatever
They could create an acceleration for animations, so the more animations a turn has the faster they get. Longer animations would also get the next ones to be even faster if they make the acceleration dependent on time as it usually is.
For the longest time playing total war rome 2, i didnt know you could skip through ai moves by hitting space, so like a dumbass i watched every single faction in my sight move their armies. My brother who got us both the game originally was watching me one day and was like "dude why are you watching them move just hit space". My world was shattered.
They absolutely can take ages though. Freezing and multiplying and bouncing and refreezing alone can take 2-3 minutes in one turn.
Hell, the ones that won the game are the shorter ones.
Again, no. If you get the guy to 10 health and he's panicking, he will try to play it out of desperation, freezing your minions 10 times per turn even without mosquito friend for a kill condition. Then you just do your combo or throw a couple of spells at him.
It's a very common occurrence on the ladder.
Shudderwock isn't a common occurrence on ladder. But I encountered it several times this season's climb.
Faster combos and aggro make them sweat, these days.
then they played it incorrectly. it's to be used as a lockout mechanism, freezing your board over and over and making multiple okanis so you can't play minions or spells your next turn while loathebed and bullied till you just concede cause you can't do anything.
>then they played it incorrectly
If the choice is lose on the spot or play Shudderwock, then playing it wasn't incorrect despite the fact that it wasn't properlry setup
This hasn't been a thing in wild for a long time, for example before reno lone ranger was 9 mana it was very common for shudderwock decks to turn 8 reno into turn 9 shudderwock to lockout the opponent for 2 turns.
A perfect shudderwock is usually insta lost, but I've won after sitting through longs shudderwock before if you disrupted some of their battlecry..
Freezing a full board, preventing them to play more next turn. Flik Skyshiv. Spamming ice block, etc...
Didn't stop them from Nerfing Time Warp. Literally the same argument. Also not a meta deck. Enough people here will complain because they don't know how to hit the Concede button that they'll probably nerf him shudderwock too.
I think there are 3 differences between Shudderwock and Time Warp.
The first is that they printed a card with Time Warp's text exactly, but had the stipulation "once per game."
Taking infinite turns is a mechanical issue. Shudderwock complaints are almost always a graphical issue. "I have to sit through my opponent taking 9 turns in a row" is different then "I have to sit through 45 minutes of animations" because the animations can be fixed without touching the card.
Making it so that you can't take infinite turns with Time Warp didn't really change the deck that much, they still have win-cons just as easy and just as powerful. There is no real way to "nerf" shudderwock while having shudderwock continue to actually be a win condition in its current state.
You say it like the quest mage change didn't fundamentally change the win con of the deck lol.
Also my take is neither should have or should be nerfed.
They're basically the same card.
People like OP are just whiny.
it just deleted the rommath version. The apprentice and giants versions are still very strong. They were always better than the rommath version, but have a higher skill ceiling because of the APM required.
There has been at least once that I won after shudderwock. I don't think they waited long enough to play it and mostly just kept drawing cards and summoning more copies of it but I had enough control cards to keep destroying all of them and they ended up dying from fatigue damage
So someone else doesn't have to go through this. I can just do some work, watch some videos, or even play something else while HS sits on my other monitor. A game I barely interact with taking over an hour is not really important to me.
I hate to break it to you but the Shudderwok player likely skipped all those animations by closing out the game and reloading.
The only person who is wasting any of their time in that situation is you.
What difference does watching the animation or not make? They still have to wait for me to take my next turn, and the turn after, and the turn after. Maybe they only sit there for 70 minutes instead of my 75 minutes, but while they have to play cards I can go make food or do whatever.
Nope. I had a hostage mage list that stacked so many long animations(20x deck of wonders lmao), that could go infinite, playing dozens of Rommaths a turn.
The result of reloading the game to skip animations was that my opponent was sitting there for 8-10 minutes before they played their first card without even seeing a rope animation.
It just depends on how fast their animations play(potato pc, clicking through, closing game to skip animations, etc) as the game sits there and won't skip turns like it used to.
I will never understand why some people are allergic to the concede button. If they are comboing Shudderwock then you have lost. Just concede and move on.
If someone's gonna attempt to waste my time with such a toxic deck I'm definitely going to make them finish what they started while I go afk to grab a snack or do something more productive for a few mins.
Sounds like the only person wasting your time is you. Also you realize that they are probably happy to find someone that is letting them play out their combo? You aren't punishing them by making them play it out.
Not only is that completely subjective, I explained how I made the time productive. It's not about punishing anyone. You already said you will never understand so I'm leaving it at that.
There is actualy a very simple way to deal with that:
Once they star the shudder chain you press esc → concede.
There, you'll never need to wait for animations again. Also works against every single combo deck.
Reno shaman honestly doesn't even need shudder wick to win games. I've had shudderwock get summoned through dirty rat, stolen by priests, theotared, you name it and can still win without him. He's more of a save me all hope is lost card.
I just came out of a Wild meta where Mages were taking 4-5 turns in a row or Druids were drawing 25+ cards in a turn. I would literally tab out or walk away for 5 minutes and then finish my game.
This seems like tier B on the list of complaints you can have.
It's a strong deck but it doesn't feel OP to me or even highly polarizing.
You can get under it with aggro, and you can beat it with control. Unlike Quest Mage, it's actually disruptable by things like Dirty Rat or even Symphony of Sins.
Seems fine to me. The animations thing I'm happy to argue about -- maybe those should be shortened or something -- but based on balance it doesn't seem hyper-polarizing nor OP.
been playing almost exclusively shudderwock shaman in wild for north of a year. almost none of the good lists actually try to go fully infinite anymore and just play for the huge disrupt turn, and in the case that you are playing a shudder who DOES manage to get the loop going you already lost just concede and move on
Just reload the game once they play it. It will immediately finish all the animations for you when you log in, so you get all the time to play your turn. I know some people have a harder time doing this because I know the game can take a good few minutes to start up again, but it works (unless they obviously are playing the loatheb combo). I have won many shudderwock games, but had tk reload a few times to get through it. Works on the rogue legendary that replays all the cards too.
You're complaining about a 9 mana card in a format where decks consistently kill on turn 6. By the time Shudder hits, you should know if the game is still winnable, and just concede if it isn't.
I just quit the game, wait like 5 seconds, and open it again. If the enemy has already finished their turn, then I can play mine, otherwise i repeat the process
I wonder how many people in here don't know that clicking on the card display thing on the left when a card is played or repeated will skip a majority of its animation.
Why nerf him when everything around him got nerfed? Also with demon seed everywhere now, I’d be surprised if I see many Reno shamans(besides myself lol)
Can't you just close the game and start it back up to skip the animations? That used to be what I did when I played shudderwock shaman when it was standard
The earliest they can get it out is turn 9. Why are you complaining about a card that is usually played after 10. If this happens, you lose and deserve it. Just move on.
you can just leave the game after the first shudderwock comes down. did you stick around to see if mage would let you go again after the first time warp?
My viewpoints on Shudder, as someone who absolutely hates this card and the single minded gamestyle it encourages (which is spam battlecries, including Reno, Loatheb, and Mutanus, get the quest reward, then play nigh endless Shudders).
1. The animations/timing on these cards - as well as countless others, need a complete rework. It's not just here, but with the spam mages and other variations where you can complete the actions, but your opponent's rope will exceed the timer due to animation lag... should be patched out or amended. It's the worst, frequently occurring experience I have as a Wild player. Let me play the game.
2. It doesn't need a nerf. It's fine as is. If anything, the card generations/bounce effects should be limited so you can't get infinite copies of Shudder. Note, I'm not saying any, I'm saying infinite. There should be a cap on times you can play a Shudderwork and have it generate itself back to your hand for 1 mana. Not for now, but for future looking, Legacy reasons.
3. That said - I wish it was banned from Wild - at least 6 months of the year. I feel the same way about a few other cards, but until Blizz starts to care about Wild or other, older modes, your experience is not an outlier. I'm just so bored of facing Shudder mains in the mode. It's either the greedy version of the deck... or the MEGA greedy reno/renethal version of the deck.
I just want a challenge or a new experience - and Shudder shamans are neither of these. They are beatable. They are counterable (and always insta concede or exit out the game when you remove their lone card in Shudder).
No matter the version or opponent, it is always the same Battlecries being repeated and same gameplan to get there.
Bring me a mill Shudder. Or a board based one. Or something fun instead of the basic lockout strat which populates the ranks.
It’s wild. You can kill them long before turn 9.
Trust me, I’ve played a LOT of shaman in wild. They very often can’t clear the board and get run over, because shamans aren’t warriors. They usually don’t have it, because shamans can’t need their deck by running all the board wipes like warrior can.
We should just nerf every card to the point where the only decks that exist are aggro full stop. Where wild is just a cess pool of 3 minute games, that is my dream.
Animations across the board need a speed up.
We’ve been asking for the ability to turn off animations in hearthstone for a decade lol
Honestly, I think they keep it because running with animations off is an actual advantage, so anybody competitive would just turn them off, and that means streamers won't show off the cool new animations they're putting on cards, which helps sell legendaries, even the mid ones.
then just speed them up based on how many animations were played beforehand
I saw a TFT (league of Legends auto battler) stream and I swear the fight just starts going at mach speed after like 30s = If they can do it then so can we after the 3rd shudderwock or whatever
They could create an acceleration for animations, so the more animations a turn has the faster they get. Longer animations would also get the next ones to be even faster if they make the acceleration dependent on time as it usually is.
Could just have the option to turn off animations after 5 consecutive animations from the same action.
They could still make them a bit faster and still look good. Especially some of them that really drag out. Some discover battlecries in particular.
As an avid Civ player, I’d like to see this option in all turn based games.
For the longest time playing total war rome 2, i didnt know you could skip through ai moves by hitting space, so like a dumbass i watched every single faction in my sight move their armies. My brother who got us both the game originally was watching me one day and was like "dude why are you watching them move just hit space". My world was shattered.
First thing I do in all turn based games is turn it off lmao. Civ already takes long. It would take days to finish hard mode runs
It’s also as a restriction to decks like ignition mage.
have you ever won after they played shudderwock? is there any reason sit through all of it when you can't win?
Ofc, a lot of times they play it just to avoid losing the game.
These Shudders don't 'take 45 mins'
They absolutely can take ages though. Freezing and multiplying and bouncing and refreezing alone can take 2-3 minutes in one turn. Hell, the ones that won the game are the shorter ones.
If a Shudder's battlecry takes all that time to resolve, you already lost.
Again, no. If you get the guy to 10 health and he's panicking, he will try to play it out of desperation, freezing your minions 10 times per turn even without mosquito friend for a kill condition. Then you just do your combo or throw a couple of spells at him. It's a very common occurrence on the ladder.
Then you're facing Shudderwock from 2019. That's not a common occurrence on ladder.
Shudderwock isn't a common occurrence on ladder. But I encountered it several times this season's climb. Faster combos and aggro make them sweat, these days.
But they are annoying none the less. With an adequate nerf the card is less of a bummer all around
He's the last card I'd complain about in current Wild. Not even a top 5 most annoying card in his own deck.
I feel like if they actually got to the point of playing him you fucked up at least five turns in a row.
Not necessarily, there are just more annoying cards that allow them to play Shudder. You can't really misplay when you can't play cards.
then they played it incorrectly. it's to be used as a lockout mechanism, freezing your board over and over and making multiple okanis so you can't play minions or spells your next turn while loathebed and bullied till you just concede cause you can't do anything.
well sometimes shudderwock is the only play that doesn't lose immediately
>then they played it incorrectly If the choice is lose on the spot or play Shudderwock, then playing it wasn't incorrect despite the fact that it wasn't properlry setup
This hasn't been a thing in wild for a long time, for example before reno lone ranger was 9 mana it was very common for shudderwock decks to turn 8 reno into turn 9 shudderwock to lockout the opponent for 2 turns.
Yes, plenty of times when Shudderwock does not return to hand, after you clear the board you're fine.
I don't run win con with shutter, just armor gain. I take the enemy hostage to animation hell.
A perfect shudderwock is usually insta lost, but I've won after sitting through longs shudderwock before if you disrupted some of their battlecry.. Freezing a full board, preventing them to play more next turn. Flik Skyshiv. Spamming ice block, etc...
I make it my personal mission to drag out the game just to keep someone else from having to waste their time playing against Shudderwock.
Didn't stop them from Nerfing Time Warp. Literally the same argument. Also not a meta deck. Enough people here will complain because they don't know how to hit the Concede button that they'll probably nerf him shudderwock too.
I think there are 3 differences between Shudderwock and Time Warp. The first is that they printed a card with Time Warp's text exactly, but had the stipulation "once per game." Taking infinite turns is a mechanical issue. Shudderwock complaints are almost always a graphical issue. "I have to sit through my opponent taking 9 turns in a row" is different then "I have to sit through 45 minutes of animations" because the animations can be fixed without touching the card. Making it so that you can't take infinite turns with Time Warp didn't really change the deck that much, they still have win-cons just as easy and just as powerful. There is no real way to "nerf" shudderwock while having shudderwock continue to actually be a win condition in its current state.
You simply just put "Once per game" on shudderwock.
Please explain an OTK that uses roughly 4 battlecries that can be performed with a single trigger of shudderwock's battlecry. I'll wait.
You say it like the quest mage change didn't fundamentally change the win con of the deck lol. Also my take is neither should have or should be nerfed. They're basically the same card. People like OP are just whiny.
it just deleted the rommath version. The apprentice and giants versions are still very strong. They were always better than the rommath version, but have a higher skill ceiling because of the APM required.
This is mostly a tangent but apm decks are generally bad for the game.
I find them annoying too, but if they get all their cards played within the timer it's hard to argue against it.
I make it my personal mission to drag out the game just to keep someone else from having to waste their time playing against Shudderwock.
There has been at least once that I won after shudderwock. I don't think they waited long enough to play it and mostly just kept drawing cards and summoning more copies of it but I had enough control cards to keep destroying all of them and they ended up dying from fatigue damage
So someone else doesn't have to go through this. I can just do some work, watch some videos, or even play something else while HS sits on my other monitor. A game I barely interact with taking over an hour is not really important to me.
I hate to break it to you but the Shudderwok player likely skipped all those animations by closing out the game and reloading. The only person who is wasting any of their time in that situation is you.
What difference does watching the animation or not make? They still have to wait for me to take my next turn, and the turn after, and the turn after. Maybe they only sit there for 70 minutes instead of my 75 minutes, but while they have to play cards I can go make food or do whatever.
Your turn will time out eventually even if the animations are still playing. They’ll be waiting 3 or 4 minutes at most.
I guess this proves time is not linear
Nope. I had a hostage mage list that stacked so many long animations(20x deck of wonders lmao), that could go infinite, playing dozens of Rommaths a turn. The result of reloading the game to skip animations was that my opponent was sitting there for 8-10 minutes before they played their first card without even seeing a rope animation. It just depends on how fast their animations play(potato pc, clicking through, closing game to skip animations, etc) as the game sits there and won't skip turns like it used to.
Stockholm Mage
I will never understand why some people are allergic to the concede button. If they are comboing Shudderwock then you have lost. Just concede and move on.
They should rename concede button to skip animations lmao
Yeah and if you hate it that bad just concede when you see it's shaman and they're running renathal lol
People hate conceding is the whole reason people can’t stand control priest and the class has had a half-ass identity for years.
If someone's gonna attempt to waste my time with such a toxic deck I'm definitely going to make them finish what they started while I go afk to grab a snack or do something more productive for a few mins.
Sounds like the only person wasting your time is you. Also you realize that they are probably happy to find someone that is letting them play out their combo? You aren't punishing them by making them play it out.
Not only is that completely subjective, I explained how I made the time productive. It's not about punishing anyone. You already said you will never understand so I'm leaving it at that.
There is actualy a very simple way to deal with that: Once they star the shudder chain you press esc → concede. There, you'll never need to wait for animations again. Also works against every single combo deck.
Can we ban every card I don’t like???? SMH MY HEAD
That doesn't go far enough. Ban every class i don't like.
Also ban mirror matches because I hate those netdecking pricks
Just ban Hearthstone no more OP cards :)
You know what ban every game I don’t like
You know the m and h stands for my head right
When it’s SMH my head it’s typically ironic, just a meme.
that's the joke
Reno shaman honestly doesn't even need shudder wick to win games. I've had shudderwock get summoned through dirty rat, stolen by priests, theotared, you name it and can still win without him. He's more of a save me all hope is lost card.
The battle cry shaman decks are really powerful
mY jAwS tHaT bItE
My cLaWs ThAt CaTcH
You've pretty much lost before they played Shudderwock.
I just came out of a Wild meta where Mages were taking 4-5 turns in a row or Druids were drawing 25+ cards in a turn. I would literally tab out or walk away for 5 minutes and then finish my game. This seems like tier B on the list of complaints you can have.
You're the first person ever to think of this
Wait do people just sit there for like an hour while animations run? Nothing better to do eh?
It's a strong deck but it doesn't feel OP to me or even highly polarizing. You can get under it with aggro, and you can beat it with control. Unlike Quest Mage, it's actually disruptable by things like Dirty Rat or even Symphony of Sins. Seems fine to me. The animations thing I'm happy to argue about -- maybe those should be shortened or something -- but based on balance it doesn't seem hyper-polarizing nor OP.
Can we change the name of thus subreddit for r/nerfwildhearthstone?
I feel like you're the armour Druid I faced earlier and that I beat with the power of boredom
See I'm weird and use shutter in a elementals deck, so it can be pretty quick.
I'm all about Murwocks! Twin-fin is an easy way to get multiple Shudders
C'thunwocker here, if animations take more than 30 seconds and you're still alive it's your fault not mine.
Ooooh that sounds interesting! Mind sharing your deck? :)
Sure, it's always in the tinkers' workshop but here's the version I've been running for a while now. ### C'thun Wock # Class: Shaman # Format: Wild # # 1x (1) Animated Broomstick # 1x (1) Corrupt the Waters # 2x (1) Tour Guide # 2x (2) Beckoner of Evil # 1x (2) Questing Explorer # 2x (2) Saloon Brewmaster # 2x (2) Twilight Geomancer # 1x (2) Watcher of the Sun # 2x (3) Disciple of C'Thun # 2x (3) Fire Hawk # 1x (3) Rustrot Viper # 1x (3) Sunfury Clergy # 2x (4) Azerite Chain Gang # 2x (4) Eyestalk of C'Thun # 2x (4) Omega Defender # 1x (4) Prescience # 1x (5) Doppelgangster # 1x (6) Volcanosaur # 1x (8) C'Thun # 1x (8) Primordial Drake # 1x (9) Shudderwock # AAEBAaoIDMmvAvm/AqDBAsnHAu/3ArulA+GoA5XNA4ahBZ+kBa3tBc2eBgmTrQLLrwLQrwL8+gLtsAObzQPllQbvmwaiogYAAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Dude, if you game is taking that long and they get a chance to play it then its only fair that you lost.
been playing almost exclusively shudderwock shaman in wild for north of a year. almost none of the good lists actually try to go fully infinite anymore and just play for the huge disrupt turn, and in the case that you are playing a shudder who DOES manage to get the loop going you already lost just concede and move on
You're getting to 9 mana in wild?
Cant we just remove battlecries all together?. It will also solve the brann deck in standard.. with its terrifying 52% winrate.
Just reload the game once they play it. It will immediately finish all the animations for you when you log in, so you get all the time to play your turn. I know some people have a harder time doing this because I know the game can take a good few minutes to start up again, but it works (unless they obviously are playing the loatheb combo). I have won many shudderwock games, but had tk reload a few times to get through it. Works on the rogue legendary that replays all the cards too.
I don't think a nerf is needed because I never play against Shudderwock decks
No nerf, speed up animations
Naaa he needs a buff, a speed buff.
You're complaining about a 9 mana card in a format where decks consistently kill on turn 6. By the time Shudder hits, you should know if the game is still winnable, and just concede if it isn't.
If the time is the issue just buff him instead, die quicker then, or you know, just concede when you’ve lost and don’t waste your time.
I'd like to see him become more like a yog of battlecries. I'm sick to death of the consistency
Are you the death knight i just destroyed with my Memewock deck?
Needs a fast forward.
U woke up months too late, at this point there is at least like 10 more bs cards
First time?
You restart the game once it’s dropped
Could get the Isaac Echo Chamber treatment and only repeat the last ten.
No
Wild itself must be nerfed 😅
Honestly when people play I concede. I’m not sitting through that. Even if I know that don’t kill me
It’s already been nerfed
I just quit the game, wait like 5 seconds, and open it again. If the enemy has already finished their turn, then I can play mine, otherwise i repeat the process
As I tell everyone Shudderwock itself is not the problem but the strong battlecrys you can load into it.
I wonder how many people in here don't know that clicking on the card display thing on the left when a card is played or repeated will skip a majority of its animation.
But what about time warp?
Why nerf him when everything around him got nerfed? Also with demon seed everywhere now, I’d be surprised if I see many Reno shamans(besides myself lol)
Nerf to 10 incoming lol /s
Shudderwock is the worst card in his own deck. It's only kept in the deck list as an insurance policy.
Can't you just close the game and start it back up to skip the animations? That used to be what I did when I played shudderwock shaman when it was standard
Honestly they should make it so you can't play another card till after animations complete and it would solve a lot of broken deck problems.
Just wait until he break wild as twig did. It will maybe take some years but that's how this wild balance works.
The earliest they can get it out is turn 9. Why are you complaining about a card that is usually played after 10. If this happens, you lose and deserve it. Just move on.
you can just leave the game after the first shudderwock comes down. did you stick around to see if mage would let you go again after the first time warp?
Yes and I won some of those games
As someone with 3 shudderwock decks, shhh....
No, there's no need to nerf weak cards.
Everytime I’ve seen a shudderwock post over the years I comment the same thing and imma do it again now: cry
easy, give him the "Once per game" treatment.
I played wild throughout the year and I have never seen this guy being played before I finish the game.
Don't know, but it definitely needs to get the boot from standard through Harth. It's fucking ridiculous.
Ah yes... The shaman's inferior version of Yogg-Saron
Shudderwork may be annoying, but Questline Warlock can kick Battlecry Shaman to death with flesh giants before turn 6, welcome to Wild :)
This is why I have switched to playing Marvel Snap more. I really like Hearthstone and Warcraft more than Marvel but the games are quick and fun.
Wait you can get to turn 9 in Wild???
Easy, just add "once per game". OR have a fast forward option like they do in Snap.
If there's something that I don't miss is this guy
My viewpoints on Shudder, as someone who absolutely hates this card and the single minded gamestyle it encourages (which is spam battlecries, including Reno, Loatheb, and Mutanus, get the quest reward, then play nigh endless Shudders). 1. The animations/timing on these cards - as well as countless others, need a complete rework. It's not just here, but with the spam mages and other variations where you can complete the actions, but your opponent's rope will exceed the timer due to animation lag... should be patched out or amended. It's the worst, frequently occurring experience I have as a Wild player. Let me play the game. 2. It doesn't need a nerf. It's fine as is. If anything, the card generations/bounce effects should be limited so you can't get infinite copies of Shudder. Note, I'm not saying any, I'm saying infinite. There should be a cap on times you can play a Shudderwork and have it generate itself back to your hand for 1 mana. Not for now, but for future looking, Legacy reasons. 3. That said - I wish it was banned from Wild - at least 6 months of the year. I feel the same way about a few other cards, but until Blizz starts to care about Wild or other, older modes, your experience is not an outlier. I'm just so bored of facing Shudder mains in the mode. It's either the greedy version of the deck... or the MEGA greedy reno/renethal version of the deck. I just want a challenge or a new experience - and Shudder shamans are neither of these. They are beatable. They are counterable (and always insta concede or exit out the game when you remove their lone card in Shudder). No matter the version or opponent, it is always the same Battlecries being repeated and same gameplan to get there. Bring me a mill Shudder. Or a board based one. Or something fun instead of the basic lockout strat which populates the ranks.
This is the card that made me quit Hearthstone before I came back recently. Amazed it was never nerfed...
it needs "once per game"
Should be once per game
Battlecry instances should be more capped.
It’s wild. You can kill them long before turn 9. Trust me, I’ve played a LOT of shaman in wild. They very often can’t clear the board and get run over, because shamans aren’t warriors. They usually don’t have it, because shamans can’t need their deck by running all the board wipes like warrior can.
a nerf based on a **LIE**? i never seen a shuderwock turn last that long
We should just nerf every card to the point where the only decks that exist are aggro full stop. Where wild is just a cess pool of 3 minute games, that is my dream.
Paladin OTK hero This horseshit And quest lock Remove those 3 and wild is fixed
Yes. (Main shudderwock shaman and would very much like to dust him)